Why Is This Car Undrivable in Gran Turismo 7?

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 870

  • @somberyu
    @somberyu หลายเดือนก่อน +2456

    I'm kind of surprised some people completely forget about rigidity upgrades, they're very relevant for old cars.

    • @MiguelPerez-eh3on
      @MiguelPerez-eh3on หลายเดือนก่อน +84

      True my way to decide if the car needs it is to see if the pp limit goes up or down when i apply it if it stays the same it
      wont make much diference but if the pp drops it might create understeer but thats just the tip of the iceberg because the rollcage also increses rigidity it takes some tries to find the right combo

    • @yokokoko499
      @yokokoko499 หลายเดือนก่อน +87

      They forgot how wobly old cars are. It literally disorients the car.

    • @brandanhoggan
      @brandanhoggan หลายเดือนก่อน +38

      I was always dubious that it did anything because in my mind the cars are just one rigid polygon like in other games. Kudos to PD for incorporating body flex

    • @beatles42ohgg94
      @beatles42ohgg94 หลายเดือนก่อน +12

      i think there are just more casual gamers, and the people who cant drive cars need to go back to forza horiozn and NFS

    • @UnderwaterAlexJones
      @UnderwaterAlexJones หลายเดือนก่อน +32

      @@beatles42ohgg94 says the guy playing a casual racing game in GT7.

  • @TheLaXandro
    @TheLaXandro หลายเดือนก่อน +1674

    People forget that NASCAR has rollcages, and rollcages stiffen the car up. Civilian version you get in GT was never supposed to go on an oval unmodified, so it starts to bounce around without rigidity upgrades.

    • @odirmenjivar2076
      @odirmenjivar2076 หลายเดือนก่อน +43

      Yup, that is why I have two one I use without the body rigidity (I have managed to drive that boat like a speedboat) and one that could obliterate a ZL1 in Nascar and a 911 RS (901) in the Nür.

    • @Alystas
      @Alystas หลายเดือนก่อน +53

      Yup, also, i can be wrong, but i wouldn't be surprised if Polyphony Digital used recently collected data for body rigidity for older cars. So they use the current rigidity of 40+ Yo race cars, who likely have lost most if not all their original rigidity through years of hard use and normal metal fatigue. The Daytona/Superbird being such extreme cars for their time mean that the lost rigidity is much more apparent and detrimental than on a Honda S800 for example.

    • @billymays7210
      @billymays7210 หลายเดือนก่อน +4

      @@Alystasalright, alright, I pick up what you’re putting down

    • @yeetusdeletus9
      @yeetusdeletus9 หลายเดือนก่อน +33

      its kind of funny that the devs will make old cars wobbly (as they were in real life), but will leave in rear alignment settings for cars that came with a solid rear axle

    • @ofp8574
      @ofp8574 หลายเดือนก่อน +14

      I haven't played this game, but I work on old cars. Rear alignment is possible with a solid rear axle. It just involves bending the axle housing, usually with a hydraulic jack. I do think it is unfortunate that body rigidity and suspension stiffness are grouped to-gether in this simulation (in real life, I like a car with a rigid body and soft springs due to the ride quality.) Chrysler products are usually quite rigid compared to Fords, as they adopted a unibody across the lineup early on.

  • @tristjohnson9943
    @tristjohnson9943 หลายเดือนก่อน +1098

    The body rigidity upgrade was a game changer for me once I realized what it did

    • @Sneeppp
      @Sneeppp หลายเดือนก่อน +2

      What does it do

    • @tristjohnson9943
      @tristjohnson9943 หลายเดือนก่อน +46

      @@Sneeppp did you watch this video?

    • @Sneeppp
      @Sneeppp หลายเดือนก่อน +3

      @@tristjohnson9943 yes

    • @pacohernandez8474
      @pacohernandez8474 หลายเดือนก่อน +1

      ​​​@@Sneeppp2:06 2:26 2:32

    • @kantina4765
      @kantina4765 หลายเดือนก่อน +47

      @@Sneepppare you really asking what an upgrade called body rigidity does? Seriously?

  • @oladiedoo50
    @oladiedoo50 หลายเดือนก่อน +599

    Just wanted to mention, given the car that was a sensational lap. That was some serious jaw dropping performance mate

    • @souldude6344
      @souldude6344 หลายเดือนก่อน +47

      No kiding. It was surreal seeing that old boat blizing around the corners like that.

    • @Ferrichrome
      @Ferrichrome หลายเดือนก่อน +19

      @@souldude6344the bounce on some of those corners was downright terrifying. I would’ve liked to see more cockpit footage of this lap

    • @MrGamman3yt
      @MrGamman3yt หลายเดือนก่อน

      Indeed

    • @marcusking332
      @marcusking332 หลายเดือนก่อน +1

      Not to surprised really as Superbirds had great power to weight ratios, and surprisingly high torque even by modern standards. Also, people are forgetting that Superbirds got banned from NASCAR because it was way to fast, compared to it's competition.

  • @JeredtheShy
    @JeredtheShy หลายเดือนก่อน +406

    I guess the important thing to say is that the Superbird, on the racetrack of yore, was a heavily modified car with a cage in it (makes the whole chassis stiffer) using every trick NASCAR would allow, and some it didn't, while some of the smartest mechanics to ever live tweaked the car for the high speed oval. But the version the game gives you seems to be the civilian version of a 1960s road car, with a full interior, none of the modifications, and it would appear a very floppy chassis with a solid rear axle and 1960s suspension technology. This car knew it was going on the American highway, at maybe 100mph if the cops aren't looking, for a brief period, in an arrow straight line. Go figure, it's not ready for serious racing without modification.

    • @ImponteDeluxo
      @ImponteDeluxo หลายเดือนก่อน +72

      is hilarious as it is sad that people see the street superbird and go "yeah this is exactly the same as the race version" like my brother in christ they aren't the same car at all

    • @lisam4503
      @lisam4503 หลายเดือนก่อน +9

      I've gone more than 150mph in old 1960's street version mopars. One an old 1969 Coronet 440 and another a 1966 New Yorker more highly modified. The Coronet was doing what I would call seesawing at high speed. Kind of rolling side to side and the steering was very light. I went by about nine Mass state police clustered in the highway center. If any came out to play I never saw them in my rearview mirror.
      The New Yorker had a polygraphite front suspension and a 440 built for me by someone that built Nascar Mopar engines in the 1960's and was still building offshore powerboat race engines. I lightened the New Yorker a lot. Took out the dash, AC, and heater, removed the rear window regulators and locked them closed, all the seats and put in two Dodge Omni buckets for seating. I put in a custom aluminum dash with digital gauges. It actually was far better handling than the Coronet. I ran that to 150 or more many times.
      The thing about old Mopars is you had to know how to drive them! You didn't know how to drive them you could die real easy. To me though they were far better at high speeds than any Ford or Chevy I drove of 1960's vintage. Bias ply tires weren't exactly great for handling but would leave the best smoke shows.

    • @TheBeefSlayer
      @TheBeefSlayer หลายเดือนก่อน

      These cars were built for torque and 1/4 mile times. They were not meant or geared to drive 100mph.

