I seriously hope this becomes successful enough that people with decision making capabilities at these art factories (EA, ubi, WB etc.) start pushing for smaller but much more well thought out experiences. I'm tired of hearing about broken experiences
Same I'm also VERY tired of them greenlighting games trying to be massive open worlds that's the last thing I want to be constantly fed alongside multiplayer team shooter battle royales 😒
This and the Dead Space Remake existing are miracles, hope that they at least leave these teams alone and greenlight their projects, and don't bother say anything else to them.
idk what you call broken experiences, but if you think that Raytracing is a meaningless performance hog, you are not worth a discussion. this game simply runs this well, because it doesn't push any nextlevel visuals. Now, the music they used in the trailer really makes me avoid this game anyway... But if you think simplifying gfx is the way to get good performance, it's just because you can't afford the better experience.
This is where publishers need to go: Small, tightly-focused, artistic games rather than trying to make every game a AAA ray-traced open world multiplayer multi-year orgy of fads. Also: this was made by the 2D Rayman team? No wonder it's nearly perfect.
But sadly that's not what the market wants. You have people seriously believing this game is comparable to a 2010 mobile game simply because of its visual style. I really wish this happens too but yeah. The loud minority is gonna loud minority.
It’s just you chronically-online people that think that “more AAA games” is the problem. I want more of them like all the normies, and they can live alongside these smaller experiences just fine. Just buy what you find more fun (I guess indies and AAs) and it’ll be fine, trust me.
It needs to be a mix. Because the AAA blockbuster open world (god, I hope open world dies one day, I had enough of those...) is just what a lot of people want. So a mix, like one AC and three smaller games like this, would be perfect.
@@KevinJ.-rc4ih can't speak for OP but nah it's not just the 2D scroller aspect for me. It's genuinely artistic, to give a 3D example I felt the same way about HiFi Rush.
Im just glad in this day and age. We have Ubisoft of all people showing us you can target weaker hardware and still have great design and visuals. All the while allowing PS5 and XSX to actually flex 4k/120. Which is actually amazing.
@@iedutul1 so one of the only mobile games to really flex itself back then that ran at sub 720p/30fps is comparable? Nvm the fact it barely has gameplay. Like I said mate, try harder. Dig into the tech a bit more. Google draw distances, shadows, alpha effects, etc. 😂
all we need is remastered original trilogie of sands of time, warrior within and two thrones to current engines.... i would die to see warrior within remastered... a masterpiece
@@pedrovieira8602I am still bummed about the sexual misconduct allegations and how they've handled them, which is why I'm not particularly keen on spending money on Ubisoft products. I don't know if it has anything to do with the beliefs of the above professional tipper, however.
@@leonro I operate under the assumption that every company is run by horrible people and just try to ignore it. The company's job is just to make the product make money. Doesn't mean the artists and engineers that create the product don't deserve success. In the case of a game like this it's pretty obvious something the developers really cared about and probably had to fight for it within Ubisoft, which is why they deserve the world. Refusing to reward good games because of other mishaps just reinforces the bad practices that keep making them money.
I mean Rockstars also had sexual misconduct allegations and so did EA and Activision, but doesn't't mean you can't support good games because of the mistakes of a bunch of higher ups, right?@@leonro
I'm loving that these larger publishers are beginning to have confidence in crafting more scaled back yet greatly refined/polished experiences. Another that comes to mind in the last year is Star Ocean Second Story R - both this and Prince of Persia hopefully setting a standard for what the series should become moving forward.
As much as I love the Sands of Time trilogy, I welcome the franchise's return to its platform roots. Just wish that run animation looked more dynamic, though. One of the best parts of classic POP was that buttery-smooth (even for today) run animation.
i think they were trying to replicate Alucard "floating like" run animation from Castlevania Symphony of the Night. All the other animations look incredible though
Indie studios should note the lack of heavy, slow-paced platformers like the original PoT. Ubisoft is clearly not interested in making that, seeing as they have decided against making it many times now.
Even though the game has simple visuals, I like how they tried hard to achieve the maximum that every single console can offer. > All platforms run at 60fps with the PS5 and Xbox Series X even reaching 120fps. > They offered the maximum resolution that the Nintendo Switch can offer in both docked and handheld mode at 60fps. > It runs at 1080p even on the old 2013 Xbox One. > It runs at native 4K not only on Xbox One X but even on the weaker PS4 Pro. You just don't see this level of dedication and optimization nowadays with most games, I would say the only thing they missed is not offering a 120fps mode on the Series S or a 4K mode (since if the PS4 Pro can do, the Series S would probably be able to do too ), but 1440p/60fps is more than great for an entry-level console.
Not to say this game isn't well optimized but it seems that the target was the Switch running at 1080p 60 in docked mode and 720p 60 in handheld and scaled up from there. This would explain why it runs so well on all other platforms and scales well from a performance metric. Much of the game's look was derived from the switch version and further enhancements were made to suit the more powerful hardware of the home consoles. This is why even the Xbox One turns in a 1080p 60fps, when that was rare for the console even when it was the main console for Microsoft as it mostly did 720p 30fps or 900p 30fps
@@crestofhonor2349nope, not necessarily. It's easier to remove features than adding them. They take advantage of the capabilities of the machine they are working on and if one machine can't handle certain aspects then they simply eliminate that code...that bearded guy that designed the series x/s explained this when the consoles were released about this programming approach.
Ubisoft has such talented studios and beloved franchises under them, too bad the top management is just greedy and incompetent. Rare to get a good game like this from Ubi these days, don't like the hairstyle of the main character though 😅
I know this is a shot in the dark, but seeing a smaller scale title makes me hope we'll get a sequel to Child of Light someday. Such an underrated game that's gathering digi-dust.
Child of Light is really good! History-wise, I feel it ended properly, so a direct sequel would not be necessarily ideal, but a similar gameplay and art would be very welcome.
So I will say even though the game has a 2d side perspective, this does not feel like a smaller scale project. I'm about 10 hours in, and this stands shoulder to shoulder with the Sands of Time Trilogy for me. It's going to be one of my top games of 2024 for sure. I hope Ubisoft continues the series in this direction.
This has looked excellent from the reveal, and I'm so glad to see PoP return to it's challenging sidescrolling roots. To see Metroid Dread and Hollow Knight influences is great, and that they nail the Switch version is paramount. Stoked!
As one of the millions of Iranian gamers and game lovers, I am very happy that a game with Persian language and subtitles has come and I hope to see more games that support the Persian language.❤ thanks UBISOFT
Nice to hear from Iranian gamers. I’m sure you appreciate a game in your own language 👍. Are you able to buy the game in Iran or do you need to use a foreign shop?
I know the response to the trailer was extremely negative but as soon as I saw Ubisoft Montpellier were behind it I had so much confidence. The fact that I'm excited to play a NEW Prince of Persia game really is something I never thought I'd feel again
I'm a fan of this franchise, specially of Sands of Time and the 2008 reboot, and I must admit I was one of the many players who really felt disappointed with the first official trailers of this game. My reaction was literally like "Oh crap, this looks like a mobile game, the character looks so off, and we're back to 2D gameplay again!!" ... But with each gameplay and overviews showed, my expectations completely changed, I ended up liking the character, seems interesting enough, and the artstyle and overall look of the game actually look great to me. Most important, it really seems FUN to play! I guarantee I'll definitely buy this, sooner or later. Already in my wishlist.
