My biggest issue with shipyards has always been lots of places are stated to have been shipbuilding centers for thousands of years but you see few if any ship designs native to them. Or things like Han referring to big Corellian ships in ANH and those being retconned to be just be Corellian copies of KDY designs even though Corellia had been a well known ship building and design center for more then 25,000 years.
I would imagine any shipyard could be contracted to build any design whether it’s native or not. Shipyards would certainly be able to retool for specifics rather quickly
@@nicholasgainey9546 Perhaps but you would think there would be enough pride especially in places known for designing or building ships for thousands of years they would insist on creating their own designs. And again when I hear someone specifically refer to big Corellian ships I think they are talking about Corellian designs not Corellian copies of KDY designs.
In our world, civilian shipyards aren't really involved in ship design beyond providing a hard cap to maximum size. In Star Wars, look at how many shipyards got put to work mass producing star destroyers instead of their own designs.
@@nunyadayumbusiness591 Yeah but Han doesn't say big Kauti ship he says big Corellian ship and I consider making that mean Corellian bult KDY design utter a lazy retcon at best. And IMO its likely long established shipyards would have local design teams.
@@roguerifter9724 There's several ways to make a ship "Corellian". It can be a Corellian design, built anywhere. It can be Corellian built, of anyone's design. It can be Corellian state owned, of any manufacture. Or it can be any ship with a Corellian registry / "flag". Corellia does have it's local design teams, designing ships like what would become the Millenium Falcon, and a few other distinctively "Corellian" ships. That doesn't mean every ship they own or build is of local design. It can get confusing, even with our real world ships - a Portugese designed, French made tanker, owned by Venezuela, registered out of Panama can get you 4 different answers to the question "where is that ship from?" and all 4 mutually contradictory answers are 100% correct.
In WWII, the US Navy developed mobile dry docks that could be moved closer to the front lines. They clearly weren't using them for new construction but for minor damage and temporary repairs on major damage so the ships could get back home to more dedicated facilities. There are stories where whole bows were shot off and make shift bamboo structures were installed for the long trip home.
i feel like this is the reason rogue one was so popular. to the diehard fan the naval aspects of star wars legends were what made it so good, and the starfighters and capital ships felt real in a way that is unique to it (probably because the director had a background in visual effects)
I never really thought of it, but much of the franchise, the pre HoM expanded universe especially was full of companies and subsidiaries building fleets of every craft. Fighters, shuttles, frigates, dreadnaughts, haulers, you name it. Most of the time we'd hear of the big yards like Kuat, Fondor, Corellia, even Mon Cal. But were we ever shown where Incom was located or where the Rebels built their X-wing fleet? This definitely connects with my personal opinion that future writers for Star Wars should realize, and you may quote me: "THERE IS NO DOMN REASON TO GO TO TATOOINE!" We've seen this dustball, show us THE REST of the galaxy! How often have we been to one of those oddly named "Ord" planets? Take us somewhere new!
Thats actually a question I have. What does "Ord" mean? Is it the same thing as "ia" or "stan" and just means "Land of"? Then there is who does "Ord" come from? Is it the Mandalorians? Did they rename the planets they conquered? If so, why did the conquered peoples keep the "Ord" name? Is this all some bull that the authors never thought of and I'm just reading too much into? Also yeah so us other planets, Tatooine is literally a near inhospitable backwater (ha) that offers nothing. There's no reason to go there unless you want to deal with Hutts.
@bobbilly7499 You raise a good point, and I'm not sure about it to be honest. The Mandalorian conquest theory could be part of it. From some of the in-universe maps I've looked at, there are several planets with the "Ord" prefix. Most of them are along the northern...er, top half of the map but some are scattered around. So it doesn't seem to be a specific sector of space, which means it's either a recognized designation or classification of these worlds, or could be a name associated with a past conquest or occupation. Might have to hit the fan sites and deep dive on this one.
If I recall correctly, Raith Sienar's idea that would eventually become the Death Star WAS a moon-sized mobile shipyard, the planet-killing superlaser was Palpatine deciding it would be the right thing to move the Geonosians' superweapon.
West End Games built or named EVERYTHING. In fact when Heir to the Empire was started Lucas Studios sent the RPG books to Timothy Zahn and staid that was the world bible and start there. The RPG was the starting point for most everything until Lucas threw it all out for the prequals.
