I read this comment as I was watching the video, so I was expecting it to be the result of a glitch. Nothing could’ve prepared me for the hilarity of the actual moment.
@@itssonotover961 and even more with The Boss. Have you seen when Volgin talks back and The Boss steps foward like "You speaking crap bitch?" and he inmmediatly backs down lol
@@7752 whoa spoilers. I have played the game all the way through myself but you should at least give a spoiler warning just in case for people who haven't. I'm not trying to be mean here.
@@ethanortiz5249 what the fuck is wrong with you? Its been around 18 years since the game was released. Why in the blue hells would someone watching this would not know the story and how it unfolds?...
"Okay, here's what we're going to do kid: we're going to loudly announce on the coms that we're entering the room, we're going to go in the room, stare at those boxes, check the locker on the right, and then we're going to go back out." "But we saw him..." "Listen punk! You think I've survived as a henchmen this long by finding the intruders!"
"I'm going to get that bonus sarge" "Steve! What did I tell you!" "Hey, what's going on here why hasn't this room been cleared yet!" "Steve here just opened a hot locker!" "God dammit Steve just clear the room and get out!" "... All clear."
They actually are a good AI, even better than some of the newer entries in terms of alerts etc. Because in every game after 2, the enemies knew exactly where you were as soon as you got spotted, while in 2 they have to call for backup and if their radios broken they go to a room and tell everyone and then they call HQ.
That's cuz this game is before combat was at the forefront. That window before the enemy radios for reinforcements was to give you time to fix your mistake, since you weren't well equipped to handle an entire onslaught, whereas Snake Eater onward began emphasizing gunplay, so triggering an alert wasn't suicide anymore.
@@NihilisticSnake True, but I think made sense to make guns more emphasized in the series going foreword. After all, the games all carry deep themes of war and how it affects others, so it only made sense to allow you to wage it yourself. Besides, each game still allows you to go non-lethal(for the most part).
@@NihilisticSnake I can survive a gun fight in MGS2, and in MGS3, you can destroy their radios too. I don't remember if they run for back up tho. Before I learned how to sneak well, I had resorted to violence, and as I played harder difficulties I was forced to learn how to sneak. But yea, MGS2 along with the others after it, have encouraged players to not get caught or kill, and will reward non lethal runs. But they won't punish your for killing if you can survive the waves of enemies. Tho MGS4 will call you out with flashbacks from MGS1, when Liquid said that you enjoy killing. In extreme difficulty it is nearly impossible to survive getting caught, so sneaking is the best way. However, for speedruns, now that's when I seen others get creative and take advantage of every game mechanic possible which includes skillfully killing without triggering an alert. Idk much about MGS1, I didn't enjoy the gameplay as much so I didn't play it as much lol.
That timing when the other guy came inside and him turning around before fully opening the locker to look inside is like something straight out of a movie
It’s like a scene in the movie where the main character is seconds of being caught by the bad guy but then something distracting happens and the bad guy moves on
"this is not the locker you're looking for" "this is not the locker i'm looking for" "you want to leave me alone and go bird watching on the roof of strut a" "i want to leave you alone and go bird watching on the roof of strut a"
I honestly wouldn't be surprised if this was intentional. It seemed like they wanted to make it as tense as possible, by having the guard checking the lockers get distracted at the very last second by the 3rd guard opening the door. I also really like the fact that when they discovered you in the room, they didn't enter immediately and prepared for a proper room sweep by entering together. And that little detail of the other guard walking backwards towards the exit to guard their flank. They don't make AI like this anymore nowadays. Closest modern game would be either MGSV or TLoU2
Then Flirt with Bomb starts playing and Raiden turns around to see the guard smiling menacingly at him. GURLUKOVICH MERCENARY Lieutenant to Olga Gurlukovich
Like, another soldier opened the door and the guy who was opening the locker was like: "goddamn u scared the f outta me, watcha want" and the door opening soldier was like, we need to go bruvs c'mon. And then they leaved like a well trained squad
I remember playing a Japanese demo of MGS2 years after playing 1 and was completely blown away the advancement of graphics, physics, AI, and attention to detail. Kojima was years ahead of the gaming industry.
