What? Giant Humanoid Battle Robots not being the ultimate war units for every purpose imaginable and instead have their (wide) niche of usage and purpose alongside other war machines and infantry? Count me in.
One of those elements of background that stood out for me was how Gears are controlled. Rather than super-complex cockpits or direct neurological inputs, you operate a gear via macros and inputs. In short - many functions are handled like combo moves in Mortal Kombat or Street Fighter. A small semi-AI computer is under the pilot's seat to learn and enact these, so in theory your personal gear adapts to your style with time. Thank you for calling attention to the fact that Gears are not tanks. At best, they are closer to Infantry Fighting Vehicles like the BMP, Marder, or Bradly. These machines are usually describes as having a sort of Internal Combustion Engine (V-Engines) running them rather than some more exotic power source. The main use of gears is that the planet Terra Nova is basically a giant desert, except for the poles that are temperate to tropical. So there is a lot of sandy, rocky, and even volcanic badlands so you need something that can sidestep boulders or climb ravines if you don't want to fight on your front doorstep.
Indeed, they are in fact a niche combat platform that works very well for environment. Pair that with solid mobility, modular arsenal, and easy logistics and you have solid infantry mech.
I'm kind of in the same boat. I love me some good big stompy robots and power suits, and this seems to fit the right level of engagement for me. I love it when warfare can be tactical and not "Let's throw the biggest baddest things out there everytime because the game doesn't support tactics."
Ok, I love BT to death...but i need more of this in my life! The show was dumb (though little me remembered enjoying it) and the world is super interesting. balancing mechs with other vehicles is always difficult I feel, both from world building and gameplay. On one hand, you want your mecha to be awesome, on the other, you don't want to leave out other options (and deep down, you know that one type of machine doesn't win battles, militaries don't work like that). It's always cool to see setting that manage that.
Really like how the system let's each faction flesh it's style/purpose out; it's a real problem in a lot of war type games that shit homogenizes. This let's them serve distinct purposes but also characterizes each faction. Real cool. This whole talk of battletech and heavy gear reminds me of an old fanfic someone wrote where they got isekaid in by ASB to be entertaining. Dude could only get a basic uprevved Hunter and took advantage of it's strengths against Sphere specific weaknesses. People realized Gears had uses but were not end all be all.
Man, I love battletech, but never in my life have I used the campaign rules book I own over the free chaos campaign rules that they have on the website. If you’re using the full campaign rules book you are role-playing as an accountant first, and someone piling in giant stomping robot second.
Man... I gotta try to check out those old Heavy Gear action games again some time. Would be cool to get some modern games in the vein of HBS' Battletech too.
Really loving the look of the system. I love lancer and it's amazing for players, but as a GM there are moments where I really feel the system on occasion really "Gives up" on giving me tools, and in certain parts can feel really jarring to work around (Pilot/Non-mecha's Narrative combat to mech combat's systematic swing being one jarring example) so seeing a fully comprehensive system on both sides of the PC/GM coin made me really excited for the system as well as the world of making Gears feel powerful but not singularly dominant of the battlespace. Made a test PC just to simply learn the system and enjoy the concept of CC, now I just need to find a game to get involved in!
Very good review of the machinery. I'm getting used to the TTS. It was disorienting at first, but now it makes me think of a Speak and Spell mounted in that Battlemech.
I do enjoy BattleTech, but you’re not wrong about Classic, since it literally was a board game made to promote the VR Pod games that’s had 40 years of optional rules and systems added on top of it.
Fuck yeah, LAM love (bittersweet) at the end! You already sold me on lancer years ago, I think it's happening again with HG. Time to Zaku 2 my way into being a bad enough dude to pilot the Woundwort, or rather the HG equivalent. I think I also let out a funny noise on seeing the feudal knightly faction, love that aesthetic in my sci-fi settings. HG might also be something a bit more in depth with creating your mech from the ground up than Lancer, but not as SUPER CRUNCHY as Mekton Zeta Plus. Love MZP, but holy crap, number crunching like that makes my head spin.
