Helldivers 2 Armor EFFECTS!?

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  • เผยแพร่เมื่อ 19 เม.ย. 2024
  • This video breaks down the findings of a fellow diver called Krash. Some of those findings are
    - Armor Coverage
    - Armor # meaning
    - Armor Color Meaning
    - Difference in Helmets
  • เกม

ความคิดเห็น • 125

  • @scoople6
    @scoople6 23 วันที่ผ่านมา +16

    Lol this feels like Helldiver astrology. I hope this is real because if it is it adds SO much more depth to armors which is such a fun idea and something I've really wanted. While it seems insane the devs do seem to care a lot about small details and also aren't afraid to hide info from players.
    I'll have to experiment around with this a bit.

  • @grantolson4043
    @grantolson4043 13 วันที่ผ่านมา +4

    This reminds me of when I was in elementary school and all the kids said "if I push this button on my shoe, I can run faster."

    • @jonnylaw1990
      @jonnylaw1990  13 วันที่ผ่านมา +1

      haha well of course. dont forget the flames to increase speed as well

  • @pauldrice1996
    @pauldrice1996 หลายเดือนก่อน +22

    Sounds like snake oil, gonna keep using my servo assisted light armor until test results are posted.

    • @darzinth
      @darzinth 10 วันที่ผ่านมา

      The video's a bit.

  • @brentstrauch7085
    @brentstrauch7085 หลายเดือนก่อน +13

    Woaahhhh now this is some depth. Every day I fall in love with Helldivers more. I haven’t been this excited about a game since BO2! Great video!

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      Thank you! more videos to come breaking it down more

  • @LordOfElm
    @LordOfElm หลายเดือนก่อน +10

    This is super cool if that's how these actually work, and I am inclined to believe it. Would love to see a full overview of these effects if you guys throw that video together.

  • @kbckj
    @kbckj หลายเดือนก่อน +13

    that's some crazy conspiracy like theories you got there, please tell me more

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +4

      Put on your tinfoil had cause more videos incoming

  • @Feuer_Kampfer
    @Feuer_Kampfer หลายเดือนก่อน +5

    No way! These are amazing findings, please share more

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      Most definitly

  • @Fufu0117
    @Fufu0117 หลายเดือนก่อน +10

    Seems fake.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      Seems like it could be. But give it a try

  • @johnsherry6021
    @johnsherry6021 หลายเดือนก่อน +2

    Can’t wait to see the follow up to this after testing!

  • @NorthEevee
    @NorthEevee หลายเดือนก่อน +4

    I know enemies can score "Critical hits" on you, but what if those crits were like, hitting unprotected areas? I think a good idea for testing would be to wear 2 different covering armours with a rating of 100, get hit 100 to 300 times by one scavenger and count the amount of crits each armour got. If the less covered armour has significantly more crits, we might have misinterpreted the crit system.
    Also, if the last hit could kill you without a crit, it shouldn't be counted as a hit. Since that one could have either been a regular hit or a crit.
    Edit: Testing results in replies.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      Very interesting

    • @NorthEevee
      @NorthEevee หลายเดือนก่อน +4

      @@jonnylaw1990 So I did some quick testing with 2 sets of armour with 12 resupplies(26 stims(24 + 2 at start)) and my findings were uhh, interesting.
      With the Drone Master armour(least visually protective of it's class(100 rating)), I counted a total of 23 crit hits
      And with the Exterminator(Most visually protective of it's class) I counted a total of 11 crits.
      The Exterminator has double the padding compared to the Drone Master and took a little more than half the crits. I feel like there actually might be something to this.
      Maybe we could get someone like Ryken XIV to dig deeper into this? Cause either I had dumb luck or there actually is some truth to this theory.

    • @jonnylaw1990
      @jonnylaw1990  29 วันที่ผ่านมา +2

      is it Crit hit..... or are you getting hit in the soft spots instead of the armor

    • @NorthEevee
      @NorthEevee 29 วันที่ผ่านมา +1

      @@jonnylaw1990 With scavengers and other melee enemies it's completely random where you get hit. Which is why it makes me think that crit hits might be hits in unarmoured spots.

  • @Rhadacurth
    @Rhadacurth หลายเดือนก่อน +5

    i think some of this may be ehh but I also wouldnt be surprised, it was estimated that the hood helmet does increase your speed. I thought it was more so light armors gave you less attention because of sound possibly. Its worth a look though, it kind of in a grey area but we wont know unless more people put it to the test.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      Exactly. and thats why we are putting in the work to do these tests

    • @MetaGuideMedia
      @MetaGuideMedia หลายเดือนก่อน +1

      The helmet thing was a bug that is now fixed. Doesn't work like that for the helmets anymore.

