I have an idea for Keres recruit: they have a tracking tool similar to Jackal but unlike Jackal it tells the room where the enemy is not the exact location this will help learn the name of specific parts of the map
maybe a singular ping that is only visiable to the person that activates it aswell, the ping could be just the centre of the room just to identify the rooms location aswell as the name
@Whitename tho deimos gives a live ping of the player, instead this recruit gadget could just ping the center of a room someone is in, along with giving the name in the corner, keeping the original idea of helping with callouts but not giving a live ping like deimos.
3:39 (Keres Legion Recruit) It would be an interesting opportunity for them to receive new guns, specifically NightHaven’s firearms that were featured in the cinematics from the raid and the modified Keres version of it in the battle of Emerald Plains.
I really like the idea of using the different squads for the different roles of each recruit. Though, a couple of the recruits seem a bit overtuned. Like the Wolfguard shield can just be a simple shield, and Nighthaven can be like Glaz’s thermal scope, where he has to be still for it to work. I do love the Viperstrike and Ghosteyes ideas. Ghosteyes especially, since sound measurement exists in the tutorial and it would be a unique way to implement during normal gameplay.
I enjoy alot of these ideas. I just have to add some things on. Whilst playing recruit when you die, it should tell you the player what room you were shot from. For the redhammer recruit, it should ping devices that deatroy or disable your gadget after its destroyed. For wolfguard, a shield+ pistol or lmg + the gonne-6 maybe 1 extra drone to lend to that supporting playstyle. Since they're adding in drone drills maybe it can run that for you in real time on that current map. For the ghost eyes recruit, a proximity alarm launcher on attack would be cool. Being able to cover flank. Tell if someone is close or far or control the map a little bit more would be great. Keres legion recruit, someone already suggested this down below. But being able to ping a room (with its name) an enemy is in instead of the enemy with some variaton of Jackal or Deimos's gadget would be amazing and thematic For Nighthaven. I enjoy your idea, it needs to encourage pushing and be more about attacking/aggro play. The worst version of blackbeards shield, and maybe glaz's banana vision but working in reverse and not quite as clear can help. For viperstrike I dont really know. They should definitely be one of the only recruits with a shorty shotgun, be it mira/jackals or gridlocks. Give them emps...idk what else.
I here to support your channel, like , comment, & subscribe!! You have a very calm , clear voice.. your words are heard. Keep doing what makes you happy, don't hide in your room all the time, let your supportive family know your alive..
Love this concept!! I came up with some, building off what I've heard new players complain about the most when I was getting them into siege. Would also be interesting if there was a system where winning enough games with a certain recruit would unlock or heavily discount an operator that's a better version of them to give new players more of a progress path. Attack Redhammer - Breach Grenade. While aiming, the new flight path will change color and tell players whether they're aiming at a soft, reinforced or hard wall. If soft, it destroys like an impact nade. If reinforced, it will make a little hole somewhere between Mav and a single Hibana pellet. If the wall is indestructable, the grenade doesn't explode and can be freely picked up and used again. 2 nades. Teaches new players about different wall types and destroying defender utility while not being any stronger than 1 guy bringing impact EMPs. Player paths: Thermite, Fuze Wolfguard - Overwatch. Your ability gives you 1 extra normal drone. When you're alive and on one of your drones, press the ability button to put the drone in Overwatch mode. Overwatch drones can't move, but will automatically red ping any defender it sees every 2 seconds (as if someone's sat on the drone spamming scan). Allows new players to flank watch themselves and feel safer pushing into the map. Player paths: Nomad, Jackal Keres Legion - Revenge Protocols. Whenever one of your teammates gets shot (HP damage) or killed, red pings that enemy for you. Whenever you get shot or killed, red pings that enemy for all your teammates. Helps new players understand what's going on and gives callouts for them. Player paths: Lion, Dokkabei Defense - Ghosteyes - Jammer Backpack. Automatically gives the mute jammer effect in a radius around yourself and pings any gadget it stops. Useful for new players who can really struggle to shoot drones and enables weird strats like standing in front of reinforced walls. Player paths: Mute, Vigil Viperstrike - Advanced Rigging. Doors you barricade have loose bottom panels, allowing crouching players to move through by brushing them to the side. Roll-up barricades are marked by blue spraypaint. Additionally, press your ability button when next to a reinforcing teammate to assist them, doubling the reinforcement speed and giving you both a short speed boost when its done. Good for those players who don't feel safe unless they've barricaded every door on the map, and then encourages them to not overly barricade by giving them something else to do. Player paths: Aruni, Bandit Nighthaven - CCTV Drone. Automatically get notified whenever a default camera is destroyed. When standing under a broken default camera, press your ability button to replace it with a camera drone that burrows into the casing and replaces the old cam. 3 uses. Teaches players where default cams are, and the importance of intel, and the ability encourages them to stop turtling and leave site. Player paths: Valkyrie, Mozzie
I like all these ideas, and the operator path idea is fantastic. I think the only complaint I have for this (otherwise it's great) is the Ghosteyes recruit feels almost like a better Vigil to me.
