So, to compare and contrast my list with yours: I only run 8 shaddolls rather than 12. I find this number very effective for me personally. I ended up cutting falco, hound, and genius, although genius is by far my favorite of those 3. I also reduced my dogma package down to just 3 nadir and 1 Maximus. I don’t play Quem though. I am on the fence about playing foolish burial , on the one hand it offers crazy utility, but on the other hand if you send Wendi and it gets ashed, you don’t have the name in rotation. In situations like that it feels better to just hard draw a Wendi so you can guarantee to use it as material and chain block it. Also it is a bit wasteful to burn my Wendi just to access a shaddoll, especially with the low count of names I play. Drawing Foolish isn’t the same as drawing a shaddoll name. Not sure if I’ll play it or just play another name in its place. I play gale dogra instead of math/high spirits. It’s a one card combo, and it can be useful going 2nd to send n’tss and out floodgates. Yes it’s susceptible to handtraps but people usually wait until you pay 3000 to imperm it so i can chain el shaddoll fusion and turn it into shekinaga to dodge. Having a one card full combo adds a lot of consistency. I may be crazy, but I actually cut Resh a while ago and haven’t wanted it back. It is a brick, and it just isn’t needed to me. Unfortunately I think the flip effects of shaddolls are mostly irrelevant with the pace of the game. They are a nice bonus in odd game states, but I’m not focused on trying to resolve them because the deck doesn’t actually need to. Plus you can grind fine without Resh. I think a much more important grind game tool is construct , which is why I play 3 of it. I run fenrir and the 4 limited trap floodgates in the main, which have all been very good. I also side 3 nib and 3 droll/ogre. Some decks like gimmick puppet or mermail can ftk or hand loop you and it feels really bad to just let them kill you before you get a turn. There’s more differences but these are the main ones. Obviously both of us have our own preferences and what works for you may not work for me and vice versa. Just wanted to compare and contrast a bit.
I really preffer the high spirits version, math always felt weak to me. I'm currently running 3 hedhehogs and 3 squamatas because they just work better with high spirits while cutting wendi to 1 to avoid weird hands, the second one ends up not coming up as much. I also cut the resh and hound because I almost never focus on flipping my dolls on my opponent's turn, It was just not working for me. One thing that I've been testing and really enjoying is an actual bystial package (with lubellion and regained, not just the bystials as handtraps). They make the deck more robust and work very well, being able to trigger regained from schism and recycle your fusions, your chaos angel and your S:P is just nasty. I really enjoy your take on shaddolls and it has been fun trying to find other things to make it work with the deck
Fantastic stuff, as always. I really like High Spirits and I run into exactly the same issue with Mathematician lol. Looking forward to trying out some of these ideas in my own games!
I actually have a different opinion. I really like the ability of flip effects breaking the board and I'm keeping the mathematician for now. I don't like branded in high that much the send of dusk is too good sometimes to just send it to the gy and it's a dead card once u use it. I've been trying 4 bystials with millennium-eyes restrict and dis pater as different tools to break the board. The restrict won me so many games I actually prefer it over ty-phon, ty-phon can be dead in a lot of scenarios imo. I've cut the cross-sheep it's too weak sometimes. I just try to banish the restrict with ariel or bystials to get it back on board with dis pater. Plus if I don't have lulu it's good to have pater with chaos angel. Suprised you running maximus, you always roasted that card.
Well the dusk dragon in gy promotes the ability to summon Lulu from extra or any Dogmatika from deck so it isn’t dead it’s always live post high spirits
And yeah I still hate Maximus and will still stand by roasting it lol but I still give it its respect because it’s a Dogmatika card at the end of the day but it crushing the tier 1 decks with tight extra deck and its ability to be full combo off nadir in this new version can’t be over looked but I still hate it and think it’s a brick but imma use it for now
@wasabimask4952 that’s another reason why I added golden lord to the deck to be paired with with apk or super poly to discard them but it’s one of those things after turn 1 and we get our engine rolling we don’t care if they are multiple in hand because at that point our engine is rolling and will be the source of our follow up and consistency with them all searching,special, or foolish one another it’s one of those thing also where we’d rather see it to get the wheels rolling than not while still giving us the ability to play through multiple interruptions
Ok I can't replicate this list in my local's heart of the underdog format since maximus and quem are banned, but this looks very clean. Even without them, do you think it's still better ×3 high spirits or I should go back to mathematician?
