I appreciate that there may be a language barrier, but clearly not a communication barrier. The translators, and both your non-verbal communication were a delight to watch.
Yoshi-P understands English well enough, the translator is there just to avoid any small confusions from the few words he might not understand due to being British/American /etc. versions of English. If you watch his face you see he clearly understands what Preach is saying before getting the translation.
@@katnerd-Glen i could also be wrong, but its my understanding japanese companies impose these kinds of translators to avoid any PR nightmares due to misunderstandings anyway.
@@krazyito You're probably right. But, I think Yoshi-P probably suffers from a typical trait many Japanese have. He knows English decently, but isn't satisfied with his ability to speak it. The gray haired gentleman we see occasionally isn't a translator he's one of the devs or the head of community management and he almost never uses a translator. His English is pretty flawless, though :)
@@katnerd-Glen And especially with the kinds of thoughts he's having, he needs to be able to articulate fine points precisely. And of course hearing a language is much easier than speaking it.
Thanks for keeping the entire translation in the full vid. And yeah, as someone who works semi-frequently with interpreters, sometimes people fall in the habit of talking to the interp instead of their conversation partner. And saying things to the interp like, "Can you ask them XYZ?" Instead of directly asking the question to the other speaker. Cool that you picked up on that.
39:50 - I like how Yoship sees Mike having a heartburn when he's praising Ultima, stops his explanation with "wakaru (I get it/I understand)" and then proceeds with the explanation.
This Interview makes me feel warm and fuzzy. I knew before that the team and Yoshi P are super passionate about their game but this just reaffirms it again for me. Glad to have these people as devs!
i really appriciated your questions. i saw the other interviews and (not to hate on them) they asked such basic questions that give you nothing really. your questions were interesting and went into the design filosophy and it was good shit. very much enjoyed it
with rare exception, most of the people given interview opportunities were restricted to asking questions directly related to information previewed at the media tour.
i havent played ff14 since HW and every now and then i check on the game and my god does just listening to how genuine yoshi-p is unreal, i gotta start playing this game again
Awesome interview, Preach! I'm glad I stumbled over this reaction as well giving some extra context!❤ Waiting for the subless peeps in the stream is just as precious as waiting for the sprouts watching cutscenes! 21:10 I don't think the 3x bosses with trash mobs in-between is a problem, as long as the bosses have interesting mechanics. And there is enough other content with different patterns. Alliance raids got 4-6 bosses + some trash, trials are just bosses with usually two phases, deep dungeons is basically only trash mobs + the rogue light feature, variant has more interaction and different paths... I think there is quite enough variation between the different content types, that there isn't more variation needed in the 'normal' dungeons. I actually really like that approach!^-^
In my eyes, everything about the dungeon bosses are perfect as they are. It's just that the trash mobs in between are immensely brain-dead difficulty and only require you to do AOE spams, not even needing to use a good chunk of your rotation. Plus the enemy AOE's are still ARR-level basic, you'd wonder why they even have them if they're not going to be anything more than HP sponges before you're allowed to fight a boss. I wouldn't mind the pure hallway linearity if anything between the bosses was actually interesting, but it rarely is outside of something as visually insane as the base expansion finale dungeons. Make the trash mobs do SOMETHING interesting besides being "a pack of five enemies that auto-attack and do one small circle every 30 seconds." That's why I remember the original Copperbell Mines where one of the "bosses" was an actual puzzle as opposed to literally EVERY Endwalker patch dungeon. When I saw one of them was "Lunar Subterrane" I was like "hell yes that grueling gauntlet at the end of 4" and it was like 5 minutes of hallway then 10 minutes of flashback hallway which simultaneously kills the hype of those memories when it's a convenient hallway with now even EASIER trash mobs because we have an NPC helping us even outside Trusts. I'm no longer excited for the main story dungeons. And I get that it's because they're designed to be the short easy thing people can easily devote time to, but my problem is not with their length or boss difficulty, it's them being boring for 67% of it.
