VEX Isn't Scary Project | Part 2 | Point Generation

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 6

  • @Lorenzo_3D
    @Lorenzo_3D 4 ปีที่แล้ว +3

    One thing that may confuse someone (it confused me) with this code is that we are not moving points, but we are regenerating the whole whole things every frame.
    Also when we define progress, it can be written as position + @Frame. This way it's a lot clearer that we are "rotating" by just one degree the point position (that is defined as an angle).

  • @otagmusic
    @otagmusic 4 ปีที่แล้ว +1

    The difference between 1) x = cos(angle), y =sin(angle) and 2) x=sin(angle) , y = cos(angle) is how we calculate the angles from.
    In 1) angle 0 will be at point (0,1) and 90 at point(1,0) (clockwise)
    In 2) angle 0 will be at (1,0) and 90 at point (0,1) (anti-clockwise)
    Both works depends on what direction you want the circle to be generated.

  • @balenmishra3758
    @balenmishra3758 3 ปีที่แล้ว +1

    nicely explained 👌

  • @dantom6850
    @dantom6850 4 ปีที่แล้ว +2

    Awesome! 🥳

  • @jahormaksimau1597
    @jahormaksimau1597 4 ปีที่แล้ว +1

    Thank you for lesson!

  • @정채환-f4i
    @정채환-f4i 3 ปีที่แล้ว +2

    thank god i learned math at highschool