I started my career in software development by working for a mobile game studio. It was right before all that F2P and game as a service stuff. It was quite something to watch all this evolve. At first it was kinda cool cause it was like a new puzzle to figure out and experience with, which is like catnip for game developers who usually love bouncing ideas in creative ways. But eventually the whole thing became the most important aspect of any given game from the perspective of the one signing our paychecks. It came at the detriment of stuff like gameplay features and stories. Also as time went by the negative impact on players became more real. It's cool to get the players wanting to play your game more, but no one wanted to ruins anyone's life for it.
Competitive multiplayer does this as a whole. Game's like League of Legends are designed around the what is essentially a gambler's fallacy mindset. win→I'm on a roll→lose→"one more game, I surely I'll win the next game"→win→repeat. But instead of purposely keeping your win rate below 50% to extract money from you like a casino they let you invest time into their game to become skilled and maybe get a net positive win rate. That time investment making you more likely to spend money on their game. This goes for many other F2P competitive multiplayer games.
It's amazing how little views you got here. This is a really good video. Don't get discouraged by low view count. Just keep making great content and putting it out there.
I’ll put it to you guys like this. It was the cool thing to bash a certain TH-camr until the truths made first snap on the devs and the community of a game. Yet ironically I just receive a warning but I left em tons of warning in return. The point is the healthy truth is a bitter pill to swallow. The best thing I did in a long time was to create anti gaming posts. I even apologized and admitted the conspiracy of an mmo community to bash a certain josh strife for his views. But told him I probably replaced on the wanted and was so glad to be free and away from them gaming pedos. Your truth goukigod will lead ppl to a healthy future I think.
It's criminal how few views you have. I'm a new UX designer researching habit-forming patterns and trying to figure out why games have been so effective at this, and this was really eye-opening.
Glad you found it useful. If you're new to UX I'd strongly recommend reading Hooked by Nir Eyal and Ryan Hoover, and also Switch by Chip Heath and Dan Heath. Very easy reads and good entry points in understanding human behaviour from a product design perspective.
I've had this curiosity myself. Made a few videos on a game I was in that I loved and knowingly had it hijack my mind. I'm currently researching it deeper and found this video. Not many people know how little they think of their highest paying customers. Well done sir on covering this topic
Man, this video is criminally underrated and I can't believe I haven't seen in earlier... But at the same time it is interesting to see it in retrospect. There's no more loot boxes now (mostly), but every other game has a battle pass, seasons and so on. It seems we've switched from gambling addiction to progression addiction. Now you always have a carrot to chase and is expected to spend all your free time doing that.
@@goukigod Which is unfortunate, as publishers *cough* EA *cough* will continue using loot boxes unless we say for them to stop, and even then, they'll honestly only stop having loot boxes being put in games if we don't buy their games, not if we simply say we won't. All in all, it's unfortunate that the gaming industry has come this :(
I love spending time in this kind of videos, nice music, audio quality and edition. But most importantly, good structure when talking. Awesome scripts, keep it up 👍
Great video! When you started talking about variable response ratio and Apex Legends, you reminded me of a friend of mine that played that game for a *long* time. He once asked me how could I not like Apex or Fortnite, yet loving DOOM (2016): I told him something along the lines of "in DOOM you're rewarded for your mastery: in Fortnite, you're semi-rewarded for your luck". As a Psych graduate (and possibly hobby game developer) myself, recognizing addiction mechanisms and reinforcement techniques as tools to understand (and avoid), and focusing on creating a healthy gameplay loop, are things I want to keep in mind; and videos like this really help me keep things in perspective. You've just earned another sub!
Thanks. I think sadly a lot of the time manipulative and addictive patterns are used without considering the player's health. I wouldn't be surprised if some devs use them unknowingly simply because they have become normalised as 'best-practices'. Hopefully more people will start talking about this stuff, at least that was what I was hoping this video would promote.
Okay so when I see your channel it just comes to show you no matter how much hard work you put in it seems like you are always underappreciated for your work I just can't put my finger on why your channel hasn't blown up I've followed you for a few years through different TH-cam accounts and always kept an eye on your channel but I don't understand why you don't have at least a few hundred thousand subs
I don’t upload frequently enough. I probably don’t promote through blogs etc enough, and up until recently my content has kind of been all over the place. Kind of you to say though and thanks for sticking around as long as you have.
@@goukigod just like I want to make music so when I see that you struggle this hard even when you are so talented at what you do it just seems so disencouraging but I have a feeling if you keep at it eventually a video will blow up and people will take heat like I know you had some really highly viewed videos but I mean a series or something takes off and you blow up and honestly I think if it takes 1 year or 15 to make it it's worth it
I think that this is a really well-crafted video, with a lot of important points and a great synthesis of examples across different games. I am currently studying human-computer interaction and design, and I think that looking into the dark side or dangers of the influence designers can have on the nature of the games and experiences they design is something that needs to be discussed more actively. I notice that the difference between designing user experiences for the benefit of the players and designer user experiences for the benefit of the company can very easily become blurred due to the small scope that designers can work from.
If you haven't read Hooked: How to Build Habit-Forming Products I'd strongly recommend it if you're studying human-computer interaction and design. It presents the concepts of dark patterns much better than I did in this video and even provides methods for identifying and steering clear of them in your own work.
