Game Progression I Feature Highlights Ep 10 I Cities: Skylines II

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @HupfderFloh
    @HupfderFloh ปีที่แล้ว +1836

    I want to live in a country that has a space center in every major city but has not invented trains.

    • @anniehimself
      @anniehimself ปีที่แล้ว +643

      Houston

    • @spaceworkgaming656
      @spaceworkgaming656 ปีที่แล้ว +30

      XD so true@@anniehimself

    • @codipherus66
      @codipherus66 ปีที่แล้ว +77

      Close to America. We go to the moon on a rocket 60 years ago but we barely have trains.

    • @DaimyoSexy
      @DaimyoSexy ปีที่แล้ว

      Carbrain is real

    • @Emjay_____71
      @Emjay_____71 ปีที่แล้ว +1

      😂

  • @AURORAFIELDS
    @AURORAFIELDS ปีที่แล้ว +2950

    I gotta say honestly, this can either be a great feature, or an absolutely terrible one. I hope the team has got the balance right to make this fun instead of too restrictive!

    • @BudaAtum
      @BudaAtum ปีที่แล้ว +209

      Don't stress. There'll be an easy mode.

    • @IanHollis
      @IanHollis ปีที่แล้ว +262

      I know exactly what you mean. Nothing worse than when games like this become just another "Waiting Simulator" (except the waiting is very, _very_ real).

    • @NB-yu4lj
      @NB-yu4lj ปีที่แล้ว +73

      There will be a sandbox mode probably

    • @wertrager
      @wertrager ปีที่แล้ว +30

      You can probably mod it out of the game - but sure looks fun to me!

    • @CGoneColdOfficial
      @CGoneColdOfficial ปีที่แล้ว +46

      If I want to have real unrestricted fun, I just turn on infinite money/resources 😂

  • @dracula7873
    @dracula7873 ปีที่แล้ว +371

    I love that progression is not only based on the population of a city like in CS1. Back then it was too easy to progress for me.

    • @user28a7dj8e7
      @user28a7dj8e7 ปีที่แล้ว +67

      It also made it too hard to progress if you wanted to build a smaller city, say an alpine village on one of those maps. It pretty much forces you to either unlock everything (disabling achievements in the process) or build a city that's far too large to realistically exist on many of the official maps.

    • @alexdoan273
      @alexdoan273 ปีที่แล้ว +8

      @@user28a7dj8e7 yeah that's also my pet peeve with the original. City doesn't have to be massive to be rich and modern. We have plenty of cities in the world that are tiny but have very high quality of life

  • @ccricc
    @ccricc ปีที่แล้ว +705

    Can't wait to play this game

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines ปีที่แล้ว +736

    This is 100% my favourite addition to Cities Skylines 2 - the development tree! Love it love it love it! 😁

    • @ToadieZzz
      @ToadieZzz ปีที่แล้ว +10

      Hard agree.

    • @hannelarsen4918
      @hannelarsen4918 ปีที่แล้ว +9

      The development tree gives me flashbacks to the CIVILIZATION games (technology etc)..

    • @clement304
      @clement304 ปีที่แล้ว +5

      I like dev trees but I think putting each primary and necessary buildings into this tree is just ridiculous :/

    • @Sanguine830
      @Sanguine830 ปีที่แล้ว

      Agreed

    • @TC6_Original
      @TC6_Original ปีที่แล้ว

      So true

  • @andrewbrown9308
    @andrewbrown9308 ปีที่แล้ว +221

    As much as it does look like an improvement on CS1, I'm already very excited for the 'Unlock All' mod 😊

    • @GamePro0012
      @GamePro0012 ปีที่แล้ว +18

      If I recall correctly, that's a "sandbox mode" option. Of course, if you enable it and/or unlimited money, you won't earn achievements.

    • @andrewbrown9308
      @andrewbrown9308 ปีที่แล้ว +7

      Nah still want to have economy/money, so not sandbox, unlock all mod 😊

    • @markusklein7222
      @markusklein7222 ปีที่แล้ว +4

      @@andrewbrown9308 so easy mode for bad gamers got it

    • @andrewbrown9308
      @andrewbrown9308 ปีที่แล้ว +6

      @@markusklein7222 you seem angry. Would you like a hug?

    • @immortal1337
      @immortal1337 ปีที่แล้ว +3

      there will be an option in Sandbox to turn on money while still have it all unlocked.

