In the original PS1 FFT, it was Calculator that's actually broken, 0 mp magic on potentially everything on the map. I had Ramza and 4 knights equipping Excaliburs casting Holy on every calculation, defeated everything without moving a single step, losing any hp or using any mp. This was so OP they nerfed the Arithmetician to now use MP.
Mathematician was certainly broken but more than Cid? Nah. Cid was a literal one man army. Once you get him he can solo the rest of the game. A Mathematician could do insane damage but were glass cannons if anything got close enough.
@@Ashtarte3D Well a solo Calculator goes like this: Turn 1: calculate multiples of the closest enemies, cast Holy, half the map dies. Turn 2: 2nd half dies.
@@Ashtarte3D Cid still has to physically get close to his targets and he can only kill a few at a time unless they're tightly grouped. He also doesn't join the party until the game is practically over. A Calculator can end a whole battle in 1-2 turns or trivialize a boss battle by buffing/healing any ally in any location, even if they're spread out. You can technically unlock Calculator before Act 3 and power it up to game-breaking levels pretty fast by exploiting the Accumulate/Yell JP mechanic (Just spam a self-targeting move for hours on a map with a weakened enemy that can't heal).
I think the Freelancer definitely deserves an honorable mention. It starts out as a placeholder until you unlock the job system. But like its cousin, the Onion Knight, it has the potential to become insanely powerful. Everytime you master a job, the Freelancer will gain all of its stats and abilities, meaning that once you master every job, the Freelancer becomes a Red Mage on steroids, able to take full advantage of every job's powers. In fact, I would argue that the only thing holding it back from being _the_ best job in the game is its sister, the Mime job, having the same ability to benefit from mastered jobs, though being geared slightly more towards caster builds than the Freelancer.
Well it depends on the game after all Freelancer is on the DS and PSP remake of FF3 and unlike FF5 in those 2 versions of FF3 Freelancer is pure CRAP Mimic is only in FF5 FF tactics where it kind of SUCKS + Gogo in FF6. WITHOUT the ONION Knight equipment even on the PIXEL remaster at JOB lv and party member lv 99 that job is still pure CRAP the Dragons almost NEVER show up IN the Crystal Tower floors 5 to 7 and when they DO they almost ONLY Drop Elixers never the Onion Knight equipment.
Lol let them cook. It's a filthy casual view, and ff5 blue mage needs you to chase obscure enemies without the chemist's brokenness. Freelancer is way better than mime who needs dualcast to out up with equipment limits and mix to replace item (which you'll need a guide). Thumbnail has Orlandeau who isn't as broken as FFT Balthier who lets you steal with sensible rates unlike thieves (need concentration/brawler) and is much faster once you compare them both with Excalibur. Barrage is more OP than anything Orlandeau could do as it works with any weapon rather than swords and knight swords, so you got ranged attacks (attack boost from the initially unlocked geomancer and level 6 monk make combining Balthier abilities way easier). And if you need the original, arithmetician changing jobs to a white mage (like arcane strength iaido) for magic and speed outperforms Orlandeau, and of course teleport/invigoration on Lucavi.
@veghesther3204 spellblade break/flare with rapidfire is stronger let alone masamune mix goes first to mess with faster enemies. Dualcast bahamut can't compete, though I do like hastega/quick to let another freelancer finish the job. Dualcast also won't work with blue magic.
Not exactly related to the vid, but watching it inclined me to share that FFU has rekindled and enhanced my admiration and enjoyment of Final Fantasy. Glad to be an Onion Knight.
Another job we didn't see much of in fft is zalbagg's job I believe arc knight is basically a boosted knight skills were it broke stats but we don't see much of it at all.
Give me hope that they really are working on a remake and we will get some of those things. Maybe a nerf to Cid...you could literally solo the game once you get him. Cloud was used for fun.
@@veghesther3204funny cause with enough gil in “final fantasy” and not “dragon quest” merchant was stupid broken for what it could do gil toss was a freaking wrecking ball by its self!
