meta sound beginner course in unreal engine 5

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • everything about meta sound and audio in unreal engine 5
    link to my patreon page and download sources and graphics:
    / navidansari
    instagram:
    / navidrct
    timecodes:
    0:00 intro
    0:20 create meta sound in ue5
    1:00 meta sound introduction
    4:10 diffrence between mono and stereo
    5:45 create wave player in meta sound
    8:20 create trigger input in meta sound
    10:37 loop an audio in meta sound
    11:28 graph input in meta sound
    14:04 mixer in meta sound
    17:59 use array to randomly play an audio in meta sound
    21:12 trigger repeat
    21:54 BPM
    23:24 get random float value to randomize pitch
    24:25 print log for debugging in meta sound
    25:45 control meta sound from any blueprint
    28:40 execute trigger parameter
    30:28 set float parameter in meta sound from blueprint
    Join this channel to get access to perks:
    / @unrealmagic1

ความคิดเห็น • 12

  • @brianmichaelfuller
    @brianmichaelfuller ปีที่แล้ว

    This is amazing content! Best and most clear that I've seen on Meta Sounds! Do you offer private tutoring?

  • @violentpixelation5486
    @violentpixelation5486 ปีที่แล้ว +2

    Sound in Unreal is a very interesting and overseen topic. Thank you! 💯👍

  • @TheSoundFXGuy
    @TheSoundFXGuy ปีที่แล้ว +1

    Nice overview.

  • @CosmicComputer
    @CosmicComputer ปีที่แล้ว +1

    Best meta sounds tutorial I’ve seen thank you!

  • @adamnellemann9316
    @adamnellemann9316 6 หลายเดือนก่อน

    really good tutorial! thank you for making it easy!

  • @colinmoore1571
    @colinmoore1571 ปีที่แล้ว

    Thanks!

  • @DailyPaily
    @DailyPaily ปีที่แล้ว

    Thank u !

  • @toddlask
    @toddlask ปีที่แล้ว

    really cool

  • @DaDarkDragon
    @DaDarkDragon ปีที่แล้ว +1

    Meta sound = audio shader

  • @eldflaug3770
    @eldflaug3770 ปีที่แล้ว

    Hei Everyone :D I have one question and maybe some of you can help... I use Metasounds in a project I am working on, and I connect ,,On Finished" and make the sound Auto destroy itself when I spawn it into the world... but it still lingers in the world and takes up sound slots. There are 32 slots, and after some gameplay it is full. I use au.debug.soundwaves 1. debug message to see the slots and how many are in use. That is really helpful, but still the sounds play on forever. Only way I have found is to make delay for h ow long the sound is and then use ,,Is Valid" and then ,,Stop".... But I thought I might be missing something really basic :D I would be really happy if someone can help me or give idea