@@aninfinitemindofmusicandreams same, man. Same. I absolutely loved the game world of it, the aesthetics and the musics. The characters were so great, just as the story and even the ending. It is an outstanding game from start to finish imho. I played it once on PC and twice on PS3, would love to have some kind or remaster or even just a simple port to PS5.
Visually and technically this game reminds me of a 7th gen game but not in a bad way. The heavy use of baked lighting and shadows is put to good use thanks to it's fixed time of day. This is probably due to it being developed for the Switch first and foremost with it retaining 60fps and then scaled up for the more powerful home consoles. Interesting to see a title like this from Ubisoft today but it is welcome. Now only if we can see a return to the engine used in Rayman Legends because that title is beautiful and has aged extremely well just like many 2D titles. Yes it's not entirely 2D but it's blend of the two is immaculate. Maybe Ubisoft is finally trying to clean up shop and become a good studio again
@@iwatatiff not anymore, Just Dance 2022 was the last one. The current Just Dance game runs on Unity and it's a GaaS, with the annual releases essentially being season passes to that year's songs...
@@iwatatiff It's too expensive to maintain proprietary engines if they're not delivering massive hits to justify the expense. Ubi still has Anvil and Snowdrop for its proprietary engines, and smaller titles like Just Dance or Lost Crown make more sense on an engine like Unity where you can hire devs off the street already familiar with the tools and architecture. It can take 6-12 months to learn the code base on a big, proprietary engine, which just isn't efficient when your turnover is high.
I hope it will be a commercial success. In the last 25 years, major game studios released hardly any 2D platformers. A few exceptions: Super Mario Wonder (2023), Metroid Dread (2021), Donkey Kong Country Tropical Freeze (2014). They basically don't exist apart from a few titles on Nintendo consoles -- and the low budget indie game market. May Prince of Persia change something about that trend!
@2:05 "...it's a style of game that has perhaps worn out its welcome in recent years..." What?? John, one can never have enough *quality* metroidvanias. 10 points from DF!
They've been pretty much the same game since Symphony of the Night. And I've even played Bloodstained and put a lot of hours in; come on the genre is not bloated, but has become boring
8:41 I don't know how DF could claim that "You will not be able to spot any of these dips to performance with VRR enabled" and "VRR solves this issue entirely". I can ABSOLUTELY notice a 20fps dip with VRR. No question. I don't like where DF has headed these past few years. It's like performance has taken a back seat to things like RT, GI, SSR, etc.
@@gavinderulo12I could run it on the Deck using Ubisoft Connect…but I’m gonna wait because it’s really annoying this whole exclusivity bs with game stores…
🎯 Key Takeaways for quick navigation: 00:06 🎮 *Game Overview:* - Ubisoft revives the Prince of Persia series with a sidescrolling exploration-driven platform game. - The game offers engaging platforming, challenging combat, and intriguing storytelling. - It focuses on delivering a polished and cohesive visual design. 03:44 🕹️ *Technical Aspects:* - The game uses the Unity Engine and focuses on delivering a smooth, cohesive visual experience. - It offers impressive performance on various platforms, including 120 FPS support on PS5 and Xbox Series X. - Visual design emphasizes a strong aesthetic within the constraints of the game's camera angle. 06:30 🎮 *Console Versions:* - PS5 and Xbox Series X support up to Native 4K at 120 FPS, offering a highly responsive and smooth experience. - Series S provides solid performance but lacks 120 FPS support on VRR displays. - The PS4 Pro delivers a slightly sharper resolution than Series S. 09:17 💻 *PC Version:* - The PC version is well-optimized and provides a stutter-free experience. - It offers various anti-aliasing options, catering to different preferences. - The visual design and side-view perspective make TAA unnecessary. 11:54 🎮 *Switch Version:* - The Switch version impressively runs at 1080p60 in docked mode and 720p60 in portable mode. - While it makes some visual sacrifices, it remains comparable and smooth. - The game is a great portable option for the Switch, especially on the OLED screen. 14:28 📣 *Ubisoft Account:* - The game requires a Ubisoft Connect account on some consoles, which can be bypassed offline. - Nintendo Switch is an exception, allowing gameplay without an account. - The cross-platform save feature is useful but could benefit from the option to skip the login. 16:04 🌟 *Conclusion:* - The Lost Crown is a surprise hit for Ubisoft, showcasing their ability to create diverse games. - It offers a great experience on various platforms, with solid execution and performance. - The game is a return to the kind of projects that made Ubisoft a powerhouse in the industry, reminiscent of classics like Sands of Time and Splinter Cell.
The idea that these types of games have worn out their welcome is an opinion that I heartily disagree with! I love these Metroid style games, I live and breath them, and this one looks INCREDIBLE (doesn't hurt that I also consider Sands of Time as one of my top ten fav games).
I enjoy these games too but I feel we are in the minority, so his opinion is well warranted. Remember, just because you enjoy something doesn't automatically mean everyone else feels the same way.
Knew I had a good feeling about this game! Jazzed to see everyone loves it. As much as PS5 looks pretty, I'll probably go with Switch for portability and being able to get around that Ubisoft account nonsense. Cheers, Digital Foundry!
I will probably go with Steam version so I can play it in both auto-HDR on my LG OLED with any controller I like (DS4) and on a future Steam Deck 2 whenever that comes out.
A reminder to the readers that Ubisoft Montpellier (the creator of this game) is one of the best studios from the company: - OG Rayman games and Rayman Origins - Beyong Good & Evil - Valiant Hearts - From Dust - Peter Jackson's King Kong
So glad to see the game is running well, and getting good reviews too. I was honestly stoked for the announcement, and at the thought of seeing Prince of Persia return to its 2D roots. But the crowd reaction was pretty hostile, and I'm glad public opinion is changing. Also nice to see cross-platform saves, which is really not happening often enough. I'm definitely looking forward to picking this up on Switch.
Arguably the best version given you don't have to create another damn account lol. I'm joking of course but it is really super annoying to say the least having to sign up an account for a million launchers and games...
When Laika Aged Through Blood comes out on Switch I’d really love a performance review on that! It’s the sort of game I really want to play and would probably prefer it on Switch due to portability but if there are major frame rate differences then I would lean towards a stationary console.
I hve just finished playing this game, and man its been a long time since a game was fun and not chore...i finished it at 3 in the morning, thats how hooked i was for this whole week...it has been a long time since ive played a game and not notice time going by
Thanks for covering the whole Ubisoft Connect account situation. I'm definitely getting the Switch version day one and perhaps the other ports down the line when on sale.
@@OceanandskylinevidssThat isnt why capcom is cracking down on mods. It was because of Monster Hunter. People were making mods for Their own Fauna and it was misrepresenting the games
Once I found out this was created by the same team that made Rayman Legends, it became an immediate day one purchase. I do appreciate DF getting this Tech Review done prior to release.
I tried Rayman Legends for the first time recently and didn’t like it at all unfortunately. It felt like a mobile game with lots of collectibles and unlockable all same but different characters. I love metroidvanias such as Hollow Knight, Blasphemous and Ori 1 but didn’t like Bloodstained’s visual style that much (which is close to this). I wonder if I would like this or not?