Loved the video, any chance of a background primer? I sort of have a working idea of the factions, but I'd like something a bit more in depth if you are interested
This is just me tooting my horn, but look up 'heavy gear wiki gg'. I maintain it and there's a bunch of info there. There's also the mac's lore video about HG which covers a good portion. That said, more primer videos would always be cool!
I loved heavy gear when i was younger but my friends didnt they all wanted to play battletech which i always saw as 'clumsy' anyway i bought into it and bought a few sets with minis which i always thought were crude as my first love where gears, well 25 odd years later i realise i can still get DP9 heavy gears and as my own collection was lost somwhere? in time i am at the moment selling all the battletech stuff of to make room for all the heavy gears i intend to buy, oh man im happy again and the big joy is i am planning on playing solo so no friend trends to worry about. happy times ahead. thanks for the video 11Dragonkid. subscribed for more heavy gear.
You know, might actually check this out, it looks pretty sick. Now if only I could find people to play mecha ttrpgs with... More than anything, I think this video and the last convinced me to finally watch Votoms, even though I already got spoiled on some major plot points
Great video! Really goes well into the deeper mechanics of the game. I'm looking forward to the upcoming adventure modules and other material. And yes, Helis in this game are basically on the same threat level as the Rubicopter from AC6, even against the beefier Gears. One thing to note tho at 5:00. Even Gears with better GU stats can salvage and use weapons without calibration, it's just that when they do, their GU stat will count as 0.
Another Heavy Gear video?! Let's go! Dream Pod 9 also has a few interesting mecha products from way back then: Gear Krieg (WW2 Mecha) and Jovian Chronicles (basically Gundam). Can't vouch for their quality, but they look pretty cool.
Looks like an amazing game to play between waiting for my opponents to take their turn in Battletech! In all seriousness looks super awesome. Wonder how pricy the minis are
The metal ones are relatively pricey, but there's newer plastic models that are pretty cheap. You can buy entire force packs for around 60bux, or individual sprues for about 6.
yeah I especially agree with the tanks being better deal cause let's be honest battletech wants a mech power fantasy so they nerf or just remove normal tanks constantly despite the fact that there profiles and rules show that they should be able to ruin a mech fairly easily also god I remember mech warrior 4 and how fragile the airpower was which is even funnier cause aerospace are treated like mechs you can't hit in rules unless you have a specialized weapon and even then the pilot has to make a mistake on target
In defense of BT, The utility of mechs has always been in their maneuverability. The videogames do a terrible job of showing off just what a skilled pilot can do in the cockpit. Mechs are big but they're anything but slow, most of them outpacing conventional war machines such as tanks and trucks (anything moving 4/6 or more is on par with tanks or just better). Tanks and other vehicles also just cheat in BT's ruleset as many. like the Shriek PPC or the Demolisher with 2 UAC/20s, just don't follow heat sinking rules. If you had an 80 ton tank firing off as many PPCs as an Awesome and half of its affective weight isn't in Heat Sinks, the crew would be struggling to prevent shutdown if they weren't already melting alive. If anything, the counterplay between mechs and other mechanized warfare is undersold. Aerospace operates about how you'd expect bombing aircraft to operate, while the mechs with AA specialties like the Jager and Rifleman barely get utilized for this purpose. Meanhile, mechs with weak/exposed actuators are rarely threatened by infantry and mine weaponry, while battlearmour either does nothing at all or shreds infantry the way it was meant to. BT doesn't really misrepresent the balance of warfare, it just doesn't flesh out the components that are already there.
@@FishySpiderGuy exactly the point battletech likes to skimp on details and ideas for stuff like this oh. and I'll be honest this vid is the first time I've ever heard E-war used in battletech being used seriously and not just a rare mech upgrade
It is great that there is more talk on Heavy Gear. Please tell me more. Like is there a way to streamline Attackrolls with AoE Weapons? Rolling for each Target caught in the AoE Zone separately is quite tedious.
Not that I know of. It can be difficult to simulate with only one roll, especially when models with different PI (or with Agile trait) are involved. On the flipside, they don't happen all that often. And I find that starting from clarifying how many dies each roll will have (before you start rolling) really helps to quicken things up.
