Looks like it will be done this week majority, given the rapid pace it's going, soon the 2021 unclears come, which at this moment has over 41,000 levels uncleared, crazy.
For the multi track level, the 'Hard' mode blocks off the 30 coin so you're usually forced to collect all of the coins on the track individually in order to make the clear condition, but since you found that valentines day room you already met the condition lol
Well it wasn’t really hidden. Tbh the creator should have hidden the door behind easy mode like there’s either blue blocks necessary to reach the door or there’s red blocks gating it off so you will always have to play on easy to see the room. It doesn’t really matter if there are extra coins for easy mode, but hard should keep the challenge with the strict coin count. I would also probably have the platforms be ones that can move on their own and ones that all spawn and start consistently as having the player activate them can cause issues if they are activated too fast or too slow.
timestamps and translations!!! 00:00 - "I Want to Press the On/Off Switch" by king endo (T4V-BC2-RCG) 01:41 - "run ore die" by lightstrip (CDF-QK2-8XF) 02:24 - "W1/2" by Matnite (C50-3KW-PFG) 05:46 - "Reach the goal as Link-Mario Course" by あおとゲームだいすき (39M-FM7-V9G) 07:14 - "Don't Defeat the 1 Goomba!" by たろうやねん (MR7-MYX-5YF) 11:03 - "Ludwig's airborne castle :)" by BUBBY#1 (HS2-LTM-9TG) 12:18 - "(Cuphead) RUSE OF AN OOZE" by ue★Paulips (2JS-3D7-KKF) 13:29 - "Avalanche Tower" by JαmesGames (RF1-39B-JMG) 16:05 - "Whimsical Bridge++ (Plus Plus)" by モニカ☆ (0K4-7YF-P5G)
In this episode, 9 lives were lost💔 (from 79 down to 70 lives), but cleared 9 courses🏁. He has now cleared 5953 courses in 562 episodes averaging 10.59 clears per episode, has now cleared 8.58% of his goal. Remains at 258 skips in 6211** total courses played for 24.07 levels per skip or 4.15% skip rate❌. **Corrections to levels per skip and skip rate from episode 91-97 **100 extra levels played were added in episode 91 unintentionally and incorrectly had the skip rate and levels done before a skip were unintentionally skewed by 100 levels extra played, which are all corrected to the correct amounts from ep 91 to now. At current pace, he will complete his goal in 5993.01 more episodes. This episode contained 1 like❤, 1 boo💜, 1 next page recital 📖➡️, and 3 WR's 🥇. A mostly meh type of episode today with a fairly easy day outside of one level eating some lives, but remains at 70 which is good still. By the way, this episode now ties the longest season so far, tied with Season 5 also 97 episodes long. 5 episodes remain until the Season 6 finale (getting down to the nitty gritty) GG Panga🎉🎉🎉 have a great Tuesday gang🎉❤🎉❤.
@@lukaskroes3592actually the person that was doing stats was permabanned over a month ago because of beef with the LGBTQIA community and ruffled Panga from what I understand, because I had no clue up until the permaban happened, that ultimately got him permanently banned here and on Twitch. Panga pinned a comment back on S6 EP 61 on the situation, and is when I took over for Sweboy
Panga has gained 192'737'710 points over 5953 levels spanning 562 episodes. That is an average of ~32'377 points per level (~342'950 points per episode), and at this pace he will hit 200 million points in ~224 more levels (that is ~21 more episodes). wow, we got a juicer here, pace jumped 0.5 episodes ahead compared to the previous episode
@@InfernalDaze my comment does sound botty but im indeed writing it down and calculating it manually (as in not automated), just like @juliocastaneda5940 does
I hope in Mario Maker 3 (it's happening) enemies with keys will have a slight variation from enemies without. Maybe like golden eyes or something. It'd be nice not to have level like this be as much of a problem.
Dear gods that goomba level: could have ben worse I guess, (imagine if need -2 keys +2) or doubling it or more (setup is repeated several times target increased to fit)
Did anyone get some deja vu watching some of those levels? I feel like I'd seen him play the goomba one with the key and the SMB2 one with the doors before...
This episode has 1 do-do do-do level! ⏱️ And eight 300s levels Cleared 6 in under a min 2 in about 1 min 1 in about 2 min The goomba RNG level sounds interesting but frustrating. The castle climb level is really good, and the last one I automatically knew when I saw 3 moving platforms in that formation it will be Butter Bridge.
It is October 1st 2024, and Mario Maker 2 has 442 uncleared levels from 2020. That is -249 from yesterday, and -1544 from 7 days ago.