  • @tunakann7629
    @tunakann7629 หลายเดือนก่อน +3

    The first time I learned that some parts of armor has different ratings, I instantly wished that they had their own armor mesh like the ballistic shield, I would love to see light arms literally bounce off heavy armor plates

    • @tunakann7629
      @tunakann7629 หลายเดือนก่อน

      I've seen a video testing left and right attacks on Asymmetrical armor and that was all correct, I can't find the video but I know that part for sure

    • @themasterofluck7178
      @themasterofluck7178 หลายเดือนก่อน

      @@tunakann7629 didnt they patch it?

    • @tunakann7629
      @tunakann7629 หลายเดือนก่อน

      @@themasterofluck7178 the ballistic sheild? Yeah it's amazing now. I don't think they would have patched out localized armor tho

    • @themasterofluck7178
      @themasterofluck7178 29 วันที่ผ่านมา

      @@tunakann7629 im talking more about helmets. there used to be very small bonuses on certain helmets like speed/armor but they got patched out

    • @tunakann7629
      @tunakann7629 29 วันที่ผ่านมา

      @@themasterofluck7178 that was only on a single helmet, I'm sure it got patched out. A hit on any helmet seems to receive double damage

  • @lughfiregod16
    @lughfiregod16 หลายเดือนก่อน +4

    So what's the chance of you guys putting some of this info into a document for easy reference? Especially things for like the numbers on armor.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      Pretty high after the videos

  • @Malactha15
    @Malactha15 หลายเดือนก่อน

    This was a really interesting evaluation of the different armor available.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      More in depth coverage coming soon

  • @mackettv2491
    @mackettv2491 22 วันที่ผ่านมา

    that brings a whole new layer to the game and it is indeed sometimes very frustrating when i wear certain armor. no i keep my eyes open to realize those thimgs to happen.

  • @avery1248
    @avery1248 หลายเดือนก่อน +4

    I will need to do some field testing but this sounds intresting. Did you try to test it with freindly fire?

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      I had the sane thought but the problem is there isnt a weapon we have that does not hace any kind of armor penetration, which ruins any possible tests

    • @avery1248
      @avery1248 หลายเดือนก่อน +2

      @@jonnylaw1990 maybe bot machinegun

  • @Reverend-Matty
    @Reverend-Matty หลายเดือนก่อน +2

    Very interesting, would make sense of what the CEO said about transmog and effects. Look forwars to the video breaking down 0 -9. Subscribed, thank you 😊

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      thank you bob ross.. love your paintings lol (if you ever change your profile pic this wont make sense)

    • @Reverend-Matty
      @Reverend-Matty หลายเดือนก่อน +2

      Had it for years, it's not going anywhere "Happy little helldivers"

  • @domg6041
    @domg6041 หลายเดือนก่อน +1

    I know this is very much *I made it the f up* right now. But I definitely will do my own testing to improve what I like doing in this game and see if I get better results. Look forward to better proof and more examples.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      I apreciate the scepesism. I too was aceptical when Krash was telling me all this. But once I was doing some tests with him. Either his charisma is at 100. Or he is pulling a genjutsu on me cause i could see the differences.. And it was confirming some of the weird things I was seeing on my own

  • @fibodegjenn4411
    @fibodegjenn4411 25 วันที่ผ่านมา

    Fantastic tech update, and I love the game for not telling, makes for so much great TH-cam content.

    • @jonnylaw1990
      @jonnylaw1990  25 วันที่ผ่านมา +1

      thank you. im new to this so all i can do from here is get better

  • @morgan3392
    @morgan3392 21 วันที่ผ่านมา +1

    This is some "Charlie pointing at the whiteboard"-level conspiracy stuff. While all this sounds cool and interesting, it's definitely not true. While it wouldn't disprove anything, some easy ones to validate/disprove are the helmet with antennae and lenses to see through fog better, and the drone master tan coloration causing bots to take longer to target you.
    These can be easily tested one-to-one: dive into a mission with fog with the helmet and record some footage looking at a distinctive point from a specific distance/location. Then, quit out, and dive back into the same mission (same seed) without that helmet and look at the same location from the same spot. There will be no difference.
    The same can be done with the drone master armor. Find a normal bot, sneak up to it until it starts scanning you, and measure how long it takes before it starts shooting. This should be done specifically with unalerted bots for normalization. Then, dive in without the drone master armor, do the same procedure, and measure. They will have the same detection time.