I remember people hating on this game at its reveal but im really glad it turned out great in the end. It was a shame they didn't use the Ubi Art framework engine for this, its likely that engine will never be used again now, but I really hope that Ubisoft can start making smaller but more focused games based on this game's reception.
just played the demo on series x. the ONLY thing bad about this demo is that it cuts out as soon as the first big boss shows up. whcih is a shame. but it deos make you want to go and play the real game immediately. great visuals, sounds and controls and fun abilities and combos, the combat animations are great. i skipped the dialogues and cut scenes but the game seems great from the demo.
It's refreshing to get a game on so many platforms that just works out of the box on them all, but it's sad that it needs to be highlighted because of how many games are being released with issues on one platform or another. Also John, you can never have enough of these styles of games, it's not wearing out it's welcome, at least not for me.
Looking at the traversal, I get vibes of the game ‘Unbound’. That game felt really good to traverse once you had most of the power ups so I’m hoping this feels similar. I’m glad there’s a physical version for the Switch too.
I was about to get this thinking it would be $20-$30 as a side scroller and seen it’s $50. Game looks great but I will wait for a sale! I’m looking forward to playing it.
@@vikashv1 I’m on PlayStation and it gets the Ubisoft collection for free for PS Plus Extra members and I’d say within 8 months this will be on there, but if I can nab it in the next few months for $20 I’m going to dive on it.
I always love John's videos on DF. He puts so much care into his videos and doesn't stand for industry BS, he also really appreciates when a developer puts in the effort to do the job well.
Huh, the only sidescrollers I ever really enjoyed were the new/old Rayman games. I wasn't keeping track of this until you mentioned they worked on it, I guess I'll have to try it on Steam Deck
Wow, didn't think this was gonna be this good. Had my hopes it would turn out to be okay-ish. But this is looking really good! I actually want to play the game on the Steam Deck, but unfortunately it's not available here. (Maybe in the future?) So i think i will go for the PS version.
I love this mini Ubisoft renaissance: Avatar FoP, Prince of Persia, AC Mirage. They're listening to fans who wanted smaller, single-player focused games. I hope they understand that these games are more profitable on the long run.
I bet the team went the route that the Switch version is the base version, super optimized, making sure it runs really well on that console, before improving things for the other versions, kinda like what Playtonic did for Yooka-Laylee and the Impossible Lair!
Its about time that the hardware is actually fully used for once. The difference in popularity between the Series X and PS5 has really been hurting Xbox since PS5 keeps being favored for optimization as a result.
When I first saw this game I was "Nah, this is not my Prince" but seeing more gameplay and the exceptional performance I am getting interested. I like the genre, most of the time.
@@Kantrophe I know. What I meant with my sentence was "This is not my POP. Not the character, more the style of game. Just like I could say "This is not my Zelda" to TOTK.
@@cube2fox Yeah, his design grew a bit on me, but it really felt like someone just went "We need something. Anything. Quick. They want the design NOW!" Kind of... out of place. At least in the beginning. Not sure if I will ever really LIKE his design and (I am no expert on this) I dont think it fits very well into the persian themes.
Great video! The mandatory login issue would be a deal breaker if there was not a way around it! I do wonder if the Series X version will be on the disc or not, glad to see all versions seem to be great!
@@Metallian81 Luckily there is a way around that, uninstall the game and disable the internet and reinstall the game and you will have the build on the disc again!
I've been testing the Demo Version on the Switch for the last 2 days or so and I can mostly agree on your verdict of the Switch version: It's a highly polished experience that not only looks quite amazing, but also plays butter smooth! I've encountered just a few bugs that are hopefully not present in the release version, but so far they have all been minor. Things like a small sun reflection glint floating in the middle of a room where it definitely should not be or a "read text dialog" that refused to be closed until I exited to the switch main menu and back into the game. One key difference to your preview version though: For the Demo I was not able to bypass the ubisoft account login while the switch was online. Not sure if this has changed since your review, or if the demo is different than the full version in this regard. I almost refused to play it at all until I remembered that I still have a very old Ubisoft account back from The Prince of Persia (2008) days that thankfully still worked.
Downloading the demo at the moment, very happy with all the good reviews and the great looking footage, this series really deserves a comeback. I'm a bit worried that the price will scare people away, 2D games for 50 bucks or more might be too much for some. I happily buy a fun and polished 2D game for that price, not sure how many think the same way.
I wonder what's going on in Montpellier. They're also the ones running the entirely cursed project of Beyond Good&Evil 2, now without Michel Ancel who felt he has been pushed out for a long time, and then just quit to tend to wild life. This was 3-4 years ago now and he said that it should be well on its way then, in a polite exit letter. But it didn't seem like it was well on its way.
Seriously looks like a great game. I will buy this on switch (even tho i have a 4k monitor), i cannot stand uplay and since it's 60fps on switch, that's all i care. (srsly, screw Uplay, i refuse to buy anything with it nowadays) Thank you John :)
Wild to me that Apple wanted Ubisoft to port AC Mirage for iOS devices and skipped on Prince of Persia: The Lost Crown. Mirage will probably not run that well on the iPhone, but I've just played the Prince of Persia Demo and it would be perfect for mobile gaming. Reminds me a lot of Deadcells and the likes and seems actually fun so far. Furthermore Prince of Persia is made in Unity, so a way better engine to port to iOS... My guess is Apple wants to show: look, a full open world triple A title, but misses out on games that would actually play great on mobile. Wild to me, maybe a later release if Ubisoft recognizes the potential money they could make...
Yeah if they wanted it to be on iOS they could have had it be a feature title for it running at 120fps on iPhone and iPad as well as native resolution on both. Would have been a great title but PoP doesn't carry the same weight as Assassin's Creed does now
@@crestofhonor2349totally, which sadly kind of just proofs that it’s mainly marketing and not an actual wish to become more gaming oriented… (who would have thought??? Haha)
It's 4k/60 on One X vs 1440p/60 on Series S. Guess this is one of the rare cases where last gen beats current gen when CPU isn't the factor. The Series S with its better CPU should have a 120hz option even if it needs to go down to 1080p to differentiate it from last gen
11:16 considering that this game was initially *_built_* for the Nintendo switch, I'm honestly not surprised the performance is as good as it is. All they had to do was work their way up for the other consoles, as opposed to working their way down from the PS5. You feel me?
I‘ve played the very first Prince of Persia on an old 286 with a black & white (more green and gray) CRT back than😮 This is such a back to origin thing to me ❤ (the fact they‘ve gone back to 2D)
Felt the same way! Played first on a win 95 as a 5 year old and this is such a throwback moment with the necessary QOL improvements I need to play these today 😅
The first Prince of Persia was quite different though, as the movement was entirely grid based. With predefined fluid animations when moving from grid to grid. It was often based on planning ahead and avoiding traps instead of action. The new game is more similar to Super Mario Bros (1985), where the movement was pixel based and the character could be steered to an extent while in the air.
@@cube2fox absolutely! Technically they are truly different, no doubt 😉 (Animations where absolutely great for the time) Still, as someone who played the original 2D version, it give‘s these old vibes you know 😉 Nostalgia is not about technic 😉
You missed something kind of big here, when the framerate falls on the ps5 version, even with a VRR display, the camera scrolling will lose a certain smoothness and get kind of distracting
This wasn't on my radar, but having just finished the demo I'm definitely grabbing this. The controls are incredibly tight and the level design is wonderful. Better still, being an Ubisoft game, the physical version will be on sale three weeks after launch.