    • @lisam4503
      @lisam4503 หลายเดือนก่อน +11

      @@TheBeefSlayer I'd say you are pretty wrong about that! The whole point of the Daytona's and Superbirds were top end speed and aerodynamics.

    • @2bfrank657
      @2bfrank657 หลายเดือนก่อน +3

      ​​@@TheBeefSlayer The Daytona was literally named after a nascar track.

  • @TheAviationChannel.
    @TheAviationChannel. หลายเดือนก่อน +50

    0:15 lore accurate Dinoco moment

  • @JTeam45
    @JTeam45 หลายเดือนก่อน +436

    Gotta love it when some stubborn person whips out the ol', "Erm, you're clearly bought by a company." Excuse when it's just a skill issue on their part lmao

    • @boredguy2935
      @boredguy2935 หลายเดือนก่อน +6

      People have said this about this guy before because of his treatment of GT. He glazes it hard.

    • @viruscaught3826
      @viruscaught3826 หลายเดือนก่อน +11

      @@boredguy2935 id bet the people saying that dont have anything that theyre passionate about lol

    • @boredguy2935
      @boredguy2935 หลายเดือนก่อน +10

      @viruscaught3826 it's not passion, it's just fanboyism.
      It's a major issue with GT7's fanbase, has been for awhile now and is part of why so many have abandoned the franchise. The game has clear problems and issues that remain un-addressed but the remaining fanbase will simply screech "ackshully the game does this" when it doesn't, or the classic "but forza! But grid!"
      This youtuber just exemplifies it. This is literally a video about "no, The physics are actually fine you're just wrong" where he ***adjusts the toe and camber on a solid axle***. Same as his other videos where he speeds up/slows his footage or pulls punches to make GT look better than it is.
      There's another youtuber who literally writes AI music about GT VS Forza.
      No, the GT fanbase isn't passion. It's fanboyism. Passion would be something like the Saints Row fanbase, where they actually fought for what they wanted. This is just blind sony glazing, which is an ever increasing problem in the games industry

    • @turnipgaming9747
      @turnipgaming9747 หลายเดือนก่อน +13

      ​@boredguy2935 some of the cars in GT7 do handle like the Plymouth Superbird stock and just simply installing the Body rigidity upgrade significantly improved the stability and handling, I know this because I've tested myself.

    • @boredguy2935
      @boredguy2935 หลายเดือนก่อน +5

      @@turnipgaming9747 I've tested it myself as well. In the original post he was referencing, the issue was that the car was completely fucked stock
      There are numerous GT tuners who have pointed out something was off with its physics long ago.

  • @anthonyr.589
    @anthonyr.589 หลายเดือนก่อน +533

    That car still looks scary as hell to drive..

    • @PlatinumNath
      @PlatinumNath หลายเดือนก่อน +100

      To be fair it's basically a Dodge Charger with a big wing and sharp nose if you dumb it down to the core. Handles a bit better than your regular Charger R/T but don't expect it to run tight rings around a Lotus Esprit

    • @user-lq6vm8yt4h
      @user-lq6vm8yt4h หลายเดือนก่อน +17

      Skill issue

    • @FLAMABBLE
      @FLAMABBLE หลายเดือนก่อน +4

      ​@@PlatinumNathI think you mean the Lotus Exige?

    • @SamDSmith
      @SamDSmith หลายเดือนก่อน +16

      Does look kinda fun though. Seeing it glide through the corners at those speeds, bouncing all the way.
      The idea of pushing to the limit an old car with that sort of roughness or lack of refinement to it's design would be appealing to some. So in that respect it does look fun lol.

    • @PlatinumNath
      @PlatinumNath หลายเดือนก่อน +13

      @@FLAMABBLE I'm correlating it to a period correct(ish) example (1970s). If period correctness is not in my mood an Exige or Elise would work just as well to demonstrate comparison, but since it's not the case, I put the Esprit as a comparison (1976, compared to Superbird which is made in 1970. Course I can also use the Elan or Europa instead which is even more period correct but I bend my own rules sometimes, I know, I'm a scrutinizable pillock)

  • @gamingcujo9443
    @gamingcujo9443 หลายเดือนก่อน +118

    This whole video is just Hubblesphere saying "skill issue"

  • @askmyAK
    @askmyAK หลายเดือนก่อน +353

    You just have to appreciate how people who do not understand the game well enough to feel the body roll of a car on the limit and do not understand how to tune will go and call you a paid shill.
    There is a vocal minority of players who want everything for free and no challenge to be too difficult and they need to be shamed.
    Good video!

    • @geoganicus7238
      @geoganicus7238 หลายเดือนก่อน +14

      Best comment on GT7 I've seen. Sadly I don't think it's a minority though.

    • @ExplosiveSubstep
      @ExplosiveSubstep หลายเดือนก่อน +15

      basically a skill issue

    • @noggin6870
      @noggin6870 หลายเดือนก่อน +24

      The unfortunate reality is that there's a lot of people who just assume that if something isn't perfect for them, there's some sort of conspiracy going on.

    • @jasonellis4139
      @jasonellis4139 หลายเดือนก่อน

      Agreed 💯

    • @Maximus20778
      @Maximus20778 หลายเดือนก่อน +2

      ​@@noggin6870more like this comment is a conspiracy?

  • @lemonscented7703
    @lemonscented7703 หลายเดือนก่อน +70

    Please make more videos exploring how to redeem poorly-handling cars in GT games.
    Racing game fans rarely discuss min/maxing because going off-meta just isn’t rewarding with massive car lists and seldom need for a specialized build. It’s why I love FailRace’s Horizon videos so much - their arbitrary race requirements show love to cars you never actually see in lobbies, and sometimes someone strikes gold with an insanely potent build.
    I really think this could be a great niche for this channel.

    • @NothingXemnas
      @NothingXemnas หลายเดือนก่อน +6

      Which is ironic, given that Gran Turismo and Polyphony Digital always had an unmatched love for cars in general and an absurd amount of customization, ever since the 2000's, to the point of including all the worst and most commin roads cars one could find, like a 90's Ford Ka. It is not for racing, and you are not expected to use them, but they are there solely because they are cars people actually drive around in. It is the vehicle selection of Assetto Corsa, before Assetto Corsa.
      But perhaps it is the customization itself that allows people to think it is all about minmaxing. I admit, I used to do the same. When the dial for spring rates is in decimals, should I go for multiples of 0.5 (4.5, 6.0...) or actually nail it down (4.3, 6.2...)? How much downforce? How much differential lock? How much toe and camber?
      You see in forums entire breakdowns of every car, down to fractions of decimals. It is all absurd as well.

    • @Maximus20778
      @Maximus20778 หลายเดือนก่อน +1

      @@NothingXemnas I don't think putting a spoiler on a car is called "crazy customizations" lol

    • @evilformerlys4704
      @evilformerlys4704 หลายเดือนก่อน +5

      ​@@Maximus20778At what point did they suggest only putting on a rear spoiler/wing is crazy customization?
      The moment you add anything to the stock vehicle, it's customized. Most customize with tires, wheels/wheel diameter/width, wide body(if applicable), engine tuning, air, forced induction, gear box, gear ratio, weight distribution, weight savings and the list goes on. How did you come to the conclusion of a wing is confusing, do you even play this game at all?