It's very impressive how they move into and out of the room though, as a group with someone taking up the rear. The way the enemies move is really well done. Of course they're still dumb as a bucket of rocks but, oh well.
Why is this so funny to me? When you just close the door all casual I died. Like, oh I'll just be closing that back again, thank you. What a epic moment in MGS2 history.
Honestly, besides the glitch at the end (which almost seems like the other two guys simply interrupted the search) the way the AI was clearing the room was surprisingly well done for the time
Damn MGS2 was an amazing game. And this isn't hindsight talking, I remember when I got the game on launch day I was in heaven for a month. Story and gameplay (beating it on extreme was ludacris) ... teenage younger me was having the time of my life lol
Honestly I only loved the Snake Tanker section.. It was the most "Metal Gear" that it could be beyond the MGS1 on PS1. It was like MGS 1 but with next gen graphics(back then). The Raiden section totally ruined it for me.. I couldn't stand playing as this feminine character when Snake was all gritty and badass. It's just such a turn off for this game after the masterpiece that was the first one.
How does it feel having such a vivid memory of a game you played 19 years ago? I ask because probably the oldest game i recall playing A LOT was DBZ budokai tenkaichi 3 (keep in mind im 18 and i was 5 at the time
@@makoto5851 I say this, I'm very fortunate. Not many (in all aspects of life, but in this case gaming) get to have halcyon days to back on. What's funny is that I was in highschool when got MGS2... MGS1 (LOVE beyond words) was when I was in 8th grade... so it's not that difficult to look back and have vivid memories of it. I would have to go back to the NES playing TMNT 1 or Streets if Rage 1 + 2 on the Genesis to get my really old (but still very clear) gaming memories lol. Pole Position and Popeye on the Atari on the other hand... that's where my memory gets fuzzy 😂
Man, MGS2 had the best encounter music. It's invigorating, but instead of being doomy and dramatic like MGS1, it gives this "sly fox" vibe that keeps your head cool.
This is like in the prologue in MGSV when the xof guys shoot everyone to make sure they’re dead. They shoot everyone except for Ishmael in venom and then the one guy gives a thumbs up and then they leave.
Dude all MGS games are really good, I haven’t seen a game as good as this one. What I love the most is when there are 4+ people in a level and you kill and hide there body and leave only one, that soldier is freaking out because no one responds to him. He doesn’t know where everybody is. 😅
You should see other stuff from MGS2. One of My favourites is guard on the tanker listening to music on the headphones so loud that You can follow him closely and listen to it as well. Also messing with guards kept on the gunpoint gives kinda different results depending on the person You capture etc
I choose to believe this is canonically something that happened during MGS2 and nothing anyone can say will lead me to believe otherwise... its all a conspiracy, you see? It all makes sense now! The Patriots wanted Raiden to get that far! NANOMACHINES SON! They're in everyone there! Raiden is a walking amnesia field! How else do you explain well trained soldiers forgetting about them so quickly!? At the end of the game that special gear they're wearing makes them immune, That's why they DON'T stop the alert! It's all coming together... Isn't that right Campbell AI!?
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!
Guard 1: I’ll control the boxes, check the lockers. Guard 2: Да, I got this. *checks first locker* Nope *opens second locker.* Guard 3: FREE VODKA IN THE DINING HALL! Guards: *БЛЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯ-* They run away.
Gru soldier 1 : Eheheh he must be in this locker then... Gru soldier 3 : HEY GUYS THE BOSS IS GIVING US FREE TENGU OUTFITS QUICK WE MUST GET SOME !!! Gru soldier 1 and 2 : FREE !? ( leaves room ) Raiden : Well that was unexpected...
Man that’s what makes this game great though, you could have gotten spotted but just barely managed to get the enemy AI to move onto the next task, such a legendary game series
Well, the AI would be worse if they always knew where you were. It looks like he got distracted by the other guy, so yeah I'd say that's better AI than what you'd usually get. Anyway, talk about lucky timing.
i dont even know if its lucky timing at this point, knowing the mgs series, this COULD be a thing that's allowed to happen and is programmed into the ai, it does seem a bit weird about how it happened but still
I thought that this could not possibly be recreated until I sat there and watched my younger brother do it, too. My guess is that all the guards in MGS2 run on a series of scripts.
