How to Create Realistic Eyebrows in Blender in 4 Minutes

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  • เผยแพร่เมื่อ 20 ส.ค. 2024

ความคิดเห็น • 102

  • @spandanghosh9503
    @spandanghosh9503 2 ปีที่แล้ว +19

    You can use the interpolate button on the top of the screen while using the add tool to get the guides interpolate based on the particles nearby it

    • @Mocorn
      @Mocorn 2 ปีที่แล้ว +3

      As always, gold in the comments!

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว +2

      Yes thanks i forgot to mention it in the video, pinned :D

  • @johnotron604
    @johnotron604 ปีที่แล้ว +27

    Great tutorial, learned a ton, thanks!
    "Hair" in the Render Properties is no longer there and has been replaced with "Curves".

    • @ThaliaL.
      @ThaliaL. 3 หลายเดือนก่อน

      I'm stuck at this atm, is it located somewhere else?

    • @MyChickenSlappedMe
      @MyChickenSlappedMe 11 วันที่ผ่านมา

      @@ThaliaL. strip option is under curves now. Pretty much just changed the name, same properties.

  • @alifiofarras5648
    @alifiofarras5648 ปีที่แล้ว +3

    its my alternative how to mirror eyebrow, you can duplicate the mesh and in the second mesh press N and change scale to -1
    i hope you undestand :)

  • @vinuura7048
    @vinuura7048 2 ปีที่แล้ว +2

    Amazing, can't wait for a tutorial about realistic hair, hehe

  • @sadge2573
    @sadge2573 2 ปีที่แล้ว +8

    Love the tutorial! Could you do one like this for making/rendering hair cards?

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว +1

      glad you liked it :) i'll keep that in mind for sure.

  • @mpikturesmpk
    @mpikturesmpk ปีที่แล้ว +10

    how do you mirror the particles?

    • @eliazarelizondo7075
      @eliazarelizondo7075 8 หลายเดือนก่อน

      You ever find out? In the item menu you'll see x-axis mirror, if not using mirror modifier.

  • @MatheusSilva-qn3et
    @MatheusSilva-qn3et หลายเดือนก่อน

    absolutely beautiful, thank you

  • @Colouras
    @Colouras 2 ปีที่แล้ว

    I barely even know Blender yet you make this information super digestable! Thank you so much!

  • @liqinqing3333
    @liqinqing3333 2 ปีที่แล้ว +1

    great tutorial. maybe after mirroring, add some changes to one eyebrow. the imperfection would look more realistic.

  • @ahmedelesari
    @ahmedelesari 2 ปีที่แล้ว +1

    Can't understand why you don't have million subs

  • @MuhammadJamshaid-ig4qn
    @MuhammadJamshaid-ig4qn ปีที่แล้ว +3

    Hi dear you was working at time 02:30 on one eyebrow but at 02:30 you showed second eyebrow. which modifier you have added please?

  • @user-rr6lu3kg8y
    @user-rr6lu3kg8y 2 ปีที่แล้ว

    Thanks you man. It's the best tutorial about eyebrown what I've seen

  • @donhoolieo4896
    @donhoolieo4896 ปีที่แล้ว

    True scholar right here! Thanks for all the work you do. Cheers 🍻

  • @woodoyoy
    @woodoyoy 2 ปีที่แล้ว

    I love your videos, you help us so much I just wanted to encourage you as much as I can. You're our 3d Bro

  • @zerek44
    @zerek44 2 ปีที่แล้ว

    perfect timing! im about to start doing hair!

  • @niceman567
    @niceman567 16 วันที่ผ่านมา

    Thanks for the video. Just a tip, I know this is very dumb but it happened to me. if you dont see any eyebrow after adding the particle, check if you are in front view, I followed the exact steps but couldn't see any eyebrow, after 30 mins I titled to side view and realized the eyebrows are there it just didn't show in front view angle.

  • @gayatribongarala1162
    @gayatribongarala1162 ปีที่แล้ว

    Thank u , I was able to make use of this tutorial. I kept 0.75x speed to understand it better!

  • @UnderdogDen
    @UnderdogDen 2 ปีที่แล้ว

    Thanks for this tutorial dude, this is gonna help a ton!

  • @anaran4811
    @anaran4811 2 ปีที่แล้ว

    Hi, PicelicaCG. You are great at explaining. You have my nub's subscription and a rang bell!

  • @fredoster9993
    @fredoster9993 ปีที่แล้ว +1

    A soixante et un an je découvre Blender, et je dois dire qu'avec toi je progresse à Vitesse "Grand V" merci beaucoup pour ton humour et tes explications claires et précises. Ton enseignement est de très grande qualité. Merci. Ha ! J'allais oublier...J’apprécie vraiment ta folie douce.