5:50 this effect is abused a lot in mobile gachas, especially when we talk about the rarity of the so called SR and SSR characters, i have been noticing many patterns when you as a whole being act from an automatic response behavior or from a conscious behavior, yeah this has more to do with a different knowledge shared by many philosophers and researchers, but i will share some insight that i also have found by myself, please take your time to read, if you consider it stupid well it is up to you to consider it that way, it doesn't affect me in any way it is said that we as humans have two types of consciousness, the lower and the higher consciousness, the lower consciousness is the combination of all the awareness that comes from every cell and every system in your body, thus creating the "you" that you perceive as yourself, the higher one instead comes from a different source, and is the one responsible for rational thought and uses the brain as its own tool, this one can act on its own, the other one too, and well, how does this apply to gaming addiction? let me explain, when you are addicted to something your brain will obviously release chemical after chemical to keep you in a happy state because well, if you are enjoying something you wanna repeat it again right? it also releases other chemicals in stressful situations, all of this comes from the lower consciousness which is your whole body, something similar happens with primal thoughts about sex, when you masturbate for example, in the moment of the heat, all you can think is of reproduction, a hot body be of a woman or a man, and the burning desire to have sex and make children, but after you reach your climax, all those thoughts fade away, why? because the chemicals went back to their respective places just like blood does, and then in that moment the higher mind or rational thoughts comes back and start thinking of if what it just did was right, this is why so many dudes have regrets after fapping, the same happens in gaming, when you are playing you feel happy, but when you leave the computer of mobile device, the rational thoughts appear again and then you feel like shit, but since your brain has been adapted to the constant pleasure produced by chemicals, then it cant wait to go back and play another match in the game which causes its addiction, when the higher consciousnes or rational thought is thrown away, the brain will always be a slave of the chemicals which order the mind how to act according to what it perceives, and without the rational mind to stop it, the addiction will keep increasing to the point of causing a very dangerous harm mentally and physically, this is why it is important to pay attention constantly to that higher mind of ours, all you need to do is to stop and ask yourself if what you are doing is right or if it benefits you in any way, and in that moment recognize if the decision you are making comes from a happines caused by a controlled chemical release or from your actual rational mind, when something comes from pure thought, the sensation is pure serenity and tranquility, just like the basic state which people experience with psychedelics or in near death experiences for example, unlike happines which forces you to feel good in just a second, it doesn't ask for your permission, the higher mind must be developed and give enough attention all the time in order to stop the body chemicals from acting without a personal consent, gaming nowadays is designed to avoid the higher mind at all cost, and force the user to act from its own lower mind, and it wont give the user enough time, because it constantly gives the brain an addictive impulse, it can be with a gacha character pool, daily rewards which are given after finishing different tasks, free small gifts, the constant flashing effects of your in-game name, cute profile pictures, special borders, teleport effects, kill effects (this one is a very powerful one, it gives two types of rewards at the same time, killing an enemy and a rewarding flashing effect), your name and the rare reward you just got which is announced to everyone in the server something useful i found is to five your head a massage after playing a match, no matter if you won or lost, massaging the sides removes the blood flow and the chemicals on it, doing that removes the addictive thoughts caused by the chemicals and it allows the higher mind to return and take control of the thoughts inside the brain, it is hard to evade all the things which forces us to be addicted to games, best you can do is to identify them one by one, you will realize there is a pattern between all of them because that's how modern gaming works, take a look at the video called "let's go whaling" here in youtube, it explains a lot of manipulative tactics to force players to spend money and if you cant remove games from your life, play the ones that have an actual end or are played offline, those wont ask you or force you to play all the time, and rarely have any manipulative function to keep you addicted.
Yep, everyone who want to get something out of you are likely going to try to manipulate you, longer they are in that game better moves they got. Casinos, marketers, game companies, politics, narcissists, your children, maybe even parents, local grocery stores... Some of their tricks are almost harmless, others can ruin your life. Being highly aware of how your "subconsciousness" can lead you to bad choices, and keeping it at bay, is a crucial skill.
Comment: "They are addicted to the dopamine release and gambling because every round is another gamble." This is such a dumb take. By this logic, we could label all games as mere gambling machines, which isn't true. Online competitive games are enjoyable because they provide a true sense of victory, one that are tied to reality. Winning a match means you are actually good at the game and the victory is well-deserved, outplaying other players who desire victory just as much as you do give that true sense of accomplishment. In contrast, single-player games often create artificial systems designed to make players feel good, regardless of their actual performance. For some players, this can feel frustrating and insincere, as the sense of victory lacks depth and feels unearned. That authentic sense of achievement is rare and can only be fully experienced in online environments, which is one of the key reasons battle royale games and competitive games, in general, are so engaging. What you refer to as gambling is actually just "uncertainty", which is a fundamental aspect of every game. No one would find a game enjoyable if they already knew the outcome. Uncertainty is the bare minimum to make a game worth playing.
I would argue that all games leverage the dopamine release, some just lean into it more than others. Uncertainty is the crux of the variable ratio. Not knowing when the dopamine rush is coming is what makes it so addictive.
No, @Nostdev is absolutly right. Just because someth8ng gives you dopamine doesent mean its addictive, that is scientifically untrue. Why? Because EVERYTHING we do that is enjoyable goves us dopamine, studys show that playing your favorite game gives you as much dopamine as eating your favorite food, as for the randomness part your still wrong, because even though the dopamine release is unpredictable and random doesent make it addicting. "So why are slot machines addicting"!? Well slot machines are addicting not only because of the money aspect but because addiction lies in the person. And even if you were to prove that randomness in video games could be addicting due to uncertain dopamine, then i would still add, so what? Everything you do can be addicting, regardless if video games are "slightly more likely" to be addicting, do you know how random ALL of life is? The key is moderation, moderation allows any hobby to be done rightfully, randomness in video games is a safe and enjoyable way to have fun. If someone cant handle that its on them. Not the game.
@@goukigod in what sense do you mean by "proven"? Edit: because behavioral psychology doesent work the same with EVERYONE, peoples minds are different, not everyone is prone to addiction with gambling or with gaming, now everyone finds the same things engaging.
I've played Valorant(fps game) for too long. I wondered why loosing streaks are a thing but not winning streaks. Little did i know, it was influnced by the casino beliefe of "if i did it more the reward will be more". So the game forces you to play with bad players, against higher tier players and even your bullets gets randomized to the point you are guaranteed a loss no matter how good you are. Typically those losses are around 2 days long. Making it more likely for you to stay in the same rank. Well made video, thanks for the info.
Many people around the world are engaged in (video) gaming and gambling behaviours ,which are recognized as addictive behaviours, but usually do not result in any significant health consequences. However, a small proportion of people engaged in such behaviours may develop disorders due to addictive behaviours associated with functional impairment or distress. Video gaming is highly prevalent in modern culture, particularly among young people, and a healthy hobby for most users. However, in recent years there has been increasing global recognition among public health professionals and academics that particular patterns of video gaming may lead to marked impairment in personal, family, social, educational, occupational or other important areas of functioning and psychological distress for a significant minority of players. People who partake in gaming should be alert to the amount of time they spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any changes in their physical or psychological health and social functioning that could be attributed to their pattern of gaming behaviour. Gambling in many countries and jurisdictions is considered a form of entertainment, characterized by betting/wagering mechanics and monetization features. Like gaming, repetitive gambling behaviour can potentially lead to gambling disorder associated with distress or impairment. In recent years, there has been an increasing convergence between gaming and gambling on various platforms, significantly aided by the Internet. This convergence may give rise to migration from games to gambling and co- occurrence of the two disorders.
Awesome video. For me COD and Forza have really ramped up the hook model. I also find that the rewards and ‘pats on the back’ are amplified by the consoles. The amount of Xbox achievements I get in game, are then used to compare with friends throughout console UI to get me to compete and play longer.
When you take a step back and look at it from a product design perspective it's no wonder gaming has become so successful. Even the games without monetisation often incorporate many systems to keep you playing longer.
While I have no problem with developers implementing ways to generate player retention when it comes to their title, using micro transactions is something that should be banished and removed from video games. Black Ops 4 is the perfect example of why it is so anti consumer. Instead of creating unlockable outfits for each specialist to be unlocked through challenges, almost every single one (with the exception of the numbers oufit) is either locked behind the battle pass or needs to be bought, and are heavily overpriced for something you will only see for 60 seconds in a pre game lobby. And instead of giving the player the traditional 3-item supply drops for playing the game, you only get a single item from them UNLESS you buy them, then you get 3 items. Its just a disgrace, and really quite evil.
I (mostly) don’t have an issue with games sucking up your time. I don’t like when this is leveraged into getting you to spend additional money though. Particularly in full priced games.