It seemed like they were programmed to turn towards sounds. If the soldier hadnt opened the door right the moment before soldier #2 opened raidens locker, he wouldnt have turned around.
WHY AM I JUST NOW SEEING THIS. This literally happened in my first playthrough of the game when I was with my friend and we were actually crying laughing. But I've never been able to do it again.
That's why you homie shall shout something before entering the scene. The soldier just responded to the unintended intrusion of his homie and forgot his Raiden in the locker.
I think they are more likely to miss you on normal and below. When you start getting into hard and above, these guys become much more efficient. Much like the bosses.
3rd guy came and let the other two know that they're making tacos in the Strut C dining hall
Sadly for them they’re part of Gurlokavitch team and not the 1s outside the core but hey at least they can eat snaks on the B1 floor on the Hall area
Yes! XD
Move!
Dude! Why didn't you tell us earlier it's taco Tuesday?
Oh yeah.
Raiden closing the door for the second time is genuinely one of the funniest thing I've seen in my life
Have you seen anything funnier one year later?
Really?? The funniest thing?? Jeez
I didn't know Raiden had such weird interests...
I read this comment as I was watching the video, so I was expecting it to be the result of a glitch.
Nothing could’ve prepared me for the hilarity of the actual moment.
@@keaton718bro get frustrated for nothing 😂 have you lost your job..
It's like that batman episode where the thug opens the door asking "somebody here?" spots batman and he closes the door and says "Nope"
I know exactly which scene you're talking about lol but this would be more close to that if it had Snake in it and not Raiden
@@itssonotover961 and even more with The Boss. Have you seen when Volgin talks back and The Boss steps foward like "You speaking crap bitch?" and he inmmediatly backs down lol
@@diegodevars4618 Hahahaha I completely forgot about that. I *need * to play that game soon somehow
Oh yeah. The smartest thug in Gotham City.
Omg, im glad im not the only one who literally thought the same thing.
It was probably his last day on the job and he REALLY wanted to just get back home... alive. :D
I really like this idea.
I can tell you for a fact that it was his last day on the job...since The Big Shell and then Arsenal Gear get destroyed at the end of the game 😭
@@7752 whoa spoilers. I have played the game all the way through myself but you should at least give a spoiler warning just in case for people who haven't. I'm not trying to be mean here.
@@ethanortiz5249 what the fuck is wrong with you? Its been around 18 years since the game was released. Why in the blue hells would someone watching this would not know the story and how it unfolds?...
@@EmmanuelFreytes you never know. MGS2 story is so good that everyone should play it, and play it unspoiled at the least.
(knows Raiden is in the locker)
"Oh, screw this operation, I just wanna go home."
"Okay, here's what we're going to do kid: we're going to loudly announce on the coms that we're entering the room, we're going to go in the room, stare at those boxes, check the locker on the right, and then we're going to go back out."
"But we saw him..."
"Listen punk! You think I've survived as a henchmen this long by finding the intruders!"
"I'm going to get that bonus sarge"
"Steve! What did I tell you!"
"Hey, what's going on here why hasn't this room been cleared yet!"
"Steve here just opened a hot locker!"
"God dammit Steve just clear the room and get out!"
"... All clear."
Raiden be like: (insert derp face).
Fission Mailed
"Private did you see the intruder"
Private while staring directly at him" um......nope must have.....er gotten away ,ya that's it"
They actually are a good AI, even better than some of the newer entries in terms of alerts etc. Because in every game after 2, the enemies knew exactly where you were as soon as you got spotted, while in 2 they have to call for backup and if their radios broken they go to a room and tell everyone and then they call HQ.
Yup, its honestly mind boggling how ai in video games stealth particularly stealth games hasnt improve much since mgs 3
I appreciate the Clearing in MGS2 so much!
That's cuz this game is before combat was at the forefront. That window before the enemy radios for reinforcements was to give you time to fix your mistake, since you weren't well equipped to handle an entire onslaught, whereas Snake Eater onward began emphasizing gunplay, so triggering an alert wasn't suicide anymore.
