I wasn't sure I wanted a helbrute for my DG before this, but you've convinced me. I'm a little tank shocked by how much utility they can bring. Thanks for the video!
My favorite combo is giving the icon bearer the living plague enhancement with a 10 man of pm's and running him up the board in a rhino. Have the unit climb out and conga line them back towards your objective to come in contact with morty's host of plagues giving them a further 3" to contagion. Pop the icons once per game ability to set that units aura to 12". As per the rules commentary any modifiers are applied after any rules that set an ability to a certain number. So 12" +3+3. You get an 18" aura turn 1 of either -1bs/ws or -1sv. In my experience this usually gives you the momentum to get up the board and get the rest of your army in contagion range.
I was looking at the index just yesterday and noticed this!! It seems like it would be a wonderful way to slap down a midfield contagion range, arguably even encompassing multiple objectives in the midfield. I think you’d wanna run him in a reinforcer unit for sure, just to make sure he has that many more wounds between him and the enemy to keep it up!
@@jarlsunshot5542 every time I've used it it covers up most of the board. Pair it with some preemptive nurglings and you have a pretty mean screen for -2 to hit on most things.
@@HistoritorJimaldus yup I'm just saying spread out the unit along the length of the rhino back towards Morty. You do have to stay within 3" but they still cover most of the board
16:32 Oh yummy! So glad to see my plague marine champion there 😃 Keep the disgustingly resilient content coming mate! Always a pleasure when a new vid drops ✌️🤠
I got into 40K around the time this podcast started off the ground and DG was my first army, is my current favorite, and what I learned to pain on. The content is awesome. Thank you!
@@deathguarddisgustinglyresilien Love giving him the enhancement for an extra 3" contagion and drop him turn 3 to put stuff into contagion and flame away.
if my opponent has damage 3 guns, i often find the poxwalkers are more durable as bodyguards. the main struggle that ive found with using the poxwalkers is just the speed, but with advancing and an 18" psychic ability its not too much of a downside
Yeah it can be pretty fun, he turned the tide of a game once when I rapid ingressed them and clogged up the side of the board he'd sent all his tanks down and wasted their time for three turns.
For 180 points, this unit has tied up old one eye and carnixes, to haurespex and hormagaunts. It doesn't do much but tar pit for so cheap, combining the -1 BS/WS with typhus's -1 to hit makes them last so long
I have zero to none experience in the Tabletop game. I started building and painting my First Army, DG of course a few months ago and I'm excited to try out different combs and playstyles. That was a really helpful video about the combs, so I will definitly consider them, when it comes to my final builds. When I was looking over the different abilities of the models, I wanted to create something around my favorite unit, the noxious Blightbringer, I just love him. So I will create a comb that is purely build around making Battleshock tests impossible, together with a few demons for that. Will it be viable? Probably not, but it looks fun :D
very nice video, I'm revisiting my death guard after being kinda bummed out about the way 10th edition has played. Eager to revisit them; haven't touched them since early 9th! Plague Bus is an interesting idea but IMHO never "fit" the aesthetic since death guard were mainly a footslogging army. but love those little tidbits and tricks!
I’ve been collecting Death Guard models for awhile and I’m going to start playing the tabletop game soon. I love your videos! Are you still doing the Perffct Plague videos?
Great content mate, as per usual, quick question about the Malignent dude, if you have something with auto advance 6" (New Tau) and you hit them, are they now only 4" or do they keep 6"?
Good question: Depends on the wording if it treats the roll as a 6 then yes its 4. If it says instead of rolling then No because we subtract from an advance roll and instead of rolling would imply there is no roll made. Its a weird one though.
I give deamon prince living plauge and bring minus to hit and make my terminators hard to kill like you said but now a 6+ feel no pain that dose surprisingly well becouse those terminators actors that should die might not making your oponent put even more points into them
Hi there, has the semi-recent changes done much to what combos youd think of bringing? Obviously the indirect pentalty no longer being able to be mitigated is huge, but does the strat still work?
