It's been many years since I played Arcanum, but my recollection of the last time I played was of having a dexterity so high that combat against enemies amounted to kiting them all around the map, hitting them once or twice and then using the rest of my points to move away from them and never get hit. I used that and the quest with a portal to the void in the woods that generates a nearly unending stream of enemies to get my levels up super high very early in the game. As much as I loved Arcanum, I imagine there wasn't a lot of time to work on game balancing before it shipped.
No imagination is necessary. We had no time for a game balance pass before Arcanum shipped. Crash bugs and game slow downs had priority in QA. Leon and I joke these days that The Outer Worlds was the first (and only) game we ever made together that didn't ship in its alpha state.
The cap for speed in Arcanum is 50. If you get 20 dex you get 25 speed which is probably what you did and thus you could dance around enemies. If you cast haste you get 50 speed. In my mod i capped speed at 16 and i gave almost all enemies 16 speed (12-16) so you cant dance around nor kill half an army before your enenies strike back.
I don't think anything makes me more jealous than hearing "I have the Arcanum source code." I always wanted to add creatures, particularly horses. And also vehicles. I experimented a little bit in World Editor and best I could do was turn the playing character into an inanimate steam engine😂
I played a half-orc character that everyone hated because of my low beauty. And unless i wore a pretty dress, some members of my party would leave any time i started conversation. It felt like such a special and weird way to play a game
I have a bizarre question related to the traits of Arcanum. I remember there was a trait called “Elven Blood” that gave you a small magic boost and a fluff text about you having elven ancestry. The trait was also available to gnomes and halflings, which always seemed weird because the manual explains in detail that elves and gnomes are completely different species. So I always wonder, was this just a simple design oversight or the remnants of something cut in the story? (Yeah, this is a really specific question)
From gamplay perpective I loved bonus on 20 attribute and vast amount of skills and spells in Arcanum. And music was perfect, first time I cried (outside of allergies) was when I opened game and heard that main theme, it created perfect atmosphere.
I find it amusing that Tim told us how he coded a routine to prove that dexterity was overpowerfull in GURPS but later designed anyway agility in fallout and dexterity in acranum respectively as incredibly powerfull stats ;-) Thank you for your videos Tim. One can have many follower as game director with all the points you did put in charisma. Beauty probably wouldn't have been so usefull but who knows, perhaps would have got you a bigger bonus at interplay and therefore changed your destiny ;-)
I love these videos! Thank you so much Tim! You are part of my daily ritual 😊 Your approach on stats in most of your games truly changed my expectations on how they should work on other RPGs! It is so tough to go to DND after playing Arcanum or Fallout!
One time when visiting a local thrift store, I found an unopened copy of Arcanum, I bought it as soon as I noticed it. Edit: Was not the big box version, just the normal CD/DVD case one. Edit2: 6:06 The whole beauty thing makes me think of the Swedish tabletop rpg Dragons & Demons: Trudvang, we had a houserule in our roleplaying group that banned anyone from having +4 Charisma. The reason for that was that charisma was extremely powerful, having +4 could make strangers literally risk their lives to save you (you could also risk getting killed cause some powerful individual was jealous that said character wasn't with them and didn't want anyone else to be with them). In short, crazy shit happened if you had a character with very high charisma (highest is +10 which is literally the charisma of a god).
The NPC reactions to clothing always bring a smile to my face, if you do replay the game it's worth using integer scaling in your GPU drivers to keep the clean pixels on modern displays.
Thanks TIm, great video as usual! :) I won't lie, as much as I enjoy the one-point system, I'd love to one day be able to play the game the way it was originally designed. That would be the closest thing to being able to play Arcanum for the first time again. I really hope some wonderful person from Arcanum's modding community re-implements the old system back into the game (I understand that as much as Tim would love to release a recompiled version of Arcanum himself, he likely has contractual obligations that prevent him from doing so, possibly even in the form of a patch).
The ending, wow. I instantly imagined a mod for Arcanum that brings this removed levelling with multiple points system, would be a nice for challenge run. I think 20 points in attribute should give us a pop up, telling us what this level give us (plus beauty, maybe should give character aura of glamour and enemies with have harder time hitting such beautiful creature). Also you didn't mention that races that start with +1/+2 to attribute (or minus) can have more than 20 while Ork having -2 in beauty can never reach 20 (plus Raven won't romance us :( ). The more you talk the more I want to return, again, to Arcanum!