It’s like when they have a big budget they just make a middle of the road copy and paste game instead of taking the chance and being original. A lot of their big games play like something from a decade prior.
The game (testing with the demo) also runs at 60 FPS on a system below minimum requirements on the PC. My laptop is an Ryzen 5 2500u with an RX 560x. Minimum requirement is the RX 5500XT, which my GPU is less than half of that power, and I was still getting 60 FPS at 1080p with Normal graphic settings using FXAA.
5:59 Well yes indeed, the developers said the game was designed from the ground up to offer a compelling 60 fps experience on the Nintendo Switch. The other versions are scaled up from there.
The reason for the game offering only no AA, FXAA or SMAA as options probably has less to do with design intentions and more to do with those being the default options in Unity.that take next to no effort to implement.
TAA is trivial to add in any version of Unity. You don't end up making a game run well on half a dozen platforms if you're also the kind of dev who would choose the AA method based on "this was already there when I opened the editor". They could have used TAA and chose not to.
@@forasago I checked the URP documentation (assuming that's what they're using), and while you are right that it is trivial If you were to use the latest version right now, you don't have to go back all that far for that to not be the case. As far as I can tell that was only added in URP version 14, which is only compatible with Unity 2022.3 and up. For a project like this, it's hardly guaranteed they'd be using something that new.
Thankfully the dips from 120fps mode aren’t visible at all with VRR. Can confirm this myself. If you have a display capable of 120fps, absolutely play it on that with VRR. Great game, really didn’t think this game would be any good. Makes me wish they took a break from Assassin’s Creed and brought back Prince of Persia properly.
I seriously hope this becomes successful enough that people with decision making capabilities at these art factories (EA, ubi, WB etc.) start pushing for smaller but much more well thought out experiences. I'm tired of hearing about broken experiences
Same I'm also VERY tired of them greenlighting games trying to be massive open worlds that's the last thing I want to be constantly fed alongside multiplayer team shooter battle royales 😒
Yeah that would only be beneficial for the entire industry!
This and the Dead Space Remake existing are miracles, hope that they at least leave these teams alone and greenlight their projects, and don't bother say anything else to them.
just vote with your wallet
idk what you call broken experiences, but if you think that Raytracing is a meaningless performance hog, you are not worth a discussion.
this game simply runs this well, because it doesn't push any nextlevel visuals.
Now, the music they used in the trailer really makes me avoid this game anyway... But if you think simplifying gfx is the way to get good performance, it's just because you can't afford the better experience.
This is where publishers need to go: Small, tightly-focused, artistic games rather than trying to make every game a AAA ray-traced open world multiplayer multi-year orgy of fads.
Also: this was made by the 2D Rayman team? No wonder it's nearly perfect.
But sadly that's not what the market wants. You have people seriously believing this game is comparable to a 2010 mobile game simply because of its visual style.
I really wish this happens too but yeah. The loud minority is gonna loud minority.
It’s just you chronically-online people that think that “more AAA games” is the problem. I want more of them like all the normies, and they can live alongside these smaller experiences just fine.
Just buy what you find more fun (I guess indies and AAs) and it’ll be fine, trust me.
It needs to be a mix. Because the AAA blockbuster open world (god, I hope open world dies one day, I had enough of those...) is just what a lot of people want. So a mix, like one AC and three smaller games like this, would be perfect.
You only think it’s artistic because it’s a side scroller. Artistically there’s nothing about this that’s so much different or unique than AAA games
@@KevinJ.-rc4ih can't speak for OP but nah it's not just the 2D scroller aspect for me. It's genuinely artistic, to give a 3D example I felt the same way about HiFi Rush.
Art styles like this will keep a game looking good in 20 years.
Can't agree more. Rayman origin still looks beautiful.
You are kidding ? Are people got mad in this year already? This game looks peak awful... WAKE UP for GOD SAKE
@@majormononoke8958 lmao.
This game has some of the best visuals I have ever seen in a game...🤔
Agreed. Can't wait to get my hands on this =D
Im just glad in this day and age. We have Ubisoft of all people showing us you can target weaker hardware and still have great design and visuals. All the while allowing PS5 and XSX to actually flex 4k/120. Which is actually amazing.
Well it does look like an early 2010 iphone 3 game but yeah
@@iedutul1 lol try harder man. It looks good. If *only* 2010 iPhone games looked like this...
@@alexisdelangel13 It looks like a 2011 iPhone game.
@@alexisdelangel13 google infinity blade 😂
@@iedutul1 so one of the only mobile games to really flex itself back then that ran at sub 720p/30fps is comparable? Nvm the fact it barely has gameplay.
Like I said mate, try harder. Dig into the tech a bit more. Google draw distances, shadows, alpha effects, etc. 😂
"Sometimes, high performance, responsive gameplay and a cohesive visual design make the most sense"
Dude, every time
We'd like this every time
Please let this be the revival of the prince of Persia series
all we need is remastered original trilogie of sands of time, warrior within and two thrones to current engines.... i would die to see warrior within remastered... a masterpiece
Ubisoft needs to re-release Beyond Good & Evil for current gen consoles.
I mean they are still working on the sands of time remake so hopefully
People gotta buy it for that to happen
@@johngray6215I mean they restarted it so it's pretty far away probably
I hope this becomes a trend and we see AA games being more accepted instead of blindly chasing graphical fidelity for graphical fidelity's sake.
That would be great. Big blockbuster high budget games have their place, and indie theirs. But we need more games like this.
The team behind Rayman, knows what they are doing 👏 👌 🙌 👍 😀
this is the kind of games we should support at full price. once that are incomplete or really buggy we should hold off until a sale.
@@Ihatevideogames334 that's your prerogative, and that's ok. :)
@@elhugo13
Ignore the troll, I e already seen the same comment in a dozen other comment threads.
Hope this is a success for the developers. I'll definitely play this one, I've been interested even from the first poorly done trailer.
Pro-tip: Don't give Ubisoft your money
@@DBTHEPLUG what are your credentials? Let's see if you're really a pro.
@@pedrovieira8602I am still bummed about the sexual misconduct allegations and how they've handled them, which is why I'm not particularly keen on spending money on Ubisoft products. I don't know if it has anything to do with the beliefs of the above professional tipper, however.
@@leonro I operate under the assumption that every company is run by horrible people and just try to ignore it. The company's job is just to make the product make money. Doesn't mean the artists and engineers that create the product don't deserve success. In the case of a game like this it's pretty obvious something the developers really cared about and probably had to fight for it within Ubisoft, which is why they deserve the world. Refusing to reward good games because of other mishaps just reinforces the bad practices that keep making them money.
I mean Rockstars also had sexual misconduct allegations and so did EA and Activision, but doesn't't mean you can't support good games because of the mistakes of a bunch of higher ups, right?@@leonro
I'm loving that these larger publishers are beginning to have confidence in crafting more scaled back yet greatly refined/polished experiences. Another that comes to mind in the last year is Star Ocean Second Story R - both this and Prince of Persia hopefully setting a standard for what the series should become moving forward.
