Special thanks to Blandco and ZeroDoxy for helping me out with the intro. You can find their links in the description! Thanks for watching everyone! What monster would you like to see show up on Monster of the Week?
An idea for a plot hook could be that one day this wall of massive proportions appears out of nowhere during the night near a couple of small kingdoms, people are confused and excited as they believe it to be a odd present, one day people seem to notice that the wall has moved a couple of feat and are frightened of what could have done this but before any investigation could take place the dead rise and walk towards the wall as the illusion starts to break it turns out it is a massive living wall that has learnt to move using its arms and now the party has to find who made it before the wall start's to crush the land underneath it's horrific "body"
Imagine being a paladin with a holy avenger being absorbed by the living wall. You would loath yourself and everything trapped with you would despise you holy weapon, even you, yet you are forced to hold onto a physically and emotionally painful reminder of who you once were. Even in undeath the paladin could serve a purpose though, the magic of the bound holy weapon causing an unintended weak point within the wall to bring about the creator's downfall.
I'm totally going to use this as a prison wall, if it doesn't attack unless they do it could be neat to have a wall that just throws hands since prisoners might have been stripped of weapons and armors.
@@johntheherbalistg8756 BECAUSE HE lived IN that cell long enough to excape and the party may have been told by him of the madness of his old cell and of the currupted cultist warden maybe
Telekinesis x20, just pull a random guy away from 1k feet as its command when it sees a wizard, the wizard then wouldd splatter against the armored secion of the wall
I can imagine a particularly cruel necromancer constructing less of a living wall, and more a living floor to place a the bottom of a pit. Anyone foolish enough to anger the necromancer gets a free ticket to the flesh pit Side Note: The imagery of a living wall slowly dragging in its creator while tearing them to shreds with numerous arms out of rage is simply incredible
I'd like to think that that necromancer was so successful that he didn't build his pit big enough. So as he feeds more and more adventures to it the floor gets bigger and bigger and bigger. Then it breaks out of its confinement and it's no longer a wall it's a flesh cube!
My first thought was also of a living floor , but more of as a security gate , only one way into the hideout over a living floor , and for more challenging campaigns it’s a living floor under water that they must swim past to enter Obviously : having fed the living wall a couple amphibious things
The irony is that in an zombie apocalypse game. A living wall is actually one of your best bets as it gets stronger over time depending on what gets too close.
*Saves this for underwater content,* A living reef with control water sounds real fun. This is my favorite monster you’ve converted for the shear terror of it. For a regular boss necromancer, having this in the way when he Dimension Doors out of the fight makes a fun surprise
Or have a wizard stuck in the wall so it can now dimension door to the adventurers. There is so much fun stuff possible. Got forbid a druid got stuck and can now wild shape into different animals so it can move. Now you have a wandering wall of meat and horror that can disguise itself as an animal! good luck with that wild goose hunt.😁😈
This is particularly interesting for labyrinths Especially in my setting where my dwarven society has the punishment of entombing particularly vile criminals in walls with their sculpted image at the front and mouth hole to let them scream (think of that brass bull torture device, but in the shape of the person in a terrified expression and made of stone)
@@tmarshall3d937 And when the Minotaur falls, it's incorporated. So you can hear that bull bellow. Shrieking in a deep baritone, "RUN!" when it sees the party.
With some mild modification, I can definitely see one of these things as a "door" to a vault, growing stronger with each failed attempt to pilfer its contents. I can also see one used to seal a gap in natural defenses, like the wall of bodies in 300 only deadlier. Good stuff as always
I like that growing in power idea, I had a similar idea with a teleporting wall that somewhat gets around the immobile aspect, so it can grow by consuming creatures from more places than just one, and a party can run into it multiple times.
@@Kokonutzlz So let it absorb a wizard/sorcerer to cast dimension door or better yet a lvl18+ druid for wildshape while it can still cast spells. Time for a wild (terror) goose chase guys. Squirels or rats can work too, let's just hope it wasn't a moon druid.
One of my necromancers: "Not only is my entire tower made out of stacked up Living Walls, my doors are the skulls of dragons I've had absorbed into the walls! They don't bite or breath attack _me_ as I pass through, and the sting to the dragons' pride is extra satisfying as I know how much they _want to_ ~"
From my perspective, the living wall is a message, or a symbol. The party, weary from a long travel after their skirmish with the cult, enters what they notice to be an unsettlingly quiet town. The streets are otherwise empty, though not for the few things strewn about. Rotting fruits sit in their respective stands, trinkets and handworks long since ready to be sold, though with nobody to sell them. It's almost like the entire town simply vanished in the middle of the day. Checking the buildings reveals empty beds, a place that while showing signs of having been lived in, is completely devoid of life. The party moves towards the centre of town, searching for anyone, or at least some clue as to what happened here. And they find it. A bloody mess splattered across the sandstone, torn clothes, ripped baskets and strips of flesh span the ground of the area. The smell of human insides, the place of a gruesome slaughter. A small sandle lay beside one of the party member's feet, soaked in blood. On the face of the town hall, an awful amalgam of corpses, slowly writhing in slumber, a deluge of of blood flowing onto the ground beneath. Stifled, unspeakably grim moans escape from the hideous thing's uncountable mouths as it moves in the most horrific manner, directionless and sinister. Among its impossible components are the faces of men, women and children, twisted in agony as they let out indecipherable sounds, viscera spilling from their bloody lips, teeth uselessly gnashing at nothing. The gem of this humble town turned into a nauseating mosaic the stuff of nightmares. The harrowing thing before them remains totally unaware, and as the party stares on in abject horror before someone notices it. On the sandstone above the grisly abomination, drawn in blood, is the cult's standard. It becomes clear who carried out this sickening act,and now the party is left with a choice. Will they face the atrocity before them, lay these tormented souls to rest, and prevent any other unfortunate soul from coming across it? Or will they leave them to suffer and move forward to find and punish the cult for this obscenity, preserving their vigor and equipment for the fights ahead? After all, those people won't be going anywhere...
here's an idea: instead of simply growing in size, it can transform nearby materials into more of itself... living wall, living room, eventually living castle
Sounds like the Eldrazi from Magic: The Gathering. Eldritch monstrosities that want to destroy the world. "Hanweir, the Writhing Township" was a town where the people went insane, became corrupted, and then connected to each other and their surroundings. Living eldritch mass mad of a whole town, people and buildings and all? Sounds pretty similar.
