I gotta say honestly, this can either be a great feature, or an absolutely terrible one. I hope the team has got the balance right to make this fun instead of too restrictive!
I know exactly what you mean. Nothing worse than when games like this become just another "Waiting Simulator" (except the waiting is very, _very_ real).
It also made it too hard to progress if you wanted to build a smaller city, say an alpine village on one of those maps. It pretty much forces you to either unlock everything (disabling achievements in the process) or build a city that's far too large to realistically exist on many of the official maps.
@@user28a7dj8e7 yeah that's also my pet peeve with the original. City doesn't have to be massive to be rich and modern. We have plenty of cities in the world that are tiny but have very high quality of life
This a question for game devs or anyone willing to answer. Will we see slums as a feature? If we'll got homelessness, we might as well for people under the poverty range who lives in places nearby our city or populated areas. If not, wouldn't it be an amazing DLC, "Social Security and State Housing" DLC
I want this and civil unrest. What does it look like when the citizens protest in the streets or riot? Even a parade to close the roads and reroute traffic would be an interesting variable to keep the game exciting.
Saw the placement of that building/lot against a curved road...was hoping lots look a bit more 'clean' against the sidewalk and curves. It reminded me of how hard it was to get lots to look nice in Sims 3 when you're editing the town.
Really like that smaller tiles are much more flexible this time around, so that city growth appears more organic and random, rather than looking more artificial and blocky.
That said, it's not too divorced from the original's tucked-away goals of having to build certain unique landmarks in order to unlock an endgame building like the particle accelerator or the fusion plant - but it does put things into better perspective and you can see what you're aiming for now. In many ways it's now a lot like Civilization's technology tree upgrades, in particular the later games' civic policies which have unique tree-like progression in different areas. I can see the potential to expand this further by adding new branches or whole new trees.
@@ZuluRomeoi mean the difference is most people don’t play cities skylines with an end goal, they can keep playing the same save as long as they want and never be “complete”
It looks great! I hope it's not a confusing mess though. It will likely take some time to get used to and I suspect a lot of us will end up with several bankrupt cities at the beginning lol. Can't wait to see you put out some content related to this game.
I never liked the fact to be limited in space, as I like to plan big right at the beginning of a new game in CS1. On the other hand, I love the new progression tree, looks very promising!
Pros to watching these videos: 1. Exciting game info 2. More game hype Cons to watching these videos: 1. Becoming sad and impatient that it is not out yet bcuz IT LOOKS SO GOOD 🤣😭
I am so excited to dive into Cities Skylines II and really get to know the mechanics. So far I have been pleasantly surprised by the developer diaries - the game seems to have a more polished aesthetic, better optimization and a vastly improved simulation!
The trailer city was made by a CS TH-camr named TwoDollarsTwenty and he said he was using unlimited resources & money as well as all progression milestones unlocked so it is in the game, let's just hope it's available to players (i dont see why it shouldn't be)
Do you get enough points to upgrade everything in the end or do you have to cut something you would want to upgrade? First scenario sounds good enough, but the second... Well, I'm sure there will be a mod for that.
The dev diary/writeup accompanying the video states that there will be enough points to finish the entire tree "As you unlock all Milestones you receive enough Development Points to unlock everything, but you choose the order depending on what your city needs the most."
This looks awesome. Love the idea that you can choose what to develop first based on you city needs. And trains seems quite easy to unlock early if you want to. It was always quite tricky to plan ahead in CS1 and implement railroads to the city, since it had to be quite large before you unlocked it
Not sure what's positive about it compared to system of Cities Skylines 1. If I had a new thing unlocked by a milestone, I still had a choice on whether to build it or not. So what do the trees add, apart from an opportunity for a bad investment and a possibility of a spiral from lack of a service?
