I really like kill team but they definitely need to just print some more "white dwarf" teams so that the factions without bespoke teams (daemons, nids, custodes, death guard) have proper representation
I have played 40k since the second edition and I was hyped when kill team came out as I can play games with the nephew during lunch breaks etc and I am glad to see where it goes.
I wouldn’t call Kill Teams solo fully fleshed out, hopefully it will develop and evolve into something worth while given time…..you mentioned Snarling Badger, these guys know what solo players want and deliver. From a solo perspective I’ll hold off on Kill Team until it catches up with the competition.
@@40kpunk45 too much to list here….overall It’s not detailed enough at the moment, for example, for a game that uses claiming objectives as a win condition, it’s too easy to abuse without playing both sides, especially when many activations move toward the closest miniatures etc……I want the AI to surprise me not make it easy to read. 👌
@@raxacor I think they’re self aware it needs more fleshing out and this is just a starting point… personally I feel like the principle of ‘do whatever is worst for you’ with the NPOs answers some of what you’re saying?
I love killteam, but i came to this game when list building was a thing. I feel a little bummed that teams are becoming less customisable, less able to make your own.
If you can find like-minded people, you can treat the latest edition as "not so much as rules, more like guild lines." Mix in a bit of KT 2018 for the list building as a house rule.
@@JB-tc8el that’s warhammer’s problem in a nutshell lol, at the end of the day i care more about the roleplaying/narrative element more than balance. Just my opinion
I enjoyed your early Kill Team battle reports. They were a great introduction to play the big game. The new kill team was a totally different creature though.
I am excited for solo play and using my Hive Fleet Tyranids as the opposition. Also, AFAIK the first time GW created solo rules for their board games was for 1e Space Hulk [1989] in the Deathwing supplement [1990] where they came up with good mechanics for how the opposition models would act smart (like that the GS would not charge unless a Terminator was close enough for them to get at least one attack and reinforcements would always enter from the closest entry point to a Terminator that was NOT in LOS, etc.)
Great to hear your take on the new Kill Team. Watching your batreps of the earlier editions was always fun and I had hoped you would do more Kill Team content. Glad to see you are liking the new edition and looking forward to seeing what you produce!
KT2024 is my first forray into KT, I am a 12 year veteran of regular 40k but KT has my heart now. Way more fun imo. Shorter games, way more flavor and character.
Interested in kill team, great informative video! I’m thinking about getting the new kill team starter set with MDF terrain. The full rules will eventually be up for download I hear. I hope that includes the co-op and solo play rules.
Good evening. The Devil's advocate here once more... Let us begin... "They won't be doing Legends. They will just have all these great, some might say legendary kill teams gain different status when their shelf-life ends, so you can totally play them still, but not in any official capacity. Completely different from Legends like Beasts of Chaos that just got point updates despite being in Legends." Also hearing about that, I'm thinking of Underworlds. When it launched, we had very well working group enthusiastic of it. We had tournament after tournament, even visited neighbouring towns to partake in theirs. Then they worked their Magic over it. You could still play the teams, even officially. But you couldn't use any of their cards, in fact none of the cards from the older starters. So basically after every new starter, you would have had to buy the new one, go through all your decks and work which cards can be used and which can't. Also they worked errata to the older bands, but with every new add-on bringing new systems, spells, hunter-v-hunted, objective token flipping... The old bands got none of them. No keyword updates, no "you're a gizzard, Berry" -updates, nothing. You could still "play them", but you were missing on some of the new systems. Kinda see this going to same route. More "unique" bands that are the thing of the month and then after half a year we've had to move on and they are okay for casual games, also can be used in 40k for about a year, from where they drop out at latest in the next edition, 'cose "people don't have them" so it would be unfair to keep them. #warcry/underworldsBlegendsnow "You could play Sadhammer with yourself. Or you could play the new Solo and Co-op modes! Where you only have to think what the enemy model would do in any given instance, but with build-in guidelines! From which you still need to play them in way that's most harmful towards you, which you totally wouldn't do if you were playing two teams in general. I mean, you'd be aware of your 'opponents' abilities all the time and would probably just try to make the worst possible moves against them. Totally unlike making the worst possible moves against an "opponent" who's abilities you know completely, 'cose the mentioned guidelines!" But to be fair. It's not all bad. Like Spacehulk, Blackstone Fortress and many non-GW games where there's adversary mechanisms, playing together with friends is great! Even solo games can be interesting. But there is real dummy-mode in effect with robust and simple AIs, the kind of "bonk goes bonk, bang goes bang". Even if you were playing