    • @VapidFreak
      @VapidFreak 11 วันที่ผ่านมา

      ​@@evilformerlys4704 He's a troll, and you fell for it. 💀

  • @keefgtp
    @keefgtp หลายเดือนก่อน +94

    There is one massive oversight on the part of PD when it comes to old car like this, and the pickup trucks. They have solid axles in the rear. They do not have adjustable toe or camber in the rear. For some reason, PD chose to allow us to make impossible adjustments when they should've either blocked them for an easy solution, or even provided the various adjustments that adjustable solid axle setups allow, none of which still include camber or toe mind you. So yes this car and others like it are simply simulated wrong, and that's largely why they have quirky handling.

    • @Agent-mb1xx
      @Agent-mb1xx หลายเดือนก่อน +8

      Or cars that are automatic only yet you can drive them manually

    • @KoryBrooks
      @KoryBrooks หลายเดือนก่อน +17

      Full manual reverse valve body. And I know how to adjust toe and camber on a straight axle. Run into a curb!

    • @Agent-mb1xx
      @Agent-mb1xx หลายเดือนก่อน

      @@keefgtp cars that are automatic only IRL being "manual" is also a crime, this car and the The Judge are culprits

    • @UnderwaterAlexJones
      @UnderwaterAlexJones หลายเดือนก่อน +9

      @@Agent-mb1xx the fuck are you on about the Daytona and the Judge both came with 4 speed manuals. Automatic slushboxes were available but not widely used.

    • @Agent-mb1xx
      @Agent-mb1xx หลายเดือนก่อน +2

      @@UnderwaterAlexJones not in the game, not the IRL models that they have used, I missed to precise that part. Use the pilot's view and see, automatics

  • @joecosta3416
    @joecosta3416 หลายเดือนก่อน +27

    I don't play GT7 and I'm a total novice at racing games but from a general gamer and car enthusiast perspective, this was a pretty fun video. It's something that could basically never exist, a hemi plymouth superbird worth a bazillion dollars with wild track focused modifications, racing at the 10/10 limit, no less at the ring. Great video and impressive driving :)

  • @SUBZERO8K
    @SUBZERO8K หลายเดือนก่อน +64

    Wow, I wasn't expecting that result. I'll have to try this out next time the Superbird Weekly Race comes around.
    As for future video ideas - You seem to have a fantastic understanding of the physics in GT7, so it might be interesting to see some sort of comparisons between how the physics change from their current workings to the new physics that are coming in the next update on July 25 once that is available.

  • @NewbombTurk.
    @NewbombTurk. หลายเดือนก่อน +12

    If you notice on that Daytona wind tunnel test, they laid out the rear wing just about flat, then did the test. Those wings (both Daytona and Superbird) IRL can be adjusted factory stock. If they had given it a bit of angle, there would be a significant difference to the "new" Charger duck tail.

    • @kyle8952
      @kyle8952 หลายเดือนก่อน +1

      Wasn't that video basically a modern dodge commercial?

    • @NewbombTurk.
      @NewbombTurk. หลายเดือนก่อน +2

      @@kyle8952 Could be, I'm not sure. I just noticed it in the clip provided here. Wouldn't surprise me that Stellantis would "nerf" an old car to make a new one look better.

    • @BassRacerx
      @BassRacerx หลายเดือนก่อน +3

      probably gamed it to sell the new car. "look the new car has more downford that the superbird with that big 'ol WANG on it!"

  • @georqedubyakush6066
    @georqedubyakush6066 หลายเดือนก่อน +16

    Honestly, the Daytonas and Superbirds that were actually sold were really just a slightly faster and gripper Charger/Roadrunner. Underneath they're basically identical to their base cars, i think people forget that these cars only existed so they could be modified further for NASCAR and attribute the Stock Cars performance to the street car also

    • @FacuGonz3
      @FacuGonz3 หลายเดือนก่อน +2

      Totally, the Superbirds were a RoadRunner with a different front bumper and a big wing, that's it. Also, there's a video of an old man that explained how you could notice if a Charger Daytona and a Superbird are original, and it's that the Charger Daytona has real fender vents/scoops and the Superbird didn't. The car is amazing but it was made like you said just because it was a regulation and at that time it didn't even sell.

  • @roymcdre9180
    @roymcdre9180 หลายเดือนก่อน +38

    How would a straight axle car have bump steer toe issue in real life, kinda wild theyd put that in the game

    • @warracer03
      @warracer03 หลายเดือนก่อน +11

      The front end will still have those issues , but you're right about the rear

    • @gooeyboy706
      @gooeyboy706 หลายเดือนก่อน +2

      Yeah wtf lol 💀

    • @adrianolacerda3410
      @adrianolacerda3410 หลายเดือนก่อน +1

      the axle can still twist entirely

    • @weeblekeneeble8018
      @weeblekeneeble8018 หลายเดือนก่อน +1

      there are issues with live axel track and thrust angles under load, its why any serious live axel car has a panhard bar or watts links. Even with those items you can run into some silly issues. When racing my 1985 RX-7 GSL-SE due to the fact the watts links is offset to the passenger side of the axel you can get travel bind on that side under extreme compression. so if I hit a large bump or do hard corner loads it can really throw the car off because the right side compression bottoms out before the left.

    • @TheSnivilous
      @TheSnivilous หลายเดือนก่อน

      take it to the extreme, if one side has shorter links than the other side then as the axle bumps the side with shorter links will pull forward more, creating a bump steer effect. That's a simplified example, but lots of cases where the axle will pivot. This is easily seen in rock crawlers where there is so much suspension travel you can easily see the rear axle angling to one side.

  • @MistahMCA
    @MistahMCA หลายเดือนก่อน +36

    0:58 the reach from that guy is hilarious 🤣

    • @tecnoguy1136
      @tecnoguy1136 หลายเดือนก่อน +1

      It’s not really. Hubble cut out all the crap he was saying in that thread lmao

    • @ForeverDriven2121
      @ForeverDriven2121 หลายเดือนก่อน +4

      ​@tecnoguy1136 I saw this lol. Yeah, Hubble was absolutely taking shit out of context to prove a point. Lol

  • @Fatb3ar
    @Fatb3ar หลายเดือนก่อน +16

    i like how the people where so mad that he fixed the super bird on the oval(a track it was built for originally) then told him to take it on the hardest track ever built. classic

  • @Peenith
    @Peenith 28 วันที่ผ่านมา +1

    A tale as old as time. It's always "It's someone or something else's fault", never "I suck at how I play the game, what can I do different". These same people will never be remembered. And I believe that haunts them

  • @teertaa
    @teertaa หลายเดือนก่อน +55

    people dont realize that downforce is a collective value rather than wing/splitter focused.
    the reason why modern dodge charger has similar downforce with just small oem rear lip is because modern cars have way better roof/window shape and more well positioned exhaust, axles, and other underbody parts compared to rougher 60s dodge charger underside.
    So if that wing being put in modern charger, the downforce may be way higher than both cars (oem modern charger and 60s daytona). talking about irl.
    but yeah talking about gt7, i have no idea how the downforce works tho.

