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Aim training is about practicing shots you struggle to make or need to be perfect on. Think of it like basketball, you warm up with layups but you don't train layups. You practice your various distance shots. But you intensely train shots that are based off of a move. Like a Kobe post fade jumper. Aim practice works, but you need to be more specific about what your practicing as you master your aim to reach new heights
i often find practicing the actual thing youre actually trying to do better for me than practicing fundamental elements of the whole thing im tryna practice
Literally any sort of aim training of any kind will give great results for a few months. Even just playing grid shot for 10 minutes would have a noticeable impact on aim. You don’t have to specifically target anything until you get to a really high level.
I just find it odd to only consider the perspective of those who don’t train their aim or don’t find it useful, especially when there are pros, like Setty and Noahreyli, who clearly dedicate time to it. It would have been valuable to hear their opinions as well. Beyond that, I know some pros only train their aim when they feel it’s necessary (for instance, if they notice they’ve been missing more shots than usual). From my point of view, aim training is definitely beneficial, but it should be balanced with how much time you spend playing overall. If you’re only playing an hour a day, it’s probably unnecessary. But if you’re playing two or three hours a day, I’d recommend doing at least a 10-minute aim warmup at the beginning and then spending 20 minutes or more at the end of your session working on any aim weaknesses you noticed.
struth gaming made a video that shows aiming in third person games actually gives you a different sensitivity moving ur mouse left and right, this means that if u aim train in first person, it won’t translate as well to third person games like fortnite
Moot point since there are plenty of Kovaaks scenarios in third person, and sensitivity and FOV are not the most important factors for developing mouse control
@@bobbabb i agree that sensitivity is not the most important thing but having an inconsistent sensitivity moving your mouse left and right can mess you up if ur not used to it, kind of how mouse acceleration can, i also know that kovaaks has many third person scenarios (i play them myself) and wrote the above comment to encourage people to play them
@@peely.oiledup Actually training with mouse acceleration or programs that periodically change your sensitivity still improves mouse control, I have 1200 hours in Kovaaks and using a program that randomized my sensitivity helped me escape a plateau. The only caveat to that is you need to end your session on your normal sensitivity or aim train in game.
when you are aim training you aren't just getting good at one sensitivity / cm360 if you are properly training but I do feel that because I am strongest in tacfps FOVS
I spend decent amount of time practicing my aim But I also play zero build so I don’t have to worry about building mechanics or editing which means I generally have less to focus on
I have very low level aiming skill, and have relied heavily on the "wait for them to move into your crosshairs" strategy described at 3:31. Never thought of it as a primary strategy. I always thought of it as a crutch for lower tier players like myself.
Honestly... it is, if that's all you got. You really want to be able to hit flick shotgun shots in FN & Riesshub never mentions that here. He also trained way too much. 30 mins a day 3-4 days a week max. Aim training is really mostly for someone in your situation. If you don't feel confident, your aim suffers, so try & train enough to get confident in the 4 disciplines he mentions at the top of the vid, & then only "train" when you're warming up for 15 mins in creative b4 a session. Again tho, flick shotty is a crucial aim/timing skill in FN & worth acquiring. Maybe not in the upper echelons, but in pubs its essential.
For fortnite, i found that, just going into some zonewars and 1v1s and focusing on my crosshair placement, would massively help my aim, I can now hit some serious damage with ease. 200 only boxfight is very good aswell. This video has now brought my attention to click timing, which is something i might try those next days, as most of the shots I miss are because of a bad timed flick.
Having a good analysis of what you're doing is the best to see what you need to improve on(like vod reviewing), I would say for a lot of cases for people that have used kovaaks is that they tend to play thing that are the more gimmicky scenarios and because of this will aim train inefficiently and will eventually plateau. An example being at 4:50 during your kovaaks clip ( I don't know how far this was into your training month) but you were playing long strafe scenarios and while they can be good for developing better mouse control I don't think they're all that great for helping with improving your aim because they tend to be too slow and don't really work on improving reading enemy movements. To go more into depth by what I mean in your 'gp close long stafes' clip you over flicked the target( which is common) but you didn't micro adjust to get your aim back on target. You waited for the target to get into your crosshair before "continuing" to aim, you weren't trying to be active enough during the aim training scenario because you eventually ended up with a better score which is fine but you weren't working on what scenario could have help you with, which is smoothness of tracking, reading changes in movement, keeping your crosshair center-mass and micro adjustments.( keep in mind this is only really referring to that one section during the video)For you it wasn't fun at all so rather than going into it with a certain aim goal you were (seemingly) mindless going at it without necessarily improving on what was lacking. For most pros overall their aim tends to be good enough because they play a lot and they will get a decent amount of practice through that will actively training mechanics and things they would actually utilize. Like you said For the best overall improvement in a game, use your time effectively.