I want MORE, lol i really like mech stuff but never go into battletech. Got into lancer but it didnt have the crunch and realism i desired. Watched your vids for lancer though.
We all love big truck :D We all love big plane :D We all love big tank :D We all love big copter :D We *NO* love 40 years of RPG bloat >:C Bad battletech! Go to PRISON!
When it comes to mech designs, I have a simple question to cover if I do or don't like it: How easily can you convince someone who has only seen art of the mechs exterior without anything else that the mech in question is actually a human sized suit of armor? Generally, the easier that is, the less I like a mech design. It's one of the main reasons why I like battletech. Just look at the marauder, king crab and/or catapult and picture someone trying to wear a hollow, human sized version. This is where what I've seen of heavy gear appears to mostly fail: a general human body plan, weapons that look like they've been "slapped on top" than integrated into the mech, and worst of all: firearms that are just mech scaled rifles/handguns, with magazines and everything. Not even a belt feed mechanism.
Honestly, I kind of have the opposite opinion. My love for mechs mostly comes from stuff like power armor. It's kind of the reason I generally prefer smaller mechs (even though I've come to appreciate larger ones too). I do really like the humanoid-ish silhouette, though I do also like when proportions are morphed a bit. It's kind of the reason I love stuff like the Landmate from Appleseed, basically these giant power suits that you control simply by moving like you would as a human but on larger scale. This also ties into the weaponry, enlargened infrantry weapons make sense with the way you control these machines. Plus smaller mechs usually make more sense since can they carve out a niche not filled by main battle tanks or other armored vehicles. Same reason I love Patlabor, where the mechs are basically just construction equipment, that basically evolved into versatile, generalist AFVs that may not be able to directly face off against a main battle tank, but can be more easily used in jungles or even airdropped because of relatively light weight and have a large area of operation once dropped because of high mobility compared to traditional vehicles
Yeah it is, there's a bunch of layout issues and I find myself having to skip forward and backwards a fair number of times. Not to mention the text is written in a very awkward manner, with rules hidden away and spread around in big paragraphs. Sometimes the rules are just simply not written very well. That said, the underlying system is great and there's lots of gameable content there. I understand there's a modules + DM screen coming that's supposed to help summarize things up a bit.
Mech invalidating tanks was always overtly goofy. Definitely don't like how much mechwarrior made mechs the end all weapon. I wish it was more present in the gameplay of Lancer, I know in lore text war is far more combined arms but it takes more deliberate effort to make non-mechs be present and it's only in vague flavor rather than real definitional separation. If we ever get to Lancer 2e I hope vehicles get more chunky threat value. I appreciate me an Armsfort but that is more moving building than mech.
All i need for my neuron detonation is a Chromehounds styled table top game. Or a spiritual successor game. Or a sequel. Or a remaster... Or a port... Please?
I thought I posted this three days ago, but apparently it didn't go through. If you'd like a TTRPG that draws inspiration from Chromehounds, you might want to check out a game called METALLURGENT that recently went into public beta.
I don't grasp the core mechanic of HG4. So with said Gunnery (Gear) 3 you would roll 2 dice? 3 -1d6 for the action penalty? I know there are other bonuses and stuff but ignoring all those. Sounds really low, without Reliable or similar you can't even shoot a immobile target often.
The skill is added on top of a base dice, so 4d6, taking one action to shoot means you roll 3d6, usually against a 4d6 dodge roll (4d6 from 3 piloting (gear). That is low, but also you will probably be using an autocannon so burst 1 adds another dice, and precise is basically a strange +1 to dice result. There's more high damage weapon, but they usually lack burst or precise or range, they are good against tough target that can't dodge well though.
With Gunnery (Gear) 3 you'd roll: 1 base die + 3 skill die = 4d6. For each round you have an Action Point. These can be used to nullify one action when it comes to the penalties. So, you'd just roll 4d6 if that's your only action for the round. And that's without using the weapon's bonuses, reliable skills, etc. That stuff adds up. Although, I'd lower the Difficulty to 3 when it comes to hitting an immobile target.
