Thanks for the help, bro! It fixed my IK, but I didn't had to unbind skin, just made the "set prefered angle" thing and it works great! Thank you again.
thanks man, I have a question, when I create the handle, it automatically has rotation on it and when I add the numb circle to control it, everything fall apart, do you know why it has the rotation when I created it?. Thanks
Not sure if my issue is caused by this, but when animating the pole vector, sometimes i create 3 keys, and suddenly after the second key it makes a quick off movemment, impossible to fix for now, any ideas?
This method was not conceived by the developers, there is a twist setting in maya, which must be associated with the bones, then you can set the angle of rotation of the knee without additional locators and connections
Hi thanks for the video! I have a question. When I pull the joint so my character is deformed. For example, I pull a joint in my leg and lift it, and it starts to shrink. I checked all orientation joint It looks correct (i think so) Does anyone know what is it?
@@Dikko I have pic of the character with that deformation If you can watch and suggest what is wrong so I will be grateful. Thanks for the answer) drive.google.com/file/d/14ukZhANtM10lxbsSewN00f9kPQDtmAje/view?usp=sharing
Thanks for the help, bro! It fixed my IK, but I didn't had to unbind skin, just made the "set prefered angle" thing and it works great! Thank you again.
I just read your comment and tried it, you good sir save me a lot of time. THX
Bro I am beginner and holyyy quack I was soo confused with this problem but man thankyou so much 🤝
Lol and those legs 🤟💀🤟😂😂
This saved me from headaches. Thank you.
Glad it was helpful!
thank you, the select by name tip and the video were really helpful, i was not sure if i was going to find a tutorial for this, im glab i saw yours!
thank you so very very much. I've been trying for almost 3 hours!
This has saved me from so much stress, you have no idea, I am so grateful.
Glad it helped!
At 6:34 you bring up a on-screen menu to switch to world mode. What is the hotkey for that?
hold the tool shortcut, right click and drag.
Thanks a lot, I was having the same issues with my legs and couldnt find help until now. Appreciate it :)
THANK YOU SO MUCH MAN!!! YOU'RE A MIRACLE WORKER!!!
why there is a slightly moving of joint at 12:21? Anybody faced it and how to fix it?
Gracias señor, casi me mato porque no sabía como solucionar eso, me salvo mi parcial ❤
thanks man, I have a question, when I create the handle, it automatically has rotation on it and when I add the numb circle to control it, everything fall apart, do you know why it has the rotation when I created it?. Thanks
Worked, thank you a million times!
Not sure if my issue is caused by this, but when animating the pole vector, sometimes i create 3 keys, and suddenly after the second key it makes a quick off movemment, impossible to fix for now, any ideas?
Is it possible you're experiencing gimbal lock?
This method was not conceived by the developers, there is a twist setting in maya, which must be associated with the bones, then you can set the angle of rotation of the knee without additional locators and connections
I owe you my life
Thanks for the help mate badly needed it.
Thank you, helped out a lot
Great tutorial, this worked perfectly for my rig :)
It says no zero rotations and when I go to freeze it, it gives me an error message
thank you! this helped me a lot!
Thank for the solution, It work perfectly
You saved me, man!! Thanks a lot xD
LIFE SAVER, THANK YOU!
You are a lifesaver thanks a lot!
What if I can't freeze transformations or delete history because I already have a bunch of constraints? Orz
You'll have to break the connections, then redo the constraints after you've fixed the transform properties.
Hi thanks for the video!
I have a question. When I pull the joint so my character is deformed. For example, I pull a joint in my leg and lift it, and it starts to shrink. I checked all orientation joint It looks correct (i think so) Does anyone know what is it?
When you say shrink, do you mean the whole leg or in places where theres the most deformation (eg the point where the upper thigh and hip join)
@@Dikko I have pic of the character with that deformation
If you can watch and suggest what is wrong so I will be grateful.
Thanks for the answer)
drive.google.com/file/d/14ukZhANtM10lxbsSewN00f9kPQDtmAje/view?usp=sharing
Could be your skin weights by the looks of things
Sir the handel size is so long how can I reduce that
Wow this was so useful, Cheers!
:( my model doesnt go to bind pose anymore, did i do something wrong?
Did you try simply rotating the joints back to zero?
@@Dikko yeah and they just make a weird pose, ahh... i dont know, since then all my models wont go to the bind pose.
some heroes don't have capes
Thank you!! >.
You are a god.
Thank you so much!
Thank you so much man
Thanks for the help!!!!!!!!!!!!!!
My pleasure! Maya can be a bitch sometimes - all we need is a little light at the end of the tunnel :)
Thamks a lot
my pleasure :)
Thanks Dude!
Thanks a lot. it works)
Awesome, I'm glad it worked out!
Thank you!
My pleasure :)
Still didnt work :/
i was dying!!! t_hinking of what to do!! THANKS!!!!!!
I'm glad I could help!
oh! thank you!!
You're welcome :)
Joints are not oriented
you what m8
:-)
Thanks man!!
Thanks man!