Give the wall hardpoints that players can attack, such as arms or heads; attacking those hardpoints can result in destroying them, which makes it drop whatever the arms were holding or losing spells as you destroy the head that can cast them.
Here is a idea. It gains the memories of both humanoids and beasts. Over time gaining sentience to barter with passing explorers to exchange knowledge for items and meat to extend itself. Or have it beg the PCs to find the person or group responsible and have them deliver to the wal
No matter how powerful this thing gets, Critical Role viewers know that the Living Wall will always pale in comparison to it's little brother: The Normal Door.
I just imagined a necromancer getting a hold of one and ends up twisting it into something more mobile in the form of a living siege tower, with hands and feet skittering underneath like a combo between a centipede and a starfish. Honestly a bit terrifying.
"All in all you're just another" ummm... "undead body in the wall?" I dunno. This tune was going through my head. Anyways. Epic video, my friend. Absolutely loved it!
I'm imagining that one of the victims had a teleport spell or magic item, so now there's a teleporting Living Wall that essentially acts as a minor recurring boss for a party - it might even kill player characters early on, and their replacements/the rest of the team try to destroy it as it only grows stronger with more mistakes?
I just picture someones family member asking for helping in their twisted state and another family member trying to break the wall down thinking they are trapped on the other side
I kinda wanna make one thats composed of fiends, gargoyles, and other similar hostile creatures all sealed together and recycled by an ancient mage to protect a royal tomb. Then put it all in a hallway and give it the ability to slowly crawl forward and risk crushing the dungeon delving pcs if they can't kill it in time. Making a "Daemonwall" of the final fantasy variety in a way.
This has given me a great idea for a Dark Lord in the Shadowfell. Maybe a necromancer tossed a powerful and despicable former partner into their own Living Wall in an act of betrayal, and that moment made a new domain of dread. An unliving city made entirely of Living Walls, all one massive wall originating from that single betrayed person who seeks the necromancer who put them within the first wall, but will never find them.
Oh man this brings back memories. The living wall might be the first D&D monster I ever read about back in middle school. My homeroom class had this old D&D book that I skimmed through before I even played the game. And I distinctly remember this guy making an impression
I noticed you used the same background music that another youtuber by the name of AZFK always uses in his videos, and MY GOD, this monster is completely on brand for his channel.
Mix this with the Kaiju template from wayback when to make a titanic wall as mentioned in the high-level hooks heck, imagine if one of these things was fed something like a Tarrasque bit by bit till or other such creatures till it grew to this immense size
Isn't there lore for Kellemvor/ the fugue plane, that if your soul isn't claimed by a God you fuse with the plane and become the brick and mortar of his palace? Seems like an easy set up if you wanna sub in a different death God for the Raven queen
A lich got sucked into the wall he made, but a second necromancer comes along and tries to resurrect him. Due to the curse of binding, the lich became the capstone of a living gate leading to the inner sanctum. The lich is in 100% control of both the wall and the situation, but is only able to act through the necromancer.
An unconspicuous wall that is evergrowing around a country, some people complains about noises but all in all, it is a good protection. Nobody knows the architect or the builders, but everybody seems to think that this wall is a blessing. Well, there are still those strange tomb robberies, and people/corpses seem to disappear, but except some mad rambling from seemingly paranoiac madcaps, this is NOT at all correlated to the wall growth. Not. At. All. Well, one day, the wall disappeared. But the moans still are audible, and people trying to cross the ravine where the wall was disappear suddenly. The whole country is suddenly blocked by some fearsome magic, the worst embargo ever. A gigantic invisible dome that feeds on people trying to kill it. I want to see a living wall that has eaten that fungal always invisible creature while unconspicuously has grown larger and larger while people did not care. That would be a frickin' eldricht threat. (Sorry for my broken english, not native speaker ^^') Edit : never forget to add the NPC's the players would kill without safety burning to the rooster of that Wall attacks. The final boss is as hard as you are a murderhobo.
NWN2: Mask of the Betrayer is essentially already this, the BBEG is the Wall of the Faithless which is essentially a massive living wall around the city of the dead. The wall of the faithless even by Living Wall standards, is horrific. There are people who's jobs it is to feed the souls of faithless people into that wall, it's a punishment from the gods on to the souls of those who refused to pray to/worship the gods. contains a few spoilers for NWN2, but yeah... this wall is not nice, th-cam.com/video/l2XLzyn344A/w-d-xo.html
I had a living wall with a illithid in it so it could use the psionic blast. Same wall had a good cleric in it that tried to help the PCs by healing them while begging for death. The problem became that the clerics would touch the PCs to heal them then the wall would take over and the cleric would try and pull them into the wall.
A Living Wall as a long standing border wall or rampart could become an insane threat, far beyond the owners/creators own power, absorbing literal armies over time with every battle, eventually absorbing all sorts of creatures beyond simple humanoids, especially if it was cultivated and fed notable corpses, like dragons or otherwise. Knowing all spells, having resistance/immunity to everything, it would basically become indestructible. I could see one existing as a remnant of a long fallen and forgotten faction, permanently dividing a continent long after whoever created it was lost to time.
Love this creature-so cool. Definitely going to be using this in my games. (Hey, for the next video please change my patron name because you mispelt it the last few. It is "SentientAnkles" and you left the last T off of the word sentient.)
@@DungeonDad XD be kind to the Odopi intern. That's my bbeg for my current campaign (not the my players are aware yet.) Anyways, thanks man. Have a great day
I'm gonna make a military group that has claimed control of some strange "eldich" cellar and is requesting magical support items to help make containment easier. As the party provides defensive/helpful items, at some point someone in charge will notice a useful "weapon" or something a little more aggressive and will request it at a high cost in hopes that this will raise questions among the party. I will await them to discover the living prison they have helped create, but they still probably won't know that the military group has been feeding the support items to the wall in hopes of creating an invincible prison. Either they fight a wall that *they* helped build, or they leave it in their hands only to return one day to see the whole building has changed shape and looks like a different material from before. (I like the idea of some strong villain dying in prison, and becoming a powerful part of the wall, extending it, and allowing some helpful utility to be added to the wall. ie - a breath attack)
Awesome creature as always, Dad! So many ideas in brain (still at 4:58 lol)...here are just a few: 1. For a techno-horror spin, make the living wall have your favorite automata (e.g.Warforged) trapped into it! 2. Make a spherical living wall to lure players to find the treasure inside 😉 3. I'd probably use a version of this wall made with druidic magic (turns trapped creatures into natural magicks) for say, safe-guarding a sacred region. In fact, you could have entire forests seeded by a druidic "wall"...combine with idea #2 to get a thorn forest trapping Sleeping Beauty scenario! 4. Have the necromancer that made this make the magic such that special or important trapped creatures heads stick out like it's a trophy collection wall. Keep them inanimate until combat and stack illusions on it for PC mayhem!
