Subobject EMP Traps! ⚡🪤 From the Depths
ฝัง
- เผยแพร่เมื่อ 12 ก.ย. 2024
- Direct electricity into the void! ⚫
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Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Max McFerren - Stasis Attempt
Mylar Melodies - Videomusik
Noir Et Blanc Vie - FynestLyk
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Tutorial #EMP #Subobjects
As always the answer to "how do i cheese harder" is "more subobjects"
if you make the keel of your shipt out of heavy armor. you can palce at the ends 'lithning rods' with surge procetros 99% of time emp will go trough the wholw ship to the surge protectors. I think i saw this on weretches way or somthing. It really works well. Now adding the spin blocks could improve the idea even more
Holy spelling
@@Nifylau around 3 meters away from the TV my friend :P typing from the couch
@@Docs4damn, that actually is so relatable
A short way to explain why the subobjects work:
The EMP blast has to actually enter the subobject, and it has to do so by going through the spin block.
Think of air gaps as an EMP's version of walls. It can't pass through those walls.
@@YEAHKINDA a succinct way to put it, yes!
While fiddling around with EMP on a battleship I found that spawning EMP far enough away from anything it can damage will result in the EMP blast deciding to not spawn. Basically, not having nearby targets will make you immune to EMP. I haven't played in a long while though, so this may not be the case anymore.
@@blizzard2508-k7n Yes, that still happens. If the game calculates that the EMP surge isn't powerful enough to reach anything, it won't do anything.
Never knew this mechanic. Interesting.
One thing I like doing is putting my AI or weapon controller on a 4m or so rubber beam and leaving a 1m air gap around it. It's way more space efficient than putting 4 layers of rubber around it and it's ofc really good emp protection. Also because emp surges are drawn to surge protectors you can put all your sensitive stuff on a 4m beam and put your surge stuff on a 3m beam to massively reduce the amount of emp dmg that reach them :)
This was a very solid tutorial once again. Also thank you for showing the debug tool, I didn't know that was a thing with EMP.
In my designs I have done this to a degree aswell, just worse. I've been putting my Surge protectors on a a block (1 to 4m) of rubber. For I THOUGHT the reason for emp not backtracking was that it'd have to go through the rubber twice... Little did I know that emp will always stop if it can't loop. Derp
A very helpful Knowledge THX
@@greankung1301 You're welcome! :)
Another great video Mr wise the examples are gentle on my smooth brain looking forward to more
Can you recommend a discord community where I can train depthian knowledge into my noggin
@@leelime9857 Cheers! The help channel in the FtD official Discord is pretty helpful. From there yiu should be able to find smaller satellite FtD servers for more info.👍
@@BorderWise12 thanks for such a swift and concise reply I look forward to the next video
I assume that this works with spinblock clipping exploits to nullify annoying EMP damage without even needing to allocate space for it?
Not quite. It's slightly less cheaty than other spinblock stuff.
Emp be only looking forward to