Great video, I was looking for a good place to start reading into designed addiction so thx for showing some books on the topic. Currently going down the rabbit hole that started from the whole diablo immortals malicious monetisation methods and I'm wondering could this study be used in heathy ways rather than cashgrabs? Like in education for example, what if there was a videogameized solution to make it easier for students to study, avoid getting distracted or procrastinate and to build healthy habits? There is so much to distract people nowadays, youtube, tik tok and gaming designed to hook you as long as physically possible, how can you make the equivalent of reading a book more enticing, or is it even healthy to build productive habits as if it was a casino and whats the best alternative...
Not a psychologist, but heard that mechanics like Skinner Box which are not in the time of the play also affect the gameplay. Suppose like each enemy you kill will feel like progression to it.
No Man's Sky really made realize how bad a state main stream gaming is in, haven't pre ordered or made any day one purchases since then. The sad thing is that it's very clear if you look back at the last decade, that the industry main focus has been the "minimum viable product" strategy, just take GTA online or any other AAA hype game and 8 out 10 will be basic as hell and have several different deluxe editions alongside the traditional Dlc. I agree, in the end the only way to bring change is to vote with our wallets. But people also need to realize that trailers and "In game footage" like we're gonna see at E3 soon are designed to manipulate and give false impressions. Great video, top quality editing and sound design and props on them Warframe clips fellow Tenno😉
Much appreciated. What’s really scary is that what is shown at conferences like E3 is often all that exists of a game. Apparently even the anthem devs didn’t know what game they were making until they saw the gameplay playthrough at E3. It’s easy to say, well that’s an edge-case and look how that game turned out, but it was a similar story with God of War. That incredible gameplay reveal at E3 was literally the only playable mission built at that point. I think the gaming industry can’t continue making games this way, it’s not sustainable.
To be fair though no man's Sky double down on what they messed up and fixed it put out new content almost every month and year put out expansion after expansion added multiplayer and it's actually engaging and unlike AAA games will technically this is a triple A game that doesn't matter they actually felt ashamed for what they messed up and actually went to fix it because they wanted to
@@ingamingpc1634 Gotta admit that Hello games got my cranky ass curious again about how the games doing..... already got the game n updates installed ready to go.
when i was young buying a game meant you get to enjoy the full game playing, now buying a game or playing free game means you are the one getting played.
Positive Reinforcement: Progression systems and achievements , dopamine is realised but overtime it becomes less effective Variable Reward Ratio: Positive reinforcement but Random Rewards in an unpredictable way Loot boxes in games and casino's slot machines are good examples of it Gambler's Prophecy: More unlucky turns they have more it brings them closer to victory
Got to love the Apex Action in this love! You got the skills! Wish I was half as good at this game. but man do i ever stink at it. Guess i'll just stick to watching folks like you play these games and i'll stick to outlast lol!
We have a lot in common when it comes to micro-overdosing in our favorite games. Becoming more self-aware of your own actions is one key to the freedom and happiness we strive for. I come from the beginner generation of at home gaming (Nintendo and SEGA, etc). To put in perspective, I don't make money from video games in anyway and when I look back at the amount of money I have spent in the last two years on JUST COSMETICS and LOOT... it's gross and embarrassing! So, play GET HELP with yourself and take care of yourself. Video games are temporary, your REAL LIFE well being and bank account status are real.
Litterrally the only thing about battle royals that can even be remotly considered as gambling is loot boxes, and the big ones like cod warzone and fortnite have removed them compleatly
Interesting. I always thought Battle Royale's and MOBAs always top the Twitch charts because people just prefer that kind of game. I never considered it might actually be because those games have perfected the art of addiction. Which would result in very high player engagement numbers.
It is intresting you never brought up rouge-likes, it seems to be the apex of this in a single player enviroment (that isn't an fps). Also nice sources that weren't just wikipedia! Cheers!
If so then 95% of video games are addicting according to your standards due to rangomly generated content durring playthroughs, it makes no sense and is untrue
For sure. One of the primary goals for game developers is to create games that have very strong engagement over time. Keeping people playing your game is good for business so it's no surprise that so many games (especially big AAA title) focus on player engagement. This is also explains why so many studios are currently building live services. Using the random-ratio schedule is an effective way to condition a player into certain behaviour but it doesn't necessarily lead to addiction. For some people it definitely can become addiction though and that was the point I was making.
@@goukigod makes sence, to promote engagement, not nessesarily addiction, because if that were the case you could argue that every company wants you addicted tk their product, which isint nessesarily true. But to promote enganegement? Absolutly, And honestly im glad you dont think every company is out to get you addicted to their game, some might be sure. But most just want engagement. And im glad you can reasonably see that. And yea i agree that some people have a problem with game addiction, but thats not the case with me and the random ratio schedule, so ima keep enjoying the games i enjoy.
Yeah, I don't think it's a reason to stop playing games but it is something to be aware of. Also, I don't think that most developers intentionally set out to make games addictive but there certainly are some that do, as seen in the infamous Let’s go whaling talk.
Just to remind any parents trying to find an excuse to stop kids from playing games, a Loot box is something you buy with random drops, In game loot which drops items Is different
I don't think the exchange of money makes any difference. They're both skinner boxes at the end of the day and both have addictive properties. A loot box is still a loot box whether you pay for it or not.
I noticed it on BR's too. but it isn't just looters for singleplayer. introducing roguelikes. these things are sort of fun but they never add enough fun to keep people like me playing. they never feel like complete games and a bunch come from early access. speaking of which early access games are also bad. AAA releases unfinished games with roadmaps prob because of them.
I don't have an issue with the Live service model or with games having roadmaps to improve on the experience post launch, so long as the game is complete and properly tested. If they want to continue to build on the game and make it better, I'm all for that. The issue as I see it though, is that studios and publishers think that they can release an unfinished product and patch it later with 'free' updates and that no one will notice.
@@russellmania5349 "Square Enix president Yosuke Matsuda has begun 2022 by writing a New Year's letter that is focused on the companies growing focus on NFTs, blockchain games, and the metaverse." RIP
The problem of online games today is not exactly being addictive, but the amount of daily time they require you to invest. Games are just a "toy" after all, you shouldn't be obligated to play everyday to progress in it. These types of "daily rewards" should be banned and even criminalized. I'm seriously thinking to drop Tower of Fantasy because I'm basically being forced to spend 30 minutes daily on it to progress. Entertainment should be designed to make life easier, not the contrary.
Just wait and see! Your video will get more views in the future, as more people open their eyes to the predatory behaviour within the Game Industry. "Let's go whaling" is still the most blatant showcasing of how they design addiction, that I have seen so far. I don't buy games directly from EA or Activision Blizzard, because of this.
