This and Flower are the only games to give me proper motion sickness while playing them. It was so bad with SotC I actually returned the game because I knew I'd never finish it. If people want to argue about the clunky movement controls being consistent with the character or whatever that's fine with me. But there's just no excuse for camera control so poor it actually makes you nauseous. That's the sort of thing that literally makes a game unplayable.
@@spencers5898 only just recently playing the remake. And it's even more annoying then I remember. I get that they want to show the scope of the world and bosses and all. But I feel like they should at least let you toggle off the readjust, that continously tries to center the camera back up rather than letting you look around and have the camera stay where you put it
na that was just a hd remaster, this version has been built from the ground up, new terrain/meshes/textures/animations/lighting effects ect then having to rebuild the controls and game play to fit the new world while using all the new assets while still trying to maintain the original games feel.
One of the most beautiful games I've ever played. I pulled it out of a discount bin at Walmart. I started it up and I didn't put it down until it was over. This is a game I will always recommend to anyone.
I just picked it up on ps5 I’ve been playing for 10 mins and can’t stand the wonky ass unexplained controls. I had to look up a TH-cam video to figure out how to climb the first wall. The first colossus fight was horrendous. Hate everything about it for now. I’m really giving it a chance but holy shit it’s sucks from what I’ve seen. I see some comments : « wonky controls is part of the charm » no. No it isn’t. You make a remake for next gen consoles and can’t bother making decent controls?
@DaxInvader It literally tells you what to do. I understand maybe struggling to acclimate to the feel of the game, but it tells the controls on your way to the first colossus.
I think one of my favorite memories of this game was stumbling across a beautiful serene forest that was, as far as I remember, not really near any colossus. Weird little ruins tucked way the hell out in the middle of nowhere where you can find a fruit tree and chase a lizard for 30 minutes. This game is so huge and empty in a good way that I've never really experienced since
@@Bidens_Diaper There are lizards with white tails that can either give you a max health boost or a max stamina boost. I forget which one it is. There's fruit you can find that gives the other.
I remember that!! I explored around, found that area, and had an mental crisis like: "Wtf am I doing here, is there anything to exploring, what's the point, what am I doing..." And then I saw the lizard. Also for some reason, always take around 30 minutes to catch it.
I'm glad he spoke his mind despite this game pretty much being a revered classic. Everything has its faults, and nothing is exempt from proper criticism.
Yeah but he got upset over minimal stuff that's more his fault than the games. He didn't take the time to learn to controls and the physics and complained about the sword not working. Same goes with PUBG, its not fun until you learn the physics and how to time shots. The comment above also explained that the sword doesnt work in shadows. You watch him play getting over it and it's the same story. It took me less time than dunkeys whole video to get further than him when i played it for the first time. I wouldn't say its a 5/5 perfect game but its higher than a 3, yaknadamean?
I get what your saying, I just still feel like his review is fair. His knocks on the control scheme are down to his own impatience and unwillingness to learn and master said control scheme, and this factors into his overall opinion on the game. (He's not the only one either, read some of these comments.) Really that's all this video is, his opinion on the game. The only thing he actually complains about are the controls, he praises everything else but the graphics, which he pretty much says are on par with what we expect today. If this makes the game a 3/5 in his opinion, then that's what it is. In my opinion, easily a 4/5. This game has aged so well that you can still boot it up on your ps2 and have a blast if you wanted to, and that's saying something. But if to him, it's a 3/5 because they haven't really improved on anything but the graphics and performance of the game, then that's still fair.
I would only criticize dunkey's review for being very brief and lacking support for his claims particularly on the controls. If you are going to criticize clunkiness and controls you really need to explain why rather than showing half second clips of why that is the case. Otherwise, I pretty much liked this video.
I never thought the controls were that bad. I thought that climbing up a giant moving object should offset your balance and often. Also, the horse seemed to get the job done. It's not like horses can drift or make sudden sharp turns without diluting it's momentum.
I think the wobbly walking on the bosses is the best implementation of it's realistic approach to controls. The climbing is really stiff though and the horse struggles a lot in tighter areas like when you cross a bridge.
videogamedunkey a question did you try to move Agro yourself trough these tighter areas or did you let him use his own path finding because his own path finding gave me no problems in smaller areas and bigger I just controlled him myself
If you just hold down Triangle, the horse will auto-navigate tighter areas, minimizing the clumsiness. But there's always the problem of, when climbing on a monsters forearm, "if I press up, which direction does the game think that is?"
I see where both of you guys are coming from. In the Colossus fights with the horse I thought certain areas were too tight, and it made it difficult to maneuver. However, I also found it just way too satisfying to launch myself from the horse and onto the Colossus's back to care. Shadow of the Colossus really knows how to implement scale and tone, and, outside of the actual fights since those are entirely relative based on the player's abilities, pacing as well. The game is just too beautiful for me to linger on what I consider very minor flaws. Half the game so far, for me, has been just running around the world and looking at things. I'm five hours into this game and have only beaten 7 Colossus so far because I just love exploring. That's what caught my attention so much. I've just never played anything like this game, and it's a game that requires so much risk to create because of how perfectly the designers have to make everything for it to be worth anyone's time. So for me, this game is, above all else, beautiful, beyond satisfying, and properly intense, able to make you feel dread and awe at the same time because of how beautiful but daunting the world and Colossi are. 5/5, mastapeece (to me). Not to mention that if you are in a fight and Agro is there, Wander will scream "Agro!!" when you call for him, which is just one of my favorite things in the game.
videogamedunkey I dont think the controls are bad, its just that the game can be frustrating by nature. Definitely a few times i remember where ill let go of the colossus and im stumbling around trying to grab the damn weak point only for it to do a fucking 720 triple backflip and send me crashing down a million ft.
Any Knack fan knows that Ice Knack has way more graphic levels than Giga Knack. Next thing you’ll tell me is that Giga Knack is more cool than Fleshy Knack. You’ve changed Diddly. For the worse.
Actually got tears in my eyes when the colossus dove into the sand and the music played. Doesn't help that this game has, "That one game" syndrome for me since I never had a PS2 so I never got to play it.
Kinda hard to believe that that 5 second segment brought tears to your eyes when you haven't even experienced the whole game. Btw you can play literally any PS2 game if you download an emulator. That's how I played it.
One of the greatest moments of my childhood is me and my cousins taking turns at this game and just the real tension and joy at cheering each other on. The highlight of this was the on the sandworm fight. My older brother was running from it with no life left whistling for Agro and all of us just screaming for him to catch up. No game has ever replicated that moment for me.
Justin Woolhiser knack is a weird baby game that the only enjoyable way to play it is in its hardest difficulty. And even then its buggest weakness is that it is way too long for what it is
You know. This will sound weird, but playing through the game again I stopped trying to fight the camera and controls and just let the game lead the way. Took a breath and stopped trying to force things, but to enjoy the ride and control the Wanderer more reactively then anything else. And I loved the game all the more. I didn't find myself being frustrated with the controls like I did in the PS2 days. So just take a breath and enjoy the ride.
It's funny because I don't remember these bad controls that people complain so much, honestly. The game worked fine, all the crazy camera angles were part of the fun, especially in the aerial battles. There's some weird inputs and etc.. But I think the Ico/Colossus are so naturally weird games, the bizarre controls kinda fits with the overall theme. If your character plays so smoothly and moves so effortless, that can erase the difficulty of an already easy game.