Did you hear of the Adamantite Dragon? They have a time-stop breath. I recently heard about it on another dnd TH-camrs channel and thought it might be an interesting topic to cover here 🤔
What about a Living Wall on moving ground? Something that rolls slow landslide-style towards you? Undead earth elementals are a thing or maybe an enchanted/haunted glacier. Or. How about a ceiling with lots of undead spiders or cavefishers inside or a floor beneath quicksand or a swamp?
That feel when you enter a room with living walls, and the equivalent mimic type monsters replacing the ceilings and furniture. Oh and the floor. And the air was actually gelatinous cubes.
This thing is perfect for my Carnomancy idea. I thought about doing an adventure inspired by Resident Evil/Dead Space. One other monster I’m hoping to develop is the Flayed Dragon.
I came here from the "Fetch" video, and I think last week I watched the false hydra. I just want to say how much I love this series. It would be entertaining enough to make a video half as long just exploring the lore of outdated or otherwise obscure past editions monsters... you however take it a step further and do the work of translating the stat blocks to 5th edition, and give examples of plot hooks to use. You sir, are a Dungeons and Dragons giga Chad, lore Master of the highest caliber! Thanks for breathing new life into the old editions
I don’t play much dnd but that last bit about the giant wall gave me an idea. A brave dragon rider and his dragon set off to fight the necromancer, a couple of heroes off to stop the necromancer, the rebellions greatest hope. But then the dragon and his rider disappear. The adventures are sent to find the hero and his dragon steed, as they need their help with an oncoming siege by the undead. However when the party reaches the massive living wall, their they see the malformed and mutilated body of a massive dragon embedded in the wall, giving the wall access to draconic abilities.
This makes me think of that one boss fight in Kingdom Hearts 2. There is a boss that is infused with a door that you need to beat up in order to free the people in Beast's Castle.
In one of the nations my party visits, criminals that would be put to death are given the option to redeem themselves by being turned into a mural on the city walls. They spend an untold time as a living mural, reaching out to attack invaders and saboteurs. The Living Wall is perfect. Just some tweaks and the Wall of Melis has a statblock.
Wow. I've been poring over your various videos over the years to put together monsters for my own upcoming games, changing a few up to suit more specific purposes and just straight jotting others down to be employed later. The stylistic changes between your early work and your modern work is amazing. You've gotten a lot better with time not just in editing but also pacing, tone, your inclusion of humor and so on. Fantastic work man.
Hmm, now this I can use, maybe I will make more of a haunted wall, as in spirits sealed in wall but in stone (interesting kind of monster really, maybe inspired by the offering, killing a animal or human and seal them in the wall of the house, fortress etc. For good fortune or making a Guardian spirit).
I just featured an adjusted form of your stat block for my party, and it really nailed the horror between the plot building up to the reveal of the wall, and the actual mechanics of players beginning to become absorbed into the wall! Thank you for bringing the monster to my attention & converting the stat block!
@@lucarudloff687 i am too and it does exist its a noun form of ermordet, its not used often and more of an older word nowadays Mord is the way more common word to descrive the same thinf
This is so inspiring, I’m legit picturing a ravenloft domain ruled by a necromancer that’s inspired by Cold War Berlin with an undead police state and is terrorized by the massive living Berlin Wall
An excellent idea would be to draw inspiration from real world events like the construction of the Great Wall of China, created through the sacrifice of thousands of slaves, and the Berlin Wall that killed many fleeing refugees due to minefields and guards. You don't even need to lean into the Marxism or totalitarian aspect unless that's the theme of your campaign. You could just have two cultures at odds with each other that create a wall between. Campaigns that explore a philosophical idea or philosophical ideas that are embodied through a fleshed out culture tend to go over well.
I saw the title for the first time and immediately assumed this monster was an aberration, something similar to the Flesh Walls in the Signal Tower in Little Nightmares 2.
Man, I had an odd obsession with this creature back in the mid-to-late 90s when I first saw it in the AD&D 2E Monstrous Manual back in '95. I used smaller, weaker variants of it throughout my 2E days (in my homebrew worlds and at least twice in Ravenloft), but never once really got to use the "real" version of it because I knew they would be outright avoided by my players. Also, Ermordenung: the way I've always pronounced it is "air-MORE-deh-nung." Great "creatures" as well. Borca is an underrated domain. :)
I belive its supposed to come from the German word "Ermorden", to murder ("Ermordenung" isn't a real German word, but it woud translate to something like "the murderering"). In any case, if Ermordenung was supposes to be German, your pronounciation would be correct :D
@@charion4909 Thanks! I love languages, but can only fluently speak English, understand English and Spanish (don't ask), and have very minimal knowledge of Latin from high school that somehow sticks in there despite never using it. I like to listen to all languages that I can though, even those I don't understand. Wish I got into learning lots of them as a kid, but oh well. :) EDIT: Also, I feel like I learned that root history somewhere before, but forgot it over the decades. But it makes sense since the word is the name for fantasy people who kill with a poisonous touch (usually a kiss).
put living wall on a ceiling and have it cast reverse gravity. Let a trap trigger that causes only it to be damaged if it needs a threat to activate its’ abilities.
Consider: Living wall that has been left to grow and grow until it becomes a whole dungeon underground. The person who created it is trapped within, unable to control the wall anymore but still protected from harm by it due to the magic involved. The means by which they were trapped may be unclear but they can no longer leave, and the only thing sustaining them is the fear of what happens while they die near this thing. Through some horrible magical accident they can no longer die of natural means, and all they can do is hope that someone survives the dungeon long enough to kill the growing dungeon. Obviously if the party of adventurers kills this person every soul in the wall is freed, and the person's worst fear of being trapped alone in the wall comes to fruition.
I once created a whole living passage (both side walls and the ceiling) as an obstacle for a high-level party. The floor was "safe", although I did give one of the walls a "reverse gravity" spell, with a note that I would delete it if the party were already having a tough enough time with it. Unfortunately, I never got to play through that dungeon because the party took a different route.. I've never thought of the plot goal of the PCs needing to get information from someone trapped within the wall, so thanks for that idea.