  • @drawishes
    @drawishes ปีที่แล้ว

    Thank you for this tutorial

  • @billygoatea7171
    @billygoatea7171 ปีที่แล้ว

    Very nice tutorial ♥️

  • @KittyCat-fe7ng
    @KittyCat-fe7ng 2 ปีที่แล้ว +2

    This is a wonderful tutorial, thank you for it. But my eyebrows are coming out white, how to change the color?

  • @spartan5760
    @spartan5760 2 ปีที่แล้ว

    Excellent Tutorial as always ☺️👉

  • @irisfabianagonzalezpacua7388
    @irisfabianagonzalezpacua7388 2 ปีที่แล้ว

    very good tutorial!

  • @fnafgamer2469
    @fnafgamer2469 2 ปีที่แล้ว +1

    Is there a way to turn the eyebrows into textures? What I mean is something like projecting the diffuse of the eyebrow on a head texture. Or something like that. Idk how to explain it. Thx for this tutorial tho.

  • @RichardMcWolff
    @RichardMcWolff 2 ปีที่แล้ว +1

    Couple of questions. Can the brows be made right on a human mesh rather than copying out a few of the polys and can the brows be exported as their own mesh to use in other programs?
    I'm trying to get away from ZBrush since their acquisition and making my own polymesh hair is ONE thing that will keep me using ZB unless I can get what I need out of Blender!
    Wonderful tutorial by the way. WOW!

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      Thanks :) Yeah it's basically what i did in this video but skip the copy part, it's just harder to work with in a low poly mesh since you can't paint properly in weight paint mode while the mesh is extremely low poly and yes you can convert the hair to mesh with modifiers to use in other softwares, i think there's few tutorial on it on yt.

  • @finkas2292
    @finkas2292 ปีที่แล้ว

    thx man, you best

  • @KUREHA3D
    @KUREHA3D 2 ปีที่แล้ว

    when he goes to select his vertices, how come his are squares? i definitely have odd triangles lol. sorry, i'm a beginner! pls help!

    • @kaludgo5811
      @kaludgo5811 2 ปีที่แล้ว

      if u are talking about when he uses weightpaint to determine where vertex group the reason you have triangle is because your mesh does not have enough verticles. To fix you can go to modifiers add a subdivision surface with 2 subdivision apply it and then try to paint again. Your selection should be smoother

  • @user-zz4xy7rs8w
    @user-zz4xy7rs8w ปีที่แล้ว +1

    In Hair render properties I can't find Strand and Strip options. I have Rounded Ribbons and 3D curves option. And render is not as expected in either of them. In which version are you working in or what plugin?

  • @MarcelPlayo
    @MarcelPlayo 5 หลายเดือนก่อน +1

    I have a question: when I try to mirror the eyebrows, the hairs disappear, but the layer is still there. Do you know what might be causing this?

  • @krowen1503
    @krowen1503 2 ปีที่แล้ว +1

    Hello, thank you for the tutorial. Is this methode for including hair in general applicable for game design or only for rendering?

  • @abyssaldision1064
    @abyssaldision1064 ปีที่แล้ว

    Thanks for that film :P

  • @leonegan2704
    @leonegan2704 11 หลายเดือนก่อน

    thank you sir

  • @BoguZk
    @BoguZk 5 หลายเดือนก่อน

    cool and all, but what happens when you animate face with blendshapes? These brows wont follow vertices I guess?

  • @Cts_ville
    @Cts_ville ปีที่แล้ว

    "or fake ones" 😂😂😂
    Dude you're hilarious

  • @Kerubu
    @Kerubu 4 หลายเดือนก่อน

    What's the reason we need to extract those faces? Would we be able to do all of this on the main body mesh?

    • @PixelicaCG
      @PixelicaCG  4 หลายเดือนก่อน

      you can, but the point of extracting the faces in lot of situations is having more topology to work with, when you seperate only the eyebrow area you can subdivide it and easily paint it in the weight paint mode but if you wanna do that on the main body, you have to subivide the whole thing which makes the whole project waaay heavier.

  • @originsbeyond
    @originsbeyond 2 ปีที่แล้ว

    you are amazing thankyou thankyou thankyouuuuu.

  • @user-mi2nt5dt6c
    @user-mi2nt5dt6c 2 ปีที่แล้ว

    You are my god.. thank u!