Your commentary on the interview is perfect. I love getting your commentary on what's happening while the interview was going on. Especially the parts where you're pointing out "and here's where we're getting told to wrap up even though Yoshi P is ready to give a 10 minute answer".
Great interview! Hoping one of these days Yoshi P gets asked if there is any story behind them coming up with the team name "Creative Business Unit III" (fondly) as it's probably the least creative name out there hahaha
thats not a yoshiP thing, thats just how SE is structured after 2019. There were other precursor organizations names (10 Product Development Divisions, into 12 Business Divisions) which got consolidated into the 5 current Creative Business Units. CBU 1 is single player FF games and Kingdom Hearts and SaGa CBU 2 is Dragon Quest, off-franchise spinoffs (Bravely, Octopath), Nier and arcade games CBU 3 is the MMO unit (ff11, 14, dq10) CBU 4 is remasters and ports and the Mana series CBU 5 is gacha games.
It is just how Japanese departments are structured/named traditionally, you'll have something like General Office 1, General Office 2, Business Department 1, Business Dept 2, etc etc.
I get where he's coming from with Ultima Online, at least in the earlier days. Pre-Trammel days. Not much story to speak of, but players had to create their own fun. The game as it stands now is basically a different game than it was then.
I watched a few of the interviews and this one stands out in terms of comfortable to watch and professional. That's not to say the others weren't good though. This one didn't touch on any harder questions any current challenges in the game. One of the hardest questions anyone asked was about how one particular server/dc is becoming the one where almost everyone is going to raid etc so it's hurt the activity and population on other servers. Yoshi had some good thoughts on this problem and a good grasp on the issue but it seemed like all the possible solutions might create other problems that may or may not even improve things.
I think having static job packages rather than talents/ability points just works better for FFXIV. I can't imagine the balance nightmare of going from a team used to balancing static jobs to having 21+ jobs with x number of variables. Now, if they wanted to have them split out as, say, 2 options (not dissimilar to the hero talents in War Within, just without choice nodes), I could see that happening over time. It lets them reuse the same weapons, probably some animations, etc... You could, for example, have a machinist or bard that went more of a marksman route.
As someone with 8 full retainers from gathering and crafting, I still can't get over how glorious it is to automatically transfer duplicate items. It's the most useful quality of life improvement I can think of.
Actually I like that you were both into the interview, facing each other, I saw one where the 2 content creators were not in camara and you could hardly hear them so it was a little awkward. I guess that's why he asked you that at the beginning.
I think he has done enough interpreted interviews, so they know what boxes to check with how people want to interact through the interpreters (translators are for written, not spoken)
28:45 i knew i recognized that bottle! i was thinking, ah how pitty i cant see his chat if someone was something about what he drinks -- but then preach started talking about it hahaha 🤣 where did this interview even happen that they have this german brand ?
Imo the positive culture of the game is tied to the straightforward jobs. Once they start added extra specs to a job instead of extra jobs then you add another layer of toxicity with metas and min maxing etc. Maybe you'd run into this anyway with some classes being left out compared to others but i think it's generally better for this game in particular to just keep adding jobs.
They cannot keep adding jobs forever. It’ll be difficult to decide what route to go when they can no longer sustain it, but not only would it become overwhelming for players, the job design, balancing, and gear design load would become extremely high on the devs. It’s already high to the point where they can’t do job quests anymore
@@Tabbycat2701 That's valid, I guess you do reach a point where it's unsustainable. They've done a good job so far, so they deserve some trust in how the proceed... and I guess you could make the argument that a lot of other games fall into the pvp versus pve balance, and at least that's not anything to worry about in ffxiv since they are totally different skills and everything.
My first MMO was Tibia. I did play a bit of FF11 but never got into as much as I did WoW back in 2004. I played FF14 in ARR and got super into it in HW. I've been a had stints on both sides of the aisle. I never really understood how FF14 would look more childish to someone than the cartoony style of WoW. Maybe they just meant in the silly glam way rather than the graphical style, but I feel like people have meme glams and mounts in every MMO.
