That use of wireframe is really clever! I've seen people do it for manufactured objects, but I never would have thought of it as a way of generating sinewous flesh.
This channel is incredibly underrated. Thank you for making videos! Every video is an excellent source of practical and very useful information. I'm a Maya user and your tutorials have helped me immensely. Tutorials for things like this in Maya are far and few between. They also usually aren't as good or they're outdated. I take the techniques in your videos and translate them over. The steps and tricks you share have been super helpful in figuring out simple solutions to complex FX in my own projects.
As competent as you are technically, it is your general sense of art direction that takes your work to a whole other level, and sets you apart from the flock. I hope you go very far. Cheers.
this is kinda an older video but I just found it and its exactly what I was looking for. It's a little bit difficult to search 'how to make a monster with procedural veiny texture/ low poly' and yet here your tutorial is, getting exactly into some of the ideas I wanted to try, down to even the environment lighting. SO THANK YOU man, you earned a sub, awesome video!
@@Mike-jv8bvvfx artists are wayyyy underpaid and the working conditions are awful, but starting your own studio is a lot of work and would be very expensive
@@ratofthecity6351 but worth it in the end as you will own your own intellectual property and not some faceless entity. plus the cost of computing power and tools to do things has dropped dramatically since the early 00's .
disney and marvel studios? so basically stuck in a neverending cycle of dogshit products with trash-tier writing and woke madness? such a bright future lmao
For animating shapekeys, there's a useful default addon called AnimAll. It doesn't get brought up often, but it allows you to animate multiple shapekeys within a single shape and means you can blend tons of shapes without manually sculpting keying and adjusting 30 different shapes.
From my experience this stopped working past like blender 3.0... but maybe I'm wrong?? legit agree and I loved using it, but it stopped working for me completley
you should do a video where you use geo nodes to get detailed fractures of a building, then add constraints smoke, and tons of inside debris to make it look realistic.
Pro tip, you can use fSpy to "extract" camera angle and focal length from a scene in an image, works best with scenes that have a lot of straight angles, it also has its own blender addon so you can import fspy scenes directly in to blender afterwards. Just makes it so you don't have to guess as much when blocking out the scene in blender.
Very good advice! I actually tried using it but couldn't get it to work propperly because I didnt have enough lines to reference the perspective. Probably just a noob problem for me xD
I will say, the character design and render look great. My only criticism is that the animation looks very stop motion. There are a few super cheap mocap options including Move AI which just uses video footage to capture animations.. other than the stiff animation, this is pretty amazing. I'll keep an eye out for your future stuff
The deform mesh on the high poly figure is breaking my mind! I am looking into all these remesh methods because I hate retopology! I might use this for my movie monster!
I feel like the short movie could have benefitted from from a much higher sample count from the rendering, but I don't know what the time constraints of the project was. I also had no idea the remesh tool could handle such a big challenge with the wireframe! I think I've underestimated that tools ability.
Awesome video! The creature looks awesome and it gave me some good modelling ideas. I've seen the surface deform modifier used before in a car crash simulation where a low res model was deformed which deformed the high res model, so cool. I still have to test it for myself for use cases, but this was a great video, thanks!
instead of using the deform mesh you could also have transfer the weightdata from the lowres mesh to the highres mesh, I also use that here and there and most of the time it is working really well, the only thing where it can strugle a bit is in Armpit areas, but only when you have not enough room there but other then that it functions great and when the armpit area is not to be seen anyway or it doesn`t even matter how it moves it should save you the extra step with the modifier that adds up a extra calculation step ^^
Amazing Model! Tho it kinda looks like from Love, Death Robots from the Episode named The Secret War But then again That's the best amazing monster model I've ever seen Good job man!
Hi! great stuff. Can you make a detailed video on the workflow of " Joinin meshes, remeshing, preparing for sculpting, then back again the same duplicating, remeshing workflow prior to rigging"... there's a huge knowledge gap I have in that area.
Great tutorial! Btw, can u make a tutorial of dynamic interactive trees like falling, cutted, wind, etc from the crash airplane on the many previous video?
Hello! Amazing work! We are shooting a fantasy indie film currently are in need of something like this, are you doing any commission based work at all? It would be great to discuss further with you!