I think this whould help new players but for the ghosteyes recruit i dont think it should be viewed as a camera but have the sound bar on your hud kinda like when you get emped and it shows you how much time is left.
I dig these ideas, having different choices on each side so you're not forced to always play the same way as recruit is great and akin to the spirit of recruit.
The recruit rework (in my opinion) should make him a viable op to play in ranked that contends with other ops. Not just a weaker version of pre-existing ops.
Because he is going to be playable in ranked, which means that people have already learned the ropes. Instead of an introductory operator, he could be a flex operator that can do anything, just a bit worse. Like a jack of all trades kinda guy.
loving that recruit rework. Well done, a well structured video. Though i am somewhat dissapointed that you didnt mention any loadouts. But i assume that they'll include guns that are easy to control yeah?
i thought what if the Wolfguard recruit can get a med kits as a gadget(3 charges) but you can throw it to teammates the heal could be 25-40 hp to fit the support role and for the Nighthaven one could be gridlock gadget but smaller maybe invis to teach players to stop pushes
I had the idea of adding a recruit for each squad on attack and defense (not counting Keres Legion), but giving them certain secondary gadgets (observation blockers for Nighthaven or breach charges for Redhammer) instead of a unique primary gadget, along with weapons from their squadmates (417 for attack Wolfguard or SASG-12 for defense Redhammer, for example) Another idea I had is giving them basic versions of other primary gadgets, like a single Bandit battery or Mute jammer
Amazing video as always, i love how the car wash / freezer flappy curtain is just a piece of plastic and yet it achieves more than aruni's entire laser gate😭 it reminds me of this other small r6 youtuber who makes concept operators and utilities and gadgets named "FourtyThree" with like 7.4k subs For the recruit rework I think focusing on two secondary utilities is good to teach new players, but it should probably not be put in the more brutal gamemodes cuz the slightest change can change metas, so the bigger fix imo would be to bring back newcomer mode level 1-50, and maybe an intermediary mode level 51-100 to still have more of a transition to the hardcore lobbies without having smurfers or less skilled people messing up more experienced lobbies just trying to play standard unranked, as well as maybe an Academy mode like the old campaign tutorials but one mission for every single operator, as well as a trials mode that puts you in specific half started scenerios of the bat to practice the same exact moment again and again like spawnpeek and repeat. AS WELL AS a free trial that gives players the option to try out an operator they havent yet bought to see if its worth the renown because i remember getting certain operators and immediately regretting it COUGH COUGH BLACKBEARD COUGH COUGH, that lets them try the op for like 2 or 3 matches for free or for like 1,000 renown. And i thought of like the slightest improvement for ur videos, with the thumbnails you can try keeping the text at the top cuz i saw the timesticker in the bottom right corner can cover up writing ALSO- day 5 of asking for a video going over every single way to die in siege from Ace charges, kali lances, hibana pellets, mav torches, clash shields, and so many more. This would probably be my single most favorite TH-cam video EVER Keep up the incredible work Minotaur :)
Maybe have each faction take one offical role for attsck one for defense Breach redhammer A support wolfguard A anti gadget viper Map control keres A intel ghost eyes Front line nighthaven crowd control redhammer D support wolfguard D anti gadget viper Anti entry keres D intel ghost eyes Trapper nighthaven
auto marking gadgets especially on a shield op just removes a lot of the counter play, and since you already cant win a knife fight making 1v1 situations almost always in the shield ops favor, gadgets are just one way to try and get the defenders into a better position to win, at least when focusing on 1v1s, but since its a 5v5 and higher level players would already be looking for traps, its not too bad, but I mean this is all theoretical so who cares anyway.
