another amazingly beautiful build you crafted there! truly impressive ... visually :-P you said you enjoy reading my comments in which I go over your build and point out historical and functional ... discrepancies. so... here I go again :-P wall scale the first thing I noticed right of the bat was ... the size. or more precisely - the height. a medieval town wall (or roman army camp palisade) was usually about 10 ft high (about 2 blocks in conan exile - yes, I got myself the game and started tinkering a bit in survival - I blame you). a well build fortification or large city wall was maybe 20 ft high (about 4 blocks, maybe 3+fence+crennelations ... assuming one can place crenelations ontop of fences ... need to get the dlcs for them ... and the level -.-') the largest medieval fortifications had, maybe, just maybe, up to 30 ft high walls (6 blocks) and those were MASSIVE and impressed anyone that saw them. Similarly - most walls were roughly half as thick as they were high - or more. Only very low walls (10ft or below would be my guesstimate) could differ from that, particularly if they weren't meant as (permanent) military fortifications - e.g. a palisade was, depending on the design, half a ft to a ft thick tops - often just a couple inches. so your ... 10?-ish? 12? block high wall are ... ridiculously tall by medieval standards - and rather flimsy thin too. just imagine what a trebuchet flung boulder hitting about a third from the top would do to them mechanically ... half the wall would come tumbling down... and likely smash everyone behind said wall in a fairly large area. not exactly what one would want from a fortification - those tend to be meant to protect those inside, not smash them. (aside from that one time casar build a wall around the enemy ... but that's a different story as is the second wall he build around himself a little later in the same siege ...) to give an example of how tiny things were back then, compared to what Hollywood likes to show is, is if you look at the castle of the kings of England. the white tower in london. originally that one iconic "white tower" building was the entirety of the king's castle. the wall and other structures surrounding it came later. that castle is, in its initial size, roughly 112x107 ft. aka 12x11 blocks with four floors (aka 4 blocks high). the bottom floor is, as was usual for keeps and lone towers, inaccessible from the outside and housed the storage for goods, foods, etc. the 2nd floor was the barracks and armory. it was accessible from the outside via an intentionally somewhat flimsy and small wooden staircase (or ladder in the case of lone towers) that could be toppled over and/or destroyed should an enemy come near, thereby denying the enemy any chance to easily access the interior. which in turn gave the defenders more time to shoot at the enemy and for reinforcements to arrive and drive of the attackers. the 3rd floor was the kitchen and throne/dining/ballroom. yes, the throne was simply hidden behind a curtain during dinner/dancing and the tables & benches were moved out/pushed to the sides when space for dancing was desired. also on the 3rd floor (taking up a 3rd of the space) and reaching into the floor above was the chapel. every medieval castle has one of these, either integrated into one of the structures or as their own structure - in which case a shrine (or a couple) would be closer to the local ruler's residence. on the fourth floor was the bedroom for the entire royal family and the living room/king's "office" - which also doubled as school room in which private tutors taught the kids reading, writing, numbers, etc. the roof finally was for archers to stand on. it might have housed a small herb garden (gardens on the roof weren't particularly uncommon), but maybe not. don't know. that was for a KING. now imagine how much smaller the residences of most other nobles were at the time (early/very early medieval era). as the medieval era progressed, kingdoms grew in both size and wealth and thus the residences of the most important nobles (e.g. the king and the dukes) also grew. those of the other nobles stayed pretty much the same though ... at least until very (very) late in the medieval era. matriculations you often see walls and towers were a bit near the top extends outwards. on the inside of walls, this was often done in wood simply to provide more space for ppl to move around up top without paying the cost of making the wall thicker. a couple holes to anchor some beams, slap some planks on them, call it a day - way cheaper than adding another 5ft to the walls thickness :-P (and way faster). on the outside though? and especially on towers? there the purpose is a different one. usually, these outwards extending bits - matriculations as they are called - were only a ft or two, maybe three tops. not the full 5ft/block we (have to) use in conan exile. this bit had holes in the bottom through which defenders could attack ppl too close to the wall to attack otherwise (you'd