Since we used procedural generation for barks (things NPCs would say as greetings or when you got close to them), I always wished I had added lines for when the player reached (or exceeded) a 20 attribute. Comments like "He's so handsome!" or "She's so graceful!" when have reinforced just how impressive that attribute appeared to others.
Beauty could have been a stats stat implemented for barter and maybe a charisma booster (additionnal boost) for follower count or reaction to moral alignment. A possibility could have been to allow an increase of how well people communicate with you despite your intelligence level being low. Could also had it being less of boost when interracting with people of the same sex. The harm spells (or most dark necromancy) stats scaling could have been lowered by having its potency scaled by your moral alignment (the more evil, the higher). Using a specter akin to : being fully good 25% of the damage, neutral 75% and fully evil 125%. Prowling mechanic should have included the lowered probablility of triggering traps while moving. Being more cautious on how you move would likely results in having time to notice traps more. This would have made sense lore wise and would balance it when combined with how followers react to your moral alignment. You could also add a similar scaling to how light necromancy worked.
Yes Arcanum video! Perception i think is bugged when it comes to range penalties in Arcanum (or just works very wonky). Sometimes you can get stunned forever (or a very long time) unless you have 20 cn in Arcanum. For example if you have 18 cn you normally only get stunnd for 1 turn of combat when you get stunned. But sometimes you will get stunned for way more then 20 turns. If you have 20 this does not happen (and you recover by your next turn, so you do not even miss a turn). Willpower save vs spells does not work against some spells they always take effect unless your target has 20 wp then it always saves (as it should). But with 19 wp you always fail. A few things i noticed. Love Arcanum and the attributes in it. It is an amazing world the only one ive ever seen in a movie or played in a game that can rival Fallout in how fun it is and how it captures my imagination ( though warhammer fantasy also holds a very special for me)
For all its weirdness and bugs, I can just never get enough Arcanum. That said, I would love to try playing it with the different point system and see how it feels. Certainly there are other areas that just drive me bonkers at times, such as the mines and using a melee weapon. Feels awful to just break a dozen weapons on those ore golems and get burned up by the fire spiders. Let alone watching the dog just kill itself hitting the golems.
I appreciated the deep dive on the effects of each attribute here and I'll be looking forward to what your opinion is of the original vs shipped attribute system if you have time and choose to do so. I don't comment on every video, but rest assured I do watch and enjoy each and every one- and I'm always looking forward to the next video! 🙂
I'm a year late to this, but quick ideas I'd do to buff Beauty if I was gonna remake Arcanum: Have it add a couple follower slots at high enough levels. Give it a chance to temporarily charm/distract/unsettle enemies, or debuff their attack rolls. Add some charming/seduction dialogue options, and expand a lot of NPC reactions so there are some who will always react positively for a beautiful character.
Oh man, you are a beautiful and great person. I think you change your intro, something like: Hi I am Tim the best game developer and design of all times.
If you try playing Arcanum again to test the 1 point system. Please make a stream of it... I would love to see your reaction and hear anecdotes about your creation, (and in my opinion one of your greatest successes!) Or even that you demonstrate the 5 point system ?! Because I have never played a game of Arcanum with this system. Even if it seems complicated to me to apply the 5 point rules without making the game completely unbalanced.
On one hand how awesome wouldnt it be to see another Arcanum game like we saw Fallout games (i love f3, new vegas and f4) but on the other hand imagine seeing Arcanum 76 (shudder).
You gota cooperate with the maker of unofficial arcanum patch for that(or not), im sure whoever they are will be glad to have assistance of project lead in their quest of refining game. I guess the points with which you increase life and fatigue on their own are just dump stats. Also didnt know you get bonus to skills when you max intelligence.
I'm playing a character with high beauty at the moment. I think traders reaction to you has a small impact on prices. I comparing wearing dread armour or not (which impacts reaction by 10 points).
I haven't played Arcanum, but it's in my GOG collection and waiting for the right moment. (I didn't start playing CRPGs until around the time Fallout 3 released, which made me want to try out Fallout 1 and 2 first.)