Unfortunately the Strat doesn't help either the artillery combo is pretty much dead sadly however the other combos in this video are still useable and I use them all, plague bus is still my favorite.
Great video, as always, I have a question regarding plague bus, can you focus witchfire using firing deck? I thought you were limited to use the standard not focused profile, which is way worse, to the point of not being a threat at all
Yep, it's just a shooting profile the only difference is the hazardous test is taken on the rhino not the caster buuut if the rhino dies to hazardous when the casters get out they can shoot again mwhaha
Good morning ! Great video, well done! I wanted to know if it was possible to make a video with lists of the different game archetypes? Thanks in advance from a French subscriber!
Here's another great combo: mortarion + icon bearer and chaos lord with +3" contagion aura enhancement leading a unit of marines in a rhino. Turn one move 12", hop out another 3", activate 12" contagion + 6" from enhancement and mortarion. 18" contagion and chaos lord aura turn 1, goes down to 12" turn 2, and back to 15" turn 3 and on. Massive utility there, main downside is that they might be targeted a lot and marines are a little squishy.
Is there a discord to join? Just picked up death guard, loving the army and been watching these videos and love the info, just have more questions haha
Our Personal Discord is currently a TH-cam members benefit, There is the Nurgles Mansion Discord which is public for anyone though but is not directly ran by myself
Im about to pull the trigger on death guard, but id like to start with prefab lists with combos. Do you post your lists anywhere with any kind of battleplan?
I keep coming back to you cause you seem helpful. I have 2 plagueburst crawlers.. Do you think they are good enough for Anti Tank duties? If Not. what is the best tanks to deal with enemy tanks? How do we deal with them?
Entropies can be a bit unreliable due to their str 10 but that being said they can hit hard when they do connect, Predators are pretty good for lascannons and alot of players ally along war dog brigands
Coming to this video now as a new DG player, the first combo got heavily nerfed right? We're still hitting on 4s and there's nothing around that. But everything else still works right? Binging all your videos now :D
What do you think about the Chaos Lord/Icon bearer combo, maybe with the enhancement, to have a massive range to spread the lords MWs around? New player here
How does a combination of this look.. or would it be spread too thin? Morty, a plague bus, and a plod squad. The rest is filled in with Lord Virulence, Deathshroud, and Nurglings
Tbh, I don't care for this combo as it's already 205 points without the marines. Even with the marines, the land raider probably has more damage output on its own for 240 points, and that's generally considered too expensive already
@@deathguarddisgustinglyresilien I'm not saying it doesn't work, I've actually ran it myself. But I just don't think it's worth the points. But my negative view can also just be bc when I ran it, I had one of the malignant plaguecasters jump out to use their ability and it got overwatched right away.
Plaguebus is my literal favorite unit. As of right now the channel discord is a members only feature but its not required to have a recurring sub once your in your in. If you want a larger Nurgle discord that I'm part of you can search up the Nurgle's Mansion Discord :)
how on earth is indirect with PBC good. I keep wondering that. I can't make it work. Sure against infantry etc. But the best player i know has an all vehicle list. The best tyranid player i know has an all monster list.
The “Plodsquad” doesn’t make sense to me. You describe it as a 10-man unit with two leaders? Both a blightspawn and a Putrifier. Can you clarify? Who is actually leading your squads in these builds?(I wish list generators would somehow draw a line to which leader is leading which unit)
Maybe im just missing something but how can you rapid ingress it into the enemy board without a deep strike. Im still new to the game but dont you need deep strike to deploy it on the other side
It is my understanding that to hit mods can only be +1 or -1. Further, that means that stacking them is not allowed ( as per the core rules " to hit " point #5, Page 21). Am I not understanding this rule or has it changed somehow in Ed. 10.5?
@JamesWilson-sg7im hit roll modifiers and ws/bs modifiers are not to same thing. Hit roll is capped at +/-1 but the WS/BS is not. One sets the baseline roll required other one modifies the dice roll, this allows them to stack
I’m fairly new into deathguard, and I’ve been trying to figure out how exactly the plaguebus can have 4 ap. I can rationalize 3, but which contagion range gives them an extra ap for free? Might be simple for others but I’m genuinely confused!