In this comment section, there are people who think an arbitrary number at the end of a review is the only thing that matters, then there are the people who actually pay attention to the review and realise just how much you enjoyed the game. My biggest gripe were the controls too, overall i agree, everyone needs to sit in a room alone and experience the game from start to finish. This game was way ahead of it's time and bluepoint did an amazing job of bringing the game to modern standards without losing the soul of the game.
War Numen no, this remake is unnecessary and sucks a lot of the soul out of the original game. play the original, or emulate if you can. obviously the sound quality wont be as good as today, but the soundtrack and game itself still hold up on their own, no remake needed. no game needs to be remade every 4 fucking years or whatever
I think Team Ico's intentions behind those unpredictable elements is to create a feeling that the game's world adheres to its own rules and lives on regardless of the player. This subverts many player expectations, most players instinctively think games are only made up of obstacles that can be destroyed, avoided or solved and that the player will have full control over a set of tools to overcome these obstacles. Team Ico has consistently employed this air unpredictability in all their games to create simplistic themes through their mechanic's; leading the girl through the world of Ico says a lot about responsibility and trust, going through the feat that is killing all the colossus in SOTC says a lot about sacrifice and the last guardian sort of mixes these together with themes of sacrifice, understanding and trust playing a large role in all the gameplay mechanics. For some people, this is a hard sell since it can feel like a game that doesn't function properly, but for others, this might be why they think these are best games ever made. (thanks for reading if you got this far)
I agree with the controls being a little shit, but the game wouldnt be as memorable to me if you could climb the colossi like nathan drake. I could see why someone would be turned off because of them though, but i guess that just goes to show one man's con can be another's pro. Love ya dunk, youre my favorite youtuber.
I'm sorry to everyone who only likes my comments on Dunkey videos, but please, check my other comments, I put so much work into them and they're honestly way better.
I'm happy this game got its name among one of the greats despite its shortcomings. It really was my first exposure to some great story telling as a kid and seeing the trailer for the remake sneak up made me feel like I was a kid again. This game is one of my secret gems which I'll keep with me forever. Thank you dunky.
Shadow of the Colossus and The Last Guardian were not mechanical failures, they were just mechanically challenged. Each creature had dynamic climbing surfaces, over many moving polygons. When you climb, you are climbing over a mesh of triangles, which don't like the Cartesian coordinate system. At all times, the game needs to determine the player's position, which section of the climbing mesh it is on, and which direction in 3D space they are facing. Some studios have mechanical difficulties with even the most basic climbing abilities over static objects (seriously, Space Engineers doesn't even have ladders). On top of that, the creatures' AI had to respond while the player is climbing them. The entire concept of having moving "levels" on these Colossi is a challenge. Adding a huge world around them just makes things even better.
Osterman No he's not, and donkeys not influencing me, I played this when the PS3 version came out and hated the fucking controls. This games fan base is becoming so cancer.
I agree guys, Bunkey did overplay the controls, but let's not forget Dinkley has said many times he is a rather impatient guy, so of course bad controls would upset him. If I were to rate the game on a 1-5 basis like Gunko does, I would give it a 4 out of 5, *almost* a 5.
The music is so amazing. Swift Horse especially is just gorgeous. The controls are clunky until you get used to it. I kinda feel like the game would lose some of it's personality if it was changed to much. If you haven't played it, do yourself a favor and don't miss out on this.
Tuschi I mean, a remaster is the same game with improved graphics and even some new desing with the same levels. A remake is meant to be a new game with new graphics redesigned levels and music, with new content. This remake has a lack of this.
Fair enough. But at least it's not worse than the original so people can still enjoy it on the same level with better graphics. An overall improvement to gameplay would be pretty sweet but I guess it would have been easy to mess it up. I'm pretty happy with what we got but I understand your point.
No joke, I like this fanbase. But they kinda just spam whatever joke is running around that time. I remember when "I quit League of Legends" was 90% of the comment section. That was so much worse.
"Your legs are the dog, you horse is the dog, the climbing is the dog, and some of the colossi are the dog" is the most accurate representation of this game possible.
i was yelling at the screen "show morrowind" through that entire scene. it's one of my favourite games but boy is it ever a good example of 2001 games with shit animation
Ah, the good old days before Xbox Live. You see, you had to all play in the same room on the same TV, and even call the other players gay to their faces. Good times.
I enjoy the controls a lot. You play so much as the over competent superhero, playing someone who is sloppy and clumsy feels fitting for the story. The animations still hold up to this day.
The controls aren't so bad... they're actually pretty realistic. It ain't easy to control a body, I tried to swing a sword once and I cleaved myself in half. Never again will I try and butter toast.
+Some random guy on the internet - I would disagree with you if Detroit: Become Human didn't exist. Honestly I've only seen or played other games that focused gameplay or a story thats not completely tragic 100% of the time(Like detroit seems to be). but maybe I missed a title and there is another example
This is also why old-school games like Silent Hill 2's tank controls worked for the horror genre. They made the game stressful which added to your unease. In Shadow's case it gave weight to the encounters. Inb4 snide "so you're saying broken controls are good" comments.
In part, the controls being how they are makes sense with the story. The Wanderer is not good at all with the sword but he has great bow skills and notice how he has a good stance when using the bow too. Probably had good bow training and not so good (or none?) sword training. His cloak had the same symbol you see on the cloaks of the other tribe members (duh) and it's the glyph that appears on the weak spot of the colossi. So he was probably part of the, say, order of people who were guarding the sword and the place were Dormin was sealed. But this, and the fact that the colossi are so strong (and so many) just add to the point that he was REALLY willing to save that girl. No matter how much he lacked the strength (he kinda lacks muscles), the skill and even knowing what he was doing was forbidden by his tribe he still went through with it. Aaaaaaaaaand in part...well, PS2 era technology haha
I eventually played this game on PS3 having heard that the controls would be janky. I just didn't find that to be the case. I don't remember jank. I remember a guy awkwardly climbing and holding on for dear life...to giant moving, flailing, fighting, dying colossi. I didn't once blame the controls when I failed. That's just my experience. Man, when people say you need to play this game, though, they're absolutely right. There is something indescribable about how the game infuses you with emotion. Even though many games look better nowadays, I have never seen anything like it before or since. I think it's timeless.
Man, I thought you couldn't help but love this game if you saw it through to the end. I thought it was a masterpiece, and I just replayed it last year before I even knew about the remake. I just sat down with some friends and we passed the sticks all night and beat it that night. I guess the controls aren't great, but I think that was a conscience choice and is part of the challenge of the game. You have to pretty much become a master the game by the end of it. It's definitely a puzzle game in disguise. If you aren't okay with that I could see you having an issue with some parts of it, but it's soooo worth seeing it through anyway. You really had to have played it yourself blind to fully get it too. If you don't know the feeling of personally plunging your sword into the skull of one of those giant beasts, killing them without fully understanding why, it's just not the same.
