Really cool video that popped into my feed and LimboAI is something I will find useful. Thanks for showing it to me and will for sure check out tutorials in the future!
It's cool to see how good animations and some simple instructions can make little birdies look alive. It'd be fun to try to make code that is usable for different creatures but with some parameters (or what not) that gives you flexibility for the 'pacing' of each creature and their attitude. I've just started baby's first coding lessons 🤣, so I don't know much about it. But it's all very cool.
Ahh so cool that u started too. You can make it so that you can set different values for example walk/roam-distance, speed, etc. ill show u in the upoming tuts. Are u planning to make games too?
@@ChapC_Creates Noice, show us ALL DA CODE. Yeah, I want to start being able to prototype ideas. I don't have the diversity of skills (nor huge amount of time) to be able to make the games I'd really want to make. That would take a team. But I really wanna play around with the skeletons of some game mechanics. That's the part of game development that intrigues me the most.
Fish is plural when you're talking about one specific kind of fish Fishes is plural when you're referencing multiple species of fish by generalization. So you were correct the first time 🎉
Really cool. Just my opinion but having the birds not move in a single direction with an almost straight line would be nice. Almost looks like they're getting yanked by a cord.
Really cool video that popped into my feed and LimboAI is something I will find useful. Thanks for showing it to me and will for sure check out tutorials in the future!
Great to hear, I love reaching new people. Keep an eye on the channel for the upcoming tutorials.
Love the new look so far! It’s coming alive! ALIVE!!!
Thank you! Let's see where we can take it in 2025.
It's cool to see how good animations and some simple instructions can make little birdies look alive. It'd be fun to try to make code that is usable for different creatures but with some parameters (or what not) that gives you flexibility for the 'pacing' of each creature and their attitude. I've just started baby's first coding lessons 🤣, so I don't know much about it. But it's all very cool.
Ahh so cool that u started too. You can make it so that you can set different values for example walk/roam-distance, speed, etc. ill show u in the upoming tuts. Are u planning to make games too?
@@ChapC_Creates Noice, show us ALL DA CODE. Yeah, I want to start being able to prototype ideas. I don't have the diversity of skills (nor huge amount of time) to be able to make the games I'd really want to make. That would take a team. But I really wanna play around with the skeletons of some game mechanics. That's the part of game development that intrigues me the most.
Fish is plural when you're talking about one specific kind of fish
Fishes is plural when you're referencing multiple species of fish by generalization.
So you were correct the first time 🎉
Haha, noted. Thanks, Chef!
Happy new year, Chap.C!!
Happy new year Kolo! See you again soon in the video/streams.
Really cool. Just my opinion but having the birds not move in a single direction with an almost straight line would be nice. Almost looks like they're getting yanked by a cord.
Noted! Keep an eye out for the next devvlog.
Limboai is great but documentation.. ugh
Yeah thats why im planning to make some tuts. Took me quite a while to get some basic things to work.