have to lean over the wall pretty far to be able to shoot someone directly below you ... and you'd be completely exposed the entire time). these holes were then used to shoot down and to drop heavy or otherwise nasty stuff (boiling oil and burning hot sand were favorites since those got into the nooks and cranies and tiny openings in even the heaviest armor and quickly took ppl out of the fight for good. hard to fight if you got a face full of boiling - and potentially burning - oil ... cant see with boiled eyes either). i have yet to find an option to do something like that in conan exile, but ... maybe you got an idea? (I'm also lacking all DLCs except for one ... i intend to get more, but haven't so far) crenelations those baby-crenelations give me the shivers :-P as I said in my other comments, crenelations were raised bits on chest-high walls that allowed one to stand in full cover, load a bow/crossbow then step to the side behind the "merely" chest-high wall, loose an arrow or bolt, then step back into the safety provided by the crenelations. placing these crenelations directly on the floor ... well, I guess you can cover your shins with them ... but ... the rest of you? i hope you're good at matrix-dodging if you gotta man those walls :-P
blocked entrances the next thing I noticed is that you used stairs to make the passage through the entrances accessible. given that you'd want to be able to bring supplies and other cargo in large quantities into and out of the castle, you'd want the entire structure to be accessible by cart. hence a very gentle ramp might be the most change in elevation one might use there, though generally speaking even ground would be preferable. inaccessible interior spaces you got several interior spaces , most within the towers, that could - and would - be used to store things, as armory, barracks or simple as rooms for the guards to take a break in. in smaller castles even living spaces like bedrooms, living rooms (which usually were the same thing) and kitchens (also usually the same room as the previous two) generally speaking - building stuff was expensive and took ages. hence they wanted to ensure they could use every itty tiny bit of space they could. this includes space under stairs (awesome for storing stuff). in addition even roofs need maintenance. the harder it is to get to them to replace some shindles thefaster the building will fall into disrepair and become a ruin (or simply cost the owner way too much to maintain and thus be abandoned ... sooner or later that is). banners, flags, etc also need to be washed and repaired. hence having access to the roof (at least the inside of it) is somewhat important - not just for the storage (or living) space it provides. a lot of the rarely used spaces were hidden behind hatches and were only accessible if someone brought a ladder - potentially a fairly high ladder ... i think your builds might benefit quite a bit from adding hatches & ladders to make less commonly used spaces accessible (or just spaces where stairs simply don't fit - e,.g. inside towers) also - lifts are damn slow, or at least they were in the medieval ages. (haven't gotten to building & testing one in the game yet) thus they were almost exclusively used to raise & lower freight and other bulky heavy things (e.g. cattle). I'm fairly certain that a fit person (e.g. a soldier), could climb a ladder or scale a staircase significantly faster than most elevators of the time could travel the same height difference. thus in military buildings, e.g. walls and towers, I'd expect ladders and staircases almost all the time. a note on ladders and stairs in towers or generally vertical access in towers. in a fortification where the tower is part of a wall, the tower would usually NOT have any vertical access options. instead, access to the wall was via stairs on the inside of the wall, often covered with a wooden roof. any railing there might be would be intentionally light. the goal was to allow those further inside the fortification to shoot at ppl trying to get up or down from the walls - e.g. after the walls were taken by the enemy and they wanted to get further into the castle. layout now that the easy bits are out of the way, let's get to the harder-to-explain bits ... namely the castle layout. first, positioning. castles don't exist in a vacuum. at its most basic, a castle is simply a fortified home. ppl usually live in places where some of the following are true - the more of them apply, the more ppl live there and the bigger the castle likely becomes > on a trade route > on a node where trade routes meet > on a node where trade routes intersect > on a (valuable or important) resource location (e.g. iron mine) > on a position of strategic importance (e.g. a mountain pass or overlooking a border/coastal region) in addition, every castle is built either near a body of water (river, lake, ...) or has at least one, but likely multiple wells. access to fresh drinking water is vital. without it there can be