Thank you, dunkey, this video taught me a lot... not nessecarily about SotC but more about interpreting other people's opinions and learning how to better understand the difference between my opinion and everyone else's. When I first started watching reviews on the internet, I was honestly one of those people who would try to find a way to justify their purchase by getting mad in an attempt to defend it weakly, but I later realized that I didn't have to do that because it was purely their own opinions. At that point I had never entirely understood what that meant, however, because whenever I did see a review of a game i really liked and they really didnt like it as much as I did (like this video) I still felt a pit in my stomach because I felt like that opinion somehow had more validation over mine and what I thought I liked I now didn't like soely because someone else didn't. And this wasn't just because I saw new flaws I didn't know or care about in the game, I genuinely thought my opinion was somwhow not as credible for a game, despite me not actually thinking that consciously. After watching this video and giving it some thought I finally fully figured it out. How you felt about a game isn't how I felt, andI know that sounds really "duh" but truly understanding that your unique experiences to a game reflect your feelings towards it when you're done. I personally didn't think the controls were terrible, and yeah, I know the engine for the game is the same as the ps2 version but it never bothered me or my experience. I rarely ever got stuck on a collision box, I never glitched off the colossi, I never had an issue with the colossus AI, but I see that you had a problem with it and that's when it truly hit me. I don't have to feel bad that you didn't like it as much as I did and that somehow makes the game worse than I thought it was because we didn't play the exact same game the exact same way. I'm sorry to hear that you don't find this game as enjoyable as I do, and if anything I might have ended up with a more enjoyable experience than you might have but I appreciate your time and effort into critiquing this game because not only did you feel the way you did, but you also helped me to discover how myself and only me, felt about it as well. Thanks Dunkey, and sorry for the Colossus sized paragraph ;)
gluegunassault2010 I think you missed the whole point of what I was saying. I'm not trying to discredit his opinion because of some preference, I'm saying I understand how and why he liked and disliked the aspects of the game he talked about and how that differed from my own views. I can understand his gripe with the controls and I understand his appreciation for the graphics despite my indifference to graphics in games as a whole. Though I will debate how someone's preset preference on games determines their opinion on every game with those qualities. As he said in his video about Game Critics, he likes Persona 5 despite not having a preference to Anime or Turn-based RPGs. In fact, he said he hated those genres and yet he still liked it. It seems like he likes the game just fine, just not as much as I, and I think a lot of that is because he doesn't think the controls are as tight as he would like.
gluegunassault2010 I see what you mean, and I can agree. I can see how others would prefer a focus on tight controls as opposed to realism for the sake of the vision. I would imagine Ninja Gaiden would not be nearly as good if the controls were more restrictive like SotC. In fact, the game might just fall apart if that were the case. Thinking about it like that, I get how preference can change someone's experience of a game outside of their preference in genre.
"Thank you, dunkey, this video taught me a lot... not nessecarily about SotC but more about interpreting other people's opinions and learning how to better understand the difference between my opinion and everyone else's. When I first started watching reviews on the internet, I was honestly one of those people who would try to find a way to justify their purchase by getting mad in an attempt to defend it weakly, but I later realized that I didn't have to do that because it was purely their own opinions." Well said. Can we now somehow transplant this mindset into the viewpoint of every single fanboy in the world? This is the only way we can avoid WWIII...
You're so right about the feeling of killing the colossi. I first played the game on PS2 in 2017, so my first experience didn't have the trophy unlock interrupting the cutscene after you kill the first colossus. And up until that point I was nervous and anxious, because I knew I had to fight this big ass monster but didn't know how I was going to do it. I mean the scale of the colossus compared to your character is huge, and I wasn't sure I was going to be able to pull this off. But of course you learn how to play the game, you kick its ass. And when I was killing it I felt so triumphant! The music was inspirational, pushing me forward, very encouraging to me. And I could see slowly and surely I was taking the colossus's health down. I felt unstoppable. Then I plunged my sword into it for the final time, and suddenly the cutscene plays. The music is somber, depressing, and the colossus begins to stumble as it struggles to keep itself upright and struggles to keep itself alive. Then it collapses. And I was just sitting there like, "Whoa...wait did I do the right thing? Do I keep going?" and of course I did keep going because that's all you can do. It was such a wonderfully uncomfortable experience, and I'm very glad to have felt it.
The idea that your character was anchored to something by its hands while its body and legs could flop around where the physics led was amazing at the time. It was one of those points when a game had innovative physics, good gameplay, and an aesthetic that appealed to people without making non-gamers roll their eyes. Half life did it with fps games, and i think Shadow of the Colossus did it with third person exploration games. Nothing looked or played like it at the time.
This is, and to this point, I think will always be, my favourite game. I will always love you Shadow of the Colossus. You were one of the best experiences in my life.
I remember when i first played this as a kid on the PS2 I thought to myself, "Will there ever be a better game?" The graphics were perfect the music was awe insipring and the story made me fucking cry. I replayed it on the PS4 and was instantly reimmursed in it aall over again. Every fight was fresh and brought the same level of asonishment as i felt in the beginning. It's like Skyrim when it got rereleased but actially good!
Everyone is aware of the greatness of this game but something that sometimes goes unnoticed is the impact it had to the gaming industry. I feel like Breath of the wild's sense of freedom and openness was probably inspired by Sotc. This game is a work of art at its finest.
Pajama Sam was garbage. Now, Freddi Fish and The Case of The Missing Kelp Seeds was a good game. Graphics were untouchable and voice acting was outta this world
Pajama Sam: -has all sorts of unique animations when you click things -many different characters with voice acting -has a Dutch translation with voice acting -changes every time you play the game, which gives it replay value -entertaining game without violence Shadow of the Colossus: -clunky frustrating crap -only has 5 voice actors because Sony is cheap -doesn't have a Dutch translation -the same game when you restart -has violence but it still sucks
To me, it wasnt the story that blew me away. It was the world, vast beautiful landscape, that says ancient yet the emptiness you mentioned, makes it eerie at the same time. Beautiful and eerie together
"Shoulda had more Knack."
To be fair, this is a legitimate criticism of any game that is not Knack.
It's also a legitimate criticism of any game that is Knack. After all, you could always use more Knack.
@@akpsyche1299 maximum knack: return of the knack
Masterxl MVs AAA Gaming is just too scared to ruin such a beloved character in media.
ICE IS NICE
To be fair, this is a legitimate criticism of anything that is not Knack
6/5 when it works. 3/5 when you're figuring out where the camera is
This and Flower are the only games to give me proper motion sickness while playing them. It was so bad with SotC I actually returned the game because I knew I'd never finish it.
If people want to argue about the clunky movement controls being consistent with the character or whatever that's fine with me. But there's just no excuse for camera control so poor it actually makes you nauseous. That's the sort of thing that literally makes a game unplayable.
@@spencers5898 only just recently playing the remake. And it's even more annoying then I remember. I get that they want to show the scope of the world and bosses and all. But I feel like they should at least let you toggle off the readjust, that continously tries to center the camera back up rather than letting you look around and have the camera stay where you put it
@@spencers5898 honestly if you're getting motion sick that's on you. The glitchy and frustrating shit is a more relatable problem to most
The camera is the final colossus.
Why do some of the best games, have potato camera
Shadow of the collususs "this beast is dead, its death is sad."
Monster hunter "okay cool now kill 5 more and you can make a hat"
laugh
Lol
Yeah but the hat helps you to kill even more things
Oh what a majestic and wonderous creature, I can't wait to have him as my hat
YOu see a monster, I see a new sofa for my living room.
