How Gameplay Loops Keep You Playing
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- เผยแพร่เมื่อ 16 พ.ย. 2019
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The Architect isn't the only person out there with a steadily growing backlog of games that's impossible to ever finish- and despite that, they still go back to the same old games time and time again, but what makes a game compelling, and what makes us get bored of a title long before we've finished it?
The answer, is gameplay loops, a foundational game design trick designed to keep you playing for longer, but that's not always a good thing.
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You Saw:
Starcraft 2 - 2010
Frostpunk- 2018
Astroneer- 2019
Grim Dawn- 2016
Deus Ex: Mankind Divided- 2016
Steamworld Dig 2- 2017
Transistor- 2014
Hades- Early Access
Destiny 2- 2017
Steamworld Quest- 2019
Wandersong- 2018
Pyre- 2017
Super Mario 64- 1996
Doom- 1993
DOOM- 2016
New Super Luigi Bros U- 2014
A Hat in Time- 2017
Jamestown- 2011
Furi- 2016
Bayonetta- 2009
Total Warhammer 2- 2017
Final Fantasy 6- 1996
Dark Souls- 2012
Sunless Skies- 2019
The Hex- 2018
Far Cry 3- 2012
The Lenged of Zelda: Breath of the Wild- 2016
Far Cry 5- 2018
Super Paper Mario- 2007
Pokemon Ultra Sun- 2017
Pokemon Fire Red- 2004
Pikmin- 2001
Factorio- Early Access (technically)
Devil Daggers- 2016
Bad Rats- 2007
Clash Royale- 2016
Candy Crush- 2012
Bejeweled 3- 2010
Sonic Adventure 2- 2001
Rimworld- 2016
Her Story- 2016
Ai War 2- 2019
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Huh... maybe that's why I spent so much time on Skyrim yet struggle to find anything I really enjoyed about that game.
Who else paused underway to see what games he had?
So, the moral of the story is that mobile games are evil.
I feel like this explains my experience with immersive sims. I look back on System Shock, its sequel, Bioshocks 1 & 2, and the dlc's to infinite pretty fondly, but I can't go back to them as easily as say Minecraft or a level-based shooter because they're very involved games. I couldn't just put in a little bit of time to enjoy them, whereas the more minutely freeform structure of Minecraft or the snappiness of a shooter level makes them easier to pick back up and play.
YOU DIDNT EVEN MENTION ENTER THE GUNGEON
I find it confusing that we are using the term "medium loops" to describe pokemon gyms and mario worlds. But at the same time, we using the term "medium length loops" to describe loops in a session.
THE CAKE IS A LIE!
Laughs and cries in EVE Online
Not mentioning Monster Hunter World is a crime it is the prime example of gameplay loop
Well you see, it's called a loop for a reason...
* slaps game *
Someone who sounds exactly like adam killed him and took over the channel. How do I know? He didn't speak about xcom 2.
11:48
You... you just reminded me Factorio exists! I had so much stuff to get done today!
Fantastic video! Had me thinking about things like Dark Souls' bonfire system, Fallout/Skyrim's "return to town to sell before you're overencumbered" pace, and Escape From Tarkov's raid design. This'll surely keep me thinking about what was previously an undefinable rhythm in games, that I now know is a definite piece of game design.
Gameplay loops are pretty sweet, but what about froot loops?
Great video as always, I appreciate it a lot!
Just now I'm playing through Persona 5...goddamn it's hard for me to rip myself away from the game. The loop is way too satisfying and so easy to do. I'm in love!
Hades is SO good.