Grow Ivy on Anything - Blender Tutorial (feat. CR-Scan Otter 3D Scanner)
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- เผยแพร่เมื่อ 16 ต.ค. 2024
- this is the scanner i used for the owl store.creality...
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Ive been binge watching and learning geo nodes for the last 2 years and finally within the last 3 weeks everything has just clicked. Of course no where near advances but understanding the concepts and reasoning behind operations. Its still a challenge but I am finally figuring it out!! Thanks CG matter
This is one of my favorite tutorials you did recently. Very concise and clear, thanks!
and that's folks, is how you present a sponsored thing. Didn't feel forced, blended nicely with your content 👌
Man... you are a F#@[€ Genius!
this is soooooo cool gotta find a way to try it out somewhere
Wow dude, that's sick! You're a genius! I like how you take the time to explain how things work by default before you demonstrate how to make something do precisely what you want it to.
Dude you're a genius, don't have other word. Don't know if i'll be able to do something like this from scratch, but your videos are awesome to watch.
I can’t afford a £1000 scanner, but it’s awesome to see what you can do and how easy it is to convert a real world object into your 3d workspace
Great Node setup!
This is gold
Awesome tutorial mr rap god! Lol ligit 2 hours of tutorial in 14 minutes
Geo nodes runs through this guy's veins
Awesome stuff, definitely going to use this immedately XD
Already used it at work lol. Works great! I also applied some of the things I learned to create kinda L-system like trees :D
Hey CG could you please help me - I am trying out what you have done buy adapting it to a landscape where it generates roads on a displaced noise texture grid landscape. Simulating some kind of city development over time. I want to have a higher probability that it favours flatter regions and less for Z. Essentially pooling in flat regions where 1 or 2 strands climb the hills and make it out. This example you gave is so close - but I just can't get the math / operations correct
Thanks!
Can the growth be driven by an empty rather than scene frame?
Sir ctrl+shift+v is not working I tried many time to flip my pose but it didn't work if I am creating a armature it's not working but if I am adding the armature form add menu it's working what is the problem i never track it please help me sir it will help me a lot please
How can we make it grow? not the branches but the parent curve itself?
Maybe you could trim curve based on frame number
its too quick..hard to catch on
How would you slow the "growing"? It's happening so fast
divide the frame output by a large number
You should rotate around the surface normal instead of the z axis
I guess it could be also a mould simulator 2:56
yummy
Good product placement😶
Mine coninually look like they are coming out of a curve. Also your jump cuts made this hard to follow.