True coaster mountain premise makes it feel like you're gonna zoom through the slides, im pretty sure that's what i wanted to do too initially but gave up when I realized how tricky it was to make things consistent at high speed with slopes in their current state (see how on the very first slide if you hold right it autojumps you) Here's hoping for slope update soon because I really want to see more slides
@@rootbeerfloathaspop3301 I'm sure platformer physics in general will get better, there's a lot of weird quirks currently with momentum, like gravity changers and dash orbs too affect slidiness in a weird way sometimes 🦘
I’d heavily recommend playing Celeste if you haven’t, Forsaken City is actually a level from that game and the force block mechanic is iterated upon in a lot more interesting ways
I think jet lag is a good level it's my hardest platformer demon I found it fun the 2 choke points while quite difficult feel nice to pull of and when I die to them I don't get frustrated due to how fair the death's were I also think that it looks really nice it's nothing special but it isn't awful it's such a good platformer demon. I also love forsaken city it's gimmick is so well executed and it is very fun to play.
Where would you place these levels? For more ranking videos, check out this playlist: th-cam.com/play/PLqu9Hh8jRA8AWveVC6rFgU9veT2USHL77.html
you have almost every single platformer demon I have. My favorite is flip swap factory but I agree 14 and 15 weren’t great.
True coaster mountain premise makes it feel like you're gonna zoom through the slides, im pretty sure that's what i wanted to do too initially but gave up when I realized how tricky it was to make things consistent at high speed with slopes in their current state (see how on the very first slide if you hold right it autojumps you)
Here's hoping for slope update soon because I really want to see more slides
Shame. Maybe there’s hope for 2.21?
@@rootbeerfloathaspop3301 I'm sure platformer physics in general will get better, there's a lot of weird quirks currently with momentum, like gravity changers and dash orbs too affect slidiness in a weird way sometimes 🦘
I’d heavily recommend playing Celeste if you haven’t, Forsaken City is actually a level from that game and the force block mechanic is iterated upon in a lot more interesting ways
Perhaps I’ll play it sometime
I thought this was GD Cologne 💀
Great video. The only platformer demons I have completed are shiftleaf temple, coaster mountain, and forsaken city.
I think jet lag is a good level it's my hardest platformer demon I found it fun the 2 choke points while quite difficult feel nice to pull of and when I die to them I don't get frustrated due to how fair the death's were I also think that it looks really nice it's nothing special but it isn't awful it's such a good platformer demon. I also love forsaken city it's gimmick is so well executed and it is very fun to play.
I personally hated those parts very much and did not consider deaths there to be fair. Glad you had a good experience though!
My favorite one its "gateway" tho i think its more like a 9 star than an easy demon but also "dash labs" was a preaty good and challangeing one
Uhhh Gd tower is an Insane Demon Congrats on your first Insane Demon
@@Allegiance92 Thanks! Since uploading this, I’ve beaten Fall Facility also (is it still an Insane?).
@@rootbeerfloathaspop3301 I only beat One Insane Demon and It’s a platformer (not Gd tower)
Honestly i think you should also try catharsis, it's a very calm and "easy" medium demon. Also boxed is really hard but pretty fun
i love speedtek and chromaside (actually, i've gotten into speedrunning it)
I might like Speedtek if I could just get a handle on its slope gimmick
@@rootbeerfloathaspop3301 if you play on pc you can just roll awd
:)
Zeojant???
chromaside best platformer
we need more rated levels that use the chromaside/speedtek type gameplay
Fr
Objectively wrong
No, but this comment is objectively wrong!
It was never stated to be objectively correct, people can have different opinions??!!??! Absurd.