Yes, commission work is actually my main source of income right now so that's fun! Although I must say that I've got quite a bit of planned work these coming months already so it might be tough to carve out time for more projects. We can definitely discuss it though, shoot me an email at granitefilmcompany@gmail.com and I'd love to hear more about your project ☺️
Yo man I’m trying to make a video game with a group and I saw how well you made this. Is there anyway you could make a few characters I have in mind for my game. If obviously pay you for it. Let me know man!
Dude I'd love to but I have soooo much on my plate right now😭 I wish you the very best of luck with your project though, I'd love to see how it turns out once it's finished!
@@AlbinThorburn hey man thanks! It’s all good, blessed to have you take the time to answer. If your plate ever gets freed up I’d love for you to help. We are in no rush as it’s still in the beginning of planning. Wish you the best of luck as well.
When will they finally figure out proper physics interactions between the skeleton and the skin? Humans are pretty skinny so it’s not critical but a monster blob with bones would have more jiggles. I’m just here to criticize ;)
That use of wireframe is really clever! I've seen people do it for manufactured objects, but I never would have thought of it as a way of generating sinewous flesh.
Thank you! I think I saw something similar on a houdini video and though it might work xD
The realism is insane. So much respect for artists who can create such high level VFX in Blender.
This channel is incredibly underrated. Thank you for making videos! Every video is an excellent source of practical and very useful information. I'm a Maya user and your tutorials have helped me immensely. Tutorials for things like this in Maya are far and few between. They also usually aren't as good or they're outdated. I take the techniques in your videos and translate them over. The steps and tricks you share have been super helpful in figuring out simple solutions to complex FX in my own projects.
That means a lot to hear! I'm honoured to be able to help other creatives like you.
This is super impressive. I can't even begin to imagine what you could do with a dedicated team and a Hollywood budget.
As competent as you are technically, it is your general sense of art direction that takes your work to a whole other level, and sets you apart from the flock. I hope you go very far. Cheers.
That's such a nice compliment thank you very much ❤️
this is kinda an older video but I just found it and its exactly what I was looking for. It's a little bit difficult to search 'how to make a monster with procedural veiny texture/ low poly' and yet here your tutorial is, getting exactly into some of the ideas I wanted to try, down to even the environment lighting. SO THANK YOU man, you earned a sub, awesome video!
You definitely deserve to be hired in Disneyland or Marvel studios. You're a great artist.
You're very kind sir!☺️
disney is going the way of the dinosaur. he's better off starting his own studio and making his own good original content. Indie is the future.
@@Mike-jv8bvvfx artists are wayyyy underpaid and the working conditions are awful, but starting your own studio is a lot of work and would be very expensive
@@ratofthecity6351 but worth it in the end as you will own your own intellectual property and not some faceless entity. plus the cost of computing power and tools to do things has dropped dramatically since the early 00's .
disney and marvel studios? so basically stuck in a neverending cycle of dogshit products with trash-tier writing and woke madness? such a bright future lmao
For animating shapekeys, there's a useful default addon called AnimAll. It doesn't get brought up often, but it allows you to animate multiple shapekeys within a single shape and means you can blend tons of shapes without manually sculpting keying and adjusting 30 different shapes.
From my experience this stopped working past like blender 3.0... but maybe I'm wrong?? legit agree and I loved using it, but it stopped working for me completley
That’s some Houdini level shit your doing in Blender bro…
I mean it’s DOPE 👏👏
Dude thanks!!!!!
Awesome tutorial! Thanks so much for creating this monster for us! You did an Amazing job!
My pleasure dude! Looking forward to working together more in the future!
Finally, we're seeing the goat sculpting
So many clever tricks in this video that ill definitely try to apply to my own work. Thank you!
Cheers man hope it helps!!
This is so Awesome! it gave me an Idea for our future film horror project! thanks!
That's awesome!
my you are the man. I've never seen anyone like it. I don't understand English well but I can see what you do well
That look so disguesting (its a compliment 🤭)
Haha yeah it's really slimy xD!
Jag fattar inte hur någon kan vara så otroligt begåvad, helt fantastiskt!