This game is one of the few game that really is worth the remake
MeowAlien にゃあエイリアン
And Knack?!!!!!!!!!!!!
its already been remade
na that was just a hd remaster, this version has been built from the ground up, new terrain/meshes/textures/animations/lighting effects ect then having to rebuild the controls and game play to fit the new world while using all the new assets while still trying to maintain the original games feel.
too bad Ico didn't make the cut for a second remake
MeowAlien にゃあエイリアン And Knack 2 deserves a remake
The climbing, the horse, the boss fights, the Knack 2 cutscenes
*They're all dogs*
UnPhayzable They're good dogs Brent
That's why you don't catch me fucking dogs anymore.
Yep, that was the joke.
Like bots are your dogs
UnPhayzable you are everywhere, *EVERYWHERE*
One of the most beautiful games I've ever played. I pulled it out of a discount bin at Walmart. I started it up and I didn't put it down until it was over. This is a game I will always recommend to anyone.
My young clueless self spent hours being lost wondering how am I going to find these colossi using that vague ray of light.
Me too but never figured out how to kill end boss woops
I just picked it up on ps5 I’ve been playing for 10 mins and can’t stand the wonky ass unexplained controls.
I had to look up a TH-cam video to figure out how to climb the first wall. The first colossus fight was horrendous. Hate everything about it for now.
I’m really giving it a chance but holy shit it’s sucks from what I’ve seen.
I see some comments : « wonky controls is part of the charm » no. No it isn’t. You make a remake for next gen consoles and can’t bother making decent controls?
@DaxInvader It literally tells you what to do. I understand maybe struggling to acclimate to the feel of the game, but it tells the controls on your way to the first colossus.
beautiful but unbelievably boring
Loved this game on PS2 and I love this game on PS4
Rip mad cat
I’ve loved it even more on ps4
Yeah but it doesn't have Knack in it
And you'll love it on PS6
@@deadbyhammer9815 I'm sure I will! Haha
I think one of my favorite memories of this game was stumbling across a beautiful serene forest that was, as far as I remember, not really near any colossus. Weird little ruins tucked way the hell out in the middle of nowhere where you can find a fruit tree and chase a lizard for 30 minutes. This game is so huge and empty in a good way that I've never really experienced since
When he said “and chase a lizard for 30 minutes” I felt that
Are you supposed to chase the lizards?
@@Bidens_Diaper There are lizards with white tails that can either give you a max health boost or a max stamina boost. I forget which one it is. There's fruit you can find that gives the other.
@@entririhunter Beat the whole game without ever doing that lol
I remember that!!
I explored around, found that area, and had an mental crisis like: "Wtf am I doing here, is there anything to exploring, what's the point, what am I doing..."
And then I saw the lizard.
Also for some reason, always take around 30 minutes to catch it.
I'm glad he spoke his mind despite this game pretty much being a revered classic. Everything has its faults, and nothing is exempt from proper criticism.
Yeah but he got upset over minimal stuff that's more his fault than the games. He didn't take the time to learn to controls and the physics and complained about the sword not working. Same goes with PUBG, its not fun until you learn the physics and how to time shots. The comment above also explained that the sword doesnt work in shadows. You watch him play getting over it and it's the same story. It took me less time than dunkeys whole video to get further than him when i played it for the first time. I wouldn't say its a 5/5 perfect game but its higher than a 3, yaknadamean?
I get what your saying, I just still feel like his review is fair. His knocks on the control scheme are down to his own impatience and unwillingness to learn and master said control scheme, and this factors into his overall opinion on the game. (He's not the only one either, read some of these comments.) Really that's all this video is, his opinion on the game.
The only thing he actually complains about are the controls, he praises everything else but the graphics, which he pretty much says are on par with what we expect today. If this makes the game a 3/5 in his opinion, then that's what it is. In my opinion, easily a 4/5. This game has aged so well that you can still boot it up on your ps2 and have a blast if you wanted to, and that's saying something. But if to him, it's a 3/5 because they haven't really improved on anything but the graphics and performance of the game, then that's still fair.
You got all that from a 4 minute video?
Who wants to play a game with intended broken platforming gameplay? Years ago, when I played it, I sure didn't. So I never played it again
I would only criticize dunkey's review for being very brief and lacking support for his claims particularly on the controls. If you are going to criticize clunkiness and controls you really need to explain why rather than showing half second clips of why that is the case. Otherwise, I pretty much liked this video.
The bigger they are the bigger they fall.
And the bigger they die
it's time to die time
Almost
Twice the pride, double the fall
The bigger big are the bigger they big big.
I never thought the controls were that bad. I thought that climbing up a giant moving object should offset your balance and often. Also, the horse seemed to get the job done. It's not like horses can drift or make sudden sharp turns without diluting it's momentum.
I think the wobbly walking on the bosses is the best implementation of it's realistic approach to controls. The climbing is really stiff though and the horse struggles a lot in tighter areas like when you cross a bridge.
videogamedunkey a question did you try to move Agro yourself trough these tighter areas or did you let him use his own path finding because his own path finding gave me no problems in smaller areas and bigger I just controlled him myself
If you just hold down Triangle, the horse will auto-navigate tighter areas, minimizing the clumsiness.
But there's always the problem of, when climbing on a monsters forearm, "if I press up, which direction does the game think that is?"
I see where both of you guys are coming from. In the Colossus fights with the horse I thought certain areas were too tight, and it made it difficult to maneuver. However, I also found it just way too satisfying to launch myself from the horse and onto the Colossus's back to care. Shadow of the Colossus really knows how to implement scale and tone, and, outside of the actual fights since those are entirely relative based on the player's abilities, pacing as well. The game is just too beautiful for me to linger on what I consider very minor flaws. Half the game so far, for me, has been just running around the world and looking at things. I'm five hours into this game and have only beaten 7 Colossus so far because I just love exploring. That's what caught my attention so much. I've just never played anything like this game, and it's a game that requires so much risk to create because of how perfectly the designers have to make everything for it to be worth anyone's time. So for me, this game is, above all else, beautiful, beyond satisfying, and properly intense, able to make you feel dread and awe at the same time because of how beautiful but daunting the world and Colossi are.
5/5, mastapeece (to me).
Not to mention that if you are in a fight and Agro is there, Wander will scream "Agro!!" when you call for him, which is just one of my favorite things in the game.
videogamedunkey I dont think the controls are bad, its just that the game can be frustrating by nature.
Definitely a few times i remember where ill let go of the colossus and im stumbling around trying to grab the damn weak point only for it to do a fucking 720 triple backflip and send me crashing down a million ft.
“This is when the game is untouchable” *shows clip of last guardian*
hmm you're right it must be some type of joke
@@GeeGe. Yep this guy is dumb it was totally a joke.
The Last Guardian is awful, but it has some really really great moments
*They even brought in* _G I G A - K N A C K_
Metallicfender ICE IS NICE😏
its a MASTAPECE
BAY-BEE
so much graphics on that knack
if you can even comprehend that
VR Chat Garfield is the 17th colossus.
Crazy Boris Productions don't you have a new animation to work on?
You done working on Survival Zombiecraft Z? I already donated my college loan money to you
Hey whatcha doin here, I just watched your fnaf animation.