Its tricky but possible. -1ap from PB mortar improved by Ferric Blight stratagem that adds another -1 to ap, and -2 if you manage to land a critical wound (nat 6) on enemy unit, that is in range of contagion range of infected objective marker and if you chose the Rattlejoint Auge as additional effect for your contagion aura wich is worsen your opponent save characteristic by 1 P.S. Also LoV+PBC combo doesn't work anymore for indirect fire since recent changes in rules makes 1-3 rolls to hit automatic fail for inderect fire
@@sukhrobmirzodavlatov2385yeah I saw the new rules, but I sorta see what you’re getting at. Been tweaking my DG list according to how I wanna play + the new rules. Thanks a lot though!
Assault ramp lets you move the transport and then disembark and charge, but you can still disembark and charge any transport so long as you disembark before the transport moves
Hello handsome man. Can you explain the best way to run shooty Plague Marines. In 5, 7 or 10 man groups. And who is the best leader for them. Pure Shooting and damage dealing set up please
For pure shooting id likely have a tallyman and a biologous putrifier joining a 10 man with, Sgt with Plasma Gun and Heavy Plague Weap, 2 Plasma/Melta Guns, 2 Blight Launchers, 2 Plague Spewers and the rest would have to be plague bolters for pure shooting
@@deathguarddisgustinglyresilien do the abilities of Tallyman and Putrifer stack? Can I use explosive maladies one per Putifier if I take 2 ? And if Tallysmans CP generation stack?
I'm not sure how or why the Foul Blightspawn and the Tallyman have clean close combat weapons....As plague marines they should at least have plague knives. Unsure how plasma pistols could be infected (Tallyman) and wonder how all the other Death Guard plasma pistols are just normal. I suppose the only reason is "balance" I'm also kind of surprised that they haven't made it so only one unit can ride in a rhino, that's how it always was before. I suspect that if the party bus gets too prominent that'll be the easy nerf. The idea is OK, but I'd be worrying about rolling that 1 for the psychic powers and end up doing 0 damage. I'd consider an obviously less powerful version with a surgeon, plaguecaster, 7 marines with a plague spewer, and let the spewer and the plaguecaster vomit out of the Rhino, similar output, less eggs in one basket (or metal box if you prefer) and they won't nerf it with a single line in an balance update. Kind of a combination of plod squad and party van.
@@deathguarddisgustinglyresilien I just watched one of your newer videos. Is the PCB artillery strategy with Mortarion worthless now? As indirect fire that hits on 1-3's is a direct loss. Or does Mortarion still remove the "Indirect fire" modifier from his PCB's?
It's a piece of tech we created called the plague bus 🚌🚌. You out to Malignant Plaguecaster in the rhino and use firing deck 2 to shoot their witchfire attacks out :)
Hello DR team,
thank you all for the work you put in this channel. I appreciate each of you and the variety of content you all provide.
Thank you for the kind words :) glad you enjoy the content
My buddy cancelled our game this weekend. I think he caught wind of the plaguebus, then saw my list and noped out.
They fear the plague bus... GOOOOOOD
What a coward haha
I was the person who chatted to you about the null drops for plaguecasters at Manc :). Glad to see it being shared as an option for the plague bus!
Was such a good little tactical thought it was great!
I wasn't sure I wanted a helbrute for my DG before this, but you've convinced me. I'm a little tank shocked by how much utility they can bring. Thanks for the video!
That joke was terrible but I love it
My favorite combo is giving the icon bearer the living plague enhancement with a 10 man of pm's and running him up the board in a rhino. Have the unit climb out and conga line them back towards your objective to come in contact with morty's host of plagues giving them a further 3" to contagion. Pop the icons once per game ability to set that units aura to 12". As per the rules commentary any modifiers are applied after any rules that set an ability to a certain number. So 12" +3+3. You get an 18" aura turn 1 of either -1bs/ws or -1sv. In my experience this usually gives you the momentum to get up the board and get the rest of your army in contagion range.