Since I first saw a Lucrahulk, and realized it’s true size, I felt the Rebel Alliance should have dedicated a pair of them to basically a deep space safe spot, such as we see the fleet at the very end of ESB. Have one set up to produce fighters and the other as a command, control and training base.
"Infantry wins battles. Logistics win wars." [how many others have commented this, I can't be the first one] Agree with what you said about each EU author adding their own sizzle to the lore. Those who took the tactical side more seriously are interesting. I also enjoyed those as well as the TIE Fighter game with some of the stuff that makes a war machine like the Empire roll. Two major considerations of IRL shipyards are geography (proximity to navigable waterway) and access to raw materials/components (proximity to industrial base). In space, you don't really need waterways, maybe just hyperspace routes? And no idea how the raw materials get to processing centers which get to manufacturing sites etc. especially considering what the costs associated with shipping are (e.g. fuel, time, security) Feel free to yap more
Hyperspace mobile Shipyards should be the exception, not the rule. You need shipyards for maintenance and resupply, refits. They should be built pretty frequently at well-defended places.
Logistics have always fascinated me, I'm gonna have to check out the _Black Fleet Crisis_ now. If anyone is interested in this same idea from a terrestrial perspective, _Jedia Trial_ goes fairly deep into what the Grand Army of the Republic would've realistically needed to function on a modern battlefield: they employ combat engineers, they have cloned organs on standby (it's even remarked having an entirely human force makes some aspects of resupply extremely easy). One of my favorite Star Wars books for that reason alone.
I feel like the lack of a proper sourcebook for canon is maybe what causes a lot of issues. Like you can't break lore if you can easily reference it from a book. They don't even have to release it but the writers need it.
if anyone’s interested in a space opera series that is full of grounded fleet tactics and logistics, i strongly recommend Legend of the Galactic Heroes. it’s a political military drama with great characters and battles that essentially play out like galactic conquest.
Really interesting. All of this stuff about ship yards, especially the taking of Kuat and the battle of Fondor reminds me of the arc in Deep Space Nine’s later seasons where they need to take over the Dominion’s shipyards before they can re-construct their fleet. So the Federation’s allies push on into Cardassian space. I know you’re not a Star Trek channel but still, I couldn’t help but see the link
Prince Xizor Sky Spire? in Shadows of the Empire was interesting, never need them do anymore with it. If I remember right, It was described as a floating place at the edge of space. Interesting thought the mega rich would just have their own mini space/planet stations His palace, located in the upper levels of Coruscant, was a symbol of his immense wealth and power. It was highly secure and technologically advanced, floating above the cityscape as a demonstration of Xizor’s influence within the underworld and even within the Empire.
Coruscant's skyhooks are geostationary stations with in low orbit or maintained in high atmosphere with repulsor lifts built by the "mega rich" as you mentioned. They only became popular after Palpatine's rise to power since before then regulations made it practically impossible to get one built (due to the risk that they could deorbit).
Lucasfilm decides to tap Robert Downey Jr for a Star Wars role. RDJ asks you what role he should go for. What do you say? Personally, Talon Karrde sounds perfect.
I’m going to be really reductive for a few sentences. As a boys brand for everyone a lot of nerds added more detail to each aspect of the known and described SW universe. To a cloud city became an endpoint in a wider chain of resources and information trading. Imperial fleet warlords became based on planets that were a steady supply of troops, ships or materiel. Almost every undiscovered system contained a secret research base and the economies of scale forced their way into explaining how a rebel force turned itself into a new/re-established governing body. Now that SW is a girls brand for non-fan-activists under Disney, entire fleets just about ear out of nowhere, but spike in academies just turn up with all the skills and extended they need (despite being teenagers) and the only thing explained less than why formerly competent rookie are now utterly ridiculous buttons is how every new galaxy threatening addition simple turns up with zero supply chain or sense of wider organisation around it.
1:30 While I prefer legends material. The Supremacy was as much a shipyard as anything else. I could very much enjoy some novels about it and it's adventures before it was plot slain.
Rebels actually has a large number of support ships and orbital stations. They also have instances of civilian cargo ships supplying larger military vessels.
In the original WEG Imperial sourcebook it does mention "Mobile Deep Dock" facilities. Fractal Sponge designed a "Novotor" class version which is absolutely fantastic and is what I now picture when this topic comes up...