Garfellow
😂
Can’t wait the reboot sequel spinoff, Shadow of the Knackssos 3: The Last Guardian
& Knuckles
don't forget knuckles
Shackie Chan580 don't forget Deluxe edition
Ico's adventure
Shackie Chan580 featuring Dante from devil may cry series
This game really makes you feel like the dog.
everyone is too lazy to reply so i’m first. nice comment 👍
Larcadez not everyone
Bot
-if I tell you, will you marry me?
-*nO wAy*
*Wusshh
@PRO GAMER achievement unlocked
NO MEANS NO AMY FFS
This game is a masterpiece, *but can it beat the perfection of Knack 2?*
no but not even that can beat Knack 3
StickMaster500 but can you stop existing
you misspelled mastahpees
+same SAAAAMMEEEE
Not a masterpiece. Dunkey gave it 3/5 and I agree with him
Giga Knack? Has more graphics than Ice knack?
Ok Donkey, I have watched you for years, but this is this is the last straw.
Any Knack fan knows that Ice Knack has way more graphic levels than Giga Knack. Next thing you’ll tell me is that Giga Knack is more cool than Fleshy Knack. You’ve changed Diddly. For the worse.
Cmon Harry! We all know that diet smough xl has the most graphics of all
Harry?
You see Harry, what Giga Knack has in graphic fidelity, Ice Knack makes up for with greater characterisation and enjoyment.
Pysco mantis?
I was not expecting 2:44, cracked me up.
wasn't expecting to see you here but I'm not complaining
OH HEY GOAT
hey pbg
Actually got tears in my eyes when the colossus dove into the sand and the music played.
Doesn't help that this game has, "That one game" syndrome for me since I never had a PS2 so I never got to play it.
😭😭😭
I feel this
Kinda hard to believe that that 5 second segment brought tears to your eyes when you haven't even experienced the whole game.
Btw you can play literally any PS2 game if you download an emulator. That's how I played it.
@「 Deadpoppin 」 true man. I rarely cried. At most I got emotional and maybe my eyes just sweat for a bit.
My fave game of all time. Remember when it came out. AMA...... will be happy to help
And for that brief moment you think the horse is about to tear some shit up
Agro tried her best.
He was saying frustrating and agro ran up and i was thinking it was just gonna run under ther and get squished and game over or some shit.
666 likes
Not all horses can be Skyrim
Another Great Dark Souls review. I enjoyed it so much.
Ehab Shanan wtf
this is a dog review
This is a tide ad
This is a Giga Knack Review.
This joke doesn't make any sense.
One of the greatest moments of my childhood is me and my cousins taking turns at this game and just the real tension and joy at cheering each other on. The highlight of this was the on the sandworm fight. My older brother was running from it with no life left whistling for Agro and all of us just screaming for him to catch up. No game has ever replicated that moment for me.
I have a cousin named Syler that played SOTC with me and my cousins, we really had the same experience I love that
Knack is free on Ps plus right now spread the word
It’s worse then I could possibly imagine
im debateing on getting it, on one hand its free.....on the other hand its knack.....but its stil free.......but its still knack
Brandon Withnell it’s actually awful is so unbelievably bland. I played for a half hour and deleted it
Stop spewing lies you blasphemer. Knack is the greatest game of all time.
Jk it's Super Mario Bruddas 2
Justin Woolhiser knack is a weird baby game that the only enjoyable way to play it is in its hardest difficulty. And even then its buggest weakness is that it is way too long for what it is
Play it on hard and it becomes the Dark Souls of platforming ( ͡° ͜ʖ ͡°)
Sonic Adventure 3 review when?
Quinton Reviews wait... I know you! You’re the bee movie guy!
Quinton Reviews ay boi
I think you meant Half Life 3.
He already did a Sonic '06 video though?
Sonic the hedgehog 4?
You know. This will sound weird, but playing through the game again I stopped trying to fight the camera and controls and just let the game lead the way. Took a breath and stopped trying to force things, but to enjoy the ride and control the Wanderer more reactively then anything else. And I loved the game all the more. I didn't find myself being frustrated with the controls like I did in the PS2 days.
So just take a breath and enjoy the ride.
You're absolutely right.
Same here. It's frustrating but it's worth it and doesn't detract from the game.
It's funny because I don't remember these bad controls that people complain so much, honestly. The game worked fine, all the crazy camera angles were part of the fun, especially in the aerial battles. There's some weird inputs and etc.. But I think the Ico/Colossus are so naturally weird games, the bizarre controls kinda fits with the overall theme. If your character plays so smoothly and moves so effortless, that can erase the difficulty of an already easy game.
Damn
This could be said about life.
I'd have to say a 3.5, but considering giga knack, i'd have to say it's a 79/3 knacksterpiece.
Thought he said giga neck
is that 79 a reference to the secret in the game?
A game so good, it's released three years times
So did my favorite game, final dream 20 part 1,2 and c, they released three years times those game and I still am good game 5/5
Skyrim must be the greatest game ever made by that logic.
Try tetris then
A comment so good, It's sense make none
ChuggyNation I mean... it is.
In this comment section, there are people who think an arbitrary number at the end of a review is the only thing that matters, then there are the people who actually pay attention to the review and realise just how much you enjoyed the game. My biggest gripe were the controls too, overall i agree, everyone needs to sit in a room alone and experience the game from start to finish. This game was way ahead of it's time and bluepoint did an amazing job of bringing the game to modern standards without losing the soul of the game.
It's like they only hear all the bad things Dunkey said about this game.
JPLS2018 It’s not a bad score, it’s a good game but it just has some kinks to it.
I can't wait for the ps5 so they remaster this game again so I can buy it for the 20th time
War Numen no, this remake is unnecessary and sucks a lot of the soul out of the original game. play the original, or emulate if you can. obviously the sound quality wont be as good as today, but the soundtrack and game itself still hold up on their own, no remake needed. no game needs to be remade every 4 fucking years or whatever
JPLS2018 the controls are worse in this iteration than in any other build of sotc, and the game doesnt even control poorly
*shoulda had more knack*
Peachyopie I feel that's a problem most games have these days
*MORE KNACK TWOO BAYYBEEE*
It has Giga Knack, who DOES has more graphics then Ice Knack.
Why do girls always have to have pictures of themselves on their profiles theyre so full of themselves
Shoulda had more pants
This game. My favourite boss fight will remain the one against Avion, the birb one.
@gibbdude Why is he a normie?
the bird is legitimately my least favorite boss fight of all time
Mine is the first one
Mine is phalanx...the giant wind serpant
Same, contends for one of my favorite boss fights of all time.
I think Team Ico's intentions behind those unpredictable elements is to create a feeling that the game's world adheres to its own rules and lives on regardless of the player. This subverts many player expectations, most players instinctively think games are only made up of obstacles that can be destroyed, avoided or solved and that the player will have full control over a set of tools to overcome these obstacles. Team Ico has consistently employed this air unpredictability in all their games to create simplistic themes through their mechanic's; leading the girl through the world of Ico says a lot about responsibility and trust, going through the feat that is killing all the colossus in SOTC says a lot about sacrifice and the last guardian sort of mixes these together with themes of sacrifice, understanding and trust playing a large role in all the gameplay mechanics. For some people, this is a hard sell since it can feel like a game that doesn't function properly, but for others, this might be why they think these are best games ever made. (thanks for reading if you got this far)
That's exactly why I feel these games are some of my personal favorites. The thought and emotion that comes from them is glorious
Holy shit. This is beautiful.
