UE4 does not support real time cube map generation for reflections by default. It's evident that CM had to implement planar reflection instead, which is the worst possible way of handling reflection in modern games, as it's super heavy on CPU performance. Looks and runs worse than Dirt Rally 2.
While I do not game engines as a gamer I agree it looks worse and runs worse. I have impression that somethings which were physics based in DR2 here are not. Example some road signs can be destructed (sure the car will take damage and this is how it should be) some others a solid not prone to collision object and what is worse car might slide of them into the trees. Same with snow or dirt - no reflections in mirrors, and on top of that in general less of it in the replays as well. Snow while car physics are there looks like white painted gravel. And most of it feels solid as well. What happened to soft snow you could put your car into if you missed the turn that deformed as well? But to be fair I on,y played 5h trial. I will not even mentioned screen tearing or stutter.
@@bbboywaxr well based on the 5h it is not a bad game there is fun one can find. But it is not a very good game either due to issues, and a few degrades.
Just did a fast try and this did a mayor difference for me! Playing on a 8700k and 2080ti at 1440p I went from 58fps to 112fps. Big thanks! Graphic settings most at high, some at ulta.
Brilliant. That explains how I run the game without issues from the beginning. I always kept the car reflections at ultra low when playing coz I use front camera all the time.
Hahaha... true... it's ridiculous how something that you literally will never see from the cockpit cam causes you to lose half your FPS... I went from 70fps to 120fps just like that... it's nuts... and haven't even tried FSR 2 to try and go to 144 which is my screen limit... but I'll try that too now... why not get every FPS possible to help you minimize your driving mistakes as much as possible?
Holy shit dude, thanks a million for putting your time in this investigation! I'm rocking a 7950x3d and a 4090, and my fps increased from around ~170 to ~230 with only turning this setting to ultra low! The rest is on Ultra still. I know, 180 is already high, but with my setup I expected more, and here it is 😁 I couldn't care less about car reflections, I never see them sitting inside the car 🎉
Great work finding this! I was getting terrible FPS when travelling through the built up areas of Rally Mediterraneo, and this made a huge difference. It's amazing how this game can tax a 7800X3D, 32GB DDR5 RAM and a 4090 😅
iRacing has 2 different graphic settings. 1 for racing, and one for replay only. This is where you crank up the showroom looks, but you race at performance settings for high FPS!
I love the method you used here to, as you've so eloquently put it: "isolate'' the problem. On this personal note, I would if I could love and only live my life that way. Learning through myself as it were, which is possible just takes a lot of time.
It's used in all sciences all the time if possible. Especially in laboratory experiments. In real life it's way harder because assuming you have a problem (like your own health) you'd have to only make one change at a time and wait for a reasonable amount of time for it to fix your problem. Sometimes you just want to fix a problem right away and don't have time for experimenting like 'my head hurts. I am going to drink water, go for a walk and take vitamin C. If your problem disappeared you don't know which of those helped it the most or which ones didn't help at all
I don't even know why the car reflexions need to be so demanding in the first place. Rally cars literally never have fancy reflective paint jobs (unlike regular road cars with metallic paint), not to mention how covered in dust they tend to get even on the cleanest of tarmac stages. If you like the ethereal look, sure, go for Ultra car reflexions, but otherwise, if you want the realistic look, really do bring this down a few pegs.
This is the way. I've done this since day 1 and get around 100fps with a 6700k and 3060 ti 1080p. Even if you use chase cam, there's no way you're paying attention to your car model during a rally.
Yeah I do this full cockpit but constant game crashes, last weekend was chasing a WR and had like 20 crashes over 2 nights playing, got to number 3 on the leaderboard, ill try this over the weekend!
Turn mirrors off for another fps boost. There use to be a time when Ultra settings was used for screen shots etc, now everybody expects every game to run at max settings.
That is INSANE. This is like path tracing cost level of performance for a 4090 if I'm not mistaken, and it's only the reflections so probably even more costly. Crazy. Also something that worries me is that studios are starting to really prioritize visuals over gameplay. I dropped Alan Wake half way through for that reason (Epic resolved my library issue so I went ahead and got it), it got extremely stale (for my tastes at least) which sucks cause the atmosphere is insanely good. I can say the same about Lotf, after multiple NG+ playthroughs you realize the mechanics are just shallow for a souls game and there's no real challenge, bosses have basic movesets with no mix ups to keep you on your toes and their solution was to just buff the hp. Prolonging already easy fights doesn't make them any harder, they nailed the general idea but they failed to grasp the details of what makes souls games captivating and challenging. Lies of P is the perfect example of a soulslike done right. For me it's up there with Sekiro with Fromsoft level quality combat, lore and mechanics but of course that's my subjective opinion. I'm sure others would argue against it based on their experience. I even liked it more than Elden Ring... Please don't kill me lmao. Awesome stuff as usual man 🤘
The car reflections seem to cost a lot of CPU performance but damn, multiple playthroughs of NG+ on LotF? I'd say you got your money's worth for sure. I'm halfway through the Depot. I haven't played it much though since I ended up moving to other games to check out and have been playing this WRC game quite a lot lately. There's been so many games to come out this year. It's insane.
@@TerraWare Yea it's easy to speedrun if you just go for bosses, I was farming for extra chunks for my pvp builds etc. since you only get 4 per run and I like to experiment a lot after the initial playthrough in these games. Def got my money's worth lol. Game could be a masterpiece but it's definitely not a bad game, like I said they nailed the general idea but personally and I say this in a good way, I see a ton more potential if the devs were given more time from higher ups. I got a lot of enjoyment out of it or else I wouldn't have bothered. But I do have my criticisms and I hope the devs are given more time and resources from now on. Yea a ton of games this year indeed, my absolute favs so far are Lies, Armored Core, BG3 and Boltgun. Also that new Warhammer Space Marine game is looking really promising and just mindless pure fun. Looking forward to that. I'll try WRC as well, on mute LOL. Kidding Edit: I TALK TOO MUCH SORRY 😂
@@constantinesoldatos My backlog's insane lol. I havent even really began to play Alan Wake 2 other than making it to the Witch's Hut. I jumped on the newer games to check em out for the channel and that stuff takes more time than you'd think lol. I don't mind but sometimes making a simple video like this for example took a few hours haha. I have Spider Man 2 thats still sealed and mark my words I probably wont get to play through it until it comes to PC haha. The same exact thing happened with the first Spiderman game. Still have the sealed PS4 copy. I got Mario Wonder for the Switch because Ive always had a soft spot for Nintendo games, got Mario RPG remake, was one of the first RPG's I played back in the day and dont even get me started with Game Pass lol. Having too many choices for me makes it hard to commit to one game.