I was looking at the index just yesterday and noticed this!! It seems like it would be a wonderful way to slap down a midfield contagion range, arguably even encompassing multiple objectives in the midfield. I think you’d wanna run him in a reinforcer unit for sure, just to make sure he has that many more wounds between him and the enemy to keep it up!
@@jarlsunshot5542 every time I've used it it covers up most of the board. Pair it with some preemptive nurglings and you have a pretty mean screen for -2 to hit on most things.
They all have to be within 3” of the tank when they disembark though…
@@HistoritorJimaldus yup I'm just saying spread out the unit along the length of the rhino back towards Morty. You do have to stay within 3" but they still cover most of the board
16:32 Oh yummy! So glad to see my plague marine champion there 😃 Keep the disgustingly resilient content coming mate! Always a pleasure when a new vid drops ✌️🤠
Death Guards top combo is definitely just Death Guard and having the most spectacular range of new, unique and interesting miniatures
I got into 40K around the time this podcast started off the ground and DG was my first army, is my current favorite, and what I learned to pain on. The content is awesome. Thank you!
Thats awesome! Been a bit of a Journey since the start haha!
Nurgling in a Bowler Hat😂 awesome
Thanks!
Thank you so much for the support mate really appreciate it!
Thanks so much for this video. As a new player, trying to figure the synergy between units can be tough. This has helped me tremendously!!
Very welcome I'm glad it helped
You sir just won me a game vs grey knights, 85 to 42
Hell yeah! Glad to hear! Any stand out units?
Unkillashroud took the enemy objective turn 3 and held it til turn 5 even though the dg Sorcerer threw the curse of the Leper shots, so I'd say them
Praise the grandfather 😂
Love the channel, never seen the plod squad, will be aquiring to help fill out my first army
What a pleasant surprise! 🎉
Loving the black deathshorud. May have a go at painting mine up like that.
I am always really happy with the shooting output of Deathshroud led by a Lord of Virulence.
Yeah especially with Ferric Blight, you can delete the better part of a block of 10 Space Marines.
Yup another great unit combo and the overwatch is brutal
@@deathguarddisgustinglyresilien Love giving him the enhancement for an extra 3" contagion and drop him turn 3 to put stuff into contagion and flame away.
I can't wait to see what you think the Pro combos are aha!
I know it isn't as popular, but typhus/poxwalkers can be such a wild block if there are lots of chaff around to chip away at
Also just fun to see more zombies sprout Luke daisies
if my opponent has damage 3 guns, i often find the poxwalkers are more durable as bodyguards. the main struggle that ive found with using the poxwalkers is just the speed, but with advancing and an 18" psychic ability its not too much of a downside
Yeah it can be pretty fun, he turned the tide of a game once when I rapid ingressed them and clogged up the side of the board he'd sent all his tanks down and wasted their time for three turns.
For 180 points, this unit has tied up old one eye and carnixes, to haurespex and hormagaunts. It doesn't do much but tar pit for so cheap, combining the -1 BS/WS with typhus's -1 to hit makes them last so long
I used to run this as well i like to bring it in from reserves on a weakened flank can be impossible to remove sometimes!
Thank you bought my first unit today looking forward to learning more
I have zero to none experience in the Tabletop game. I started building and painting my First Army, DG of course a few months ago and I'm excited to try out different combs and playstyles. That was a really helpful video about the combs, so I will definitly consider them, when it comes to my final builds.
When I was looking over the different abilities of the models, I wanted to create something around my favorite unit, the noxious Blightbringer, I just love him. So I will create a comb that is purely build around making Battleshock tests impossible, together with a few demons for that. Will it be viable? Probably not, but it looks fun :D
Fantastic video, simplified a lot of this for me!!!
Do you think you can do a video on a DG army based aroundleadership & Battle shock Damage?
I'll see what i can cook up mate :)
very nice video, I'm revisiting my death guard after being kinda bummed out about the way 10th edition has played. Eager to revisit them; haven't touched them since early 9th! Plague Bus is an interesting idea but IMHO never "fit" the aesthetic since death guard were mainly a footslogging army. but love those little tidbits and tricks!