  • @crowdozer
    @crowdozer ปีที่แล้ว +195

    Looking great, new system should feel way more organic to play with, as long as we can disable the XP ping sound 💀

    • @dunbrine47
      @dunbrine47 ปีที่แล้ว +12

      I showed the city to my GF and was like "Hey Babe, when the city is running efficiently" *all the xp sounds play*

    • @bernardschmitt6389
      @bernardschmitt6389 ปีที่แล้ว +18

      Worse than Chirper

  • @ZazaNugget_
    @ZazaNugget_ ปีที่แล้ว +1

    I swear every time they post it’s like a dopamine burst in my brain.
    I CANNOT WAIT ANYMORE JUST LET ME BUILD A CITY ALREADY.

  • @jplayscities
    @jplayscities ปีที่แล้ว +84

    This. Is. AMAZING! I really love the way city progression is looking. I'm excited to see how it actually feels in-game 😁

  • @senorgonzalez1020
    @senorgonzalez1020 ปีที่แล้ว +26

    This a question for game devs or anyone willing to answer. Will we see slums as a feature? If we'll got homelessness, we might as well for people under the poverty range who lives in places nearby our city or populated areas. If not, wouldn't it be an amazing DLC, "Social Security and State Housing" DLC

    • @mellowthebear
      @mellowthebear ปีที่แล้ว +14

      I second this! It's a sad part of society but adds both realism and variation in the cityscape.

    • @BrothaShinobi
      @BrothaShinobi ปีที่แล้ว +10

      I want this and civil unrest. What does it look like when the citizens protest in the streets or riot? Even a parade to close the roads and reroute traffic would be an interesting variable to keep the game exciting.

    • @andimension
      @andimension ปีที่แล้ว

      Было бы круто

    • @BenGodot
      @BenGodot ปีที่แล้ว

      ​@@shaql3408 They do I think.

  • @Tony22Herbert
    @Tony22Herbert ปีที่แล้ว +3

    All studios should have deep dives like this. Wonderful job by the devs!. Thanks for keeping us in the loop on all the new things.

  • @cssai4778
    @cssai4778 ปีที่แล้ว +32

    I hope the first person view is integrated into the game for vehicles and trains.

    • @KykyTheGreat
      @KykyTheGreat ปีที่แล้ว +1

      That would be awesome! Imagine looking at your city through the window that mostly everybody sees through

    • @AislingVT
      @AislingVT ปีที่แล้ว

      There's a mod for that in CS1, hope it would get reintroduced in CS2 as well...

  • @illizcit1
    @illizcit1 ปีที่แล้ว +1

    Saw the placement of that building/lot against a curved road...was hoping lots look a bit more 'clean' against the sidewalk and curves. It reminded me of how hard it was to get lots to look nice in Sims 3 when you're editing the town.

  • @GojiMet86
    @GojiMet86 ปีที่แล้ว +2

    Really like that smaller tiles are much more flexible this time around, so that city growth appears more organic and random, rather than looking more artificial and blocky.

  • @squirrel
    @squirrel ปีที่แล้ว +19

    Ok now THIS is a significant departure from Skylines 1 mechanics. Love it ❤

    • @ZuluRomeo
      @ZuluRomeo ปีที่แล้ว +2

      That said, it's not too divorced from the original's tucked-away goals of having to build certain unique landmarks in order to unlock an endgame building like the particle accelerator or the fusion plant - but it does put things into better perspective and you can see what you're aiming for now.
      In many ways it's now a lot like Civilization's technology tree upgrades, in particular the later games' civic policies which have unique tree-like progression in different areas. I can see the potential to expand this further by adding new branches or whole new trees.

    • @EvanAviator
      @EvanAviator ปีที่แล้ว

      @@ZuluRomeoi mean the difference is most people don’t play cities skylines with an end goal, they can keep playing the same save as long as they want and never be “complete”

    • @bernardschmitt6389
      @bernardschmitt6389 ปีที่แล้ว

      It looks great! I hope it's not a confusing mess though. It will likely take some time to get used to and I suspect a lot of us will end up with several bankrupt cities at the beginning lol. Can't wait to see you put out some content related to this game.

  • @giantsmoy
    @giantsmoy ปีที่แล้ว +12

    I never liked the fact to be limited in space, as I like to plan big right at the beginning of a new game in CS1.
    On the other hand, I love the new progression tree, looks very promising!