My first thought was a "Great Wall" sort of thing around an undead territory, be it a kingdom or some other form of "government". The wall has a natural illusion to hide it's appearance from the ritual used to make it and all of the abilities of the things inside of it it so the obvious thing is to have one of the people you use use to MAKE it know how to cast the Silence spell so they can mute all that annoying screaming and begging for death. 15:55 Yeah, as I said above this was my first though. Thanks for the video.
I like the idea of going through a dungeon where lore of necromancers and the living wall are hinted at the entire time and everyone’s all ready for the encounter but then you get to the end and it turns out it had consumed it’s creator years ago so it’s just the non-hostile version of the necromancer suffering, maybe they even plead with the party to end their suffering.
I feel like a great story would be for the living wall outside a neceomancer’s castle to instruct people on how to kill the necromancer just asking in exchange that the necromancer be killed near it “An army’s worth of loot can be yours if you’ll just let us absorb him” It can become a valuable ally, telling players how to get around it without triggering it, about the necromancer’s plans, etc. It will even encourage players to, if they so choose, fight it, telling them all of its powers beforehand because it *wants* to be killed. “Ah yes I have fire resist, ranged weaponry, bite attacks, poison…” And this can make the wall a tantalizing, yet daunting task. On the one hand, players will know exactly what they’re up against so they’ll know how to prepare… but on the other, they will know exactly what they’re up against so they know how much to fear it. From then on, players could choose to go on a quest to counter the wall very specifically, hoping to kill it and be much more prepared to fight the necromancer within, or to skip the wall entirely. If they choose the latter, they have the choice to take on the extra challenge of leading the necromancer towards the wall, or to just kill them, which would enrage the wall who, betrayed, would of its own volition attack you, trapping you inside the fortress, leading to another encounter, potentially more difficult than the one before since, while you *can* raid the necromancer’s fortress for supplies, likely outclasses you in resources by a lot Also, an idea I like for style points is having a dragon be a part of the wall, which composes a massive section of it.
I used something like this in my campaign. it acted as a portal: the PCs had to be eaten by the wall and reformed elsewhere in the dungeon. They didn't like it
I remember an encounter in a subterranean Forrest, where my party came across a living wall, created by a hag, and moulded into a hut. 2 went inside whilst me and another stayed out. As soon as something inside was touched, the doorway was blocked by an invisible force and those inside attacked by severed hands. The person I was outside with tried talking the walls to get it to open up, but I just started blasting.
Thanks - Now I have an Idea for my Halloween - Oneshot: The "Wall" was crafted by an evil priest under the graveyard of a small village. He conducted all burrial-ceremonys for the Village and helped the Wall staying hidden (muffeling the screams). When the Party arrives, and after finding the Wall, it turnes out to be larger than the Village, and destroying it would raze the whole place. Under it the party suspects the true lair of the evil priest. But after they figured out the true nature of the wall, the priest does no longer muffle it and it starts to actively attack Villagers all around.
Special thanks to Blandco and ZeroDoxy for helping me out with the intro. You can find their links in the description! Thanks for watching everyone! What monster would you like to see show up on Monster of the Week?
dude this is awesome !
Deep spawn?
An idea for a plot hook could be that one day this wall of massive proportions appears out of nowhere during the night near a couple of small kingdoms, people are confused and excited as they believe it to be a odd present, one day people seem to notice that the wall has moved a couple of feat and are frightened of what could have done this but before any investigation could take place the dead rise and walk towards the wall as the illusion starts to break it turns out it is a massive living wall that has learnt to move using its arms and now the party has to find who made it before the wall start's to crush the land underneath it's horrific "body"
Blandco sounds like a Fallout Product
@@HallowedKeeper_ It does!
Ahh, the good old Wall of Flesh. Beating one switches your campaign to hard mode permanently, and the Hallow biome spawns somewhere in your world.
Congreve Rockets
One step closer to make a campaign into a terraria Setting
Man, I was waiting for that.
My first thoughts exactly.
Actuall wall of flesh art at 4:39, wearing the molten armor
"you can hear screams of agony inside the wall"
"you mean behind?"
"no, Inside"
"But that's not possible"
"Did I stutter?"
Imagine being a paladin with a holy avenger being absorbed by the living wall. You would loath yourself and everything trapped with you would despise you holy weapon, even you, yet you are forced to hold onto a physically and emotionally painful reminder of who you once were. Even in undeath the paladin could serve a purpose though, the magic of the bound holy weapon causing an unintended weak point within the wall to bring about the creator's downfall.
Good idea.
That would be so sad and cool
I'm totally going to use this as a prison wall, if it doesn't attack unless they do it could be neat to have a wall that just throws hands since prisoners might have been stripped of weapons and armors.
People in that prison would be driven mad, being in a prison and hearing voices literally from the walls
Except that one dude who managed to fashion a shank before his escape attempt...
@@johntheherbalistg8756 BECAUSE HE lived IN that cell long enough to excape and the party may have been told by him of the madness of his old cell and of the currupted cultist warden maybe
Telekinesis x20, just pull a random guy away from 1k feet as its command when it sees a wizard, the wizard then wouldd splatter against the armored secion of the wall
That would be hilarious. “I punch the wall in anger of my situation”. Dm: “ya done fucked up chief”
I can imagine a particularly cruel necromancer constructing less of a living wall, and more a living floor to place a the bottom of a pit. Anyone foolish enough to anger the necromancer gets a free ticket to the flesh pit
Side Note: The imagery of a living wall slowly dragging in its creator while tearing them to shreds with numerous arms out of rage is simply incredible
I'd like to think that that necromancer was so successful that he didn't build his pit big enough. So as he feeds more and more adventures to it the floor gets bigger and bigger and bigger.
Then it breaks out of its confinement and it's no longer a wall it's a flesh cube!
Why not a living fortress.
Living wall outhouse, shittest existence ever
what about a lich that makes himself a living walls brain and uses others to assist itself and add your tossing dumb minions and heros part.
My first thought was also of a living floor , but more of as a security gate , only one way into the hideout over a living floor , and for more challenging campaigns it’s a living floor under water that they must swim past to enter
Obviously : having fed the living wall a couple amphibious things
The irony is that in an zombie apocalypse game. A living wall is actually one of your best bets as it gets stronger over time depending on what gets too close.