no life and thus no castle. in some instances, aqueducts can be build to kinda forcibly establish a water supply. in that case, multiple local water storage methods (an artificial lake, a cistern, ...) are likely going to be used to ensure an uninterrupted water supply. once a position has been selected, we can start with the actual castle planning. next , layout planning when planning a castle one can split the layout into 4-5 areas which can be considered somewhat separately. > the keep. this is where the ruler of the castle lives. it's also the last line of defense should all else fall. it is, traditionally, a lone-standing fairly squat tower. as the medieval period progressed this slowly became more elaborate and less tower and more home/manor/mansion. optionally this is surrounded by an internal ring of walls. this entire complex is either entirely separate from the rest of the defenses or hidden in a hard-to-reach or outright unreachable position "behind" the rest of the castle. if such walls exist, then within them are the most vital structures of the castle. a well, the barracks, the armory, and of cause food and supply storage (or at least some of that). > the inner bailey. this is the main area of the castle. it is surrounded by walls on all sides and connects the keep with the outer baileys. it contains all the facilities the castle houses, from the servant and guest quarters to stables and animal pens. > the outer bailey. there is one of these for each direction from which the inner bailey can be accessed from the outside world. they connect the outside of the castle to the inner bailey. each of these has two gatehouses. one between it and the inner bailey and one connecting it to the outside of the catle. these are offset to one-another to ensure no one can just ride or shoot straight through both, and to make it painfully slow to bring siege engines from one to the other (e.g. a ram which has to be slowly turned, moved to the other, turned again to line it up and only then can it be used to breach the inner gatehouse). > the approach. this is the way which one has to take in order to approach the castle itself. ideally, this is at least on S-curve which is in clear sight and range of the walls for its entirety and, e.g. due to low walls or changes in elevation, can't just be skipped/bypassed. often this includes one or more drawbridges. particularly elaborate designs include an additional gatehouse further forward of the outer bailey's exterior gatehouse with up to 3 drawbridges (one on the outer bailey gatehouse, and one on each the outside and inside facing of the forward gatehouse). > the vicinity. and lastly one has to consider the area outside the external walls. there can be another, lower, outer ring of walls if so desired - though that was rarely actually done. vastly more widespread was the use of a moat as well as spikes and barricades of various kinds which were meant to slow down anyone approaching the castle away from the main approach. the Romans even included ankle-breaker mini-pitfalls (shin-deep, sometimes with spikes in them) to further discourage and slow down any attacker. these obstacles also make it harder to bring siege equipment to the walls, be they ladders, rams, or outright siege towers. note: the defenses of a castle - or any other fortification for that matter - are never meant to be impenetrable. instead, they aim at buying the defender time and increasing the cost (time, resources, manpower, ...) that an attacker has to "pay". the longer it takes an attacker to defeat the castle/fortification, the more time the defending side has to rally reinforcements, forge alliances for military aid, or just out-last the attacker. ... I could go into more detail, but ... I think I've said enough for one comment ... two actually. I've hit the youtube character limit :-P I hope you enjoyed reading this ... essay on castle design and I can hardly wait to see what you make of it in your next build! thanks again for the vid - and until next time!
The low crenelations are cringe but they are done on purpose because due to bad hit collision, high crenelations would stop archer thralls from firing arrows at their enemies, they would hit their own walls :(. As for the excessive grandeur and size of walls, this actually fits the Conan style, the Hyborian age created by Howard is a theme of vast ancient civilisations before recorded history rising and falling, when the height of civilsation eclipsed everything we had in the medieval or ancient period. So stupid high walls fit the Conan theme too :)
Cheers, I just wondering how can you build these awesome asymmetric builts? I have tried a lot of thing, and hundreds of hours in Conan Exiles, yet I can't manage to build somegthing like this.
I'm still new to the asym design and haven't found an easy way for things to come together. My only suggestion is to keep trying until the pieces meet up flush with each other haha. In this instance I got lucky with the inner wall portion.