Art needs separate legal and tax bracket definitions, "Art" and "Entertainment", so there can be procedural/process/content/play testing minimums forcefully imposed on any company releasing an ENTERTAINMENT product (ie. Have you IPO'd or is the current project licensed to you by a company that has - that's conglomerate entertainment and here are all your federal requirements for systems that have to be included and working AT LAUNCH)
I love your video, subbed, but the conclusion of "vote with your wallet" when it comes to a psychologically manipulative gambling industry is kind of a farce. Governments need to evaluate and see the big picture here.
Totally, but as an individual the most immediate thing you can do is choose to not endorse predatory systems. It seems like every week now I’m hearing about a new country banning them so hopefully governments are slowly realizing what’s going on.
Mario kart doesent have "Lootboxes" they are random cubes that give u an item, your not paying for it and its part of the game. Unlike the actual lootbox problem. Stop drawing false comparisons
I haven´t spend a single dime on games, but I spend lot of time everyday playing, watching all the ads I can, right now I have stress issues, my sight starts to feel damaged from spending a lot of time on the cellphone close to my eyes everyday, but I just can´t stop playing Asphalt 8
@@goukigod yeah, that´s what I´m trying to do, only 1hr per day, and I try to avoid playing daily but the goals that Gameloft designed make it difficult to do it, besides the last update is cheeky forcing players to spend more time on the game, otherwise we may lost progress :/ I´m considering to give up playing it at all and find another one less manipulator
I'm actually writing a book about the economics of legal addictions, gaming being one, it seems live you've got a lot of knowledge about it so if you'd be interested id be keen to talk more about it? Could potentially do some stuff with my youtube channel as well
See, I disagree with a lot of the points because they miss something important. For example, Apex is clearly designed to be played with friends, nullifying any issues with character choices while it also makes attachments/shields/other non-weapon items very similar in terms of effect. The weapons are very different, but generally all weapons are strong enough in their intended role that if you use it right it doesnt matter. And randomizing drops is no worse than COD's loadouts, which are determined by your place in the games addictive progression systems. Aside from gameplay, I agree Apex uses predatory tactics for its cosmetics, but at the end of the day the way gameplay randomness is handled in Apex is better than most other games. I play this game quite a bit with my friends and I have not once, ever, a single time in my life, thought that my attachments (and all other non-weapon items besides healing) are why I won/lost. Performance also has a direct benefit since your shields increase in strength throughout the game, you start with very strong melee, and you start with some healing items. Overall, I agree with what your saying but a lot of your points are flawed, only covering the part that makes the game look bad. Of course, I completely doubt you intended to do that but I feel like Apex is by no means nearly as bad as you make it seem in gameplay.
the brilliant thing about apex is that to the extent you can ignore the shiny loot and focus on the parts of the match you can control, you can prevail over distracted players. this is also what makes the game suck with friends or strangers. the addictive properties are constantly fighting to take a share of you and your friends awareness away from the fight and influencing them to make poor and risky decisions. you can think you are above it but you will succumb as surely as you forget to turn off that one-month-free-trial subscription. going back to titanfall2 after apex is a breath of fresh air especially now that players have claimed some control over the game with a new custom server client.
So slot machines induce flow state? Because that's kinda what being in the zone is. But there are so many less harmful ways to get into it, gaming included! Do they just don't know better? I honestly can't even comperhand how it's even possible for a human to become a gambling addict.
Real addiction is a difficult thing to understand, especially if you've not experienced it first hand. I don't understand the attraction of gambling at all but I have seen the affects that gambling and drug addition has on people lives. It's a powerful thing and often people fall into addiction completely by accident. The problem with so many games is that children are being groomed for life long gambling habits and for some this will become an addiction.
It seems to me that many people are getting VERY sick of this style of gameplay. Often these titles are the most critically derided and the companies have their reputations brutalized by greater gaming culture. Unfortunately these skinner box games aren't aimed at gamers they're aimed at ultra casuals and children who just pick up the free game because "why not" and then they're trapped in the feedback loop having no idea why they're miserable but keep engaging with these useless titles.
Totally didn't realise how well the graphics and what I was saying matched up here 00:37
Why are you stealing the video idea 😡😡😡😡😡😡😡😡😡😡😡😡😡
Wat?
@@goukigod You imitate Hussein Abdullah
Who?
@@goukigod i think that was supposed 2 b a joke
I started my career in software development by working for a mobile game studio. It was right before all that F2P and game as a service stuff. It was quite something to watch all this evolve. At first it was kinda cool cause it was like a new puzzle to figure out and experience with, which is like catnip for game developers who usually love bouncing ideas in creative ways.
But eventually the whole thing became the most important aspect of any given game from the perspective of the one signing our paychecks. It came at the detriment of stuff like gameplay features and stories. Also as time went by the negative impact on players became more real. It's cool to get the players wanting to play your game more, but no one wanted to ruins anyone's life for it.
The idea that the core gameplay of Battle Royales is a lootbox in and of itself is a perspective I've never had. Great job making this video.
Competitive multiplayer does this as a whole. Game's like League of Legends are designed around the what is essentially a gambler's fallacy mindset. win→I'm on a roll→lose→"one more game, I surely I'll win the next game"→win→repeat. But instead of purposely keeping your win rate below 50% to extract money from you like a casino they let you invest time into their game to become skilled and maybe get a net positive win rate. That time investment making you more likely to spend money on their game. This goes for many other F2P competitive multiplayer games.
It's amazing how little views you got here. This is a really good video. Don't get discouraged by low view count. Just keep making great content and putting it out there.
Thanks 🙏
Even 2 years later it's only at 11k. I guarantee you it is not popping up in people's random algorithms since it would hurt their pockets 🙄
Honestly though! I watched the whole video. Very insightful stuff.
Bro 18k means 18000 not 18 views
I’ll put it to you guys like this. It was the cool thing to bash a certain TH-camr until the truths made first snap on the devs and the community of a game. Yet ironically I just receive a warning but I left em tons of warning in return.
The point is the healthy truth is a bitter pill to swallow. The best thing I did in a long time was to create anti gaming posts. I even apologized and admitted the conspiracy of an mmo community to bash a certain josh strife for his views.
But told him I probably replaced on the wanted and was so glad to be free and away from them gaming pedos.
Your truth goukigod will lead ppl to a healthy future I think.
This production quality is a rare thing and I love it
I try
It's criminal how few views you have. I'm a new UX designer researching habit-forming patterns and trying to figure out why games have been so effective at this, and this was really eye-opening.
Glad you found it useful. If you're new to UX I'd strongly recommend reading Hooked by Nir Eyal and Ryan Hoover, and also Switch by Chip Heath and Dan Heath. Very easy reads and good entry points in understanding human behaviour from a product design perspective.
I've had this curiosity myself. Made a few videos on a game I was in that I loved and knowingly had it hijack my mind. I'm currently researching it deeper and found this video. Not many people know how little they think of their highest paying customers. Well done sir on covering this topic
Thanks!
This is such a well crafted video, thank you for taking the time to put this together!
Glad you enjoyed it!
Man, this video is criminally underrated and I can't believe I haven't seen in earlier...