I wouldn't necessarily mind the different level up system but I think to balance it the game should either level up far more often or just give like 5 points per level.
Arcanum source code - holly sh*, so many possibilities, remaster, think what modders could do... I was thinking things like that were stored deep in corpo vaults, forgotten, covered in digital dust!
In your contract are you allowed to release compiled versions of the code as patches? It would be interesting if you could release a version of the game that is patched on your own, as the only fan patch was from a Ukrainian guy who hasn’t been able to be contacted in a long time.
I once raised my intelligence stat above the dummy threshold and suddenly all my existing stupid journal entries got replaced with smartypant normal ones. Felt a tiny little bit disappointed.
Im currently playing arcanum and i must say i do personally love the 1 point system, but i can see it is clearly unbalanced. I also feel the old point system you described if it were in the current game might be a bit much. I.imagine the perfect point system would be somewhere in between, maybe not such high costs but maybe not as low as 1 for everything
Arcanum was something special. It could have been it's own multi-title IP like Fallout. The Victorian class struggle with discrimination and industrialization themes. Industrial exploit vs aristocratic gatekeeping/privilege over the poor (making the common the unfortunate in between worlds). This was really special. And it has become relevant today. And the atmosphere and everything. For me this was much more than just a Fallout in fantasy setting. It really had merit.
Dexterity does too much, and beauty does too little. I think the best thing beauty does is make prices cheaper at stores, which is just a secondary consequence of people liking you more. Maybe it should have given you a passive bonus to persuasion and haggle skills. Or made people less hostile if you did things they didn't like.
The game would probably crash. :) Seriously, looking at the code, it doesn't check the other player's CHA, so they could probably steal the follower back and forth forever, like some kind of follower ping pong match.
I have to credit the beauty stat for one experience I've never seen the like of in any other game: I was equal parts horrified and delighted when common townsfolk turned on my ugly half-orc female character when a combat encounter began, even when she'd done absolutely nothing to earn their ire!
She was also a high charisma character, which worked well enough for that playthrough, but nearly every speech interaction came with a minimum grovelling threshold. It got a bit repetitive, but I loved the mechanic.
Just a suggestion for the 1 point vs multiple point system, as the game currently is with 1 point per level & a level 50 cap having the multiple point system would massively suck, not only would it force you to make a very specialised character but you would also have multiple levels where you would just have to save your points which can be disappointing for a player. To make the multiple point system work I would suggest removing the level 50 cap (which is already possible with a mod) & giving the player multiple points per level, this way the player could choose between branching out into multiple small cost skills/disciplines/spells early & making the early game easier but having to wait a lot longer to specialise/master or specialising early but then making the early game more difficult. With those fixes I think the Multiple point system would be great but without them I would probably never use them.
Does the beauty modifier have any bearing on whether you can resolve certain quests through sex, like sleeping with people or becoming a prostitute? Or is that controlled by charisma? Also, whose idea was it to allow some quests to be solved by pimping yourself out to bypass the quest?
When I first played the game I, of course, went with the Beauty stat hoping it would let me play a fantasy of everyone swooning over me. It was so disappointing to learn the game wasn't really built to support this sort of a thing (admittedly it would require a lot more writing to satisfy)! It sounds like charisma, but better!
i m sad to say that i didn't learned single new thing from this entire video (indluding slip on ice) however as new player i would love this video Tim next time when you do Criptic dice-roll RPG with tons of background check and you will not finish it as you always do xD please make youtube channel alongside the release
Just saying, Beauty should have affected Persuade and Barter, Maybe people even without barter skill will sell items for cheaper to you but not buy items for more value. Also maybe Beauty could have provided a cushion to companion negative attitude toward your actions, like Your Pretty they let you get away with being a shittier person.
1 point system gang. It just makes you reach your desired build and fun levels that much faster. Its crazy how games like fallout 3 and others completely missed the mark on that. Imagine going for Firearms , trying to get the sniper rifle or decent and shooting a revolver, if you have to pool, your early-to-mid game would be MISERABLE. That being said, getting maxed out firearms master before lvl20 makes you a demigod. Add full stack agility and you are basically an attack helicopter
“Players think Charisma is a dump stat huh? I’ll show them!” -Tim Cain in 2000, probably
"also, lets split charisma into charisma and beauty. We at least should have one stat to trip up players with"
It's been many years since I played Arcanum, but my recollection of the last time I played was of having a dexterity so high that combat against enemies amounted to kiting them all around the map, hitting them once or twice and then using the rest of my points to move away from them and never get hit.