I have around 350hrs on aim trainers. Voltaics ranked sheet made it a bit more interesting for me to grind as there was something tangible to pursue. I'm currently Master, from my side boredom comes from reaching plateus, just as the gym, the fun part is progressing, but progress takes time. Playing the game will always be more important however identifying your Aim weaknesses and find scenarios that actively work on those weak areas is very beneficial. But training has to be focused, and actively trying to do better than before. If not then it would be like training in the gym without reaching failure. Aim training has to be challenging, if you are just going to shoot spheres the size of a planet it you will NOT see the results you want.
thank you so much for making this video i actually started training alot my aim recently and 4:43 was insanely relatable but i wasn't understanding why until i saw this video, thx again
IMO personal opinion, ZB is more of tracking, but in builds is crosshair placement yet practising both is very necessary, as crosshair placement is essentially just reaction time
if you hate doing kovaak’s it’s because you’re forcing yourself to do it and usually doing it wrong. Kovaak’s for me is very fun and for a very long time, I played more kovaak’s more than any other video game. But forcing yourself to do a routine that someone else smarter than you made won’t always make you better if you hate doing it. I would recommend learning about why certain scenarios improve your aim and building your own routine/playlist. But then again, maybe it really is just that boring for other people and I’m just a lunatic
who wins in a boxfight: 1. the guy who has played 100 hours of boxfights 2. the guy who has done 100 hours of aim training clicking a red circle? obviously 1
I am glad you mentioned quite a few things in this video... 1. The mouse control bit is something I've been talking about for YEARS and literally got laughed at for it, but it was something I also knew and understood deeply so I never doubted it. I'm glad someone like you is acknowledging this. 2. Yes, aim training is boring hahahahahaha. It usually is more fun if you have progress through benchmarks so you can set goals - if you ever feel the desire to do it again, I can send you a few different benchmarks that have been set up by various aim coaches/communities. 3. I really like the bit about analyzing aim within the context of the game itself, and the weight that skill carries and how to determine how to divide your time to actually improve rather than braindead grinding
If you don’t enjoy aim training, I would suggest playing other games that rely much more on aim and you’re constantly using your aim, such as Valorant or CS2 or perhaps other BR games. I got into and played Valorant much more during Ch5S3🤮 and early S4, and when I started playing Fortnite again, I felt my aim and mechanics were much better and more consistent because I had better mouse control, just like Rizzhub mentioned 1:57
Something I recently learned is 3rd person aiming is actually different than first person. When the character is offset from to the left of the screen like in Fortnite, it takes more mouse (or stick) movement to aim to the left than to the right. So if you're practicing first person aim its going to feel different when you get in game. Kovaaks does have some third person training scenarios that might be more helpful if that's what you want.
I’d say great video but one thing to definitely take away. Most aim training results when translated into actually gameplay are just pure subjective. It really depends on the opponent skill and your idea of how you’re aiming. When I was grinding aim training for 1 hour a day for months I got worse. This is not because I was getting worse at aiming but because playing the game felt like a chore. You should definitely play fun maps like 200 pump only but I recommend to skip the aim training after you get the basic kind of mouse control down. Focus on the essentials of the game. Watch your fights back and blame something other than your aim because trust me aim training will make you hate fortnite. Thanks for the video G
Here is what i reccomend to controller players who want to get better. For half a year play without aim assist, and once you have good aim turn it back on.
@ ok because sometimes I see if my aim assist is working and my crosshair doesn’t move at all is it because I use a custom crosshair do you have to have the normal crosshair
Taking some notes from exercise science - focus on one attribute to increase for 3-6 weeks while maintaining everything else, then just move onto the next thing to focus on while maintaining the others.
My experience aim training almost every day for about 2 months: I found a playlist I liked and tweaked a little bit. I aim train for about 25-35 mins a day before playing. I definitely notice a difference when not aim training on days I take off or don’t feel like training. It’s a very good warm up. 1000% relatable when you say you have a bad day it definitely messes with you and you lose confidence (for example you’re normally top 25% but today you’re top 40%). Some days I just don’t play cause of it, I guess that’s my superstition from sports growing up LOL. My aim has improved a ton, it was horrible before which is why I aim trained to begin with. With that being said. My movement has gotten worse as I rely on my “new and improved aim” to carry fights and can be reckless by depending on it too much. TLDR: it can be helpful, you don’t need an hour a day, don’t neglect other aspects of the game, it can give you confidence as well as lose confidence depending on the day.
Great video! In my opinion i think aim training through kovaaks is very beneficial when first switching to kbm (because it helps a lot with mouse control which is the element of fn new kbm players struggle with at first). If you have bad mouse control you won't have good aim. But as you get better i think aim training inside of fortnite is better (at least for me i see a lot more improvement when aim training in game). Also doing an A/B training routine (kovaaks on one day and realistic in-game aim training the other day gives you the best of both worlds). Also 200 headshot only is one of the best ways to improve crosshair placement and shotgun aim. The reason why some pros don't aim train (in my opinion) is because they play for 10 hours a day and don't need to. If you're playing for only 3-4 hours or so then i think you should aim train. Also, aim training works better for some then it does for others! Great video though master reishub : )
I feel like people went ftom doing aim trainers to 1v1's map and zone wars. its an easier and better way to pratice for a tourney instead it makes you work on all your skills instead.