@@TerraWare Believe me man I understand how difficult it is for you. I'm actually surprised if people like you that test hardware and do in game comparisons ever get time to finish a single a game. The amount of work that goes in post alone is a lot more time consuming than the filming process most of the time. Something a lot of people are oblivious to. Anyways hope you find some time to give yourself a break, I understand that the algorithm is brutal but you know.. it's the holidays, take some time, chill and play a game for the sake of playing it for once lol.
@@constantinesoldatos To be honest am not really trying to chase algorithms or whatever to a degree. Mainly trying to make videos that I personally like to make and get better at it and out of curiosity for the hardware. Some times making these CPU comparison videos gets less views than doing an AMD vs Nvidia gpu comparison video for example and those are a lot easier for me to make and less time consuming. They're also not really challenging though and can be quite repetitive. I want to expand on it if that makes sense and engage in conversations. Chasing views can sometimes lead to shallow content imo like people that fuel tribalism is a good example. Could easily jump on the AMD or Nvidia hate train but that's not me and I don't like that type of content unless its for the sake of comparing a feature or whatever and being fair.
hi!!thanks for video!!i notice that in 4k even used FSR in my 7900xtx not have 60fps!!i do down shadow option to hight and now i'm ok even better fps!!i will try care reflection too to have smooth experience in this game!!thanks that always have new things in chanel!!have fun
I have the same GPU and reflections set to low makes a waaaay bigger difference for FPS compared to shadows. I can get 90-110fps with everything else set to ultra at native 4k with a 5800X3D
This is great info thanks. Just got WRC and just stuck everything on ultra in 4k. Going to have a play about and check the fps. Im playing with a wheel and pedals and use the cockpit view so car reflections dont really matter as much with that view anyway
Did Codemasters actually implement planar reflections instead of real time cube maps? You might as well do ray traced reflections on the car only. Kinda like in Forza Horizon 5. It might actually be cheaper on the CPU.
Cool. Every little tip on this game is great to know. I have a RTX-3080TI and now testing the VR update. I will implement this change in my WRC and see how it goes. May I ask which program or app you are using to measure the FPS? Thanks for the video and tip. Take care.
Hey so it seems also some other settings are broken. DLSS gives better FPS on Quality than performance - Antialiasing makes no difference to FPS. These two things i find particularly weird. Care to test if you have the same experience?
You seem to be on to something. Since I'm playing I took a look at it and made sure to be GPU bound with plenty of CPU headroom and Anti Aliasing doesn't seem to effect the FPS in anyway in the area I looked at, however the visual difference is very noticeable going from Cinematic to Low. With DLSS the results were rather conservative as far as performance gains. The performance gains from native to DLSS Quality was 13%, Balanced 19% and Performance 23%
Thanks for testing! So I guess the low settings are probably more expensive than they should be. I also noticed running the game at 1080p instead of 1440p didn't have much impact here, which I suppose is a lot like changing the DLSS quality... We are not getting the gains from reduction that I'd normally expect.@@TerraWare
AA is only Temporal, so I guess the impact is minimal. What's weird is taht game claims to have FSR 2 but doesn't disable AA settings while enabling it.
Another question: When I use ultra reflections and GPU% drops none of my CPU cores are on 100% or anywhere near it. Is there something else i need to monitor to identify the bottleneck?@@TerraWare
Thanks for this! i realized some days ago this game existed, as i have EA Play Pro decided to check and was surprised of how bad it looks and how bad it peforms on my 14900K + RTX 4090 + DDR5 compared to all other heavy games i run smooth, honestly don't know what they wanted to do? it looks worse than Dirt Rally 2 inmo...
Great video! I have 1080ti on triple screens and I have 60-75 FPS on all ultra low settings. And I have a lot of rocks/trees popping 15m in front of my car. Not good
You need to try Ancelle and Moissiere in Monte Carlo, this two stages really kill fps, its incredible. I'm running 3440x1440 monitor, with 2700x and 3070ti, i think CPU has poor cache to this GPU, but its working around 30-40% and GPU at 60-70% usage, and it drops some stutter.
@@TheMash84 My experience is that Monte Carlo has the same FPS as other stages but it might be because I have a ton of VRAM and a good CPU (RX 6900XT 16GB OC Nitro+ and a Ryzen 5 5600X) . I have no idea if htat's the case... just speculating...
I found this myself a few weeks back by trial and error. I'm running a rtx 3080 and a neo 57" dual 4k screen. Car reflections and mirrors I have turned to ultra low and I am using dlss performance to get 100fps. Compromises were made...
Nice, yeah DLSS doesn't really give too much performance back in this title. I looked into it because someone asked me to, I got 13% performance increase with DLSS Quality, Balanced 19% and Performance 23%. Forza Motorsport was kind of similar, turning DLSS or FSR on in that game barely got you performance gains. Not sure why that is.
I did a video the other day comparing my 6800XT with my 3080Ti on my 5900X PC and was mind blown to see GPU utilization at 60% at 1440P so didnt think much of it and made the comparison between the two at 4K thinking the game was just an overall mess in CPU utilization. I may have to revisit it knowing what I know now.
@@TerraWare it's indeed weird. On linux, I can change any setting besides reflections and mirrors and it doesn't make any difference. On that note, there are some places in stages, when you can spin your camera and observe your FPS going up and down by 50%. If it wasn't jarring during gameplay, I'd say it's hilarious.
I wish you could turn off reflections period. Even at Ultra Low there's crazy windshield reflections if you use the onboard camera. (IE, you can see the lights of your RPM leds reflect.) It's just extremely distracting and if it's costing that much performance. Chuck it in the bin.