I dont like the idea of the gedgets being bad on purpose. The whole point of the rework is that they are useless and thats bad. Other than that i love all of the ideas!
wow these are all goofy, so you made a discount secondary hard breach, a busted fucking shield, a boring damage boost, a worse proximity alarm, just fucking barricades but enemies can rush through them (lol), and discount glaze scope. my alternative: ATK: you get 2 hard breach charges with a metal gate that can be closed, this allows players to experiment with breaches with mistakes being more forgiving. size is big enough to vault & takes longer than thermite charges DFD: you get mini smoke canisters that generate overtime(like wamai). can be placed (as a trap, works like goyo canisters) or an non deadly impact to allow you to clear angles. Smoke duration is reduced significant and no one is immune to the gas ATK & DFD: both get 3x grenades that ping enemy gadgets twice when in range regardless of wall cover. These gadgets are focused on minimizing mistakes and provide an example of the operator archetypes, by making the gadgets able to suit both roles at once. Furthermore they are designed to increase new player survivability because imo they learn more from just living longer.
Firstly, I appreciate you editing your comment to actually contain some ideas of substance. Your original comment was a standard "nothing pleases this guy, disregard his opinion." Any "boring" or worse versions of stuff are like that for a reason. They're supposed to be as simple as possible so new players can understand as quick as possible, and not supposed to be better since not only is there the potential to be 5 copies on the same team, but they aren't supposed to be on par with a standard operator. The first gadget idea bends these rules heavily, as crossing a breach with an aruni gate would be absolutely cracked in a post plant environment, and there's the potential to be 10 of them on the same team. I don't see an issue with this second one. I'm assuming this last idea takes up the grenade slot for both the attack and defense recruits within your idea. It's actually not bad for attack, but it's terrible for defense as attackers could be anywhere and the recruit would have no idea what's going on. The only archetype the attack one covers is hard breach, and the only archetype defense covers is area denial.
I have an idea for Keres recruit: they have a tracking tool similar to Jackal but unlike Jackal it tells the room where the enemy is not the exact location this will help learn the name of specific parts of the map
I like that a lot actually
maybe a singular ping that is only visiable to the person that activates it aswell, the ping could be just the centre of the room just to identify the rooms location aswell as the name
deimos already does this
@Whitename tho deimos gives a live ping of the player, instead this recruit gadget could just ping the center of a room someone is in, along with giving the name in the corner, keeping the original idea of helping with callouts but not giving a live ping like deimos.
@@lachlaninfield37 it tells deimos what room their in on your hud
The viper strike one being so close to Aruni is unironically good when paired with aruni
i’m just gonna say it, BRING BACK MOUNTED TACHANKA LMG TURRET FOR RECRUIT REWORK
This is the correct answer
Bringing back the selectable CTUs and loadouts through the weird factions is brilliant idea
That attacks shield seems insanely op, if they shoot you they get long and you immediately have your team wallbang them
Have you played this game before? Its a ping, not fucking 2018 Lion scan
@@hunterkinsella5303 a ping is all any decent player needs to get a wallbang?
I agree, I'd say just giving the ping to the shield op would be better
I like the gadget ping but the getting shot red pinging the guy who shot the shield is a bit much
3:39 (Keres Legion Recruit) It would be an interesting opportunity for them to receive new guns, specifically NightHaven’s firearms that were featured in the cinematics from the raid and the modified Keres version of it in the battle of Emerald Plains.