honestly, One of the best way to improve at fortnite is to play build cups on different regions, Playing with high ping forces you to think about every decision you make. It also makes you improve the efficiency of your fight mid game, when you take a mid game fight and you have 150 ping, you have to pressure the opponent into them thinking you are some sort of sweat so they start running away. When you play an ASIA duo cash cup and then you switch to EU later in the day, everything seems so smooth.
i gotta say i tried this challenge when u announced u were going too, and i felt i was getting way worse at the game and the succeeding at anything. i lost all motivition for the game and quit for a month and a half
Theoretically, if you train your aim, all other aspect might start to suffer for a little bit will stabilize over time. That’s just part of mastery, you plateau and even might lose other aspects because your being more conscious. Wait until it becomes subconscious.
I think not mentioning aim duels was a big oversight, its probably the most effective overall practice helping with aim, tracking, crosshair placement as well as movement all at the same time, idk why people don't do it anymore since like chapter 2 when that shit is probably the fastest way to improve and warm up all of ur other mechanics besides building/editing.
Optimum made a video about aim trainer and he came to the same conclusion as you did: aim trainer only trains your mouse control , but real in game aim has many other factors, especially human are not as predictable as bots and orbs in kovaaks
Predictable bots are only present in a very small subset of scenarios. There are loads of scenarios where the targets are infinitely less predictable and harder to hit than anything you'll ever face in any 'real' game.
I'm able to put way more hours into kovaaks when I just treat it like a game where I'm going for high scores rather than think of it as practice. But also the better I get with mouse control the more I realize how much more important things like positioning, strafing, and general mechanics are than just raw aim.
One thing for if you find aim training boring might be the fact that you have a very tight routine where you play different scenarios for like 5 times and then HAVE to move on. Although this might sound alright, its not very optimal for getting better aim, as you are not striving for new high scores. Also striving for new high scores is mainly the part that keeps playing aim trainers fun.
a big thing about aim training too is that you shouldn't be doing it for too long. It is super mentally taxing because you have to be fully focused on aiming the whole time. I've been playing college Valorant for the past year or so and that's one of the big things that I've learned. Aim training is super useful, especially if you don't have great aim like me, but really all you should be doing is a fairly quick aim warmup, maybe 15 minutes or so and then jump into your in game warmup, for Valorant it was a deathmatch but for Fortnite it's probably box fights or smth. Aim training too much before you start playing will exhaust your brain and make you play worse after even if it is improving your aim
Back when I was competing in FN and wanted to go pro I remember going into kovaaks or some FN aim map religiously every day for 30mins to an hour and it was a part of my warm up. The funny part is that my aim wasn't even bad. No wonder I haven't went pro LMAO.
I personally have nearly 2800 hours between Kovaaks and AimLabs over the last 2 years. I don’t play Fortnite anymore, and due to a recent ass development in set up I also don’t play my main game anymore, which was Overwatch. Essentially, aim trainers, are my main game. But I would say these hours aren’t necessary for even simple improvement. If aim card is at 50, a simple 15-30 minutes a day for a month could raise it to 70, another month it’s at 80, 90 etc. only when you get to top 1% does it really become something you stump at. In a way, aim training when fresh to it, is similar to weight training. Assuming you follow everything properly, progressively push harder (more difficult scenarios), in 3 months you will progress rapidly.
but then you remeber two of venos biggest moments in his career the 1v1 with tayson for solo allstars win where he missed 3 shots in a row on him or when he missed his shot on kami at invitational for the win maybe it might be worth for veno to spend time aim training since his raw aim bot being the best has cost him $100k + at a given time in his career
tbh i think that is a very different thing that is aim both are in high pressure situations getting better aim doesn't help with that if veno was more calm he would hit his shots
dear reisshub nice vid Personally i realy like to aimtrain. idkn why but i even have fun doing it while improving my other weaknesses. im normaly playing like 15 minutes of kovaaks in my warmup. keep the grind up @reisshub
a good 50% NA t1-t2 DID aim train everyday for abt 2-4 weeks, when kovaaks benchmark came out i believe january-february 2023 someone i forgot who made a cord where a lot of t1 fortnite players did aim train since everyone wanted better benchmarks than each other (muz was one of them) and it was actually enjoyable to aim train to just improve and have better benchmarks
I personally think that for non pros aim training is super helpful to do. For me I tried doing an hour a day, but I would just not want to aim train on a lot of days bc it felt like a chore. For aim training you need to actually like it to stick to it, so I changed my routine from an hour to 30 minutes and made sure I liked all the scenarios I played on kovaaks. You can also split kovaaks into two 15 minute sessions if you don't want to do 30 minutes straight. I see my aim improving fast when I kovaaks for just 30 minutes everyday and it motivates me to keep doing it.
I see aim training a bit different... I liken it to doing scales to warm up before playing am instrument or stretching and going through drills in sports. Taking just a bit of time out to focus on mechanics help me ensure that I am creating good habits before getting into regular gameplay. I wouldn't do it for an hour though 10-20 minutes max.