The care that has been put into development of this game is clear, and shines with excellence. This is a thoughtful design with strategic routing, but features like this are likely to be irrelevant to many players. I play for Creation, Unburdened. I want everything available, with no limits. Even if I don't use half of it. Its about the Freedom to Create. I cant have my Plans and Visions hindered by pesky things like Money, Points or Permits. I sculp the terrain and rivers, I inject the resources, I decide where the outside connections lie. Its quite a great thing they have here, with an involved modding community that is embraced with open arms, we all know these are non issues. Everything so far looks great, and I'm excited to lose hours of sleep.
Ngl, this woman’s voice is very soothing & sounds profesional, it keeps me focused on the subject % mechanics of the game so that I know what I'm buying, good work guys.
Depending of the balancing this can be a good incentive to develop and expand the city or a frustrating grinding that will be solved by construction and demolishing the same building until accumulating all the points necessaries to build what you really want.
This game looks SO good. The lighting, the shadows, the buildings, the UI. Add in what looks like great gameplay...truly, it seems you already have a hit on your hands. Counting down the days until we get our hands on this!!
I like that, I've always played vanilla so that's exactly the reward that makes me build cities efficiently and also improving the wellbeing of the citizens
I adore these videos, wish all games did stuff like this so that I know what I'm buying into. With how many games release unfinished, I'm glad this game is actively showing us what they have developed instead of just promising features in a trailer
I say it with every video.. This looks sooo good!! The narration is perfect and with a perfect voice.. The images give so much teasing but not so much spoiling.. If it hits with not alot of bugs.. Surely this is a contender for game of the year? Altho Baldurs Gate prob has that one locked up.. bit still.. ❤
Xp sounds incredibly gamey. SimCity4 und 3000 had awesome game progression without the need for such a artificial currency. They archived this by balancing the buildings (e.g. electricity generation), something that was totally lacking in C:S. Hopefully they will do it right in this game and not artificially forcing it with gamey XP...
Now that tiles don't have to be contiguous, it would be far better for the game if you could build networks in unpurchased tiles to allow the connection of 'villages' and 'small towns' to the main city without having to purchase a route in-between.
I really want to make a mod that makes it so that all development points are replaced by money (representing paying a firm or staff to gain the expertise for the city to build and service the various things), and that disables gaining money from milestones. I want to play in a way that doesn’t encourage growth for growth‘s sake, and actually requires me to make better decisions for the city and it’s revenue. The game would still encourage fostering population growth, but in ways that don’t bankrupt the city since you can’t rely on milestones for funding.
From looking at most of the feature highlight videos it appears that the building colour palette is very muted, or dull! Especially the larger buildings, is this just chance or actually the case. I really enjoy creating visually vibrant cities with tropical themes, i hope this will still be possible. Otherwise looks really exciting.
What if rural areas developed around the city, and when you buy land it is like an annex and the existing developments can be demolished or worked into the city. Often rural suburbs have larger estate acorages, as well as farmland that develops around cities
Anyone else literally pausing every other second whenever the footage is thumbing through the in-game menus to get half a mind of all of the good stuff that’s going to be in store upon release?
This is super interesting, I want to get hands on with this to see how it feels - for returning experts it might be annoying, but for newcomers it'll be a great way to introduce the tools and reward creativity. Very cool
The time I wait each and every single week for a new update, I could better invest them into beta testing! @CS2 team: this is becoming THE GAME 2023! I really wish you nothing but maximum success with it. I really cant wait to get my hand on my first city and see it growing and hopefully not failing :D And even more: many thx for all the very nice insights and updates! Amazing stuff to get the community involved and informed.
I am seriously looking forward to playing this! Quick question @Cities: Skylines - I haven’t seen a video on custom map making and importing real world map data to recreate real world cities. Is this going to be a feature? Will it be better supported than Skylines 1 (it was a real challenge)? Let us know, please!
I like this! It will feel more realistic, either choose between X or X so you can push your city into a certain direction. Solar or Gas for electricity for example, Gas will probably be less dense in area while Solar is cleaner. I do hope there will be a toggleable option where you can get all development points for "creative mode".
