There is an upgrade that gives your party up to 4 extra lives. As well as there being a relic you can find that grants you another life with full health.
My friends and I really love this game but one thing we really wish from future iterations of the game is to be able to drop relics for each other because the scenario of "this relic would be perfect for you" happens pretty often. It would incentivize more communication and teamwork imo. At the moment it doesn't really feel like having more friends actually changes the complexity/strategies much and it is basically just having someone else to fight more mobs with you (the one exception to this is buying items in the shop for each other!). Still love the game very much! I just think that with a few more crucial (but doable!) changes the game could be a 10/10 for me and my friends!
Dev here: making indie roguelikes isn’t about money. Heck, making indie games isn’t about money. Most indies make less than minimum wage! Roguelikes have two attractive qualities to indies: they’re fun to make and they require less assets for content. First, they’re really fun to make because you can play them as you make them and always get something fresh and new. Playing through the same hand-crafted levels over and over to test and tune can be a bit of a slog, and roguelikes offer a bit of a reprieve from that. (That’s actually why the developers of the original Rogue made it). Second, games take forever and cost a fortune to make, even many indie games. A lot of that time and money goes into art assets. Roguelikes allow you to reuse a lot of those, since the content of the game is recycled after every run. And I’ll add that it’s an emerging genre that has its fans as well. Sure it’s currently over saturated in some subgenres, like roguelike platformers and ARPGs, but what genre of gaming ISN’T super saturated? It’s just a new genre finding its feet. And hell no it ain’t about money. If you want money as a dev to work in AAA. Indies are about creative control, making what you love, and community.
Thanks for saying all that!! Apologies if it came off insulting, it was mostly about making a small joke haha I was mostly poking fun at how the success of one game tends to spawn other games in that genre or style, i.e BOTW with open world games.
one thing that I see get wrong all the time is: defining ice/cooling , fire/heat , water/liquid . And so on as Elements , But they AREN'T Elements , They Are Forces I know it is an easy mistake to make , . but it's often not corrected , and it happens literaly all the time
2:50 skills are refreshed by dealing hits with your weapon and not from kills
True good distinction, my bad that’s more so what I meant 👍
really wish we could revive each other in coop instead of players sharing the revive upgrade at the ember tree
Yeah I agree, or if maybe that in itself could be an Ember Tree upgrade, limited number of revives you could perform
There is an upgrade that gives your party up to 4 extra lives. As well as there being a relic you can find that grants you another life with full health.
My friends and I really love this game but one thing we really wish from future iterations of the game is to be able to drop relics for each other because the scenario of "this relic would be perfect for you" happens pretty often. It would incentivize more communication and teamwork imo. At the moment it doesn't really feel like having more friends actually changes the complexity/strategies much and it is basically just having someone else to fight more mobs with you (the one exception to this is buying items in the shop for each other!).
Still love the game very much! I just think that with a few more crucial (but doable!) changes the game could be a 10/10 for me and my friends!
Dev here: making indie roguelikes isn’t about money. Heck, making indie games isn’t about money. Most indies make less than minimum wage!
Roguelikes have two attractive qualities to indies: they’re fun to make and they require less assets for content.
First, they’re really fun to make because you can play them as you make them and always get something fresh and new. Playing through the same hand-crafted levels over and over to test and tune can be a bit of a slog, and roguelikes offer a bit of a reprieve from that. (That’s actually why the developers of the original Rogue made it).
Second, games take forever and cost a fortune to make, even many indie games. A lot of that time and money goes into art assets. Roguelikes allow you to reuse a lot of those, since the content of the game is recycled after every run.
And I’ll add that it’s an emerging genre that has its fans as well. Sure it’s currently over saturated in some subgenres, like roguelike platformers and ARPGs, but what genre of gaming ISN’T super saturated? It’s just a new genre finding its feet.
And hell no it ain’t about money. If you want money as a dev to work in AAA. Indies are about creative control, making what you love, and community.
Thanks for saying all that!! Apologies if it came off insulting, it was mostly about making a small joke haha I was mostly poking fun at how the success of one game tends to spawn other games in that genre or style, i.e BOTW with open world games.
@@TheCoOpBrosappreciate you taking the time to clarify and to be compassionate. Thank you. The internet needs more people talking to people.
How can you be a dev and call this game a roguelike when it's clearly a roguelite 🙈
@@browsergameshub never called this game anything
I was so hoping for this game to be amazing. Roguelite and local co-op is perfect for me, definitely will be picking this up!
One of my favorite games this year so far! So glad it hit 1.0
I've put over 22 hours into playing when it was in early access and I can easily recommend picking this up
How to do a local coop in pc using keyboard ng controller?
What's the name of the game at 0:14-0:15 seconds in the video?
@Ayun1 thanks
Good review, glanced over the difficulty modifiers but overall still good
An interesting choice to display info about Diablo IV in your description instead of Ember Knight :)
Hahah just fixed it 😂
You could try out Inkbound. That roguelike is also very funny in coop and has several interesting layers to it
Hey is it ever common for Xbox or PlayStation?
New DLC dropped recently for this game you guys may want to check that out
looks great, I'll definitely try it
Thanks for the review! Ill pick this up soon
one thing that I see get wrong all the time is:
defining ice/cooling , fire/heat , water/liquid . And so on as Elements , But they AREN'T Elements , They Are Forces
I know it is an easy mistake to make , . but it's often not corrected , and it happens literaly all the time
Looks like a lot of fun!
Roguelite bb ❤️❤️❤️
Just a small correction: ability cooldowns are based on attacks landed, not enemies killed. Great video otherwise!
Is this the closest thing to castle crashers????
In my opinion, I absolutely hate 2D and eagle view games
game definitely looks fun. buying it !! Thank you for the review 🥹