    • @aleks_jones
      @aleks_jones หลายเดือนก่อน

      downforce and ground effect are two different things.

    • @aljon5947
      @aljon5947 หลายเดือนก่อน

      If you have a big wing in the rear then most of that downforce goes to the rear tires. theres a reason why f1 cars have front wing.

    • @aljon5947
      @aljon5947 หลายเดือนก่อน

      5:58

    • @beyondpistache8413
      @beyondpistache8413 หลายเดือนก่อน +2

      ​@@aleks_jonesdownforce is the result of all aerodynamic pressures acting on the panels of a car pulling/ and or pushing down on a car. Ground effects is just an aerodynamic device to either create lower underbody pressure to pull the car down/ and or reduce drag. I dont understand your comment saying these 2 intertwined things are different

  • @josephmatuszak3855
    @josephmatuszak3855 หลายเดือนก่อน +35

    So, I am gonna say I that I have earned more than 1B in credits in GT7, I have duplicates of every vehicle. I have 4 Superbirds, each a different tune for different compounds and powertrims. It is not "undriveable" ... rather it suffers from the same problem as a LOT of vehicles in GT7 --- It can bottom out and scrub it's own tires in the wheelwells. When this happens think of it like the brake being applied to just that wheel, which often has the highest load on it at that moment in the first place... creating oversteer on high load corners, and understeer on braking. This is solved best by increasing minimum ride height. I find this car in particular doesn't like being under 160mm without considerable spring rate and higher dampening, which then turns it into a skateboard eventually.
    The next issue is gear ratios/differential. The lower the settings on the diff, the slower it will accelerate out of corners, but it will wag less.

    • @dragoontype00alphaz19
      @dragoontype00alphaz19 หลายเดือนก่อน +4

      I had that happen to me Ferrari GTB front would bottom out Causing deadly understeer so Raise the height and got rid of the camber it originally had now feel nice to drive

    • @crudracer5651
      @crudracer5651 หลายเดือนก่อน +5

      It tends to be a rather major issue with practically every muscle car, you can't really lower them all that much before running into this issue (some may still work with stock wheel setup), the worst I've seen was the Mangusta, thing would literally not turn at all once lowered even a little bit

    • @evilformerlys4704
      @evilformerlys4704 หลายเดือนก่อน +5

      I think some folks don't understand limits. I found out that many cars cannot be lowered to the limit given by the suspension, it might look cool, but you car become highly unstable due to contact with the wheel wells.
      I had tuned an Italia and had added slightly bigger wheels and the ride height was bare minimum, went for a drive, almost ended up in a wall, the car has trouble turning at low speeds because wheel well coming into contact with the tires. Raised the ride height a couple of mm and back to normal turning radius. Things that weren't in previous games actually ended up in this one. I tune my own cars and never over tuned, just added some power, and spiced up the handling to make it for into usually a few categories between 400pp to 700pp. Old road cars simply do not have the Aerodynamics for absurd power and their tire sizes also can barely keep up with the torque from highly tuned engines, becomes a massive waste of power.
      Only if PD included more options for older cars like changing their axles and widening the track to allow for wider rubber. One day, I hope!
      Now I hope the include the old '68 Charger.
      Another thing I don't get, is why PD lists cars with built in wings as 0 on their down force. They need something better than this, such as a lbs of df @ X speed. I remember having to translate their gobbledygook back in GT6 to get suspension settings which somehow worked. I'm like why do they use these ridiculous digits when they actually use real world values beneath the crap?!

  • @pettybird
    @pettybird หลายเดือนก่อน +3

    A friend of mine invited me to do some back roads driving with a bunch of his sports car owning friends, and to be funny I took one of my Superbirds (yes really-I have two) instead of my mom’s 911. I ran out of rear brakes in a hurry, and while I upgraded my torsion bars I didn’t have enough spring rate out back to balance the car. The engine has Edelbrock heads and some other work so it didn’t get lost in the straights but I had to brake really, really early. Still a ton of fun to hustle a car that doesn’t want to around roads it shouldn’t be on lol

    • @therobustmole1137
      @therobustmole1137 5 วันที่ผ่านมา

      Mom's 911...
      wtf

    • @dougcroxford4038
      @dougcroxford4038 5 วันที่ผ่านมา

      @@therobustmole1137she’s 76 years old, owns a 911, a turbo Legacy GT and a ‘69 Charger Daytona, all stick shifts. She’s more hardcore than most car guys.

  • @shingosshojiopoulos6608
    @shingosshojiopoulos6608 หลายเดือนก่อน +17

    People seriously dont buy the body rigidity upgrade?

    • @fajaradi1223
      @fajaradi1223 หลายเดือนก่อน +3

      My last Gran Turismo was GT4. In that game, body rigidity upgrade is kinda shat. It has opposite effects on what it should provide.

    • @mzaite
      @mzaite หลายเดือนก่อน

      @@j0sH092 That's just how habits go. Especially with how little actual documentation Kaz puts into releases.

  • @swilleh_
    @swilleh_ หลายเดือนก่อน +10

    If you see someone say that Ovals are "easy" for THE car that won on ovals you need to run from those morons as far as possible.

    • @superninja252
      @superninja252 หลายเดือนก่อน +5

      The car was unironically made to win in ovals in a way that it ended up BANNED of racing beacuse of that

  • @lounatik
    @lounatik หลายเดือนก่อน +10

    Its kinda funny how person could forget that only a few metal tubes and melted metal can make an old car drive better, it's kind of like they don't see racecars in a racing game

    • @mzaite
      @mzaite หลายเดือนก่อน +4

      I think a lot of them didn't realize the Homologated Street cars were just a trick to get around the rules, not actual copies of the cars being raced.

  • @supermobil9722
    @supermobil9722 หลายเดือนก่อน +15

    I don't know why, but my superbird is completely stable at daytona, watkins glen and laguna seca, but still there's a way, that I accidently put that reduce ridgity tune because I always tune my car before playing the special event in the weekly challenges section.

    • @hubblesphere
      @hubblesphere  หลายเดือนก่อน +5

      It can still be stable(I didn’t use increases rigidity on my 200mph oval test) but it needs wide height and actually ran better on comfort/sport tires with more slip angle. On race tires it seems to be more sensitive and especially at lower ride heights.

    • @otisthecow
      @otisthecow หลายเดือนก่อน +4

      @@hubblesphere considering the car was designed around 1960s bias ply tires, it would be set up around a slipping tire and would handle better with it.

  • @fportobr
    @fportobr หลายเดือนก่อน +2

    This is gone in the latest update... the car doesn't allow any adjustable suspension, showing a triangle with exclamation mark instead of a PP number. Only accepting the standard suspension now.