I absolutely love that I can choose to unlock say boats and water travel earlier on by saving up dev points instead of waiting for a late game milestone, that way if I want to focus on a water based city I can do so earlier on
I hope gameplay can be tuned for specific needs. I don't want easy mode (unlimited mone, or easy money), but I may want to build without thinking about some expansion points. In CS1 milestone tile progression was fine, didn't hinder my builds. I can see, how train path may be slightly annoying. Maybe you don't have an outside railway connection (yet), but want to build trams.
I have high hopes that this system will allow me to focus on the aspects of city building I'm most interested in! And hopefully it will allow for keeping a playthrough organized as more features are added in DLC.
aside from Stalker 2, which I am attached to both because of the trauma of watching the series die, and come back from the dead, and then go through literal hell of an apocalyptic real war... I want this more than anything else on the radar right now. The city building itch hasn't been scratched for over a decade for me, SC1 just didnt look or feel right to me , but this one does.
I love this feature because now I can build railroad towns like the ones that used to exist in the US. In CS1, you had to play with mods in order to have realistic starts like that.
should i preorder on the paradox website or steam (which one is more beneficial for the devs?). Looking forward to it, I’m gonna preorder ultimate when more hardware details are out because my PC isn’t exactly the best
one thing i do hope i will be able to do is build a propper Australian styled "Metro" with a underground city loop/circle with multiple underground platforms. also bidirectional platforms would be really cool especially if you have a duplicated line going the same route but goes in reverse through a city loop (Melbourne has some lines that go clockwise and anticlockwise depending on the time of day and day through the city loop)
Can these tech trees can be further bifurcated for multiple city layouts? (I would like to have different tree progression for different mini cities that are not connected but are in the same map across different land acquisitions) For example, I want an unconnected separate City on a faraway tile which is focused on organic farming exports and having a "university" or "subways" demand from that city might not logically make a sense, I guess?
These are the kind of game companies that we need more often and that show us how to program more advanced games. A company that hopefully will not disappoint us. Thank you dear developers of Cities Skylines 2. ❤ ps: Sorry for my English knowledge. I am German. You guys are doing a great job.
What I really love is having each building take time to build similar to that of residential properties or when people and businesses move into zones. Or the trailer with the skyscraper having building construction on it. Could we have progressive buildings as a mode and not just have instantaneous ‘plop’ of things down?
can you get enough points for all the upgrades? or do I have to decide which part of the city to neglect? And will there be a video about the education? Or will it remain the same method, that you put down primary school, secondary school and college side by side, pay the costs and then try to put as much money as possible in order to reach a building as far as possible? :/
A big question I have : Will the option to create and customize your own airport be integrated into the base game or be another "Airports DLC?" And will the airport/airplane AI behave more realistically in CS 2?
Will the game have different City starts? E.g. * Highway (the default für Cities Skylines) * Water - (Ship dock + Freight Harbor) * 1/1 Highway - a small connection to the outside world that might need later upgrades * rail - one US Expanse - built railway - have a stop - have a city - maybe with special resources - gold, diamonds(-> Jewelry), Oil
Hopefully we can see how they updated building subway networks, like making it easier to build subway stations, or maybe being able to interchange a new line into an existing station.
I see so much potential for unlocking high speed rail, monorails, maglev. the shameful part is that we have to buy every piece of the game one DLC at a time. the tech trees could be huge
Pretty much never pre order games. But these feature highlights and dev insights are so well done and the game looks so good that a pre order is in. And for the first time in donkeys years it’s the Ultimate edition!
The only thing I have a *big* issue here is that the social security office comes before the City Hall. That makes no sense at all. Other than that, I'm terribly excited about this change. Well done!
I think this adds even MORE incentive to play than before. Cities is fun for the creative person but this adds gameplay value to those players who aren’t always about making beautiful cities with unlimited funds lol.
