Coding Math: Episode 15 - Springs Part 1

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 21

  • @DanBarell72
    @DanBarell72 10 ปีที่แล้ว +5

    Best Coding Math episode since now!

    • @codingmath
      @codingmath  10 ปีที่แล้ว +2

      Until the next one!

  • @NikBhattacharya
    @NikBhattacharya 10 ปีที่แล้ว +2

    Very clearly explained. Your series is awesome Keith! Thanks.

  • @evenleather
    @evenleather 9 ปีที่แล้ว +2

    Heh, this was certainly easier to implement than the differential calculus for springs we had to go through in high school... Thanks for an amazingly clear video :-)

  • @ghostbusterz
    @ghostbusterz 10 ปีที่แล้ว +2

    This is awesome! I didn't know springs were so simple to program.

  • @wCupOfTea
    @wCupOfTea 9 ปีที่แล้ว +2

    Looks simple but very cool. I like your lessons a lot!

  • @DanBarell72
    @DanBarell72 10 ปีที่แล้ว +1

    Implementing vectors makes these episodes different from your books in flash whre the pivotal object was the movie clip (sprite in AS3...)
    Somewhat a new learning experience to me...

    • @codingmath
      @codingmath  10 ปีที่แล้ว

      Yeah, same here. It's a new experience using vectors for everything. Makes certain things a whole lot easier, I have to say.

  • @RedEyedJedi
    @RedEyedJedi 4 ปีที่แล้ว +1

    Use the force Hooke.

  • @atcbrambo
    @atcbrambo 3 ปีที่แล้ว

    Great job

  • @kevnar
    @kevnar 8 ปีที่แล้ว

    Cool! I made a newton's cradle by adding five balls, gravity to the balls, circle collision, and rudimentary physics that exchanges the velocities of two particles that collide with each other. Click, clack, click, clack.

  • @technicallokaya6726
    @technicallokaya6726 3 ปีที่แล้ว +1

    The coding is not working for me. Help me. I coded as the video. But not worked. Someone help me.

  • @lucasmachain
    @lucasmachain 8 ปีที่แล้ว

    Really nice episode!!!

  • @TheFingledorf
    @TheFingledorf 4 ปีที่แล้ว +1

    Yo, this looks really useful for me if I can work out implementing it into Unity; I think it may be relatively easy but I don't often have that luck unfortunately. ;) (I am still early on in this series but I might try to jump ahead to this temporarily.) Unity's SpringJoint may have what I want but I'm skeptical. Thanks for this series!

  • @technicallokaya6726
    @technicallokaya6726 3 ปีที่แล้ว +1

    Sir please explain me my mistakes. My coding didn't work. Can you help me? Please.

  • @RogerKeulen
    @RogerKeulen 7 ปีที่แล้ว

    Cool... going to try to make a "stick-spring". If you pull it's a spring, if you push its a stick. Want to make a gelly like 2D figure.

  • @maskawathturzo2269
    @maskawathturzo2269 7 ปีที่แล้ว

    very helpful !!

  • @Mustafaismail22
    @Mustafaismail22 8 ปีที่แล้ว

    Awesome 😍

  • @davidsolodukhin6609
    @davidsolodukhin6609 10 ปีที่แล้ว

    my spring oscillates forever?HELP PLEASE

    • @akesi9040
      @akesi9040 9 ปีที่แล้ว

      watch his friction video