@@NihilisticSnake True, but I think made sense to make guns more emphasized in the series going foreword. After all, the games all carry deep themes of war and how it affects others, so it only made sense to allow you to wage it yourself. Besides, each game still allows you to go non-lethal(for the most part).
@@NihilisticSnake I can survive a gun fight in MGS2, and in MGS3, you can destroy their radios too. I don't remember if they run for back up tho. Before I learned how to sneak well, I had resorted to violence, and as I played harder difficulties I was forced to learn how to sneak.
But yea, MGS2 along with the others after it, have encouraged players to not get caught or kill, and will reward non lethal runs. But they won't punish your for killing if you can survive the waves of enemies. Tho MGS4 will call you out with flashbacks from MGS1, when Liquid said that you enjoy killing.
In extreme difficulty it is nearly impossible to survive getting caught, so sneaking is the best way. However, for speedruns, now that's when I seen others get creative and take advantage of every game mechanic possible which includes skillfully killing without triggering an alert.
Idk much about MGS1, I didn't enjoy the gameplay as much so I didn't play it as much lol.
When you closed the door, I laughed so friggin hard.
Me TOO😂😂
Raiden was like nope, act like u see nothin.
@@azminalibsp4800 raiden went oh crap just like how he was near fortune 🤣🤣🤣
I'm dying, lmao
@@azminalibsp4800 Reminds me of a scene in Batman when a thug clearly spotted Batman but he was like 😗🎶🎶🎶
"Okay, if he is not in that locker, he must be in HE-"
"Hey guys someone ordered pizza!"
"Oh cool!"
*closes door silently*
That timing when the other guy came inside and him turning around before fully opening the locker to look inside is like something straight out of a movie
@
HACHI - ROKU Kojima did go on record stating that, he always dreamed of becoming a movie director ...
right!
Instantly thought of the bathroom scene from Monsters Inc.
It's just like one of my Japanese animes...
"I'm talking about PISS, and shit. And you're talking about some stupid japanese anime shit I don't give a F**K about!" xD @@Jeduthunn
The canonical Patriots' AI in MGS2: *Explains and predicts internet meme culture with harrowing accuracy*
The in-game enemy AI in MGS2:
Kojima: "Put a dramatic pause in certain sweeping routines to give the player time to plan."
Raiden: **laughs in frame-perfect inputs**
This genuinely feels like something straight out of an action comedy movie
The entire plant chapter is a psychological comedy thriller.
It’s like a scene in the movie where the main character is seconds of being caught by the bad guy but then something distracting happens and the bad guy moves on
Guard 1: Is he in that locker?
Guard 2: Nah - its just some poster of a blonde chick.
"this is not the locker you're looking for" "this is not the locker i'm looking for" "you want to leave me alone and go bird watching on the roof of strut a" "i want to leave you alone and go bird watching on the roof of strut a"
@AlCeeProd2.0 given mgr that's true
you want to give me the penthouse and you want to kick out Chevy Chase because hes an asshole, white chicks was amazing
@@AssassinXMod and he believes it, too
Eeughhh!
Forget where this reference was from. 😂
I honestly wouldn't be surprised if this was intentional. It seemed like they wanted to make it as tense as possible, by having the guard checking the lockers get distracted at the very last second by the 3rd guard opening the door. I also really like the fact that when they discovered you in the room, they didn't enter immediately and prepared for a proper room sweep by entering together. And that little detail of the other guard walking backwards towards the exit to guard their flank. They don't make AI like this anymore nowadays. Closest modern game would be either MGSV or TLoU2
yeah I did this a few times playing MGS2 for my personal first time on the master collection. it was surprisingly easy to recreate
If this was Cyberpunk 2077, the soldier don't need to search for you. They just spawn behind you in the locker
And then forget about you when you leave a room....
Proximity laws...ah luv em
Then Flirt with Bomb starts playing and Raiden turns around to see the guard smiling menacingly at him.
GURLUKOVICH MERCENARY
Lieutenant to Olga Gurlukovich
Is it still bad, i wanna get the game
Low hanging fruit/dead horse
When u realise this game released 20 years ago and have much more detail than alot of triple A titles from recent years
both amazing and sad
0:39 Raiden closing the door was just brilliant.
It even made the noise that he saw you going into the locker.