Can't wait to use the mod that turns this off... :D It seems like a really good idea though, certainly allows you to focus on your play style rather than polluting your building menus with things you'll never use. I'm intrigued to know how this is going to play, though; this will be a Marmite feature - you'll either love it or hate it
i hope i can see individual infos by districts, exactly like what we can see for the city, but for each district (like population, instruction, happiness etc.)
Fantastic Feature. Looks like the game is going to be fun! Was also going to say that the lighting and even the textures look better? Not sure if this was just luck compared to preview videos? I remember the gras to be much worse, as well as the sunlight. But then I see the cliff on 3:03 and it's the same blur as in C:S1. Arrg! Traffic volume is still very low, I hope that's just still in tweaking. Overall this video made me optimistic.
I'd like to see some type of corruption gameplay mechanic. For example, building industry in a certain area in exchange for cash you could spend to improve other areas of your city or forcing out certain businesses from parts of the city to make way for new infrastructure or commerce. It would add an interesting moral element to the game (and could always be turned off in the game settings).
it would be very cool if multiplayer was ever added. imagine unlocking strategic tiles trying to block the other city from growing. or you could trade resources and such with each other.
I want to live in a country that has a space center in every major city but has not invented trains.
Houston
XD so true@@anniehimself
Close to America. We go to the moon on a rocket 60 years ago but we barely have trains.
Carbrain is real
😂
I gotta say honestly, this can either be a great feature, or an absolutely terrible one. I hope the team has got the balance right to make this fun instead of too restrictive!
Don't stress. There'll be an easy mode.
I know exactly what you mean. Nothing worse than when games like this become just another "Waiting Simulator" (except the waiting is very, _very_ real).
There will be a sandbox mode probably
You can probably mod it out of the game - but sure looks fun to me!
If I want to have real unrestricted fun, I just turn on infinite money/resources 😂
I love that progression is not only based on the population of a city like in CS1. Back then it was too easy to progress for me.
It also made it too hard to progress if you wanted to build a smaller city, say an alpine village on one of those maps. It pretty much forces you to either unlock everything (disabling achievements in the process) or build a city that's far too large to realistically exist on many of the official maps.
@@user28a7dj8e7 yeah that's also my pet peeve with the original. City doesn't have to be massive to be rich and modern. We have plenty of cities in the world that are tiny but have very high quality of life
Can't wait to play this game
I know right
Yeah
Me to
Same
How are there replies days old if the video was released 6 minutes ago
This is 100% my favourite addition to Cities Skylines 2 - the development tree! Love it love it love it! 😁
Hard agree.
The development tree gives me flashbacks to the CIVILIZATION games (technology etc)..
I like dev trees but I think putting each primary and necessary buildings into this tree is just ridiculous :/
Agreed
So true
As much as it does look like an improvement on CS1, I'm already very excited for the 'Unlock All' mod 😊
If I recall correctly, that's a "sandbox mode" option. Of course, if you enable it and/or unlimited money, you won't earn achievements.
Nah still want to have economy/money, so not sandbox, unlock all mod 😊
@@andrewbrown9308 so easy mode for bad gamers got it
@@markusklein7222 you seem angry. Would you like a hug?
there will be an option in Sandbox to turn on money while still have it all unlocked.
Looking great, new system should feel way more organic to play with, as long as we can disable the XP ping sound 💀
I showed the city to my GF and was like "Hey Babe, when the city is running efficiently" *all the xp sounds play*
Worse than Chirper
I swear every time they post it’s like a dopamine burst in my brain.
I CANNOT WAIT ANYMORE JUST LET ME BUILD A CITY ALREADY.
This. Is. AMAZING! I really love the way city progression is looking. I'm excited to see how it actually feels in-game 😁
This a question for game devs or anyone willing to answer. Will we see slums as a feature? If we'll got homelessness, we might as well for people under the poverty range who lives in places nearby our city or populated areas. If not, wouldn't it be an amazing DLC, "Social Security and State Housing" DLC
I second this! It's a sad part of society but adds both realism and variation in the cityscape.