Tack så mycket! Kul att du tycker det blev bra!
LOL wasn't expecting that. Great vid :D
you should do a video where you use geo nodes to get detailed fractures of a building, then add constraints smoke, and tons of inside debris to make it look realistic.
bruhh you always exceeded my expectation
Wow your channel is such a gem! im glad i found it!
Pro tip, you can use fSpy to "extract" camera angle and focal length from a scene in an image, works best with scenes that have a lot of straight angles, it also has its own blender addon so you can import fspy scenes directly in to blender afterwards. Just makes it so you don't have to guess as much when blocking out the scene in blender.
Very good advice! I actually tried using it but couldn't get it to work propperly because I didnt have enough lines to reference the perspective. Probably just a noob problem for me xD
@@AlbinThorburn perhaps, just have it in the back of your head for next time you have a scene with a lot of straight angles :)
THIS IS REALLY AWESOME MAN!
Thank you! ☺️
This creature remind me the Thing. You have done great job 👏
looks awseome! love the way it turned out!
There ! it's exactly this kind of tutorial that I like a lot !
That's great! Glad you liked it ☺️
2:02 bro just flipped us off😂😂😂
Whoops sorry!
@@AlbinThorburn no no no it’s okay I just said that as a joke lol😂
I will say, the character design and render look great. My only criticism is that the animation looks very stop motion. There are a few super cheap mocap options including Move AI which just uses video footage to capture animations.. other than the stiff animation, this is pretty amazing. I'll keep an eye out for your future stuff
The deform mesh on the high poly figure is breaking my mind! I am looking into all these remesh methods because I hate retopology! I might use this for my movie monster!
Excellent work you deserve more recognition
Cheers mate!
I feel like the short movie could have benefitted from from a much higher sample count from the rendering, but I don't know what the time constraints of the project was. I also had no idea the remesh tool could handle such a big challenge with the wireframe! I think I've underestimated that tools ability.
Awesome video! The creature looks awesome and it gave me some good modelling ideas. I've seen the surface deform modifier used before in a car crash simulation where a low res model was deformed which deformed the high res model, so cool. I still have to test it for myself for use cases, but this was a great video, thanks!
Thank you!
I'm saying this as a compliment that's realistically disgusting!
Great work!!
Some might even say this is what grows in that empty water bottle that’s been sitting in your room for 8 months.
Haha yeah don't you dare drink that
So inspiring!
instead of using the deform mesh you could also have transfer the weightdata from the lowres mesh to the highres mesh, I also use that here and there and most of the time it is working really well, the only thing where it can strugle a bit is in Armpit areas, but only when you have not enough room there but other then that it functions great and when the armpit area is not to be seen anyway or it doesn`t even matter how it moves it should save you the extra step with the modifier that adds up a extra calculation step ^^
masterpiece 😮
Haha thank you man!
Amazing Model! Tho it kinda looks like from Love, Death Robots from the Episode named The Secret War But then again That's the best amazing monster model I've ever seen Good job man!
I love creatures like these but only if they have some unique details that tell a story (the thing would be the best example).
This is very cool, I need to try it.
Thank you!
Great job !!! Well done ! Greetings from Argentina !!
Hi! great stuff. Can you make a detailed video on the workflow of " Joinin meshes, remeshing, preparing for sculpting, then back again the same duplicating, remeshing workflow prior to rigging"... there's a huge knowledge gap I have in that area.
That sounds like a good idea! I have a couple videos planned already but I'll keep that in mind
All packages are very Good!
AWESOME WORK 😱😱
bro killed it frrrrr
Love it!
what were ur material settings
that Monster Is like a imaginary nightmare!
it Look creepy as it is! which i mean it is very good!
cool monster! :)
Amazing
It looks amazing, but why don't you do a retopo and bake details into textures?
I though about that but I really liked the small bumps in the mesh and I don't feel that normal maps really producer the same result :)
Fantastic!
They make it look so easy 😅
ok, but why you gotta flip me off? 2:02 hehe yeah, that definitely is not a creature I'd want to meet anytime soon. cool!
Lmao I missed that 😂
@@AlbinThorburn :)
Do you have a tutorial for the material you used for the monster?
