@@David-ys4ud I'm not talking about the content, it's just that Matt has gained enough popularity that now he attracts sponserships, which in turn means more income which is good for him :)
@Unbaguettable I love Matt's content and wish him well with growing. It's a tough pill to swallow to be supportive of these predatory pay to win mobile apps. To have Matt endorse it is bitter sweet. Glad for his growth, sad he's endorsing predatory mobile apps
@@David-ys4udThe sponsors are endorsing him, and he has to legally disclose it is sponsored. Considering the lack of actually honest sponsors I doubt he has any choice in the matter. These days it's either you accept what's provided or realistically never have that chance again for a long time
I remember that old vid. It got me HOOKED on KSP. Which I didn't play for like 5 years because I was too afraid of killing Jeb. I got back in after the new part models were added as well as the DLCs. I had a blast. I was such a noob that my first satellite had three of every experiment (in sandbox) and it even had seismometers. Then I orbited Jeb. And now I just finished my first space station and docked for the first time using the patented Lowne Lazy Method. Thank you so much for this journey so far, and to more when I get a beefy computer to play KSP2. UPDATE: It now has an extra crew module. The docking was...eventful, to say the least. It was the middle of night. My monopropellant, fuel, and electricity were low and the station and module I sent up were unkrewed. The probe core I chose had no target-facing capabilities, and when I switched to the station I realized I couldn't see the crew module. So I had to quickly switch back and turn on the lights. Not to mention the fact that before that I had overshot the station twice and the second time I almost hit it. I am so grateful that I put static solar panels on both craft, otherwise I would had broken something. So it was a fiasco but it worked! Next mission is going to be sending up some crew with a Mark 1-3 capsule so that I can send an engineer and a scientist and have Vall take them there and then deorbit.
Hey if you're wondering, that weirdness at 10:55 was probably because you used medium wings. For some reason those and medium stabilizers have inverted pitch controls atm (even in patch 2) so you may want to use small ones and scale them up.
I know this is very far from the point but I think the thrust/exhaust in KSP2 is *stunning*. I love that the shape of the exhaust changes with altitude, from producing shock diamonds at the surface to being visibly underexpanded in a vacuum. Such a small detail that many people probably won't notice/understand but it really shows that KSP is a game made by people who love the subject.
Gonna give it probably a year before I buy it. Loved KSP1 when it launched and we depended on mods like the mining mods and the communications mods. I think a lot of people weren't around during the first couple of years of KSP1's life and forget that the game was just an incomplete (but fun) sandbox. When they finally release Science or Career modes, or some modders get some cool mods going, I'll for sure buy it
One of my favourite XKCD What If? questions was about swimming on the moon, and in short, it wouldn't be that infeasible (y'know astronauts need water anyway and adding filtration wouldn't be too hard) and a person might be able to run on the surface of the water and could breach like a dolphin which would be bloody cool.
"the big external fuel tank painted orange, because orange is just the best..." Ironically the real life external fuel tank on the shuttle was orange because it *wasn't* painted to save weight!
Matt, I’ve been rewatching velocity lake, and I now remember how much I love your rambling commentaries. I asked my friend, who also likes your channel he says that he doesn’t listen to the commentary and just watches the video (because he is new to ksp). Personally, the video kinda gives away what your doing, and I love hearing your rambling commentaries
Control "orthogonalization" occurs in KSP2 when you separate two units of control, such as when you launched your station hub. It also happens when you load patch one craft into patch 2. There are a myriad of problems on multicontrol spacecraft including one were small controllers like HECS and L01 try to fly violently out of the spacecraft when it crosses altitude 21350, even if you are traveling at hideously low speeds. The best solution i have found is when you notice "orthogonalization" is to turn off SAS, save the game, exit KSP2, reload the game, and cycle through the controllers. The reddit is "Warning: Using SAS . . . ."
You have to save game, quit Ksp2, reload game and recontrol the craft to get commnet back in separated craft. Try this though. Before you separate, put control of station on craft to be separated, separate from the decoupler or port on the leaving ship side, this sometimes preserves the crafts commnet connection.