Why do you have to explian this masterpiece to these fools and joke of a gaming channel?
"it's not a bug, it's a feature".
~ Basically you
Also I have a bridge I'd like to sell you
Predictably unpredictable.
I agree with the controls being a little shit, but the game wouldnt be as memorable to me if you could climb the colossi like nathan drake. I could see why someone would be turned off because of them though, but i guess that just goes to show one man's con can be another's pro. Love ya dunk, youre my favorite youtuber.
He also didn't like the climbing in Uncharted. Is it even possible to make climbing fun?
Breath of the Wild, perhaps? (Wouldn't know though, I never played it.)
Hubblebub Lumbubwub Three words: Prince of Persia.
I hate climbing in BOTW. I tried to get into Prince of Persia but I couldn't but I didn't try that hard so I can't judge.
lowlize I didn't know if you noticed, but this game isn't trying to be an action game.
The game includes giga knack and you give it a 3/5..
Im done watching dunkey videos.
I'm sorry to everyone who only likes my comments on Dunkey videos, but please, check my other comments, I put so much work into them and they're honestly way better.
otherwise it would have been -7/5
Lolster it's okay
If you think about it, its a 5 outta 3 in a parallel universe.
If you really think about it, it's a penis out of vagina in an alternate dimension deez nuts haha got em
I'm happy this game got its name among one of the greats despite its shortcomings.
It really was my first exposure to some great story telling as a kid and seeing the trailer for the remake sneak up made me feel like I was a kid again.
This game is one of my secret gems which I'll keep with me forever.
Thank you dunky.
You know a game is good, when dunkboi gives it a semi-serious review. That really speaks volumes.
Salty Macaroon But then you get to the end and it’s a 3/5
Semi-serious reviews are all he gives out nowadays.
AltoRoark And we are better off because of it.
Tom PAC yeah, but dunkey said his 3/5 means it still deserves to be played.
Tom PAC A 3/5 is good
Shadow of the Colossus and The Last Guardian were not mechanical failures, they were just mechanically challenged. Each creature had dynamic climbing surfaces, over many moving polygons. When you climb, you are climbing over a mesh of triangles, which don't like the Cartesian coordinate system. At all times, the game needs to determine the player's position, which section of the climbing mesh it is on, and which direction in 3D space they are facing. Some studios have mechanical difficulties with even the most basic climbing abilities over static objects (seriously, Space Engineers doesn't even have ladders). On top of that, the creatures' AI had to respond while the player is climbing them.
The entire concept of having moving "levels" on these Colossi is a challenge. Adding a huge world around them just makes things even better.
I hope Doonki reads this.
My god, the thought of someone thinking it is necessary to write a comment that long, defending this games trash controls blows me away
Angered Cheese
Nope, he’s correct and this needed to be said since Dunkey’s inaccurate assessment of the game continues to influence people like you.
Osterman
No he's not, and donkeys not influencing me, I played this when the PS3 version came out and hated the fucking controls. This games fan base is becoming so cancer.
so what you're saying is, shadow of the colossus tried something stupid and impossible which didn't work and ruined the game
yes, i agree
I agree guys, Bunkey did overplay the controls, but let's not forget Dinkley has said many times he is a rather impatient guy, so of course bad controls would upset him. If I were to rate the game on a 1-5 basis like Gunko does, I would give it a 4 out of 5, *almost* a 5.
Knack/5
Bilbo Baggins the Wise so you mean, like, 15/5?
Yeah this is the guy who couldn't aim in Splatoon.
I'd give Dumbo 4/7 Dinko-points.
Frogger 2:Swampy's Revenge/ 5?
I played the PS4 remake and the soundtrack alone is worth the playthrough
The music is so amazing. Swift Horse especially is just gorgeous. The controls are clunky until you get used to it. I kinda feel like the game would lose some of it's personality if it was changed to much. If you haven't played it, do yourself a favor and don't miss out on this.
Tuschi yeah I still managed to play it on ps2
But oh my, that soundtrack is still the best one to date
Then play a remaster and dont play a remake if you want the same game.
This Game for me is just a remaster.
I think I don't quite get what you're saying. I think this is a fantastic remake/remaster whatever you wanna call it.
Tuschi I mean, a remaster is the same game with improved graphics and even some new desing with the same levels.
A remake is meant to be a new game with new graphics redesigned levels and music, with new content.
This remake has a lack of this.
Fair enough. But at least it's not worse than the original so people can still enjoy it on the same level with better graphics. An overall improvement to gameplay would be pretty sweet but I guess it would have been easy to mess it up. I'm pretty happy with what we got but I understand your point.
Souls of The Colossus
Indeimaus No no no, you get outta here right now.
Indeimaus I'm waiting for the video now.
Top 10 colossus waifus
Indeimaus die
No
_Giga Knack_
DammitSinged G I G A K N A C K
*J o n a t h a n*
*i c e i s n i c e*
Best part lol
Never chase Singed...
Dunkey, It's amazing how well you can condense and explain your experience with a game in such a short period of time.
dunk
Funny how whenever dunkey mentions Knack is an review the comment section automatically transforms into a storms of trolls lmfao
You obviously never actually played Knack, and as such your life and everything you say is invalid.
Go to jail.
No joke, I like this fanbase. But they kinda just spam whatever joke is running around that time. I remember when "I quit League of Legends" was 90% of the comment section. That was so much worse.
Even if he doesn't mention Knack, you'll still see it
Damion Dixon spaghetti and meatballs
+Damion Dixon (Deezyfesheezy) TH-cam comments have always and will always be trash.
Shadow of the collosus really makes you *feel* like Batman
*who would win? dunk or army of colossus?*
*KNACK*
fruitloops Knack.
Knack always wins.
Depends on how much spaghetti and meatballs Dunk ate that day
Knack
Here from the PlayStation line up for March, gotta see what I’m getting into to
Sony doesn't give a shit anymore, first they gave us fucking goat simulator now this...
@@lostcause2195 what's wrong with this game? Go back to Fortnite and COD.
@@lostcause2195 the recent gsems have all been great (minus a few) idk what you're complaining about
@@punisher6387 how exactly is it trash?
You came to right channel for that lol 😂
Shadow of Spaghetti and Meatballs.
Somebody toucha mah spaghett!
You didn't watch it lol, the second it dropped you just made a dunkey joke to get top comment , lol
BOOOO
5 out 5 Delicious!
What an original joke.
Knack is free this month for playstation plus users...it's also valentines day this month...coincidence?
My mind is telling me he's white, but my body my body's telling me he's black.
But your response is telling you he's of Puerto rican descent.
Duuuunkayy be white
My mind is telling me none of this is relevant.
My mind wants him to be black. My body NEEDS him to be black.
With a little bump and GAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!
"Your legs are the dog, you horse is the dog, the climbing is the dog, and some of the colossi are the dog" is the most accurate representation of this game possible.