@@razekal4255 yeah remember that! then worker 8 also is ok since he doesn't take any magic damage. holy animation is too long, i played around with flare back then haha
Yea in the original PS1 FFT, it was Calculator that's actually broken, 0 mp magic on potentially everything on the map. I had Ramza and 4 knights equipping Excaliburs casting Holy on every calculation, defeated everything without moving a single step, losing any hp or using any mp. This was so OP they nerfed the Arithmetician to now use MP.
I feel I must say that while Assassin did indeed appear in FF6 first, the Assassin that appears in FFTA is based more on the one in the original FFT, an enemy only class that can inflict Stop, Death, Charm and Petrify at a 100% rate (unless you are immune) as while as cast Ultima.
Yeah, even if they called him "Assassin" instead of "Ninja", Shadow's abilities are like the Ninja of other games. FFT/FFTA Assassins are also Ninja-esque, but don't have a Throw command and appear in games with an actual Ninja class too.
Got to agree with Onion Knight being on the list. That's by far the craziest class I've ever used. Had 4 level 99 ones with a full set of Onion equipment and the final boss was soooo easy.
I know you mentioned the Red Mage briefly but i've always felt the job deserves more attention than it gets. Red Mage has been my class of choice for both online Final Fantasy games as well as the few it appears in offline ones. With the ability to use White and Black magic as well as elemental melee attacks like Flame Sword Red Mage is perfect for people like myself who like a well round "jack of all trade" type class. In Final Fantasy XI people would even have the Red Mages pull mobs for the party over Tank classes. Red Mage really needs more love than it gets.
FFXIV Shadowbringers' red mage was nuts. Unlockable at level 50, I then took it into a dungeon at its opening level and did so much damage I kept ripping aggro off the tank, despite him having skills to increase enemy enmity. All that damage, and I can resurrect people? Very common class for raids.
@@meltingkeith7046 To be honest, if it happened in Shadowbringers, that tank wasn't very good. With the changes introduced in Shadowbringers, tanks could keep the aggro effortlessly. So unless they were REALLY bad, or you managed to keep targetting mobs that the tank wasn't attacking (something that still is ON the tank, not on you, their job is to target ALL the mobs), you shouldn't had been able to keep ripping aggro from them. FF XIV RDM is still cool, though. That was me ripping on the tank, not on the RDM job.
I'll be honest, I expected to see Red Mage rather than Assassin from FF Tactics Advanced because it let you double cast summon magic if you had both equipped, and two summons back to back tended outshine ultima masher hitting a single enemy.
FF5 Red Mage's Dualcast ability on a summoner can be damn-near broken when you have a group of Mimes. Dualcast Bahamut for 0 MP? Yes please! Neo-Exdeath dropped like a joke, only managing to get off 1 Grand Cross.
Meh, I rarely used Orlandu but after I beat the game I did use a cheat code to get one movement ability that no character can get but a boss did have... teleport 2, it has a 100% chance to move ANYWHERE on the battle field
In the original PS1 FFT, it was Calculator that's actually broken, 0 mp magic on potentially everything on the map. I had Ramza and 4 knights equipping Excaliburs casting Holy on every calculation, defeated everything without moving a single step, losing any hp or using any mp. This was so OP they nerfed the Arithmetician to now use MP.
Indeed. Even back when I was so bad at RPGs that I sometimes struggled with Mystic Quest, Orlandu still made Final Fantasy Tactics a total cakewalk. Not only because of his inherent power, but because utilizing him required no thought. Sure, there are other powerful jobs and combinations of skills that you can achieve, but Orlandu's strength was completely mindless. It didn't require any sort of in-depth thought, or builds with your skills. You just hit things, and you won.
I always get a little giddy anytime 4 Heroes of Light gets mentioned. Love that game. Special shoutout to the Elementalist crown for trivializing damage from a bunch of bosses
I always love to hear someone praising the absolutely goated Onion Knight. I wish you'd have touched on Dissidia Onion Knight though instead of just teasing him in the outer. That child is a one person apocalypse
FF X-2 mentioned I am happy ( but the best dressphere of this game was Mascot by far). cool video nonetheless, I remember grinding for hours trying to get the onion gear on the colored dragons it was really tough
1 maxed out gun alchemist and 2 dark knights made the game impossible to lose. Megalixer and darkness and darkness, aoe death to all enemies. It became a face roll game at that point.