I used that and the quest with a portal to the void in the woods that generates a nearly unending stream of enemies to get my levels up super high very early in the game.
As much as I loved Arcanum, I imagine there wasn't a lot of time to work on game balancing before it shipped.
No imagination is necessary. We had no time for a game balance pass before Arcanum shipped. Crash bugs and game slow downs had priority in QA.
Leon and I joke these days that The Outer Worlds was the first (and only) game we ever made together that didn't ship in its alpha state.
The cap for speed in Arcanum is 50. If you get 20 dex you get 25 speed which is probably what you did and thus you could dance around enemies. If you cast haste you get 50 speed. In my mod i capped speed at 16 and i gave almost all enemies 16 speed (12-16) so you cant dance around nor kill half an army before your enenies strike back.
It's a tactic that works in most games unless there's a penalty for moving away from an enemy (like a reaction hit on the fleeing unit).
Arcqnum Deserve a restart or remake
Doesn't moving away trigger an opportunity of attack?
I don't think anything makes me more jealous than hearing "I have the Arcanum source code."
I always wanted to add creatures, particularly horses. And also vehicles. I experimented a little bit in World Editor and best I could do was turn the playing character into an inanimate steam engine😂
I played a half-orc character that everyone hated because of my low beauty. And unless i wore a pretty dress, some members of my party would leave any time i started conversation. It felt like such a special and weird way to play a game
That must have been some dress!
I have a bizarre question related to the traits of Arcanum.
I remember there was a trait called “Elven Blood” that gave you a small magic boost and a fluff text about you having elven ancestry. The trait was also available to gnomes and halflings, which always seemed weird because the manual explains in detail that elves and gnomes are completely different species. So I always wonder, was this just a simple design oversight or the remnants of something cut in the story? (Yeah, this is a really specific question)
It's simple. They drank elven blood.
@@howdoilogin😂
From gamplay perpective I loved bonus on 20 attribute and vast amount of skills and spells in Arcanum. And music was perfect, first time I cried (outside of allergies) was when I opened game and heard that main theme, it created perfect atmosphere.
It makes me happy to see you in my feed every day. You are the man.
I find it amusing that Tim told us how he coded a routine to prove that dexterity was overpowerfull in GURPS but later designed anyway agility in fallout and dexterity in acranum respectively as incredibly powerfull stats ;-)
Thank you for your videos Tim. One can have many follower as game director with all the points you did put in charisma. Beauty probably wouldn't have been so usefull but who knows, perhaps would have got you a bigger bonus at interplay and therefore changed your destiny ;-)
I hope after enough of these videos I will have the confidence and knowledge to finally play Arcanum.
I love these videos! Thank you so much Tim! You are part of my daily ritual 😊
Your approach on stats in most of your games truly changed my expectations on how they should work on other RPGs! It is so tough to go to DND after playing Arcanum or Fallout!
One time when visiting a local thrift store, I found an unopened copy of Arcanum, I bought it as soon as I noticed it.
Edit: Was not the big box version, just the normal CD/DVD case one.
Edit2: 6:06 The whole beauty thing makes me think of the Swedish tabletop rpg Dragons & Demons: Trudvang, we had a houserule in
our roleplaying group that banned anyone from having +4 Charisma. The reason for that was that charisma was extremely powerful,
having +4 could make strangers literally risk their lives to save you (you could also risk getting killed cause some powerful individual
was jealous that said character wasn't with them and didn't want anyone else to be with them). In short, crazy shit happened if you
had a character with very high charisma (highest is +10 which is literally the charisma of a god).
The NPC reactions to clothing always bring a smile to my face, if you do replay the game it's worth using integer scaling in your GPU drivers to keep the clean pixels on modern displays.
Thank you so much Tim these videos make my day!
