Is it possible to do an invert so the geometry is where the holes and the holes are where the geometry is so essentially it is very easy to create a pattern design for fish or lizard scales ?
This doesn't seem to be working in Blender 3.0. When I click "Dual Mesh", the new mesh is super low poly and doesn't look right. Also the system console shows some errors.
Very important question. Can you do this selectively based off geometry height? th-cam.com/video/RLgwcmwHgMk/w-d-xo.html shows this in houdini, but how could you do this in Blender? Does anybody have any suggestions?
This was fun. I can see some uses for Tissue. Thanks for explaining how it works.
You won. At the beginning of the tutorial with just the intro. 😂
Lol I second that. Too good
Nice tutorial!! Wish it would've been the whole tutorial with your Dutch teacher's voice tho LOL. Great content man. Thanks!
I watched 3 videos, and none said where to find it after the checkmark. So, thank you for showing us right out of the gate.
First ten seconds was so funny 🤣
Very organic alien style
Can you do the voice at the beginning again? I like it. Thank you, sir.
when I do dual mesh I just get a weird clump of large shapes that I cant even view in edit mode. what?
Same here weird shapes appeared 😅
Great tutorial, super easy to follow! Got me thinking, is there a way to intrude the wireframe into the middle sphere so it is sitting flush?
Hey mate, good tutorial..
hey mate, VERY good tutorial..
Thanks you! means a lot
Is it possible to do an invert so the geometry is where the holes and the holes are where the geometry is so essentially it is very easy to create a pattern design for fish or lizard scales ?
You could make a boolean out of the object. So you can cut it out of the spherical shape.
I noticed that what you made only covers the outside of the original shape is there a way to have similar patterns on the inside of the shape?
How would you make this solid with the same texture?
It is really cool!!
Hey 3Dschool, I don't have the 'other' options? Is that because im using Blender 2.9.
That is a possibility yes.
mine makes totally different objects in the scene collection than what this tutorial shows
Is it possible to define a porosity factor, for example I wanna create an object with %50 porosity in volume. how is that possible?
It didn't really do anything but I'm on 3.3 maybe they changed it. But thanks anyhow.
It can be the edge on water splash white bubbles
Is it possible to somehow 3d print this creation ?
This doesn't seem to be working in Blender 3.0. When I click "Dual Mesh", the new mesh is super low poly and doesn't look right. Also the system console shows some errors.
OK GUYS !! 🤓🤓🤓🤓🤓
When clicking 'dual mesh' button, the console logs this: KeyError: 'bpy_prop_collection[key]: key "DualMesh_QUAD_Component" not found'
same :( do you find the solution ?
tutorial about tissues starts at 4:00 min lol ..
My version of Tissue doesn't seem to have all the same options -- do they come and go in different modes?
They are all there in 3.40, but maybe slightly moved around. What version do you have?
Very important question. Can you do this selectively based off geometry height? th-cam.com/video/RLgwcmwHgMk/w-d-xo.html shows this in houdini, but how could you do this in Blender? Does anybody have any suggestions?
Anyone else experiencing extreme lag using this add on? And my model is not complex i literally use just low poly planes to make a basket..
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