    • @jonnylaw1990
      @jonnylaw1990  21 วันที่ผ่านมา +1

      More testing en route

  • @rbwbr
    @rbwbr หลายเดือนก่อน +3

    Most of it I think is incorrect, but I reckon the actual armour plates giving you protection feels right (I noticed something like that in my own gameplay)

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      Apreciate the support! Hopefully our next videos will be more convincing

  • @mushroomjohnson4694
    @mushroomjohnson4694 หลายเดือนก่อน

    I must know what orange means. I need to know if its effect is helping or hurting my flamer build.
    (Not that I will stop using it. I have to wear the full orange set when using fire weapons. It ties the build together.)

  • @kiryuski
    @kiryuski 21 วันที่ผ่านมา

    Intriguing to say the least! Please breakdown more numbers and colors. Especially interested in the Light Armors number designations; do they follow the stratagem/aoe size values or some completely different characteristics?

    • @jonnylaw1990
      @jonnylaw1990  21 วันที่ผ่านมา +1

      More videos in the works!

    • @kiryuski
      @kiryuski 20 วันที่ผ่านมา

      @@jonnylaw1990 ty for your service! also curious about the color blue (lookin at you pre-order helmet+armor)

    • @jonnylaw1990
      @jonnylaw1990  20 วันที่ผ่านมา +1

      @@kiryuski i wish i knew. I dont have the pre order gear. But the new warbond has obvious blue. So hopefully we can figure it out

  • @sablephoenix
    @sablephoenix 11 วันที่ผ่านมา

    If this is all simulated in the game then THEY NEED TO PUT THE STATS INTO THE UI SO WE CAN MAKE INFORMED DECISIONS.

  • @MetaGuideMedia
    @MetaGuideMedia หลายเดือนก่อน +1

    I do believe you're mostly correct based on my experience. Im not sure if im as confident in the color or number designation idea. At least in how you described in the video. Maybe something there but i think that theory needs more work.
    I have definitely noticed watching a friends stream while in the same game as me have way better visibility while im in almost total darkness.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      There will be more videos breaking it down more and pics showing off these perks

  • @SimonFrancis-gd1qx
    @SimonFrancis-gd1qx 27 วันที่ผ่านมา

    Ive always assumed that there’s hidden stats, like dark souls games, particularly on the helmets as if two definitely have a bonus then they probably all do but I’m dubious about all the differences here! Interesting though!

  • @doktorroast2819
    @doktorroast2819 29 วันที่ผ่านมา

    This is very interesting, all im itching to know now is what 00 does on armor.
    Following.

  • @JoMcD21
    @JoMcD21 21 วันที่ผ่านมา +1

    I would say this is complete BS, but I've found little obscure shit in games that is completely left unexplained - but it's still there. Keep testing 👍

    • @jonnylaw1990
      @jonnylaw1990  21 วันที่ผ่านมา

      Wether you agree or not i aprrciate tge support regardless

  • @panzer00
    @panzer00 15 วันที่ผ่านมา

    If this is real, maybe it's unfinished or scrapped code. Maybe the couple of helmets that had hidden stats were part of it? We already know there are hidden stats with weapons.
    It's absolutely plausible that the devs had a much deeper gear system that they scrapped but there are some remnants of it in the code

    • @jonnylaw1990
      @jonnylaw1990  14 วันที่ผ่านมา

      That could be very true. Out of all of the info. I do believe we have armor zones. Just like the enemies

  • @ThePlaybook
    @ThePlaybook 24 วันที่ผ่านมา +1

    What is the source of most of this information? You gave some testing footage, and then started saying a ton of stuff with no evidence or backing.

    • @jonnylaw1990
      @jonnylaw1990  24 วันที่ผ่านมา

      Check the 2nd video

  • @baileylucci
    @baileylucci หลายเดือนก่อน

    how come none of these are told to us by the game seem like it really should. also could you put togther some kind of spread sheet for all the known effect and unknown effects

    • @jonnylaw1990
      @jonnylaw1990  29 วันที่ผ่านมา

      There is a spreadsheet. Which will be shown in the next set of videos. And think of it like the 50 stats hidden in weapons. They said they wanted us to kinda figure them out

    • @SimonFrancis-gd1qx
      @SimonFrancis-gd1qx 27 วันที่ผ่านมา

      Should they though? I like that the only way to know is to try things, I much prefer when you have to figure things out by ourselves plus it helps mène the community

