Blender 2.8 Tutorial | Icosahedra Bloom Math Art | 3d Modeling

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
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    Model a unique icosahedral knot ball in Blender 2.8. This is a technique translated from my previous 3dsmax tutorial of the same.
    #blender3d #eevee #blender28 #b280

ความคิดเห็น • 17

  • @JohnDoe-cj6uk
    @JohnDoe-cj6uk 2 ปีที่แล้ว +6

    I didn’t know batman knew how to make blender art

  • @harcourtmireault1268
    @harcourtmireault1268 5 ปีที่แล้ว +1

    Another very good lesson from you. Please keep up the good work. I am learning the blender 2.8

  • @harrymorton7843
    @harrymorton7843 5 ปีที่แล้ว

    Excellent tutorial! I love Blender! One thing I noticed watching your vids for Max and Blender is that modeling in Blender is like doing finger gymnastics with the hotkeys compared to max. It's no wonder Blender is popular with younger artists. Aside from the open source freedom of the software, modeling with it is like playing a video game on the PC.

  • @belepbelep5421
    @belepbelep5421 4 ปีที่แล้ว +1

    hi great tutorial & cool creation TY

  • @guylemay1471
    @guylemay1471 5 ปีที่แล้ว +1

    No! No! It's me who thank you for proving that sometimes the best thing about Blender are free! Great TUTORIAL ...and not a PROMO!

  • @kevingardner7782
    @kevingardner7782 5 ปีที่แล้ว

    Thankyou, well done excellent tutorial

  • @nijq
    @nijq 5 ปีที่แล้ว

    thanks so much for this great channel !!!

  • @MicheusVieira
    @MicheusVieira 5 ปีที่แล้ว

    John, it was an option make this model more "flat" or Blender doesn't has the soft selection option you used in the tutorial for 3dsMax?
    Unfortunately, Wings3D doesn't have that, but this Blender version we can reproduce using some tricks since we cannot remove faces like that.

    • @luxxeon3d
      @luxxeon3d  5 ปีที่แล้ว +1

      Hi, Micheus. Sorry for the late reply. The rounded edges in the 3dsmax version come from the removal of the edges after the chamfering process. This could also be done in Blender by simply dissolving an edge on each extrusion in the same manner, after subdividing the long rectangular edges. I simply forgot to include that step in this version, but the curvature in that area comes from that edge removal.

    • @MicheusVieira
      @MicheusVieira 5 ปีที่แล้ว

      @@luxxeon3d, Thanks for clarify.
      The texture you used for Blender version fitted very well for this model.

  • @capzlock4950
    @capzlock4950 5 ปีที่แล้ว

    Could you consider doing a tutorial on the final render?

  • @1FREDARMSTRONG
    @1FREDARMSTRONG 5 ปีที่แล้ว

    What is at work or happening once the "rotation" is engaged, creating the "internal" geometry? i tried watching this "change" several times, but just can't seem to pin point how it transforms from a surface system of relationships to a volumetric system of relationships. i am interested in how this would work with other geometries. oh, and thank you for such care in making the steps taken so easy to understand, and as well a virtual library of blender functions and related key strokes. your videos are enjoyable from so many perspectives.

    • @luxxeon3d
      @luxxeon3d  5 ปีที่แล้ว

      I'm not entirely sure I understand the question. Would it be possible for you to elaborate a bit on what you meant by volumetric relationships? Proportional Editing in Blender is a way of transforming selected elements (such as faces or edges) while allowing that transformation affect other nearby elements in an incremental way. There is really no change to the geometric integrity of the model upon rotation. What is happening is simply by using the "soft selection" or proportional editing feature in Blender, the rotation of the selected faces is causing a certain number of connected elements to rotate incrementally up to a specified endpoint. In this case, that endpoint is at the centroid of the attached faces between the selected polygon shapes. This is causing the edges along each attached "arm" to rotate in a crisscrossing fashion and ultimately stretching the geometry between the two adjoining edges at the centroid location. There's no additional volume being added to the model other than what had existed before the rotation. The polygons are being stretched as they rotate and cross each other at an angle. Because of the mathematical angles involved with the pentagonal locations of each selected face, there are no intersecting edges, they just end up crossing past each other in a rather elegant way. Not sure if this is what you meant, but let me know if that helps.

    • @1FREDARMSTRONG
      @1FREDARMSTRONG 5 ปีที่แล้ว

      @@luxxeon3d thank you for responding to my question(s). i suppose i should just watch the video some more and try to re-create the process with other geometries. again, thank you, and will look forward to watching more videos.

    • @catchen7253
      @catchen7253 3 ปีที่แล้ว

      Me too! At 3:20, I got same angle:230 and proportional size:1000, I didn't get the same result! Many times! I think the teacher didn't tell us an important step.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 3 ปีที่แล้ว

    When i go high subdivision the 3D print toolbox addon always complains about zero faces....