@@BlakeAustin2011 yess the alchemist once you get the Mega-Potion is so op because when you finish a battle all the girls preparing a heal or a buff would use it instantly, meaning your alchemist would give you full health at the end of every battle for free (no mp cost) with the mega potion. Dark Knight was a must have for the endgame if you don't have mascot because of the high HP and defense, and the fact that Darkness ignores enemies defense when only a few actions can do that against high defense enemies/bosses
I would've picked chemist for FF5 since so many of the mixes augment the characters so powerfully their is no team build that can't be improved or self-imposed challenge that can't be overcome with it. Increase your level for damage calculation purposes; make yourself immune to entire elements; add massive buffs to defense, HP, and elemental damage; the only real limiters to the skill are knowing what each mix does and how to farm dragon fangs and dark matters -- both easily overcome in the age of the wiki. A chemist can solo Omega and Shinryu. There are very few games, if any, that have a skill so potent in effect and so diverse in application.
Agreed, Blue Mage is nowhere close to the best class in the game, although it does have a great range of utility. Chemist or Freelancer is probably the best answer.
The problem with the Chemist is that a lot of that strength comes from having advance knowledge you may not possess. Especially since, to my understanding (I've never really used the Mix command much before for these very reasons I'm giving), a lot of the abilities provided by mixed potions aren't very clear about what they actually do in the game. Not to mention you're limited by your resources, meaning unless you want to grind, you're stuck with a very finite number of times you can actually utilize those abilities.
@@gurvmlk Ease of use would also eliminate Blu from the competition. Additionally, most of the best mixes are either all purchasable items or guaranteed drops.
Came here to say this. Blu in 5 is certainly very strong but it's not even the most powerful wind crystal job. And there's no class before or since that can compete with how Chemist breaks the game.
Worst of all is the -complaining- overbitching about the pettiest of stuff. What I would give for the AAA sector to abandon the Generic Barren Wasteland+mtx dated formula...
I have never ever met a fan of the Final Fantasy series, who doesn't understand how important it is in the greater gaming landscape and for the history of games. Also never met a fan of Final Fantasy who didn't think the games were great. Because if you're a fan of something, it's kinda implied you think that thing is great. If you hated it, you wouldn't be a fan. No idea what you are talking about or what you're trying to say. I don't understand the logic of your comment.
The Ranger job from FF V was killer simply for rapid-fire. You could stack it for 8 hits with double weapons and just be unstoppable. Last time I played through I pretty much beat Exdeath with physical attacks lol.
Rapid Fire (or X-Fight) isn't complete without Mystic Knight's Spellblade command and Ninja's dual-wield ability; a perfect recipe for killing bosses with elemental weaknesses in just a single attack. The combination became so iconic in FFV to the point where it was given to Butz (err, Bartz) in the OG Dissidia as his EX Burst - though it was later renamed into "Master Mime" in Dissidia 012.
Now that I think about it, the holy trinity combo is primarily for boss-melting purposes. As for random encounters, just get the Samurai job mastered to learn the Iainuki (Slash) command and have both Masamune (for First Strike) alongside Hermes Sandals (for Auto-Haste) equipped. Enjoy being Odin.
FFT has so many good ones too available to the player. Sword Saint, Temple Knight, Calculator (well, its abilities are good the actual stats of the class are bad). A lot of insane power in that game.
I really think the strongest job I've played in Final Fantasy was Red Mage/Summoner in FFTA2. Summoner was basically a class which had massive AoE abilities but was balanced around having high mana costs. Notably it had access to every element of magic and also Phoenix, a spell that resurrected multiple allies in an AoE. Combining it with Red Mage completely broke it in half by changing the mana costs into HP with Blood Magic and allowing it to Double Cast 2 spells a turn. You could spend one spell doing whatever you wanted, then tag yourself in the AoE with the second cast while wearing an absorption robe for that element to heal back the entire HP cost. So basically you could run around spamming some of the most broken skills in the game for free. In particular the ability to just completely revive your party every turn with phoenix was really overpowered.