Space station design had, for me, one big improvement. Because it is possible to build multible crafts in one worspace, I often build the entire station and than do ctr-c and ctr-v and devide it over multiple rockeds
I speculate that the control surface issue was related to the center of mass and center of lift thing. Sometimes halfway through a flight and the fuel is half empty, the center of mass gradually shifts behind the center of lift, and the control surfaces get all confused
I think I single-handedly made your channel popular by watching that station-building video every morning because I thought it was motivational! Lol! Can’t wait to see the music video of this video, good work mate!
The fact that you saved the third flight after flipping twice is insane to me idk if it’s different in KSP2 but I’ve never saved a flight once I’ve started flipping
The controls of that space shuttle being inverted and causing you to crash reminds me a lot of the old Airhogs RC plane I used to have. Its controls were set up that way, where pushing the stick forward meant pitching up, and I was young enough to not see anything wrong with it. Then I gave the controller to my dad, who had a pilot’s license at the time, to try it out. It started to pitch down, so he pulled back on the stick to pull up, and instead it went straight down into the ground, and I still remember the sight of him desperately pulling back on the stick to pull out of that dive, not knowing that he was the cause of said dive.
New mission, build the DS-12 Toy Box, a space debris cleaner ship with a claw to grab that stray nosecone from orbit (or just an empty cargo bay to capture it) and throw it into the planet. Then you can keep it on LKO for future missions!
Great Video, Thanks for the tip about pressing J on the keyboard to rewind time on YT, I never knew that, THANKS.. I haven`t got KSP2 yet, might wait a few more months, before downloading it, KEEP UP THE VIDS, 👍🔔
Congrats on getting that sweet Scopely sponsorship money. I've been playing Star Trek Fleet Command since 2018. It's come a long way. It's still a grinding P2W mess but I love the IP.
You should build shuttles with a blue, red, orange, yellow, green, white, purple and cyan fuel tank, then put them all in one spot so you have a collection of the Chaos Fuel Tanks
wait sponsorship i have just realised that he got a sponsor thats crazy because i heard him talk about how he couldnt get any sponsors because of Ksp content in an episode of planet coaster good on you Matt :D
Awesome video! I haven't played much of ksp1, but have been playing a lot of ksp2. I know, it is so buggy, but despite the bugs I am loving it and am excited when a patch comes around. I figure I will just grow with this one. Your videos give me great ideas, so thank you for these!
So for the saves, at least in patch 1 not sure about patch 2 yet(they might have fixed this) Once you see the save files going above roughly 25MB (they will blow up to gigabyte range) you can open the save in notepad++ and search for "ObjectEvents" highlight that and right click menu "begin select" and then scroll all the way to the end of the file, right click menu "end select" and delete. This is(was?) a known bug where the files would grow out of control which is why campaigns would get squirrely.
For space planes and gliders, like the shuttle, you want to aim a little short of the space center. As you enter the atmosphere you bleed off speed by using lift, extending the projected landing point further than where you initially point it. That's why you massively overshot the KSC, Matt, you aimed to overshoot it in the first place.
Interesting thing, the Orbital Maneuvering System engines on the Space Shuttle (the ones used for circularizing the orbit) were bipropellant AJ-10 engines rather than monopropellant engines. They did burn UDMH and nitrogen tetraoxide, so you can't do a recreation of the Space Shuttle in KSP even if you wanted to.
I just recently got KSP 2 and I have around 100 hours on the first game and I tried sending an apology type mission to the moon and I had to use so much supports and struts for the wobbling to stop and it still had a lot of movement they really need to fix it. Even the pros struggle with it
Wow I noticed a boat dock at 12:05, does that mean at some point we get naval vehicles we can build! Submarines would be amazing, but mainly boating on another planet would be really dope
Advice : from my experience, just desactivate the surface controls for the lift off, sometimes it don’t work very well with the SAS, and you’ll have a better control anyway by doing that, so…
The orange color of the tank isnt cosmetic. It's the color of the isolation foam that they stopped painting white because the paint wouldnt stay in place during ascent.