against yourself with two different teams AND you'd be enticed to play in the way of "now would I do this if I knew X" and didn't actually play it like a normal game in any situation where you just happened to know what you're opponent could be up to... It would still give you way more challenge and teach you far better than having a basically simple minded idiot as an opponent... Speaking of which... Yeah. Co-ops CAN be great teacher systems. But you easily end up still playing their game for them, since you're both working for the same goal and you'd likely be guiding them to "better choices" anyhow. Which you could just as easily do while being the opponent. I don't know if it's just me, but when I get to the table, especially when I'm doing it for the first time (ever, in current edition, the army I'm fielding, the opponent I'm having) I really don't expect to win. And if I do win, I will contribute part of it for my opponent either failing to know their stuff too or easing me into winning. In which cases I still haven't actually learned what the "other side of the game" could offer and am still less able to react to it, than if they had just stomped me down, but explained why and how it was happening even while they were stomping me. A lot of people around here have been saying the same thing, that you learn most by losing. Still probably gonna give it a try once I've managed to set up my new hobby space. Moving into a bigger apartment this month. +20 squares for that sweet, sweet hobby time. Might even finally set up my 3D-printer and see what it can do. 😁
The main difference between Legends and their Classified system for Kill Team is that they are still going to be balancing them like any other team. The only reason they want to distinguish them is a shelf issue. They want to be able to add new teams but can't keep adding boxes to the shelves. The reason they want the Golden Ticket tournaments to use the Classified system is because they want people to be able to go out and buy the army that wins the World Championship. Yeah those are business decisions, but I mean, they are a business 🤷
Absolutely. It's just, like mentioned, this practice has been seen before and GW isn't exactly reliable on the level of "support" the older stuff gets. Like mentioned, Underworlds really fell apart and became truly Magic the Once A Year Purchase after the third update... Many others were supposed to be kept strong as well, Imperialis, Blood Bowl, Necromunda... And those have been very spotty, all over the place and very "Sure you can still play the way you want, buut..." So I'm not optimistic (shocker!😱). But I'm hopeful. Like said, they dropped the Sesame's Street out of it, so they are at least taking it somwhat seriously. Time will tell.
I wasn’t going to touch this new kill team. But the idea of solo kill team and the narrative stuff I can do with it sold it to me. The idea that I can set my team against a horde of tyranid horrors, oh yeah that’s what I want.
Big fan of Kill Team, definitely GW's best game. Big tabletop is fun but the rules and mechanics are so much better in KT. If you've not played yet, this new edition is a great time to start as everything just got consolidated and cleaned up. Much less mental load for new players.
I loved 2018 KT and looking at it again now, after playing a bunch of indie skirmish games, it's just not my jam anymore. I am liking the sound of it, but I think it's in my review mirror now.
Better game, worse product =( Price hikes, fixed layouts on fixed terrain, and focus on tournament play and rotations is really great for the tournament scene, and pretty bad for casual play. With the old balance updates, and reality any other resources for the previous edition gone from the new website going back to KT21 is now even harder than it already gets with the usual GW churn.
Kill team new editions matter because GW needs to invalidate old stuff and sell you new ones at increasing rates. I like them making new 40k units in kill team but I do resent the constant pointless burn and churn.
When it comes to solo/co-op Kill Team, there are two better options. The fan made Acolyte has a great narrative story and Darktide is the boardgame version of Kill Team with an actual AI that goes a bit beyond "fighty guys fight, shooty guys shoot, do whatever is worse for you." The co-op mode in this version is definitely a boon for teaching newcomers Kill Team and I'm definitely glad they put it in and hope to see better things come out for it's solo mode.
2 หลายเดือนก่อน +3
It doesn't really matter. Never pay GW for anything.
I really like kill team but they definitely need to just print some more "white dwarf" teams so that the factions without bespoke teams (daemons, nids, custodes, death guard) have proper representation
With a more aggressive release schedule they will hopefully be represented soon.
So excited for the new edition. I think GW is making some great changes to improve kill team.
this video should be called: The "Sad Hammer" Killteam gameplay
I have played 40k since the second edition and I was hyped when kill team came out as I can play games with the nephew during lunch breaks etc and I am glad to see where it goes.
I wouldn’t call Kill Teams solo fully fleshed out, hopefully it will develop and evolve into something worth while given time…..you mentioned Snarling Badger, these guys know what solo players want and deliver. From a solo perspective I’ll hold off on Kill Team until it catches up with the competition.
As someone who hasn’t played a lot of solo but is excited about this and looking forward to it… what’s the kind of things that’s missing for you?