So there are pauses in the speed build where it insinuates you have stopped to consult a premapped geography for the wall layouts. Are you premapping your build and if so how? I have wanted to myself, but don't know what program to use to do it. Awesome castle, hoping for some wisdom
More than likely the pauses are me taking breaks due to how long it took to build the castle. Some of the other shorter breaks are probably me letting the dog back outside/inside haha. I do prebuild all my builds prior to rebuilding them for recording purposes. In that instance I just go off memory when rebuilding it for the video.
I forgot to mention that during some builds I take a photo of the first build to have a reference photo. I've been doing this long enough now that I normally don't have to use it. Hope this helps!
@@DrB048 understood, well I suppose I'll just have to learn what you do differently than me and apply, I've already noticed one major difference is that you build angled walls off angles and square walls off squares, I'd bet that's in your favor too. Here's hoping. Keep doin what you're doin man, these are some great builds.
I started off laying my foundations and kept modifying it until the walls were flush with each other. To be honest I got lucky with the inner wall lol.
@@DrB048 working long hours. Am doing a build on old map off river on island with a big tree. doing a combo ship wreck tree house. Mish match of parts. Using cheat dropping some of the other building parts like ruins to add some back story to it.
Hi there, nice build as usual. there's only one slight issue i have with this... to me it doesn't fit the 'aquilonian'. In my Opinion just using a certain puieceset, like aquilonian or agrossian doesn't make a build aquilionian. for example if you were to build a japanese castle in the desert out of stonebrick.... it's not really a desert castle, it's still a japanese castle just with other material. Aquilionian is supposed to be somewhat roman, aggrosian somewhat greece, so i expected a roman/greek style castle, while wondering if there is something like that as both cultures were about polai (cities) not castles, and got a pretty nice white concentric medieval european style castle. Don't get me wrong as said it's a nice castle and i can see it becoming even better in the parts to come and probably I'm going to take away some stuff i learned in this video to make my own build look better, but to me still the aquilionian part is missing.
I appreciate the comment! This was a pic I used to get a better idea of Aquilonian City/ Castle design. comicvine.gamespot.com/a/uploads/scale_medium/11114/111145322/3657914-tarantia.jpg
@@DrB048 Ah ok, didn't know there were comics too. With this as reference it's totally fine, as that aquilonian city pretty much does look like a fantasy concentric style castle in white. Learned something new today, thanks. :)
@Barden How do you know how to connect your wall so perfectly with so many angles like that? Example on th-cam.com/video/JyEFkrzFDCw/w-d-xo.html I can't seem to figure it out ingame for some reason. Got any tips?
With the amount of questions I get for this asymmetrical wall build, I am probably going to do a quick tutorial. The quick answer is a lot of trial and error. There is a few things you can do to speed up the process which will be explained in the tutorial.
I can just imagine the effort that went into making this video
I recorded the building of this project over three days and then a full day of editing (which I hate to do lol).
Awesome, it just missed the princess saying hello from the balcony 😳
This is such a awesome castle. I love it.
I appreciate it!
another amazingly beautiful build you crafted there! truly impressive ... visually :-P
you said you enjoy reading my comments in which I go over your build and point out historical and functional ... discrepancies.
so... here I go again :-P
wall scale
the first thing I noticed right of the bat was ... the size. or more precisely - the height.
a medieval town wall (or roman army camp palisade) was usually about 10 ft high (about 2 blocks in conan exile - yes, I got myself the game and started tinkering a bit in survival - I blame you).
a well build fortification or large city wall was maybe 20 ft high (about 4 blocks, maybe 3+fence+crennelations ... assuming one can place crenelations ontop of fences ... need to get the dlcs for them ... and the level -.-')
the largest medieval fortifications had, maybe, just maybe, up to 30 ft high walls (6 blocks) and those were MASSIVE and impressed anyone that saw them.