Dragonkin from FF Tactics. Once Reis learns Holy Breath, it can connect up to like six times with a range of like 2 and can insta-kill even the last boss, iirc.
One of my favorites classes in FFT is dancer, I keep two in my party to bring down enemies HP and MP. They are highly effective units that don't get the love they deserve.
Psychic from X-2 was super overpowered, but since I didn't have the international version until recently, I have to go with X-2's Alchemist. It takes a lot of AP, but eventually you get free Megalixers just for asking. Every turn. It's insane.
Also berserk was really funny, they are immune to auto attacks and counter attack every time an enemy attack them, you give them the Tetra bracelet or force of nature and they absorb all elemental damage too, so so fun. though it doesn't block ultima and special physical attacks
I come here for every video, as early as I see them to tell you, you make my days better each time I open YT and see a video. Even if it's one I've seen before I never tire of hearing such incredible details about my favorite series, thank you for being who you are, thank your team for helping make the videos and most of all thank you for having such a pleasing relaxing calming voice ❤
FFT: Calculator + Chameleon Robes + Holy let's you nuke the entire map without even moving while healing your entire party. For 0 mp (in the original). Nothing comes close to that.
A good honorable mention would be the Dark Knight from the War of the Lions version of FFT. You had to work to get it, but it was an absolute beast once you did. High attack power, high defense, and a slew of abilities that were just broken. Getting a couple of DRKs on your team was almost just as game breaking as TG Cid himself. Oh, and DRK could equip all the same gear Cid could, so you could slap Excalibur on it and go to town!
I was expecting Freelancer in FF5, but after seeing Onion Knight...I get it. Still, FF5 Berserker is nuts. Yeah, you lose control, but don't sleep on it. It is amazing. I beat Atomos without anyone dying from Meteor even once. My roommate used it to slay Omega. It is truly a hidden gem.
Love the list and I agree with 100% of all of the jobs! I would add that in FF Tactics A2: Grimoire of the Rift, the Elementalist job is one of the most OP jobs for the same reason Sword Saint is in Tactics. The ability to deal status effects along with dealing damage is decent, but to combine it with Red Mage’s Dualcast allowed you to inflict both Immobilize and Disable/Silence in a single turn to most enemies was very strong
I’m so glad you opted to talk about the psychic job rather than the mascot. Mascot could take a hit and deal some serious damage; but I never used it unless I absolutely had to
Blue Mage was absolutely the GOAT of FFV, but I feel like Chemist deserves an honorable mention. With Mix, they had access to a lot of crazy support options (so long as you knew the recipes). Some examples: They could grant a party member the heavy status, granting them immunity to instant death and most other status ailments. They could double an ally's max HP or increase their level (thus giving them a blanket stat boost for the fight). Some of these required some uncommon items, but the simplest and most effective was combining a potion and a phoenix down for a Life 2 that also fully restored MP. Such an underrated class.
Blue Mage has always been a bit of a mixed bag. I didn't really use it in anything other than IX, and that was on account that Quina could actually learn all of them.
When i first have orlandu on my team i realize that his job is totally broken, gave him excalibur and one shot every moster on the map (mostly) with lighting stab is just freaking ridiculous and since he can just break any enemy equipment every human encounter is practically a joke
The Assassin in FFTA was great, but personally I considered the Hunter to be way more broken for the human classes. Sonic Boom could target an area for full weapon damage at range, even when used with a melee weapon, so you could give a Paladin Excalibur II, then use Sonic Boom to destroy everything at range. Paired with Ultima Shot, and you've got some of the strongest skills on one character. Plus, Sonic Boom didn't cost any MP and wasn't tied to an element, so it couldn't be resisted.
Hunter was good, but would still put assassin above for all the jank it could pull off. Ultima isn’t even the half of it. Crazy part is being able to put enemies out of commission so a thief could steal everything with perfect accuracy.