Great content. Thanks!
I’ve been collecting Death Guard models for awhile and I’m going to start playing the tabletop game soon. I love your videos! Are you still doing the Perffct Plague videos?
I am yes jsut waiting for the custodes and orks codexs to release next week
Great content mate, as per usual, quick question about the Malignent dude, if you have something with auto advance 6" (New Tau) and you hit them, are they now only 4" or do they keep 6"?
Sounds like 4"
Good question: Depends on the wording if it treats the roll as a 6 then yes its 4. If it says instead of rolling then No because we subtract from an advance roll and instead of rolling would imply there is no roll made. Its a weird one though.
Great video. really insightful.
I been enjoying the "15 6up feel no pain deamon prince combo
Explain
I give deamon prince living plauge and bring minus to hit and make my terminators hard to kill like you said but now a 6+ feel no pain that dose surprisingly well becouse those terminators actors that should die might not making your oponent put even more points into them
i have used the helbrute ability to debuff targets for pbc shooting
Hi there, has the semi-recent changes done much to what combos youd think of bringing?
Obviously the indirect pentalty no longer being able to be mitigated is huge, but does the strat still work?
Unfortunately the Strat doesn't help either the artillery combo is pretty much dead sadly however the other combos in this video are still useable and I use them all, plague bus is still my favorite.
That helbrute rapid ingress strat sounds so fun
When it works its hilarious
I'm running two in my next list. I better get something out of at least one of them.
Gonna make a list with all these combos in one 🙃
haha thought the same thing, but it's kind of hard to squeeze in!
Great video, as always, I have a question regarding plague bus, can you focus witchfire using firing deck? I thought you were limited to use the standard not focused profile, which is way worse, to the point of not being a threat at all
Yep, it's just a shooting profile the only difference is the hazardous test is taken on the rhino not the caster buuut if the rhino dies to hazardous when the casters get out they can shoot again mwhaha
That´s great! Thanks a lot for your answer
Good morning ! Great video, well done! I wanted to know if it was possible to make a video with lists of the different game archetypes? Thanks in advance from a French subscriber!
Here's another great combo: mortarion + icon bearer and chaos lord with +3" contagion aura enhancement leading a unit of marines in a rhino. Turn one move 12", hop out another 3", activate 12" contagion + 6" from enhancement and mortarion. 18" contagion and chaos lord aura turn 1, goes down to 12" turn 2, and back to 15" turn 3 and on. Massive utility there, main downside is that they might be targeted a lot and marines are a little squishy.
Is there a discord to join? Just picked up death guard, loving the army and been watching these videos and love the info, just have more questions haha
Our Personal Discord is currently a TH-cam members benefit, There is the Nurgles Mansion Discord which is public for anyone though but is not directly ran by myself
Hello again. How are you able to have power fists in the squad? The index card on Marines do not state this. Thanks for the reply.
Heavy Plague Weapons are our version of powerfists they share the same statline but with lethal hits
Im about to pull the trigger on death guard, but id like to start with prefab lists with combos. Do you post your lists anywhere with any kind of battleplan?
I keep coming back to you cause you seem helpful. I have 2 plagueburst crawlers.. Do you think they are good enough for Anti Tank duties? If Not. what is the best tanks to deal with enemy tanks? How do we deal with them?
Entropies can be a bit unreliable due to their str 10 but that being said they can hit hard when they do connect, Predators are pretty good for lascannons and alot of players ally along war dog brigands
A unit of power klaw nobz will almost certainly have a warboss, so they’ll hit on 3’s normally.
True but still dropping them to 5s is great
Won my first RTT with 3x10 plodsquads this past weekend.
Hell yeah! Gratz and well done on the win!
Coming to this video now as a new DG player, the first combo got heavily nerfed right? We're still hitting on 4s and there's nothing around that. But everything else still works right?
Binging all your videos now :D
Very good video with good templates ets. 🎉🎉one note didn't they faq that you can't rapid ingress without the deep strike?