@@11dragonkid11 Ok I think I get it. You really need to stack those bonuses up. With Gunnery 3, making it a reliable from Lifepath or Role or any similar feature for the Reliable dice you would roll 5d6 dropping the lowest if you spend the action point to negate the penalty. +1 to result if using the LAC Precise feature too. I really feel for anyone who doesn't take Gunnery 3 in heavy gear and a Pilot/Tactics skills 3 for evasion though. You were 100% right in putting those in the vid.
What? Giant Humanoid Battle Robots not being the ultimate war units for every purpose imaginable and instead have their (wide) niche of usage and purpose alongside other war machines and infantry? Count me in.
Finally mech franchise that isn't biased to mechs
I’m just happy Obsolete got mentioned. Also, who doesn’t love big truck.
One of those elements of background that stood out for me was how Gears are controlled. Rather than super-complex cockpits or direct neurological inputs, you operate a gear via macros and inputs. In short - many functions are handled like combo moves in Mortal Kombat or Street Fighter. A small semi-AI computer is under the pilot's seat to learn and enact these, so in theory your personal gear adapts to your style with time.
Thank you for calling attention to the fact that Gears are not tanks. At best, they are closer to Infantry Fighting Vehicles like the BMP, Marder, or Bradly. These machines are usually describes as having a sort of Internal Combustion Engine (V-Engines) running them rather than some more exotic power source. The main use of gears is that the planet Terra Nova is basically a giant desert, except for the poles that are temperate to tropical. So there is a lot of sandy, rocky, and even volcanic badlands so you need something that can sidestep boulders or climb ravines if you don't want to fight on your front doorstep.
Indeed, they are in fact a niche combat platform that works very well for environment. Pair that with solid mobility, modular arsenal, and easy logistics and you have solid infantry mech.
I wouldn't mind an hour video on Heavy Gear.
wouldn't mind a 4 hr video.
I'm kind of in the same boat. I love me some good big stompy robots and power suits, and this seems to fit the right level of engagement for me. I love it when warfare can be tactical and not "Let's throw the biggest baddest things out there everytime because the game doesn't support tactics."
11Dragonkid is secretly the Loyalist pilot "Marvin Beck" from Brigador
Ok, I love BT to death...but i need more of this in my life! The show was dumb (though little me remembered enjoying it) and the world is super interesting. balancing mechs with other vehicles is always difficult I feel, both from world building and gameplay. On one hand, you want your mecha to be awesome, on the other, you don't want to leave out other options (and deep down, you know that one type of machine doesn't win battles, militaries don't work like that). It's always cool to see setting that manage that.
Really like how the system let's each faction flesh it's style/purpose out; it's a real problem in a lot of war type games that shit homogenizes. This let's them serve distinct purposes but also characterizes each faction. Real cool.
This whole talk of battletech and heavy gear reminds me of an old fanfic someone wrote where they got isekaid in by ASB to be entertaining. Dude could only get a basic uprevved Hunter and took advantage of it's strengths against Sphere specific weaknesses. People realized Gears had uses but were not end all be all.
Man, I love battletech, but never in my life have I used the campaign rules book I own over the free chaos campaign rules that they have on the website. If you’re using the full campaign rules book you are role-playing as an accountant first, and someone piling in giant stomping robot second.
I'm always down for more Heavy Gear content
"The hunter being the most basic trooper gear possible" the Asp would like a word with you...
The Asp absolutely will not survive an encounter with Jager unless it is lucky, it's BELOW the minimum requirement.
Asps ain't really trooper Gears, they're mostly built for garrison duty and bullying infantry
True. But its also probably about the most basic trooper gear in the game. MILICIA for when your not cool enough for even stripped down jagers
Being assigned a Hunter or Jager means you’re new and unknown. Being assigned an Asp means your Commander knows you. And doesn’t like you.
Man... I gotta try to check out those old Heavy Gear action games again some time. Would be cool to get some modern games in the vein of HBS' Battletech too.
Are the video game rights still being held hostage by some cryptobros?