I want this and civil unrest. What does it look like when the citizens protest in the streets or riot? Even a parade to close the roads and reroute traffic would be an interesting variable to keep the game exciting.
Было бы круто
@@shaql3408 They do I think.
All studios should have deep dives like this. Wonderful job by the devs!. Thanks for keeping us in the loop on all the new things.
I hope the first person view is integrated into the game for vehicles and trains.
That would be awesome! Imagine looking at your city through the window that mostly everybody sees through
There's a mod for that in CS1, hope it would get reintroduced in CS2 as well...
Saw the placement of that building/lot against a curved road...was hoping lots look a bit more 'clean' against the sidewalk and curves. It reminded me of how hard it was to get lots to look nice in Sims 3 when you're editing the town.
Really like that smaller tiles are much more flexible this time around, so that city growth appears more organic and random, rather than looking more artificial and blocky.
Ok now THIS is a significant departure from Skylines 1 mechanics. Love it ❤
That said, it's not too divorced from the original's tucked-away goals of having to build certain unique landmarks in order to unlock an endgame building like the particle accelerator or the fusion plant - but it does put things into better perspective and you can see what you're aiming for now.
In many ways it's now a lot like Civilization's technology tree upgrades, in particular the later games' civic policies which have unique tree-like progression in different areas. I can see the potential to expand this further by adding new branches or whole new trees.
@@ZuluRomeoi mean the difference is most people don’t play cities skylines with an end goal, they can keep playing the same save as long as they want and never be “complete”
It looks great! I hope it's not a confusing mess though. It will likely take some time to get used to and I suspect a lot of us will end up with several bankrupt cities at the beginning lol. Can't wait to see you put out some content related to this game.
I never liked the fact to be limited in space, as I like to plan big right at the beginning of a new game in CS1.
On the other hand, I love the new progression tree, looks very promising!
Hoooo boy! I've been looking forward to this feature since announcement
We sure hope so!
My guy can't even read 😱
@@franzeusqbro.
Intresting feature. The speedrunners now cant look for the umber of population. They have to build a working city. i like that :D
the XP system is way nicer than just population count. Can keep on growing even if you run out of houding space, just takes a little bit of time.
Like 13 hrs to get 350k xp?
Will it be possible to mute/disable the toast pop ups for the XP?
Honestly, just gets better and better with each episode.
'...the decisions you make along the way, reflect who you are.'
Calling me an idiot without saying the words. I salute you.
Pros to watching these videos:
1. Exciting game info
2. More game hype
Cons to watching these videos:
1. Becoming sad and impatient that it is not out yet bcuz IT LOOKS SO GOOD 🤣😭
In the first CS, I almost always played it in sandbox mode. These development trees look interesting.
I am so excited to dive into Cities Skylines II and really get to know the mechanics. So far I have been pleasantly surprised by the developer diaries - the game seems to have a more polished aesthetic, better optimization and a vastly improved simulation!
This is my literal Monday schedule
Keep it up! Already preordered the Ultimate Edition and cannot WAIT for October
why are you admitting to preordering? lol
I like this as long as there is a sandbox mode too!
The trailer city was made by a CS TH-camr named TwoDollarsTwenty and he said he was using unlimited resources & money as well as all progression milestones unlocked so it is in the game, let's just hope it's available to players (i dont see why it shouldn't be)
They have nothing to gain from not having sandbox mode, it is definitely gonna be an option
Do you get enough points to upgrade everything in the end or do you have to cut something you would want to upgrade? First scenario sounds good enough, but the second... Well, I'm sure there will be a mod for that.
I think you will have to forfeit something. Otherwise, why have a cost if you get enough dev points to begin with.
@@ScorpiusZA. No, not to begin with, but if you complete all the milestones.
Edited my comment for clarity.
The dev diary/writeup accompanying the video states that there will be enough points to finish the entire tree
"As you unlock all Milestones you receive enough Development Points to unlock everything, but you choose the order depending on what your city needs the most."