No nightgaven hun with NH op
@@THE_HORSEYY They could have theirs if possible. Keres already have their own modified version of it.
i doubt they would add it
The curtain is genius
I really like the idea of using the different squads for the different roles of each recruit. Though, a couple of the recruits seem a bit overtuned. Like the Wolfguard shield can just be a simple shield, and Nighthaven can be like Glaz’s thermal scope, where he has to be still for it to work. I do love the Viperstrike and Ghosteyes ideas. Ghosteyes especially, since sound measurement exists in the tutorial and it would be a unique way to implement during normal gameplay.
Welp, the reveal was disappointing.
I enjoy alot of these ideas. I just have to add some things on. Whilst playing recruit when you die, it should tell you the player what room you were shot from.
For the redhammer recruit, it should ping devices that deatroy or disable your gadget after its destroyed.
For wolfguard, a shield+ pistol or lmg + the gonne-6 maybe 1 extra drone to lend to that supporting playstyle. Since they're adding in drone drills maybe it can run that for you in real time on that current map.
For the ghost eyes recruit, a proximity alarm launcher on attack would be cool. Being able to cover flank. Tell if someone is close or far or control the map a little bit more would be great.
Keres legion recruit, someone already suggested this down below. But being able to ping a room (with its name) an enemy is in instead of the enemy with some variaton of Jackal or Deimos's gadget would be amazing and thematic
For Nighthaven. I enjoy your idea, it needs to encourage pushing and be more about attacking/aggro play.
The worst version of blackbeards shield, and maybe glaz's banana vision but working in reverse and not quite as clear can help.
For viperstrike I dont really know. They should definitely be one of the only recruits with a shorty shotgun, be it mira/jackals or gridlocks. Give them emps...idk what else.
i love the ideas, W video as always. The ghosteyes gadget is one of the best i have heard of, so simple yet so strong. Love ur content
I here to support your channel, like , comment, & subscribe!! You have a very calm , clear voice.. your words are heard. Keep doing what makes you happy, don't hide in your room all the time, let your supportive family know your alive..
Hey! I'm first! Amazing video! (I'll be back once I finish to confirm lol) (Edit: Yup, amazing concepts, using the Rainbow squads is genius)
That was instant, damn bro
@@Minotaur4005 What can I say? I'd be a bad sub if I didn't immediately watch your vids. Great content bro, keep it up!
Love this concept!! I came up with some, building off what I've heard new players complain about the most when I was getting them into siege. Would also be interesting if there was a system where winning enough games with a certain recruit would unlock or heavily discount an operator that's a better version of them to give new players more of a progress path.
Attack
Redhammer - Breach Grenade. While aiming, the new flight path will change color and tell players whether they're aiming at a soft, reinforced or hard wall. If soft, it destroys like an impact nade. If reinforced, it will make a little hole somewhere between Mav and a single Hibana pellet. If the wall is indestructable, the grenade doesn't explode and can be freely picked up and used again. 2 nades. Teaches new players about different wall types and destroying defender utility while not being any stronger than 1 guy bringing impact EMPs. Player paths: Thermite, Fuze
Wolfguard - Overwatch. Your ability gives you 1 extra normal drone. When you're alive and on one of your drones, press the ability button to put the drone in Overwatch mode. Overwatch drones can't move, but will automatically red ping any defender it sees every 2 seconds (as if someone's sat on the drone spamming scan). Allows new players to flank watch themselves and feel safer pushing into the map. Player paths: Nomad, Jackal
Keres Legion - Revenge Protocols. Whenever one of your teammates gets shot (HP damage) or killed, red pings that enemy for you. Whenever you get shot or killed, red pings that enemy for all your teammates. Helps new players understand what's going on and gives callouts for them. Player paths: Lion, Dokkabei
Defense -
Ghosteyes - Jammer Backpack. Automatically gives the mute jammer effect in a radius around yourself and pings any gadget it stops. Useful for new players who can really struggle to shoot drones and enables weird strats like standing in front of reinforced walls. Player paths: Mute, Vigil
Viperstrike - Advanced Rigging. Doors you barricade have loose bottom panels, allowing crouching players to move through by brushing them to the side. Roll-up barricades are marked by blue spraypaint. Additionally, press your ability button when next to a reinforcing teammate to assist them, doubling the reinforcement speed and giving you both a short speed boost when its done. Good for those players who don't feel safe unless they've barricaded every door on the map, and then encourages them to not overly barricade by giving them something else to do. Player paths: Aruni, Bandit
Nighthaven - CCTV Drone. Automatically get notified whenever a default camera is destroyed. When standing under a broken default camera, press your ability button to replace it with a camera drone that burrows into the casing and replaces the old cam. 3 uses. Teaches players where default cams are, and the importance of intel, and the ability encourages them to stop turtling and leave site. Player paths: Valkyrie, Mozzie
I like all these ideas, and the operator path idea is fantastic. I think the only complaint I have for this (otherwise it's great) is the Ghosteyes recruit feels almost like a better Vigil to me.