#AskEck If you could create any original Star Wars story, what would it be? Would you make it a book, game, movie, etc.? Would it be realistic like Andor or would you make it more suitable for kids to watch it? I'm sure you have plenty of stories you'd want to tell, seeing as there's so many directions you can go in Star Wars. I'm curious what you'd do if you had the opportunity.
in space engineer I tend to convert asteroids into space stations and ship yards gives a nice stable structure to start with and pull material from for building
Hello Ecks, have you already talked about walkers, repulsor lifts, wheels and track vehicles and what would be the most efficient locomotion mechanism? Sorry for bad english.
The in-depth details of capital ship fabrication would be interesting, especially when in a game like X4 Foundations it's very intensive to put together energy cells, hull parts, weapon components, etc. to build an XL-size fleet carrier.
#askeck How did multi species militaries such as that of the New Republic cater to the needs of the many different species that made up its military? There isn’t a single type of helmet, uniform, or blaster that can be made to fit so many species, let alone the food & air requirements. How was the logistics set up to deal with all of this?
You should check out the newish Rise and Fall of the Galactic Empire book. It covers a lot of what you say you're missing in this video though there are still gaps as it's going by Disney canon.
Ever thought going back to your versus series? You could make a challenge video either versing entire lore's settings, or just comparing them. Like mention how star wars has scale of economies or cheap power generation. While harder lore's may perhaps have indirect weapon systems more commonly. Or what if star wars made other universes concepts like halo's power armor? or lastly for a challenge mode, things that star wars doesn't do as well as other science fictions, or even real life.
Alright, I'll allow it. Yap.
Damn, beat me to it lol
Haha
Thank you, your Honour!
Proceed.
hell yeah
I will literally never get tired of hearing about logistics/engineering details in star wars
This yapping is... acceptable.
It is up to Dex’s Diner standards.
And we shall hear you yap about ship yards for 8 minutes
My biggest issue with shipyards has always been lots of places are stated to have been shipbuilding centers for thousands of years but you see few if any ship designs native to them. Or things like Han referring to big Corellian ships in ANH and those being retconned to be just be Corellian copies of KDY designs even though Corellia had been a well known ship building and design center for more then 25,000 years.
I would imagine any shipyard could be contracted to build any design whether it’s native or not. Shipyards would certainly be able to retool for specifics rather quickly
@@nicholasgainey9546 Perhaps but you would think there would be enough pride especially in places known for designing or building ships for thousands of years they would insist on creating their own designs. And again when I hear someone specifically refer to big Corellian ships I think they are talking about Corellian designs not Corellian copies of KDY designs.
In our world, civilian shipyards aren't really involved in ship design beyond providing a hard cap to maximum size. In Star Wars, look at how many shipyards got put to work mass producing star destroyers instead of their own designs.
@@nunyadayumbusiness591 Yeah but Han doesn't say big Kauti ship he says big Corellian ship and I consider making that mean Corellian bult KDY design utter a lazy retcon at best. And IMO its likely long established shipyards would have local design teams.
@@roguerifter9724 There's several ways to make a ship "Corellian". It can be a Corellian design, built anywhere. It can be Corellian built, of anyone's design. It can be Corellian state owned, of any manufacture. Or it can be any ship with a Corellian registry / "flag".
Corellia does have it's local design teams, designing ships like what would become the Millenium Falcon, and a few other distinctively "Corellian" ships. That doesn't mean every ship they own or build is of local design.
It can get confusing, even with our real world ships - a Portugese designed, French made tanker, owned by Venezuela, registered out of Panama can get you 4 different answers to the question "where is that ship from?" and all 4 mutually contradictory answers are 100% correct.
In WWII, the US Navy developed mobile dry docks that could be moved closer to the front lines. They clearly weren't using them for new construction but for minor damage and temporary repairs on major damage so the ships could get back home to more dedicated facilities. There are stories where whole bows were shot off and make shift bamboo structures were installed for the long trip home.
i feel like this is the reason rogue one was so popular. to the diehard fan the naval aspects of star wars legends were what made it so good, and the starfighters and capital ships felt real in a way that is unique to it (probably because the director had a background in visual effects)
You do realize that like 97.254% of us are here to hear what you have to say (yap). Keep on doing what you do.
That’s a very precise metric, I’ll take your word that it’s real.