I just love this channel for so many reasons. Please don't stop making videos and games. Thank you :)
please do the compiler thing and replay your creation both ways. I'd love to hear how and if your perception of it has changed.
Thanks TIm, great video as usual! :)
I won't lie, as much as I enjoy the one-point system, I'd love to one day be able to play the game the way it was originally designed. That would be the closest thing to being able to play Arcanum for the first time again. I really hope some wonderful person from Arcanum's modding community re-implements the old system back into the game (I understand that as much as Tim would love to release a recompiled version of Arcanum himself, he likely has contractual obligations that prevent him from doing so, possibly even in the form of a patch).
I tried Arcanum for the first time today before seeing this and I of course ended making a character that had most of their points in Beauty. 😊
Ooh Arcanum shirts! Awesome!
The ending, wow. I instantly imagined a mod for Arcanum that brings this removed levelling with multiple points system, would be a nice for challenge run. I think 20 points in attribute should give us a pop up, telling us what this level give us (plus beauty, maybe should give character aura of glamour and enemies with have harder time hitting such beautiful creature). Also you didn't mention that races that start with +1/+2 to attribute (or minus) can have more than 20 while Ork having -2 in beauty can never reach 20 (plus Raven won't romance us :( ). The more you talk the more I want to return, again, to Arcanum!
Since we used procedural generation for barks (things NPCs would say as greetings or when you got close to them), I always wished I had added lines for when the player reached (or exceeded) a 20 attribute. Comments like "He's so handsome!" or "She's so graceful!" when have reinforced just how impressive that attribute appeared to others.
I never knew I needed an Arcanum shirt like that, but man I need that shirt haha
You have many cool shirts, Tim. Salutations from Norway.
Beauty could have been a stats stat implemented for barter and maybe a charisma booster (additionnal boost) for follower count or reaction to moral alignment. A possibility could have been to allow an increase of how well people communicate with you despite your intelligence level being low. Could also had it being less of boost when interracting with people of the same sex.
The harm spells (or most dark necromancy) stats scaling could have been lowered by having its potency scaled by your moral alignment (the more evil, the higher). Using a specter akin to : being fully good 25% of the damage, neutral 75% and fully evil 125%.
Prowling mechanic should have included the lowered probablility of triggering traps while moving. Being more cautious on how you move would likely results in having time to notice traps more.
This would have made sense lore wise and would balance it when combined with how followers react to your moral alignment.
You could also add a similar scaling to how light necromancy worked.
These videos are awesome
Yes Arcanum video!
Perception i think is bugged when it comes to range penalties in Arcanum (or just works very wonky). Sometimes you can get stunned forever (or a very long time) unless you have 20 cn in Arcanum. For example if you have 18 cn you normally only get stunnd for 1 turn of combat when you get stunned. But sometimes you will get stunned for way more then 20 turns. If you have 20 this does not happen (and you recover by your next turn, so you do not even miss a turn). Willpower save vs spells does not work against some spells they always take effect unless your target has 20 wp then it always saves (as it should). But with 19 wp you always fail. A few things i noticed.
Love Arcanum and the attributes in it. It is an amazing world the only one ive ever seen in a movie or played in a game that can rival Fallout in how fun it is and how it captures my imagination ( though warhammer fantasy also holds a very special for me)
For all its weirdness and bugs, I can just never get enough Arcanum. That said, I would love to try playing it with the different point system and see how it feels. Certainly there are other areas that just drive me bonkers at times, such as the mines and using a melee weapon. Feels awful to just break a dozen weapons on those ore golems and get burned up by the fire spiders. Let alone watching the dog just kill itself hitting the golems.
Tim you should address the decisions made regarding the awesome sound track.
I appreciated the deep dive on the effects of each attribute here and I'll be looking forward to what your opinion is of the original vs shipped attribute system if you have time and choose to do so. I don't comment on every video, but rest assured I do watch and enjoy each and every one- and I'm always looking forward to the next video! 🙂
I hope one day the opportunity presents to bury my head in the Arcanum source code for a while 😂
I'm a year late to this, but quick ideas I'd do to buff Beauty if I was gonna remake Arcanum: Have it add a couple follower slots at high enough levels. Give it a chance to temporarily charm/distract/unsettle enemies, or debuff their attack rolls. Add some charming/seduction dialogue options, and expand a lot of NPC reactions so there are some who will always react positively for a beautiful character.