Wait this would actually be a great way to defend your settlement in a zombie apocalypse
*Saves this for underwater content,* A living reef with control water sounds real fun. This is my favorite monster you’ve converted for the shear terror of it. For a regular boss necromancer, having this in the way when he Dimension Doors out of the fight makes a fun surprise
Put it in a swamp and give it Transmute Rock. Or on the edge of a cliff with Transmute Rock.
Put it underwater and you have that one really shitty Expunged Data Released SCP that just relied on cheap gross-out.
Nice idea!
Or have a wizard stuck in the wall so it can now dimension door to the adventurers. There is so much fun stuff possible.
Got forbid a druid got stuck and can now wild shape into different animals so it can move.
Now you have a wandering wall of meat and horror that can disguise itself as an animal! good luck with that wild goose hunt.😁😈
@@equidistanthoneyjoy7600 Or make it a dungeon floor. Time to run boys.
The Demon Wall in Final Fantasy is both one of my favorite and least favorite enemies, so one being in DnD is dope.
Always fun to beat the first one just to get crushed by the second one
This is particularly interesting for labyrinths
Especially in my setting where my dwarven society has the punishment of entombing particularly vile criminals in walls with their sculpted image at the front and mouth hole to let them scream (think of that brass bull torture device, but in the shape of the person in a terrified expression and made of stone)
The Living Maze.. where a Minotaur hunts the party and stops going after them in certain sections of the maze..
Oh man... Imagine what the Lady of Pain could do to you with something like that as one of her mazes...
I can see/hear the wall whispering wrong directions for the people in the labyrinth
a cask of amontillado
@@tmarshall3d937 And when the Minotaur falls, it's incorporated. So you can hear that bull bellow. Shrieking in a deep baritone, "RUN!" when it sees the party.
With some mild modification, I can definitely see one of these things as a "door" to a vault, growing stronger with each failed attempt to pilfer its contents.
I can also see one used to seal a gap in natural defenses, like the wall of bodies in 300 only deadlier.
Good stuff as always
I like that growing in power idea, I had a similar idea with a teleporting wall that somewhat gets around the immobile aspect, so it can grow by consuming creatures from more places than just one, and a party can run into it multiple times.
@@Kokonutzlz So let it absorb a wizard/sorcerer to cast dimension door or better yet a lvl18+ druid for wildshape while it can still cast spells. Time for a wild (terror) goose chase guys. Squirels or rats can work too, let's just hope it wasn't a moon druid.
One of my necromancers: "Not only is my entire tower made out of stacked up Living Walls, my doors are the skulls of dragons I've had absorbed into the walls! They don't bite or breath attack _me_ as I pass through, and the sting to the dragons' pride is extra satisfying as I know how much they _want to_ ~"
From my perspective, the living wall is a message, or a symbol.
The party, weary from a long travel after their skirmish with the cult, enters what they notice to be an unsettlingly quiet town. The streets are otherwise empty, though not for the few things strewn about. Rotting fruits sit in their respective stands, trinkets and handworks long since ready to be sold, though with nobody to sell them.
It's almost like the entire town simply vanished in the middle of the day. Checking the buildings reveals empty beds, a place that while showing signs of having been lived in, is completely devoid of life. The party moves towards the centre of town, searching for anyone, or at least some clue as to what happened here.
And they find it.
A bloody mess splattered across the sandstone, torn clothes, ripped baskets and strips of flesh span the ground of the area. The smell of human insides, the place of a gruesome slaughter. A small sandle lay beside one of the party member's feet, soaked in blood.
On the face of the town hall, an awful amalgam of corpses, slowly writhing in slumber, a deluge of of blood flowing onto the ground beneath. Stifled, unspeakably grim moans escape from the hideous thing's uncountable mouths as it moves in the most horrific manner, directionless and sinister.
Among its impossible components are the faces of men, women and children, twisted in agony as they let out indecipherable sounds, viscera spilling from their bloody lips, teeth uselessly gnashing at nothing. The gem of this humble town turned into a nauseating mosaic the stuff of nightmares.
The harrowing thing before them remains totally unaware, and as the party stares on in abject horror before someone notices it. On the sandstone above the grisly abomination, drawn in blood, is the cult's standard. It becomes clear who carried out this sickening act,and now the party is left with a choice.
Will they face the atrocity before them, lay these tormented souls to rest, and prevent any other unfortunate soul from coming across it? Or will they leave them to suffer and move forward to find and punish the cult for this obscenity, preserving their vigor and equipment for the fights ahead? After all, those people won't be going anywhere...
Thanks, I’m stealing that 😅
You Awaken in Razor Hill. That's actually a World of Warcraft fan story.
here's an idea: instead of simply growing in size, it can transform nearby materials into more of itself...
living wall, living room, eventually living castle
Anatomy by Kittyhorrorshow be like:
The 2e stat block actually specifically says that this doesn't happen.
@@benthomason3307 you must be fun at parties
Sounds like the Eldrazi from Magic: The Gathering. Eldritch monstrosities that want to destroy the world. "Hanweir, the Writhing Township" was a town where the people went insane, became corrupted, and then connected to each other and their surroundings. Living eldritch mass mad of a whole town, people and buildings and all? Sounds pretty similar.
An evil lair to rival Castle Hetrodyne to be sure...
Give the wall hardpoints that players can attack, such as arms or heads; attacking those hardpoints can result in destroying them, which makes it drop whatever the arms were holding or losing spells as you destroy the head that can cast them.
Here is a idea. It gains the memories of both humanoids and beasts. Over time gaining sentience to barter with passing explorers to exchange knowledge for items and meat to extend itself. Or have it beg the PCs to find the person or group responsible and have them deliver to the wal
No matter how powerful this thing gets, Critical Role viewers know that the Living Wall will always pale in comparison to it's little brother: The Normal Door.
CRITICAL ROLE IS KINDA GAY
@@samuelduchesne5841 You definitely are.
@@crypto66 take one to know one
@@samuelduchesne5841 So you definitely are.
@@crypto66 technicly im only one because i bang your mum so🤷
I just imagined a necromancer getting a hold of one and ends up twisting it into something more mobile in the form of a living siege tower, with hands and feet skittering underneath like a combo between a centipede and a starfish. Honestly a bit terrifying.
Able to rain down fireballs, chain lighting. And a variety of other spells.
"All in all you're just another" ummm... "undead body in the wall?" I dunno. This tune was going through my head. Anyways. Epic video, my friend. Absolutely loved it!
I'm imagining that one of the victims had a teleport spell or magic item, so now there's a teleporting Living Wall that essentially acts as a minor recurring boss for a party - it might even kill player characters early on, and their replacements/the rest of the team try to destroy it as it only grows stronger with more mistakes?