Must've been like "Just my imagination..."
"must of been the wind"
This one was funny, made me think of myself cuz same 😂😂😂 I see someone mess up at work I do the same thing lol
@Shaman Xeed bruh
I think the noise that you heard was part of the background music
Shaman Xeed Yeah go back to your troll pit
The way the guards clear the room is so fucking good for a 2001 game, their movements are amazing
Nice pfp
Like, another soldier opened the door and the guy who was opening the locker was like: "goddamn u scared the f outta me, watcha want" and the door opening soldier was like, we need to go bruvs c'mon. And then they leaved like a well trained squad
Jaja yes ...
@Kristovicacci Poloska "And then they LEFT like a well trained squad".
@@StefanBlagojevic well thank you I suppose
@@kristovicaccipoloska6028 Sorry, it was just unbearable to read in that regard. No harm meant.
@@StefanBlagojevic oh, that's nice of you though. Still learning English u know, you are helping me out here.
"Hey guys, find him yet?"
"Jesus Steve, you scared the shit out of me!"
"Nah it's clear, let's go."
LMFAO
😂😂
I love how the last dude is walking backwards when leaving the room. So much attention to details.
Now imagine if someone backported his Revengeance model into the game when this happened
I remember playing a Japanese demo of MGS2 years after playing 1 and was completely blown away the advancement of graphics, physics, AI, and attention to detail. Kojima was years ahead of the gaming industry.
Guys it's clearly the soldier's heart beat. "Please don't be in here please don't be in here please "
"Was he in there?"
"I dunno."
"Cool. Slurpees?"
"Ye."
“Hey isn’t that the guy who blew up like 12 Metal Gear Rays?”
“I think so?”
“...It’s all clear.”
"WE HAVE TO REPORT IT!!!"
"*In hushed voice* how do you think I survived this job?"
Hmm ahem cough this was his first ever mission cough cough.
It's very impressive how they move into and out of the room though, as a group with someone taking up the rear. The way the enemies move is really well done.
Of course they're still dumb as a bucket of rocks but, oh well.
Every room has a specifically scripted clearing sequence, but its done very well
That’s the same guys from “Don’t sneak up to me like that” tanker mission
Lol thats why
We’ve managed to avoid dying.
Wow, I'm really glad to find this. It happened when I was watching my friend play for the first time on real hardware
He must have ADHD, his friend said something and he completely forgot about Raiden
as someone with ADD/ADHD (both) i unfortunately Do forget about what im doing as soon as i get one small distraction 😔. its accurate imo
"Any sign of the intruder?"
"Nah just some chick hiding in the locker "
"Okay then carry on"
Raiden: **tryingsohardnottoragepunchtheguyohgodicanttakeitanylonger**
Why is this so funny to me?
When you just close the door all casual I died.
Like, oh I'll just be closing that back again, thank you.
What a epic moment in MGS2 history.
Honestly, besides the glitch at the end (which almost seems like the other two guys simply interrupted the search) the way the AI was clearing the room was surprisingly well done for the time
Plot twist, that guard is actually on Raiden's side and pretended he didnt see him.
Plot thickens its Johnny
Fuckin' Johnny. He's probably holding it in so bad he had to hurry.
"I gotchu, fam"
Guard: im just gonna pretend i didn't see him...maybe he won't kill me
Damn MGS2 was an amazing game.
And this isn't hindsight talking, I remember when I got the game on launch day I was in heaven for a month. Story and gameplay (beating it on extreme was ludacris) ... teenage younger me was having the time of my life lol
It was really amazing, there was nothing like it for the longest time
Honestly I only loved the Snake Tanker section.. It was the most "Metal Gear" that it could be beyond the MGS1 on PS1. It was like MGS 1 but with next gen graphics(back then). The Raiden section totally ruined it for me.. I couldn't stand playing as this feminine character when Snake was all gritty and badass. It's just such a turn off for this game after the masterpiece that was the first one.
How does it feel having such a vivid memory of a game you played 19 years ago? I ask because probably the oldest game i recall playing A LOT was DBZ budokai tenkaichi 3 (keep in mind im 18 and i was 5 at the time
@@makoto5851 I say this, I'm very fortunate. Not many (in all aspects of life, but in this case gaming) get to have halcyon days to back on.