But at the same time it is interesting to see it in retrospect. There's no more loot boxes now (mostly), but every other game has a battle pass, seasons and so on. It seems we've switched from gambling addiction to progression addiction. Now you always have a carrot to chase and is expected to spend all your free time doing that.
Very good video, it seems as though people have forgotten to voice their opinions about the vile practices of loot boxes. Keep it up goukigod!
I think unless these sorts of things are called out many people just go along with it and accept it as the status quo.
@@goukigod Which is unfortunate, as publishers *cough* EA *cough* will continue using loot boxes unless we say for them to stop, and even then, they'll honestly only stop having loot boxes being put in games if we don't buy their games, not if we simply say we won't. All in all, it's unfortunate that the gaming industry has come this :(
@@danielinostroza7122 Genshin Impact? Horrifying Gatcha Mechanics gambling. People defends it.
This is a very detailed description about the microtransactions, more people need to acknowledge this to be honest. And this is a great video overall!
Thanks!
I love spending time in this kind of videos, nice music, audio quality and edition. But most importantly, good structure when talking. Awesome scripts, keep it up 👍
Much appreciated!
Great video!
When you started talking about variable response ratio and Apex Legends, you reminded me of a friend of mine that played that game for a *long* time. He once asked me how could I not like Apex or Fortnite, yet loving DOOM (2016): I told him something along the lines of "in DOOM you're rewarded for your mastery: in Fortnite, you're semi-rewarded for your luck".
As a Psych graduate (and possibly hobby game developer) myself, recognizing addiction mechanisms and reinforcement techniques as tools to understand (and avoid), and focusing on creating a healthy gameplay loop, are things I want to keep in mind; and videos like this really help me keep things in perspective.
You've just earned another sub!
Thanks. I think sadly a lot of the time manipulative and addictive patterns are used without considering the player's health. I wouldn't be surprised if some devs use them unknowingly simply because they have become normalised as 'best-practices'. Hopefully more people will start talking about this stuff, at least that was what I was hoping this video would promote.
This is a really well thought out and put together video, I really appreciated it! Great work
Glad you like it!
Okay so when I see your channel it just comes to show you no matter how much hard work you put in it seems like you are always underappreciated for your work I just can't put my finger on why your channel hasn't blown up I've followed you for a few years through different TH-cam accounts and always kept an eye on your channel but I don't understand why you don't have at least a few hundred thousand subs
I don’t upload frequently enough. I probably don’t promote through blogs etc enough, and up until recently my content has kind of been all over the place. Kind of you to say though and thanks for sticking around as long as you have.
@@goukigod just like I want to make music so when I see that you struggle this hard even when you are so talented at what you do it just seems so disencouraging but I have a feeling if you keep at it eventually a video will blow up and people will take heat like I know you had some really highly viewed videos but I mean a series or something takes off and you blow up and honestly I think if it takes 1 year or 15 to make it it's worth it
I think that this is a really well-crafted video, with a lot of important points and a great synthesis of examples across different games. I am currently studying human-computer interaction and design, and I think that looking into the dark side or dangers of the influence designers can have on the nature of the games and experiences they design is something that needs to be discussed more actively. I notice that the difference between designing user experiences for the benefit of the players and designer user experiences for the benefit of the company can very easily become blurred due to the small scope that designers can work from.
If you haven't read Hooked: How to Build Habit-Forming Products I'd strongly recommend it if you're studying human-computer interaction and design. It presents the concepts of dark patterns much better than I did in this video and even provides methods for identifying and steering clear of them in your own work.
@@goukigod I'll give it a read, thank you!
Dude that’s such a good content. Congrats!
Awesome video. Not nearly enough views for how amazing this video is. Keep it up
Thanks a ton!
i don't care what the community says, i will not stop constructing decent looking games with such perfection in design.
you cannot stop me
Well done, this documentary it's what we really need to hear
5:50 this effect is abused a lot in mobile gachas, especially when we talk about the rarity of the so called SR and SSR characters, i have been noticing many patterns when you as a whole being act from an automatic response behavior or from a conscious behavior, yeah this has more to do with a different knowledge shared by many philosophers and researchers, but i will share some insight that i also have found by myself, please take your time to read, if you consider it stupid well it is up to you to consider it that way, it doesn't affect me in any way
it is said that we as humans have two types of consciousness, the lower and the higher consciousness, the lower consciousness is the combination of all the awareness that comes from every cell and every system in your body, thus creating the "you" that you perceive as yourself, the higher one instead comes from a different source, and is the one responsible for rational thought and uses the brain as its own tool, this one can act on its own, the other one too, and well, how does this apply to gaming addiction? let me explain, when you are addicted to something your brain will obviously release chemical after chemical to keep you in a happy state because well, if you are enjoying something you wanna repeat it again right? it also releases other chemicals in stressful situations, all of this comes from the lower consciousness which is your whole body, something similar happens with primal thoughts about sex, when you masturbate for example, in the moment of the heat, all you can think is of reproduction, a hot body be of a woman or a man, and the burning desire to have sex and make children, but after you reach your climax, all those thoughts fade away, why? because the chemicals went back to their respective places just like blood does, and then in that moment the higher mind or rational thoughts comes back and start thinking of if what it just did was right, this is why so many dudes have regrets after fapping, the same happens in gaming, when you are playing you feel happy, but when you leave the computer of mobile device, the rational thoughts appear again and then you feel like shit, but since your brain has been adapted to the constant pleasure produced by chemicals, then it cant wait to go back and play another match in the game which causes its addiction, when the higher consciousnes or rational thought is thrown away, the brain will always be a slave of the chemicals which order the mind how to act according to what it perceives, and without the rational mind to stop it, the addiction will keep increasing to the point of causing a very dangerous harm mentally and physically, this is why it is important to pay attention constantly to that higher mind of ours, all you need to do is to stop and ask yourself if what you are doing is right or if it benefits you in any way, and in that moment recognize if the decision you are making comes from a happines caused by a controlled chemical release or from your actual rational mind, when something comes from pure thought, the sensation is pure serenity and tranquility, just like the basic state which people experience with psychedelics or in near death experiences for example, unlike happines which forces you to feel good in just a second, it doesn't ask for your permission, the higher mind must be developed and give enough attention all the time in order to stop the body chemicals from acting without a personal consent, gaming nowadays is designed to avoid the higher mind at all cost, and force the user to act from its own lower mind, and it wont give the user enough time, because it constantly gives the brain an addictive impulse, it can be with a gacha character pool, daily rewards which are given after finishing different tasks, free small gifts, the constant flashing effects of your in-game name, cute profile pictures, special borders, teleport effects, kill effects (this one is a very powerful one, it gives two types of rewards at the same time, killing an enemy and a rewarding flashing effect), your name and the rare reward you just got which is announced to everyone in the server
something useful i found is to five your head a massage after playing a match, no matter if you won or lost, massaging the sides removes the blood flow and the chemicals on it, doing that removes the addictive thoughts caused by the chemicals and it allows the higher mind to return and take control of the thoughts inside the brain, it is hard to evade all the things which forces us to be addicted to games, best you can do is to identify them one by one, you will realize there is a pattern between all of them because that's how modern gaming works, take a look at the video called "let's go whaling" here in youtube, it explains a lot of manipulative tactics to force players to spend money
and if you cant remove games from your life, play the ones that have an actual end or are played offline, those wont ask you or force you to play all the time, and rarely have any manipulative function to keep you addicted.