شما این بازی را انجام دادید؟آیا زبان فارسی دارد؟
I Hate Prince of Persia The Lost Crown
I Hate Prince of Persia Series
I Hate Metroidvania
I Hate Ubisoft
I HATE UBISOFT I HATE UBISOFT
As much as I love the Sands of Time trilogy, I welcome the franchise's return to its platform roots.
Just wish that run animation looked more dynamic, though. One of the best parts of classic POP was that buttery-smooth (even for today) run animation.
Nothing can touch the fluidity of rotoscoped animation.
i think they were trying to replicate Alucard "floating like" run animation from Castlevania Symphony of the Night. All the other animations look incredible though
Indie studios should note the lack of heavy, slow-paced platformers like the original PoT. Ubisoft is clearly not interested in making that, seeing as they have decided against making it many times now.
Even though the game has simple visuals, I like how they tried hard to achieve the maximum that every single console can offer.
> All platforms run at 60fps with the PS5 and Xbox Series X even reaching 120fps.
> They offered the maximum resolution that the Nintendo Switch can offer in both docked and handheld mode at 60fps.
> It runs at 1080p even on the old 2013 Xbox One.
> It runs at native 4K not only on Xbox One X but even on the weaker PS4 Pro.
You just don't see this level of dedication and optimization nowadays with most games, I would say the only thing they missed is not offering a 120fps mode on the Series S or a 4K mode (since if the PS4 Pro can do, the Series S would probably be able to do too ), but 1440p/60fps is more than great for an entry-level console.
Not to say this game isn't well optimized but it seems that the target was the Switch running at 1080p 60 in docked mode and 720p 60 in handheld and scaled up from there. This would explain why it runs so well on all other platforms and scales well from a performance metric. Much of the game's look was derived from the switch version and further enhancements were made to suit the more powerful hardware of the home consoles. This is why even the Xbox One turns in a 1080p 60fps, when that was rare for the console even when it was the main console for Microsoft as it mostly did 720p 30fps or 900p 30fps
@@crestofhonor2349nope, not necessarily. It's easier to remove features than adding them. They take advantage of the capabilities of the machine they are working on and if one machine can't handle certain aspects then they simply eliminate that code...that bearded guy that designed the series x/s explained this when the consoles were released about this programming approach.
Ubisoft has such talented studios and beloved franchises under them, too bad the top management is just greedy and incompetent. Rare to get a good game like this from Ubi these days, don't like the hairstyle of the main character though 😅
I know this is a shot in the dark, but seeing a smaller scale title makes me hope we'll get a sequel to Child of Light someday. Such an underrated game that's gathering digi-dust.
Child of Light is really good! History-wise, I feel it ended properly, so a direct sequel would not be necessarily ideal, but a similar gameplay and art would be very welcome.
So I will say even though the game has a 2d side perspective, this does not feel like a smaller scale project. I'm about 10 hours in, and this stands shoulder to shoulder with the Sands of Time Trilogy for me. It's going to be one of my top games of 2024 for sure. I hope Ubisoft continues the series in this direction.
This has looked excellent from the reveal, and I'm so glad to see PoP return to it's challenging sidescrolling roots. To see Metroid Dread and Hollow Knight influences is great, and that they nail the Switch version is paramount. Stoked!
Don't forget Strider 2014.
@ThePreciseClimber man there's alot of good ones that exist now we're eating well lately
What are those influences?
@@cube2foxbasicaly, every indie games always inspired from Classic games.
Prince of Persia roots are the cinematic platformer genre not this.
I'm not usually a big fan of side-scrollers, but this does look awesome! I'm gonna grab it on Switch. Thanks for the review.
I’m with you. It’s the type of game I specifically love playing portable and on the switch.
Same. I would have gone steam deck for this but I’m not going to the ubiquitous store so the switch is coming out on Friday!
seems to run better on Switch than the ps5 version!
I Hate Prince of Persia The Lost Crown
I Hate Prince of Persia Series
I Hate Metroidvania
I Hate Ubisoft
I HATE UBISOFT I HATE UBISOFT
That's exactly why I'm here. Playing portable while on a lunch break or laying in bed will be good.
As one of the millions of Iranian gamers and game lovers, I am very happy that a game with Persian language and subtitles has come and I hope to see more games that support the Persian language.❤ thanks UBISOFT
Nice to hear from Iranian gamers. I’m sure you appreciate a game in your own language 👍. Are you able to buy the game in Iran or do you need to use a foreign shop?
@@Bolkiebasher yes bro i buy it 🙏
I know the response to the trailer was extremely negative but as soon as I saw Ubisoft Montpellier were behind it I had so much confidence. The fact that I'm excited to play a NEW Prince of Persia game really is something I never thought I'd feel again
I'm a fan of this franchise, specially of Sands of Time and the 2008 reboot, and I must admit I was one of the many players who really felt disappointed with the first official trailers of this game.
My reaction was literally like "Oh crap, this looks like a mobile game, the character looks so off, and we're back to 2D gameplay again!!"
... But with each gameplay and overviews showed, my expectations completely changed, I ended up liking the character, seems interesting enough, and the artstyle and overall look of the game actually look great to me. Most important, it really seems FUN to play!
I guarantee I'll definitely buy this, sooner or later. Already in my wishlist.
@peterGchaves That 08 reboot doesn't get enough love. One of the prettiest games to this day
@@aninfinitemindofmusicandreams same, man. Same. I absolutely loved the game world of it, the aesthetics and the musics. The characters were so great, just as the story and even the ending.
It is an outstanding game from start to finish imho.
I played it once on PC and twice on PS3, would love to have some kind or remaster or even just a simple port to PS5.
Visually and technically this game reminds me of a 7th gen game but not in a bad way. The heavy use of baked lighting and shadows is put to good use thanks to it's fixed time of day. This is probably due to it being developed for the Switch first and foremost with it retaining 60fps and then scaled up for the more powerful home consoles. Interesting to see a title like this from Ubisoft today but it is welcome. Now only if we can see a return to the engine used in Rayman Legends because that title is beautiful and has aged extremely well just like many 2D titles. Yes it's not entirely 2D but it's blend of the two is immaculate. Maybe Ubisoft is finally trying to clean up shop and become a good studio again
The Rayman engine (UbiArt) is being used exclusively in Just Dance in the last few years
@@iwatatiff not anymore, Just Dance 2022 was the last one. The current Just Dance game runs on Unity and it's a GaaS, with the annual releases essentially being season passes to that year's songs...
@@mbc07 Oh right, still shows how Ubisoft neglects a perfectly fine engine
@@iwatatiff It's too expensive to maintain proprietary engines if they're not delivering massive hits to justify the expense. Ubi still has Anvil and Snowdrop for its proprietary engines, and smaller titles like Just Dance or Lost Crown make more sense on an engine like Unity where you can hire devs off the street already familiar with the tools and architecture. It can take 6-12 months to learn the code base on a big, proprietary engine, which just isn't efficient when your turnover is high.
@@OptimumSlinky Reasonable
I hope it will be a commercial success. In the last 25 years, major game studios released hardly any 2D platformers. A few exceptions: Super Mario Wonder (2023), Metroid Dread (2021), Donkey Kong Country Tropical Freeze (2014). They basically don't exist apart from a few titles on Nintendo consoles -- and the low budget indie game market. May Prince of Persia change something about that trend!