Honestly I tried aim training, I was missing basic shots up close that I know I should be hitting, so I tried Kovaaks and did 30 minutes multiple times a week during down time and I definately saw an improvement to the point I can laser players even the ones out the sky gliding etc.
Aimtraining is for raw aim improvement however raw aim doesnt directly translate into game. The addition of own player movement and shooting mechanics (bloom in fn movement inaccuracy in tacfps) are skills learnt ingame. Aim training also tapers off super fast as the higher you go the more minimal the gains in raw aim. Aimtraining is often a hobby or to help beginners to mnk, otherwise its often way more efficient to improve ingame unless you play a wide range of games which point out ur poor raw aim. Edit: also when you aimtrain you often get aimtrainer brain and take fights like its an aimtrainer (forgetting bloom fn or movement inaccuracy cs/val) and getting punished for it, thats why its often smart to train ingame before playing even if u aimtrain beforehand.
i play on geforce now and i decided to try aim training before going into a game and I swear spending a whole hour w=made me way more calm and I felt that I wasn't always jittering I also seemed to keep my crossair just always hit their head plus I was a lot more patient waiting for people instead of always rushing in
Ive never had any luck with aim training outside of warming up, better to learn from actual experience imo, learn quicker and helps you build muscle memory whatever game youre playing in specific
The purpose of isolation is specifically because it's much faster. Being able to focus purely on small subcategories of aiming, getting direct feedback and repeatable practice whilst slowly increasing difficulty is obviously a faster way to progress. Muscle memory is not a thing relevant to aiming.
I like how two random guys won a tournament by hiring an AI partner in the game, driving around in the storm, goofing off and having a good Ole time while others were tryharding to the max and losing.
It could be that Solo Cash Cup saw you aiming better and matchmaking put you against the better players that can aim in their sleep. I dont do cups, not good enough but It's the same for building and aiming with SBMM, I used to build a lot to put distance/cover or high ground, used to get too good builders and I'd start losing ALL build fights, so I tempered my building to just enough, and now I don't find OP builders all the time, just the occasional one unless I'm playing Ranked.
Code "Reisshub" for 20% OFF of myself & DestinyJesus's NEW Fighting Masterclass. Featuring over 150 videos from over 20 different pros including Boltz, Mmuz, Reet and many more.
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Hi
Bett
I’m so early
ok
ynot
doit
was it worth a 10 minute video?
Aim training is about practicing shots you struggle to make or need to be perfect on. Think of it like basketball, you warm up with layups but you don't train layups. You practice your various distance shots. But you intensely train shots that are based off of a move. Like a Kobe post fade jumper. Aim practice works, but you need to be more specific about what your practicing as you master your aim to reach new heights
i often find practicing the actual thing youre actually trying to do better for me than practicing fundamental elements of the whole thing im tryna practice
Literally any sort of aim training of any kind will give great results for a few months. Even just playing grid shot for 10 minutes would have a noticeable impact on aim. You don’t have to specifically target anything until you get to a really high level.
bad example with the layups when any good hooper has spent dozens of hours simply doing layups over and over from various angles
@SneakoV2 practice shots you struggle to make or need to be perfect on....
@@ZB_Snickersgod bless Kobe one of the goats
Well I don’t train my aim either. Guess i’ll see all you “normies” at the next Global Championship then.
For legal reasons, this was a joke
😂😂😂😂
For illegal reasons, I will sue you, see you in court buddy 😂😂😂
Same bro💀
Lol
It’s a great day when Reisshub uploads 🔥🔥🔥
I love your videos
Same
@@AdeIpadeola Appreicate you Adelpadeola!
Imma see you in another video watch this
We’re really playing musical chairs until 2025😂
I just find it odd to only consider the perspective of those who don’t train their aim or don’t find it useful, especially when there are pros, like Setty and Noahreyli, who clearly dedicate time to it. It would have been valuable to hear their opinions as well. Beyond that, I know some pros only train their aim when they feel it’s necessary (for instance, if they notice they’ve been missing more shots than usual).
From my point of view, aim training is definitely beneficial, but it should be balanced with how much time you spend playing overall. If you’re only playing an hour a day, it’s probably unnecessary. But if you’re playing two or three hours a day, I’d recommend doing at least a 10-minute aim warmup at the beginning and then spending 20 minutes or more at the end of your session working on any aim weaknesses you noticed.
I like the fifa card style 5:20
Yeh they look pretty clean
My thoughts exactly when I saw these lol
and the rizzhub one 😂
Rizzhub
I liked it until rizzhub
struth gaming made a video that shows aiming in third person games actually gives you a different sensitivity moving ur mouse left and right, this means that if u aim train in first person, it won’t translate as well to third person games like fortnite
I said the same exact thing on Twitter when reisshub posted about this
Moot point since there are plenty of Kovaaks scenarios in third person, and sensitivity and FOV are not the most important factors for developing mouse control
@@bobbabb i agree that sensitivity is not the most important thing but having an inconsistent sensitivity moving your mouse left and right can mess you up if ur not used to it, kind of how mouse acceleration can, i also know that kovaaks has many third person scenarios (i play them myself) and wrote the above comment to encourage people to play them
@@peely.oiledup Actually training with mouse acceleration or programs that periodically change your sensitivity still improves mouse control, I have 1200 hours in Kovaaks and using a program that randomized my sensitivity helped me escape a plateau.