    • @InspectorCheapshot
      @InspectorCheapshot หลายเดือนก่อน

      Me too, I think they broke the Superbirds with the update

  • @BlitzBlazek
    @BlitzBlazek หลายเดือนก่อน +2

    The rear wings on the production Daytona's and Superbird's are adjustable! so keep in mind that during the wind tunnel tests referenced in this video, the wing was rested!

  • @mpf1947
    @mpf1947 หลายเดือนก่อน +9

    My gripe about the Superbird in GT7 is the inability to change the wing angle.

    • @evilformerlys4704
      @evilformerlys4704 หลายเดือนก่อน

      I don't think the road car even had an adjustable wing. So it kind of goes together with the car they literally scanned.

    • @fredrickalexander7023
      @fredrickalexander7023 หลายเดือนก่อน +7

      @@evilformerlys4704 the commercial versions of both the daytona charger and superbird were adjustable.

    • @slygoosemedia
      @slygoosemedia หลายเดือนก่อน +4

      @@fredrickalexander7023 Yep, 12 degrees

  • @trobi
    @trobi หลายเดือนก่อน +119

    It's a 1960/70s American landbarge, do people really expect it to drive well? It's not a Corvette. Also if I recall correctly the rear spoiler didn't have any effect in reality, it was all aesthetics

    • @xnotasweatx
      @xnotasweatx หลายเดือนก่อน +67

      Old NASCAR regulations make it so that the race cars were very close in function to the road cars, the wing did something, but you had to be going at speed, which the road car coudnt really do

    • @hubblesphere
      @hubblesphere  หลายเดือนก่อน +60

      The rear wing does produce downforce just not a significant amount. It was designed for NASCAR and the wing was 100% functional.

    • @PlatinumNath
      @PlatinumNath หลายเดือนก่อน +28

      The Superbird/Daytona's wing does something atleast that is functional (enough) for what it was made to be in it's time. If you want a real useless wing, look at the Lamborghini Countach 5000QV's wing.

    • @julianturberfield7101
      @julianturberfield7101 หลายเดือนก่อน +5

      The bigger difference on the Daytona/Superbird was the reshaped rear window, but the wing still absolutely was effective.

    • @rainbo.8156
      @rainbo.8156 หลายเดือนก่อน +1

      it was also built for nascar, why does it need to drive well outside of a oval

  • @Nicoya
    @Nicoya หลายเดือนก่อน +3

    2:55 "Zeroing out the rear toe"... on a car that canonically has a solid rear axle?

  • @Petrolhead99999
    @Petrolhead99999 28 วันที่ผ่านมา +1

    Old vehicles used the frame as a suspension member. As i come through the driveway, my '72 F100 will have obvious cab and bed separation as the two halves of the frame roll independently. This makes the ride softer with leaf springs and poor suspension geometry, but can cause oscillations and feedback loops at higher speeds. Lots of old trucks had "death wobbles". The superbird had a solid rear axle and leaf springs with nothing but track bars to keep the axle from wrapping. Not even a panhard rod. It had very simple arm-on-coil front suspension with a torsion bar at the bottom. It had drum brakes at the rear. Of COURSE it handles poorly at 180mph. People criticizing this car have no understanding of vehicle physics or history.

  • @Rikalonius
    @Rikalonius 5 วันที่ผ่านมา +1

    Being an old man I have actually driven something similar, a Roadrunner. Young men, weaned on game physics and driving cars that are so far advanced from the 60s counterparts simply do not understand how gawdawful a 1970 muscle car was in handling. I've driven a Ferrari 458 GTB around a track for quite a few laps. Their is simply no comparison. I would probably kill myself even trying to get an actual Super Bird around a track. The steering on an old muscle car requires so much input before you get anything approximating a turn compared to a modern sedan. The Brakes are a joke. So it doesn't surprise me at all that younger gamers who have never experienced it would think you could drive it like some high performance super car and be shocked when they were upside down.

  • @yomo68
    @yomo68 25 วันที่ผ่านมา +2

    At the 1:19 mark, that's my University lmao...

  • @captainboose8788
    @captainboose8788 หลายเดือนก่อน +4

    Something is still off if it fishtails that poorly. The wings uprights are essentially vertical stabilizers, and as per many wing car drivers, they would correct oversteer and keep it straight

    • @captainboose8788
      @captainboose8788 หลายเดือนก่อน +3

      Not to mention the rear is solid axle, it wouldn't have camber or toe regardless

  • @LordHolley
    @LordHolley หลายเดือนก่อน +1

    Well that was fun, definitely cool seeing that big old boat going around the ring.

  • @Ifinishedyoutube
    @Ifinishedyoutube หลายเดือนก่อน

    It's these kind of videos that just go all over the place because there's an immense amount of passion and understanding and enough of a need to point at something that everyone can understand even if they don't play the game, especially if they don't play the game.

  • @bieradek4792
    @bieradek4792 หลายเดือนก่อน +4

    Great channel. I love your GT7 videos and trust your opinion. Next week GT7 will receive a new tire physics update 1.49. I'd be really grateful if you could make some comments about it when it goes live and you have a chance to test it in action. I'm wondering if it will make the GT7 more realistic or opposite. Thank you in advance.

  • @AlexJonesWasRight1776
    @AlexJonesWasRight1776 หลายเดือนก่อน +2

    as a 45 year old muscle car guy that got to drive these cars when i was younger i salute you IRL youd be surprised how incredibly fast and well handling these muscle cars could be

  • @MoosicDude
    @MoosicDude หลายเดือนก่อน +2

    I've not played a Grand Tourismo since the PS3, but I vividly remember that thing has been undrivable since the first game back on the ps1 (Old man yelling at cloud). Like most of those really long American muscle cars of the era, they were not built to corner flat. In game, while I could catch up on the straights through sheer power, approaching a corner at the speed required to stay with the pack resulted in either making passing acquaintance with half the cars in the race and the barrier, or my exiting the bend arse-first. There were some mods you could do to mitigate some of this, but was still still terrible. I remember really regretting blowing my money on one near the beginning of the game and just having race after terrible race to try and buy mods to make it even remotely good.

  • @bugheman
    @bugheman หลายเดือนก่อน +3

    @0:45 yes you can drive this car at 200 MPH around Daytona. It was a stock car to compete at NASCAR events. Anyone who thinks that it wouldn’t handle a NASCAR track might not be thinking clearly

    • @CanadaBud23
      @CanadaBud23 หลายเดือนก่อน

      Didn't it hold the record for the highest speed??

    • @69Deez_Nutz69
      @69Deez_Nutz69 หลายเดือนก่อน

      NASCAR is just an oval, a Track has more left and right hand turns than the the yippee kay yey equivalent.
      The Firebird had a traditional body on frame as opposed to a relatively stiffer Unibody.

  • @LukeCannotSkate
    @LukeCannotSkate หลายเดือนก่อน +1

    Many cars struggle with the front wheels binding in the fenders. Even with mild lowering or no lowering as soon as the front wheels touch the fender and they basically stop steering until you hit a barrier lol

  • @knightrider4545
    @knightrider4545 10 วันที่ผ่านมา

    I love how people are complaining about how this car can't be controlled, he fixes the problem with stiffening and takes it to Daytona and then they're still not convinced and want it driven with a bunch of turns. People this car was made in 1970 for NASCAR which means left turn, then left turn, then left turn, etc. It was never meant to drive left then right, then left, then left, then right, etc. Great job Hubble on proving it is possible and with the right tuning it can be done.