Yep, everyone who want to get something out of you are likely going to try to manipulate you, longer they are in that game better moves they got. Casinos, marketers, game companies, politics, narcissists, your children, maybe even parents, local grocery stores... Some of their tricks are almost harmless, others can ruin your life. Being highly aware of how your "subconsciousness" can lead you to bad choices, and keeping it at bay, is a crucial skill.
Comment: "They are addicted to the dopamine release and gambling because every round is another gamble."
This is such a dumb take. By this logic, we could label all games as mere gambling machines, which isn't true. Online competitive games are enjoyable because they provide a true sense of victory, one that are tied to reality. Winning a match means you are actually good at the game and the victory is well-deserved, outplaying other players who desire victory just as much as you do give that true sense of accomplishment. In contrast, single-player games often create artificial systems designed to make players feel good, regardless of their actual performance. For some players, this can feel frustrating and insincere, as the sense of victory lacks depth and feels unearned. That authentic sense of achievement is rare and can only be fully experienced in online environments, which is one of the key reasons battle royale games and competitive games, in general, are so engaging.
What you refer to as gambling is actually just "uncertainty", which is a fundamental aspect of every game. No one would find a game enjoyable if they already knew the outcome. Uncertainty is the bare minimum to make a game worth playing.
I would argue that all games leverage the dopamine release, some just lean into it more than others. Uncertainty is the crux of the variable ratio. Not knowing when the dopamine rush is coming is what makes it so addictive.
No, @Nostdev is absolutly right. Just because someth8ng gives you dopamine doesent mean its addictive, that is scientifically untrue. Why? Because EVERYTHING we do that is enjoyable goves us dopamine, studys show that playing your favorite game gives you as much dopamine as eating your favorite food, as for the randomness part your still wrong, because even though the dopamine release is unpredictable and random doesent make it addicting. "So why are slot machines addicting"!?
Well slot machines are addicting not only because of the money aspect but because addiction lies in the person. And even if you were to prove that randomness in video games could be addicting due to uncertain dopamine, then i would still add, so what? Everything you do can be addicting, regardless if video games are "slightly more likely" to be addicting, do you know how random ALL of life is? The key is moderation, moderation allows any hobby to be done rightfully, randomness in video games is a safe and enjoyable way to have fun. If someone cant handle that its on them. Not the game.
@@igydkygs00kwhi are you suggesting that the variable ratio schedule isn’t scientifically proven?
@@goukigod in what sense do you mean by "proven"?
Edit: because behavioral psychology doesent work the same with EVERYONE, peoples minds are different, not everyone is prone to addiction with gambling or with gaming, now everyone finds the same things engaging.
@@igydkygs00kwhi in the literal sense. ie demonstrated by evidence.
The amount of effort is Amazing, Great Video!
Thanks a ton!
Just checked out your channel. This is a fantastic video and really well done, great insights!
Gracias! Your channel ain't bad either 😉
This is incredibly well put info and well delivered, really appreciate you doing this, thank you!
My pleasure!
It's a shame that there are only 15k views on this extremely good produced, researched and narrated piece. Great work!
Glad you think so. Cheers!
VERY informative. Well done!
I've played Valorant(fps game) for too long. I wondered why loosing streaks are a thing but not winning streaks. Little did i know, it was influnced by the casino beliefe of "if i did it more the reward will be more". So the game forces you to play with bad players, against higher tier players and even your bullets gets randomized to the point you are guaranteed a loss no matter how good you are. Typically those losses are around 2 days long. Making it more likely for you to stay in the same rank.
Well made video, thanks for the info.
You just suck
I was just thinking about this with the exact same game! You don't even have to be spending money for it to be a gamble
@@frootloopii true that, we be gambling with a more valuable currency than money... We are gambling with our limited time on earth.
Many people around the world are engaged in (video) gaming and gambling behaviours ,which are recognized as addictive behaviours, but usually do not result in any significant health consequences. However, a small proportion of people engaged in such behaviours may develop disorders due to addictive behaviours associated with functional impairment or distress.
Video gaming is highly prevalent in modern culture, particularly among young people, and a healthy hobby for most users. However, in recent years there has been increasing global recognition among public health professionals and academics that particular patterns of video gaming may lead to marked impairment in personal, family, social, educational, occupational or other important areas of functioning and psychological distress for a significant minority of players. People who partake in gaming should be alert to the amount of time they spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any changes in their physical or psychological health and social functioning that could be attributed to their pattern of gaming behaviour.
Gambling in many countries and jurisdictions is considered a form of entertainment, characterized by betting/wagering mechanics and monetization features. Like gaming, repetitive gambling behaviour can potentially lead to gambling disorder associated with distress or impairment.
In recent years, there has been an increasing convergence between gaming and gambling on various platforms, significantly aided by the Internet. This convergence may give rise to migration from games to gambling and co- occurrence of the two disorders.
Awesome video. For me COD and Forza have really ramped up the hook model. I also find that the rewards and ‘pats on the back’ are amplified by the consoles. The amount of Xbox achievements I get in game, are then used to compare with friends throughout console UI to get me to compete and play longer.
When you take a step back and look at it from a product design perspective it's no wonder gaming has become so successful. Even the games without monetisation often incorporate many systems to keep you playing longer.
While I have no problem with developers implementing ways to generate player retention when it comes to their title, using micro transactions is something that should be banished and removed from video games. Black Ops 4 is the perfect example of why it is so anti consumer. Instead of creating unlockable outfits for each specialist to be unlocked through challenges, almost every single one (with the exception of the numbers oufit) is either locked behind the battle pass or needs to be bought, and are heavily overpriced for something you will only see for 60 seconds in a pre game lobby. And instead of giving the player the traditional 3-item supply drops for playing the game, you only get a single item from them UNLESS you buy them, then you get 3 items. Its just a disgrace, and really quite evil.
I (mostly) don’t have an issue with games sucking up your time. I don’t like when this is leveraged into getting you to spend additional money though. Particularly in full priced games.
Excellent video, thank you very much!
Great video, it deserves way more views
Excellent overview and great examples. Underrated!
Much appreciated!
This is an amazing video by the way well done I wonder why you don't have many subscribers or views you think by now this video would blow up
Who knows. I guess no one is searching for this topic?
This is an amazing resource for game developers
Loved your video, very well crafted and explained. Thanks a lot!
You're very welcome!
@@goukigod I'm using this video for my game design classes every year!
Nice video, loved the background music bit too!