That's interesting, I'm running a Ryzen 5 5600X and my CPU usage stays at less than 70% the whole time, averaging 50. my 4060ti is near max load tho and I can only get 60fps on Ultra everything (including car reflections) and it went up to 100 when i turned everything to high. Still no change in CPU
It's normal for cube maps to utilize this much of the CPU going from low to high? Cant say I have experienced this in any other game, not anywhere close to this degree. Do you have an example I'd like to check it out of curiosity.
@@TerraWare Yes it does. Easiest example is Assetto Corsa- You can see CPU utilization rise as you increase detail, resolution of cubemaps AND mostly refreshrate (faces per frame) In more CPU intensive games you can create 'thread cogging' just like BeamNG where you can totally destroy performance with AI and realtime fully detailed cubemaps (because of ammount of vectors, nodes and overall data) It has been tweaked with 'ray tracing' mostly where GPU calculates most of vectors internally with more FLOP operations and way way faster memory
@@wdowa94 Right I know ray tracing calculations can cost cpu performance and cube map calculations but this is an insane level of cost that I havent seen before, even with the most demanding of RT games. Granted I havent seen everything but I do have Beam NG and AC. So I may take a look at it out of curiosity.
@@Pupixario Dude, I'm sorry but EA WRC has really good graphics... I don't know what the fuck people are saying... y'all must be legally blind... I've playerd DR 2.0 for over 1500hrs and the graphics are amazing for it's time... but this game has better graphics than that, period...BUT... you need a good PC... if you have the game on low settings it looks dogshit because it's Unreal Engine... I run it at 1440p High-Ultra and the graphics are amazing for a rally game... rally games can't have the best graphics on the market because you're racing in a natural environment... so the CPU and GPU need to render a fuckton of data very very fast... So for a rally game EA WRC has great graphics... the terrain is really detailed and the forests and trees and grass are very detailed too... but it's still a rally game in Unreal Engine, an Engine that can offer great graphical fidelity but is not great at allowing the PC to render it all very fast for a racing game
@@sportschool3537 Not really. I think your standards are really low. Lighting is horrible in EA WRC, the terrain and trackside is barren almost to the point you can't tell there is a rally on this road, and the shadows and post processing are extremely poor. Just look at this shot at 3:55. Can you even tell where the sun is? You have to look at the huge building to tell where the shadows are. There are no shadows and AO on foliage AT ALL. Then look at 4:20. The reflections on the paint of the car on Ultra look HORRIBLE. Look how bright it is inside the car and then look at the shadow of the car to tell where the sun is. Why is the roll cage all light up like that? Many people really don't understand very well these things so they don't notice them at all and that's okay. But calling us legally blind is rich.
@@Pupixario Show me one way in which DR 2.0 is better... because people have the notion that DR 2.0 was soooooo pretty and sooooo perfect... which is bullshit... I've played the game for countless hours and it looks significantly WORSE than this new game... the ground is a bland painting and doesn't have textures in DR 2.0... it's just mud in general... or gravel in general... or whatever... but it doesn't have any real texture to it or things that would indicate how the road would interact with your car... Anyway, the how "horrible" EA WRC looks thing is hugely overblown... if you're playing at 1440p Ultra like I do then the game looks more than good... that's a fact... now if you're seeing vids of people capturing their screen with OBS or something then the quality of the image is nowhere near the real thing that you're seeing when you play... that's a whole different story... Anyway... you're hugely exaggerating... also, lower the brightness... helps a lot... anything over 25 brightness is wrong...
So I have tried that settings, and the performance is better, the game runs on about 60fps with vsync most of the time, but the occasional stuttering is still an issue. I’ve noticed that my GPU usage is about 4-6%! Does anyone know what the issue might be and how to fix it?
If you have 2 gpu’s you’re probably looking on the one not used to run the game (had same problem). Turns out that you should run the afterburner after you ran the game (to make GPU running as well), only then it pops up in monitoring options ;) check that out
Shadows are bugged on ultra in some stages and various time combinations, you can easily loose 50+ fps by using ultra on some stages, it's unclear why this hasn't been fixed yet, some stages are completely unnaffected by ultra shadows, and on the contrary some dawn/dusk and night ones are very very much impacted.
Thank you so much... I went from 70-75 FPS with Ultra 1440p settings to a whopping 110-120 fps with my RX 6900XT... This was soooo needed... that extra smoothness in the motion of the screen helps you drive so much better with even less mistakes...
Hmm, I have 6800XT + 5950X. Do you think it would be worth to do a side-grade to a 5800X3D? I should be able to sell 5950X to cover 5800X3D so it's not a problem with money. I sometimes compile the linux kernel and stuff, but my PC will be going into simracing rig, and I wonder if 5800X3D wouldn't be better for this game ond other simracing titles. I'm on linux btw.
I don't have a 5800X 3D to test but it should be a little faster than the 5950X in gaming. I did a side by side comparison of the 5900X vs my 7800X 3D in the video thats linked in the description
I’m still having problems. My pc specs are: R7 5800X 4070ti 32RAM DDR4 NMVE SSD Gen 4 3440x1440 I have 40/60 in the most of the stages. I tried everything. I have always the same framerate. In low, in ultra. Car reflex off, on. Everything. I have only problems in this game. For example, Cyberpunk runs for me PERFECTLY. I don’t how to do…
Hmm, interesting. While not identical I have benchmarked this game in a previous video with everything on ULTRA in one stage at 4K on a Ryzen 5900X which is very similar cpu performance in gaming to 5800X and an RTX 3080Ti which is around a 4070Ti and was able to stay around 50 to 60fps at 4K Is your GPU at 98% usually? Hard to say what could be preventing you from reaching higher fps.
Interesting, just looked at the latest patch notes on Steam. They do say "Changed the default Graphics settings for Reflections to Medium, when using High or Ultra graphics presets, to reduce CPU throttling (note: does not overwrite custom selected settings)." That explains why car reflections and a couple other settings were dropping below the chosen preset. I tend to take a look at the patch notes when I see updates on Steam. However with this game am playing the EA Play Pro version of the game where they don't list anything.
the side by side test has only 10% - 20% gain in frames. And that is normal from ultra to low. I think you choose a very heavy spot at the begining of your video. Thats maybe the reason why you drive forward and backward at the begining....to hold this spot.
That part I recorded at 4K so its more than likely GPU bound. Its kind of when I started working on the video, than realized to get my message across and properly show the impact to CPU performance I had to drop to 1440P for the example to make more sense. Thats why.