This looks awesome. Love the idea that you can choose what to develop first based on you city needs.
And trains seems quite easy to unlock early if you want to. It was always quite tricky to plan ahead in CS1 and implement railroads to the city, since it had to be quite large before you unlocked it
Not sure what's positive about it compared to system of Cities Skylines 1. If I had a new thing unlocked by a milestone, I still had a choice on whether to build it or not. So what do the trees add, apart from an opportunity for a bad investment and a possibility of a spiral from lack of a service?
Lol that little sim at 1:23 in the black hoodie, he's definitely the local dealer at that park 😂😂
The care that has been put into development of this game is clear, and shines with excellence.
This is a thoughtful design with strategic routing, but features like this are likely to be irrelevant to many players.
I play for Creation, Unburdened. I want everything available, with no limits. Even if I don't use half of it.
Its about the Freedom to Create. I cant have my Plans and Visions hindered by pesky things like Money, Points or Permits.
I sculp the terrain and rivers, I inject the resources, I decide where the outside connections lie.
Its quite a great thing they have here, with an involved modding community that is embraced with open arms, we all know these are non issues.
Everything so far looks great, and I'm excited to lose hours of sleep.
Ngl, this woman’s voice is very soothing & sounds profesional, it keeps me focused on the subject % mechanics of the game so that I know what I'm buying, good work guys.
Depending of the balancing this can be a good incentive to develop and expand the city or a frustrating grinding that will be solved by construction and demolishing the same building until accumulating all the points necessaries to build what you really want.
I'm really interested in how this will work. October can't come soon enough
This game looks SO good. The lighting, the shadows, the buildings, the UI. Add in what looks like great gameplay...truly, it seems you already have a hit on your hands. Counting down the days until we get our hands on this!!
Love it! Big improvement over just unlocking stuff from population.
During Thanksgiving and Christmas break, have now been fully booked for this game
I like that, I've always played vanilla so that's exactly the reward that makes me build cities efficiently and also improving the wellbeing of the citizens
You guys had me sold weeks back, I can’t wait
I adore these videos, wish all games did stuff like this so that I know what I'm buying into. With how many games release unfinished, I'm glad this game is actively showing us what they have developed instead of just promising features in a trailer
I say it with every video.. This looks sooo good!! The narration is perfect and with a perfect voice.. The images give so much teasing but not so much spoiling.. If it hits with not alot of bugs.. Surely this is a contender for game of the year? Altho Baldurs Gate prob has that one locked up.. bit still.. ❤
Xp sounds incredibly gamey. SimCity4 und 3000 had awesome game progression without the need for such a artificial currency. They archived this by balancing the buildings (e.g. electricity generation), something that was totally lacking in C:S. Hopefully they will do it right in this game and not artificially forcing it with gamey XP...
Now that tiles don't have to be contiguous, it would be far better for the game if you could build networks in unpurchased tiles to allow the connection of 'villages' and 'small towns' to the main city without having to purchase a route in-between.
liked before i even saw the video.
Same cuz I already know I AM GANNA LIKE IT
Haha
Same
I really want to make a mod that makes it so that all development points are replaced by money (representing paying a firm or staff to gain the expertise for the city to build and service the various things), and that disables gaining money from milestones. I want to play in a way that doesn’t encourage growth for growth‘s sake, and actually requires me to make better decisions for the city and it’s revenue. The game would still encourage fostering population growth, but in ways that don’t bankrupt the city since you can’t rely on milestones for funding.
From looking at most of the feature highlight videos it appears that the building colour palette is very muted, or dull! Especially the larger buildings, is this just chance or actually the case. I really enjoy creating visually vibrant cities with tropical themes, i hope this will still be possible. Otherwise looks really exciting.