Similarly - most walls were roughly half as thick as they were high - or more. Only very low walls (10ft or below would be my guesstimate) could differ from that, particularly if they weren't meant as (permanent) military fortifications - e.g. a palisade was, depending on the design, half a ft to a ft thick tops - often just a couple inches.
so your ... 10?-ish? 12? block high wall are ... ridiculously tall by medieval standards - and rather flimsy thin too. just imagine what a trebuchet flung boulder hitting about a third from the top would do to them mechanically ... half the wall would come tumbling down... and likely smash everyone behind said wall in a fairly large area. not exactly what one would want from a fortification - those tend to be meant to protect those inside, not smash them. (aside from that one time casar build a wall around the enemy ... but that's a different story as is the second wall he build around himself a little later in the same siege ...)
to give an example of how tiny things were back then, compared to what Hollywood likes to show is, is if you look at the castle of the kings of England. the white tower in london.
originally that one iconic "white tower" building was the entirety of the king's castle. the wall and other structures surrounding it came later.
that castle is, in its initial size, roughly 112x107 ft. aka 12x11 blocks with four floors (aka 4 blocks high).
the bottom floor is, as was usual for keeps and lone towers, inaccessible from the outside and housed the storage for goods, foods, etc.
the 2nd floor was the barracks and armory. it was accessible from the outside via an intentionally somewhat flimsy and small wooden staircase (or ladder in the case of lone towers) that could be toppled over and/or destroyed should an enemy come near, thereby denying the enemy any chance to easily access the interior. which in turn gave the defenders more time to shoot at the enemy and for reinforcements to arrive and drive of the attackers.
the 3rd floor was the kitchen and throne/dining/ballroom. yes, the throne was simply hidden behind a curtain during dinner/dancing and the tables & benches were moved out/pushed to the sides when space for dancing was desired.
also on the 3rd floor (taking up a 3rd of the space) and reaching into the floor above was the chapel. every medieval castle has one of these, either integrated into one of the structures or as their own structure - in which case a shrine (or a couple) would be closer to the local ruler's residence.
on the fourth floor was the bedroom for the entire royal family and the living room/king's "office" - which also doubled as school room in which private tutors taught the kids reading, writing, numbers, etc.
the roof finally was for archers to stand on. it might have housed a small herb garden (gardens on the roof weren't particularly uncommon), but maybe not. don't know.
that was for a KING.
now imagine how much smaller the residences of most other nobles were at the time (early/very early medieval era).
as the medieval era progressed, kingdoms grew in both size and wealth and thus the residences of the most important nobles (e.g. the king and the dukes) also grew. those of the other nobles stayed pretty much the same though ... at least until very (very) late in the medieval era.
matriculations
you often see walls and towers were a bit near the top extends outwards.
on the inside of walls, this was often done in wood simply to provide more space for ppl to move around up top without paying the cost of making the wall thicker. a couple holes to anchor some beams, slap some planks on them, call it a day - way cheaper than adding another 5ft to the walls thickness :-P (and way faster).
on the outside though? and especially on towers?
there the purpose is a different one. usually, these outwards extending bits - matriculations as they are called - were only a ft or two, maybe three tops. not the full 5ft/block we (have to) use in conan exile. this bit had holes in the bottom through which defenders could attack ppl too close to the wall to attack otherwise (you'd have to lean over the wall pretty far to be able to shoot someone directly below you ... and you'd be completely exposed the entire time).
these holes were then used to shoot down and to drop heavy or otherwise nasty stuff (boiling oil and burning hot sand were favorites since those got into the nooks and cranies and tiny openings in even the heaviest armor and quickly took ppl out of the fight for good. hard to fight if you got a face full of boiling - and potentially burning - oil ... cant see with boiled eyes either).
i have yet to find an option to do something like that in conan exile, but ... maybe you got an idea? (I'm also lacking all DLCs except for one ... i intend to get more, but haven't so far)
crenelations
those baby-crenelations give me the shivers :-P
as I said in my other comments, crenelations were raised bits on chest-high walls that allowed one to stand in full cover, load a bow/crossbow then step to the side behind the "merely" chest-high wall, loose an arrow or bolt, then step back into the safety provided by the crenelations.