It will only make a difference if you have the hardware headroom of course. This is an already CPU demanding game to begin with so chances are your 9900K is already near its limit, especially with a 3080 which is a fast GPU to begin with. What's the GPU utilization after lowering Car Reflections to low? Also what resolution?
@@TerraWare well my cpu is only sitting at approximately 30% cpu usage and the gpu is about 80%. So yeah it’s no where near maxed out buddy, again it think it might be your system.
@@pancake7289 Ok that makes sense than. If your GPU is at 80% with Car Reflections to Ultra Low than you are already CPU bound so you could lower all graphical settings to the floor you're probably going to get the same FPS its just your GPU usage that will go lower. In gaming a CPU doesnt need to be at 99% utilization to mean you are CPU/System bound. If your GPU is below 99% /98% its being held back by your system. Thats also 30% overall CPU usage. 9900K is 8 core /16 thread. Meaning all those would have to be at 99% for overall to be 99% which never happens in gaming unless its a botched port like TLOU. Also depends on how the game is coded and how well it utilizes multi core/thread cpu's and how many of them but games are generally single core/IPC depended. I bet if you were to list all your cores and threads one or more of them are probably at 90+%
@@TerraWare Nope I put everything down to ultra low then from 4k to 1080p and the CPU utilization drops about 5% max and GPU is still 95%. So it still has head room in the GPU obviously. Again, It might be your system and the game running on an AMD because it makes almost no difference here.
@@pancake7289 9900k although a great CPU is starting to lag behind. Remember it's not because your CPU has X threads that the load can be spread evenly across all your cores. You can be CPU bottleneck even if your CPU usage isn't at 100%. If part of the game has a process that isnt' multi-threaded, you could easily have 1 of your threads at 100% (causing a bottle neck) and when looking at your CPU, it won't be at a 100%. If you really want to track CPU bottleneck you have use Ressource Manager (to see the load on all your threads). If any of them are at 100% you could be experiencing CPU boltteneck.
This reminds me alot the reflections that Cubic Mapping had in Colin McRae Rally 2.0. However performance is garbage in this game, even more whit Nvidia Cards. EAvil is on a good track to kill the next Studio, Codemasters.
Never played the McRae games. Far as AMD vs Nvidia thing I did a 6800XT vs 3080Ti video at 4K the other day, before I knew about car reflections costing so much CPU performance. They were fairly evenly matched. I may have to take another look now though.
I disagree. FPS is important in a racing game, but not much more than 60 is ever necessary. I'd say what is more important is the stability of said frame rate. Consistency. Unfortunately no matter the settings there seems to be tons of traversal and shader compilation stutter, even after the first couple of patches.
I agree that 60 is usually good fps, at least for me. I personally prefer 90 in racing games but 60 is fine too. Like I mentioned I have put around 40 hours in the game, I experienced stutters in the beginning and the couple times I've had to reinstall drivers testing different gpu's until the shaders compile and after a bit of playing its fine but there is the random hand slapping hitch here and there that can lead to a crash lol.
@@Vietnambirne for sure. I agree with both of you on the benefit of higher fps. I was more speaking to the hitches @terranigma4027 menitoned that can cause you to randomly crash into an embankment or worse.
@@TerraWareYep, I'll usually run a showdown or just a throw away run and run the track from beginning to end, and the just restart the race so the shaders are all already in memory. This is a good way to circumvent any possible hitches you mentioned. It has improved overall with patches though, and codemasters is one of the best developers in the game, so I have faith they will make this an outstanding title by the time its all said and done .
@@SolidBoss7 Yup, its unfortunate we dont get games to run at 100% at release. Most get fixed with patches and some like Jedi Survivor will probably never be fully fixed.
UE4 does not support real time cube map generation for reflections by default. It's evident that CM had to implement planar reflection instead, which is the worst possible way of handling reflection in modern games, as it's super heavy on CPU performance. Looks and runs worse than Dirt Rally 2.
" the worst possible way of handling reflection" 👍
While I do not game engines as a gamer I agree it looks worse and runs worse.
I have impression that somethings which were physics based in DR2 here are not. Example some road signs can be destructed (sure the car will take damage and this is how it should be) some others a solid not prone to collision object and what is worse car might slide of them into the trees. Same with snow or dirt - no reflections in mirrors, and on top of that in general less of it in the replays as well. Snow while car physics are there looks like white painted gravel. And most of it feels solid as well. What happened to soft snow you could put your car into if you missed the turn that deformed as well?
But to be fair I on,y played 5h trial.
I will not even mentioned screen tearing or stutter.
@mravg79 100% agree. Such a downgrade in fidelity compared to dirt rally. If they maintained that the game would be fairly decent.
This UE4 change is the biggest mistake ever the graphics is in general horrible looking.
@@bbboywaxr well based on the 5h it is not a bad game there is fun one can find. But it is not a very good game either due to issues, and a few degrades.
Just did a fast try and this did a mayor difference for me! Playing on a 8700k and 2080ti at 1440p I went from 58fps to 112fps. Big thanks! Graphic settings most at high, some at ulta.
Awesome. Enjoy
Brilliant. That explains how I run the game without issues from the beginning. I always kept the car reflections at ultra low when playing coz I use front camera all the time.
Hahaha... true... it's ridiculous how something that you literally will never see from the cockpit cam causes you to lose half your FPS... I went from 70fps to 120fps just like that... it's nuts... and haven't even tried FSR 2 to try and go to 144 which is my screen limit... but I'll try that too now... why not get every FPS possible to help you minimize your driving mistakes as much as possible?
Holy shit dude, thanks a million for putting your time in this investigation! I'm rocking a 7950x3d and a 4090, and my fps increased from around ~170 to ~230 with only turning this setting to ultra low! The rest is on Ultra still. I know, 180 is already high, but with my setup I expected more, and here it is 😁 I couldn't care less about car reflections, I never see them sitting inside the car 🎉
Great! Enjoy
Great work finding this! I was getting terrible FPS when travelling through the built up areas of Rally Mediterraneo, and this made a huge difference. It's amazing how this game can tax a 7800X3D, 32GB DDR5 RAM and a 4090 😅
Glad I could help!
made this game playable at high graphics on 1080p with a damn rx 6600! thanks so much!
iRacing has 2 different graphic settings. 1 for racing, and one for replay only.
