this is the kind of guide ive been looking for! Thank you a lot, i always wanted to play Narmaya, but got frustrated cause my Metera is leagues better and dont know how to click with Narmaya and her moves.
3:49 Yes, she doesn't have a far L so it does feel stubby, but that means all 5L hits can go into auto combo. And I believe it reaches farther than any other close L (just not as much range as a far L). Thanks for the combo at 12:05! I've never seen it before, and it actually feels more comfortable than most stagger combos to me because I don't have to do any dash input. I've gotten to S rank with her and a few other characters too. There's still so much I can improve on. I fought a S+ player in a lobby today and they felt almost untouchable as they just rolled over me with ridiculous pressure and punishing every attempt I made to take my turn.
Very vindictive guide that sort of confirmed my own feelings about how it feels to play her. Not many guides go about teaching in this way, where it’s more about being more efficient in the basics over giving 10 combos that kind of all do the same thing. Great job on the vid dawg👏🏾
For midscreen to keep your pressure in blue stance hit confirm MMM 236L microdash Close.5H, seen as she doesn't have many options this is safe to DP baits DP and you get to keep your turn with plus frames to push them to the corner where she can shine
This is good stuff. Love Narmaya's design and her combos look cool as hell. Thanks for breaking it down like this very helpful. Also super excited for her Black Butterfly skin coming out and want to be decent with her by then 😁
Not sure if I missed this but you definitely should've talked about her instant aerial special in kagura stance(Jump-ex back special). It very easy to do and very useful. Only option pll really have is dp or super. If they do anything else it's free dmg and if they block it, it still your turn since it has plus frames.
Great tip! I don't use this much but I probably should. I'm still learning so much about the character, maybe I'll make an advanced tips guide when I feel like I have enough stuff!
@@astraseven yeah somewhat. I feel like the game allows you to make a couple of mistakes in neutral. It kinda tells you “it’s your fault you’re in the corner, now suffer”. All fgs have similar mind games though
Ty for the guide! I think I'm okay with her being harder to play for two reasons; 1. She's hard to play for sure but honestly not as hard as I expected. She's not EXTREMELY hard, you know? 2. I like being able to adapt. I don't want my character to feel weak against certain archetypes or characters. I hate "unfair" matchups!
Personally i can usually find my own decently strong combos after awhile, and with Narmaya i managed that much with her first set getting over 10,000 before the stun ended though the circumstances to do it were not ideal. But when it came to her second set i couldnt find anything other than stringing some basic attacks from it into the first sets combo i made. Not to mention that sometimes the dmg numbers would be off by a pretty noticeable amount, like id do the combo and get the 10k but it wouldnt be the same amount of hp gone from the bar, or id do the same leveld up super but bc the dummie hit the ground during it it whiffed the full animation and did 6000 dmg but some how it took the bar down WAY more. Like the dmg numbers compared the the amount of hp lost seem way off sometimes. I havent noticed this with anyone other than narmaya though i havent taken the time to check with others
Well she has 2 dps. 4 if you include meters. That alone gives you lots of almost "free" damage from simply using it during an enemy plus move or use it to check holes in your opponents pressure strings (but be careful don't get caught when they ended their pressure) Her 214U on both stances are pretty good round enders, especially easy to catch out players who sat back at low health and start throwing fireballs, but beware of players who knew of the trick (they can easily jab them out if you use it on neutral) Make sure you can do the 70% hp full meter one diamond combo, her 6k hp 75% meter mid screen combo, and she is lethal, yet doesn't feel cheap (outside of her 2 jumpscares)
Something i love about narmaya is that she is the perfect character for player expression, ive never seen two narms play the same, shes so complex and fun idk how you can play any other char lol
Narm doesn't have too many overhead mixes, so strike throw is your go to. You can also do staggered lights and try to frame trap your opponent into pushing a button. There are some good pressure guides on youtube going over blue stance pressure since her moves have more plus frames in blue stance
@@Kniightisa I appreciate it I'm struggling so hard I watch all u guys videos and I still lose to range and mashers I even lost to someone who didn't even block it's just screen wide mashing. I go for the grab to and the special strike I either get pressed or dp hopefully in the future they make her flip attack a overhead
For me, (using simple inputs), after the fireball in the corner, I simply press jump and then special+heavy at the same time. Should be pretty easy once you get the timing. Just practice doing jump and then immediately special+heavy. Once you get the timing down, it should be easier to do it in a combo.
this is the kind of guide ive been looking for! Thank you a lot, i always wanted to play Narmaya, but got frustrated cause my Metera is leagues better and dont know how to click with Narmaya and her moves.
3:49 Yes, she doesn't have a far L so it does feel stubby, but that means all 5L hits can go into auto combo. And I believe it reaches farther than any other close L (just not as much range as a far L).
Thanks for the combo at 12:05! I've never seen it before, and it actually feels more comfortable than most stagger combos to me because I don't have to do any dash input.
I've gotten to S rank with her and a few other characters too. There's still so much I can improve on. I fought a S+ player in a lobby today and they felt almost untouchable as they just rolled over me with ridiculous pressure and punishing every attempt I made to take my turn.