Except me, I’m just here to drain my phone battery while stranded in the Pacific Ocean
I never really thought of it, but much of the franchise, the pre HoM expanded universe especially was full of companies and subsidiaries building fleets of every craft. Fighters, shuttles, frigates, dreadnaughts, haulers, you name it. Most of the time we'd hear of the big yards like Kuat, Fondor, Corellia, even Mon Cal. But were we ever shown where Incom was located or where the Rebels built their X-wing fleet? This definitely connects with my personal opinion that future writers for Star Wars should realize, and you may quote me: "THERE IS NO DOMN REASON TO GO TO TATOOINE!" We've seen this dustball, show us THE REST of the galaxy! How often have we been to one of those oddly named "Ord" planets? Take us somewhere new!
Thats actually a question I have.
What does "Ord" mean? Is it the same thing as "ia" or "stan" and just means "Land of"?
Then there is who does "Ord" come from? Is it the Mandalorians? Did they rename the planets they conquered? If so, why did the conquered peoples keep the "Ord" name?
Is this all some bull that the authors never thought of and I'm just reading too much into?
Also yeah so us other planets, Tatooine is literally a near inhospitable backwater (ha) that offers nothing. There's no reason to go there unless you want to deal with Hutts.
@bobbilly7499 You raise a good point, and I'm not sure about it to be honest. The Mandalorian conquest theory could be part of it. From some of the in-universe maps I've looked at, there are several planets with the "Ord" prefix. Most of them are along the northern...er, top half of the map but some are scattered around.
So it doesn't seem to be a specific sector of space, which means it's either a recognized designation or classification of these worlds, or could be a name associated with a past conquest or occupation.
Might have to hit the fan sites and deep dive on this one.
Ord stands for Ordinance. They were armory worlds where the old republic stockpiled weapons and ammunitions.
Thanks, Jeremy.
If I recall correctly, Raith Sienar's idea that would eventually become the Death Star WAS a moon-sized mobile shipyard, the planet-killing superlaser was Palpatine deciding it would be the right thing to move the Geonosians' superweapon.
I love shipyards. I want to see more of Kuat in a show or movie.
Kuat Shipyards but with early Game of Thrones politics.
West End Games built or named EVERYTHING. In fact when Heir to the Empire was started Lucas Studios sent the RPG books to Timothy Zahn and staid that was the world bible and start there. The RPG was the starting point for most everything until Lucas threw it all out for the prequals.
Since I first saw a Lucrahulk, and realized it’s true size, I felt the Rebel Alliance should have dedicated a pair of them to basically a deep space safe spot, such as we see the fleet at the very end of ESB. Have one set up to produce fighters and the other as a command, control and training base.
"Infantry wins battles. Logistics win wars." [how many others have commented this, I can't be the first one]
Agree with what you said about each EU author adding their own sizzle to the lore. Those who took the tactical side more seriously are interesting. I also enjoyed those as well as the TIE Fighter game with some of the stuff that makes a war machine like the Empire roll.
Two major considerations of IRL shipyards are geography (proximity to navigable waterway) and access to raw materials/components (proximity to industrial base). In space, you don't really need waterways, maybe just hyperspace routes? And no idea how the raw materials get to processing centers which get to manufacturing sites etc. especially considering what the costs associated with shipping are (e.g. fuel, time, security)
Feel free to yap more
Hyperspace mobile Shipyards should be the exception, not the rule.
You need shipyards for maintenance and resupply, refits. They should be built pretty frequently at well-defended places.
Just sat down with food, time for yappage
Ship yard and space stations are some of my favorite parts about sci Fi just the logistics of them are great
Logistics have always fascinated me, I'm gonna have to check out the _Black Fleet Crisis_ now. If anyone is interested in this same idea from a terrestrial perspective, _Jedia Trial_ goes fairly deep into what the Grand Army of the Republic would've realistically needed to function on a modern battlefield: they employ combat engineers, they have cloned organs on standby (it's even remarked having an entirely human force makes some aspects of resupply extremely easy). One of my favorite Star Wars books for that reason alone.
Go on now, get to yappin please
I feel like the lack of a proper sourcebook for canon is maybe what causes a lot of issues. Like you can't break lore if you can easily reference it from a book. They don't even have to release it but the writers need it.