I’m loving these small teasers/tutorials. They are a great way to hype the game
What if rural areas developed around the city, and when you buy land it is like an annex and the existing developments can be demolished or worked into the city. Often rural suburbs have larger estate acorages, as well as farmland that develops around cities
every single monday i keep thinking: "what more could they add after this" and yet i always get surprised by you guys, amazing work!😊
Anyone else literally pausing every other second whenever the footage is thumbing through the in-game menus to get half a mind of all of the good stuff that’s going to be in store upon release?
So hyped. One of the best games of 2023.
Also mega hyped! 3 best games of this year: Tears of the Kingdom, Starfield and Cities Skylines II - hands down!
@@vgnvideogameninja2930 for me it’s The Crew Motorfest and Cities:skylines 2 so far.
This is super interesting, I want to get hands on with this to see how it feels - for returning experts it might be annoying, but for newcomers it'll be a great way to introduce the tools and reward creativity. Very cool
The time I wait each and every single week for a new update, I could better invest them into beta testing! @CS2 team: this is becoming THE GAME 2023! I really wish you nothing but maximum success with it. I really cant wait to get my hand on my first city and see it growing and hopefully not failing :D
And even more: many thx for all the very nice insights and updates! Amazing stuff to get the community involved and informed.
Exciting stuff! Looking forward to the game coming out!
I am seriously looking forward to playing this! Quick question @Cities: Skylines - I haven’t seen a video on custom map making and importing real world map data to recreate real world cities. Is this going to be a feature? Will it be better supported than Skylines 1 (it was a real challenge)? Let us know, please!
I like this! It will feel more realistic, either choose between X or X so you can push your city into a certain direction. Solar or Gas for electricity for example, Gas will probably be less dense in area while Solar is cleaner. I do hope there will be a toggleable option where you can get all development points for "creative mode".
I absolutely love that I can choose to unlock say boats and water travel earlier on by saving up dev points instead of waiting for a late game milestone, that way if I want to focus on a water based city I can do so earlier on
I hope gameplay can be tuned for specific needs. I don't want easy mode (unlimited mone, or easy money), but I may want to build without thinking about some expansion points. In CS1 milestone tile progression was fine, didn't hinder my builds. I can see, how train path may be slightly annoying. Maybe you don't have an outside railway connection (yet), but want to build trams.
2:06 Why is the most sustainable way of generating energy found in the polluting energy group?
I have high hopes that this system will allow me to focus on the aspects of city building I'm most interested in! And hopefully it will allow for keeping a playthrough organized as more features are added in DLC.
aside from Stalker 2, which I am attached to both because of the trauma of watching the series die, and come back from the dead, and then go through literal hell of an apocalyptic real war... I want this more than anything else on the radar right now. The city building itch hasn't been scratched for over a decade for me, SC1 just didnt look or feel right to me , but this one does.
I love this feature because now I can build railroad towns like the ones that used to exist in the US. In CS1, you had to play with mods in order to have realistic starts like that.
should i preorder on the paradox website or steam (which one is more beneficial for the devs?). Looking forward to it, I’m gonna preorder ultimate when more hardware details are out because my PC isn’t exactly the best
Never preorder. Never.
Good to see that the best city builder yet has a overhauled game progression than the first one, love it
one thing i do hope i will be able to do is build a propper Australian styled "Metro" with a underground city loop/circle with multiple underground platforms.
also bidirectional platforms would be really cool especially if you have a duplicated line going the same route but goes in reverse through a city loop (Melbourne has some lines that go clockwise and anticlockwise depending on the time of day and day through the city loop)
Can these tech trees can be further bifurcated for multiple city layouts?
(I would like to have different tree progression for different mini cities that are not connected but are in the same map across different land acquisitions)
For example, I want an unconnected separate City on a faraway tile which is focused on organic farming exports and having a "university" or "subways" demand from that city might not logically make a sense, I guess?
Hello cities skyline team ! have a great monday !
These are the kind of game companies that we need more often and that show us how to program more advanced games. A company that hopefully will not disappoint us. Thank you dear developers of Cities Skylines 2. ❤
ps: Sorry for my English knowledge. I am German. You guys are doing a great job.
