Heh, this was certainly easier to implement than the differential calculus for springs we had to go through in high school... Thanks for an amazingly clear video :-)
Implementing vectors makes these episodes different from your books in flash whre the pivotal object was the movie clip (sprite in AS3...) Somewhat a new learning experience to me...
Cool! I made a newton's cradle by adding five balls, gravity to the balls, circle collision, and rudimentary physics that exchanges the velocities of two particles that collide with each other. Click, clack, click, clack.
Yo, this looks really useful for me if I can work out implementing it into Unity; I think it may be relatively easy but I don't often have that luck unfortunately. ;) (I am still early on in this series but I might try to jump ahead to this temporarily.) Unity's SpringJoint may have what I want but I'm skeptical. Thanks for this series!
Best Coding Math episode since now!
Until the next one!
Very clearly explained. Your series is awesome Keith! Thanks.
Thank you. :)
Heh, this was certainly easier to implement than the differential calculus for springs we had to go through in high school... Thanks for an amazingly clear video :-)
This is awesome! I didn't know springs were so simple to program.
Looks simple but very cool. I like your lessons a lot!
Implementing vectors makes these episodes different from your books in flash whre the pivotal object was the movie clip (sprite in AS3...)
Somewhat a new learning experience to me...
Yeah, same here. It's a new experience using vectors for everything. Makes certain things a whole lot easier, I have to say.
Use the force Hooke.
Great job
Cool! I made a newton's cradle by adding five balls, gravity to the balls, circle collision, and rudimentary physics that exchanges the velocities of two particles that collide with each other. Click, clack, click, clack.
The coding is not working for me. Help me. I coded as the video. But not worked. Someone help me.
Really nice episode!!!
Yo, this looks really useful for me if I can work out implementing it into Unity; I think it may be relatively easy but I don't often have that luck unfortunately. ;) (I am still early on in this series but I might try to jump ahead to this temporarily.) Unity's SpringJoint may have what I want but I'm skeptical. Thanks for this series!
Sir please explain me my mistakes. My coding didn't work. Can you help me? Please.
Cool... going to try to make a "stick-spring". If you pull it's a spring, if you push its a stick. Want to make a gelly like 2D figure.
very helpful !!
Awesome 😍
my spring oscillates forever?HELP PLEASE
watch his friction video