This is where you crank up the showroom looks, but you race at performance settings for high FPS!
hmmm, nice approach from iRacing, good to know
I love the method you used here to, as you've so eloquently put it: "isolate'' the problem. On this personal note, I would if I could love and only live my life that way. Learning through myself as it were, which is possible just takes a lot of time.
Some thigs in life can be a little more complex lol but that's just my real life profession way of thinking, troubleshooting and fixing things.
It's used in all sciences all the time if possible. Especially in laboratory experiments. In real life it's way harder because assuming you have a problem (like your own health) you'd have to only make one change at a time and wait for a reasonable amount of time for it to fix your problem. Sometimes you just want to fix a problem right away and don't have time for experimenting like 'my head hurts. I am going to drink water, go for a walk and take vitamin C. If your problem disappeared you don't know which of those helped it the most or which ones didn't help at all
Thank you very much for this video. Now finally it works very good!
I don't even know why the car reflexions need to be so demanding in the first place. Rally cars literally never have fancy reflective paint jobs (unlike regular road cars with metallic paint), not to mention how covered in dust they tend to get even on the cleanest of tarmac stages. If you like the ethereal look, sure, go for Ultra car reflexions, but otherwise, if you want the realistic look, really do bring this down a few pegs.
And I don't use chase cam so reflections mean nothing to me. I also turn off mirrors and set crowds to low. Everything else is Ultra.
Yeah me neither. I use hood cam mostly, but even if I didnt I'd still set it to low.
This is the way. I've done this since day 1 and get around 100fps with a 6700k and 3060 ti 1080p. Even if you use chase cam, there's no way you're paying attention to your car model during a rally.
Thank you very much for your attention.....
Good spot, imagine playing this game using cockpit or bonnet cam and with reflections on ultra when you'll never notice it.
This what I was doing 🫣 I've turned them down now though 😅
Yeah I do this full cockpit but constant game crashes, last weekend was chasing a WR and had like 20 crashes over 2 nights playing, got to number 3 on the leaderboard, ill try this over the weekend!
Turn mirrors off for another fps boost. There use to be a time when Ultra settings was used for screen shots etc, now everybody expects every game to run at max settings.
When was that? if you buy a 2000+ USD, it is because you want a high-end experience, not super Nintendo graphics
Awesome video! Thanks for digging into it and sharing.
Glad you enjoyed it!
Great video, thanks for the investigation and sharing!
That is INSANE. This is like path tracing cost level of performance for a 4090 if I'm not mistaken, and it's only the reflections so probably even more costly. Crazy. Also something that worries me is that studios are starting to really prioritize visuals over gameplay. I dropped Alan Wake half way through for that reason (Epic resolved my library issue so I went ahead and got it), it got extremely stale (for my tastes at least) which sucks cause the atmosphere is insanely good.
I can say the same about Lotf, after multiple NG+ playthroughs you realize the mechanics are just shallow for a souls game and there's no real challenge, bosses have basic movesets with no mix ups to keep you on your toes and their solution was to just buff the hp. Prolonging already easy fights doesn't make them any harder, they nailed the general idea but they failed to grasp the details of what makes souls games captivating and challenging.
Lies of P is the perfect example of a soulslike done right. For me it's up there with Sekiro with Fromsoft level quality combat, lore and mechanics but of course that's my subjective opinion. I'm sure others would argue against it based on their experience. I even liked it more than Elden Ring... Please don't kill me lmao.
Awesome stuff as usual man 🤘
The car reflections seem to cost a lot of CPU performance but damn, multiple playthroughs of NG+ on LotF? I'd say you got your money's worth for sure. I'm halfway through the Depot. I haven't played it much though since I ended up moving to other games to check out and have been playing this WRC game quite a lot lately.
There's been so many games to come out this year. It's insane.
@@TerraWare Yea it's easy to speedrun if you just go for bosses, I was farming for extra chunks for my pvp builds etc. since you only get 4 per run and I like to experiment a lot after the initial playthrough in these games. Def got my money's worth lol.
Game could be a masterpiece but it's definitely not a bad game, like I said they nailed the general idea but personally and I say this in a good way, I see a ton more potential if the devs were given more time from higher ups. I got a lot of enjoyment out of it or else I wouldn't have bothered. But I do have my criticisms and I hope the devs are given more time and resources from now on.
Yea a ton of games this year indeed, my absolute favs so far are Lies, Armored Core, BG3 and Boltgun. Also that new Warhammer Space Marine game is looking really promising and just mindless pure fun. Looking forward to that. I'll try WRC as well, on mute LOL. Kidding
Edit: I TALK TOO MUCH SORRY 😂
@@constantinesoldatos My backlog's insane lol. I havent even really began to play Alan Wake 2 other than making it to the Witch's Hut. I jumped on the newer games to check em out for the channel and that stuff takes more time than you'd think lol.
I don't mind but sometimes making a simple video like this for example took a few hours haha.
I have Spider Man 2 thats still sealed and mark my words I probably wont get to play through it until it comes to PC haha. The same exact thing happened with the first Spiderman game. Still have the sealed PS4 copy. I got Mario Wonder for the Switch because Ive always had a soft spot for Nintendo games, got Mario RPG remake, was one of the first RPG's I played back in the day and dont even get me started with Game Pass lol.
Having too many choices for me makes it hard to commit to one game.
@@TerraWare Believe me man I understand how difficult it is for you. I'm actually surprised if people like you that test hardware and do in game comparisons ever get time to finish a single a game. The amount of work that goes in post alone is a lot more time consuming than the filming process most of the time. Something a lot of people are oblivious to.
Anyways hope you find some time to give yourself a break, I understand that the algorithm is brutal but you know.. it's the holidays, take some time, chill and play a game for the sake of playing it for once lol.
@@constantinesoldatos To be honest am not really trying to chase algorithms or whatever to a degree. Mainly trying to make videos that I personally like to make and get better at it and out of curiosity for the hardware.
Some times making these CPU comparison videos gets less views than doing an AMD vs Nvidia gpu comparison video for example and those are a lot easier for me to make and less time consuming. They're also not really challenging though and can be quite repetitive. I want to expand on it if that makes sense and engage in conversations.