What I really love is having each building take time to build similar to that of residential properties or when people and businesses move into zones. Or the trailer with the skyscraper having building construction on it. Could we have progressive buildings as a mode and not just have instantaneous ‘plop’ of things down?
That is kind of game changing in a really exciting, and terrifying way haha!
Will there be enough development points to fully develop your industries? Will there be enough expansion permits to conquer the map?
Lmao, my jaw dropped when the presenter lady was all like "Expansion points! ...or exp."
Beautiful, love your game innovations!
can you get enough points for all the upgrades? or do I have to decide which part of the city to neglect? And will there be a video about the education? Or will it remain the same method, that you put down primary school, secondary school and college side by side, pay the costs and then try to put as much money as possible in order to reach a building as far as possible? :/
A big question I have : Will the option to create and customize your own airport be integrated into the base game or be another "Airports DLC?" And will the airport/airplane AI behave more realistically in CS 2?
Will the game have different City starts? E.g.
* Highway (the default für Cities Skylines)
* Water - (Ship dock + Freight Harbor)
* 1/1 Highway - a small connection to the outside world that might need later upgrades
* rail - one US Expanse - built railway - have a stop - have a city - maybe with special resources - gold, diamonds(-> Jewelry), Oil
I like this, guides how to create a city over time. Excellent work.
The building upgrades is giving me sim city 2013 vibes... really the only thing I remember in that game. So I'm excited
Hopefully we can see how they updated building subway networks, like making it easier to build subway stations, or maybe being able to interchange a new line into an existing station.
Do the people need hospitals etc. when you unlock them like in part one or imedietely?
A good balance between city growth and quality of the city
ohooo !!! this is amazing !! 😍😍😍😍
I see so much potential for unlocking high speed rail, monorails, maglev. the shameful part is that we have to buy every piece of the game one DLC at a time. the tech trees could be huge
Pretty much never pre order games. But these feature highlights and dev insights are so well done and the game looks so good that a pre order is in. And for the first time in donkeys years it’s the Ultimate edition!
Can’t wait for release!
The only thing I have a *big* issue here is that the social security office comes before the City Hall. That makes no sense at all.
Other than that, I'm terribly excited about this change. Well done!
Main question: Can you disable the sound and notification of gaining the xp. I already see it might be irritating after a while
Bro cant wait for this game to be released
I think this adds even MORE incentive to play than before. Cities is fun for the creative person but this adds gameplay value to those players who aren’t always about making beautiful cities with unlimited funds lol.
Interesting new way of doing things. I like it !
3:16 trees in the water are the best haha
Can't wait to use the mod that turns this off... :D
It seems like a really good idea though, certainly allows you to focus on your play style rather than polluting your building menus with things you'll never use. I'm intrigued to know how this is going to play, though; this will be a Marmite feature - you'll either love it or hate it
That image at 3:22 really excites me. To make a genuine freight yard at long last...
Finally something that progresses not by population and ranks, but by research and development.
Yes... Let me build the city I want to; by locking most of the stuff behind a tech tree. Very creative inducing.
i hope i can see individual infos by districts, exactly like what we can see for the city, but for each district (like population, instruction, happiness etc.)
Fantastic Feature. Looks like the game is going to be fun!
Was also going to say that the lighting and even the textures look better?
Not sure if this was just luck compared to preview videos? I remember the gras to be much worse, as well as the sunlight.
But then I see the cliff on 3:03 and it's the same blur as in C:S1. Arrg!
Traffic volume is still very low, I hope that's just still in tweaking.
Overall this video made me optimistic.
I'd like to see some type of corruption gameplay mechanic. For example, building industry in a certain area in exchange for cash you could spend to improve other areas of your city or forcing out certain businesses from parts of the city to make way for new infrastructure or commerce. It would add an interesting moral element to the game (and could always be turned off in the game settings).
it would be very cool if multiplayer was ever added. imagine unlocking strategic tiles trying to block the other city from growing. or you could trade resources and such with each other.