@@steverandle4700 Weight wasnt a motivator which is why STS1 and STS2 used full shuttle paint. STS3 only kept the central tank without it because of the mentioned issue with adhesion. The 200kg weight reduction is a positive side product.
i designed a science drop pod i aptly named the Lawn Dart MK1, made it in ksp1 since i cannot afford ksp2. works quite well, and doesnt need direct control to survive planetfall
Nice, I didn't notice till this video that KSP2 had already implemented their procedural wing editor. That's awesome. Goodbye, CoM/CoL difficulties! Now maybe 1/2 my spaceplanes will fly, instead of 1/10. Lol
Download Star Trek Fleet Command on iOS & Android and battle in the Star Trek universe here: pixly.go2cloud.org/SH3iQ
ok
Ooo sponsor
who can agree that the new chris tyson from mr beast is weird
i like fax machines
Btw i love you xxxxxx
That thumbnail is just nostalgia.
Back to the ol' days
@@spaceflight001 I hope he remakes some of his old SSTO's in KSP2!!
I remember the KSP1 video too. Brings me back haha
@@joeyg719 do you remember both of them?
:O a sponser? Proud of you matt, you really deserve all the new popularity!
Really? Fake ads for a by the numbers pay to win base grind? This is a new low
@@David-ys4ud I'm not talking about the content, it's just that Matt has gained enough popularity that now he attracts sponserships, which in turn means more income which is good for him :)
@Unbaguettable I love Matt's content and wish him well with growing. It's a tough pill to swallow to be supportive of these predatory pay to win mobile apps. To have Matt endorse it is bitter sweet. Glad for his growth, sad he's endorsing predatory mobile apps
@@David-ys4ud oh for sure. Though tbh he probably doesn’t have much choice for sponsors, though ofc idk
@@David-ys4udThe sponsors are endorsing him, and he has to legally disclose it is sponsored. Considering the lack of actually honest sponsors I doubt he has any choice in the matter. These days it's either you accept what's provided or realistically never have that chance again for a long time
That stall maneuver was pure Kerbal. Wanna get to the ground? Fall as fast and as uncontrollably as possible.
Ha!
Bartın'ın çizilen😮
The nostalgia is crazy on this one!!
I remember that old vid. It got me HOOKED on KSP. Which I didn't play for like 5 years because I was too afraid of killing Jeb. I got back in after the new part models were added as well as the DLCs. I had a blast. I was such a noob that my first satellite had three of every experiment (in sandbox) and it even had seismometers. Then I orbited Jeb. And now I just finished my first space station and docked for the first time using the patented Lowne Lazy Method. Thank you so much for this journey so far, and to more when I get a beefy computer to play KSP2.
UPDATE: It now has an extra crew module. The docking was...eventful, to say the least. It was the middle of night. My monopropellant, fuel, and electricity were low and the station and module I sent up were unkrewed. The probe core I chose had no target-facing capabilities, and when I switched to the station I realized I couldn't see the crew module. So I had to quickly switch back and turn on the lights. Not to mention the fact that before that I had overshot the station twice and the second time I almost hit it. I am so grateful that I put static solar panels on both craft, otherwise I would had broken something. So it was a fiasco but it worked! Next mission is going to be sending up some crew with a Mark 1-3 capsule so that I can send an engineer and a scientist and have Vall take them there and then deorbit.
I will never understand how with so many bugs in game atm you are able to pull all this off without fail. You're awsome m8.
Matt having such a frustrating experience despite actual communication with the devs is all you need to know about this game.
Every time you upload i get so excited to see what you’ve done i love all your content man. And that startrek ad 👌
Hey if you're wondering, that weirdness at 10:55 was probably because you used medium wings. For some reason those and medium stabilizers have inverted pitch controls atm (even in patch 2) so you may want to use small ones and scale them up.