The only caveat to that is you need to end your session on your normal sensitivity or aim train in game.
when you are aim training you aren't just getting good at one sensitivity / cm360 if you are properly training
but I do feel that because I am strongest in tacfps FOVS
its crazy that you dont have ANY fun playing koovaks, i think its really satisfying and calming :D
I spend decent amount of time practicing my aim
But I also play zero build so I don’t have to worry about building mechanics or editing which means I generally have less to focus on
I have very low level aiming skill, and have relied heavily on the "wait for them to move into your crosshairs" strategy described at 3:31. Never thought of it as a primary strategy. I always thought of it as a crutch for lower tier players like myself.
Honestly... it is, if that's all you got. You really want to be able to hit flick shotgun shots in FN & Riesshub never mentions that here. He also trained way too much. 30 mins a day 3-4 days a week max. Aim training is really mostly for someone in your situation. If you don't feel confident, your aim suffers, so try & train enough to get confident in the 4 disciplines he mentions at the top of the vid, & then only "train" when you're warming up for 15 mins in creative b4 a session. Again tho, flick shotty is a crucial aim/timing skill in FN & worth acquiring. Maybe not in the upper echelons, but in pubs its essential.
that should be how it is, shooting purely by aiming is futile when bloom exists
For fortnite, i found that, just going into some zonewars and 1v1s and focusing on my crosshair placement, would massively help my aim, I can now hit some serious damage with ease. 200 only boxfight is very good aswell.
This video has now brought my attention to click timing, which is something i might try those next days, as most of the shots I miss are because of a bad timed flick.
Thanks
no comments in a month and a dono?
2:28 You know what else is MASSIVE?
😩😩😩😩😩😩😩
10:15 it’s another course. Probably worth it though. I trust you.
Even better, it’s lifetime access. Own it forever!
One interesting thing about Fortnite is that harvesting materials is already like a static target aim-training exercise
Having a good analysis of what you're doing is the best to see what you need to improve on(like vod reviewing), I would say for a lot of cases for people that have used kovaaks is that they tend to play thing that are the more gimmicky scenarios and because of this will aim train inefficiently and will eventually plateau. An example being at 4:50 during your kovaaks clip ( I don't know how far this was into your training month) but you were playing long strafe scenarios and while they can be good for developing better mouse control I don't think they're all that great for helping with improving your aim because they tend to be too slow and don't really work on improving reading enemy movements. To go more into depth by what I mean in your 'gp close long stafes' clip you over flicked the target( which is common) but you didn't micro adjust to get your aim back on target. You waited for the target to get into your crosshair before "continuing" to aim, you weren't trying to be active enough during the aim training scenario because you eventually ended up with a better score which is fine but you weren't working on what scenario could have help you with, which is smoothness of tracking, reading changes in movement, keeping your crosshair center-mass and micro adjustments.( keep in mind this is only really referring to that one section during the video)For you it wasn't fun at all so rather than going into it with a certain aim goal you were (seemingly) mindless going at it without necessarily improving on what was lacking.
For most pros overall their aim tends to be good enough because they play a lot and they will get a decent amount of practice through that will actively training mechanics and things they would actually utilize. Like you said For the best overall improvement in a game, use your time effectively.
9:04 I never realised Queasy was a Bladee fan
i gave myself up to the red liiiight
I have around 350hrs on aim trainers.
Voltaics ranked sheet made it a bit more interesting for me to grind as there was something tangible to pursue. I'm currently Master, from my side boredom comes from reaching plateus, just as the gym, the fun part is progressing, but progress takes time.
Playing the game will always be more important however identifying your Aim weaknesses and find scenarios that actively work on those weak areas is very beneficial. But training has to be focused, and actively trying to do better than before. If not then it would be like training in the gym without reaching failure. Aim training has to be challenging, if you are just going to shoot spheres the size of a planet it you will NOT see the results you want.
thank you so much for making this video i actually started training alot my aim recently and 4:43 was insanely relatable but i wasn't understanding why until i saw this video, thx again
IMO personal opinion, ZB is more of tracking, but in builds is crosshair placement yet practising both is very necessary, as crosshair placement is essentially just reaction time
NO SHIT BRO
Training my tracking on creative has helped me so much when it comes to hitting my shots more often, especially with chapter 5's bullet drop.