Just depends on the hand traps that are legal in your tourney also not having Quem means you can make masquerade so no point in running it so you’ll have a extra deck slot open so just for that format I’d drop the Quem and Maximus for regular Dogmatika ecclesia and fleur then drop high spirits to 2 then add 1 mathematician then put shek back in the extra that solves your extra deck space while still keeping the Dogmatika consistency with the fleur and ecclesia and in theory 6 normal summons with 3 cartesia, 2 high spirits and 1 mathematician you only need 1 because you don’t wanna draw it in tangent with cartesia but the mathematician can come up after you burn through all your lvl 8 or higher fusions but the game generally over before then
@TeamDDD okay so basically mathematician becomes a target for shaddoll fusion from deck and very rarely a plan B. Thanks for the tip. And also, every handtrap is legal besides the mulcharmies and impulse for accessibility reasons
Intro : 00:00-3:50
Profile: 3:50-24:40
Discussion 24:40-25:36
40 likes to see the combo portion of the new additions
So, to compare and contrast my list with yours:
I only run 8 shaddolls rather than 12. I find this number very effective for me personally. I ended up cutting falco, hound, and genius, although genius is by far my favorite of those 3. I also reduced my dogma package down to just 3 nadir and 1 Maximus. I don’t play Quem though. I am on the fence about playing foolish burial , on the one hand it offers crazy utility, but on the other hand if you send Wendi and it gets ashed, you don’t have the name in rotation. In situations like that it feels better to just hard draw a Wendi so you can guarantee to use it as material and chain block it. Also it is a bit wasteful to burn my Wendi just to access a shaddoll, especially with the low count of names I play. Drawing Foolish isn’t the same as drawing a shaddoll name. Not sure if I’ll play it or just play another name in its place. I play gale dogra instead of math/high spirits. It’s a one card combo, and it can be useful going 2nd to send n’tss and out floodgates. Yes it’s susceptible to handtraps but people usually wait until you pay 3000 to imperm it so i can chain el shaddoll fusion and turn it into shekinaga to dodge. Having a one card full combo adds a lot of consistency. I may be crazy, but I actually cut Resh a while ago and haven’t wanted it back. It is a brick, and it just isn’t needed to me. Unfortunately I think the flip effects of shaddolls are mostly irrelevant with the pace of the game. They are a nice bonus in odd game states, but I’m not focused on trying to resolve them because the deck doesn’t actually need to. Plus you can grind fine without Resh. I think a much more important grind game tool is construct , which is why I play 3 of it. I run fenrir and the 4 limited trap floodgates in the main, which have all been very good. I also side 3 nib and 3 droll/ogre. Some decks like gimmick puppet or mermail can ftk or hand loop you and it feels really bad to just let them kill you before you get a turn.
There’s more differences but these are the main ones. Obviously both of us have our own preferences and what works for you may not work for me and vice versa. Just wanted to compare and contrast a bit.
Would love to see your list as well.
@ I will post it as soon as I top locals with it, which shouldn’t be too long. It’ll be posted on my channel Meta Sheep Slaughterhouse.
I really preffer the high spirits version, math always felt weak to me. I'm currently running 3 hedhehogs and 3 squamatas because they just work better with high spirits while cutting wendi to 1 to avoid weird hands, the second one ends up not coming up as much.
I also cut the resh and hound because I almost never focus on flipping my dolls on my opponent's turn, It was just not working for me.
One thing that I've been testing and really enjoying is an actual bystial package (with lubellion and regained, not just the bystials as handtraps). They make the deck more robust and work very well, being able to trigger regained from schism and recycle your fusions, your chaos angel and your S:P is just nasty.
I really enjoy your take on shaddolls and it has been fun trying to find other things to make it work with the deck
@@brunoscavone9244 I agree with you on Resh and hound 100%
Fantastic stuff, as always. I really like High Spirits and I run into exactly the same issue with Mathematician lol. Looking forward to trying out some of these ideas in my own games!
Thank you for the comment and compliment let me know how it goes 🙏
I actually have a different opinion. I really like the ability of flip effects breaking the board and I'm keeping the mathematician for now. I don't like branded in high that much the send of dusk is too good sometimes to just send it to the gy and it's a dead card once u use it. I've been trying 4 bystials with millennium-eyes restrict and dis pater as different tools to break the board. The restrict won me so many games I actually prefer it over ty-phon, ty-phon can be dead in a lot of scenarios imo. I've cut the cross-sheep it's too weak sometimes. I just try to banish the restrict with ariel or bystials to get it back on board with dis pater. Plus if I don't have lulu it's good to have pater with chaos angel. Suprised you running maximus, you always roasted that card.
Well the dusk dragon in gy promotes the ability to summon Lulu from extra or any Dogmatika from deck so it isn’t dead it’s always live post high spirits
And yeah I still hate Maximus and will still stand by roasting it lol but I still give it its respect because it’s a Dogmatika card at the end of the day but it crushing the tier 1 decks with tight extra deck and its ability to be full combo off nadir in this new version can’t be over looked but I still hate it and think it’s a brick but imma use it for now
@@TeamDDD I've mean't the spirits is a dead card, granted it can be used for discards for super-poly or appkallone so it's still good utility.
@wasabimask4952 that’s another reason why I added golden lord to the deck to be paired with with apk or super poly to discard them but it’s one of those things after turn 1 and we get our engine rolling we don’t care if they are multiple in hand because at that point our engine is rolling and will be the source of our follow up and consistency with them all searching,special, or foolish one another it’s one of those thing also where we’d rather see it to get the wheels rolling than not while still giving us the ability to play through multiple interruptions
@wasabimask4952 but I get where you’re coming from
What do you take out for the Horus stuff?
We don’t play Horus in here???
@ I thought you said you was going to get but haven’t yet 😂 Horus with shining sarcophagus etc
@kaiikai3374 I could’ve I don’t remember 😅😅😅
@@TeamDDD damn okay no problem great deck profile tho
@kaiikai3374 thank you 🙏
Combo video please
Get the mans some likes
Ok I can't replicate this list in my local's heart of the underdog format since maximus and quem are banned, but this looks very clean. Even without them, do you think it's still better ×3 high spirits or I should go back to mathematician?
Just depends on the hand traps that are legal in your tourney also not having Quem means you can make masquerade so no point in running it so you’ll have a extra deck slot open so just for that format I’d drop the Quem and Maximus for regular Dogmatika ecclesia and fleur then drop high spirits to 2 then add 1 mathematician then put shek back in the extra that solves your extra deck space while still keeping the Dogmatika consistency with the fleur and ecclesia and in theory 6 normal summons with 3 cartesia, 2 high spirits and 1 mathematician you only need 1 because you don’t wanna draw it in tangent with cartesia but the mathematician can come up after you burn through all your lvl 8 or higher fusions but the game generally over before then
@TeamDDD okay so basically mathematician becomes a target for shaddoll fusion from deck and very rarely a plan B. Thanks for the tip. And also, every handtrap is legal besides the mulcharmies and impulse for accessibility reasons
Yeah pretty much yeah