Light howitzer is an awesome gun. Cheap, d6 HE at +2 pen. Can fire direct and indirect. A must take for all games. Unless you have a medium howitzer, which is even better. 2d6 at +3, cheap point wise, awesome.
I think I'd go for the pin on the lower roll of 3+ (or modifiers up to 6) and turn one of the opponents troops into a red mist/hamburger spray than go indirect. But then again, it depends on the target unit.
A mortar will keep the howitzer busy, over time the mortar will hit it and if a howitzer wastes that thret a ona mere little mortar the threat for the other units is off... I think the howitzer sems very usfull though, as it can fire directly if no nice non moving targets are around (unlike mortas).
These are the old rules. Has the direct/indirect fire changed in second edition?
Light howitzer is an awesome gun. Cheap, d6 HE at +2 pen. Can fire direct and indirect. A must take for all games. Unless you have a medium howitzer, which is even better. 2d6 at +3, cheap point wise, awesome.
Awesome video! Love your Bolt Action coverage.
Awesome, I heard this show got cancelled! Nice to see it is back.
I think I'd go for the pin on the lower roll of 3+ (or modifiers up to 6) and turn one of the opponents troops into a red mist/hamburger spray than go indirect. But then again, it depends on the target unit.
Shame you did not cover a direct fire hit with HE.
A mortar will keep the howitzer busy, over time the mortar will hit it and if a howitzer wastes that thret a ona mere little mortar the threat for the other units is off...
I think the howitzer sems very usfull though, as it can fire directly if no nice non moving targets are around (unlike mortas).
Can someone explain to me how HE works against infantry