A Living Wall with a Teleport spell prepared. Intresting.
Imagine if this thing had a Stone of Silence built into it and it was made of nothing but lycanthropes.
that stone aline is a mess already but FUCK thats evil
@@lechking941 nah. The version I made that was 90% Beholder and Mindflayer was evil. 🤣
@@GAMMAGOMA intresting.
It's a square?
You didn't make a living wall, you made a living room.
This would be the perfect wall to put around a Litch's castle, and all the living will pay for it.
I just picture someones family member asking for helping in their twisted state and another family member trying to break the wall down thinking they are trapped on the other side
imagine if it absorbs a caster with Fly (or any flight magic item) and now you just have a huge flying wall to deal with
Thank you for sharing that opening skit with us, it was excellent
This is great! The idea that the only way to truly save the souls in the wall is by sacrificing the creator to it is so poetic.
I kinda wanna make one thats composed of fiends, gargoyles, and other similar hostile creatures all sealed together and recycled by an ancient mage to protect a royal tomb. Then put it all in a hallway and give it the ability to slowly crawl forward and risk crushing the dungeon delving pcs if they can't kill it in time. Making a "Daemonwall" of the final fantasy variety in a way.
This has given me a great idea for a Dark Lord in the Shadowfell.
Maybe a necromancer tossed a powerful and despicable former partner into their own Living Wall in an act of betrayal, and that moment made a new domain of dread. An unliving city made entirely of Living Walls, all one massive wall originating from that single betrayed person who seeks the necromancer who put them within the first wall, but will never find them.
A massive twist to "The Cask of Amontillado."
Oh man this brings back memories. The living wall might be the first D&D monster I ever read about back in middle school. My homeroom class had this old D&D book that I skimmed through before I even played the game. And I distinctly remember this guy making an impression
A high-level magic user encounters one of these:
(Stares for a few seconds)
"Nope."
(Casts Maximized Disintegrate)
I see it more rather than the wall dragging a person into the wall, the souls bound within are desperately trying to pull themselves out.
I noticed you used the same background music that another youtuber by the name of AZFK always uses in his videos, and MY GOD, this monster is completely on brand for his channel.
Mix this with the Kaiju template from wayback when to make a titanic wall as mentioned in the high-level hooks
heck, imagine if one of these things was fed something like a Tarrasque bit by bit till or other such creatures till it grew to this immense size
this feels like it was indirectly inspired by the All Tomorrows flesh cube thingys
How about a Living Wall that has grown big enough to be the Big Evil Bad guy of the campaign
I am here for this
Isn't there lore for Kellemvor/ the fugue plane, that if your soul isn't claimed by a God you fuse with the plane and become the brick and mortar of his palace? Seems like an easy set up if you wanna sub in a different death God for the Raven queen
A lich got sucked into the wall he made, but a second necromancer comes along and tries to resurrect him. Due to the curse of binding, the lich became the capstone of a living gate leading to the inner sanctum. The lich is in 100% control of both the wall and the situation, but is only able to act through the necromancer.
An unconspicuous wall that is evergrowing around a country, some people complains about noises but all in all, it is a good protection. Nobody knows the architect or the builders, but everybody seems to think that this wall is a blessing. Well, there are still those strange tomb robberies, and people/corpses seem to disappear, but except some mad rambling from seemingly paranoiac madcaps, this is NOT at all correlated to the wall growth. Not. At. All.
Well, one day, the wall disappeared. But the moans still are audible, and people trying to cross the ravine where the wall was disappear suddenly. The whole country is suddenly blocked by some fearsome magic, the worst embargo ever.
A gigantic invisible dome that feeds on people trying to kill it.
I want to see a living wall that has eaten that fungal always invisible creature while unconspicuously has grown larger and larger while people did not care. That would be a frickin' eldricht threat.
(Sorry for my broken english, not native speaker ^^')
Edit : never forget to add the NPC's the players would kill without safety burning to the rooster of that Wall attacks. The final boss is as hard as you are a murderhobo.
NWN2: Mask of the Betrayer is essentially already this, the BBEG is the Wall of the Faithless which is essentially a massive living wall around the city of the dead. The wall of the faithless even by Living Wall standards, is horrific. There are people who's jobs it is to feed the souls of faithless people into that wall, it's a punishment from the gods on to the souls of those who refused to pray to/worship the gods.
contains a few spoilers for NWN2, but yeah... this wall is not nice, th-cam.com/video/l2XLzyn344A/w-d-xo.html
>"Living Wall: The D&D Monster That Can't Move"
>Uses WoF from terraria as the preview
I had a living wall with a illithid in it so it could use the psionic blast. Same wall had a good cleric in it that tried to help the PCs by healing them while begging for death. The problem became that the clerics would touch the PCs to heal them then the wall would take over and the cleric would try and pull them into the wall.
A Living Wall as a long standing border wall or rampart could become an insane threat, far beyond the owners/creators own power, absorbing literal armies over time with every battle, eventually absorbing all sorts of creatures beyond simple humanoids, especially if it was cultivated and fed notable corpses, like dragons or otherwise. Knowing all spells, having resistance/immunity to everything, it would basically become indestructible.
I could see one existing as a remnant of a long fallen and forgotten faction, permanently dividing a continent long after whoever created it was lost to time.
Love this creature-so cool.
Definitely going to be using this in my games.
(Hey, for the next video please change my patron name because you mispelt it the last few. It is "SentientAnkles" and you left the last T off of the word sentient.)
Oh no!! Sorry about that, I’ll make sure our resident Odopi intern gets a lesson in reading comprehension and make sure it’s fixed!
@@DungeonDad XD be kind to the Odopi intern. That's my bbeg for my current campaign (not the my players are aware yet.)
Anyways, thanks man. Have a great day
Dungeon Idea: Walls are living walls, furniture is mimics, and all monsters are doppelganger druids.
I placed ropers with tremorsense behind the wall, their tendrils went through and dragged the party into the wall. It was chaos
Whelp, definitely adding this to my campaign somehow.
Could even add it to Curse of Strahd and throw the party in for a loop.
I am sooooo using this one! It would fit my necromancer Krak, author of a quote "Pray there won't be anything left of you to use after we're done."
Every lich should have one of these
I'm gonna make a military group that has claimed control of some strange "eldich" cellar and is requesting magical support items to help make containment easier.