  • @johnninocovers
    @johnninocovers ปีที่แล้ว +104

    Hoooo boy! I've been looking forward to this feature since announcement

    • @CitiesSkylines
      @CitiesSkylines  ปีที่แล้ว +26

      We sure hope so!

    • @EneruM
      @EneruM ปีที่แล้ว +2

      My guy can't even read 😱

    • @Seavixenn848
      @Seavixenn848 ปีที่แล้ว +2

      ​@@franzeusqbro.

  • @marvinhabrom9522
    @marvinhabrom9522 ปีที่แล้ว +1

    Intresting feature. The speedrunners now cant look for the umber of population. They have to build a working city. i like that :D

  • @TheReduxGB
    @TheReduxGB ปีที่แล้ว +8

    the XP system is way nicer than just population count. Can keep on growing even if you run out of houding space, just takes a little bit of time.

    • @PoohBear01
      @PoohBear01 ปีที่แล้ว

      Like 13 hrs to get 350k xp?

  • @titaniadioxide6133
    @titaniadioxide6133 ปีที่แล้ว +5

    Will it be possible to mute/disable the toast pop ups for the XP?

  • @LoremasterYnTaris
    @LoremasterYnTaris ปีที่แล้ว +1

    Honestly, just gets better and better with each episode.

  • @Twiggy163
    @Twiggy163 ปีที่แล้ว

    '...the decisions you make along the way, reflect who you are.'
    Calling me an idiot without saying the words. I salute you.

  • @devant781
    @devant781 ปีที่แล้ว +4

    Pros to watching these videos:
    1. Exciting game info
    2. More game hype
    Cons to watching these videos:
    1. Becoming sad and impatient that it is not out yet bcuz IT LOOKS SO GOOD 🤣😭

  • @THE-REAL-PIKCHU
    @THE-REAL-PIKCHU ปีที่แล้ว +4

    In the first CS, I almost always played it in sandbox mode. These development trees look interesting.

  • @Infrastructurist
    @Infrastructurist ปีที่แล้ว +1

    I am so excited to dive into Cities Skylines II and really get to know the mechanics. So far I have been pleasantly surprised by the developer diaries - the game seems to have a more polished aesthetic, better optimization and a vastly improved simulation!

  • @thoughtpolice7824
    @thoughtpolice7824 ปีที่แล้ว +23

    This is my literal Monday schedule
    Keep it up! Already preordered the Ultimate Edition and cannot WAIT for October

    • @BeachLookingGuy
      @BeachLookingGuy ปีที่แล้ว

      why are you admitting to preordering? lol

  • @maszlagma
    @maszlagma ปีที่แล้ว +23

    I like this as long as there is a sandbox mode too!

    • @Cotif11
      @Cotif11 ปีที่แล้ว +8

      The trailer city was made by a CS TH-camr named TwoDollarsTwenty and he said he was using unlimited resources & money as well as all progression milestones unlocked so it is in the game, let's just hope it's available to players (i dont see why it shouldn't be)

    • @EvanAviator
      @EvanAviator ปีที่แล้ว

      They have nothing to gain from not having sandbox mode, it is definitely gonna be an option

  • @Narangarath
    @Narangarath ปีที่แล้ว +14

    Do you get enough points to upgrade everything in the end or do you have to cut something you would want to upgrade? First scenario sounds good enough, but the second... Well, I'm sure there will be a mod for that.

    • @ScorpiusZA.
      @ScorpiusZA. ปีที่แล้ว

      I think you will have to forfeit something. Otherwise, why have a cost if you get enough dev points to begin with.

    • @Narangarath
      @Narangarath ปีที่แล้ว

      @@ScorpiusZA. No, not to begin with, but if you complete all the milestones.
      Edited my comment for clarity.

    • @darknessrising8118
      @darknessrising8118 ปีที่แล้ว +2

      The dev diary/writeup accompanying the video states that there will be enough points to finish the entire tree
      "As you unlock all Milestones you receive enough Development Points to unlock everything, but you choose the order depending on what your city needs the most."

  • @PTengliden
    @PTengliden ปีที่แล้ว

    This looks awesome. Love the idea that you can choose what to develop first based on you city needs.
    And trains seems quite easy to unlock early if you want to. It was always quite tricky to plan ahead in CS1 and implement railroads to the city, since it had to be quite large before you unlocked it

  • @QTeaFunny
    @QTeaFunny ปีที่แล้ว +2

    Not sure what's positive about it compared to system of Cities Skylines 1. If I had a new thing unlocked by a milestone, I still had a choice on whether to build it or not. So what do the trees add, apart from an opportunity for a bad investment and a possibility of a spiral from lack of a service?