  • @mytech6779
    @mytech6779 2 วันที่ผ่านมา

    I wonder if they forgot to model the aerodynamics of the vertical stabilizers. The wing wasn't made that tall for downforce, the vertical supports are designed to create a large horizontal force and slight roll moment when the back end starts to step out (Also on oval tracks they could scew the wheel alignment a degree or two to enhance this effect.).

  • @indarican1575
    @indarican1575 หลายเดือนก่อน +1

    The Daytona’s and Superbirds actually handled great in real life. It’s why with weight, a big hp and torque engine they were so dominant on the big ovals especially. My pops drove a few to test out and after years of living and hot ridding he loved a mean high winding small block. LoudLove

  • @V8_Diva
    @V8_Diva หลายเดือนก่อน +3

    I love how poorly modeled oval racing is in most modern racing games. Developers seem to think they're just driving in circles, yet they have a lot more complexity to them.

    • @DeathInTheSnow
      @DeathInTheSnow หลายเดือนก่อน +2

      Yeah! There are, like, three or four gentle corners to worry about!

    • @V8_Diva
      @V8_Diva หลายเดือนก่อน

      @@DeathInTheSnow that's exactly the kind of ignorance I'm referring to!

    • @yowhatsup9909
      @yowhatsup9909 หลายเดือนก่อน

      Are you referring to corner banking?

    • @V8_Diva
      @V8_Diva หลายเดือนก่อน

      @@yowhatsup9909 I'm referring to a lot of things. No game (besides iRacing) properly models how forces affect the cars in oval racing. Especially on high speed oval racing. The amount of g forces constantly on the car and the angle is never shown properly. The suspension compression and handling is never shown correctly and neither is the power of drafting. Drafting is barely modeled at all in most racing games. There's way more to it that also isn't shown like Tire wear and how throttle affects them differently for example.

  • @josephsaleh4454
    @josephsaleh4454 หลายเดือนก่อน

    driver skill + knowledge about the car + top notch setup = perfection. Love it!

  • @eazycomeeazygo8557
    @eazycomeeazygo8557 5 วันที่ผ่านมา

    the tweaking and overall revision of the stock superbird/daytona just speaks to how many casual drivers misunderstand old cars and just think mindlessly or absently of tuning. In nascar it had a cage and many other things for stiffening. It had custom knuckles and brakes, it had unrestricted carburetor, and many more things to avoid instability at high speed. The car was made to register the nosecone and wing into NASCAR for the aero advantage at top end

  • @cruzlopez4449
    @cruzlopez4449 หลายเดือนก่อน

    I had to raise the ride height in the VW Bug when I raced it for laughs. Under hard braking I couldn’t turn, just run right off the track. It was also a substantial ride height adjustment to make it work.

  • @ApocalypseMoose
    @ApocalypseMoose หลายเดือนก่อน +2

    The problem with being "an introduction to cars for new people" is that you will get stubborn idiots who refuse to learn about the mechanics of cars and just want to race, thus getting angry when they can't race properly.

    • @stevenrochelle2238
      @stevenrochelle2238 หลายเดือนก่อน +2

      The issue is the mechanics of the car arent being respected by the game. A leafspringed solid rear axle "muscle car" shouldnt be having impressively crippling toe changes in its rear end.

  • @Journey_to_who_knows
    @Journey_to_who_knows หลายเดือนก่อน +1

    It’s gran Turismo tradition to have cars that are undrivable without extreme tuning, Escudo, S7, etc. Try the Ctr3, biggest disappointment in the game, you think you’re getting a supercar and it’s slow as molasses and steers like a brick.

  • @wihamaki
    @wihamaki หลายเดือนก่อน +2

    One advantage you probably won't get in a game is all the cheats these guys would do. These cars for instance didn't use coil springs but torsion bars. Because the ride height was only measured at the beginning of the race, they would have the bars mounted in plastic which after a couple of laps would crush, allowing the bars and ride height to lower. Often something like a screw near the air intake would be a secret NOS port attached to a hidden bottle. Body parts might be designed to change shape with enough wind pressure creating a better aerodynamic shape. Various parts might be acid dipped to become lighter. A fuel line might be made a lot bigger to hold more fuel so less needs for a pit-stop were required. There was constant cheating going on.

  • @LostWayMinistries
    @LostWayMinistries 11 วันที่ผ่านมา

    The fully upgraded version or motor swapped version has the same issue. The suspension and rigidity are very big issues. But at high speeds there is so much drag that you can starting torque spinning the tires. That is the real biggest issue. Gear ratios and shift points can fix a lot of high power traction issues. C4 vette, and 69’ Camaro have same issues. Motor swapped or not. Remember, transmissions are “TORQUE MULTIPLIERS” in high horsepower cars you want the combined trans gear and rear gear to be as close to a 1:1 ratio as possible in 4th or 5th gear. Most standard transmissions and rear gear combos have 3rd gear as 1:1. Combine gearing and suspension adjustments to achieve the best setup for any car on any course. These old cars don’t have 5th and 6th gears sometimes. So to achieve the desired ratios you’ll need to adjust final drive gear ratio. The lower the number of the rear the more rotations you get out of the wheel for each rotation of the trans gear. Also remember not to down shift too soon at high speed and high rpm. The drag on the running gear is modeled in this game. So just letting off accelerator too soon at high speed can cause the tires to lock up… Have fun 👍

  • @ACEMesa69
    @ACEMesa69 หลายเดือนก่อน

    I did not expect to see a recreation of that one crash I remember from Cars (2006 movie) in the intro 😂

  • @Pizzaplease477
    @Pizzaplease477 25 วันที่ผ่านมา

    Crazy thanks for making this I’ll upgrade mine with the same suspension height you used. The Super Bird is a very cool car

  • @brutalschel
    @brutalschel หลายเดือนก่อน

    I'm a Forza 8 player, but the first thing I do to a classic car (especially american muscle) is stiffen up the suspension, get anti-roll bars, and invest in at least some basic roll cage in there. Does wonders not only for cornering but also to maintain it stable on the track through height variations and bumps.
    Rigidity = nice!

  • @Draco_Alpha
    @Draco_Alpha หลายเดือนก่อน

    dang... thanks for making this video. i could never figure out how to make this car competitive. i would *always* spin or wreck, no matter what i tried. next time the Superbird comes available it's going back in my garage!

  • @mokeimusic
    @mokeimusic หลายเดือนก่อน

    I own two Mopars IRL from this time period. One of the most popular up grades is installed frame connectors to tie the front and rear of the unibody together. Also most didnt come with any sway bars. My Road Runner has them front and rear but its uncommon to find and America car from this time with sway bars or disc brakes. The men who raced these cars IRL were real men and risked their lives every weekend. It was easy to throw around a car like this. Sony got it right!