Thanks 👍
great video deserve more attention ❤️ keep up 👍🏼
Great video, I was looking for a good place to start reading into designed addiction so thx for showing some books on the topic. Currently going down the rabbit hole that started from the whole diablo immortals malicious monetisation methods and I'm wondering could this study be used in heathy ways rather than cashgrabs? Like in education for example, what if there was a videogameized solution to make it easier for students to study, avoid getting distracted or procrastinate and to build healthy habits?
There is so much to distract people nowadays, youtube, tik tok and gaming designed to hook you as long as physically possible, how can you make the equivalent of reading a book more enticing, or is it even healthy to build productive habits as if it was a casino and whats the best alternative...
Not a psychologist, but heard that mechanics like Skinner Box which are not in the time of the play also affect the gameplay. Suppose like each enemy you kill will feel like progression to it.
No Man's Sky really made realize how bad a state main stream gaming is in, haven't pre ordered or made any day one purchases since then.
The sad thing is that it's very clear if you look back at the last decade, that the industry main focus has been the "minimum viable product" strategy, just take GTA online or any other AAA hype game and 8 out 10 will be basic as hell and have several different deluxe editions alongside the traditional Dlc.
I agree, in the end the only way to bring change is to vote with our wallets.
But people also need to realize that trailers and "In game footage" like we're gonna see at E3 soon are designed to manipulate and give false impressions.
Great video, top quality editing and sound design and props on them Warframe clips fellow Tenno😉
Much appreciated. What’s really scary is that what is shown at conferences like E3 is often all that exists of a game. Apparently even the anthem devs didn’t know what game they were making until they saw the gameplay playthrough at E3. It’s easy to say, well that’s an edge-case and look how that game turned out, but it was a similar story with God of War. That incredible gameplay reveal at E3 was literally the only playable mission built at that point. I think the gaming industry can’t continue making games this way, it’s not sustainable.
To be fair though no man's Sky double down on what they messed up and fixed it put out new content almost every month and year put out expansion after expansion added multiplayer and it's actually engaging and unlike AAA games will technically this is a triple A game that doesn't matter they actually felt ashamed for what they messed up and actually went to fix it because they wanted to
@@ingamingpc1634 Gotta admit that Hello games got my cranky ass curious again about how the games doing..... already got the game n updates installed ready to go.
when i was young buying a game meant you get to enjoy the full game playing, now buying a game or playing free game means you are the one getting played.
8:56 bro predicted it
How did this only get 1k views? :\
Great video!
Positive Reinforcement: Progression systems and achievements , dopamine is realised but overtime it becomes less effective
Variable Reward Ratio: Positive reinforcement but Random Rewards in an unpredictable way
Loot boxes in games and casino's slot machines are good examples of it
Gambler's Prophecy: More unlucky turns they have more it brings them closer to victory
Got to love the Apex Action in this love! You got the skills! Wish I was half as good at this game. but man do i ever stink at it. Guess i'll just stick to watching folks like you play these games and i'll stick to outlast lol!
Wat?
Great video! Learned quite a bit. I'd appreciate if you can add the game name somewhere as you show gameplay clips, would add value
Noted!
We have a lot in common when it comes to micro-overdosing in our favorite games. Becoming more self-aware of your own actions is one key to the freedom and happiness we strive for. I come from the beginner generation of at home gaming (Nintendo and SEGA, etc). To put in perspective, I don't make money from video games in anyway and when I look back at the amount of money I have spent in the last two years on JUST COSMETICS and LOOT... it's gross and embarrassing!
So, play GET HELP with yourself and take care of yourself. Video games are temporary, your REAL LIFE well being and bank account status are real.
Really good video, thanks!
13:52 - at that point I'm thinking what other game is more consistent and synergetic to my mechanical skills
great video! I liked it.
However can you make the music a bit quieter? It is distracting to me.
Great content. Thanks for sharing 😃🇨🇴
Thank you too!
Underrated video
Excellent information clearly provided. Liked and subbed plus told my friend and sister to sub lol
Legend!
This is an excellent video thank you for showing me how I can make players addicted to games 🙂
There is a difference between knowing the path and walking the path
Litterrally the only thing about battle royals that can even be remotly considered as gambling is loot boxes, and the big ones like cod warzone and fortnite have removed them compleatly
Also loot boxes are only negetivly effective if you spend MONEY on them, not time
Also random experiences are not a psychological tactic, they are to keep the game fresh. If you cannot controll yourself thats not the games fault
Brilliant video
We need more vids like this.
I’ve got a few 😉
Very well made video!
Thanks!
Great content! Keep it up!
Thanks, will do!
Interesting. I always thought Battle Royale's and MOBAs always top the Twitch charts because people just prefer that kind of game. I never considered it might actually be because those games have perfected the art of addiction. Which would result in very high player engagement numbers.
Great video man
Thanks! 🙏
Addicted To Creating Games is an Amazing Thing
I can barely get myself to play more than a couple hours a day anymore as I've matured I find gaming boring AF soulless and not fun at all
this is so good.
This is incredible but also terrifying
Yes I think so
underrated 😤
Thanks!
It is intresting you never brought up rouge-likes, it seems to be the apex of this in a single player enviroment (that isn't an fps).
Also nice sources that weren't just wikipedia! Cheers!
I wanted to keep the focus on battle Royale games but yes, plenty of other genres use the same formula.
So you think just because a game has randomly generated events such as chest drops it canbe addicting?
If so then 95% of video games are addicting according to your standards due to rangomly generated content durring playthroughs, it makes no sense and is untrue
For sure. One of the primary goals for game developers is to create games that have very strong engagement over time. Keeping people playing your game is good for business so it's no surprise that so many games (especially big AAA title) focus on player engagement. This is also explains why so many studios are currently building live services.
Using the random-ratio schedule is an effective way to condition a player into certain behaviour but it doesn't necessarily lead to addiction. For some people it definitely can become addiction though and that was the point I was making.
@@goukigod makes sence, to promote engagement, not nessesarily addiction, because if that were the case you could argue that every company wants you addicted tk their product, which isint nessesarily true. But to promote enganegement? Absolutly,
And honestly im glad you dont think every company is out to get you addicted to their game, some might be sure. But most just want engagement. And im glad you can reasonably see that.
And yea i agree that some people have a problem with game addiction, but thats not the case with me and the random ratio schedule, so ima keep enjoying the games i enjoy.
Yeah, I don't think it's a reason to stop playing games but it is something to be aware of. Also, I don't think that most developers intentionally set out to make games addictive but there certainly are some that do, as seen in the infamous Let’s go whaling talk.
@@goukigod yes yes ive just seen that video, but what does it all mean? Isint all that just for mobile games?
something more twisted is the addiction to modifying the game without actually playing it
Just to remind any parents trying to find an excuse to stop kids from playing games, a Loot box is something you buy with random drops, In game loot which drops items Is different
I don't think the exchange of money makes any difference. They're both skinner boxes at the end of the day and both have addictive properties.
A loot box is still a loot box whether you pay for it or not.
Good stuff
Poeple watching this: 2% non gamers 5% game addicted poeple 3% parents 90% game designers... (Me included in the last one)
Ha!