About two years ago I actually bought ff14 and actually fully completed ARR and really enjoyed it, all the side content, got my professions up high.. Shadowlands dropped and I went back to WoW. I keep meaning to get back into ff14, as there is so much content for me to do, but I feel trapped on the WoW merry-go-round.
You…….stuck with wow after Shadowlands? Wow, that’s pretty much the opposite of most players, including myself (although I’ve played both FF11 and FF14 from launch, I’ve also played Wow from launch in 2004 through most expansions except Dragonflight).
I speak Japanese (not perfect but still) - the translation didnt 100% capture true intention of both Preach and Yoshi-P, but it was like 85 ~ 95% most of time; no big issue. Really enjoyed to see.
preach rubbing it in that scripe doesn't have a pic with yoshi-p had me in stitches too bad scripe, im a nobody and have a pic with yoshi-p and koji too 😌 LOSER POV jkjk LOL
Ladies and fellas, get yourself someone who looks at you like Mike looks at Yoshi P
That's true Love.
I appreciate that there may be a language barrier, but clearly not a communication barrier. The translators, and both your non-verbal communication were a delight to watch.
Yoshi-P understands English well enough, the translator is there just to avoid any small confusions from the few words he might not understand due to being British/American /etc. versions of English. If you watch his face you see he clearly understands what Preach is saying before getting the translation.
@@katnerd-Glen i could also be wrong, but its my understanding japanese companies impose these kinds of translators to avoid any PR nightmares due to misunderstandings anyway.
@@krazyito You're probably right. But, I think Yoshi-P probably suffers from a typical trait many Japanese have. He knows English decently, but isn't satisfied with his ability to speak it. The gray haired gentleman we see occasionally isn't a translator he's one of the devs or the head of community management and he almost never uses a translator. His English is pretty flawless, though :)
@@katnerd-Glen And especially with the kinds of thoughts he's having, he needs to be able to articulate fine points precisely. And of course hearing a language is much easier than speaking it.
Thanks for keeping the entire translation in the full vid. And yeah, as someone who works semi-frequently with interpreters, sometimes people fall in the habit of talking to the interp instead of their conversation partner. And saying things to the interp like, "Can you ask them XYZ?" Instead of directly asking the question to the other speaker. Cool that you picked up on that.
You do great interviews Preach, glad to see you had the opportunity to talk to Yoshi-P. 👍
39:50 - I like how Yoship sees Mike having a heartburn when he's praising Ultima, stops his explanation with "wakaru (I get it/I understand)" and then proceeds with the explanation.
Yoshi P seems like such a genuine pleasant person to be around.
This Interview makes me feel warm and fuzzy. I knew before that the team and Yoshi P are super passionate about their game but this just reaffirms it again for me. Glad to have these people as devs!
I really appreciated your and Quazii's interviews because it was less Dawntrail specific and more the game as a whole/design philosophy.
So incredibly wholesome.
i really appriciated your questions. i saw the other interviews and (not to hate on them) they asked such basic questions that give you nothing really. your questions were interesting and went into the design filosophy and it was good shit. very much enjoyed it
with rare exception, most of the people given interview opportunities were restricted to asking questions directly related to information previewed at the media tour.
i havent played ff14 since HW and every now and then i check on the game and my god does just listening to how genuine yoshi-p is unreal, i gotta start playing this game again
This interview makes me happy, love both these guys!
Awesome interview, Preach! I'm glad I stumbled over this reaction as well giving some extra context!❤
Waiting for the subless peeps in the stream is just as precious as waiting for the sprouts watching cutscenes!