@2:05 "...it's a style of game that has perhaps worn out its welcome in recent years..."
What?? John, one can never have enough *quality* metroidvanias. 10 points from DF!
They've been pretty much the same game since Symphony of the Night.
And I've even played Bloodstained and put a lot of hours in; come on the genre is not bloated, but has become boring
@@slowmercy69 I don't think the genre is boring at all but also, not all Metroidvanias are created equal.
very nice to see not just a new side scrolling PoP game but a fully featured and actually finished game! from Ubisoft no less, who would have thunk
It looks like a new 2d game for the 2006 Ps3 so how much trouble could they run into?
@@Crashed131963don’t jinx it
I Hate Prince of Persia The Lost Crown
I Hate Prince of Persia Series
I Hate Metroidvania
I Hate Ubisoft
I HATE UBISOFT I HATE UBISOFT
I remember playing Prince of Persia on my amiga 600 😊
8:41 I don't know how DF could claim that "You will not be able to spot any of these dips to performance with VRR enabled" and "VRR solves this issue entirely". I can ABSOLUTELY notice a 20fps dip with VRR. No question.
I don't like where DF has headed these past few years. It's like performance has taken a back seat to things like RT, GI, SSR, etc.
They were talking about that game so dips of 80-100 fps you won't notice.
This will be gorgeous on the Steam deck OLED!
Unfortunately it's currently an epic and ubisoft store exclusive.
@@gavinderulo12 welp, no sale
@@gavinderulo12I could run it on the Deck using Ubisoft Connect…but I’m gonna wait because it’s really annoying this whole exclusivity bs with game stores…
@@gavinderulo12 doesn't matter, you can run Epic Games on the Steam Deck without troubles. 🤷
@@gavinderulo12NNooooooo…. Fuck.
🎯 Key Takeaways for quick navigation:
00:06 🎮 *Game Overview:*
- Ubisoft revives the Prince of Persia series with a sidescrolling exploration-driven platform game.
- The game offers engaging platforming, challenging combat, and intriguing storytelling.
- It focuses on delivering a polished and cohesive visual design.
03:44 🕹️ *Technical Aspects:*
- The game uses the Unity Engine and focuses on delivering a smooth, cohesive visual experience.
- It offers impressive performance on various platforms, including 120 FPS support on PS5 and Xbox Series X.
- Visual design emphasizes a strong aesthetic within the constraints of the game's camera angle.
06:30 🎮 *Console Versions:*
- PS5 and Xbox Series X support up to Native 4K at 120 FPS, offering a highly responsive and smooth experience.
- Series S provides solid performance but lacks 120 FPS support on VRR displays.
- The PS4 Pro delivers a slightly sharper resolution than Series S.
09:17 💻 *PC Version:*
- The PC version is well-optimized and provides a stutter-free experience.
- It offers various anti-aliasing options, catering to different preferences.
- The visual design and side-view perspective make TAA unnecessary.
11:54 🎮 *Switch Version:*
- The Switch version impressively runs at 1080p60 in docked mode and 720p60 in portable mode.
- While it makes some visual sacrifices, it remains comparable and smooth.
- The game is a great portable option for the Switch, especially on the OLED screen.
14:28 📣 *Ubisoft Account:*
- The game requires a Ubisoft Connect account on some consoles, which can be bypassed offline.
- Nintendo Switch is an exception, allowing gameplay without an account.
- The cross-platform save feature is useful but could benefit from the option to skip the login.
16:04 🌟 *Conclusion:*
- The Lost Crown is a surprise hit for Ubisoft, showcasing their ability to create diverse games.
- It offers a great experience on various platforms, with solid execution and performance.
- The game is a return to the kind of projects that made Ubisoft a powerhouse in the industry, reminiscent of classics like Sands of Time and Splinter Cell.
This deserves to be pinned. Thank you SO MUCH
The idea that these types of games have worn out their welcome is an opinion that I heartily disagree with! I love these Metroid style games, I live and breath them, and this one looks INCREDIBLE (doesn't hurt that I also consider Sands of Time as one of my top ten fav games).
I enjoy these games too but I feel we are in the minority, so his opinion is well warranted. Remember, just because you enjoy something doesn't automatically mean everyone else feels the same way.
Hands down, John is still the best reviewer on DF. I miss his AAA reviews but at least he gets to follow his passion projects more
Knew I had a good feeling about this game! Jazzed to see everyone loves it. As much as PS5 looks pretty, I'll probably go with Switch for portability and being able to get around that Ubisoft account nonsense. Cheers, Digital Foundry!
I will probably go with Steam version so I can play it in both auto-HDR on my LG OLED with any controller I like (DS4) and on a future Steam Deck 2 whenever that comes out.
A reminder to the readers that Ubisoft Montpellier (the creator of this game) is one of the best studios from the company:
- OG Rayman games and Rayman Origins
- Beyong Good & Evil
- Valiant Hearts
- From Dust
- Peter Jackson's King Kong
So glad to see the game is running well, and getting good reviews too. I was honestly stoked for the announcement, and at the thought of seeing Prince of Persia return to its 2D roots. But the crowd reaction was pretty hostile, and I'm glad public opinion is changing. Also nice to see cross-platform saves, which is really not happening often enough. I'm definitely looking forward to picking this up on Switch.
I Hate Prince of Persia The Lost Crown
I Hate Prince of Persia Series
I Hate Metroidvania
I Hate Ubisoft
I HATE UBISOFT I HATE UBISOFT
That attempted forced login thing is a real deal breaker.
This gives me BIG Strider (2014) vibes.
Had a feeling this game would be good. Glad to know the Switch version was given the care it needed, that's the one I was planning to play.
Arguably the best version given you don't have to create another damn account lol. I'm joking of course but it is really super annoying to say the least having to sign up an account for a million launchers and games...
When Laika Aged Through Blood comes out on Switch I’d really love a performance review on that! It’s the sort of game I really want to play and would probably prefer it on Switch due to portability but if there are major frame rate differences then I would lean towards a stationary console.
Awesome analysis. Glad to see the Switch version looks and runs well and it doesn't require the login. Will definitely be getting it on Switch.
I hve just finished playing this game, and man its been a long time since a game was fun and not chore...i finished it at 3 in the morning, thats how hooked i was for this whole week...it has been a long time since ive played a game and not notice time going by
This is the same studio that made all the good Rayman games ( the ps1 games and Origins, Legends) and Beyond Good and Evil.
Thanks for covering the whole Ubisoft Connect account situation. I'm definitely getting the Switch version day one and perhaps the other ports down the line when on sale.
I wish it was on Steam. It'd be perfect on the Deck. Don't really want to go through Heroic.
give it a year and it'll be added albeit with no achievements
I was on board since the first gameplay. Great video. Very enjoyable 17 minutes of trying hard not to say "Metroidvania"
The one good Ubisoft studio is back.
This and Metroid Dread give me hope we might actually get a good 2d MegaMan X (Make it happen Capcom)
Always appreciate the Reviews 💪
Capcom is too busy adding DRM to 10 year old games and going on a crusade against modders :D
@@ThiagoJaqueta maybe they wouldn't have to do that if modders weren't making every female capcom character nude.
yikes, banking on Capcom to make your dreams happen is... ill-advised
@@ThiagoJaquetaThat was fake news lol. Capcom hasnt touched RE 5 and 6 for the past 5 months. RE6 only got product page updates and a fix for a DLC.
