I Added Player Detection & Enemy AI to My 2.5D Hybrid Godot Game - Devlog

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 19

  • @kyugu5897
    @kyugu5897 หลายเดือนก่อน +3

    The dog really made it personal for us devs lmao

    • @ChapC_Creates
      @ChapC_Creates  หลายเดือนก่อน +1

      haha, right in the soul

  • @N3lius
    @N3lius หลายเดือนก่อน +1

    nice pace, movement looks cool already and i feel joy every time you say that you're proud of yourself, which you have every reason to be :D really enjoyed the video, keep it up!

    • @ChapC_Creates
      @ChapC_Creates  26 วันที่ผ่านมา +1

      How sweet, thank you Nelius! More vids incoming.

  • @Wavarii
    @Wavarii หลายเดือนก่อน +1

    I'm diggin' the movement. Already very evocative.

    • @ChapC_Creates
      @ChapC_Creates  หลายเดือนก่อน +1

      Next challenge, evocative gameplay that goes well alongside the movement.

    • @Wavarii
      @Wavarii หลายเดือนก่อน

      @@ChapC_Creates Yes. I'll be curious to see how you combine those. It's really, really interesting to think about how movement interacts well with the environment. I love those 'higher'-level game design questions.

  • @travissell3600
    @travissell3600 27 วันที่ผ่านมา +1

    Love this keep up the awesome work, I love the 2.5D look

    • @ChapC_Creates
      @ChapC_Creates  26 วันที่ผ่านมา

      Thank you! new video incoming with lots of design improvements.

  • @GoldenCharacterDesign
    @GoldenCharacterDesign หลายเดือนก่อน +1

    Hope you are able to find an enjoyable and practical balance between your game dev and other obligations!

    • @ChapC_Creates
      @ChapC_Creates  หลายเดือนก่อน +1

      I hope so too... I need to settle down in the new house first and see how I can mix real work, game dev and my gaming channel ;) Maybe I am trying to do a little too much. Thank you btw!

    • @GoldenCharacterDesign
      @GoldenCharacterDesign หลายเดือนก่อน

      @@ChapC_Creates Understand 100%. As someone who is "working on" 20 development projects simultaneously (and streaming), I have most certainly bitten off more than I can chew. But... loving almost every minute of it.

  • @MrCATesla
    @MrCATesla 24 วันที่ผ่านมา +1

    are you using characterBody3D for enemies? dont work with another nodes?

    • @ChapC_Creates
      @ChapC_Creates  24 วันที่ผ่านมา

      Yes I use characterbody3d for both the player and enemies. In my opinion there arent many reasons not to do it this way.

  • @Benox-Dev
    @Benox-Dev หลายเดือนก่อน +1

    Pls i don't know what to choose raylib or Godot i want to make a Metroidadvenia style game 2d

    • @ChapC_Creates
      @ChapC_Creates  หลายเดือนก่อน +1

      Hmm... While you're asking someone who loves Godot, I can objectively say that Godot has seen a significant surge in popularity. Raylib, in my opinion, is a bit too lightweight. I'd recommend going with Godot to take advantage of its wealth of tutorials and active communities.

    • @Benox-Dev
      @Benox-Dev หลายเดือนก่อน

      @@ChapC_Creates hoooh I will go to godot But what mke me say raylib is because i love coding . But THX So much !!

  • @Okokokokokokok-c2t
    @Okokokokokokok-c2t หลายเดือนก่อน +1

    where is the tutorial pllsssssss

    • @ChapC_Creates
      @ChapC_Creates  หลายเดือนก่อน +1

      It will be the next video, I promise! I am aiming to upload it between now and 2 weeks