@@klumpeet bro u posted this 1 second into the video being posted
@@beefminecrafteryou gotta be loyal you know
Looks like 2020's gonna be done by the end of the week!
Looks like it will be done this week majority, given the rapid pace it's going, soon the 2021 unclears come, which at this moment has over 41,000 levels uncleared, crazy.
realistically, there's probably gonna be 1 or 2 levels that hold out for longer due to their sheer difficulty
For the multi track level, the 'Hard' mode blocks off the 30 coin so you're usually forced to collect all of the coins on the track individually in order to make the clear condition, but since you found that valentines day room you already met the condition lol
Well it wasn’t really hidden. Tbh the creator should have hidden the door behind easy mode like there’s either blue blocks necessary to reach the door or there’s red blocks gating it off so you will always have to play on easy to see the room. It doesn’t really matter if there are extra coins for easy mode, but hard should keep the challenge with the strict coin count. I would also probably have the platforms be ones that can move on their own and ones that all spawn and start consistently as having the player activate them can cause issues if they are activated too fast or too slow.
@@anthonynguyen1289TBH, maker, ouht, problems, swiftly, slowly; also name the “platforms” properly.
timestamps and translations!!!
00:00 - "I Want to Press the On/Off Switch" by king endo (T4V-BC2-RCG)
01:41 - "run ore die" by lightstrip (CDF-QK2-8XF)
02:24 - "W1/2" by Matnite (C50-3KW-PFG)
05:46 - "Reach the goal as Link-Mario Course" by あおとゲームだいすき (39M-FM7-V9G)
07:14 - "Don't Defeat the 1 Goomba!" by たろうやねん (MR7-MYX-5YF)
11:03 - "Ludwig's airborne castle :)" by BUBBY#1 (HS2-LTM-9TG)
12:18 - "(Cuphead) RUSE OF AN OOZE" by ue★Paulips (2JS-3D7-KKF)
13:29 - "Avalanche Tower" by JαmesGames (RF1-39B-JMG)
16:05 - "Whimsical Bridge++ (Plus Plus)" by モニカ☆ (0K4-7YF-P5G)
In this episode, 9 lives were lost💔 (from 79 down to 70 lives), but cleared 9 courses🏁.
He has now cleared 5953 courses in 562 episodes averaging 10.59 clears per episode, has now cleared 8.58% of his goal.
Remains at 258 skips in 6211** total courses played for 24.07 levels per skip or 4.15% skip rate❌.
**Corrections to levels per skip and skip rate from episode 91-97
**100 extra levels played were added in episode 91 unintentionally and incorrectly had the skip rate and levels done before a skip were unintentionally skewed by 100 levels extra played, which are all corrected to the correct amounts from ep 91 to now.
At current pace, he will complete his goal in 5993.01 more episodes.
This episode contained 1 like❤, 1 boo💜, 1 next page recital 📖➡️, and 3 WR's 🥇.
A mostly meh type of episode today with a fairly easy day outside of one level eating some lives, but remains at 70 which is good still. By the way, this episode now ties the longest season so far, tied with Season 5 also 97 episodes long.
5 episodes remain until the Season 6 finale (getting down to the nitty gritty)
GG Panga🎉🎉🎉 have a great Tuesday gang🎉❤🎉❤.
Great news seeing you back! Where have you been?
@@lukaskroes3592actually the person that was doing stats was permabanned over a month ago because of beef with the LGBTQIA community and ruffled Panga from what I understand, because I had no clue up until the permaban happened, that ultimately got him permanently banned here and on Twitch.
Panga pinned a comment back on S6 EP 61 on the situation, and is when I took over for Sweboy
no maller, full baller
@@SuperKGamesX5 episodes with no mallers, and any speed up levels have been silent mallers
11:13 that was the paradox of all shell jumps. It was a shell jump, and yet it was the opposite of a shell jump.
That Goomba level is actually hilarious
@@tailgrowth no
I've made the math, there is a 0.025 chance of not getting the key for the level, tell me if I made a mistake
dutch word of the day : arbeidsongeschiktheidsverzekering
Fantastisch joh!
german core
Panga has gained 192'737'710 points over 5953 levels spanning 562 episodes. That is an average of ~32'377 points per level (~342'950 points per episode), and at this pace he will hit 200 million points in ~224 more levels (that is ~21 more episodes).
wow, we got a juicer here, pace jumped 0.5 episodes ahead compared to the previous episode
BOT
@@InfernalDaze my comment does sound botty but im indeed writing it down and calculating it manually (as in not automated), just like @juliocastaneda5940 does
@@InfernalDazeIt’s not, but even if it was, it’s good info
as horrible as the goomba level was , I really enjoyed it. Russian roulette with goombas. imagine if it was somehow made into a VS level.