  • @StrobeFireStudios
    @StrobeFireStudios ปีที่แล้ว

    Lol that little sim at 1:23 in the black hoodie, he's definitely the local dealer at that park 😂😂

  • @TraditonalUSA
    @TraditonalUSA ปีที่แล้ว

    The care that has been put into development of this game is clear, and shines with excellence.
    This is a thoughtful design with strategic routing, but features like this are likely to be irrelevant to many players.
    I play for Creation, Unburdened. I want everything available, with no limits. Even if I don't use half of it.
    Its about the Freedom to Create. I cant have my Plans and Visions hindered by pesky things like Money, Points or Permits.
    I sculp the terrain and rivers, I inject the resources, I decide where the outside connections lie.
    Its quite a great thing they have here, with an involved modding community that is embraced with open arms, we all know these are non issues.
    Everything so far looks great, and I'm excited to lose hours of sleep.

  • @MATA-mz1db
    @MATA-mz1db ปีที่แล้ว

    Ngl, this woman’s voice is very soothing & sounds profesional, it keeps me focused on the subject % mechanics of the game so that I know what I'm buying, good work guys.

  • @danielsan901998
    @danielsan901998 ปีที่แล้ว

    Depending of the balancing this can be a good incentive to develop and expand the city or a frustrating grinding that will be solved by construction and demolishing the same building until accumulating all the points necessaries to build what you really want.

  • @bantusen7309
    @bantusen7309 ปีที่แล้ว +28

    I'm really interested in how this will work. October can't come soon enough

  • @OskarWilder
    @OskarWilder ปีที่แล้ว +4

    This game looks SO good. The lighting, the shadows, the buildings, the UI. Add in what looks like great gameplay...truly, it seems you already have a hit on your hands. Counting down the days until we get our hands on this!!

  • @NomisTowns
    @NomisTowns ปีที่แล้ว

    Love it! Big improvement over just unlocking stuff from population.

  • @GenesisAwakes
    @GenesisAwakes ปีที่แล้ว +1

    During Thanksgiving and Christmas break, have now been fully booked for this game

  • @delizzy5532
    @delizzy5532 ปีที่แล้ว

    I like that, I've always played vanilla so that's exactly the reward that makes me build cities efficiently and also improving the wellbeing of the citizens

  • @takitachibana4757
    @takitachibana4757 ปีที่แล้ว

    You guys had me sold weeks back, I can’t wait

  • @w1ll1amtv
    @w1ll1amtv ปีที่แล้ว

    I adore these videos, wish all games did stuff like this so that I know what I'm buying into. With how many games release unfinished, I'm glad this game is actively showing us what they have developed instead of just promising features in a trailer

  • @aaronventris6133
    @aaronventris6133 ปีที่แล้ว

    I say it with every video.. This looks sooo good!! The narration is perfect and with a perfect voice.. The images give so much teasing but not so much spoiling.. If it hits with not alot of bugs.. Surely this is a contender for game of the year? Altho Baldurs Gate prob has that one locked up.. bit still.. ❤

  • @Seff2
    @Seff2 ปีที่แล้ว +1

    Xp sounds incredibly gamey. SimCity4 und 3000 had awesome game progression without the need for such a artificial currency. They archived this by balancing the buildings (e.g. electricity generation), something that was totally lacking in C:S. Hopefully they will do it right in this game and not artificially forcing it with gamey XP...

  • @afrocomber
    @afrocomber ปีที่แล้ว +1

    Now that tiles don't have to be contiguous, it would be far better for the game if you could build networks in unpurchased tiles to allow the connection of 'villages' and 'small towns' to the main city without having to purchase a route in-between.

  • @gunner9478
    @gunner9478 ปีที่แล้ว +22

    liked before i even saw the video.

  • @LordBeef
    @LordBeef ปีที่แล้ว +1

    I really want to make a mod that makes it so that all development points are replaced by money (representing paying a firm or staff to gain the expertise for the city to build and service the various things), and that disables gaining money from milestones. I want to play in a way that doesn’t encourage growth for growth‘s sake, and actually requires me to make better decisions for the city and it’s revenue. The game would still encourage fostering population growth, but in ways that don’t bankrupt the city since you can’t rely on milestones for funding.

