Years ago was when I first saw Satisfactory on the channel "LetsGameItOut". Josh over there is a lovely gremlin who absolutely delights in playing games "wrong" and chaotically. Him playing this and just doing everything in the most ridiculous way and still succeeding told me I could do this and succeed.
Everyone thinks they need to play games a certain way to be in a “meta” and compete against others. For some reason just playing a game for fun and discovering it on your own seems lost.
Seeing as his conveyor belt tornado is on the steam sales page for the game, I'm pretty sure the devs know that a significant number of their sales are due to Josh's chaos goblin gameplay proving just how unbounded their game is.
Well the thing is if you look at any Satisfactory or Factorio base mid playthru it will make no sense to anyone except the person who built it over hours of playtime. Even then you the builder lose track of how your older parts worked and are faced with the option of awkwardly integrating anyways into whatever downstream thing you're now doing or ripping it up to do it again, both of which are interesting decisions to make and follow up on.
The best thing about this game is that it walks you up the ladder of first you need simply this thing for a machine, then you need two more parts, then two more complicated parts, then 3, and so on and so on, it’s simple
You see massive builds, feel discouraged at the daunting things others have accomplished, only to find out that this game neatly breaks down this humongous pile of ecpectations into small problems and in small bits during the tutorial
i guess it is similar with factorio, the only difference is that factorio puts you a bit of urgency to explore the world and keep the biters in check, while satisfactory is almost pure factory building :)
the biggest problems i have with the game is the weird terrain hitboxes and the fluid mechanics. the fluid mechanics aren’t horribly complex, but it’s never properly communicated
You don't have to play satisfactory perfectly. You can be optimized, you can have everything clean and efficient and we'll planned, or you can make a spaghetti mess that you understand well enough to get by and let the game run afk and still accomplish your tasks. It can be played at your pace, whatever that might be.
The most frustrating thing about your first playthrough is that by the late game you will have gained a ton of knowledge on how to build effectively, but your world will be filled with messy inefficient factories that you built earlier XD
Never played this game till a few days after release. Made a world with a friend, both of us went almost fully blind into it and now we have 120h played in the last 2 weeks. This game is ungodly addictive. The ONE thing that is NOT addictive on the other hand is uranium processing, i spent 3 days making a production line about the size of our main base just to deal with uranium and uranium waste while he finished stage 4 of the space elevator and every tier 9 milestone
Playing solo, I'm going on with Aluminum processing. I remember Uranium from last playthrough, though, and I filled half the swamp with processing the fuel and the waste.
@thomasgeorge4384 I picked the area between the rocky desert and the red forest as my uranium processing place, it has every resource you need in pretty large quantities. The plant makes enough uranium rods to power 24 fully overclocked reactors and process all the waste into plutonium rods, going for ficsite would just double or triple the factory so im not gonna do that
Yeah, me neither, I think it looks extremely boring, but thats not the kind of person his explanation is for. He's explaining this for people who WOULD be interested, but find it too overwhelming to try.
Years ago was when I first saw Satisfactory on the channel "LetsGameItOut". Josh over there is a lovely gremlin who absolutely delights in playing games "wrong" and chaotically. Him playing this and just doing everything in the most ridiculous way and still succeeding told me I could do this and succeed.
Everyone thinks they need to play games a certain way to be in a “meta” and compete against others. For some reason just playing a game for fun and discovering it on your own seems lost.
Seeing as his conveyor belt tornado is on the steam sales page for the game, I'm pretty sure the devs know that a significant number of their sales are due to Josh's chaos goblin gameplay proving just how unbounded their game is.
The game teaches you how to do this stuff. It starts SO small and basic and simple and ramps you up from there.
Also: it doesn't have to be optimal.
I like to spend my time planning and optimising, bit it's not required.
You want to be a little bit below optimal. It gives you recovery room for hiccups.
Well the thing is if you look at any Satisfactory or Factorio base mid playthru it will make no sense to anyone except the person who built it over hours of playtime.
Even then you the builder lose track of how your older parts worked and are faced with the option of awkwardly integrating anyways into whatever downstream thing you're now doing or ripping it up to do it again, both of which are interesting decisions to make and follow up on.
The best thing about this game is that it walks you up the ladder of first you need simply this thing for a machine, then you need two more parts, then two more complicated parts, then 3, and so on and so on, it’s simple
You see massive builds, feel discouraged at the daunting things others have accomplished, only to find out that this game neatly breaks down this humongous pile of ecpectations into small problems and in small bits during the tutorial
I felt that way when I first started but the game progresses in a way that you kinda learn how to do all that on your own
I mean, it is kinda just a first person, 3D version of factorio...
i guess it is similar with factorio, the only difference is that factorio puts you a bit of urgency to explore the world and keep the biters in check, while satisfactory is almost pure factory building :)
I wish i could have fun with these tyoes of games ^^ i can't have too much freedom in video games i need direction 😂
the biggest problems i have with the game is the weird terrain hitboxes and the fluid mechanics. the fluid mechanics aren’t horribly complex, but it’s never properly communicated
You don't have to play satisfactory perfectly. You can be optimized, you can have everything clean and efficient and we'll planned, or you can make a spaghetti mess that you understand well enough to get by and let the game run afk and still accomplish your tasks.
It can be played at your pace, whatever that might be.
The most frustrating thing about your first playthrough is that by the late game you will have gained a ton of knowledge on how to build effectively, but your world will be filled with messy inefficient factories that you built earlier XD
For me the game is too boring and simple. Everyones different.
Build it.. find out how to do it better, rebuild it. Rinse repeat lol
Yes, that's how games are designed. Next Question.
Never played this game till a few days after release. Made a world with a friend, both of us went almost fully blind into it and now we have 120h played in the last 2 weeks. This game is ungodly addictive. The ONE thing that is NOT addictive on the other hand is uranium processing, i spent 3 days making a production line about the size of our main base just to deal with uranium and uranium waste while he finished stage 4 of the space elevator and every tier 9 milestone
Playing solo, I'm going on with Aluminum processing. I remember Uranium from last playthrough, though, and I filled half the swamp with processing the fuel and the waste.
@thomasgeorge4384 I picked the area between the rocky desert and the red forest as my uranium processing place, it has every resource you need in pretty large quantities. The plant makes enough uranium rods to power 24 fully overclocked reactors and process all the waste into plutonium rods, going for ficsite would just double or triple the factory so im not gonna do that
I hate free form building… I need my grids.
It has grid placement mode :)
Satisfactory has a World Grid
press cntrl for the world grid snapping
If I buy I 65+ dollar game I SHOULDNT HAVE TO BUILD A BASE if it's any more building then Age Of Empires 2 it's Just a Lazy Game
Yeah, here's the thing: that sounds boring and I don't want to.
Not every game is designed for every player, and that's okay.
Yeah, me neither, I think it looks extremely boring, but thats not the kind of person his explanation is for. He's explaining this for people who WOULD be interested, but find it too overwhelming to try.