21:10 I don't think the 3x bosses with trash mobs in-between is a problem, as long as the bosses have interesting mechanics. And there is enough other content with different patterns. Alliance raids got 4-6 bosses + some trash, trials are just bosses with usually two phases, deep dungeons is basically only trash mobs + the rogue light feature, variant has more interaction and different paths... I think there is quite enough variation between the different content types, that there isn't more variation needed in the 'normal' dungeons. I actually really like that approach!^-^
In my eyes, everything about the dungeon bosses are perfect as they are. It's just that the trash mobs in between are immensely brain-dead difficulty and only require you to do AOE spams, not even needing to use a good chunk of your rotation. Plus the enemy AOE's are still ARR-level basic, you'd wonder why they even have them if they're not going to be anything more than HP sponges before you're allowed to fight a boss.
I wouldn't mind the pure hallway linearity if anything between the bosses was actually interesting, but it rarely is outside of something as visually insane as the base expansion finale dungeons. Make the trash mobs do SOMETHING interesting besides being "a pack of five enemies that auto-attack and do one small circle every 30 seconds." That's why I remember the original Copperbell Mines where one of the "bosses" was an actual puzzle as opposed to literally EVERY Endwalker patch dungeon. When I saw one of them was "Lunar Subterrane" I was like "hell yes that grueling gauntlet at the end of 4" and it was like 5 minutes of hallway then 10 minutes of flashback hallway which simultaneously kills the hype of those memories when it's a convenient hallway with now even EASIER trash mobs because we have an NPC helping us even outside Trusts.
I'm no longer excited for the main story dungeons. And I get that it's because they're designed to be the short easy thing people can easily devote time to, but my problem is not with their length or boss difficulty, it's them being boring for 67% of it.
So far, I've only seen you, Jesse Cox and Quazii's interviews. Great job to each one of you!
Your commentary on the interview is perfect. I love getting your commentary on what's happening while the interview was going on. Especially the parts where you're pointing out "and here's where we're getting told to wrap up even though Yoshi P is ready to give a 10 minute answer".
Great interview! Hoping one of these days Yoshi P gets asked if there is any story behind them coming up with the team name "Creative Business Unit III" (fondly) as it's probably the least creative name out there hahaha
thats not a yoshiP thing, thats just how SE is structured after 2019. There were other precursor organizations names (10 Product Development Divisions, into 12 Business Divisions) which got consolidated into the 5 current Creative Business Units.
CBU 1 is single player FF games and Kingdom Hearts and SaGa
CBU 2 is Dragon Quest, off-franchise spinoffs (Bravely, Octopath), Nier and arcade games
CBU 3 is the MMO unit (ff11, 14, dq10)
CBU 4 is remasters and ports and the Mana series
CBU 5 is gacha games.
@@oleub23 The names are changed now, for example Creative Business Unit III, became Creative Studio III
@@oleub23 that's really interesting, thanks for sharing!
It is just how Japanese departments are structured/named traditionally, you'll have something like General Office 1, General Office 2, Business Department 1, Business Dept 2, etc etc.
I get where he's coming from with Ultima Online, at least in the earlier days. Pre-Trammel days. Not much story to speak of, but players had to create their own fun. The game as it stands now is basically a different game than it was then.
YoshiP asking Mike out on a Date?! Maybe Emma manhandling him before was with merit /spam ratJAM
Truly insane you get to sit down and talk to this man.
I think that there was just 1-2 long interviews per day. But all of them have been great picks so far so 👏🏼👏🏼 SE
Man, I can't back into the game but these interviews still puts a smile on my face every time.
I hope they continue to find success.
😊
I watched a few of the interviews and this one stands out in terms of comfortable to watch and professional.
That's not to say the others weren't good though. This one didn't touch on any harder questions any current challenges in the game.
One of the hardest questions anyone asked was about how one particular server/dc is becoming the one where almost everyone is going to raid etc so it's hurt the activity and population on other servers. Yoshi had some good thoughts on this problem and a good grasp on the issue but it seemed like all the possible solutions might create other problems that may or may not even improve things.
Bro shooshed himself when he was talking over Yoshi's response xD
This interview has me hyped to jump back into 14!