  • @rayruthven6239
    @rayruthven6239 ปีที่แล้ว

    From looking at most of the feature highlight videos it appears that the building colour palette is very muted, or dull! Especially the larger buildings, is this just chance or actually the case. I really enjoy creating visually vibrant cities with tropical themes, i hope this will still be possible. Otherwise looks really exciting.

  • @beastie_monster
    @beastie_monster ปีที่แล้ว

    I’m loving these small teasers/tutorials. They are a great way to hype the game

  • @AMCMOASS
    @AMCMOASS ปีที่แล้ว +1

    What if rural areas developed around the city, and when you buy land it is like an annex and the existing developments can be demolished or worked into the city. Often rural suburbs have larger estate acorages, as well as farmland that develops around cities

  • @somehungryguy4887
    @somehungryguy4887 ปีที่แล้ว

    every single monday i keep thinking: "what more could they add after this" and yet i always get surprised by you guys, amazing work!😊

  • @schwenda3727
    @schwenda3727 ปีที่แล้ว

    Anyone else literally pausing every other second whenever the footage is thumbing through the in-game menus to get half a mind of all of the good stuff that’s going to be in store upon release?

  • @Katejsej
    @Katejsej ปีที่แล้ว +13

    So hyped. One of the best games of 2023.

    • @vgnvideogameninja2930
      @vgnvideogameninja2930 ปีที่แล้ว

      Also mega hyped! 3 best games of this year: Tears of the Kingdom, Starfield and Cities Skylines II - hands down!

    • @Akasiktorn
      @Akasiktorn ปีที่แล้ว

      @@vgnvideogameninja2930 for me it’s The Crew Motorfest and Cities:skylines 2 so far.

  • @theluigiguyVODs
    @theluigiguyVODs ปีที่แล้ว +1

    This is super interesting, I want to get hands on with this to see how it feels - for returning experts it might be annoying, but for newcomers it'll be a great way to introduce the tools and reward creativity. Very cool

  • @TiRe2309
    @TiRe2309 ปีที่แล้ว

    The time I wait each and every single week for a new update, I could better invest them into beta testing! @CS2 team: this is becoming THE GAME 2023! I really wish you nothing but maximum success with it. I really cant wait to get my hand on my first city and see it growing and hopefully not failing :D
    And even more: many thx for all the very nice insights and updates! Amazing stuff to get the community involved and informed.

  • @Silentwisher
    @Silentwisher ปีที่แล้ว

    Exciting stuff! Looking forward to the game coming out!

  • @andrewadams9924
    @andrewadams9924 ปีที่แล้ว

    I am seriously looking forward to playing this! Quick question @Cities: Skylines - I haven’t seen a video on custom map making and importing real world map data to recreate real world cities. Is this going to be a feature? Will it be better supported than Skylines 1 (it was a real challenge)? Let us know, please!

  • @ImRivendill
    @ImRivendill ปีที่แล้ว

    I like this! It will feel more realistic, either choose between X or X so you can push your city into a certain direction. Solar or Gas for electricity for example, Gas will probably be less dense in area while Solar is cleaner. I do hope there will be a toggleable option where you can get all development points for "creative mode".

  • @Wyrmshield
    @Wyrmshield ปีที่แล้ว

    I absolutely love that I can choose to unlock say boats and water travel earlier on by saving up dev points instead of waiting for a late game milestone, that way if I want to focus on a water based city I can do so earlier on

  • @sandrino5
    @sandrino5 ปีที่แล้ว

    I hope gameplay can be tuned for specific needs. I don't want easy mode (unlimited mone, or easy money), but I may want to build without thinking about some expansion points. In CS1 milestone tile progression was fine, didn't hinder my builds. I can see, how train path may be slightly annoying. Maybe you don't have an outside railway connection (yet), but want to build trams.

  • @raulferreyra8095
    @raulferreyra8095 ปีที่แล้ว

    2:06 Why is the most sustainable way of generating energy found in the polluting energy group?

  • @joshuasims5421
    @joshuasims5421 ปีที่แล้ว +1

    I have high hopes that this system will allow me to focus on the aspects of city building I'm most interested in! And hopefully it will allow for keeping a playthrough organized as more features are added in DLC.