As the party provides defensive/helpful items, at some point someone in charge will notice a useful "weapon" or something a little more aggressive and will request it at a high cost in hopes that this will raise questions among the party. I will await them to discover the living prison they have helped create, but they still probably won't know that the military group has been feeding the support items to the wall in hopes of creating an invincible prison. Either they fight a wall that *they* helped build, or they leave it in their hands only to return one day to see the whole building has changed shape and looks like a different material from before.
(I like the idea of some strong villain dying in prison, and becoming a powerful part of the wall, extending it, and allowing some helpful utility to be added to the wall. ie - a breath attack)
Awesome creature as always, Dad! So many ideas in brain (still at 4:58 lol)...here are just a few:
1. For a techno-horror spin, make the living wall have your favorite automata (e.g.Warforged) trapped into it!
2. Make a spherical living wall to lure players to find the treasure inside 😉
3. I'd probably use a version of this wall made with druidic magic (turns trapped creatures into natural magicks) for say, safe-guarding a sacred region. In fact, you could have entire forests seeded by a druidic "wall"...combine with idea #2 to get a thorn forest trapping Sleeping Beauty scenario!
4. Have the necromancer that made this make the magic such that special or important trapped creatures heads stick out like it's a trophy collection wall. Keep them inanimate until combat and stack illusions on it for PC mayhem!
0 ft movement speed wall but can get longstrider and haste by absorbing a mage giving it 10-20 ft of movement, terrifying.
Did you hear of the Adamantite Dragon? They have a time-stop breath.
I recently heard about it on another dnd TH-camrs channel and thought it might be an interesting topic to cover here 🤔
Oooooo I could also see this absorb quality being added to a Clot. Several clots join together to become a wall perhaps?
What about a Living Wall on moving ground? Something that rolls slow landslide-style towards you? Undead earth elementals are a thing or maybe an enchanted/haunted glacier. Or. How about a ceiling with lots of undead spiders or cavefishers inside or a floor beneath quicksand or a swamp?
I'm (un)living for the Doxy cameos 😂
😘
That feel when you enter a room with living walls, and the equivalent mimic type monsters replacing the ceilings and furniture.
Oh and the floor.
And the air was actually gelatinous cubes.
Nowhere is safe
That feel when your players cast fireball
The screams become louder as the stone walls seem to get closer.
This thing is perfect for my Carnomancy idea. I thought about doing an adventure inspired by Resident Evil/Dead Space. One other monster I’m hoping to develop is the Flayed Dragon.
I came here from the "Fetch" video, and I think last week I watched the false hydra. I just want to say how much I love this series. It would be entertaining enough to make a video half as long just exploring the lore of outdated or otherwise obscure past editions monsters... you however take it a step further and do the work of translating the stat blocks to 5th edition, and give examples of plot hooks to use. You sir, are a Dungeons and Dragons giga Chad, lore Master of the highest caliber! Thanks for breathing new life into the old editions
So you could have an npc play out cask of amontillado and then have a flesh wall come out of it? That’s so rad
I don’t play much dnd but that last bit about the giant wall gave me an idea.
A brave dragon rider and his dragon set off to fight the necromancer, a couple of heroes off to stop the necromancer, the rebellions greatest hope.
But then the dragon and his rider disappear. The adventures are sent to find the hero and his dragon steed, as they need their help with an oncoming siege by the undead.
However when the party reaches the massive living wall, their they see the malformed and mutilated body of a massive dragon embedded in the wall, giving the wall access to draconic abilities.
This makes me think of that one boss fight in Kingdom Hearts 2. There is a boss that is infused with a door that you need to beat up in order to free the people in Beast's Castle.
Holy smokes! I didnt see it before, but that graph at 6:19 is legit! Lol. Well done, my friend. Well done!
I mean, you've got "Wall" in your name. I had to.
In one of the nations my party visits, criminals that would be put to death are given the option to redeem themselves by being turned into a mural on the city walls. They spend an untold time as a living mural, reaching out to attack invaders and saboteurs.
The Living Wall is perfect. Just some tweaks and the Wall of Melis has a statblock.
What an unsettling concept for a monster
Excellent choice of monster, the concept of this thing is wonderfully evocative. Can’t wait for next week!
Oh gosh this is horrific and disturbing, I can't wait to use it and share the trauma I have now with my players!
Wow.
I've been poring over your various videos over the years to put together monsters for my own upcoming games, changing a few up to suit more specific purposes and just straight jotting others down to be employed later.
The stylistic changes between your early work and your modern work is amazing. You've gotten a lot better with time not just in editing but also pacing, tone, your inclusion of humor and so on. Fantastic work man.
Hmm, now this I can use, maybe I will make more of a haunted wall, as in spirits sealed in wall but in stone (interesting kind of monster really, maybe inspired by the offering, killing a animal or human and seal them in the wall of the house, fortress etc. For good fortune or making a Guardian spirit).
I just featured an adjusted form of your stat block for my party, and it really nailed the horror between the plot building up to the reveal of the wall, and the actual mechanics of players beginning to become absorbed into the wall! Thank you for bringing the monster to my attention & converting the stat block!
didnt know there was a terraria x dnd crossover
"Don't limit yourself to humanoids"
Well, time to start mixmatching any kind of creature and see what I can get at the end
Ermordenug is probably based on the german word Ermörderung which means something like some one was murdered
"Ermörderung" is not a word. Someone being murdered would be "Mord"
@@lucarudloff687 Ermörderung is another version of mord in German it be like the murder of Jason could also be phrased like the "Ermörderung" of Jason
@@ejirokirishima4604 I'm german and have NEVER heard of that🤔🤔
@@lucarudloff687 i am too and it does exist its a noun form of ermordet, its not used often and more of an older word nowadays Mord is the way more common word to descrive the same thinf
This is so inspiring, I’m legit picturing a ravenloft domain ruled by a necromancer that’s inspired by Cold War Berlin with an undead police state and is terrorized by the massive living Berlin Wall
Working on the prelims for such a campaign now. It's tempting.
An excellent idea would be to draw inspiration from real world events like the construction of the Great Wall of China, created through the sacrifice of thousands of slaves, and the Berlin Wall that killed many fleeing refugees due to minefields and guards. You don't even need to lean into the Marxism or totalitarian aspect unless that's the theme of your campaign. You could just have two cultures at odds with each other that create a wall between. Campaigns that explore a philosophical idea or philosophical ideas that are embodied through a fleshed out culture tend to go over well.