Very vindictive guide that sort of confirmed my own feelings about how it feels to play her. Not many guides go about teaching in this way, where it’s more about being more efficient in the basics over giving 10 combos that kind of all do the same thing. Great job on the vid dawg👏🏾
For midscreen to keep your pressure in blue stance hit confirm MMM 236L microdash Close.5H, seen as she doesn't have many options this is safe to DP baits DP and you get to keep your turn with plus frames to push them to the corner where she can shine
This is good stuff. Love Narmaya's design and her combos look cool as hell. Thanks for breaking it down like this very helpful.
Also super excited for her Black Butterfly skin coming out and want to be decent with her by then 😁
I had trouble with my super coming out instead of my DP for so long. Thanks for the advice, it never came to mind to me to do that.
Not sure if I missed this but you definitely should've talked about her instant aerial special in kagura stance(Jump-ex back special). It very easy to do and very useful. Only option pll really have is dp or super. If they do anything else it's free dmg and if they block it, it still your turn since it has plus frames.
Great tip! I don't use this much but I probably should. I'm still learning so much about the character, maybe I'll make an advanced tips guide when I feel like I have enough stuff!
the combos feel impossible sometimes but she's fun and cool!
The sad thing is. Once we reach S rank. The real game starts. S RANK climb is so hard 😢
Fuck yes! I’m S rank with her and this is where the game starts haha but she’s so satisfying to play 😬
@@ChimbzZ all the best to us. Im a struggling s rank narmaya player too
I feel like at s rank it's layers and layers of mind games, and if you guess wrong or whiff you die in like 2 combos
@@astraseven yeah somewhat. I feel like the game allows you to make a couple of mistakes in neutral. It kinda tells you “it’s your fault you’re in the corner, now suffer”. All fgs have similar mind games though
S rank easy. You just need to find your characters cheese strat.
Exactly what I needed, tyvm!
Ty for the guide! I think I'm okay with her being harder to play for two reasons;
1. She's hard to play for sure but honestly not as hard as I expected. She's not EXTREMELY hard, you know?
2. I like being able to adapt. I don't want my character to feel weak against certain archetypes or characters. I hate "unfair" matchups!
Personally i can usually find my own decently strong combos after awhile, and with Narmaya i managed that much with her first set getting over 10,000 before the stun ended though the circumstances to do it were not ideal. But when it came to her second set i couldnt find anything other than stringing some basic attacks from it into the first sets combo i made. Not to mention that sometimes the dmg numbers would be off by a pretty noticeable amount, like id do the combo and get the 10k but it wouldnt be the same amount of hp gone from the bar, or id do the same leveld up super but bc the dummie hit the ground during it it whiffed the full animation and did 6000 dmg but some how it took the bar down WAY more. Like the dmg numbers compared the the amount of hp lost seem way off sometimes. I havent noticed this with anyone other than narmaya though i havent taken the time to check with others
Well she has 2 dps. 4 if you include meters. That alone gives you lots of almost "free" damage from simply using it during an enemy plus move or use it to check holes in your opponents pressure strings (but be careful don't get caught when they ended their pressure)
Her 214U on both stances are pretty good round enders, especially easy to catch out players who sat back at low health and start throwing fireballs, but beware of players who knew of the trick (they can easily jab them out if you use it on neutral)
Make sure you can do the 70% hp full meter one diamond combo, her 6k hp 75% meter mid screen combo, and she is lethal, yet doesn't feel cheap (outside of her 2 jumpscares)
Something i love about narmaya is that she is the perfect character for player expression, ive never seen two narms play the same, shes so complex and fun idk how you can play any other char lol
Agreed 💯 she's not a top tier, but I just keep coming back to play her. She's just fun.
These are great tips, im so close to s rank its insane
You got this!
Damn I needed this like a month ago but now I’m stuck on Lancelot
Never too late! Lance is a sick character too tho.
@@Kniightisa I’ll try to learn her this week and update you lol
I got a question what's a good 50/50 on crouch blocking player
Narm doesn't have too many overhead mixes, so strike throw is your go to. You can also do staggered lights and try to frame trap your opponent into pushing a button. There are some good pressure guides on youtube going over blue stance pressure since her moves have more plus frames in blue stance
@@Kniightisa I appreciate it I'm struggling so hard I watch all u guys videos and I still lose to range and mashers I even lost to someone who didn't even block it's just screen wide mashing. I go for the grab to and the special strike I either get pressed or dp hopefully in the future they make her flip attack a overhead
I used to be a hardcore motion-inputs-only zealot, but ever since i picked up Narmaya I got #humbled 😂 screw that noise i wanna make my life easier 😂
I can’t seem to do the air attack when she does the AOE in a combo i seem to always drop it in training. How do you do it !
For me, (using simple inputs), after the fireball in the corner, I simply press jump and then special+heavy at the same time. Should be pretty easy once you get the timing. Just practice doing jump and then immediately special+heavy. Once you get the timing down, it should be easier to do it in a combo.
Once you get comfortable you can even do jump > jump medium > crescent moon > U setsuna
@@Kniightisa Thank you! Imma give it a try
Stuck in A5 gang
Life is pain.
2:24 WARNING !!!!!!!! CAP DETECTED!!!!! CAP DETECTED!!!!!!!!