I think having static job packages rather than talents/ability points just works better for FFXIV. I can't imagine the balance nightmare of going from a team used to balancing static jobs to having 21+ jobs with x number of variables. Now, if they wanted to have them split out as, say, 2 options (not dissimilar to the hero talents in War Within, just without choice nodes), I could see that happening over time. It lets them reuse the same weapons, probably some animations, etc... You could, for example, have a machinist or bard that went more of a marksman route.
oh shit there is a reaction to your interview? nice lmao
I think Meoni got an interview as well from a video I saw earlier.
Omg wow
Meoni got an interview with Shenpai, so it was not the same as Preach getting the full 45min head to head.
Chat bubbles will be the biggest win in FFXIV 👌
As someone with 8 full retainers from gathering and crafting, I still can't get over how glorious it is to automatically transfer duplicate items. It's the most useful quality of life improvement I can think of.
10/10 actual interview. Gj Preach for a WoW andy ❤
Actually I like that you were both into the interview, facing each other, I saw one where the 2 content creators were not in camara and you could hardly hear them so it was a little awkward. I guess that's why he asked you that at the beginning.
I think he has done enough interpreted interviews, so they know what boxes to check with how people want to interact through the interpreters (translators are for written, not spoken)
Always love hearing about Yoshi P`s package
Quazii got an interview in the US too :) and Meoni from the EU one. Maybe it was one per day?
those are interviews with strict outlines to talk about. Mike means free to talk type interviews
this was great.
Pretty sure whenever uou have a translator, the custom is to ignore them right? So yall did perfect!
28:45 i knew i recognized that bottle! i was thinking, ah how pitty i cant see his chat if someone was something about what he drinks -- but then preach started talking about it hahaha 🤣
where did this interview even happen that they have this german brand ?
Imo the positive culture of the game is tied to the straightforward jobs. Once they start added extra specs to a job instead of extra jobs then you add another layer of toxicity with metas and min maxing etc.
Maybe you'd run into this anyway with some classes being left out compared to others but i think it's generally better for this game in particular to just keep adding jobs.
They cannot keep adding jobs forever. It’ll be difficult to decide what route to go when they can no longer sustain it, but not only would it become overwhelming for players, the job design, balancing, and gear design load would become extremely high on the devs. It’s already high to the point where they can’t do job quests anymore
@@Tabbycat2701 That's valid, I guess you do reach a point where it's unsustainable. They've done a good job so far, so they deserve some trust in how the proceed... and I guess you could make the argument that a lot of other games fall into the pvp versus pve balance, and at least that's not anything to worry about in ffxiv since they are totally different skills and everything.
Someone tell Ion that 3 bosses per dungeon is all you need
49:15 subtitles
where was the media tour?
My first MMO was Tibia. I did play a bit of FF11 but never got into as much as I did WoW back in 2004. I played FF14 in ARR and got super into it in HW. I've been a had stints on both sides of the aisle. I never really understood how FF14 would look more childish to someone than the cartoony style of WoW. Maybe they just meant in the silly glam way rather than the graphical style, but I feel like people have meme glams and mounts in every MMO.
About two years ago I actually bought ff14 and actually fully completed ARR and really enjoyed it, all the side content, got my professions up high.. Shadowlands dropped and I went back to WoW. I keep meaning to get back into ff14, as there is so much content for me to do, but I feel trapped on the WoW merry-go-round.
You…….stuck with wow after Shadowlands? Wow, that’s pretty much the opposite of most players, including myself (although I’ve played both FF11 and FF14 from launch, I’ve also played Wow from launch in 2004 through most expansions except Dragonflight).
I speak Japanese (not perfect but still) - the translation didnt 100% capture true intention of both Preach and Yoshi-P, but it was like 85 ~ 95% most of time; no big issue. Really enjoyed to see.
whow the audio is low on this one
What kind of egomaniac reacts to his own video?
preach rubbing it in that scripe doesn't have a pic with yoshi-p had me in stitches too bad scripe, im a nobody and have a pic with yoshi-p and koji too 😌 LOSER POV jkjk LOL
Ratjam
Nyoom
Cringe