I know this is very far from the point but I think the thrust/exhaust in KSP2 is *stunning*. I love that the shape of the exhaust changes with altitude, from producing shock diamonds at the surface to being visibly underexpanded in a vacuum.
Such a small detail that many people probably won't notice/understand but it really shows that KSP is a game made by people who love the subject.
Great stuff :D
I love seeing how ksp 2 is slowly but surely becoming more playable
is this gameplay with version 0.1.2?
yeah when the new version came out my fps doubled
@@SirusFIN yeah same it’s acc quite fun now
@@PTNLemay i don't think so there's still the bug while timewarping even though it should got fixed in 0.1.2
Gonna give it probably a year before I buy it.
Loved KSP1 when it launched and we depended on mods like the mining mods and the communications mods. I think a lot of people weren't around during the first couple of years of KSP1's life and forget that the game was just an incomplete (but fun) sandbox.
When they finally release Science or Career modes, or some modders get some cool mods going, I'll for sure buy it
One of my favourite XKCD What If? questions was about swimming on the moon, and in short, it wouldn't be that infeasible (y'know astronauts need water anyway and adding filtration wouldn't be too hard) and a person might be able to run on the surface of the water and could breach like a dolphin which would be bloody cool.
Go XKCD!
"the big external fuel tank painted orange, because orange is just the best..." Ironically the real life external fuel tank on the shuttle was orange because it *wasn't* painted to save weight!
bro did you just dab in 2023?
@@Lunarslay Have some friggin whimsy, will ya?
its not for weight it just took SUPER long to paint
@@keaghan914 It’s actually both. It also cost money.
@@keaghan914 paint does in fact weigh something
God I miss Matt's KSP2 Vids. The graphics were so amazing and this game really had potential. I do hope someone takes over development soon
Matt, I’ve been rewatching velocity lake, and I now remember how much I love your rambling commentaries. I asked my friend, who also likes your channel he says that he doesn’t listen to the commentary and just watches the video (because he is new to ksp). Personally, the video kinda gives away what your doing, and I love hearing your rambling commentaries
YES! I love these videos. I've gone back and watched you ksp 1 building a space station videos several times because of my love for these videos
9:42 Awesome very realistic flying!!
Fun fact: the Puff engine is listed as an RCS thruster in the staging stack. I think it will be used as big RCS thrusters on interstellar ships!
Imagine if normal launch engines become the RCS thrusters for interstellar ships, if they will be that big lol.
@@chievtainofficial*Stratzenblitz75 has entered the chat*
Matt's favorite reaction wheel has now been added to the Deep Lore.
0:56 god damn thats a smooth transition
OH MY!
This video is LITERALLY DECADES in the making....
Literally.
I love these videos man, keep up the fantastic work ❤❤
Shuttles in KSP2 look so beautiful
Control "orthogonalization" occurs in KSP2 when you separate two units of control, such as when you launched your station hub. It also happens when you load patch one craft into patch 2. There are a myriad of problems on multicontrol spacecraft including one were small controllers like HECS and L01 try to fly violently out of the spacecraft when it crosses altitude 21350, even if you are traveling at hideously low speeds.
The best solution i have found is when you notice "orthogonalization" is to turn off SAS, save the game, exit KSP2, reload the game, and cycle through the controllers.
The reddit is "Warning: Using SAS . . . ."
You have to save game, quit Ksp2, reload game and recontrol the craft to get commnet back in separated craft.
Try this though. Before you separate, put control of station on craft to be separated, separate from the decoupler or port on the leaving ship side, this sometimes preserves the crafts commnet connection.
0:35 - 0:41 nah you did AWSOME super accurate on the shuttle i dont care what those haters say 10⭐🌟
Space station design had, for me, one big improvement. Because it is possible to build multible crafts in one worspace, I often build the entire station and than do ctr-c and ctr-v and devide it over multiple rockeds
I speculate that the control surface issue was related to the center of mass and center of lift thing. Sometimes halfway through a flight and the fuel is half empty, the center of mass gradually shifts behind the center of lift, and the control surfaces get all confused
I think I single-handedly made your channel popular by watching that station-building video every morning because I thought it was motivational! Lol!