@@goukigod thank you for being one of the few youtubers that look at their comments!!
I noticed it on BR's too. but it isn't just looters for singleplayer. introducing roguelikes. these things are sort of fun but they never add enough fun to keep people like me playing. they never feel like complete games and a bunch come from early access. speaking of which early access games are also bad. AAA releases unfinished games with roadmaps prob because of them.
I don't have an issue with the Live service model or with games having roadmaps to improve on the experience post launch, so long as the game is complete and properly tested. If they want to continue to build on the game and make it better, I'm all for that. The issue as I see it though, is that studios and publishers think that they can release an unfinished product and patch it later with 'free' updates and that no one will notice.
Thanks for another reason for me to stay away from battle royale games
Unfortunately, I think BR is only the beginning of this trend being implemented in all genres.
Also, you're welcome. 🤣
I think JRPG games are the last good games left.
I think JRPG games are the last good games left.
@@russellmania5349 "Square Enix president Yosuke Matsuda has begun 2022 by writing a New Year's letter that is focused on the companies growing focus on NFTs, blockchain games, and the metaverse." RIP
Good vid bud.
Tah!
The problem of online games today is not exactly being addictive, but the amount of daily time they require you to invest. Games are just a "toy" after all, you shouldn't be obligated to play everyday to progress in it. These types of "daily rewards" should be banned and even criminalized. I'm seriously thinking to drop Tower of Fantasy because I'm basically being forced to spend 30 minutes daily on it to progress. Entertainment should be designed to make life easier, not the contrary.
I think maybe the two go hand in hand. Time invested could turn into a habitual activity, and eventually, lead to addiction.
Just wait and see! Your video will get more views in the future, as more people open their eyes to the predatory behaviour within the Game Industry.
"Let's go whaling" is still the most blatant showcasing of how they design addiction, that I have seen so far.
I don't buy games directly from EA or Activision Blizzard, because of this.
Art needs separate legal and tax bracket definitions, "Art" and "Entertainment", so there can be procedural/process/content/play testing minimums forcefully imposed on any company releasing an ENTERTAINMENT product
(ie. Have you IPO'd or is the current project licensed to you by a company that has - that's conglomerate entertainment and here are all your federal requirements for systems that have to be included and working AT LAUNCH)
It's definitely a complex area that governments haven't really begun to understand yet
Very informative video
Glad you like it!
Good thing I'm too poor to afford games.... I spend my time making them,I should attempt a loot box.
🔥
your voice is so soothing
Haha I actually hate the way I sound, so thank you!
I love your video, subbed, but the conclusion of "vote with your wallet" when it comes to a psychologically manipulative gambling industry is kind of a farce.
Governments need to evaluate and see the big picture here.
Totally, but as an individual the most immediate thing you can do is choose to not endorse predatory systems. It seems like every week now I’m hearing about a new country banning them so hopefully governments are slowly realizing what’s going on.
MarioKart had the fist free loot-boxes! solid!
Mario kart doesent have "Lootboxes" they are random cubes that give u an item, your not paying for it and its part of the game. Unlike the actual lootbox problem. Stop drawing false comparisons
Great video! What's the game @ 3:40?
Thanks! It's the PS2 version of Virtua Racing
Someone's been watching The Jimquisition.
I dig it.
Belive it or not, I hadn't seen any of Jim's videos prior to making this. Actually, a friend suggested his channel to me after watching this video.
You weren't missing much.
Ahhhhhhh we're are all your suscribers
Hopefully on their way ;)
I haven´t spend a single dime on games, but I spend lot of time everyday playing, watching all the ads I can, right now I have stress issues, my sight starts to feel damaged from spending a lot of time on the cellphone close to my eyes everyday, but I just can´t stop playing Asphalt 8
Yeah maybe you need to limit your screen time? I know I do.
@@goukigod yeah, that´s what I´m trying to do, only 1hr per day, and I try to avoid playing daily but the goals that Gameloft designed make it difficult to do it, besides the last update is cheeky forcing players to spend more time on the game, otherwise we may lost progress :/ I´m considering to give up playing it at all and find another one less manipulator
Late comment but fantastic video
I'm actually writing a book about the economics of legal addictions, gaming being one, it seems live you've got a lot of knowledge about it so if you'd be interested id be keen to talk more about it? Could potentially do some stuff with my youtube channel as well
❤️
See, I disagree with a lot of the points because they miss something important. For example, Apex is clearly designed to be played with friends, nullifying any issues with character choices while it also makes attachments/shields/other non-weapon items very similar in terms of effect. The weapons are very different, but generally all weapons are strong enough in their intended role that if you use it right it doesnt matter. And randomizing drops is no worse than COD's loadouts, which are determined by your place in the games addictive progression systems. Aside from gameplay, I agree Apex uses predatory tactics for its cosmetics, but at the end of the day the way gameplay randomness is handled in Apex is better than most other games. I play this game quite a bit with my friends and I have not once, ever, a single time in my life, thought that my attachments (and all other non-weapon items besides healing) are why I won/lost. Performance also has a direct benefit since your shields increase in strength throughout the game, you start with very strong melee, and you start with some healing items.
Overall, I agree with what your saying but a lot of your points are flawed, only covering the part that makes the game look bad. Of course, I completely doubt you intended to do that but I feel like Apex is by no means nearly as bad as you make it seem in gameplay.
the brilliant thing about apex is that to the extent you can ignore the shiny loot and focus on the parts of the match you can control, you can prevail over distracted players. this is also what makes the game suck with friends or strangers. the addictive properties are constantly fighting to take a share of you and your friends awareness away from the fight and influencing them to make poor and risky decisions. you can think you are above it but you will succumb as surely as you forget to turn off that one-month-free-trial subscription. going back to titanfall2 after apex is a breath of fresh air especially now that players have claimed some control over the game with a new custom server client.
So slot machines induce flow state? Because that's kinda what being in the zone is. But there are so many less harmful ways to get into it, gaming included! Do they just don't know better? I honestly can't even comperhand how it's even possible for a human to become a gambling addict.
Real addiction is a difficult thing to understand, especially if you've not experienced it first hand. I don't understand the attraction of gambling at all but I have seen the affects that gambling and drug addition has on people lives. It's a powerful thing and often people fall into addiction completely by accident. The problem with so many games is that children are being groomed for life long gambling habits and for some this will become an addiction.
Spending money = unlocking
All Mobile games now a days, have that too.
Micro transaction, RNG, and stupid Loot Boxes.
anyone remember the case of flappy bird?
It's called abusive game design. It has nothing to do with what gaming is suppose to be
Yep. Like random crits that scale up with dmg in tf2
It seems to me that many people are getting VERY sick of this style of gameplay. Often these titles are the most critically derided and the companies have their reputations brutalized by greater gaming culture. Unfortunately these skinner box games aren't aimed at gamers they're aimed at ultra casuals and children who just pick up the free game because "why not" and then they're trapped in the feedback loop having no idea why they're miserable but keep engaging with these useless titles.