  • @Kastrenzo74
    @Kastrenzo74 ปีที่แล้ว

    aside from Stalker 2, which I am attached to both because of the trauma of watching the series die, and come back from the dead, and then go through literal hell of an apocalyptic real war... I want this more than anything else on the radar right now. The city building itch hasn't been scratched for over a decade for me, SC1 just didnt look or feel right to me , but this one does.

  • @JamesGJGSUSHI
    @JamesGJGSUSHI ปีที่แล้ว

    I love this feature because now I can build railroad towns like the ones that used to exist in the US. In CS1, you had to play with mods in order to have realistic starts like that.

  • @williamstaude
    @williamstaude ปีที่แล้ว +1

    should i preorder on the paradox website or steam (which one is more beneficial for the devs?). Looking forward to it, I’m gonna preorder ultimate when more hardware details are out because my PC isn’t exactly the best

    • @lewiskelly14
      @lewiskelly14 ปีที่แล้ว +1

      Never preorder. Never.

  • @FrozziHD
    @FrozziHD ปีที่แล้ว

    Good to see that the best city builder yet has a overhauled game progression than the first one, love it

  • @tylerdotapp
    @tylerdotapp ปีที่แล้ว

    one thing i do hope i will be able to do is build a propper Australian styled "Metro" with a underground city loop/circle with multiple underground platforms.
    also bidirectional platforms would be really cool especially if you have a duplicated line going the same route but goes in reverse through a city loop (Melbourne has some lines that go clockwise and anticlockwise depending on the time of day and day through the city loop)

  • @AhmedAbdulSalam5
    @AhmedAbdulSalam5 ปีที่แล้ว

    Can these tech trees can be further bifurcated for multiple city layouts?
    (I would like to have different tree progression for different mini cities that are not connected but are in the same map across different land acquisitions)
    For example, I want an unconnected separate City on a faraway tile which is focused on organic farming exports and having a "university" or "subways" demand from that city might not logically make a sense, I guess?

  • @AndreikVlogs
    @AndreikVlogs ปีที่แล้ว +2

    Hello cities skyline team ! have a great monday !

  • @heartchers
    @heartchers ปีที่แล้ว

    These are the kind of game companies that we need more often and that show us how to program more advanced games. A company that hopefully will not disappoint us. Thank you dear developers of Cities Skylines 2. ❤
    ps: Sorry for my English knowledge. I am German. You guys are doing a great job.

  • @beckybest2402
    @beckybest2402 ปีที่แล้ว

    What I really love is having each building take time to build similar to that of residential properties or when people and businesses move into zones. Or the trailer with the skyscraper having building construction on it. Could we have progressive buildings as a mode and not just have instantaneous ‘plop’ of things down?

  • @AdeebMissaghi
    @AdeebMissaghi ปีที่แล้ว

    That is kind of game changing in a really exciting, and terrifying way haha!

  • @cristianalbert6389
    @cristianalbert6389 ปีที่แล้ว +2

    Will there be enough development points to fully develop your industries? Will there be enough expansion permits to conquer the map?

  • @garmmermibe5397
    @garmmermibe5397 ปีที่แล้ว

    Lmao, my jaw dropped when the presenter lady was all like "Expansion points! ...or exp."

  • @TonGolem
    @TonGolem ปีที่แล้ว

    Beautiful, love your game innovations!

  • @benji7708
    @benji7708 ปีที่แล้ว

    can you get enough points for all the upgrades? or do I have to decide which part of the city to neglect? And will there be a video about the education? Or will it remain the same method, that you put down primary school, secondary school and college side by side, pay the costs and then try to put as much money as possible in order to reach a building as far as possible? :/

  • @21strose36
    @21strose36 ปีที่แล้ว

    A big question I have : Will the option to create and customize your own airport be integrated into the base game or be another "Airports DLC?" And will the airport/airplane AI behave more realistically in CS 2?

  • @essmene
    @essmene ปีที่แล้ว

    Will the game have different City starts? E.g.
    * Highway (the default für Cities Skylines)
    * Water - (Ship dock + Freight Harbor)
    * 1/1 Highway - a small connection to the outside world that might need later upgrades
    * rail - one US Expanse - built railway - have a stop - have a city - maybe with special resources - gold, diamonds(-> Jewelry), Oil

  • @rd9102
    @rd9102 ปีที่แล้ว

    I like this, guides how to create a city over time. Excellent work.