Nope you can 100% rapid ingress from strategic reserves
What do you think about the Chaos Lord/Icon bearer combo, maybe with the enhancement, to have a massive range to spread the lords MWs around? New player here
I think its a decent little combo just relies on rolling those 4 ups really which can sometimes be devastating sometimes it can whiff
Are you sure you can stack +1s to hit like that?
So long as the end result of a hit roll is no larger than +/-1 on either side on the bs/ws then you can stack positives to negate any minuses
How does a combination of this look.. or would it be spread too thin? Morty, a plague bus, and a plod squad. The rest is filled in with Lord Virulence, Deathshroud, and Nurglings
I never even considered the Malignant Caster bus! I suppose the Rhino takes the hazardous tests?
Aye the rhino will take the hazardous test
Tbh, I don't care for this combo as it's already 205 points without the marines. Even with the marines, the land raider probably has more damage output on its own for 240 points, and that's generally considered too expensive already
@@moshelandon295 don't knock it till you tried it. It will surprise you. Was the all star unit at my recent super major.
@@deathguarddisgustinglyresilien I'm not saying it doesn't work, I've actually ran it myself. But I just don't think it's worth the points. But my negative view can also just be bc when I ran it, I had one of the malignant plaguecasters jump out to use their ability and it got overwatched right away.
@@moshelandon295 yeah overwatch needs a nerf haha it's so annoying to deal with
Can you please do an updated combo list? With all the new changes and nerfs into account
Hmm, haven't use the Plaguebus yet, need to try it 😁😮 Any chance for a link to your discord? Or at least the name of it? 😉
Plaguebus is my literal favorite unit. As of right now the channel discord is a members only feature but its not required to have a recurring sub once your in your in. If you want a larger Nurgle discord that I'm part of you can search up the Nurgle's Mansion Discord :)
I just started. Are these strats still viable? I heard there were nerfs etc. Did these get hit?
Appreciate a response! ❤️
how on earth is indirect with PBC good. I keep wondering that. I can't make it work. Sure against infantry etc. But the best player i know has an all vehicle list. The best tyranid player i know has an all monster list.
The “Plodsquad” doesn’t make sense to me. You describe it as a 10-man unit with two leaders? Both a blightspawn and a Putrifier. Can you clarify? Who is actually leading your squads in these builds?(I wish list generators would somehow draw a line to which leader is leading which unit)
Both of them leading the same 10 man unit. The vision chars can have 2 of them attached to a squad simultaneously to a single squad
Yoooo 🎉🎉🎉
Maybe im just missing something but how can you rapid ingress it into the enemy board without a deep strike. Im still new to the game but dont you need deep strike to deploy it on the other side
Strat reserves let's you come in from board edges the only limit is not in opponents deployment until turn 3 but still plenty of space to use it
It is my understanding that to hit mods can only be +1 or -1. Further, that means that stacking them is not allowed ( as per the core rules " to hit " point #5, Page 21). Am I not understanding this rule or has it changed somehow in Ed. 10.5?
@JamesWilson-sg7im hit roll modifiers and ws/bs modifiers are not to same thing. Hit roll is capped at +/-1 but the WS/BS is not. One sets the baseline roll required other one modifies the dice roll, this allows them to stack
@@deathguarddisgustinglyresilien Thank you for a quick response and for an answer to how I can final win a game with DG. Thank very very much.
Shame they changed rules on indirect now.
I kept hearing the birds chirping in the background and thought I was hearing them at my house but it was raining here.
My only question is... 3 Death Shrouds or 6 Death Shrouds? XD I need this combo in my army!
Both are great choices! 6 man gets more bang for your buck but can be a little harder to teleport where you want too! Both are good though!
Hey I'm a brand new DG player, do flamers autohit on overwatch? Thanks
Hey welcome to DG and yep they sure do!
@@deathguarddisgustinglyresilien thanks! ive just found your channel and look forward to learning the army better!
I’m fairly new into deathguard, and I’ve been trying to figure out how exactly the plaguebus can have 4 ap. I can rationalize 3, but which contagion range gives them an extra ap for free? Might be simple for others but I’m genuinely confused!