I have never heard of Goomba Roulette before!
i was playing the video in 0.1 speed (dont ask me why) and i noticed that the pausing sound sounds like the new soup ghost house first couple notes
3:51 I thought he was running backwards at first 😂
09:30 Let's go gambling
Only 99% of gamblers quit before they hit big
This video contains 5/5 game styles!
Bonus points (SMB2 Mushroom, Superball Flower): 1/2, Missing Superball Flower D:
Total Score: 6/7, Rank A!
Panga's grades are improving! His mom must be so proud!
(Good afternoon, Tigerhawk)
Good afternoon Penny and Tigerhawk in advance! Panga getting good grades now!
Good Afternoon Ms. Penny!!!! ❤🧡💛💚💙💜🤎
Sleep schedule so cooked panga just uploaded
I played a level similar to the goomba level. Took me a few tries, but I thought it was a fun, clever challenge. Had to kill 99 out of 100 of them
2:24 I stole that record and i dont know if i should view that as an accomplishment or a terrible crime...
What?
2:33 The_invisble_Chairmaster, Why😭☠💀
that first level not including reset doors and vine blocks instead of coins is absolutely brutal...
Anyone eating anything rn?
I was eating chocolate chip pancakes when the notification popped up.
I'm thinking about cold pizza, it's 3 am here.
I’m eating cup noodles
@@jamiechen7501 noice
Pizza :D
eating chocolate chip pancakes rn :DDDDDD
1:06 Panga 'Huh' moment
16:30 Second one
I hope in Mario Maker 3 (it's happening) enemies with keys will have a slight variation from enemies without. Maybe like golden eyes or something. It'd be nice not to have level like this be as much of a problem.
I completely agree with you. I was thinking that enemies should sparkle to indicate that they're holding a key.
Isn’t the goomba level consistent if you have the same input?
So standing still is easier?
be careful of big d randy guys
I'm curious, if Panga never moved at the beginning of the goomba level until they all settled, would that have taken care of the rng aspect?
That goomba level can be easily cheesed if you connected a player 2 conroller. It would add a person who wouldn't get the key.
As soon as I saw Panga running fast over those Goombas with the POW, I knew it was coming! SO BALD!
Bald moment: 3:56
Season BALD count: 17
De hecho ZetaSSJ ya pasó el de los Goombas 🤓
Dear gods that goomba level: could have ben worse I guess, (imagine if need -2 keys +2) or doubling it or more (setup is repeated several times target increased to fit)
Is he not skipping anymore?
There were zero levels completed on a yoshman today, but the cheese bridge lived up to its name at least
5:08
The cut works pretty well for the song
I’ll be your valentine!
We early, any earliers?
Hello!!!!!!
tANGAEAtANGA
7:21
@@alphonse2234 chad
dk why you booed the goomba one it has you energy
Ngl, that goomba level sucks lol
The cuphead level is straight up stolen
@@myleg7012 not stolen. Recreated. Big difference.
my leg hurts
Nah I'm fine
No way did 69 be the lucky number... what kind of bullocks is that?
Did anyone get some deja vu watching some of those levels? I feel like I'd seen him play the goomba one with the key and the SMB2 one with the doors before...
Word of the day: Zangief
Isn't that that guy from Street Fighter?
@@Franklin_Johanessan big hairy Russian
Pour one out for the doggo T_T
Piledriver. Yes. Haha
:D
Did homie go on holiday? He looks tanned
hawaii
rip
you already edited it?
ur still second
A closest? OMG!!!!😮😮😮😮
can you please start to consistently skip these nonsense rng levels? They are not even fun to watch
i personally think panga's commentary makes those levels really cool and funny
you can skip ahead in the video…
No
If he skipped it though he wouldn't be able to use it as engagement bait by putting it in the middle instead of the start of the vid
Probably one of the worst episodes you have ever done🎉
Most definitely not first.
🎉
*theres actually one* smb3 level
luigi is like a fish looking at all the goombas thinking theyre worms
Who still plays this game anyway😂
3rd
🥉
This episode has 1 do-do do-do level! ⏱️
And eight 300s levels
Cleared 6 in under a min
2 in about 1 min
1 in about 2 min
The goomba RNG level sounds interesting but frustrating. The castle climb level is really good, and the last one I automatically knew when I saw 3 moving platforms in that formation it will be Butter Bridge.