I've been pondering this topic for a while, I'm glad this video answers those questions I've had.
if you hate doing kovaak’s it’s because you’re forcing yourself to do it and usually doing it wrong. Kovaak’s for me is very fun and for a very long time, I played more kovaak’s more than any other video game. But forcing yourself to do a routine that someone else smarter than you made won’t always make you better if you hate doing it. I would recommend learning about why certain scenarios improve your aim and building your own routine/playlist. But then again, maybe it really is just that boring for other people and I’m just a lunatic
Giving yourself goals for it makes it pretty fun too, not just playing for the sake of it.
who wins in a boxfight:
1. the guy who has played 100 hours of boxfights
2. the guy who has done 100 hours of aim training clicking a red circle?
obviously 1
Does the other guy have movement
but the guy who spends 90 hours boxfighting and 5 hours aim training, and 5 hours piece control training, will beat both of them
@@Beveyboygamesyoure so wrong
@@Ariacuh how?
@@RedReversai whats 5 hours of aim training really doing for you're aim? And tell me one pro that aim trains in 2024
I am glad you mentioned quite a few things in this video...
1. The mouse control bit is something I've been talking about for YEARS and literally got laughed at for it, but it was something I also knew and understood deeply so I never doubted it. I'm glad someone like you is acknowledging this.
2. Yes, aim training is boring hahahahahaha. It usually is more fun if you have progress through benchmarks so you can set goals - if you ever feel the desire to do it again, I can send you a few different benchmarks that have been set up by various aim coaches/communities.
3. I really like the bit about analyzing aim within the context of the game itself, and the weight that skill carries and how to determine how to divide your time to actually improve rather than braindead grinding
Rizz hub at 6:22 😂
I LOVE YOU KING REISSHUB 😍😍
If you don’t enjoy aim training, I would suggest playing other games that rely much more on aim and you’re constantly using your aim, such as Valorant or CS2 or perhaps other BR games. I got into and played Valorant much more during Ch5S3🤮 and early S4, and when I started playing Fortnite again, I felt my aim and mechanics were much better and more consistent because I had better mouse control, just like Rizzhub mentioned 1:57
Something I recently learned is 3rd person aiming is actually different than first person. When the character is offset from to the left of the screen like in Fortnite, it takes more mouse (or stick) movement to aim to the left than to the right. So if you're practicing first person aim its going to feel different when you get in game. Kovaaks does have some third person training scenarios that might be more helpful if that's what you want.
1:00 Massive?-
Low taper fade
The editing is so goood! 👍👏
Imagine these fifa fortnite cards would exist with t1 pros as walk outs and people like benjifishy and Mitro as icons
🔥🔥
5:57 That's my life story
this vid was lowkey very funny and very instructive thx rizzhub luv u
Bro takes time in the evening just to edit and upload. Love seeing it
Think of it more as aim placement them and control rather then training especially for pros because they already know how to place their crosshairs
6:28 then I am a 1 in every stat
I honestly think this also relates to your "Why Do Fortnite Pros get worse as they get older" video
Another banger from the GOAT
I’d say great video but one thing to definitely take away. Most aim training results when translated into actually gameplay are just pure subjective. It really depends on the opponent skill and your idea of how you’re aiming.
When I was grinding aim training for 1 hour a day for months I got worse. This is not because I was getting worse at aiming but because playing the game felt like a chore. You should definitely play fun maps like 200 pump only but I recommend to skip the aim training after you get the basic kind of mouse control down.
Focus on the essentials of the game. Watch your fights back and blame something other than your aim because trust me aim training will make you hate fortnite.
Thanks for the video G
Here is what i reccomend to controller players who want to get better. For half a year play without aim assist, and once you have good aim turn it back on.
Sounds fun, stretched and challenging...😅
I dont know how to turn on aim assist and I have been playing for 2 years
@@Boyzbeelike its on by default...its a 0 to 100 slider in your controller settings
It just feels like better aim and only gains a little bit of skill. Aim training would be way better.
@ ok because sometimes I see if my aim assist is working and my crosshair doesn’t move at all is it because I use a custom crosshair do you have to have the normal crosshair
Thanks man! You just saved me a month!
yo cheeky feature at 1:18 😂
What a goat
This was something I have questioned before, thanks for being dedicated to the boring grind
Taking some notes from exercise science - focus on one attribute to increase for 3-6 weeks while maintaining everything else, then just move onto the next thing to focus on while maintaining the others.
My experience aim training almost every day for about 2 months: I found a playlist I liked and tweaked a little bit. I aim train for about 25-35 mins a day before playing. I definitely notice a difference when not aim training on days I take off or don’t feel like training. It’s a very good warm up. 1000% relatable when you say you have a bad day it definitely messes with you and you lose confidence (for example you’re normally top 25% but today you’re top 40%). Some days I just don’t play cause of it, I guess that’s my superstition from sports growing up LOL. My aim has improved a ton, it was horrible before which is why I aim trained to begin with. With that being said. My movement has gotten worse as I rely on my “new and improved aim” to carry fights and can be reckless by depending on it too much.
TLDR: it can be helpful, you don’t need an hour a day, don’t neglect other aspects of the game, it can give you confidence as well as lose confidence depending on the day.