  • @renight0343
    @renight0343 2 ปีที่แล้ว

    Hi! Amazing tutotiral. Is it posible to delete the geometry underneath the eyebrows after you are done with the grooming?

  • @kishansamad1656
    @kishansamad1656 ปีที่แล้ว +1

    If I make eyebrows like this, will there be a problem with the unreal engine?

  • @nikkisaha8830
    @nikkisaha8830 2 ปีที่แล้ว

    So can I use this kinda eyebrows for games?
    How to use hair particles in games? Also dude just love your videos 💕💕 keep making awesome short videos like this and I subscribed your channel ❣️ ✨ your videos are just amazing🤩 😍 you deserve 1m+ subscribers seriously ❣️❣️✨💕✨

    • @storeboughtrocketgames2560
      @storeboughtrocketgames2560 9 หลายเดือนก่อน

      No this isn't really a good method for games. For that, I'd look up hair cards.

  • @paulawbswbs
    @paulawbswbs ปีที่แล้ว

    thank yiu

  • @davydsonsmarttv8718
    @davydsonsmarttv8718 2 ปีที่แล้ว

    Hi , great Video .... I would like to know how you make Eyebrows move with Armature... Please!!!!!

  • @monicageorgiana2609
    @monicageorgiana2609 ปีที่แล้ว

    when i want to color the eyebrow hairs, the material also affects the plane underneath not only the hairs. and i did uncheck show emitter. what can i do? 😞

  • @freddiejackson3892
    @freddiejackson3892 ปีที่แล้ว +1

    Followed all these steps then I get to render properties and I’m missing the section for hair ?? Did I miss something

    • @XdragonxalliX
      @XdragonxalliX ปีที่แล้ว

      I dont have it either. I think its just a blender removed option. I skipped it. seemed to be fine\

  • @babo524
    @babo524 8 หลายเดือนก่อน

    how do you bake this to the mesh? like so the texture of the eyebrow is flat to the head

  • @lorelyna1
    @lorelyna1 24 วันที่ผ่านมา

    The eyesbrows just won't show in object mode, switched the display tk rendered, and it's just all white

  • @tunnis7us
    @tunnis7us 2 ปีที่แล้ว +1

    this tutorial totally misses that in blender 3.2 particle thickness by default is way too thick. I had to adjust the thickness in order to get similar results. I adjusted the "Diameter Root" which thickens the lower part of the hair. Also did not mention that the step of "render properties" is only for EEVEE and not for cycles. Also what the interpolated does is to multiplie the hair amount so they don't look scattered.

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      This video was made in Blender 3 if i remember correctly so things might change in 5-6 month, and also this one is a quick tutorial so i couldn't cover all of the detail, got a ultimate hair tutorial on the channel that i covered the most important options in that one but definetly gonna make a new video with the newer blenders later this year to cover all the changes and stuff.

    • @tunnis7us
      @tunnis7us 2 ปีที่แล้ว

      @@PixelicaCG what video is the more detailed one I coul take a look on that ?
      :) Also I tested again and it could be that blender has some glitch since second time the hair came out like in the tutorial.

  • @shreemahajan5694
    @shreemahajan5694 8 หลายเดือนก่อน

    will this give me same result if i make eyebrows like this in blender and imported it in maya

  • @plinker439
    @plinker439 2 หลายเดือนก่อน

    When going back to weight paint it does not change the particles at all.

    • @plinker439
      @plinker439 2 หลายเดือนก่อน

      Ok if you edited the particles then you need to 'Delete Edit' before changing the weigth paint.
      Edit: you dont have to delete particle edit. If you select to 'Interpolated' at 'Children' tab, you can change the weight paint without deleting particle edit.

  • @PSYGETSU
    @PSYGETSU ปีที่แล้ว

    I converted the brows to a mesh, now the brow color is missing. When adding material to the mesh, nothing happens, they are still black. Solution?

  • @HUARASTACA
    @HUARASTACA 2 หลายเดือนก่อน

    Using blender 4.1 here i didnt find the hair in the render section on this version

  • @leonegan2704
    @leonegan2704 11 หลายเดือนก่อน

    When i use this to render with cycles it doesn't work pls any answer

  • @Royal_8_Official
    @Royal_8_Official ปีที่แล้ว

    When you do your eyebrows like this, how are you able to connect them to the rigs face? Since you separated the eyebrows from the main model it won't let you connect bone weight maps! Would you know how to get them working for a charters face thats already rigged!