  • @sullythepankake9663
    @sullythepankake9663 หลายเดือนก่อน

    One note, the Daytona has an adjustable wing. You can see in the wind tunnel test that it is flat...

  • @pirate772009
    @pirate772009 หลายเดือนก่อน

    The only problem I have with the Superbird is the vehicle settings menu trying to tell me that the giant rear wing somehow generates 0 lbs of downforce and it isn't adjustable. Fully customizable suspension, fully customizable limited slip diff, dropping the weight as much as I could, and medium racing tires did the trick for me. If you do the high RPM supercharger, it also helps to play with the throttle at the top of second and third so it doesn't eat its own back tires. I have two and routinely drive both at Sarthe, Trial Mountain, and Watkins Glen with no problems even though I think something happened with one of mine with the last update where it tells me that its performance points can't be classified so it won't let me drive it in anything. The car I have the most problem with is the '70 Chevelle SS 454 which is probably my own fault because I refuse to put that giant, stupid looking drag wing on the back

  • @toddburgess5056
    @toddburgess5056 24 วันที่ผ่านมา

    No doubt, when i got the HP cranked up in that superbird, I really thought that I was going to advance until the thing decided to leave the track at every chance it got.

  • @Aae.X.
    @Aae.X. หลายเดือนก่อน +1

    Hell yeah, 👍 great video as always man, I love the attention to detail in this game and in your videos-can’t wait for this new update so we can see your physics comparison videos maybe that will be a good video idea 💡 also maybe a Subaru video next just the road ones maybe Mitsubishi vs Subee lol

  • @Red5_
    @Red5_ หลายเดือนก่อน

    I remember doing the licence test at Seattle on Gran Turismo in the thunderbird with my best friend who’s no longer here one of the few times he praised my skills.

  • @AsP00n_
    @AsP00n_ หลายเดือนก่อน

    the one gripe i have with this video is that the car was tuned for RS tires instead of RH or SS tires to have fair level playing field, like going off of Gr. 3 class cars and how manufactures BOP works is that the RS tires are ~6 seconds faster than the RH tires so in my mind to have it be fair the tire selection would of been RH tires to allow for more grip and less wheel spin but still be closer to the SS tire grip you used for the Merc. otherwise its a look into tuning in GT7 that makes sense but would have to be adapted since it was worked on and came out on the old physics and tire model that was changed with the 1.49 patch

  • @6chaos9
    @6chaos9 15 วันที่ผ่านมา

    I love seeing a good tuning challenge come together

  • @gt4lex
    @gt4lex หลายเดือนก่อน +16

    One thing to realize : road cars are not suitable for slicks - and sport tyres in this game are already extremely grippy, to the point sport softs already provide more grip than some real life slicks. Comfort tyres makes most road cars and even some old race cars (like the old Honda F1) much more predictable, balanced and fun to drive.
    When you have too much tyre grip vs spring rate / natural frequency, what happens is your springs get overloaded and you bottom out from lateral Gs mid corner. At that point it is as if you had no suspension anymore, which often leads to disaster. That's why race cars have very high spring rates, even more so when they have lots of downforce. Otherwise, you'd actually want to run softer springs. And the range of spring rate (which is effectively what natural frequency is hiding in GT7) you have with custom suspension is still not high enough for a lot of cars. Main exceptions are cars like the latest Ford GT or the RUF CTR3 which can drive on racing hards.
    Fun fact : inters on dry works very well with old scholl race cars as well (but you can't have tyre wear in those conditions).
    Now, maybe the upcoming update with new physics and the new Michelin tyre model will change things regarding sport tyres, but World Series drivers are saying the race cars are actually faster now on the new physics, so chances are the "problem" will be worse.

    • @ThePaulv12
      @ThePaulv12 หลายเดือนก่อน

      Why would you put slicks on a road car stuck suspension?
      You wouldnt is the answer, negating much of what you wrote.
      One thing you do notice with slicks on older cars (with suspension upgrages, including but not limited to steering springs, shock absorbers, bushes, sway bars and brakes), is the front stub axles start flexing on fast corners and you touch the brakes and the brakes are spongy or worse.

    • @gt4lex
      @gt4lex หลายเดือนก่อน

      @@ThePaulv12 many people do in this game.
      Also, quoting my previous comment, "the range of spring rate (which is effectively what natural frequency is hiding in GT7) you have with custom suspension is still not high enough for a lot of cars"

  • @GreenTheGrape
    @GreenTheGrape หลายเดือนก่อน +1

    Because for some reason it gets no rear downforce. They haven't even bothered to change or add options to fix that either. Though yeah I forgot about how easy the suspension bottoms out. It's been a while since I tried to use it

  • @HelloMyNameIsZON3
    @HelloMyNameIsZON3 12 วันที่ผ่านมา

    Ever since the most recent update, there have been even more vehicles that just feel like death traps...its absolutely horrendous.

  • @sabishi7609
    @sabishi7609 หลายเดือนก่อน

    Dinoco livery? A man of culture indeed. Good solution amd explanation of the problem, thank you

  • @WLANKABEL501
    @WLANKABEL501 12 วันที่ผ่านมา

    Well this Video is super cool! I like the content of it, even tho i have no issues driving this Car.
    A nice suggestion: do the same thing for the Ford Sierra RS500 Cosworth. That Car is pretty okay to drive while you are not to high in Horsepower, but the Sierra competed in Group A Racing with Way over 500HP, and that is pretty nasty to drive in GT7, compared to other Group A Legends of that time, like the BMW M3 Evo

  • @dc_modelworks
    @dc_modelworks 9 วันที่ผ่านมา

    They were mostly undriveable in real life. Even the Nascar version, which had a body-stiffening roll cage, was said to be unstable on high banking. Richard Petty even said it was the scariest ride he'd had in his career.
    Still though, you managed to tame the beast at put down a 6:41, so that's sure to shut up anybody who says you're in Polyphony's back pocket.

  • @InspectorCheapshot
    @InspectorCheapshot หลายเดือนก่อน +1

    Could you update this video after the 1.49 update? I'm getting an error when using racing soft tires and can't use the Superbirds unless I change fronts to comfort

  • @connorbutters8479
    @connorbutters8479 หลายเดือนก่อน

    you gotta love that commitment to realism
    you can't just shove 700hp in a production car from the 1970s and say "yup that'll drive properly"
    and god forbid you keep them on the stock brakes

  • @ktosten4709
    @ktosten4709 หลายเดือนก่อน +2

    Great vid kinda suprised u only have 4k subs keep it going

  • @ryurc3033
    @ryurc3033 หลายเดือนก่อน

    In real life, there is a guy named Chris birdsong, has a channel junkrup, and he mostly messes with vintage Mopars. He actually made a ball joint relocation bracket that improved steering geometry, and eliminated alot of the bump steer/caster gain issues the stock a body mopars were known for.
    He also explained it in a way that even a dipstick like me could understand.
    Maybe it will translate more to the game than one would expect

  • @DJBillionator
    @DJBillionator หลายเดือนก่อน

    I've been playing GT for 20 years and never thought about the ride height.