  • @ericstone2318
    @ericstone2318 หลายเดือนก่อน +1

    Yeah nah. The colors of the armor and visor don't do anything (there are literally color palette swaps in the game files) and the numbers don't mean anything either. The 500kg does not increase in explosion radius size with the FS-55 Devastator or the CE-35 Trench Engineer and the armor prefixes only denote which kit perk they will come with (with a few exceptions and I can see them being in the wrong category or having the wrong passive explained below)
    CE - Combat Engineer - Every suit with this prefix has the Engineer Kit passive
    CM - Combat Medic - Every suit has the Medic passive
    DP - Democracy Protects - Every suit has the Democracy Protects passive
    SA - Servo Assisted
    B - Bastion
    SC - Scout
    EX - Experimental - Only 3 suits have this and they're all the Arc Damage Resist
    TR - ? - This is only found on the pre-order suits with the only pattern is that they're pre-order.
    Due to it appearing to be a light suit, the Drone Master having the SC prefix makes me believe it was originally slated to be a Scout suit, just as the Combat Technician armor has the SA prefix and the description of "Due to the enhanced strength caused by this armor, caution is advised when using door handles or embracing colleagues." yet it has the Scout passive, so the exception does not and will never prove the rule. If a suit of CM prefix armor comes out that doesn't have the Medic passive, but since literally every other CM prefix does, the CM is still Combat Medic and suits with CM are expected to have the Medic passive.
    The only thing I could see being plausible would be the armor plates/padding providing actual coverage since the devs do this for the enemies as well.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      Thank you so your critique. I hope the next video with what the testing shows changes your perspective.. al least gets you to the point... "okay maybe something is going on"

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      I mean. Only thing that could 100% confirm this for some is if a dev/joel/ceo comes in and confirms or denies this info

  • @douglasbix982
    @douglasbix982 20 วันที่ผ่านมา

    I’m interested in the color of visor it would be good to put together of chart

    • @jonnylaw1990
      @jonnylaw1990  20 วันที่ผ่านมา

      We have plans to

  • @shoyahaaruni
    @shoyahaaruni 29 วันที่ผ่านมา +1

    Actually seeing the tests for these effects would be appreciated. I dont disbelieve you, as from what i can tell the scout allows you to see minor points of interest on the map if you hover over them before you actually discover them, and it definitely doesnt tell you that in the description, but id still like to see it in action, plus a text list of all stats for quick reference would be fantastic

    • @jonnylaw1990
      @jonnylaw1990  28 วันที่ผ่านมา +1

      Next video very soon. Recording and such is done just need to edit

    • @shoyahaaruni
      @shoyahaaruni 28 วันที่ผ่านมา

      @@jonnylaw1990 awesome

    • @agitatorjr
      @agitatorjr 22 วันที่ผ่านมา

      No way this is true. People have done extensive testing on armors using 100s of impacts. If anything weird was going on they would have noticed. The videos are on YT and you can see their experimentation with hard data.

    • @panzer00
      @panzer00 15 วันที่ผ่านมา

      I dont think that is a feature of the Scout armor. I scout the mini map to find POIs and I dont use Scout

  • @thors_hammr_shot8382
    @thors_hammr_shot8382 22 วันที่ผ่านมา

    You need to add this info to the wiki page

    • @jonnylaw1990
      @jonnylaw1990  22 วันที่ผ่านมา

      I would. But right now its just.. we see things happening and we think this is the cause. Till a dev or someone gives us like a "stamp od aproveal" it not 100% fact.. even though we can replicate it

  • @bigmemer4398
    @bigmemer4398 28 วันที่ผ่านมา +1

    Why would you upload this with no testing at all...

  • @czort3753
    @czort3753 หลายเดือนก่อน +3

    ngl this feels like snake oil with those hidden perks, colour of visors etc, armour coverage seems reasonable but I'm not sure either. it seems kinda like conspiracy theory 😂 show us some tests and then I would buy it

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      tests coming soon!

  • @ProfOmii
    @ProfOmii หลายเดือนก่อน +3

    i'd adore a full break down! i've been speculating this with my group for weeks.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      Soon very soon

  • @angryantfarmer
    @angryantfarmer หลายเดือนก่อน

    The Lords work...