@@OceanandskylinevidssThat isnt why capcom is cracking down on mods. It was because of Monster Hunter. People were making mods for Their own Fauna and it was misrepresenting the games
Once I found out this was created by the same team that made Rayman Legends, it became an immediate day one purchase. I do appreciate DF getting this Tech Review done prior to release.
I tried Rayman Legends for the first time recently and didn’t like it at all unfortunately. It felt like a mobile game with lots of collectibles and unlockable all same but different characters.
I love metroidvanias such as Hollow Knight, Blasphemous and Ori 1 but didn’t like Bloodstained’s visual style that much (which is close to this). I wonder if I would like this or not?
Now two months later it is already in sale for €29,99,-. Definitely worth it for 40% off.
Reminds me of the PSP 2D Forgotten Sands, it was actually better than the console 3D versions imo.
People tend to forget that Prince of Persia started as a 2D platformer, so it’s no surprise that this game is faring well.
Oh wow Forgotten Sands had a PSP version? A side scroller that too? I never knew! Thank you for this
finally a game that take advantage of the series X more capable hardware. other devs should take note
I Hate Prince of Persia The Lost Crown
I Hate Prince of Persia Series
I Hate Metroidvania
I Hate Ubisoft
I HATE UBISOFT I HATE UBISOFT
@@Ihatevideogames334 you okay bro?
Closest thing we will get to a new strider. I'm so down for this game.
I remember people hating on this game at its reveal but im really glad it turned out great in the end. It was a shame they didn't use the Ubi Art framework engine for this, its likely that engine will never be used again now, but I really hope that Ubisoft can start making smaller but more focused games based on this game's reception.
It's nice to see that Ubisoft Montpellier can actually release games still lol they're certainly taking their sweet time with Beyond Good and Evil 2
I really shouldn't take for granted the consistent high quality of Linneman's videos for DF: this was truly brilliant.
U guys should have threw the steam deck into the tests. This looks like a perfect game for the deck oled
just played the demo on series x. the ONLY thing bad about this demo is that it cuts out as soon as the first big boss shows up. whcih is a shame. but it deos make you want to go and play the real game immediately. great visuals, sounds and controls and fun abilities and combos, the combat animations are great. i skipped the dialogues and cut scenes but the game seems great from the demo.
It's refreshing to get a game on so many platforms that just works out of the box on them all, but it's sad that it needs to be highlighted because of how many games are being released with issues on one platform or another.
Also John, you can never have enough of these styles of games, it's not wearing out it's welcome, at least not for me.
To be fair the 2d game looks like it could be a new Ps3 release so I hope every platform looks good playing it .
It just works
I have a weak laptop and yet, I was still able to play this game on medium settings in 60 fps. Very good optimization.
Looking at the traversal, I get vibes of the game ‘Unbound’. That game felt really good to traverse once you had most of the power ups so I’m hoping this feels similar. I’m glad there’s a physical version for the Switch too.
I was about to get this thinking it would be $20-$30 as a side scroller and seen it’s $50. Game looks great but I will wait for a sale! I’m looking forward to playing it.
25 hours long. I think it's worth it.
It looks good, but it’s a Ubisoft game so in a month it will be discounted.
@@vikashv1 I’m on PlayStation and it gets the Ubisoft collection for free for PS Plus Extra members and I’d say within 8 months this will be on there, but if I can nab it in the next few months for $20 I’m going to dive on it.
This feels a slight call back to the original Prince of Persia games. With the side scrolling gameplay. Loved those games. Can't wait to pick this up.
as a Persian who has been hyped for the series , I confirm it's badass as hell
As a regular man, also hyped after trying the demo.
I always love John's videos on DF. He puts so much care into his videos and doesn't stand for industry BS, he also really appreciates when a developer puts in the effort to do the job well.
Huh, the only sidescrollers I ever really enjoyed were the new/old Rayman games. I wasn't keeping track of this until you mentioned they worked on it, I guess I'll have to try it on Steam Deck
Wow, didn't think this was gonna be this good. Had my hopes it would turn out to be okay-ish. But this is looking really good!
I actually want to play the game on the Steam Deck, but unfortunately it's not available here. (Maybe in the future?) So i think i will go for the PS version.
Ubi has been making their PC versions Connect/Epic exclusive -- but timed. So this should come to PC within a year or two.
@@concinnus How did this guy who made the video play it on PC ?
@@Crashed131963He said pre-release, so it must be Ubi Connect or something special consumers can't use.
@@concinnusFFS guys , it's on epic games store.
@@Crashed131963 via ubisoft or the epic store as the guy above you already pointed out. He just accidentally said "PC" instead of Steam/Steamdeck.
I love this mini Ubisoft renaissance: Avatar FoP, Prince of Persia, AC Mirage. They're listening to fans who wanted smaller, single-player focused games. I hope they understand that these games are more profitable on the long run.
I bet the team went the route that the Switch version is the base version, super optimized, making sure it runs really well on that console, before improving things for the other versions, kinda like what Playtonic did for Yooka-Laylee and the Impossible Lair!
Its been confirmed. That's what Ubisoft did.
Well bless them for that. I'm a very happy Switch owner. :) @@BranSmith101
@@PeterEvansPeteTakesPictures same here man.
Last year was the best gaming year ever and this year is already starting with a bang. I cannot wait to play this.
Love to see the Series X holding it down with the near frame rate lock at 4k/120hz.
It feels like it's not actually 120fps. I just tested the demo on both next gen consoles. It feels like 60 on xbox
Ps5 feel great tho
@@ctestdummy83that’s strange it felt opposite to me. The ps5 kept feeling like it wasn’t as responsive while the sx was smooth as butter.
Its about time that the hardware is actually fully used for once.
The difference in popularity between the Series X and PS5 has really been hurting Xbox since PS5 keeps being favored for optimization as a result.
It seems in recent times developers are finally putting the extra horse power of Xbox Series X to use.
When I first saw this game I was "Nah, this is not my Prince" but seeing more gameplay and the exceptional performance I am getting interested. I like the genre, most of the time.
I think the dreadlocks look a bit out of place (Sands of Time design was better) but it doesn't affect the gameplay of course.
tbh it is not the prince you play as
@@cube2fox This guy isn't the Prince tho. He's a different person.
@@Kantrophe I know. What I meant with my sentence was "This is not my POP. Not the character, more the style of game. Just like I could say "This is not my Zelda" to TOTK.
@@cube2fox Yeah, his design grew a bit on me, but it really felt like someone just went "We need something. Anything. Quick. They want the design NOW!" Kind of... out of place. At least in the beginning.
Not sure if I will ever really LIKE his design and (I am no expert on this) I dont think it fits very well into the persian themes.
Great video! The mandatory login issue would be a deal breaker if there was not a way around it! I do wonder if the Series X version will be on the disc or not, glad to see all versions seem to be great!
Watch Ubisoft patch that workaround out of the game. 😑
@@Metallian81 Luckily there is a way around that, uninstall the game and disable the internet and reinstall the game and you will have the build on the disc again!