Man, I can't decide if I should learn Lancer or Heavy Gear for a mech game. Both look so good!
Lancer has more online support tools as far as I know.
Why not all of the games?!
I'd say Lancer first for its online tools but I would 100% check out HG sometime.
Heavy Gear has years of books for setting. You can also watch Votoms for inspiration
I can already hear a player gear called "They shall know me by blood and tears" or something in thouse lines.
Really loving the look of the system. I love lancer and it's amazing for players, but as a GM there are moments where I really feel the system on occasion really "Gives up" on giving me tools, and in certain parts can feel really jarring to work around (Pilot/Non-mecha's Narrative combat to mech combat's systematic swing being one jarring example) so seeing a fully comprehensive system on both sides of the PC/GM coin made me really excited for the system as well as the world of making Gears feel powerful but not singularly dominant of the battlespace.
Made a test PC just to simply learn the system and enjoy the concept of CC, now I just need to find a game to get involved in!
Nice more HG
Very good review of the machinery.
I'm getting used to the TTS. It was disorienting at first, but now it makes me think of a Speak and Spell mounted in that Battlemech.
I do enjoy BattleTech, but you’re not wrong about Classic, since it literally was a board game made to promote the VR Pod games that’s had 40 years of optional rules and systems added on top of it.
yeah i can't wait to see a HG play here.
Fuck yeah, LAM love (bittersweet) at the end! You already sold me on lancer years ago, I think it's happening again with HG. Time to Zaku 2 my way into being a bad enough dude to pilot the Woundwort, or rather the HG equivalent. I think I also let out a funny noise on seeing the feudal knightly faction, love that aesthetic in my sci-fi settings. HG might also be something a bit more in depth with creating your mech from the ground up than Lancer, but not as SUPER CRUNCHY as Mekton Zeta Plus. Love MZP, but holy crap, number crunching like that makes my head spin.
Check out VOTOMs, this setting draws a lot of inspo from it
Loved the video, any chance of a background primer? I sort of have a working idea of the factions, but I'd like something a bit more in depth if you are interested
This is just me tooting my horn, but look up 'heavy gear wiki gg'. I maintain it and there's a bunch of info there.
There's also the mac's lore video about HG which covers a good portion.
That said, more primer videos would always be cool!
I loved heavy gear when i was younger but my friends didnt they all wanted to play battletech which i always saw as 'clumsy' anyway i bought into it and bought a few sets with minis which i always thought were crude as my first love where gears, well 25 odd years later i realise i can still get DP9 heavy gears and as my own collection was lost somwhere? in time i am at the moment selling all the battletech stuff of to make room for all the heavy gears i intend to buy, oh man im happy again and the big joy is i am planning on playing solo so no friend trends to worry about. happy times ahead. thanks for the video 11Dragonkid. subscribed for more heavy gear.
Time to borrow this kind of detail and organization for my own mecha work, because I too feel like there's some odd calcification with Battletech...
Clicked on the notification to drop and like and save to watch for later when I'm not busy. Woooooo!
You know, might actually check this out, it looks pretty sick. Now if only I could find people to play mecha ttrpgs with...
More than anything, I think this video and the last convinced me to finally watch Votoms, even though I already got spoiled on some major plot points
Great video! Really goes well into the deeper mechanics of the game. I'm looking forward to the upcoming adventure modules and other material.
And yes, Helis in this game are basically on the same threat level as the Rubicopter from AC6, even against the beefier Gears.
One thing to note tho at 5:00. Even Gears with better GU stats can salvage and use weapons without calibration, it's just that when they do, their GU stat will count as 0.
Another Heavy Gear video?! Let's go!
Dream Pod 9 also has a few interesting mecha products from way back then: Gear Krieg (WW2 Mecha) and Jovian Chronicles (basically Gundam). Can't vouch for their quality, but they look pretty cool.
Looks like an amazing game to play between waiting for my opponents to take their turn in Battletech! In all seriousness looks super awesome. Wonder how pricy the minis are
The metal ones are relatively pricey, but there's newer plastic models that are pretty cheap. You can buy entire force packs for around 60bux, or individual sprues for about 6.