What's funny is that I was in highschool when got MGS2... MGS1 (LOVE beyond words) was when I was in 8th grade... so it's not that difficult to look back and have vivid memories of it.
I would have to go back to the NES playing TMNT 1 or Streets if Rage 1 + 2 on the Genesis to get my really old (but still very clear) gaming memories lol.
Pole Position and Popeye on the Atari on the other hand... that's where my memory gets fuzzy 😂
@@makoto5851 as for me, i was overwhelmed by its graphics. i couldnt stop but admired them. then, the younger me thought it was ahead of its time.
"I don't get paid enough for this"
This happened to me on my first playthrough... I don't feel special anymore...
Same here, exact room... i laughed my ass off with my buddy! I don't feel special no more, but i am glad we're not the only ones who experienced this.
@Mister Guy Same here, I've played through the game like 8 times now
@Shaman Xeed I felt better.
Yeah it's scripted, these moments serve as the rewards for playing the game correct. It's great.
Well, guess what... It's intended.
Man, MGS2 had the best encounter music. It's invigorating, but instead of being doomy and dramatic like MGS1, it gives this "sly fox" vibe that keeps your head cool.
This is like in the prologue in MGSV when the xof guys shoot everyone to make sure they’re dead. They shoot everyone except for Ishmael in venom and then the one guy gives a thumbs up and then they leave.
This happend to me so many times. That locker is special.
And still it was the most aggressive and intense AI of all the series those riot shield dudes werent joking around
This Video : 4 years ago
TH-cam : uh........ You're Metal Gear Fan aren't you ?
At least they got that right
no, im a touhou fan
Why not both?
Smart af... he knew he didn't want no problems with Raiden.
MGS IIs AI was designed to move tactical ASF but they liked nude magazines alot lol.
Soldier: *opens door*
*raiden loads M4 with malicious intent*
Soldier:...
...
...
"clear"
"Nothing to report"
*Move*
*orders new underwear*
If that other guy wouldn’t have interrupted him he could’ve finished his search
Dude all MGS games are really good, I haven’t seen a game as good as this one. What I love the most is when there are 4+ people in a level and you kill and hide there body and leave only one, that soldier is freaking out because no one responds to him. He doesn’t know where everybody is. 😅
Opens locker and procedes to ignore the blong guy in a stealth suit
The chances of that guy walking in RIGHT THEN was so clutch 😂 man that was a well needed laugh.
This old game's AI have more personalities than most AAA games today.
You should see other stuff from MGS2.
One of My favourites is guard on the tanker listening to music on the headphones so loud that You can follow him closely and listen to it as well.
Also messing with guards kept on the gunpoint gives kinda different results depending on the person You capture etc
He's like that one criminal who saw Batman hiding in a room he was checking but just slowly walked away and said there was nobody in the room.
Why didn't he take the ration?
These soldiers are well fed
Russian rations taste like shit :/
@@crimson_axi5892 Still better than Rose's cooking.
@@velocilevon I have finally found my people.
Munchies!
Soldier opens up the door : this is not Snake who gives a rat about this guy let's move out
Yeah instead, it’s Goddamn Jack the Ripper.
raiden is also a bad mo****fu****
Faraz Huq love ur comment 😄💪🏻
@@canufitness7259 Snake didn't end up diced up until barely anything was left. 😂
The other guard: hey theres cake and ice cream in the lounge:
This guard: omg cake and ice cream!!!
I choose to believe this is canonically something that happened during MGS2 and nothing anyone can say will lead me to believe otherwise... its all a conspiracy, you see? It all makes sense now! The Patriots wanted Raiden to get that far! NANOMACHINES SON! They're in everyone there! Raiden is a walking amnesia field! How else do you explain well trained soldiers forgetting about them so quickly!? At the end of the game that special gear they're wearing makes them immune, That's why they DON'T stop the alert! It's all coming together... Isn't that right Campbell AI!?
That's right.
TURN OFF THE GAME NOW.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!
To be fair the clearing AI was one of the coolest features of the old MGS games, sometimes it messed up a little though.
This feels like a straight-up Austin Powers skit.