Yes, love Star Wars Shipyards and refueling stations, thank you
I love yapping. Definitely agree that there should be more logistical or at least more star base stuff in current cannon.
One of the only yaps I'll listen to
Star Wars canon really does need to turn out more sourcebooks and reference books.
Star wars resistance had the main setting as a hyperspace capable station. It wasn't a shipyard but it might be similar tech for mobile shipyards
if anyone’s interested in a space opera series that is full of grounded fleet tactics and logistics, i strongly recommend Legend of the Galactic Heroes. it’s a political military drama with great characters and battles that essentially play out like galactic conquest.
Congrats on 1M subs!
Ahh these video just reminded me that star wars resistance existe, the main story was about the FO getting a logstic refueling station
I didn't know the Maldives had a star ship yard. Very interesting
When a title is a full sentence, yknow this gotta be something good.
Star wars resistance actually deals with resupply stations in a surprisingly detailed way.
Any chance we could get a brief explanation of the art used at 5:20? Because that looks a lot like a mecha.
You're one of my favorite people to hear yap about star wars, don't stop
Really interesting. All of this stuff about ship yards, especially the taking of Kuat and the battle of Fondor reminds me of the arc in Deep Space Nine’s later seasons where they need to take over the Dominion’s shipyards before they can re-construct their fleet. So the Federation’s allies push on into Cardassian space. I know you’re not a Star Trek channel but still, I couldn’t help but see the link
Yapping about logistics is one of my top 3 things I look up on yt.
Prince Xizor Sky Spire? in Shadows of the Empire was interesting, never need them do anymore with it. If I remember right, It was described as a floating place at the edge of space. Interesting thought the mega rich would just have their own mini space/planet stations
His palace, located in the upper levels of Coruscant, was a symbol of his immense wealth and power. It was highly secure and technologically advanced, floating above the cityscape as a demonstration of Xizor’s influence within the underworld and even within the Empire.
Coruscant's skyhooks are geostationary stations with in low orbit or maintained in high atmosphere with repulsor lifts built by the "mega rich" as you mentioned. They only became popular after Palpatine's rise to power since before then regulations made it practically impossible to get one built (due to the risk that they could deorbit).
@@AAhmou I just wish they would at least been a picture or background in the clone wars. or what not..
I love Yemen and pakistan our country loves Star Wars
Good.
For whatever reason, this made me remember the Lusankya being piloted into a vong worldship as the universe’s largest explosive slide hammer.
WE LOVE YOU ECKHARTS LADDER
To be fair to cannon, we've seen far more on screen and in game ship yards and logistics vessels since Rebels started
I really want to see Kuat Driveyards in a film or series, it's really surprising that it hasn't happened yet
Kuat was in leaked Trevorrow Episode 9 script
Yap away, Justin! It's ALWAYS a good day when Ah get to have my brain become even more crammed with Star Wars lore, partner.
Didney 'cannon' doesn't matter. Legends all the way.
Lucasfilm decides to tap Robert Downey Jr for a Star Wars role. RDJ asks you what role he should go for. What do you say?
Personally, Talon Karrde sounds perfect.
I’m going to be really reductive for a few sentences.
As a boys brand for everyone a lot of nerds added more detail to each aspect of the known and described SW universe. To a cloud city became an endpoint in a wider chain of resources and information trading. Imperial fleet warlords became based on planets that were a steady supply of troops, ships or materiel. Almost every undiscovered system contained a secret research base and the economies of scale forced their way into explaining how a rebel force turned itself into a new/re-established governing body.
Now that SW is a girls brand for non-fan-activists under Disney, entire fleets just about ear out of nowhere, but spike in academies just turn up with all the skills and extended they need (despite being teenagers) and the only thing explained less than why formerly competent rookie are now utterly ridiculous buttons is how every new galaxy threatening addition simple turns up with zero supply chain or sense of wider organisation around it.
Bro just said “this is Justin” acting like I haven’t watched him since he just said eck💅
This yap fixed my attention span
Amazing.
I love these videos. I always look forward to your takes.
Master Chief, what are you doing in that notifications popup?
Sir, yapping about shipyards.
forgot the planet name but we did see a fleet yard during the clone wars season 7
That Empire At War mod is the first time I really got into the game and it's so good. Loving space battles.