This game looks pretty cool. 😉 I'll wait for those changes you mentioned before picking up the hardcover, but it's definitely gonna happen.
I have vastly preffered HG to BT since the old video game. I would be interested in the RPG except I can't find any VTT support :(
It will get good VTT support once the modules start coming out. For both Roll20 and Foundry
@@Metoollhead Is anyone actively working on Foundry?
A lore series on heavy gear perchance?
I love big truck
yeah I especially agree with the tanks being better deal cause let's be honest battletech wants a mech power fantasy so they nerf or just remove normal tanks constantly despite the fact that there profiles and rules show that they should be able to ruin a mech fairly easily also god I remember mech warrior 4 and how fragile the airpower was which is even funnier cause aerospace are treated like mechs you can't hit in rules unless you have a specialized weapon and even then the pilot has to make a mistake on target
In defense of BT, The utility of mechs has always been in their maneuverability. The videogames do a terrible job of showing off just what a skilled pilot can do in the cockpit. Mechs are big but they're anything but slow, most of them outpacing conventional war machines such as tanks and trucks (anything moving 4/6 or more is on par with tanks or just better). Tanks and other vehicles also just cheat in BT's ruleset as many. like the Shriek PPC or the Demolisher with 2 UAC/20s, just don't follow heat sinking rules. If you had an 80 ton tank firing off as many PPCs as an Awesome and half of its affective weight isn't in Heat Sinks, the crew would be struggling to prevent shutdown if they weren't already melting alive.
If anything, the counterplay between mechs and other mechanized warfare is undersold. Aerospace operates about how you'd expect bombing aircraft to operate, while the mechs with AA specialties like the Jager and Rifleman barely get utilized for this purpose. Meanhile, mechs with weak/exposed actuators are rarely threatened by infantry and mine weaponry, while battlearmour either does nothing at all or shreds infantry the way it was meant to. BT doesn't really misrepresent the balance of warfare, it just doesn't flesh out the components that are already there.
@@FishySpiderGuy exactly the point battletech likes to skimp on details and ideas for stuff like this oh. and I'll be honest this vid is the first time I've ever heard E-war used in battletech being used seriously and not just a rare mech upgrade
Have you tried battletech override? Its a mash up of classic and alpha strike.
It is great that there is more talk on Heavy Gear. Please tell me more.
Like is there a way to streamline Attackrolls with AoE Weapons?
Rolling for each Target caught in the AoE Zone separately is quite tedious.
Not that I know of. It can be difficult to simulate with only one roll, especially when models with different PI (or with Agile trait) are involved.
On the flipside, they don't happen all that often. And I find that starting from clarifying how many dies each roll will have (before you start rolling) really helps to quicken things up.
YEAAAAHHHHH
I want MORE, lol i really like mech stuff but never go into battletech. Got into lancer but it didnt have the crunch and realism i desired. Watched your vids for lancer though.
We all love big truck :D
We all love big plane :D
We all love big tank :D
We all love big copter :D
We *NO* love 40 years of RPG bloat >:C
Bad battletech! Go to PRISON!
When it comes to mech designs, I have a simple question to cover if I do or don't like it: How easily can you convince someone who has only seen art of the mechs exterior without anything else that the mech in question is actually a human sized suit of armor? Generally, the easier that is, the less I like a mech design.
It's one of the main reasons why I like battletech. Just look at the marauder, king crab and/or catapult and picture someone trying to wear a hollow, human sized version.
This is where what I've seen of heavy gear appears to mostly fail: a general human body plan, weapons that look like they've been "slapped on top" than integrated into the mech, and worst of all: firearms that are just mech scaled rifles/handguns, with magazines and everything. Not even a belt feed mechanism.