2001 huh? *Remembers Halo*
*PELICAN!*
i was yelling at the screen "show morrowind" through that entire scene. it's one of my favourite games but boy is it ever a good example of 2001 games with shit animation
*remembers own birth*
ObliviousMiner
morrowind came out in 2002
Ah, the good old days before Xbox Live. You see, you had to all play in the same room on the same TV, and even call the other players gay to their faces. Good times.
Easily one of the best games to ever come out on the playstation. It’s one of the best games guys ONE. I know that knack exists obviously smh come on
eh, maybe on the PlayStation 2
Rob Garcia Uh, my dude, Knack exists.
Wait a second...
THEY BROUGHT GIGA KNACK!?
I enjoy the controls a lot. You play so much as the over competent superhero, playing someone who is sloppy and clumsy feels fitting for the story.
The animations still hold up to this day.
So true!
nice pfp though 👌
“shoulda had more knack”
-videogamedunkey
Charlie the owner of the meme factory A
at least it wasnt as bad as "too much water"
what about “SUPER MARIO BROS 2 !“
videogamedunkey
It's good and all but...
*Is it Knack 2?*
UnPhayzable I hope you get top comment
wow comedy genius like botting what a legend Clap
You misspelled super Mario Bros 2
How original
At least we have Giga Knack.
A giant to surpass metal gear
...
...?
......!?!
Psycho Mantis?
Metal Gear?
IGN: It really makes you FEEL like a shadow of the colossus
The last colossus
Malus? No. He's cute. Look at that beautiful skirt he wears.
And he's vain as fuck, too! Always looking to see if he broke a nail, given the chance...
Where are your fingers
Cornlossus.
Vsauce Puppet || My favorite part of that fight is when he shakes his head and you fall all the way to the ground.
The controls aren't so bad... they're actually pretty realistic. It ain't easy to control a body, I tried to swing a sword once and I cleaved myself in half. Never again will I try and butter toast.
Jamesoh wrong kid died
>comparing something that’s supposed to be fun to real life
whoosh
+Some random guy on the internet - I would disagree with you if Detroit: Become Human didn't exist. Honestly I've only seen or played other games that focused gameplay or a story thats not completely tragic 100% of the time(Like detroit seems to be). but maybe I missed a title and there is another example
This is also why old-school games like Silent Hill 2's tank controls worked for the horror genre. They made the game stressful which added to your unease. In Shadow's case it gave weight to the encounters.
Inb4 snide "so you're saying broken controls are good" comments.
In part, the controls being how they are makes sense with the story. The Wanderer is not good at all with the sword but he has great bow skills and notice how he has a good stance when using the bow too. Probably had good bow training and not so good (or none?) sword training. His cloak had the same symbol you see on the cloaks of the other tribe members (duh) and it's the glyph that appears on the weak spot of the colossi. So he was probably part of the, say, order of people who were guarding the sword and the place were Dormin was sealed. But this, and the fact that the colossi are so strong (and so many) just add to the point that he was REALLY willing to save that girl. No matter how much he lacked the strength (he kinda lacks muscles), the skill and even knowing what he was doing was forbidden by his tribe he still went through with it.
Aaaaaaaaaand in part...well, PS2 era technology haha
All of that typing and heart and soul poured into your story for 18 likes 🤣🤣🤣😂 what a bellend!
No leg training
@@seekerofthe6459 must have very strong fingers!
@@seekerofthe6459 That's true as well, his legs are visibly not fit and he fumbles a lot of the time.
I eventually played this game on PS3 having heard that the controls would be janky. I just didn't find that to be the case. I don't remember jank. I remember a guy awkwardly climbing and holding on for dear life...to giant moving, flailing, fighting, dying colossi. I didn't once blame the controls when I failed. That's just my experience. Man, when people say you need to play this game, though, they're absolutely right. There is something indescribable about how the game infuses you with emotion. Even though many games look better nowadays, I have never seen anything like it before or since. I think it's timeless.
That Last Guardian scene with Shadow Of Collosus background music x'D
I don't get everyone's problem with the controls. They never really were an issue for me.
Same... I dont understand the problem.
I agree, they are far from being "clunky", the real issue the game has is the awful camera in some parts when climbing the colossi.
Homura Akemi now that’s something I can agree with. The camera has caused quite some trouble sometimes. A common problem back then unfortunately.
I cant even agree with the camera problem. Never had trouble with it. You know what I have a problem with? Wanders face.
Ninjabeard Well, you see, it just needed more Knack.
"Shoulda had more Knack"
Yeeeah but then again you could say that about anything, including Knack.
Dammit I was eating and almost choked when the last guardian clip of the kid came up at 2:44 🤣
Me too =)) almost spit the coffe
shadow of the dunkus
_Dunkey Of Collosus_
Knack levels were disappointingly low on this title
If i tell ya will you marry me?
*NO WAY!!*
*WHOOSH*
Savage sonic
Top 10 dialogue of 2001
👋👋
heckin girls amirite
It really makes you FEEL insignificant
> dunkey just makes a new video
> gets 2.5k + views in seconds
How do you do it my man.
Mr.CanoeMan because sotc is a legendary game
Notification squad 😂😂😂
i think it might have something to do with the 4.4 million subscribers he has
I get emailed when his new video comes out then I watch it immediately.
on one hand... masterpiece... on the other... nostalgia goggles
I'll just love it quietly in the corner.
its like me with fable 3, i absolutely loved it, but i constantly hear people hated it haha
Man, I thought you couldn't help but love this game if you saw it through to the end. I thought it was a masterpiece, and I just replayed it last year before I even knew about the remake. I just sat down with some friends and we passed the sticks all night and beat it that night. I guess the controls aren't great, but I think that was a conscience choice and is part of the challenge of the game. You have to pretty much become a master the game by the end of it.
It's definitely a puzzle game in disguise. If you aren't okay with that I could see you having an issue with some parts of it, but it's soooo worth seeing it through anyway. You really had to have played it yourself blind to fully get it too. If you don't know the feeling of personally plunging your sword into the skull of one of those giant beasts, killing them without fully understanding why, it's just not the same.
Exodarion Nothing is better than having your own STD sword
That was a cold ass review dunk, though it ain't as cold as Ice Knack *ooooooohhhh it's a MASTA PIECE !*
Just seeing gameplay of this gives me nostalgia, not all games are perfect, but damn it was fun to play as a kid
Same, my guy. Game wasn't perfect, but still had some great moments. Not enough Knack though...
Just Some Guy without a Mustache no no no no no YOU ARE EVERYWHERE I SEE
Every video I watch you’re the top comment and the one time I go newest first you’re there JUST LEAVE
Dunkey is looking at the comments and looking at all of the knack comments, and is going, "what did I do wrong?"