Thank you Reiss for sacrificing an 30 hours of your life to save us 10 mins🙏🙏
This was one of the best videos ive ever seen, usually i eat my breakfast while watching a video, but today i watched something while eating 😂
0:27 bro was thinking
lets go our favorite scottish player uploaded!
been waiting for this ever since you tweeted it
Great video!
In my opinion i think aim training through kovaaks is very beneficial when first switching to kbm (because it helps a lot with mouse control which is the element of fn new kbm players struggle with at first). If you have bad mouse control you won't have good aim.
But as you get better i think aim training inside of fortnite is better (at least for me i see a lot more improvement when aim training in game).
Also doing an A/B training routine (kovaaks on one day and realistic in-game aim training the other day gives you the best of both worlds).
Also 200 headshot only is one of the best ways to improve crosshair placement and shotgun aim.
The reason why some pros don't aim train (in my opinion) is because they play for 10 hours a day and don't need to. If you're playing for only 3-4 hours or so then i think you should aim train. Also, aim training works better for some then it does for others!
Great video though master reishub : )
I feel like people went ftom doing aim trainers to 1v1's map and zone wars. its an easier and better way to pratice for a tourney instead it makes you work on all your skills instead.
honestly, One of the best way to improve at fortnite is to play build cups on different regions, Playing with high ping forces you to think about every decision you make. It also makes you improve the efficiency of your fight mid game, when you take a mid game fight and you have 150 ping, you have to pressure the opponent into them thinking you are some sort of sweat so they start running away. When you play an ASIA duo cash cup and then you switch to EU later in the day, everything seems so smooth.
2:54 the focus camping in the corner lol
i gotta say i tried this challenge when u announced u were going too, and i felt i was getting way worse at the game and the succeeding at anything. i lost all motivition for the game and quit for a month and a half
6:22 what the frick is that picture
Started Ingame Aimtraining a month ago and i can relate to anything said in this video.
Riesshub is my second favourite hub ❤
Theoretically, if you train your aim, all other aspect might start to suffer for a little bit will stabilize over time. That’s just part of mastery, you plateau and even might lose other aspects because your being more conscious. Wait until it becomes subconscious.
I think not mentioning aim duels was a big oversight, its probably the most effective overall practice helping with aim, tracking, crosshair placement as well as movement all at the same time, idk why people don't do it anymore since like chapter 2 when that shit is probably the fastest way to improve and warm up all of ur other mechanics besides building/editing.
7:20 "pipi" means pee in french ☠
1st - Make an aim training map
2nd - Proceed to make a video about why you should not play the map
Reverse psychology final boss
Optimum made a video about aim trainer and he came to the same conclusion as you did: aim trainer only trains your mouse control , but real in game aim has many other factors, especially human are not as predictable as bots and orbs in kovaaks
Predictable bots are only present in a very small subset of scenarios. There are loads of scenarios where the targets are infinitely less predictable and harder to hit than anything you'll ever face in any 'real' game.
*uploads a video*
me watching it five seconds later
same
Fr
On god
@@Beluglu frr
Secind favourite hub🗣️🔥
I'm able to put way more hours into kovaaks when I just treat it like a game where I'm going for high scores rather than think of it as practice. But also the better I get with mouse control the more I realize how much more important things like positioning, strafing, and general mechanics are than just raw aim.
One thing for if you find aim training boring might be the fact that you have a very tight routine where you play different scenarios for like 5 times and then HAVE to move on. Although this might sound alright, its not very optimal for getting better aim, as you are not striving for new high scores. Also striving for new high scores is mainly the part that keeps playing aim trainers fun.
a big thing about aim training too is that you shouldn't be doing it for too long. It is super mentally taxing because you have to be fully focused on aiming the whole time. I've been playing college Valorant for the past year or so and that's one of the big things that I've learned. Aim training is super useful, especially if you don't have great aim like me, but really all you should be doing is a fairly quick aim warmup, maybe 15 minutes or so and then jump into your in game warmup, for Valorant it was a deathmatch but for Fortnite it's probably box fights or smth. Aim training too much before you start playing will exhaust your brain and make you play worse after even if it is improving your aim
person at 0:11 is dma btw reiss 👍
how? he one globals, which was an in person
I love saying stuff with no evidence
@@sillycatgamingREAL for rizzles
What is dma
@pesvids6673 Cheats that are from another PC that work on another game that is running
Back when I was competing in FN and wanted to go pro I remember going into kovaaks or some FN aim map religiously every day for 30mins to an hour and it was a part of my warm up. The funny part is that my aim wasn't even bad. No wonder I haven't went pro LMAO.
I’m going to use the Reiss hubs excuse genetics I have the same issue😂
I personally have nearly 2800 hours between Kovaaks and AimLabs over the last 2 years. I don’t play Fortnite anymore, and due to a recent ass development in set up I also don’t play my main game anymore, which was Overwatch.
Essentially, aim trainers, are my main game. But I would say these hours aren’t necessary for even simple improvement.