Glaz glasses on def would be nuts for spawn peeking
I think this whould help new players but for the ghosteyes recruit i dont think it should be viewed as a camera but have the sound bar on your hud kinda like when you get emped and it shows you how much time is left.
I dig these ideas, having different choices on each side so you're not forced to always play the same way as recruit is great and akin to the spirit of recruit.
The recruit rework (in my opinion) should make him a viable op to play in ranked that contends with other ops. Not just a weaker version of pre-existing ops.
May I ask why?
Because he is going to be playable in ranked, which means that people have already learned the ropes. Instead of an introductory operator, he could be a flex operator that can do anything, just a bit worse. Like a jack of all trades kinda guy.
The wolfguard shield sounds a little broke I can't lie 🤣
Great video though, very interesting concepts
loving that recruit rework. Well done, a well structured video. Though i am somewhat dissapointed that you didnt mention any loadouts. But i assume that they'll include guns that are easy to control yeah?
Yeah, they'd use guns that are easy to control. I actually completely forgot to go as far as to mess with loadouts lol
brilliant concept
Gotta agree with the squads. Thats what i originally thought abkht when they announced a rework.
i thought what if the Wolfguard recruit can get a med kits as a gadget(3 charges) but you can throw it to teammates the heal could be 25-40 hp to fit the support role and for the Nighthaven one could be gridlock gadget but smaller maybe invis to teach players to stop pushes
Why can’t people like you be on the Dev team? Great ideas man
I had the idea of adding a recruit for each squad on attack and defense (not counting Keres Legion), but giving them certain secondary gadgets (observation blockers for Nighthaven or breach charges for Redhammer) instead of a unique primary gadget, along with weapons from their squadmates (417 for attack Wolfguard or SASG-12 for defense Redhammer, for example)
Another idea I had is giving them basic versions of other primary gadgets, like a single Bandit battery or Mute jammer
Amazing video as always, i love how the car wash / freezer flappy curtain is just a piece of plastic and yet it achieves more than aruni's entire laser gate😭 it reminds me of this other small r6 youtuber who makes concept operators and utilities and gadgets named "FourtyThree" with like 7.4k subs
For the recruit rework I think focusing on two secondary utilities is good to teach new players, but it should probably not be put in the more brutal gamemodes cuz the slightest change can change metas, so the bigger fix imo would be to bring back newcomer mode level 1-50, and maybe an intermediary mode level 51-100 to still have more of a transition to the hardcore lobbies without having smurfers or less skilled people messing up more experienced lobbies just trying to play standard unranked, as well as maybe an Academy mode like the old campaign tutorials but one mission for every single operator, as well as a trials mode that puts you in specific half started scenerios of the bat to practice the same exact moment again and again like spawnpeek and repeat. AS WELL AS a free trial that gives players the option to try out an operator they havent yet bought to see if its worth the renown because i remember getting certain operators and immediately regretting it COUGH COUGH BLACKBEARD COUGH COUGH, that lets them try the op for like 2 or 3 matches for free or for like 1,000 renown.