Its tricky but possible. -1ap from PB mortar improved by Ferric Blight stratagem that adds another -1 to ap, and -2 if you manage to land a critical wound (nat 6) on enemy unit, that is in range of contagion range of infected objective marker and if you chose the Rattlejoint Auge as additional effect for your contagion aura wich is worsen your opponent save characteristic by 1
P.S. Also LoV+PBC combo doesn't work anymore for indirect fire since recent changes in rules makes 1-3 rolls to hit automatic fail for inderect fire
@@sukhrobmirzodavlatov2385yeah I saw the new rules, but I sorta see what you’re getting at. Been tweaking my DG list according to how I wanna play + the new rules. Thanks a lot though!
Me - coming into this 7 months later and getting excited, only to be told there is a dataslate update nerfing the living F out of indirect fire. 🤦🏼♂️
Unless I'm missing something. I thought you could only declare a charge from a transport if the transport had a salt ramp.
Assault ramp lets you move the transport and then disembark and charge, but you can still disembark and charge any transport so long as you disembark before the transport moves
@@deathguarddisgustinglyresilien that makes sense. Thanks for the clarification
I had a squad of PM wipe a FULL hp gladiator with bubonic weapons juiced to ap4
Do you have a discord at all?
Yes but you have to be a youtube member to join
Hello handsome man. Can you explain the best way to run shooty Plague Marines. In 5, 7 or 10 man groups. And who is the best leader for them. Pure Shooting and damage dealing set up please
For pure shooting id likely have a tallyman and a biologous putrifier joining a 10 man with, Sgt with Plasma Gun and Heavy Plague Weap, 2 Plasma/Melta Guns, 2 Blight Launchers, 2 Plague Spewers and the rest would have to be plague bolters for pure shooting
@@deathguarddisgustinglyresilien This is exactly what I needed. I respect you for replying
@@deathguarddisgustinglyresilien do the abilities of Tallyman and Putrifer stack? Can I use explosive maladies one per Putifier if I take 2 ? And if Tallysmans CP generation stack?
Tollkeeper to generate more CP?
I'm not sure how or why the Foul Blightspawn and the Tallyman have clean close combat weapons....As plague marines they should at least have plague knives.
Unsure how plasma pistols could be infected (Tallyman) and wonder how all the other Death Guard plasma pistols are just normal. I suppose the only reason is "balance"
I'm also kind of surprised that they haven't made it so only one unit can ride in a rhino, that's how it always was before. I suspect that if the party bus gets too prominent that'll be the easy nerf. The idea is OK, but I'd be worrying about rolling that 1 for the psychic powers and end up doing 0 damage.
I'd consider an obviously less powerful version with a surgeon, plaguecaster, 7 marines with a plague spewer, and let the spewer and the plaguecaster vomit out of the Rhino, similar output, less eggs in one basket (or metal box if you prefer) and they won't nerf it with a single line in an balance update. Kind of a combination of plod squad and party van.
How does our contagion increase our AP? I see no such part in the rules for our contagion.
Reducing the enemy save by 1, is effectively the same effect as increasing your AP by 1 except its even better
@@deathguarddisgustinglyresilien I just watched one of your newer videos. Is the PCB artillery strategy with Mortarion worthless now? As indirect fire that hits on 1-3's is a direct loss. Or does Mortarion still remove the "Indirect fire" modifier from his PCB's?
For the algorithm!
I was Informed by friends you can use the firing deck during overwatch. True or false
unfortunately false it only works in your own shooting phase
Note: Do not make a 1k list with both plague bus and Plodquad. I just got destroyed 😂
Sorry, new player here. What do you mean by "Turn your Rhino into Land raider redeemer"?
It's a piece of tech we created called the plague bus 🚌🚌. You out to Malignant Plaguecaster in the rhino and use firing deck 2 to shoot their witchfire attacks out :)
@deathguarddisgustinglyresilien ah i see... I took it too literally 😅 I thought that I would have to use the data of the landraider redeemer 😂