Omg, I want that shirt!
uncle tim is teasing us with his recompiled arcanum again!
I had no idea about the intelligence bonus to skill checks, that's wild!
I love your videos so much!
Ah the money I'd pay for that hard drive!
Please Tim follow up on this, sounds fun
Oh man, you are a beautiful and great person.
I think you change your intro, something like: Hi I am Tim the best game developer and design of all times.
Im pretty sure Troika logo is from scene in Metropolis right?
why can't you control companions in arcanum and fallout?
If you try playing Arcanum again to test the 1 point system. Please make a stream of it... I would love to see your reaction and hear anecdotes about your creation, (and in my opinion one of your greatest successes!) Or even that you demonstrate the 5 point system ?! Because I have never played a game of Arcanum with this system. Even if it seems complicated to me to apply the 5 point rules without making the game completely unbalanced.
Tim how come in Arcanum when I resurrect a dead person it drains all my mana? I could never find an answer on the internet.
do you think if the xbox activision deal goes through we could get another arcanum game from like obsidian or something
There has been no interest expressed to me about the Arcanum IP by any publisher...but anything is possible.
@@CainOnGames
If given the green light to develop it and to have it funded by fans, would you have a kickstarter for Arcanum 2?
On one hand how awesome wouldnt it be to see another Arcanum game like we saw Fallout games (i love f3, new vegas and f4) but on the other hand imagine seeing Arcanum 76 (shudder).
Good thing we have mods with level cap removal and even more tech items/schematics
This just makes me want to start a new Arcanum playthrough as a dumb character to see the journal entries.
You gota cooperate with the maker of unofficial arcanum patch for that(or not), im sure whoever they are will be glad to have assistance of project lead in their quest of refining game. I guess the points with which you increase life and fatigue on their own are just dump stats. Also didnt know you get bonus to skills when you max intelligence.
I'm playing a character with high beauty at the moment. I think traders reaction to you has a small impact on prices. I comparing wearing dread armour or not (which impacts reaction by 10 points).
It does
Can we have the source code?
Do you still have the source code for the sprite engine for Arcanum, and do you own it? And are you open to making it open source?
I do have it and I do own it, but the Arcanum contract prevents its release.
@@CainOnGames
I would actually cry tears of happiness if Arcanum turned open source one day.
@@CainOnGames Is it an indefinite contract or maybe it have an expiration date?
@@CainOnGames I think the source code is not as important as the man behind it. Especially when it comes to the game design.
I haven't played Arcanum, but it's in my GOG collection and waiting for the right moment.
(I didn't start playing CRPGs until around the time Fallout 3 released, which made me want to try out Fallout 1 and 2 first.)
I wouldn't necessarily mind the different level up system but I think to balance it the game should either level up far more often or just give like 5 points per level.
And yeah, I would love to play with a mod where point cost would gradually get higher.
Arcanum source code - holly sh*, so many possibilities, remaster, think what modders could do... I was thinking things like that were stored deep in corpo vaults, forgotten, covered in digital dust!
In your contract are you allowed to release compiled versions of the code as patches? It would be interesting if you could release a version of the game that is patched on your own, as the only fan patch was from a Ukrainian guy who hasn’t been able to be contacted in a long time.
Tim mentioned that IP owner (Sierra at the time) has to approve updates and patches. So it's unlikely that would ever happen.
I once raised my intelligence stat above the dummy threshold and suddenly all my existing stupid journal entries got replaced with smartypant normal ones.
Felt a tiny little bit disappointed.
RECOMPLIE!!!!! That would be DOPE!
Im currently playing arcanum and i must say i do personally love the 1 point system, but i can see it is clearly unbalanced. I also feel the old point system you described if it were in the current game might be a bit much. I.imagine the perfect point system would be somewhere in between, maybe not such high costs but maybe not as low as 1 for everything
Arcanum was something special. It could have been it's own multi-title IP like Fallout. The Victorian class struggle with discrimination and industrialization themes. Industrial exploit vs aristocratic gatekeeping/privilege over the poor (making the common the unfortunate in between worlds). This was really special. And it has become relevant today. And the atmosphere and everything. For me this was much more than just a Fallout in fantasy setting. It really had merit.