I saw the title for the first time and immediately assumed this monster was an aberration, something similar to the Flesh Walls in the Signal Tower in Little Nightmares 2.
The og wall of flesh
yeahhhhh
Sorry guide, gotta get to hardmode.
"Now, I hope you have a gem of seeing, because // Charmin is now softer than ever!"
Terraria DND fr
fr fr
Man, I had an odd obsession with this creature back in the mid-to-late 90s when I first saw it in the AD&D 2E Monstrous Manual back in '95. I used smaller, weaker variants of it throughout my 2E days (in my homebrew worlds and at least twice in Ravenloft), but never once really got to use the "real" version of it because I knew they would be outright avoided by my players.
Also, Ermordenung: the way I've always pronounced it is "air-MORE-deh-nung." Great "creatures" as well. Borca is an underrated domain. :)
I belive its supposed to come from the German word "Ermorden", to murder ("Ermordenung" isn't a real German word, but it woud translate to something like "the murderering"). In any case, if Ermordenung was supposes to be German, your pronounciation would be correct :D
@@charion4909 Thanks! I love languages, but can only fluently speak English, understand English and Spanish (don't ask), and have very minimal knowledge of Latin from high school that somehow sticks in there despite never using it. I like to listen to all languages that I can though, even those I don't understand. Wish I got into learning lots of them as a kid, but oh well. :)
EDIT: Also, I feel like I learned that root history somewhere before, but forgot it over the decades. But it makes sense since the word is the name for fantasy people who kill with a poisonous touch (usually a kiss).
The living wall and a couple of gloom golems would make the perfect combo to for a nightmarish hallway of screaming symphony
I like this idea a LOT.
put living wall on a ceiling and have it cast reverse gravity. Let a trap trigger that causes only it to be damaged if it needs a threat to activate its’ abilities.
Now all we need is a Living Wall that ate a False Hydra.
I always love the potential of D&D monsters. They don't really need to have a rhyme a reason to be, they just exist.
Consider: Living wall that has been left to grow and grow until it becomes a whole dungeon underground. The person who created it is trapped within, unable to control the wall anymore but still protected from harm by it due to the magic involved. The means by which they were trapped may be unclear but they can no longer leave, and the only thing sustaining them is the fear of what happens while they die near this thing. Through some horrible magical accident they can no longer die of natural means, and all they can do is hope that someone survives the dungeon long enough to kill the growing dungeon.
Obviously if the party of adventurers kills this person every soul in the wall is freed, and the person's worst fear of being trapped alone in the wall comes to fruition.
Nice work using the Joseph Joestar "Oh My Gwad!" scream.
You've helped me find so many compelling, unique, and straight up horrifying monsters to incorporate into my future campaigns. Thank you!
I ran my own group against my own 5E homebrew of this creature. It REALLY creeped them out.
That last plot hook is some Cask of Amontillado type ish 😅😂
I once created a whole living passage (both side walls and the ceiling) as an obstacle for a high-level party. The floor was "safe", although I did give one of the walls a "reverse gravity" spell, with a note that I would delete it if the party were already having a tough enough time with it. Unfortunately, I never got to play through that dungeon because the party took a different route..
I've never thought of the plot goal of the PCs needing to get information from someone trapped within the wall, so thanks for that idea.
That use of the artwork to give an example for the grasping hands was noice
My first thought was a "Great Wall" sort of thing around an undead territory, be it a kingdom or some other form of "government".
The wall has a natural illusion to hide it's appearance from the ritual used to make it and all of the abilities of the things inside of it it so the obvious thing is to have one of the people you use use to MAKE it know how to cast the Silence spell so they can mute all that annoying screaming and begging for death.
15:55 Yeah, as I said above this was my first though.
Thanks for the video.
I like the idea of going through a dungeon where lore of necromancers and the living wall are hinted at the entire time and everyone’s all ready for the encounter but then you get to the end and it turns out it had consumed it’s creator years ago so it’s just the non-hostile version of the necromancer suffering, maybe they even plead with the party to end their suffering.
I feel like a great story would be for the living wall outside a neceomancer’s castle to instruct people on how to kill the necromancer just asking in exchange that the necromancer be killed near it
“An army’s worth of loot can be yours if you’ll just let us absorb him”
It can become a valuable ally, telling players how to get around it without triggering it, about the necromancer’s plans, etc. It will even encourage players to, if they so choose, fight it, telling them all of its powers beforehand because it *wants* to be killed.
“Ah yes I have fire resist, ranged weaponry, bite attacks, poison…”
And this can make the wall a tantalizing, yet daunting task. On the one hand, players will know exactly what they’re up against so they’ll know how to prepare… but on the other, they will know exactly what they’re up against so they know how much to fear it.
From then on, players could choose to go on a quest to counter the wall very specifically, hoping to kill it and be much more prepared to fight the necromancer within, or to skip the wall entirely. If they choose the latter, they have the choice to take on the extra challenge of leading the necromancer towards the wall, or to just kill them, which would enrage the wall who, betrayed, would of its own volition attack you, trapping you inside the fortress, leading to another encounter, potentially more difficult than the one before since, while you *can* raid the necromancer’s fortress for supplies, likely outclasses you in resources by a lot
Also, an idea I like for style points is having a dragon be a part of the wall, which composes a massive section of it.
I used something like this in my campaign. it acted as a portal: the PCs had to be eaten by the wall and reformed elsewhere in the dungeon. They didn't like it
I absolutely plan to build a “Living Labyrinth “ campaign based on this 😁 Thank You
I remember an encounter in a subterranean Forrest, where my party came across a living wall, created by a hag, and moulded into a hut. 2 went inside whilst me and another stayed out. As soon as something inside was touched, the doorway was blocked by an invisible force and those inside attacked by severed hands. The person I was outside with tried talking the walls to get it to open up, but I just started blasting.
a large doll golem would be terrifying
Thanks - Now I have an Idea for my Halloween - Oneshot: The "Wall" was crafted by an evil priest under the graveyard of a small village. He conducted all burrial-ceremonys for the Village and helped the Wall staying hidden (muffeling the screams). When the Party arrives, and after finding the Wall, it turnes out to be larger than the Village, and destroying it would raze the whole place. Under it the party suspects the true lair of the evil priest. But after they figured out the true nature of the wall, the priest does no longer muffle it and it starts to actively attack Villagers all around.
I really like this! I think the wall mimics that I made would actually make a really good ready-made living wall!
I made a dungeon with a living wall (it's always been my favourite monster), except it wasn't a wall, it was the floor.