    • @Blackmankingvideos
      @Blackmankingvideos ปีที่แล้ว +1

      Rig first before selecting and separating

    • @Royal_8_Official
      @Royal_8_Official ปีที่แล้ว

      @Blackmanking videos ooohh okay! I didnt think about that!! I'll give it a try!💯

  • @alwaysyouramanda
    @alwaysyouramanda 2 ปีที่แล้ว

    Could this be used for VRChat..? Or would there be too many polys..?

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 4 หลายเดือนก่อน

    why is it that when i do eyebrows the hair look likes big spikes and not thin hair like yours?

  • @royjordi7950
    @royjordi7950 ปีที่แล้ว

    why the hair is not included when i export the character to fbx?

  • @fusionart3091
    @fusionart3091 3 หลายเดือนก่อน

    how to duplicate other side ?

  • @tommyjohnson8323
    @tommyjohnson8323 ปีที่แล้ว

    I have the newest Blender , I got to about 32 seconds in and couldnt do that,lol

  • @NCHDEMON
    @NCHDEMON ปีที่แล้ว

    👍👍👍

  • @marcuse.2144
    @marcuse.2144 ปีที่แล้ว

    and how do I use this for expressions?

    • @HVM_fi
      @HVM_fi 9 หลายเดือนก่อน

      SurfaceDeform modifier will follow both rigs and shape keys of the character mesh. Remember put it top of the particle modifier.

  • @XZH2_
    @XZH2_ ปีที่แล้ว

    i dont have the hair section in render properties

    • @mustanggox
      @mustanggox ปีที่แล้ว

      it should be labeled as "curves" or something now

  • @ilikesaltyfoods658
    @ilikesaltyfoods658 ปีที่แล้ว

    i still dont understand how i have followed all steps but still the hair grow on all parts of the head

  • @legreentea
    @legreentea 2 ปีที่แล้ว

    im on 3.2 of blender and hair shape type isnt under render? where is it.

    • @Leopardo1412
      @Leopardo1412 2 ปีที่แล้ว

      I would also like to know that.

    • @oswaldtehseal471
      @oswaldtehseal471 2 ปีที่แล้ว +1

      its labeled as "curves" now

  • @mcraft1181
    @mcraft1181 ปีที่แล้ว

    I was not able to follow. You didn't show which button to press. 😢

  • @BawonoSA173
    @BawonoSA173 2 ปีที่แล้ว

    0:23 define "low poly" man
    My PC practically crying when I was working on a downloaded model with poly count seemingly almost the same as yours here

    • @XdragonxalliX
      @XdragonxalliX ปีที่แล้ว

      I have noticed that things from mixamo, CGtrader and the like are always WAY to high on polygons. I use the decimate modifier with a giant ratio then re-subdivision surface after the decimate mod is applied.
      (I swear sometimes, if I downloaded a cube it would have over 1000 vertices... )

  • @detran09
    @detran09 5 หลายเดือนก่อน

    this tutorial is outdated. the hair options have since been removed from render settings and there is no explanation of how to achieve the desired results using this method

  • @hamdullahguclu9743
    @hamdullahguclu9743 11 หลายเดือนก่อน

    I want to completely wipe the ground under the hairs and leave only the hairs.

  • @morty4423
    @morty4423 2 ปีที่แล้ว

    hmmmmmmmmmmmmmmmmm

  • @2004Stargates
    @2004Stargates 6 หลายเดือนก่อน +2

    you talk too fast

  • @vertigo6664
    @vertigo6664 2 ปีที่แล้ว +2

    Instructions unclear, made my sister pregnant

  • @hamdullahguclu9743
    @hamdullahguclu9743 11 หลายเดือนก่อน

    Hey, is there anyone there? Is it because I'm a man that he's not answering my questions?

  • @datkidkamui
    @datkidkamui 11 หลายเดือนก่อน

    the ones i made look like trash

  • @fungsmanz8058
    @fungsmanz8058 2 ปีที่แล้ว

    how you mirror the particles?

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      we didn't mirror the particles, we mirrored the plane and the particles got reversed with it.

    • @marklandmark3269
      @marklandmark3269 2 ปีที่แล้ว +3

      @@PixelicaCG It doesn't mirror correctly... i don't understand.

    • @kaludgo5811
      @kaludgo5811 2 ปีที่แล้ว

      @@marklandmark3269 i don't know if u find the solution but your mirror modifier must be on top of the particle systems

    • @XdragonxalliX
      @XdragonxalliX ปีที่แล้ว

      This took me a minute to fix. 1, yes have the mirror mod above the particle mod. 2, in the particle tab -> Emission -> Source ->check 'use modifier stack'.
      that sucked. :( but did fix the same issue I was having. hope it helps, a year later xD