@@40kpunk45 too much to list here….overall It’s not detailed enough at the moment, for example, for a game that uses claiming objectives as a win condition, it’s too easy to abuse without playing both sides, especially when many activations move toward the closest miniatures etc……I want the AI to surprise me not make it easy to read. 👌
@@raxacor I think they’re self aware it needs more fleshing out and this is just a starting point… personally I feel like the principle of ‘do whatever is worst for you’ with the NPOs answers some of what you’re saying?
I love killteam, but i came to this game when list building was a thing. I feel a little bummed that teams are becoming less customisable, less able to make your own.
If you can find like-minded people, you can treat the latest edition as "not so much as rules, more like guild lines."
Mix in a bit of KT 2018 for the list building as a house rule.
Balance versus list building, impossible challenge to have both with such a wide range of models
@@JB-tc8el that’s warhammer’s problem in a nutshell lol, at the end of the day i care more about the roleplaying/narrative element more than balance. Just my opinion
I loved KT2018 , didn't buy into the outgoing edition... am somewhat interested in this edition, but will more likely play OPR Firefight
This 'no list building' doesn't really hold anymore - there's lots of team choices (check out legionary CSM)
Great video. I played KT18 and loved it. Loved KT21 even more. And am very excited for this new, refined version of KT.
The best explanation about the Killteam release,thank you.
I dont know anything about kill team.
But I definitely just bought those space marine scouts.
I enjoyed your early Kill Team battle reports. They were a great introduction to play the big game.
The new kill team was a totally different creature though.
I am excited for solo play and using my Hive Fleet Tyranids as the opposition.
Also, AFAIK the first time GW created solo rules for their board games was for 1e Space Hulk [1989] in the Deathwing supplement [1990] where they came up with good mechanics for how the opposition models would act smart (like that the GS would not charge unless a Terminator was close enough for them to get at least one attack and reinforcements would always enter from the closest entry point to a Terminator that was NOT in LOS, etc.)
Great to hear your take on the new Kill Team. Watching your batreps of the earlier editions was always fun and I had hoped you would do more Kill Team content. Glad to see you are liking the new edition and looking forward to seeing what you produce!
KT2024 is my first forray into KT, I am a 12 year veteran of regular 40k but KT has my heart now. Way more fun imo. Shorter games, way more flavor and character.
Interested in kill team, great informative video! I’m thinking about getting the new kill team starter set with MDF terrain. The full rules will eventually be up for download I hear. I hope that includes the co-op and solo play rules.
I'm not entirely sure about the solo/coop rules, but they already have a ruleset available free to download!
Love to build every edition completely new teams. They showed ld do thaz in 40k as well.
Good evening. The Devil's advocate here once more... Let us begin...
"They won't be doing Legends. They will just have all these great, some might say legendary kill teams gain different status when their shelf-life ends, so you can totally play them still, but not in any official capacity. Completely different from Legends like Beasts of Chaos that just got point updates despite being in Legends."
Also hearing about that, I'm thinking of Underworlds. When it launched, we had very well working group enthusiastic of it. We had tournament after tournament, even visited neighbouring towns to partake in theirs. Then they worked their Magic over it. You could still play the teams, even officially. But you couldn't use any of their cards, in fact none of the cards from the older starters. So basically after every new starter, you would have had to buy the new one, go through all your decks and work which cards can be used and which can't.
Also they worked errata to the older bands, but with every new add-on bringing new systems, spells, hunter-v-hunted, objective token flipping... The old bands got none of them. No keyword updates, no "you're a gizzard, Berry" -updates, nothing. You could still "play them", but you were missing on some of the new systems.
Kinda see this going to same route. More "unique" bands that are the thing of the month and then after half a year we've had to move on and they are okay for casual games, also can be used in 40k for about a year, from where they drop out at latest in the next edition, 'cose "people don't have them" so it would be unfair to keep them. #warcry/underworldsBlegendsnow
"You could play Sadhammer with yourself. Or you could play the new Solo and Co-op modes! Where you only have to think what the enemy model would do in any given instance, but with build-in guidelines! From which you still need to play them in way that's most harmful towards you, which you totally wouldn't do if you were playing two teams in general. I mean, you'd be aware of your 'opponents' abilities all the time and would probably just try to make the worst possible moves against them. Totally unlike making the worst possible moves against an "opponent" who's abilities you know completely, 'cose the mentioned guidelines!"