  • @nisms5048
    @nisms5048 22 วันที่ผ่านมา

    the bounce before bravery is insane I would for sure lift wow 6:56

  • @amxavi
    @amxavi หลายเดือนก่อน

    Like Vin Serento said: “it's not the car you drive. It's the driver who's driving the car that's doing the driving.”

  • @wihamaki
    @wihamaki หลายเดือนก่อน

    Having never played Gran Turismo not sure how the game mechanics work. But that 'wing' was more of a piece that held up the two big fins. It wasn't made so much to provide downforce, but to stabilize things from moving side-to-side like the rear wings on an arrow.

    • @kyle8952
      @kyle8952 หลายเดือนก่อน

      No, it was for downforce, the B-body cars had a lot of high speed lift they needed to counter. Why are so many people like you posting complete fucking nonsense?

  • @JenovaJoyner-King
    @JenovaJoyner-King หลายเดือนก่อน

    Did you even take into account the damper tuning for even more stability??? I haven't heard you mention this, so you may get an even better lap time with that, too! Tuning is everything! Love the video!

  • @samuelwong4152
    @samuelwong4152 หลายเดือนก่อน

    Thumb Rule for lousy cars to get good handling :
    1. Lower Ride Height
    2. Negative -5 Degree Camber front and back
    3. Stiffen the chassis
    4. Front Toe Out and Rear Toe In
    5. Setup the gear ratio to match the track
    6. Add bodykits and adjust the spoiler
    7. Trial and Error with the correct tire size

  • @monkeypainter808
    @monkeypainter808 หลายเดือนก่อน +1

    I love how this car handles stock

  • @KXB848
    @KXB848 หลายเดือนก่อน +1

    It’s interesting to think how they got it wrong with such a famous and good car in real life

    • @KXB848
      @KXB848 หลายเดือนก่อน +1

      U

  • @jeremybaker5444
    @jeremybaker5444 10 วันที่ผ่านมา

    Buddy Baker told the story when he broke 200 MPH with the real thing of the left front tire being off the ground.

  • @MavHunter20XX
    @MavHunter20XX 27 วันที่ผ่านมา

    I guess it never occurred to people that cars in the past, especially production cars that were not built for track, don't handle well at high speeds.

  • @vincentwhite6707
    @vincentwhite6707 หลายเดือนก่อน

    The Plymouth Super Bird was built for huge over tracks. And straight line racing. Originally! Now that we have a new physics update. Maybe this will help in controlling this monster. We look forward to your next video with this can after this new update.

  • @dumpsterstu4474
    @dumpsterstu4474 หลายเดือนก่อน

    Bro you got some skill behind the wheel I feel like I need to re learn how to tune suspension with GT7

  • @Bri-Into-The-Uknown
    @Bri-Into-The-Uknown หลายเดือนก่อน

    I use a Superbird in Drift lobbies and do Tandems, but I do admit finding the balance for it to do that was difficult for me. I might have to mess with it in The Ring tonight. I do have to mention and I have found out the hard way is that if you completely slam/lower your car and you have low wheel arches in the front you will completely will have no turning radius/angle.

  • @Normally_aspirated
    @Normally_aspirated หลายเดือนก่อน

    I wouldn't be surprised if it did generate lift: the aero bodywork is to reduce drag, not to make it corner better

  • @jimkowalski6222
    @jimkowalski6222 หลายเดือนก่อน

    The winged cars by Chrysler (Dodge Daytona and a little later Plymouth Superbird) were built for homologation reasons only. A lot of them didn't sell themselves out of the dealership due to the odd looks and huge price. They were ordinary built cars and went to private companies for them to fit the rest touch ups. Don't expect a F1 car. Add today mods to it, then you have a Winged Wonder...

  • @megakiller999
    @megakiller999 หลายเดือนก่อน

    It's important to note that the Firebird was a hand made car, and came with all of the imprecision therein. Look at lots of parts on old cars and one side of a bolted joint will usually have room for adjustment to compensate. the first machine-made vehicle from GM where all of the bolt holes were the same on every single unit was none other than the Pontiac Fiero.

  • @saullopez6942
    @saullopez6942 หลายเดือนก่อน

    I’ve never thought of the Rigidity Upgrade in that sense. Definitely glad I found this video! Did you do a lap with Sport Soft tires? Interested in what that time would be.

  • @mattwells1036
    @mattwells1036 หลายเดือนก่อน

    It would still be better if they added a wing upgrade that looks about the same but added a decent amount of rear downforce. The front aero kit just won't be useful without it. I usually get the body rigidity upgrades but I'm always cautious on the widebody upgrade, not always sold on the look, plus I might want to test said cars top speed which should be better without the widebody

  • @DQSpider
    @DQSpider หลายเดือนก่อน

    Rigidity is huge, but you also hit on something else important: most older cars need suspension travel. Hell, even in the 90s most cars tend to be kind of tippy-toed. If you pull all that travel out they simply can't grip

  • @user-ct5ou7kw5k
    @user-ct5ou7kw5k หลายเดือนก่อน

    The reason the superbird and charger daytona were so dominant in nascar and at daytona 500etc, is because they had aero no other cars had. they actualy still handle really wel being a american car. my dad drove one once and you could feel the downforce do its job. they just were not made for the nürburgring. also the nascar cars were equiped with roll-cages providing more body stiffness ( same as the regidity upgrade). the only reason for the height of the rear wing was so the trunk could still open because the for some reason did not mount it on the trunk but the quater panels. the wing would do almost the same being lower than it is. y'all do need to keep in mind that it still is a video-game and not irl. also being an american car the factory commercial superbirds, daytona's and american cars in general had slopier steering and not like a modern german sports car made for the track that has little to any slop. these cars were made for diffrent kinds of racing than the merc so there is a reason y'all can't drive it that fast on the ring. they handle less good? (yes). they handle terrible(no), they just handle diffrent than modern cars.

  • @noraneko8926
    @noraneko8926 หลายเดือนก่อน

    Older car have softer suspension in Gran Turismo (This and Ruf Yellowbird for instance), and they have tendency to lose traction during braking, bodyroll during corner, and spin on the exit.
    That's why if you wanna try them out on Nordschleife, its recommended to stiffen your suspension like any other car being tested there.

  • @L3Vł4TH4N.7
    @L3Vł4TH4N.7 15 วันที่ผ่านมา

    For reference, this car is now 6 seconds faster than a Pagani Zonda R’s original time of 6:47 seconds.

  • @danielbaugher1798
    @danielbaugher1798 หลายเดือนก่อน +1

    the amount of people who don't realize that old American cars drive like garbage without a lot of modification is hilarious. i had to replace every single suspension component on my 71 Chevelle just to get it to handle as well as a 1990 Camry.

  • @chill_will9816
    @chill_will9816 หลายเดือนก่อน

    Considering the Daytona and Superbird were never built for mass production... its said they didnt even produce the number needed to qualify as a "stock" car. They were literally built to do 200, just not as is from factory

    • @kyle8952
      @kyle8952 หลายเดือนก่อน

      That's completely and utterly wrong. They had to supply them to every dealership in the US. That's 1935 superbirds alone.