Well explained video, I look forward to watching the next one. As for the sound it's very audible even at lower volumes. I don't understand why people are saying it's too low. 🤔
hey man. everything worked fine until i wanted to import an object. i can select the pmg inside the .scs file, it is imported, even the file structure is createt in my mod folder but there is no 3d model opened/imported. any guesses?
hi thank you for this tutorial. Can you also upload a tutorial on how to export the imported scs model with the correct texture and how to fix the texture(export errors) I want to edit some scs models but gonna use the same texture but just add some additional model on it. how can I do it? hopefully you can create a video for that if you have free time! thank u!
Do you have any recommendations / suggestions for where to find info on creating a custom pickup/dropoff locations for trailers? I've already created a custom scenery in the map editor and am looking to create a "company" to place there to allow to have parking spots to pick up/ drop off trailers / cargos here. But I can't seem to find much information online with how to set up such a thing. I'm assuming it must be done by creating a prefab in blender but I haven't seen anything about this specifically so wondering if anyone knows anywhere to find this info. Cheers, thanks in advance for any and all help.
This kind of prefab work is very hard to find information on apart from the SCS Modding Wiki. You are correct, it requires Blender and the use of SCS locators. If you are willing enough, check out the modding wiki and try and make sense of it. Also try importing current SCS assets and see if you can make sense of it all. 😉
@@crazymango737 thank you for the info. I had a feeling this required blender which is why I had been putting it off, maybe I will try again to get used to it. Thank you! Cheers
I followed your steps and when I was importing base.scs with ConvertingPIX, a window showed up saying "Report: Error". While there were too many lines in the error report, "Converter_pix_wrapper" was within almost each line. My EST2 version is 1.41, any suggestion Mango?
Well explained video, I look forward to watching the next one. As for the sound it's very audible even at lower volumes. I don't understand why people are saying it's too low. 🤔
Thank you very much for your video! I have watched other videos from other channels but none of them helped me so well.
really great tutorials you made thank u so much for the help !
Nice video :D and very helpful too
Thanks for this amazing tutorial. Go on.
GREAT JOB MAN >
Good tutorial , thank you.
Why do my imported models have no textures?
I cannot load textures, could someone help? UVs are kinda messed up too
hey man. everything worked fine until i wanted to import an object. i can select the pmg inside the .scs file, it is imported, even the file structure is createt in my mod folder but there is no 3d model opened/imported. any guesses?
never mind. its because blender 4.2. when i use blender 3.6.16 its working
I doint have the option to import or export as SCS model or object.
I cant find the ConvertPIX when i install it
hi thank you for this tutorial. Can you also upload a tutorial on how to export the imported scs model with the correct texture and how to fix the texture(export errors) I want to edit some scs models but gonna use the same texture but just add some additional model on it. how can I do it? hopefully you can create a video for that if you have free time! thank u!
the converterpixwrapper is not available anymore in your link
PermissionError: [WinError 5] Access is denied: 'vehicle'
Whats this?
I open the extractor, go to files but when I opened the folders no files show up, anyone know how to fix this?
Can I import truck dealers with this? I want to create a render of some trucks in the game with their dealership
Will the next video be about exporting?
Yes. But it will be just a quick how-to, and then in later episodes, I shall go into each part in much more detail.
@@crazymango737 Oh :(
Actually, I'm trying to create the trailers as KAST did with VAK and EKERI. I hope it'll work.
And how to solving the import warning summary?
What exactly was the warning?
Do you have any recommendations / suggestions for where to find info on creating a custom pickup/dropoff locations for trailers? I've already created a custom scenery in the map editor and am looking to create a "company" to place there to allow to have parking spots to pick up/ drop off trailers / cargos here. But I can't seem to find much information online with how to set up such a thing. I'm assuming it must be done by creating a prefab in blender but I haven't seen anything about this specifically so wondering if anyone knows anywhere to find this info. Cheers, thanks in advance for any and all help.
This kind of prefab work is very hard to find information on apart from the SCS Modding Wiki. You are correct, it requires Blender and the use of SCS locators. If you are willing enough, check out the modding wiki and try and make sense of it. Also try importing current SCS assets and see if you can make sense of it all. 😉
@@crazymango737 thank you for the info. I had a feeling this required blender which is why I had been putting it off, maybe I will try again to get used to it. Thank you! Cheers
how am i going to save it same folder that i edit in?
Yoo i cant download the conversion tools
I followed your steps and when I was importing base.scs with ConvertingPIX, a window showed up saying "Report: Error". While there were too many lines in the error report, "Converter_pix_wrapper" was within almost each line. My EST2 version is 1.41, any suggestion Mango?
Not too sure mate, press on the error box when it happens, a popup should appear and might offer more clues into the error.
Error is specified file not found😢😢😢 please any one has solution ...
I don't get the red texture, mine turns out like uncolored
Whats the error message in the editor.log?
CrazyMango73 do you have discord?
@@ossie624 yes
MrBraz#7102
off topic but what software are you recording with