placing these crenelations directly on the floor ... well, I guess you can cover your shins with them ... but ... the rest of you? i hope you're good at matrix-dodging if you gotta man those walls :-P
blocked entrances
the next thing I noticed is that you used stairs to make the passage through the entrances accessible.
given that you'd want to be able to bring supplies and other cargo in large quantities into and out of the castle, you'd want the entire structure to be accessible by cart. hence a very gentle ramp might be the most change in elevation one might use there, though generally speaking even ground would be preferable.
inaccessible interior spaces
you got several interior spaces , most within the towers, that could - and would - be used to store things, as armory, barracks or simple as rooms for the guards to take a break in. in smaller castles even living spaces like bedrooms, living rooms (which usually were the same thing) and kitchens (also usually the same room as the previous two)
generally speaking - building stuff was expensive and took ages.
hence they wanted to ensure they could use every itty tiny bit of space they could.
this includes space under stairs (awesome for storing stuff).
in addition even roofs need maintenance. the harder it is to get to them to replace some shindles thefaster the building will fall into disrepair and become a ruin (or simply cost the owner way too much to maintain and thus be abandoned ... sooner or later that is).
banners, flags, etc also need to be washed and repaired.
hence having access to the roof (at least the inside of it) is somewhat important - not just for the storage (or living) space it provides.
a lot of the rarely used spaces were hidden behind hatches and were only accessible if someone brought a ladder - potentially a fairly high ladder ...
i think your builds might benefit quite a bit from adding hatches & ladders to make less commonly used spaces accessible (or just spaces where stairs simply don't fit - e,.g. inside towers)
also - lifts are damn slow, or at least they were in the medieval ages. (haven't gotten to building & testing one in the game yet)
thus they were almost exclusively used to raise & lower freight and other bulky heavy things (e.g. cattle). I'm fairly certain that a fit person (e.g. a soldier), could climb a ladder or scale a staircase significantly faster than most elevators of the time could travel the same height difference.
thus in military buildings, e.g. walls and towers, I'd expect ladders and staircases almost all the time.
a note on ladders and stairs in towers or generally vertical access in towers.
in a fortification where the tower is part of a wall, the tower would usually NOT have any vertical access options. instead, access to the wall was via stairs on the inside of the wall, often covered with a wooden roof. any railing there might be would be intentionally light.
the goal was to allow those further inside the fortification to shoot at ppl trying to get up or down from the walls - e.g. after the walls were taken by the enemy and they wanted to get further into the castle.
layout
now that the easy bits are out of the way, let's get to the harder-to-explain bits ... namely the castle layout.
first, positioning.
castles don't exist in a vacuum. at its most basic, a castle is simply a fortified home.
ppl usually live in places where some of the following are true - the more of them apply, the more ppl live there and the bigger the castle likely becomes
> on a trade route
> on a node where trade routes meet
> on a node where trade routes intersect
> on a (valuable or important) resource location (e.g. iron mine)
> on a position of strategic importance (e.g. a mountain pass or overlooking a border/coastal region)
in addition, every castle is built either near a body of water (river, lake, ...) or has at least one, but likely multiple wells.
access to fresh drinking water is vital. without it there can be no life and thus no castle.
in some instances, aqueducts can be build to kinda forcibly establish a water supply. in that case, multiple local water storage methods (an artificial lake, a cistern, ...) are likely going to be used to ensure an uninterrupted water supply.
once a position has been selected, we can start with the actual castle planning.
next , layout planning
when planning a castle one can split the layout into 4-5 areas which can be considered somewhat separately.
> the keep.
this is where the ruler of the castle lives. it's also the last line of defense should all else fall. it is, traditionally, a lone-standing fairly squat tower. as the medieval period progressed this slowly became more elaborate and less tower and more home/manor/mansion.
optionally this is surrounded by an internal ring of walls. this entire complex is either entirely separate from the rest of the defenses or hidden in a hard-to-reach or outright unreachable position "behind" the rest of the castle. if such walls exist, then within them are the most vital structures of the castle. a well, the barracks, the armory, and of cause food and supply storage (or at least some of that).