And i thought of like the slightest improvement for ur videos, with the thumbnails you can try keeping the text at the top cuz i saw the timesticker in the bottom right corner can cover up writing
ALSO- day 5 of asking for a video going over every single way to die in siege from Ace charges, kali lances, hibana pellets, mav torches, clash shields, and so many more. This would probably be my single most favorite TH-cam video EVER
Keep up the incredible work Minotaur :)
Production has started ;)
@@Minotaur4005 YEAAAAAAAAAA
Maybe have each faction take one offical role for attsck one for defense
Breach redhammer
A support wolfguard
A anti gadget viper
Map control keres
A intel ghost eyes
Front line nighthaven
crowd control redhammer
D support wolfguard
D anti gadget viper
Anti entry keres
D intel ghost eyes
Trapper nighthaven
wakeup babe minotaur4005 just posted
I LOVE the outro!
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Instant bro damn
Might get an auto drone for attack. Like you could get a menu like Deimos and select the room you want the drone to scout out and auto ping.
W video
it hasn't been out long enough to watch all the way but thanks lol
@@Minotaur4005 I’m still watching it as we speak 😂 loving the concept so far!
these are pretty op
All of these (excluding redhammer lol) are very creative ❤
lol yeah
Remember you should have the option to run multiple think 15 of those slated plastic doors or a whole team of galz glasses
would be a legit strat and I'm fine with that
I’ve always wanted something that can passively see player lasers and Kaplan lasers alike. Maybe that could be added to the night haven recruit.
Not a bad idea. Keres and Nighthaven recruits sound kind of lame but the Rainbow recruit ideas are pretty good.
auto marking gadgets especially on a shield op just removes a lot of the counter play, and since you already cant win a knife fight making 1v1 situations almost always in the shield ops favor, gadgets are just one way to try and get the defenders into a better position to win, at least when focusing on 1v1s, but since its a 5v5 and higher level players would already be looking for traps, its not too bad, but I mean this is all theoretical so who cares anyway.
dont tell youtube that ads arent blocked for your vid if you use ad blockers...
I dont like the idea of the gedgets being bad on purpose. The whole point of the rework is that they are useless and thats bad. Other than that i love all of the ideas!
Fair enough
Recruit is my father
this is why there is no recruit in ranked
cus he left
💀
Recruit idea: just 6 aruni's
There is only one on defence or attack though not multiple
This would be fire, but ubisoft is lazy and they are e-sports glazers
I think all of you don't realize that all of these would've been good ideas, and ubisoft hates fun
wow these are all goofy, so you made a discount secondary hard breach, a busted fucking shield, a boring damage boost, a worse proximity alarm, just fucking barricades but enemies can rush through them (lol), and discount glaze scope.
my alternative:
ATK: you get 2 hard breach charges with a metal gate that can be closed, this allows players to experiment with breaches with mistakes being more forgiving. size is big enough to vault & takes longer than thermite charges
DFD: you get mini smoke canisters that generate overtime(like wamai). can be placed (as a trap, works like goyo canisters) or an non deadly impact to allow you to clear angles. Smoke duration is reduced significant and no one is immune to the gas
ATK & DFD: both get 3x grenades that ping enemy gadgets twice when in range regardless of wall cover.
These gadgets are focused on minimizing mistakes and provide an example of the operator archetypes, by making the gadgets able to suit both roles at once. Furthermore they are designed to increase new player survivability because imo they learn more from just living longer.
Firstly, I appreciate you editing your comment to actually contain some ideas of substance. Your original comment was a standard "nothing pleases this guy, disregard his opinion."
Any "boring" or worse versions of stuff are like that for a reason. They're supposed to be as simple as possible so new players can understand as quick as possible, and not supposed to be better since not only is there the potential to be 5 copies on the same team, but they aren't supposed to be on par with a standard operator.
The first gadget idea bends these rules heavily, as crossing a breach with an aruni gate would be absolutely cracked in a post plant environment, and there's the potential to be 10 of them on the same team.
I don't see an issue with this second one.
I'm assuming this last idea takes up the grenade slot for both the attack and defense recruits within your idea. It's actually not bad for attack, but it's terrible for defense as attackers could be anywhere and the recruit would have no idea what's going on.
The only archetype the attack one covers is hard breach, and the only archetype defense covers is area denial.
You literally cooked a nothing burger bro 😂