Can’t wait to see the music video of this video, good work mate!
The fact that you saved the third flight after flipping twice is insane to me idk if it’s different in KSP2 but I’ve never saved a flight once I’ve started flipping
Docking #1. Congratulations! A Space Inhaler!
The controls of that space shuttle being inverted and causing you to crash reminds me a lot of the old Airhogs RC plane I used to have. Its controls were set up that way, where pushing the stick forward meant pitching up, and I was young enough to not see anything wrong with it. Then I gave the controller to my dad, who had a pilot’s license at the time, to try it out. It started to pitch down, so he pulled back on the stick to pull up, and instead it went straight down into the ground, and I still remember the sight of him desperately pulling back on the stick to pull out of that dive, not knowing that he was the cause of said dive.
This is kind of relaxin' & does boost-up some KSP nostalgia at 8:43 in the morning :D
love the music at the start!!
"the bars and the swimming pool" hahahah
I enjoyed all 15 frames in this video
That plug to Star Trek was both tasteful and shameless, props to you! It was perfect!
8:40 looks absolutely stunning!
New mission, build the DS-12 Toy Box, a space debris cleaner ship with a claw to grab that stray nosecone from orbit (or just an empty cargo bay to capture it) and throw it into the planet. Then you can keep it on LKO for future missions!
BEST integrated ad ever, kudos to you sir.
Great Video, Thanks for the tip about pressing J on the keyboard to rewind time on YT, I never knew that, THANKS.. I haven`t got KSP2 yet, might wait a few more months, before downloading it, KEEP UP THE VIDS, 👍🔔
Thank you for the timestamps that let me skip the sponsor!
Congrats on getting that sweet Scopely sponsorship money. I've been playing Star Trek Fleet Command since 2018. It's come a long way. It's still a grinding P2W mess but I love the IP.
First timer here) not a big ksp player, but always liked it) and wobbly rocket most funny looking thing encountered today))
been a sub for a long time know, i have enjoyed your content 👍
I’ve run into the issue of my controls inverting as well, it’s probably the one thing that keeps me from trying to make planes and sstos.
You should build shuttles with a blue, red, orange, yellow, green, white, purple and cyan fuel tank, then put them all in one spot so you have a collection of the Chaos Fuel Tanks
wait sponsorship i have just realised that he got a sponsor
thats crazy because i heard him talk about how he couldnt get any sponsors because of Ksp content in an episode of planet coaster
good on you Matt :D
I like the part when the rocket turns into a noodle.
They should make the parts manager open when you shift+right-click, and open the individual part menu when you right-click. Just my 2 cents.
Awesome video! I haven't played much of ksp1, but have been playing a lot of ksp2. I know, it is so buggy, but despite the bugs I am loving it and am excited when a patch comes around. I figure I will just grow with this one. Your videos give me great ideas, so thank you for these!
Smoothest sponsor transition ever
Hi Matt, love your videos. I bought KSP for my Xbox after watching you :)
So for the saves, at least in patch 1 not sure about patch 2 yet(they might have fixed this) Once you see the save files going above roughly 25MB (they will blow up to gigabyte range) you can open the save in notepad++ and search for "ObjectEvents" highlight that and right click menu "begin select" and then scroll all the way to the end of the file, right click menu "end select" and delete. This is(was?) a known bug where the files would grow out of control which is why campaigns would get squirrely.
Hate to be that guy but the space shuttle oms actually were pressure fed bipropellant hypergolic engines.
I think you should never terminate debris from the tracking station, so sometime in the future you'll have to make a space junk cleanup mission :)
What a day. This is going to be a historical moment in the history of KSP
why?
@@Totally_Bonkers My guy is not a legent to be heard
That segway was amazing
For space planes and gliders, like the shuttle, you want to aim a little short of the space center.
As you enter the atmosphere you bleed off speed by using lift, extending the projected landing point further than where you initially point it.