  • @huntermurphy561
    @huntermurphy561 ปีที่แล้ว

    The building upgrades is giving me sim city 2013 vibes... really the only thing I remember in that game. So I'm excited

  • @PColumbus73
    @PColumbus73 ปีที่แล้ว

    Hopefully we can see how they updated building subway networks, like making it easier to build subway stations, or maybe being able to interchange a new line into an existing station.

  • @Senpada
    @Senpada ปีที่แล้ว +1

    Do the people need hospitals etc. when you unlock them like in part one or imedietely?

  • @Loxen86
    @Loxen86 ปีที่แล้ว +1

    A good balance between city growth and quality of the city

  • @dzakirin2422
    @dzakirin2422 ปีที่แล้ว

    ohooo !!! this is amazing !! 😍😍😍😍

  • @Lildizzle420
    @Lildizzle420 ปีที่แล้ว

    I see so much potential for unlocking high speed rail, monorails, maglev. the shameful part is that we have to buy every piece of the game one DLC at a time. the tech trees could be huge

  • @jordyn3563
    @jordyn3563 ปีที่แล้ว

    Pretty much never pre order games. But these feature highlights and dev insights are so well done and the game looks so good that a pre order is in. And for the first time in donkeys years it’s the Ultimate edition!

  • @BlueDoes
    @BlueDoes ปีที่แล้ว +3

    Can’t wait for release!

  • @Hannodb1961
    @Hannodb1961 ปีที่แล้ว

    The only thing I have a *big* issue here is that the social security office comes before the City Hall. That makes no sense at all.
    Other than that, I'm terribly excited about this change. Well done!

  • @TheCrimsonFlaming
    @TheCrimsonFlaming ปีที่แล้ว +1

    Main question: Can you disable the sound and notification of gaining the xp. I already see it might be irritating after a while

  • @GWPRO_YT
    @GWPRO_YT ปีที่แล้ว +3

    Bro cant wait for this game to be released

  • @SBBunny93
    @SBBunny93 ปีที่แล้ว

    I think this adds even MORE incentive to play than before. Cities is fun for the creative person but this adds gameplay value to those players who aren’t always about making beautiful cities with unlimited funds lol.

  • @EricMesa
    @EricMesa ปีที่แล้ว

    Interesting new way of doing things. I like it !

  • @krzy_szard2675
    @krzy_szard2675 ปีที่แล้ว

    3:16 trees in the water are the best haha

  • @Nerdchacho
    @Nerdchacho ปีที่แล้ว

    Can't wait to use the mod that turns this off... :D
    It seems like a really good idea though, certainly allows you to focus on your play style rather than polluting your building menus with things you'll never use. I'm intrigued to know how this is going to play, though; this will be a Marmite feature - you'll either love it or hate it

  • @rikkistarrett307
    @rikkistarrett307 ปีที่แล้ว

    That image at 3:22 really excites me. To make a genuine freight yard at long last...

  • @ETBONIFACIO
    @ETBONIFACIO ปีที่แล้ว

    Finally something that progresses not by population and ranks, but by research and development.

  • @grejsancoprative
    @grejsancoprative ปีที่แล้ว

    Yes... Let me build the city I want to; by locking most of the stuff behind a tech tree. Very creative inducing.

  • @jpvieirame
    @jpvieirame ปีที่แล้ว

    i hope i can see individual infos by districts, exactly like what we can see for the city, but for each district (like population, instruction, happiness etc.)

  • @TheSchwarzKater
    @TheSchwarzKater ปีที่แล้ว

    Fantastic Feature. Looks like the game is going to be fun!
    Was also going to say that the lighting and even the textures look better?
    Not sure if this was just luck compared to preview videos? I remember the gras to be much worse, as well as the sunlight.
    But then I see the cliff on 3:03 and it's the same blur as in C:S1. Arrg!
    Traffic volume is still very low, I hope that's just still in tweaking.
    Overall this video made me optimistic.

  • @natepelz4392
    @natepelz4392 ปีที่แล้ว

    I'd like to see some type of corruption gameplay mechanic. For example, building industry in a certain area in exchange for cash you could spend to improve other areas of your city or forcing out certain businesses from parts of the city to make way for new infrastructure or commerce. It would add an interesting moral element to the game (and could always be turned off in the game settings).

  • @eatham.
    @eatham. ปีที่แล้ว

    it would be very cool if multiplayer was ever added. imagine unlocking strategic tiles trying to block the other city from growing. or you could trade resources and such with each other.