> the inner bailey.
this is the main area of the castle. it is surrounded by walls on all sides and connects the keep with the outer baileys. it contains all the facilities the castle houses, from the servant and guest quarters to stables and animal pens.
> the outer bailey.
there is one of these for each direction from which the inner bailey can be accessed from the outside world. they connect the outside of the castle to the inner bailey.
each of these has two gatehouses. one between it and the inner bailey and one connecting it to the outside of the catle. these are offset to one-another to ensure no one can just ride or shoot straight through both, and to make it painfully slow to bring siege engines from one to the other (e.g. a ram which has to be slowly turned, moved to the other, turned again to line it up and only then can it be used to breach the inner gatehouse).
> the approach.
this is the way which one has to take in order to approach the castle itself. ideally, this is at least on S-curve which is in clear sight and range of the walls for its entirety and, e.g. due to low walls or changes in elevation, can't just be skipped/bypassed. often this includes one or more drawbridges. particularly elaborate designs include an additional gatehouse further forward of the outer bailey's exterior gatehouse with up to 3 drawbridges (one on the outer bailey gatehouse, and one on each the outside and inside facing of the forward gatehouse).
> the vicinity.
and lastly one has to consider the area outside the external walls.
there can be another, lower, outer ring of walls if so desired - though that was rarely actually done.
vastly more widespread was the use of a moat as well as spikes and barricades of various kinds which were meant to slow down anyone approaching the castle away from the main approach. the Romans even included ankle-breaker mini-pitfalls (shin-deep, sometimes with spikes in them) to further discourage and slow down any attacker. these obstacles also make it harder to bring siege equipment to the walls, be they ladders, rams, or outright siege towers.
note: the defenses of a castle - or any other fortification for that matter - are never meant to be impenetrable. instead, they aim at buying the defender time and increasing the cost (time, resources, manpower, ...) that an attacker has to "pay". the longer it takes an attacker to defeat the castle/fortification, the more time the defending side has to rally reinforcements, forge alliances for military aid, or just out-last the attacker.
... I could go into more detail, but ... I think I've said enough for one comment ... two actually. I've hit the youtube character limit :-P
I hope you enjoyed reading this ... essay on castle design and I can hardly wait to see what you make of it in your next build!
thanks again for the vid - and until next time!
The low crenelations are cringe but they are done on purpose because due to bad hit collision, high crenelations would stop archer thralls from firing arrows at their enemies, they would hit their own walls :(.
As for the excessive grandeur and size of walls, this actually fits the Conan style, the Hyborian age created by Howard is a theme of vast ancient civilisations before recorded history rising and falling, when the height of civilsation eclipsed everything we had in the medieval or ancient period. So stupid high walls fit the Conan theme too :)
Fantastic. So looking forward to this build on my server. Keep it up man.
Too much work went into this, we need to share this and get more likes, well done my friend
I try this Build with the nemedian and stornglas parts 👌
Good god that was awesome
if only i could find that guy who disliked this video :D
greaaaat video . u deserve more attention
Cheers, I just wondering how can you build these awesome asymmetric builts? I have tried a lot of thing, and hundreds of hours in Conan Exiles, yet I can't manage to build somegthing like this.
I'm still new to the asym design and haven't found an easy way for things to come together. My only suggestion is to keep trying until the pieces meet up flush with each other haha. In this instance I got lucky with the inner wall portion.
Say, did you ever do the follow up video of this supposed part 1? Because it's been more than a year...
Nope, still have stuff in the works. I will get to it at some point 🤣
Is it still WIP?
Excellent castle, where on the map was this built?
Isle of Siptah, skip to 37 seconds in the video, it will show you where it was built.
Awesome build !! I love the elegance.
How do you know that the wall connects? How do you do that?
I'm working on a tutorial on asymmetrical walls.
@@DrB048 MY MAN !!!