0:39 NOPE !!
The way he closes the door like “oh, no. You’re not gonna get me this time. I’m too tired for this”
Guard 1: I’ll control the boxes, check the lockers.
Guard 2: Да, I got this.
*checks first locker*
Nope
*opens second locker.*
Guard 3: FREE VODKA IN THE DINING HALL!
Guards: *БЛЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯ-*
They run away.
When it's your last 15 minutes of work and you see a customer who needs help
Even the AI for Snake when you team up for the Sniping Segment and on Arsenal Gear was impressive, truly ahead of its time
"Must have been the wind."
Guard: are you in there
Raiden: uhh.. No?
Guard: good enough, let's go.
Gru soldier 1 : Eheheh he must be in this locker then...
Gru soldier 3 : HEY GUYS THE BOSS IS GIVING US FREE TENGU OUTFITS QUICK WE MUST GET SOME !!!
Gru soldier 1 and 2 : FREE !? ( leaves room )
Raiden : Well that was unexpected...
The 3rd guard was Pliskin coming in hot with the assist Kapp
If plot armour existed IRL gameplay
Soldier 1: Search the last locker.
Soldier 2: We’ve got him this t-
Soldier 3: We’ve gone into penalties! You’re not gonna wanna miss this!
Cold pot of borsch is ready in crew lounge comrades!
Still the most life-like enemy AI out there. Fantastic!
Man that’s what makes this game great though, you could have gotten spotted but just barely managed to get the enemy AI to move onto the next task, such a legendary game series
LOL it reminded The Life of Bryan, when the romans were searching inside the house
Well, the AI would be worse if they always knew where you were. It looks like he got distracted by the other guy, so yeah I'd say that's better AI than what you'd usually get. Anyway, talk about lucky timing.
This is scripted
i dont even know if its lucky timing at this point, knowing the mgs series, this COULD be a thing that's allowed to happen and is programmed into the ai, it does seem a bit weird about how it happened but still
3rd guy: Hey! I ordered pizza.
Hah, wow, thank goodness for that low attention span!
I lost it when he opened the locker door and then after the 3rd guy came in, you closed it back! 🤣👏🏼
“Luck is on your side, Snake.”
I thought that this could not possibly be recreated until I sat there and watched my younger brother do it, too. My guess is that all the guards in MGS2 run on a series of scripts.
It seemed like they were programmed to turn towards sounds. If the soldier hadnt opened the door right the moment before soldier #2 opened raidens locker, he wouldnt have turned around.
The funny thing is this is still more advanced than any game this gen including mgs5
The plot armor is strong in this one
WHY AM I JUST NOW SEEING THIS. This literally happened in my first playthrough of the game when I was with my friend and we were actually crying laughing. But I've never been able to do it again.
lmao that that was too fucking good at the end
That's why you homie shall shout something before entering the scene. The soldier just responded to the unintended intrusion of his homie and forgot his Raiden in the locker.
Too bad that there is no bimbo picture in the first door lol. Whoaaa ...
They were still extremely frightening ones you had to hide
That is an impressive like-dislike ratio.
It's pretty good. It's been a long time since I saw such a good like-dislike ratio.
*Top 10 heroes caught on camera*
Am I the only one getting this recommended right now? Lol
same lol
Worddd
same
Are you in the US? Maybe TH-cam is getting you ready for when the La-Li-Lu-Le-Lo officially take over. Like, next week.
yes
The fact that this game had fast and smooth animations, you closing the door was too funny.
Enemies: My responsabilities
Raiden: Me
Additional man requested in the area to distract each other at the perfect times.
When you walk into a toilet and accidentally find someone taking a dump.
He likely was distracted because the third guy got excited and chimed in
I think they are more likely to miss you on normal and below. When you start getting into hard and above, these guys become much more efficient. Much like the bosses.
I love that the voice on the radio is W Morgan Sheppard. Such a recognisable voice.
People and Kojima working for hours for dis! *insert fiddle coment here*
FIDDLE!
THEY PLAYED US LIKE A GODDAMN FIDDLE!
4 years later and still with the Fiddles xd
The fiddles bring us all together 😂
plot twist: that guard was actually pliskin in disguise