Honestly, I kind of have the opposite opinion. My love for mechs mostly comes from stuff like power armor. It's kind of the reason I generally prefer smaller mechs (even though I've come to appreciate larger ones too). I do really like the humanoid-ish silhouette, though I do also like when proportions are morphed a bit. It's kind of the reason I love stuff like the Landmate from Appleseed, basically these giant power suits that you control simply by moving like you would as a human but on larger scale. This also ties into the weaponry, enlargened infrantry weapons make sense with the way you control these machines. Plus smaller mechs usually make more sense since can they carve out a niche not filled by main battle tanks or other armored vehicles. Same reason I love Patlabor, where the mechs are basically just construction equipment, that basically evolved into versatile, generalist AFVs that may not be able to directly face off against a main battle tank, but can be more easily used in jungles or even airdropped because of relatively light weight and have a large area of operation once dropped because of high mobility compared to traditional vehicles
Looks awesome but i heard the book is pretty disorganized. I'm still half tempted to check it out anyways.
Yeah it is, there's a bunch of layout issues and I find myself having to skip forward and backwards a fair number of times. Not to mention the text is written in a very awkward manner, with rules hidden away and spread around in big paragraphs. Sometimes the rules are just simply not written very well.
That said, the underlying system is great and there's lots of gameable content there. I understand there's a modules + DM screen coming that's supposed to help summarize things up a bit.
It’s definitely disorganized but it works well once you wrap your head around it, there’s reference stuff coming too
Mech invalidating tanks was always overtly goofy. Definitely don't like how much mechwarrior made mechs the end all weapon. I wish it was more present in the gameplay of Lancer, I know in lore text war is far more combined arms but it takes more deliberate effort to make non-mechs be present and it's only in vague flavor rather than real definitional separation. If we ever get to Lancer 2e I hope vehicles get more chunky threat value.
I appreciate me an Armsfort but that is more moving building than mech.
All i need for my neuron detonation is a Chromehounds styled table top game. Or a spiritual successor game. Or a sequel. Or a remaster...
Or a port...
Please?
Armored Core 6 did great. People want fromsoft mechs. Please give us more chromehounds fromsoft. I miss it so.
I thought I posted this three days ago, but apparently it didn't go through. If you'd like a TTRPG that draws inspiration from Chromehounds, you might want to check out a game called METALLURGENT that recently went into public beta.
Hey where did that clip come from of that heavy gear 80's / 90's handdrawn anime style?
Around 2:58.
@@DragonicDude VOTOMS, so much VOTOMS
@@DragonicDude Votoms OVA, Roots of Ambition. Votoms was a direct inspiration for HG
has anybody played the dream pod 9 game Jovian Chronicles?
WHAT IS YOUR FAVOURITE THING ABOUT TTRPGS
Mine is when mechanics support the themes of the system
What is the clip form at 10:20?
VOTOMS!
Votoms OVA, Roots of Ambition
I don't grasp the core mechanic of HG4. So with said Gunnery (Gear) 3 you would roll 2 dice? 3 -1d6 for the action penalty?
I know there are other bonuses and stuff but ignoring all those. Sounds really low, without Reliable or similar you can't even shoot a immobile target often.
The skill is added on top of a base dice, so 4d6, taking one action to shoot means you roll 3d6, usually against a 4d6 dodge roll (4d6 from 3 piloting (gear). That is low, but also you will probably be using an autocannon so burst 1 adds another dice, and precise is basically a strange +1 to dice result.
There's more high damage weapon, but they usually lack burst or precise or range, they are good against tough target that can't dodge well though.
With Gunnery (Gear) 3 you'd roll:
1 base die
+ 3 skill die = 4d6.
For each round you have an Action Point. These can be used to nullify one action when it comes to the penalties.
So, you'd just roll 4d6 if that's your only action for the round. And that's without using the weapon's bonuses, reliable skills, etc. That stuff adds up.
Although, I'd lower the Difficulty to 3 when it comes to hitting an immobile target.
@@11dragonkid11 Ok I think I get it. You really need to stack those bonuses up. With Gunnery 3, making it a reliable from Lifepath or Role or any similar feature for the Reliable dice you would roll 5d6 dropping the lowest if you spend the action point to negate the penalty. +1 to result if using the LAC Precise feature too.
I really feel for anyone who doesn't take Gunnery 3 in heavy gear and a Pilot/Tactics skills 3 for evasion though. You were 100% right in putting those in the vid.