Thank you, dunkey, this video taught me a lot... not nessecarily about SotC but more about interpreting other people's opinions and learning how to better understand the difference between my opinion and everyone else's. When I first started watching reviews on the internet, I was honestly one of those people who would try to find a way to justify their purchase by getting mad in an attempt to defend it weakly, but I later realized that I didn't have to do that because it was purely their own opinions. At that point I had never entirely understood what that meant, however, because whenever I did see a review of a game i really liked and they really didnt like it as much as I did (like this video) I still felt a pit in my stomach because I felt like that opinion somehow had more validation over mine and what I thought I liked I now didn't like soely because someone else didn't. And this wasn't just because I saw new flaws I didn't know or care about in the game, I genuinely thought my opinion was somwhow not as credible for a game, despite me not actually thinking that consciously. After watching this video and giving it some thought I finally fully figured it out. How you felt about a game isn't how I felt, andI know that sounds really "duh" but truly understanding that your unique experiences to a game reflect your feelings towards it when you're done. I personally didn't think the controls were terrible, and yeah, I know the engine for the game is the same as the ps2 version but it never bothered me or my experience. I rarely ever got stuck on a collision box, I never glitched off the colossi, I never had an issue with the colossus AI, but I see that you had a problem with it and that's when it truly hit me. I don't have to feel bad that you didn't like it as much as I did and that somehow makes the game worse than I thought it was because we didn't play the exact same game the exact same way. I'm sorry to hear that you don't find this game as enjoyable as I do, and if anything I might have ended up with a more enjoyable experience than you might have but I appreciate your time and effort into critiquing this game because not only did you feel the way you did, but you also helped me to discover how myself and only me, felt about it as well.
Thanks Dunkey, and sorry for the Colossus sized paragraph ;)
gluegunassault2010 I think you missed the whole point of what I was saying. I'm not trying to discredit his opinion because of some preference, I'm saying I understand how and why he liked and disliked the aspects of the game he talked about and how that differed from my own views. I can understand his gripe with the controls and I understand his appreciation for the graphics despite my indifference to graphics in games as a whole. Though I will debate how someone's preset preference on games determines their opinion on every game with those qualities. As he said in his video about Game Critics, he likes Persona 5 despite not having a preference to Anime or Turn-based RPGs. In fact, he said he hated those genres and yet he still liked it. It seems like he likes the game just fine, just not as much as I, and I think a lot of that is because he doesn't think the controls are as tight as he would like.
gluegunassault2010 I see what you mean, and I can agree. I can see how others would prefer a focus on tight controls as opposed to realism for the sake of the vision. I would imagine Ninja Gaiden would not be nearly as good if the controls were more restrictive like SotC. In fact, the game might just fall apart if that were the case. Thinking about it like that, I get how preference can change someone's experience of a game outside of their preference in genre.
beautifully said
Awesomeslay99 Shut up, this is an *objective* 5/5, no opinions necessary.
"Thank you, dunkey, this video taught me a lot... not nessecarily about SotC but more about interpreting other people's opinions and learning how to better understand the difference between my opinion and everyone else's. When I first started watching reviews on the internet, I was honestly one of those people who would try to find a way to justify their purchase by getting mad in an attempt to defend it weakly, but I later realized that I didn't have to do that because it was purely their own opinions."
Well said. Can we now somehow transplant this mindset into the viewpoint of every single fanboy in the world? This is the only way we can avoid WWIII...
This game really makes you FEEL insignificant
This reminds me of that time Dunkey beat an animal to death in The Last Guardian
yeah I stopped listening to this guy after he said bubsy 3D sucked
I stopped watching him because he was black
Listen here fucko
'Pilot's License?! What For?!'
I only watch because he's black tbh
Solène wooosh
Sooooo it's like the Dark Souls of Sonic??
Except it came out years before Dark Souls was even an idea.. lol
ShutUpGabe shhhhhh... it's an inside joke...
ShutUpGabe Shut up, Gabe.
This isn't funny anymore.
The games are so simple but so powerful. The things people do for the ones they love.
You're so right about the feeling of killing the colossi. I first played the game on PS2 in 2017, so my first experience didn't have the trophy unlock interrupting the cutscene after you kill the first colossus. And up until that point I was nervous and anxious, because I knew I had to fight this big ass monster but didn't know how I was going to do it. I mean the scale of the colossus compared to your character is huge, and I wasn't sure I was going to be able to pull this off. But of course you learn how to play the game, you kick its ass. And when I was killing it I felt so triumphant! The music was inspirational, pushing me forward, very encouraging to me. And I could see slowly and surely I was taking the colossus's health down. I felt unstoppable. Then I plunged my sword into it for the final time, and suddenly the cutscene plays. The music is somber, depressing, and the colossus begins to stumble as it struggles to keep itself upright and struggles to keep itself alive. Then it collapses. And I was just sitting there like, "Whoa...wait did I do the right thing? Do I keep going?" and of course I did keep going because that's all you can do. It was such a wonderfully uncomfortable experience, and I'm very glad to have felt it.
The idea that your character was anchored to something by its hands while its body and legs could flop around where the physics led was amazing at the time. It was one of those points when a game had innovative physics, good gameplay, and an aesthetic that appealed to people without making non-gamers roll their eyes. Half life did it with fps games, and i think Shadow of the Colossus did it with third person exploration games. Nothing looked or played like it at the time.
this was the first video game to ever make my 14 year old self tear up
I appreciate how Dunkey did his homework and found out the original Japanese title "Herby and the Big Mans".
When you said Giga Knack, my mind went blank for a bit because I never have seen such beauty.
This is, and to this point, I think will always be, my favourite game.
I will always love you Shadow of the Colossus. You were one of the best experiences in my life.
Im on PC now, Id give both my legs for a PC version. Or a PS4 and a Copy
I remember when i first played this as a kid on the PS2 I thought to myself, "Will there ever be a better game?" The graphics were perfect the music was awe insipring and the story made me fucking cry. I replayed it on the PS4 and was instantly reimmursed in it aall over again. Every fight was fresh and brought the same level of asonishment as i felt in the beginning. It's like Skyrim when it got rereleased but actially good!
Spider-Man on the PS4.
Undertale.
LOZ: BOTW.
RE2: Remake.
Everyone is aware of the greatness of this game but something that sometimes goes unnoticed is the impact it had to the gaming industry. I feel like Breath of the wild's sense of freedom and openness was probably inspired by Sotc. This game is a work of art at its finest.
The Shadow of Colossus is Dunkeys shadow, because he is black
Well I know one thing: I need to get me that soundtrack.
Eh, I’d still say pajama sam is a superior game
Pajama Sam was garbage. Now, Freddi Fish and The Case of The Missing Kelp Seeds was a good game. Graphics were untouchable and voice acting was outta this world
You're both uncultured swine. The REAL superior game is clearly Spy Fox in "Dry Cereal."
Honestly though, that game was nothing compared to Putt-Putt Enters the Race.
You are what you eat from your head to your feet was a complete masterpiece.
Pajama Sam:
-has all sorts of unique animations when you click things
-many different characters with voice acting
-has a Dutch translation with voice acting
-changes every time you play the game, which gives it replay value
-entertaining game without violence
Shadow of the Colossus:
-clunky frustrating crap
-only has 5 voice actors because Sony is cheap
-doesn't have a Dutch translation
-the same game when you restart
-has violence but it still sucks
To me, it wasnt the story that blew me away. It was the world, vast beautiful landscape, that says ancient yet the emptiness you mentioned, makes it eerie at the same time. Beautiful and eerie together
This will always be one of my favourite games ever made!
This is such a masterpiece that I HAD to buy it in physical disc. I wanted to have this ART in my hands
in awe at the size of this lad. Absolute unit
Good job for speaking your mind and challenging a game that has a cult following like Shadow of the colossus. Very fair review
Wow dunky is uploading super often the last time he did this he had a super expensive apartment he had to pay rent for.