Love that you used the term "search action" instead of metroidvania.
In case anyone hasn't noticed, there is a demo available on all platforms now too.
Man this looks fantastic, might have to pick this up
I've been testing the Demo Version on the Switch for the last 2 days or so and I can mostly agree on your verdict of the Switch version: It's a highly polished experience that not only looks quite amazing, but also plays butter smooth! I've encountered just a few bugs that are hopefully not present in the release version, but so far they have all been minor. Things like a small sun reflection glint floating in the middle of a room where it definitely should not be or a "read text dialog" that refused to be closed until I exited to the switch main menu and back into the game.
One key difference to your preview version though: For the Demo I was not able to bypass the ubisoft account login while the switch was online. Not sure if this has changed since your review, or if the demo is different than the full version in this regard. I almost refused to play it at all until I remembered that I still have a very old Ubisoft account back from The Prince of Persia (2008) days that thankfully still worked.
Downloading the demo at the moment, very happy with all the good reviews and the great looking footage, this series really deserves a comeback. I'm a bit worried that the price will scare people away, 2D games for 50 bucks or more might be too much for some. I happily buy a fun and polished 2D game for that price, not sure how many think the same way.
I mean people payed £70 Spiderman 2 and it only like 12 hours long
I wonder what's going on in Montpellier. They're also the ones running the entirely cursed project of Beyond Good&Evil 2, now without Michel Ancel who felt he has been pushed out for a long time, and then just quit to tend to wild life. This was 3-4 years ago now and he said that it should be well on its way then, in a polite exit letter. But it didn't seem like it was well on its way.
Prince of Jamaica 😂 WE WUZ PERSIANZ N SHIIEETTTTT
Being able to completely disable AA is amazing, I wish most modern games allowed you to do that.
Seriously looks like a great game.
I will buy this on switch (even tho i have a 4k monitor), i cannot stand uplay and since it's 60fps on switch, that's all i care. (srsly, screw Uplay, i refuse to buy anything with it nowadays)
Thank you John :)
Absolutely loving this game. To the point that I'm still watching reviews and commenting😂
Wild to me that Apple wanted Ubisoft to port AC Mirage for iOS devices and skipped on Prince of Persia: The Lost Crown.
Mirage will probably not run that well on the iPhone, but I've just played the Prince of Persia Demo and it would be perfect for mobile gaming. Reminds me a lot of Deadcells and the likes and seems actually fun so far. Furthermore Prince of Persia is made in Unity, so a way better engine to port to iOS... My guess is Apple wants to show: look, a full open world triple A title, but misses out on games that would actually play great on mobile. Wild to me, maybe a later release if Ubisoft recognizes the potential money they could make...
Yeah if they wanted it to be on iOS they could have had it be a feature title for it running at 120fps on iPhone and iPad as well as native resolution on both. Would have been a great title but PoP doesn't carry the same weight as Assassin's Creed does now
@@crestofhonor2349totally, which sadly kind of just proofs that it’s mainly marketing and not an actual wish to become more gaming oriented… (who would have thought??? Haha)
It's 4k/60 on One X vs 1440p/60 on Series S. Guess this is one of the rare cases where last gen beats current gen when CPU isn't the factor. The Series S with its better CPU should have a 120hz option even if it needs to go down to 1080p to differentiate it from last gen
Hell yeah! Can't wait to play this at native 4K 120fps. Also I love SMAA
Me too
11:16 considering that this game was initially *_built_* for the Nintendo switch, I'm honestly not surprised the performance is as good as it is. All they had to do was work their way up for the other consoles, as opposed to working their way down from the PS5. You feel me?
I‘ve played the very first Prince of Persia on an old 286 with a black & white (more green and gray) CRT back than😮
This is such a back to origin thing to me ❤ (the fact they‘ve gone back to 2D)
Felt the same way! Played first on a win 95 as a 5 year old and this is such a throwback moment with the necessary QOL improvements I need to play these today 😅
The first Prince of Persia was quite different though, as the movement was entirely grid based. With predefined fluid animations when moving from grid to grid. It was often based on planning ahead and avoiding traps instead of action.
The new game is more similar to Super Mario Bros (1985), where the movement was pixel based and the character could be steered to an extent while in the air.
@@cube2fox absolutely! Technically they are truly different, no doubt 😉 (Animations where absolutely great for the time)
Still, as someone who played the original 2D version, it give‘s these old vibes you know 😉
Nostalgia is not about technic 😉
I feel you too! Was my first PC gaming experience.
For your info, Ubisoft did release a demo now on all platform. Give it a go
Perfect example of a game instead of a tech demo.
Just like every good game from 2023. They were all good games.
You missed something kind of big here, when the framerate falls on the ps5 version, even with a VRR display, the camera scrolling will lose a certain smoothness and get kind of distracting
I dig the style. It's similar to Arkane.
This wasn't on my radar, but having just finished the demo I'm definitely grabbing this. The controls are incredibly tight and the level design is wonderful. Better still, being an Ubisoft game, the physical version will be on sale three weeks after launch.
A good ubisoft game, love to see it
They used to make really good smaller games back in the Ubiart days
It’s like when they have a big budget they just make a middle of the road copy and paste game instead of taking the chance and being original. A lot of their big games play like something from a decade prior.
I agree it its with HW, Oris and Meteoid Dread one of the best Metroidvanias ever created.
After Blasphenous and Hollow Knight I've been looking for a game similar to those and this is one I will get soon.
Ender Lillies is by far my favourite game in the genre, its often forgotten but its a stunning game.
Shovel Knight
The game (testing with the demo) also runs at 60 FPS on a system below minimum requirements on the PC. My laptop is an Ryzen 5 2500u with an RX 560x. Minimum requirement is the RX 5500XT, which my GPU is less than half of that power, and I was still getting 60 FPS at 1080p with Normal graphic settings using FXAA.
So pumped to play this game
Don't forget to also get excited for the next product!
Soom
The PoP Lost Crown will be the 1st Ubisoft game i've bought in over a decade
5:59 Well yes indeed, the developers said the game was designed from the ground up to offer a compelling 60 fps experience on the Nintendo Switch. The other versions are scaled up from there.
Hopefully not the Forza Motorsport “from the ground up”. 😊
I just want to know if this is coming to Steam so i can play it on Steam Deck. Seems perfectly suited for it!
The reason for the game offering only no AA, FXAA or SMAA as options probably has less to do with design intentions and more to do with those being the default options in Unity.that take next to no effort to implement.
TAA is trivial to add in any version of Unity. You don't end up making a game run well on half a dozen platforms if you're also the kind of dev who would choose the AA method based on "this was already there when I opened the editor". They could have used TAA and chose not to.
@@forasago I checked the URP documentation (assuming that's what they're using), and while you are right that it is trivial If you were to use the latest version right now, you don't have to go back all that far for that to not be the case.
As far as I can tell that was only added in URP version 14, which is only compatible with Unity 2022.3 and up. For a project like this, it's hardly guaranteed they'd be using something that new.
Thankfully the dips from 120fps mode aren’t visible at all with VRR. Can confirm this myself. If you have a display capable of 120fps, absolutely play it on that with VRR. Great game, really didn’t think this game would be any good. Makes me wish they took a break from Assassin’s Creed and brought back Prince of Persia properly.