I can imagine “guy with big grabby ship that moves your space stations/orbital assets” being a decently common business
Yap yap yap, that's all you ever do... and why we watch/listen
Left out the whole station from resistance, could easily be seen as a mobile space dock
1:30 While I prefer legends material. The Supremacy was as much a shipyard as anything else. I could very much enjoy some novels about it and it's adventures before it was plot slain.
Rebels actually has a large number of support ships and orbital stations. They also have instances of civilian cargo ships supplying larger military vessels.
One thing that I would ask is that the z-95 headhunter ship breakdown
In the original WEG Imperial sourcebook it does mention "Mobile Deep Dock" facilities. Fractal Sponge designed a "Novotor" class version which is absolutely fantastic and is what I now picture when this topic comes up...
#AskEck If you could create any original Star Wars story, what would it be? Would you make it a book, game, movie, etc.? Would it be realistic like Andor or would you make it more suitable for kids to watch it? I'm sure you have plenty of stories you'd want to tell, seeing as there's so many directions you can go in Star Wars. I'm curious what you'd do if you had the opportunity.
The Death Star (in-universe) should've been a mobile shipyard and navel base; much more versatile and practical.
This is the gap I've been waiting for.
Yap as much as you want. We’ll never get tired of it.
Love it. Yap away. Im here for it
Last few vids have felt like peak eck
in space engineer I tend to convert asteroids into space stations and ship yards
gives a nice stable structure to start with and pull material from for building
Let him yap about shipyards for 8:23
The Collin Trevorrow script did have Kuat in it...
Hello Ecks, have you already talked about walkers, repulsor lifts, wheels and track vehicles and what would be the most efficient locomotion mechanism?
Sorry for bad english.
Clicked purely because of the title. Eckhart always
yapps good.
I'd allow you to yap about shipyards for an hour straight if you want to 😌
That the Black Fleet Crisis was mostly pushed aside by other authors really bothered me. It added so much to star wars lore, and gave us new ships.
Perfect title for a video 😂 will always enjoy you yapping
Eck yapping about nitty gritty logistics? Sign me up
for supply deep just read the X-Wing novels they are all about get what needed to do the job etc.
The in-depth details of capital ship fabrication would be interesting, especially when in a game like X4 Foundations it's very intensive to put together energy cells, hull parts, weapon components, etc. to build an XL-size fleet carrier.
I love videos were he just yaps for a wile.
You really had me with this title lmao
I just realized: Space walks exist in lore, but are rarely shown.
Yes please!
I clicked on the video because of the honest title.
I’m 10 seconds in. Go on.
Logistics of star wars is weird but really interesting
You could yap for 80 and I wouldn’t mind
You had me at Shipyard
The death star was advertised as a mining station so makes sense
I heard yap, you better make it good
Which silly parts of legends do you nevertheless love? #AskEck
I’m currently playing WEG Star Wars TTRPG every Sunday! Seeing the Imp Source Book was great.
Yap away brother, Long Live The Empire
Bros reached a level of yapping some consider to be…
Most impressive 😁
I've never clicked on a video faster than I clicked on this after reading the title
Young Jedi Knights are the best non-cannon books ever written. Please cover these.
I would be down for a new TTRPG to feed us more Star Wars minutia.
FFG/EDGE Studio has the current RPG books.
@@justinvanvolkenburg5298 FFG, huh? I have a fondness for some of their other projects. That sounds promising.
Thank you!
#askeck How did multi species militaries such as that of the New Republic cater to the needs of the many different species that made up its military? There isn’t a single type of helmet, uniform, or blaster that can be made to fit so many species, let alone the food & air requirements. How was the logistics set up to deal with all of this?
You should check out the newish Rise and Fall of the Galactic Empire book. It covers a lot of what you say you're missing in this video though there are still gaps as it's going by Disney canon.
That's more like Essential Guide equivalent, it's kinda too late to do RPGs like WEG
1:48 that art LOL
Ever thought going back to your versus series? You could make a challenge video either versing entire lore's settings, or just comparing them.
Like mention how star wars has scale of economies or cheap power generation. While harder lore's may perhaps have indirect weapon systems more commonly.
Or what if star wars made other universes concepts like halo's power armor?
or lastly for a challenge mode, things that star wars doesn't do as well as other science fictions, or even real life.
Would love to hear more about The Old Republic and the Eternal Empire/Fleet
i like this so called yapping
Go off, king