If aim card is at 50, a simple 15-30 minutes a day for a month could raise it to 70, another month it’s at 80, 90 etc. only when you get to top 1% does it really become something you stump at.
In a way, aim training when fresh to it, is similar to weight training. Assuming you follow everything properly, progressively push harder (more difficult scenarios), in 3 months you will progress rapidly.
but then you remeber two of venos biggest moments in his career the 1v1 with tayson for solo allstars win where he missed 3 shots in a row on him or when he missed his shot on kami at invitational for the win maybe it might be worth for veno to spend time aim training since his raw aim bot being the best has cost him $100k + at a given time in his career
tbh i think that is a very different thing that is aim both are in high pressure situations getting better aim doesn't help with that if veno was more calm he would hit his shots
thats bc he was nervous
The background noise from those little red balls made me think there was a smoke/CO2 alarm going off in my house somewhere.
dear reisshub nice vid
Personally i realy like to aimtrain. idkn why but i even have fun doing it while improving my other weaknesses. im normaly playing like 15 minutes of kovaaks in my warmup.
keep the grind up @reisshub
a good 50% NA t1-t2 DID aim train everyday for abt 2-4 weeks, when kovaaks benchmark came out i believe january-february 2023 someone i forgot who made a cord where a lot of t1 fortnite players did aim train since everyone wanted better benchmarks than each other (muz was one of them) and it was actually enjoyable to aim train to just improve and have better benchmarks
6:27 rizzhub is crazy 😂
I personally think that for non pros aim training is super helpful to do. For me I tried doing an hour a day, but I would just not want to aim train on a lot of days bc it felt like a chore. For aim training you need to actually like it to stick to it, so I changed my routine from an hour to 30 minutes and made sure I liked all the scenarios I played on kovaaks. You can also split kovaaks into two 15 minute sessions if you don't want to do 30 minutes straight. I see my aim improving fast when I kovaaks for just 30 minutes everyday and it motivates me to keep doing it.
This is something I get from every game the more you play the better you do maybe learn a bit but overall just play
The masterclass he's advertising has pro players kovaaks routines in it... 🤣
2:35 the round that navi won the major. Seeing this in a fortnite video is weird
I see aim training a bit different... I liken it to doing scales to warm up before playing am instrument or stretching and going through drills in sports.
Taking just a bit of time out to focus on mechanics help me ensure that I am creating good habits before getting into regular gameplay. I wouldn't do it for an hour though 10-20 minutes max.
Honestly I tried aim training, I was missing basic shots up close that I know I should be hitting, so I tried Kovaaks and did 30 minutes multiple times a week during down time and I definately saw an improvement to the point I can laser players even the ones out the sky gliding etc.
Aimtraining is for raw aim improvement however raw aim doesnt directly translate into game. The addition of own player movement and shooting mechanics (bloom in fn movement inaccuracy in tacfps) are skills learnt ingame. Aim training also tapers off super fast as the higher you go the more minimal the gains in raw aim. Aimtraining is often a hobby or to help beginners to mnk, otherwise its often way more efficient to improve ingame unless you play a wide range of games which point out ur poor raw aim.
Edit: also when you aimtrain you often get aimtrainer brain and take fights like its an aimtrainer (forgetting bloom fn or movement inaccuracy cs/val) and getting punished for it, thats why its often smart to train ingame before playing even if u aimtrain beforehand.
If Reisshub can be good anyone can
Great day when Rizzhub uploads
i play on geforce now and i decided to try aim training before going into a game and I swear spending a whole hour w=made me way more calm and I felt that I wasn't always jittering I also seemed to keep my crossair just always hit their head plus I was a lot more patient waiting for people instead of always rushing in
I started gaming on console and only been on hardcore PC FPS gaming for about 6 years. I got used to it very fast and now a controller feels weird.
Rizzhub got me dying 6:33
Bro finally posted this vid
Could you please give us the name of the kovaaks map u played
How am i not subscribed to the best youtuber already (Reisshub)
"your security is always as tough as your weakest link"
- oppenheimer or something
Aigan Nice vid love You mate
Ive never had any luck with aim training outside of warming up, better to learn from actual experience imo, learn quicker and helps you build muscle memory whatever game youre playing in specific
The purpose of isolation is specifically because it's much faster. Being able to focus purely on small subcategories of aiming, getting direct feedback and repeatable practice whilst slowly increasing difficulty is obviously a faster way to progress. Muscle memory is not a thing relevant to aiming.
I like how two random guys won a tournament by hiring an AI partner in the game, driving around in the storm, goofing off and having a good Ole time while others were tryharding to the max and losing.
6:31 "rizzhub" 😭🙏
It could be that Solo Cash Cup saw you aiming better and matchmaking put you against the better players that can aim in their sleep. I dont do cups, not good enough but It's the same for building and aiming with SBMM, I used to build a lot to put distance/cover or high ground, used to get too good builders and I'd start losing ALL build fights, so I tempered my building to just enough, and now I don't find OP builders all the time, just the occasional one unless I'm playing Ranked.
W video as always reiss