  • @KingSpes
    @KingSpes หลายเดือนก่อน +3

    The breakdown was really cool, man. Never suspected the armor placement would affect how much damage we take. AH really takes it to another level.
    Hope you can sort out your mic levels though. Your friend Krash is really loud while you are pretty soft.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      haha yeah noticed the mic issue as well. gonna try to fix it by next vid

  • @demonicdude1328
    @demonicdude1328 29 วันที่ผ่านมา

    I feel like im getting gaslighted

    • @jonnylaw1990
      @jonnylaw1990  29 วันที่ผ่านมา

      Lol i dont think gaslighted is the proper word you are looking for. Tricked, decieved maybe. But there will be more videos to show we are in fact not tricking you

  • @Buck105HE
    @Buck105HE หลายเดือนก่อน +1

    make the videos, lets see what you got

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      they are in the works!

  • @newenergyexperience434
    @newenergyexperience434 29 วันที่ผ่านมา +1

    could this be tested with a buddy and a pistol?

    • @jonnylaw1990
      @jonnylaw1990  29 วันที่ผ่านมา

      Unfortunatly none of the weapons dont have some form of armor pen which negate the armor

    • @newenergyexperience434
      @newenergyexperience434 27 วันที่ผ่านมา

      oh ya lol my B.

    • @newenergyexperience434
      @newenergyexperience434 27 วันที่ผ่านมา +1

      stalwart? ..

    • @jonnylaw1990
      @jonnylaw1990  26 วันที่ผ่านมา

      @@newenergyexperience434 hm. I dunno. I havent been on in a min cause of editing

  • @Postpar
    @Postpar หลายเดือนก่อน +2

    Until we see a test on this I don't buy it.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน

      Vids coming soon

  • @meatykyun5981
    @meatykyun5981 หลายเดือนก่อน +2

    okay so why didnt you just go in a game and shoot at each other, we literally have known damage values from every weapons out currently, why even say all this head cannon? why are you wasting peoples time with this hog wash?

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      Welllllll. Cause every weapon we have is light penetration and up. So negates our armor. So shooting ourselves wouldnt work

  • @Zergor
    @Zergor 12 วันที่ผ่านมา

    'Tell me more?'

  • @Great.808
    @Great.808 หลายเดือนก่อน

    Post more!!!!

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      I plan on it fam!

    • @Great.808
      @Great.808 หลายเดือนก่อน

      @@jonnylaw1990 when?

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      Im hoping no later than this weekend roughly new to this so time is a contraint i have to work around

  • @Osmasker
    @Osmasker หลายเดือนก่อน +1

    Can you at least make this into a real video, like with side by side comparisons and proof of what you guys so complacently talk about in your absolutely awful sounding discord call?

    • @jonnylaw1990
      @jonnylaw1990  29 วันที่ผ่านมา

      Thats the plan. Think of it as an intro to... and dunno what he can do about his side

  • @coomtheslayer
    @coomtheslayer 12 วันที่ผ่านมา

    This is nonsense lmao, the AI is not complex enough to actually patrol areas, nevermind target colors on armor. what's happening is headshot damage

    • @jonnylaw1990
      @jonnylaw1990  12 วันที่ผ่านมา

      It patrols areas for enemies. Why wouldnt it for us as well?

    • @coomtheslayer
      @coomtheslayer 12 วันที่ผ่านมา

      @@jonnylaw1990 dude they path to fixed locations. They spawn, walk straight towards you, then keep walking and despawn. Bots always aim for the head, and the headshot hitbox is huge

  • @jhonsmith8454
    @jhonsmith8454 หลายเดือนก่อน +2

    So you tell us that there is an Ton of hidden Perks behind every little Detail, and we don´t get them on Paper?
    -This is Evil

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +2

      Pretty much! They already stated there were a lot more stats behind every weapon besides damage, fire rate, exc. So not surprising there are tons of effects too

  • @SpartanG007
    @SpartanG007 29 วันที่ผ่านมา

    heheheheehe

  • @Gwilliker178
    @Gwilliker178 หลายเดือนก่อน

    Y’all are smoking dix.

    • @jonnylaw1990
      @jonnylaw1990  หลายเดือนก่อน +1

      Nah we are smokin managed democracy!

  • @8Tarkus8
    @8Tarkus8 10 วันที่ผ่านมา

    This seem like a bunch of bullshit to me

  • @infinite_ammo
    @infinite_ammo 2 วันที่ผ่านมา

    Lots of talk and not much proof

    • @jonnylaw1990
      @jonnylaw1990  2 วันที่ผ่านมา

      I mean. I had video rolling of the armor working

  • @DAG4219
    @DAG4219 20 วันที่ผ่านมา

    There's another video that collaborates what they are saying. The colors and the armor ratings.

    • @jonnylaw1990
      @jonnylaw1990  20 วันที่ผ่านมา

      Whats the name of the channel