Chasing views can sometimes lead to shallow content imo like people that fuel tribalism is a good example. Could easily jump on the AMD or Nvidia hate train but that's not me and I don't like that type of content unless its for the sake of comparing a feature or whatever and being fair.
That was realy usefull info! TNX man!
hi!!thanks for video!!i notice that in 4k even used FSR in my 7900xtx not have 60fps!!i do down shadow option to hight and now i'm ok even better fps!!i will try care reflection too to have smooth experience in this game!!thanks that always have new things in chanel!!have fun
Thank you. Hope it helps out.
I have the same GPU and reflections set to low makes a waaaay bigger difference for FPS compared to shadows. I can get 90-110fps with everything else set to ultra at native 4k with a 5800X3D
@@bfife22 Yeah am not sure why car reflections is so insanely demanding on the CPU. Kind of mind blowing.
Ultimate setting...epic 😄
Thanks for the vid..this will help me for sure
This is great info thanks. Just got WRC and just stuck everything on ultra in 4k. Going to have a play about and check the fps. Im playing with a wheel and pedals and use the cockpit view so car reflections dont really matter as much with that view anyway
In the examples I actually prefer how Low looks LOL.... ultra is too glowy... Thanks for saving my FPS!
Did Codemasters actually implement planar reflections instead of real time cube maps? You might as well do ray traced reflections on the car only. Kinda like in Forza Horizon 5. It might actually be cheaper on the CPU.
Cool. Every little tip on this game is great to know. I have a RTX-3080TI and now testing the VR update. I will implement this change in my WRC and see how it goes.
May I ask which program or app you are using to measure the FPS?
Thanks for the video and tip. Take care.
Nice find..thank you.
Hope it helps
Hey so it seems also some other settings are broken. DLSS gives better FPS on Quality than performance - Antialiasing makes no difference to FPS. These two things i find particularly weird. Care to test if you have the same experience?
You seem to be on to something. Since I'm playing I took a look at it and made sure to be GPU bound with plenty of CPU headroom and Anti Aliasing doesn't seem to effect the FPS in anyway in the area I looked at, however the visual difference is very noticeable going from Cinematic to Low.
With DLSS the results were rather conservative as far as performance gains. The performance gains from native to DLSS Quality was 13%, Balanced 19% and Performance 23%
Thanks for testing!
So I guess the low settings are probably more expensive than they should be. I also noticed running the game at 1080p instead of 1440p didn't have much impact here, which I suppose is a lot like changing the DLSS quality... We are not getting the gains from reduction that I'd normally expect.@@TerraWare
AA is only Temporal, so I guess the impact is minimal. What's weird is taht game claims to have FSR 2 but doesn't disable AA settings while enabling it.
Another question: When I use ultra reflections and GPU% drops none of my CPU cores are on 100% or anywhere near it. Is there something else i need to monitor to identify the bottleneck?@@TerraWare
Thanks for this! i realized some days ago this game existed, as i have EA Play Pro decided to check and was surprised of how bad it looks and how bad it peforms on my 14900K + RTX 4090 + DDR5 compared to all other heavy games i run smooth, honestly don't know what they wanted to do? it looks worse than Dirt Rally 2 inmo...
I hear ya. Dirt 2.0 is an awesome game. For what it's worth I have had a good time with this one as well.
I always play in cockpit view so car reflections are not even seen.
I usually like cockpit but since my wheel broke been using the hood camera with a controller.
Great video! I have 1080ti on triple screens and I have 60-75 FPS on all ultra low settings. And I have a lot of rocks/trees popping 15m in front of my car. Not good
That's a lot of pixels lol but if everythings on ultra low already I guess there isnt that much more to be gained.
You need to try Ancelle and Moissiere in Monte Carlo, this two stages really kill fps, its incredible.
I'm running 3440x1440 monitor, with 2700x and 3070ti, i think CPU has poor cache to this GPU, but its working around 30-40% and GPU at 60-70% usage, and it drops some stutter.
Same here! It drops to 30-40fps in Monte Carlo for me, against 60-80 fps in other stages. Plus atrocious stuttering along all the stage.
@@TheMash84 My experience is that Monte Carlo has the same FPS as other stages but it might be because I have a ton of VRAM and a good CPU (RX 6900XT 16GB OC Nitro+ and a Ryzen 5 5600X) .
I have no idea if htat's the case... just speculating...
I found this myself a few weeks back by trial and error. I'm running a rtx 3080 and a neo 57" dual 4k screen. Car reflections and mirrors I have turned to ultra low and I am using dlss performance to get 100fps. Compromises were made...
Nice, yeah DLSS doesn't really give too much performance back in this title. I looked into it because someone asked me to, I got 13% performance increase with DLSS Quality, Balanced 19% and Performance 23%.
Forza Motorsport was kind of similar, turning DLSS or FSR on in that game barely got you performance gains. Not sure why that is.
Yeah, I'm getting similiar framerate @ 1440p on my 6800XT. You can go to the bumper car to get your fps even higher as well!
I did a video the other day comparing my 6800XT with my 3080Ti on my 5900X PC and was mind blown to see GPU utilization at 60% at 1440P so didnt think much of it and made the comparison between the two at 4K thinking the game was just an overall mess in CPU utilization.
I may have to revisit it knowing what I know now.
@@TerraWare it's indeed weird. On linux, I can change any setting besides reflections and mirrors and it doesn't make any difference. On that note, there are some places in stages, when you can spin your camera and observe your FPS going up and down by 50%. If it wasn't jarring during gameplay, I'd say it's hilarious.
I wish you could turn off reflections period. Even at Ultra Low there's crazy windshield reflections if you use the onboard camera. (IE, you can see the lights of your RPM leds reflect.) It's just extremely distracting and if it's costing that much performance. Chuck it in the bin.
Maybe in an ini file. I remember in DR2.0 I was able to change some stuff in there that weren't in the ingame options.
Your a true gent 👍
car reflection in this game is broken, but no can't wath when this setting is lover like HIGH...
Dynamic Objects from Ultra to Medium gives you a lot of FPS too, i think even more than Car Reflections.