So there are pauses in the speed build where it insinuates you have stopped to consult a premapped geography for the wall layouts. Are you premapping your build and if so how? I have wanted to myself, but don't know what program to use to do it. Awesome castle, hoping for some wisdom
More than likely the pauses are me taking breaks due to how long it took to build the castle. Some of the other shorter breaks are probably me letting the dog back outside/inside haha. I do prebuild all my builds prior to rebuilding them for recording purposes. In that instance I just go off memory when rebuilding it for the video.
I forgot to mention that during some builds I take a photo of the first build to have a reference photo. I've been doing this long enough now that I normally don't have to use it. Hope this helps!
@@DrB048 understood, well I suppose I'll just have to learn what you do differently than me and apply, I've already noticed one major difference is that you build angled walls off angles and square walls off squares, I'd bet that's in your favor too. Here's hoping. Keep doin what you're doin man, these are some great builds.
I want to build in a nice fault area but wouldn't the maelstrom destroy any player structure within the storm?
Depends on the maelstrom settings.
So on official PvE I'm assuming it's a yes. I'll have to look around maybe the outside edge for a suitable area I guess. Beautiful build though 😎
Wait did you make a full return with boxes and angles to fit? How? What is the count per box to even do that?
I started off laying my foundations and kept modifying it until the walls were flush with each other. To be honest I got lucky with the inner wall lol.
@@DrB048 That makes me feel better. Still a good time to make a count on parts.
@@thomasgregg7527 if you are a part of my discord group, I have a couple pics of the foundation layout of this build if you wanted to replicate it.
@@DrB048 working long hours. Am doing a build on old map off river on island with a big tree. doing a combo ship wreck tree house. Mish match of parts. Using cheat dropping some of the other building parts like ruins to add some back story to it.
This isn't a castle. This is a Star Wars starship that has landed on the ground.
Hi there, nice build as usual. there's only one slight issue i have with this... to me it doesn't fit the 'aquilonian'.
In my Opinion just using a certain puieceset, like aquilonian or agrossian doesn't make a build aquilionian. for example if you were to build a japanese castle in the desert out of stonebrick.... it's not really a desert castle, it's still a japanese castle just with other material. Aquilionian is supposed to be somewhat roman, aggrosian somewhat greece, so i expected a roman/greek style castle, while wondering if there is something like that as both cultures were about polai (cities) not castles, and got a pretty nice white concentric medieval european style castle. Don't get me wrong as said it's a nice castle and i can see it becoming even better in the parts to come and probably I'm going to take away some stuff i learned in this video to make my own build look better, but to me still the aquilionian part is missing.
I appreciate the comment! This was a pic I used to get a better idea of Aquilonian City/ Castle design. comicvine.gamespot.com/a/uploads/scale_medium/11114/111145322/3657914-tarantia.jpg
@@DrB048 Ah ok, didn't know there were comics too. With this as reference it's totally fine, as that aquilonian city pretty much does look like a fantasy concentric style castle in white. Learned something new today, thanks. :)
Does anyone know if Xbox series s can handle this I would also want to build a town inside the walls outside the castle
It should be able too. If your on a server, their might be slight delay as it loads in.
@Barden How do you know how to connect your wall so perfectly with so many angles like that? Example on th-cam.com/video/JyEFkrzFDCw/w-d-xo.html I can't seem to figure it out ingame for some reason. Got any tips?
With the amount of questions I get for this asymmetrical wall build, I am probably going to do a quick tutorial. The quick answer is a lot of trial and error. There is a few things you can do to speed up the process which will be explained in the tutorial.
@@DrB048 please we need a tutorial, I can even close a nice perimeter 10x12 wall honestly
I want this castle in my single player server but I can't make that. Can I copy this files and past my server? Can it possible?
I can give you the map save file but it will replace your entire isle of siptah save file.
@@DrB048 I don't have this map
@@mr.morningstar8753 Ahhh gotcha, yeah I am unable to copy just the build save file :/
@@DrB048 Can you give me a copy
@@m74787478 you want the world save file?
Gondor ;o