But to be fair. It's not all bad. Like Spacehulk, Blackstone Fortress and many non-GW games where there's adversary mechanisms, playing together with friends is great! Even solo games can be interesting. But there is real dummy-mode in effect with robust and simple AIs, the kind of "bonk goes bonk, bang goes bang". Even if you were playing against yourself with two different teams AND you'd be enticed to play in the way of "now would I do this if I knew X" and didn't actually play it like a normal game in any situation where you just happened to know what you're opponent could be up to... It would still give you way more challenge and teach you far better than having a basically simple minded idiot as an opponent...
Speaking of which... Yeah. Co-ops CAN be great teacher systems. But you easily end up still playing their game for them, since you're both working for the same goal and you'd likely be guiding them to "better choices" anyhow. Which you could just as easily do while being the opponent.
I don't know if it's just me, but when I get to the table, especially when I'm doing it for the first time (ever, in current edition, the army I'm fielding, the opponent I'm having) I really don't expect to win. And if I do win, I will contribute part of it for my opponent either failing to know their stuff too or easing me into winning. In which cases I still haven't actually learned what the "other side of the game" could offer and am still less able to react to it, than if they had just stomped me down, but explained why and how it was happening even while they were stomping me. A lot of people around here have been saying the same thing, that you learn most by losing.
Still probably gonna give it a try once I've managed to set up my new hobby space. Moving into a bigger apartment this month. +20 squares for that sweet, sweet hobby time. Might even finally set up my 3D-printer and see what it can do.
😁
The main difference between Legends and their Classified system for Kill Team is that they are still going to be balancing them like any other team. The only reason they want to distinguish them is a shelf issue. They want to be able to add new teams but can't keep adding boxes to the shelves. The reason they want the Golden Ticket tournaments to use the Classified system is because they want people to be able to go out and buy the army that wins the World Championship. Yeah those are business decisions, but I mean, they are a business 🤷
Absolutely. It's just, like mentioned, this practice has been seen before and GW isn't exactly reliable on the level of "support" the older stuff gets.
Like mentioned, Underworlds really fell apart and became truly Magic the Once A Year Purchase after the third update...
Many others were supposed to be kept strong as well, Imperialis, Blood Bowl, Necromunda... And those have been very spotty, all over the place and very "Sure you can still play the way you want, buut..."
So I'm not optimistic (shocker!😱).
But I'm hopeful. Like said, they dropped the Sesame's Street out of it, so they are at least taking it somwhat seriously.
Time will tell.
I wasn’t going to touch this new kill team. But the idea of solo kill team and the narrative stuff I can do with it sold it to me. The idea that I can set my team against a horde of tyranid horrors, oh yeah that’s what I want.
I want to learn all I can about the new kill team but all I can think about is how Savannah Shamrocks is a great name for a Rugby team
It's a pretty rad name! 😀
what's a golden ticket? classified etc?
Absolutely agree. It looks like it's going to be the best edition of KT but ... R.I.P Spec Ops :(
I'm excited for more Phil Team Batreps personally.
Big fan of Kill Team, definitely GW's best game. Big tabletop is fun but the rules and mechanics are so much better in KT. If you've not played yet, this new edition is a great time to start as everything just got consolidated and cleaned up. Much less mental load for new players.
I’ve been loving the last edition of kill team and I can’t wait to get my box for the new edition.
IDK! I liked the edition before the last one still!
A "different thing you can do with 40k" is a GOOD THING
5 games of Kill Team in a day? 😵
I loved 2018 KT and looking at it again now, after playing a bunch of indie skirmish games, it's just not my jam anymore. I am liking the sound of it, but I think it's in my review mirror now.
I've since turned to OPR Grimdark Future Firefight and it's way more fun...!
I came here in my best 80's gear to listen to New Edition.
Better game, worse product =(
Price hikes, fixed layouts on fixed terrain, and focus on tournament play and rotations is really great for the tournament scene, and pretty bad for casual play. With the old balance updates, and reality any other resources for the previous edition gone from the new website going back to KT21 is now even harder than it already gets with the usual GW churn.
Kill team new editions matter because GW needs to invalidate old stuff and sell you new ones at increasing rates. I like them making new 40k units in kill team but I do resent the constant pointless burn and churn.
Its just a trick to make you buy more models. Killteam and 40k are becoming less and less compatible.
It doesn't
When it comes to solo/co-op Kill Team, there are two better options. The fan made Acolyte has a great narrative story and Darktide is the boardgame version of Kill Team with an actual AI that goes a bit beyond "fighty guys fight, shooty guys shoot, do whatever is worse for you." The co-op mode in this version is definitely a boon for teaching newcomers Kill Team and I'm definitely glad they put it in and hope to see better things come out for it's solo mode.
It doesn't really matter. Never pay GW for anything.
Corporate shill talk
Do you think I work for Games Workshop?