That's interesting, I'm running a Ryzen 5 5600X and my CPU usage stays at less than 70% the whole time, averaging 50. my 4060ti is near max load tho and I can only get 60fps on Ultra everything (including car reflections) and it went up to 100 when i turned everything to high. Still no change in CPU
You would benefit setting car reflections to low if you have the CPU and GPU headroom otherwise it may not make much of a difference.
In my opinion the car looks better on low compared to ultra!
It‘s not only car reflections but also shadows. Those two settings are very CPU limited.
Nothing special- Ultra setting is probably refreshing cubemaps every frame, but 'High' is the same cube map but every 2nd or 3rd frame.
It's normal!
It's normal for cube maps to utilize this much of the CPU going from low to high? Cant say I have experienced this in any other game, not anywhere close to this degree. Do you have an example I'd like to check it out of curiosity.
@@TerraWare Yes it does. Easiest example is Assetto Corsa- You can see CPU utilization rise as you increase detail, resolution of cubemaps AND mostly refreshrate (faces per frame)
In more CPU intensive games you can create 'thread cogging' just like BeamNG where you can totally destroy performance with AI and realtime fully detailed cubemaps (because of ammount of vectors, nodes and overall data)
It has been tweaked with 'ray tracing' mostly where GPU calculates most of vectors internally with more FLOP operations and way way faster memory
@@wdowa94 Right I know ray tracing calculations can cost cpu performance and cube map calculations but this is an insane level of cost that I havent seen before, even with the most demanding of RT games. Granted I havent seen everything but I do have Beam NG and AC. So I may take a look at it out of curiosity.
Call me crazy, but I think that low looks better actually
@@joshuabenson2568 You're not crazy. It looks fine. Not out of place in a rally game where you're going to be covered in dirt very quickly anyway.
Hello bro!
I tried here some fixes and this game is really impossible to play with an acceptable fps. Terrible optimized!!!
I would love someone making a graphical comparison between DR1 and EA WRC.
Dr1 looks better even on steam deck 😂
@@johnerbudman123 Probably yea. I don't have one but considering how well optimized it is, likely it also RUNS much better than WRC on Desktop lol
@@Pupixario Dude, I'm sorry but EA WRC has really good graphics... I don't know what the fuck people are saying... y'all must be legally blind... I've playerd DR 2.0 for over 1500hrs and the graphics are amazing for it's time... but this game has better graphics than that, period...BUT... you need a good PC... if you have the game on low settings it looks dogshit because it's Unreal Engine... I run it at 1440p High-Ultra and the graphics are amazing for a rally game... rally games can't have the best graphics on the market because you're racing in a natural environment... so the CPU and GPU need to render a fuckton of data very very fast...
So for a rally game EA WRC has great graphics... the terrain is really detailed and the forests and trees and grass are very detailed too... but it's still a rally game in Unreal Engine, an Engine that can offer great graphical fidelity but is not great at allowing the PC to render it all very fast for a racing game
@@sportschool3537 Not really. I think your standards are really low. Lighting is horrible in EA WRC, the terrain and trackside is barren almost to the point you can't tell there is a rally on this road, and the shadows and post processing are extremely poor. Just look at this shot at 3:55. Can you even tell where the sun is? You have to look at the huge building to tell where the shadows are. There are no shadows and AO on foliage AT ALL. Then look at 4:20. The reflections on the paint of the car on Ultra look HORRIBLE. Look how bright it is inside the car and then look at the shadow of the car to tell where the sun is. Why is the roll cage all light up like that? Many people really don't understand very well these things so they don't notice them at all and that's okay. But calling us legally blind is rich.
@@Pupixario Show me one way in which DR 2.0 is better... because people have the notion that DR 2.0 was soooooo pretty and sooooo perfect... which is bullshit... I've played the game for countless hours and it looks significantly WORSE than this new game... the ground is a bland painting and doesn't have textures in DR 2.0... it's just mud in general... or gravel in general... or whatever... but it doesn't have any real texture to it or things that would indicate how the road would interact with your car...
Anyway, the how "horrible" EA WRC looks thing is hugely overblown... if you're playing at 1440p Ultra like I do then the game looks more than good... that's a fact... now if you're seeing vids of people capturing their screen with OBS or something then the quality of the image is nowhere near the real thing that you're seeing when you play... that's a whole different story...
Anyway... you're hugely exaggerating... also, lower the brightness... helps a lot... anything over 25 brightness is wrong...
Any fixes for the studder? Tried the race dept ini fix, no difference.
4090, 12900k, 32gigs - 100+fps
Haven't played the game in a bit but stutters in it are shader caching ones. They mostly go away after you play the game for a bit.
Turn ground cover to low or ultra low, I had same issues with 7800xt n now no more stutters.
How much (fps) is hybrid with boost and without boost?.
So I have tried that settings, and the performance is better, the game runs on about 60fps with vsync most of the time, but the occasional stuttering is still an issue. I’ve noticed that my GPU usage is about 4-6%! Does anyone know what the issue might be and how to fix it?
If you have 2 gpu’s you’re probably looking on the one not used to run the game (had same problem). Turns out that you should run the afterburner after you ran the game (to make GPU running as well), only then it pops up in monitoring options ;) check that out
Hey, you know what would be nice? VR support..
It sure would.
Putting shadows from ultra to high makes huge difference for me
Shadows are bugged on ultra in some stages and various time combinations, you can easily loose 50+ fps by using ultra on some stages, it's unclear why this hasn't been fixed yet, some stages are completely unnaffected by ultra shadows, and on the contrary some dawn/dusk and night ones are very very much impacted.
@killerzone20197 Yeah just finding the game unplayable at moment the update just made things worse for me its a shame.
Thank you so much... I went from 70-75 FPS with Ultra 1440p settings to a whopping 110-120 fps with my RX 6900XT...
This was soooo needed... that extra smoothness in the motion of the screen helps you drive so much better with even less mistakes...
Hmm, I have 6800XT + 5950X. Do you think it would be worth to do a side-grade to a 5800X3D? I should be able to sell 5950X to cover 5800X3D so it's not a problem with money. I sometimes compile the linux kernel and stuff, but my PC will be going into simracing rig, and I wonder if 5800X3D wouldn't be better for this game ond other simracing titles. I'm on linux btw.