That's why you massively overshot the KSC, Matt, you aimed to overshoot it in the first place.
how nice of mat to give ipads to kerbanauts nasa should learn from this
I cant wait to see your first outragiously built station on here. Going to be sick!!
Me at the beginning:
"2015? That wasn't that long ago.
Wait that was 8 years ago."
Nice stall recovery & landing! 👍
I love how the second rocket was just dancing xD
Nice video!
That sponsor was as smooth as the one where that kerbal was stranded playing a copy of raid shadow legends
Honestly what draws me to KSP 2 is the paint option. And the potential interstellar missions of course.
You should remember to connect ALL the stages together with struts, if you really want stability.
Wait why are my stages not separating
OOOO THE SPACE SHUTTLE!
for more than half an hour videos being long another exception is interstellar flight when it is added. Can' wait. :D
Out of this world Matt 👍
Seems like a pretty good recreation of the shuttle to me! 😮 Nice save with the landing
Interesting thing, the Orbital Maneuvering System engines on the Space Shuttle (the ones used for circularizing the orbit) were bipropellant AJ-10 engines rather than monopropellant engines. They did burn UDMH and nitrogen tetraoxide, so you can't do a recreation of the Space Shuttle in KSP even if you wanted to.
18:26 Some solid relationship advice for when you're significant other doesn't want to communicate.
I just recently got KSP 2 and I have around 100 hours on the first game and I tried sending an apology type mission to the moon and I had to use so much supports and struts for the wobbling to stop and it still had a lot of movement they really need to fix it. Even the pros struggle with it
That brightness enhancement just looks more like a camera on a rocket. Makes it more realistic.
Weird to say an ad was good but that segway man that was smooth
… I have to give your props for weaving that ad in!
That's the things I live for !
Wow I noticed a boat dock at 12:05, does that mean at some point we get naval vehicles we can build! Submarines would be amazing, but mainly boating on another planet would be really dope
The moment that blew my mind was when he said April 8th is before April 12th. Crazy stuff.
Estimated time to playability: 1 and a half years
One year later and it's still barely playable 😔
This aged horribly
I agree right click context menu and parts manager would be the best solution
Im excited for science mode. Who else is?
God I can’t wait for this to come to consoles looks so fun
Awesome as always. Love you matt :)
Gooood the thumbnail looks amazing!
The ad transition was genius
This video was extra funny for some reason😂😂😂 good stuff Matt
Advice : from my experience, just desactivate the surface controls for the lift off, sometimes it don’t work very well with the SAS, and you’ll have a better control anyway by doing that, so…
lost it at the wobbly rocket. 😂😂😂
I started watching Star Trek TNG again today, the matrix is real!
That was a smooth way of introducing the sponser
the shape of the wings broka my heart
One of best ad plugs I’ve ever seen
Bro wake up, matt lowne builds a space station!
So he can live guilt free that he left those kerbels to die
Great new editing man! I pop in every once in a while and love your vids!
The orange color of the tank isnt cosmetic. It's the color of the isolation foam that they stopped painting white because the paint wouldnt stay in place during ascent.
Also the paint added weight.
@@steverandle4700 Weight wasnt a motivator which is why STS1 and STS2 used full shuttle paint. STS3 only kept the central tank without it because of the mentioned issue with adhesion. The 200kg weight reduction is a positive side product.
@@dark6.63E-34 so the paint added weight?
@@steverandle4700 I think he's just trying to say that trying to save weight wasn't the driving factor, just a nice side effect.
@@mikekopack6441 all I'm hearing is that the paint added weight.
i designed a science drop pod i aptly named the Lawn Dart MK1, made it in ksp1 since i cannot afford ksp2. works quite well, and doesnt need direct control to survive planetfall
Nice, I didn't notice till this video that KSP2 had already implemented their procedural wing editor. That's awesome. Goodbye, CoM/CoL difficulties! Now maybe 1/2 my spaceplanes will fly, instead of 1/10. Lol
great vid matt!