Grow Ivy on Anything - Blender Tutorial (feat. CR-Scan Otter 3D Scanner)

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • this is the scanner i used for the owl store.creality...
    Code: OTTER100 (10% OFF)
    Valid Time: Continuously effective
    🩵 ➟ www.patreon.co...
    🌐 ➟ www.cgmatter.com
    #CrealityCR-ScanOtter #Creality3dscanner #CrealityOtter #Creality

ความคิดเห็น • 28

  • @jippee1
    @jippee1 5 หลายเดือนก่อน +9

    Ive been binge watching and learning geo nodes for the last 2 years and finally within the last 3 weeks everything has just clicked. Of course no where near advances but understanding the concepts and reasoning behind operations. Its still a challenge but I am finally figuring it out!! Thanks CG matter

  • @sander-wit
    @sander-wit 5 หลายเดือนก่อน +4

    This is one of my favorite tutorials you did recently. Very concise and clear, thanks!

  • @AyushBakshi
    @AyushBakshi 5 หลายเดือนก่อน +3

    and that's folks, is how you present a sponsored thing. Didn't feel forced, blended nicely with your content 👌

  • @sottozen
    @sottozen 5 หลายเดือนก่อน +6

    Man... you are a F#@[€ Genius!

  • @DerekElliott
    @DerekElliott 5 หลายเดือนก่อน +2

    this is soooooo cool gotta find a way to try it out somewhere

  • @UZPvNUCaaQdF
    @UZPvNUCaaQdF 5 หลายเดือนก่อน

    Wow dude, that's sick! You're a genius! I like how you take the time to explain how things work by default before you demonstrate how to make something do precisely what you want it to.

  • @martingudim8866
    @martingudim8866 5 หลายเดือนก่อน

    Dude you're a genius, don't have other word. Don't know if i'll be able to do something like this from scratch, but your videos are awesome to watch.

  • @Ciaran_04
    @Ciaran_04 5 หลายเดือนก่อน +3

    I can’t afford a £1000 scanner, but it’s awesome to see what you can do and how easy it is to convert a real world object into your 3d workspace

  • @a_art_man
    @a_art_man 5 หลายเดือนก่อน

    Great Node setup!

  • @handlesucks509
    @handlesucks509 5 หลายเดือนก่อน

    This is gold

  • @XEONFX23
    @XEONFX23 5 หลายเดือนก่อน

    Awesome tutorial mr rap god! Lol ligit 2 hours of tutorial in 14 minutes

  • @giotto_4503
    @giotto_4503 5 หลายเดือนก่อน

    Geo nodes runs through this guy's veins

  • @AHSEN.
    @AHSEN. 5 หลายเดือนก่อน

    Awesome stuff, definitely going to use this immedately XD

    • @AHSEN.
      @AHSEN. 4 หลายเดือนก่อน

      Already used it at work lol. Works great! I also applied some of the things I learned to create kinda L-system like trees :D

  • @jippee1
    @jippee1 5 หลายเดือนก่อน

    Hey CG could you please help me - I am trying out what you have done buy adapting it to a landscape where it generates roads on a displaced noise texture grid landscape. Simulating some kind of city development over time. I want to have a higher probability that it favours flatter regions and less for Z. Essentially pooling in flat regions where 1 or 2 strands climb the hills and make it out. This example you gave is so close - but I just can't get the math / operations correct
    Thanks!

  • @robhindley1769
    @robhindley1769 หลายเดือนก่อน

    Can the growth be driven by an empty rather than scene frame?

  • @Ghost...-...---955
    @Ghost...-...---955 5 หลายเดือนก่อน

    Sir ctrl+shift+v is not working I tried many time to flip my pose but it didn't work if I am creating a armature it's not working but if I am adding the armature form add menu it's working what is the problem i never track it please help me sir it will help me a lot please

  • @kerhabplays
    @kerhabplays 5 หลายเดือนก่อน +1

    How can we make it grow? not the branches but the parent curve itself?

  • @akashvfx2025
    @akashvfx2025 5 หลายเดือนก่อน +2

    its too quick..hard to catch on

  • @GabrielsLogic
    @GabrielsLogic 5 หลายเดือนก่อน

    How would you slow the "growing"? It's happening so fast

    • @jippee1
      @jippee1 5 หลายเดือนก่อน +1

      divide the frame output by a large number

  • @grease1016
    @grease1016 5 หลายเดือนก่อน

    You should rotate around the surface normal instead of the z axis

  • @xyster7
    @xyster7 5 หลายเดือนก่อน

    I guess it could be also a mould simulator 2:56

  • @bonishere
    @bonishere 5 หลายเดือนก่อน +1

    yummy

  • @ckiborg
    @ckiborg 5 หลายเดือนก่อน

    Good product placement😶

  • @chillywilson
    @chillywilson 10 วันที่ผ่านมา

    Mine coninually look like they are coming out of a curve. Also your jump cuts made this hard to follow.