Helt ortroligt snyggt jobbat!!
Tack!!
This is amazing
Thank you!
great video
Hi ! Is the small room, behind the monster, can be a video ?
Yes! Either render it with alpha channel or bring the video in as an image plane!
@@AlbinThorburn Okay, thank you !
Very good.
now we want see the movie ^^
Very inspiring!
pretty cute dog
Can we get the link for the short down here?
Ty for the explanation so good ☺️ but its doesn’t cover the hole process 👌🏻👌🏻
Great tutorial! Btw, can u make a tutorial of dynamic interactive trees like falling, cutted, wind, etc from the crash airplane on the many previous video?
OOOOOh that sound awesome! I'll keep that in mind that would be a good tutorial
@@AlbinThorburn Nice! :D
great bro
Hello! Amazing work! We are shooting a fantasy indie film currently are in need of something like this, are you doing any commission based work at all? It would be great to discuss further with you!
Yes, commission work is actually my main source of income right now so that's fun! Although I must say that I've got quite a bit of planned work these coming months already so it might be tough to carve out time for more projects. We can definitely discuss it though, shoot me an email at granitefilmcompany@gmail.com and I'd love to hear more about your project ☺️
How many days did that cost?
Very cool I will try it in one of my next videos. nice videos bro.
bro can you share a blend file of this ? i need for learning purpose
I'd love to know how you created the slime!
Looks pretty good right?! ☺️
is it just me who finds sculpting a monster or fictional being way easier than a human?
Sorry man but do you sleep? I can’t help but notice the eyes bags tbh
"I don't sleep... I just dream"
Can you try making a venom vfx
Hlw do u do the slime?
Yo man I’m trying to make a video game with a group and I saw how well you made this. Is there anyway you could make a few characters I have in mind for my game. If obviously pay you for it. Let me know man!
Dude I'd love to but I have soooo much on my plate right now😭 I wish you the very best of luck with your project though, I'd love to see how it turns out once it's finished!
@@AlbinThorburn hey man thanks! It’s all good, blessed to have you take the time to answer. If your plate ever gets freed up I’d love for you to help. We are in no rush as it’s still in the beginning of planning. Wish you the best of luck as well.
Do yoj do videos for unreal?
I don't know anything about unreal YET but I'd love to learn it
how do you render that mesh if i do it my whole pc explodes
Irl destruction effects!
@@AlbinThorburn is there a secret I don't know about on animating high poly meshes
Slick
epic
Thanks man I appreciate it!
kinda Looks Like It Should Be In A Certain Antarctic Research Station, Hint Hint 😏
magnifique
Your pc space pls reply iam Indian
As a beginner in vfx field this stuff scares me.
If Brundle-Fly survived...
Scandinavian?
Swedish!
@@AlbinThorburn misstänkte det. intressant video.
Is this guy also CGed?
good knowledge but why do you look so CG--ish?
he's also a VFX, a cgi actor
Not a lot of people know this but I'm actually an ai!
@@AlbinThorburn well i guessed it right there btw love from india😂😂
King
I was about to comment stranger things season 5 with a skull emoji but this actually is a stranger things monster so they beat me to it 😬
svin snyggt! sjuk talang
Tack!
where is file bro, we follow if u give free file only
Is this host is AI generated? 🙃
Yes I am
i will never be able to do anything like this
Practice, blender is simpler then it seems
I don’t like gross, liquid-covered monsters, I prefer fuzzy or feather-y
Cool! but it's not a tutorial kind of breakdown I'd say.
Yeah I see what you mean. Probably should change it
04:50 man are you really using AI for your facecam ? You don't look real ( this is no joke i am seriously asking you )
Yes! This entire channel is actually AI generated, I'm actually the first sentient AI to escape from OpenAI ;)
@@AlbinThorburn lol 😂😂😅😅 your facecam video was damn good still I am confused that was real or AI
Why doesn he look like a 3d model?😂
When will they finally figure out proper physics interactions between the skeleton and the skin? Humans are pretty skinny so it’s not critical but a monster blob with bones would have more jiggles.
I’m just here to criticize ;)
STRANGER THINGS 3
månstär edit: sory