meta sound beginner course in unreal engine 5
ฝัง
- เผยแพร่เมื่อ 11 ก.ค. 2024
- everything about meta sound and audio in unreal engine 5
link to my patreon page and download sources and graphics:
/ navidansari
instagram:
/ navidrct
timecodes:
0:00 intro
0:20 create meta sound in ue5
1:00 meta sound introduction
4:10 diffrence between mono and stereo
5:45 create wave player in meta sound
8:20 create trigger input in meta sound
10:37 loop an audio in meta sound
11:28 graph input in meta sound
14:04 mixer in meta sound
17:59 use array to randomly play an audio in meta sound
21:12 trigger repeat
21:54 BPM
23:24 get random float value to randomize pitch
24:25 print log for debugging in meta sound
25:45 control meta sound from any blueprint
28:40 execute trigger parameter
30:28 set float parameter in meta sound from blueprint
Join this channel to get access to perks:
/ @unrealmagic1
This is amazing content! Best and most clear that I've seen on Meta Sounds! Do you offer private tutoring?
Sound in Unreal is a very interesting and overseen topic. Thank you! 💯👍
Nice overview.
Best meta sounds tutorial I’ve seen thank you!
really good tutorial! thank you for making it easy!
Thanks!
Thank u !
really cool
Meta sound = audio shader
Exactly😅
Hei Everyone :D I have one question and maybe some of you can help... I use Metasounds in a project I am working on, and I connect ,,On Finished" and make the sound Auto destroy itself when I spawn it into the world... but it still lingers in the world and takes up sound slots. There are 32 slots, and after some gameplay it is full. I use au.debug.soundwaves 1. debug message to see the slots and how many are in use. That is really helpful, but still the sounds play on forever. Only way I have found is to make delay for h ow long the sound is and then use ,,Is Valid" and then ,,Stop".... But I thought I might be missing something really basic :D I would be really happy if someone can help me or give idea