I don't have a 5800X 3D to test but it should be a little faster than the 5950X in gaming. I did a side by side comparison of the 5900X vs my 7800X 3D in the video thats linked in the description
Yes, I dare say it’s not a side grade at all. Games will notice the 3D cache.
I’m still having problems.
My pc specs are: R7 5800X
4070ti
32RAM DDR4
NMVE SSD Gen 4
3440x1440
I have 40/60 in the most of the stages. I tried everything. I have always the same framerate. In low, in ultra. Car reflex off, on. Everything.
I have only problems in this game.
For example, Cyberpunk runs for me PERFECTLY. I don’t how to do…
Hmm, interesting. While not identical I have benchmarked this game in a previous video with everything on ULTRA in one stage at 4K on a Ryzen 5900X which is very similar cpu performance in gaming to 5800X and an RTX 3080Ti which is around a 4070Ti and was able to stay around 50 to 60fps at 4K
Is your GPU at 98% usually? Hard to say what could be preventing you from reaching higher fps.
I can not double fps on ps5 🤦🏼🤦🏼🤦🏼 and game is stuttering 😢😢😢
It stutters on the PS5? Interesting.
planar reflections :/
Last update notes says this info
Interesting, just looked at the latest patch notes on Steam. They do say "Changed the default Graphics settings for Reflections to Medium, when using High or Ultra graphics presets, to reduce CPU throttling (note: does not overwrite custom selected settings)."
That explains why car reflections and a couple other settings were dropping below the chosen preset.
I tend to take a look at the patch notes when I see updates on Steam. However with this game am playing the EA Play Pro version of the game where they don't list anything.
the side by side test has only 10% - 20% gain in frames. And that is normal from ultra to low. I think you choose a very heavy spot at the begining of your video. Thats maybe the reason why you drive forward and backward at the begining....to hold this spot.
You apparently have missed the FIY at 4:08
That part I recorded at 4K so its more than likely GPU bound. Its kind of when I started working on the video, than realized to get my message across and properly show the impact to CPU performance I had to drop to 1440P for the example to make more sense. Thats why.
This only made about 5 fps difference for me with a 3080 and 9900K, It might be something to do with your system.
It will only make a difference if you have the hardware headroom of course. This is an already CPU demanding game to begin with so chances are your 9900K is already near its limit, especially with a 3080 which is a fast GPU to begin with.
What's the GPU utilization after lowering Car Reflections to low? Also what resolution?
@@TerraWare well my cpu is only sitting at approximately 30% cpu usage and the gpu is about 80%.
So yeah it’s no where near maxed out buddy, again it think it might be your system.
@@pancake7289 Ok that makes sense than. If your GPU is at 80% with Car Reflections to Ultra Low than you are already CPU bound so you could lower all graphical settings to the floor you're probably going to get the same FPS its just your GPU usage that will go lower.
In gaming a CPU doesnt need to be at 99% utilization to mean you are CPU/System bound. If your GPU is below 99% /98% its being held back by your system.
Thats also 30% overall CPU usage. 9900K is 8 core /16 thread. Meaning all those would have to be at 99% for overall to be 99% which never happens in gaming unless its a botched port like TLOU.
Also depends on how the game is coded and how well it utilizes multi core/thread cpu's and how many of them but games are generally single core/IPC depended. I bet if you were to list all your cores and threads one or more of them are probably at 90+%
@@TerraWare Nope I put everything down to ultra low then from 4k to 1080p and the CPU utilization drops about 5% max and GPU is still 95%. So it still has head room in the GPU obviously.
Again, It might be your system and the game running on an AMD because it makes almost no difference here.
@@pancake7289 9900k although a great CPU is starting to lag behind. Remember it's not because your CPU has X threads that the load can be spread evenly across all your cores. You can be CPU bottleneck even if your CPU usage isn't at 100%. If part of the game has a process that isnt' multi-threaded, you could easily have 1 of your threads at 100% (causing a bottle neck) and when looking at your CPU, it won't be at a 100%.
If you really want to track CPU bottleneck you have use Ressource Manager (to see the load on all your threads). If any of them are at 100% you could be experiencing CPU boltteneck.
Great Video but il never purchase another Ea game again, This game is an unfinished mess and I feel I was completely ripped off.
thank you sir
tl;dw: turn down car reflections
the graphics looks to depressing, Metro Exodus like
THX alot.
Why your CPU is so hot?
It's quite normal for X3D cpu's,
This reminds me alot the reflections that Cubic Mapping had in Colin McRae Rally 2.0. However performance is garbage in this game, even more whit Nvidia Cards. EAvil is on a good track to kill the next Studio, Codemasters.
Never played the McRae games. Far as AMD vs Nvidia thing I did a 6800XT vs 3080Ti video at 4K the other day, before I knew about car reflections costing so much CPU performance. They were fairly evenly matched.
I may have to take another look now though.
🙏
Most disappointing game in a while for me 😢
some "masters" of code. NOT.
I disagree. FPS is important in a racing game, but not much more than 60 is ever necessary. I'd say what is more important is the stability of said frame rate. Consistency. Unfortunately no matter the settings there seems to be tons of traversal and shader compilation stutter, even after the first couple of patches.
I agree that 60 is usually good fps, at least for me. I personally prefer 90 in racing games but 60 is fine too.
Like I mentioned I have put around 40 hours in the game, I experienced stutters in the beginning and the couple times I've had to reinstall drivers testing different gpu's until the shaders compile and after a bit of playing its fine but there is the random hand slapping hitch here and there that can lead to a crash lol.
You imputs are translated in to visible movement more accurate, the higher your FPS goes. I perform way better if my FPS reach 3 digits.
@@Vietnambirne for sure. I agree with both of you on the benefit of higher fps. I was more speaking to the hitches @terranigma4027 menitoned that can cause you to randomly crash into an embankment or worse.
@@TerraWareYep, I'll usually run a showdown or just a throw away run and run the track from beginning to end, and the just restart the race so the shaders are all already in memory. This is a good way to circumvent any possible hitches you mentioned. It has improved overall with patches though, and codemasters is one of the best developers in the game, so I have faith they will make this an outstanding title by the time its all said and done .
@@SolidBoss7 Yup, its unfortunate we dont get games to run at 100% at release. Most get fixed with patches and some like Jedi Survivor will probably never be fully fixed.