Can you do a video about what happened to the fallout movie?
Nope. I was gone from Interplay when that happened.
@@CainOnGamesok thank you
Please more VTMB videos
I will try to get others from the dev team interested in talking about it, since I was only on it for the last year, after most of its design was set.
@@CainOnGames wow great, love you mr Tim
@@CainOnGames that would be great.
Dexterity does too much, and beauty does too little. I think the best thing beauty does is make prices cheaper at stores, which is just a secondary consequence of people liking you more. Maybe it should have given you a passive bonus to persuasion and haggle skills. Or made people less hostile if you did things they didn't like.
Oh, I want a video about the dog!
What if both players had 20 CHA? I assume it would cancel out and followers would remain where they were.
The game would probably crash. :)
Seriously, looking at the code, it doesn't check the other player's CHA, so they could probably steal the follower back and forth forever, like some kind of follower ping pong match.
@@CainOnGames
We'll call this competitive follower tag. lmao.
@@CainOnGames xD
Tim! We must have this mod to restore original non linear progression! In this way we can test it and to prove it how wrong was it!
I have to credit the beauty stat for one experience I've never seen the like of in any other game: I was equal parts horrified and delighted when common townsfolk turned on my ugly half-orc female character when a combat encounter began, even when she'd done absolutely nothing to earn their ire!
She was also a high charisma character, which worked well enough for that playthrough, but nearly every speech interaction came with a minimum grovelling threshold. It got a bit repetitive, but I loved the mechanic.
Just a suggestion for the 1 point vs multiple point system, as the game currently is with 1 point per level & a level 50 cap having the multiple point system would massively suck, not only would it force you to make a very specialised character but you would also have multiple levels where you would just have to save your points which can be disappointing for a player.
To make the multiple point system work I would suggest removing the level 50 cap (which is already possible with a mod) & giving the player multiple points per level, this way the player could choose between branching out into multiple small cost skills/disciplines/spells early & making the early game easier but having to wait a lot longer to specialise/master or specialising early but then making the early game more difficult.
With those fixes I think the Multiple point system would be great but without them I would probably never use them.
Does the beauty modifier have any bearing on whether you can resolve certain quests through sex, like sleeping with people or becoming a prostitute? Or is that controlled by charisma? Also, whose idea was it to allow some quests to be solved by pimping yourself out to bypass the quest?
Me want source code
"The dog liked it", haha!
I got a deodorant ad at the end of the video LOL
Wow, that shirt was really stinky!
Hey, I want to know who’s idea it was to put Fallout easter egg on Arcanum lmao 😂😂😂😂
Which one?
@@CainOnGames the one that forces you to denies the passage to “Vault Dweller” into Tulla.
@@IMBREISGAU I don't know for sure...but that seems like a Leon thing.
When I first played the game I, of course, went with the Beauty stat hoping it would let me play a fantasy of everyone swooning over me. It was so disappointing to learn the game wasn't really built to support this sort of a thing (admittedly it would require a lot more writing to satisfy)! It sounds like charisma, but better!
I love the idea of a dumb journal.
i m sad to say that i didn't learned single new thing from this entire video (indluding slip on ice)
however as new player i would love this video
Tim next time when you do Criptic dice-roll RPG with tons of background check and you will not finish it as you always do xD
please make youtube channel alongside the release
Just saying, Beauty should have affected Persuade and Barter, Maybe people even without barter skill will sell items for cheaper to you but not buy items for more value. Also maybe Beauty could have provided a cushion to companion negative attitude toward your actions, like Your Pretty they let you get away with being a shittier person.
Tim, I'm poor. I'm not concerned whether your shirts are wrinkled, I'm sorry your Troika shirt is a tad bit smelly though. lol
1 point system gang. It just makes you reach your desired build and fun levels that much faster. Its crazy how games like fallout 3 and others completely missed the mark on that. Imagine going for Firearms , trying to get the sniper rifle or decent and shooting a revolver, if you have to pool, your early-to-mid game would be MISERABLE. That being said, getting maxed out firearms master before lvl20 makes you a demigod. Add full stack agility and you are basically an attack helicopter