@@jamrolypolyXD forget if it was just ffta2 or both 1 & 2, but yeah. Red mage and summoner could be bonkers. Especially if you had the health for mp passive and element absorption gear.
I think FFT' s Calculator/Mathematician deserves a shoutout in a possible Part 2. The ability use magic for free and have the damage attached to Arithmetics seems weird at first, but they are fucking POWERHOUSES, so much that I often refuse to even complete the prerequisites for the job.
Something similar to Onion Knight was present in Parasite Eve. Once you are above lv 40 I want to say, the exp needed to gain next level drops to almost start of the game level. One late game battle with dinos can give you 2-3 lvs.
Uncanny coincidence: This is the first video I've watched on your channel, but when the buster sword logo popped up, I started humming Auron's theme to myself. Then, lo and behold, you started playing it. I don't *feel* like the song is that emblematic of Final Fantasy as a whole, but I suppose I could be wrong!
Love to see Assassins on here from FFTA - it was where my mind went immediately when I saw this video. Sunk more hours into that game than I care to admit and that was always a MUST on the team. Funny enough though that Blue Mages being listed as powerful in other games I found in FFTA they were much trickier to get them to be powerful (despite the beastmaster role being a thing.
Other thing I think that make Assassin really strong is most of her attacks can be made on distance because she can use great bows, a lot of evade and with the right equips, she can walk through the map in 2 turns. My favorite job combination from FFTA are Paladin/Fighter with double sword, Alchemist/Sage, Red Mage/Summoner, Assassin/sniper and Mog Knight/Gunner.... Morphers are funny to watch, but a little weak in my opinion. Beastmaster helps Blue Mage a lot, but is a bit to grind for my taste.
Mime is the most powerful job of all time and it aint even close. You just do a powerful move once and mimes mimic it indefinitely until everything dies.
You forgot mime in V, VI, and tactics. They just do it all except summon but who really uses summons unless your forced too or if you just want to watch the cool animation.
While Gogo is versatile, his stats are abysmal. So while he's versatile, everything he can do is something that somebody else can do better. Not to mention that his spells are entirely dependent the spells of his allies. Meaning he'll neither have many useful spells if he's in a party that's been slacking on learning magic, nor can he bring to the table any spells which his companions don't already have to help diversify the party's spell selection. So while he's incredibly useful in that he can be made to work in any party, I certainly wouldn't call him the best job class in that particular game.
Yeah, it was incredibly strong, but the caveat is that the strength RDM/NIN had was in outlasting anything it fought. It was all about the DoTs, enfeebles, enspells, and generally eroding away and wearing down the opponent. This, of course, meant that while yes, RDM could do crazy solos (Avesta is a legendary name for a reason), it took a *VERY LONG TIME*™. Talking hours for some solos. It also *mandated* that you have top end gear, as well as just outright having the skills to pull it off (some fights were tricky as hell to solo while dealing with mechanics). Not everyone was capable of pulling it off. The real OPness of the Red Mage/Ninja combo is in how skilled and geared the player playing it was.
I think the Dark Knight should go on the honorable mentions. Because Black & Dark Bane along with Minus Strike can seriously mess up enemies. Plus, their ability to get stronger by taking damage is insane!
FFTA2 i believe has the Viera's Red Mage that can use Double cast is amazing, especially when paired with a summoner secondary, and Blood Price passive. Just having this unit makes you one atep ahead vs any enemy
I've loved summoners in every FF game I played, but FFX was the only time when they _really_ got it right. In previous games, summoning was really no different than casting a similar black or blue magic spell. Yes, you get a cool animation and summoners often played a significant part of the story when it was locked to one or two characters, but from a gameplay perspective, why not just cast Firaga instead of summoning Ifrit? What's more, from a lore perspective, FFX's summoning mechanics made a lot more sense than previous games.
I feel like Cyclic Warrior should have been here from SOP, you're invincible with the right setup that's also easy to build into and can dish out hundreds of thousands of damage at a time, insta killing all regular enemies and nuking bosses. It's actually really fun lol
I love job systems. Idk why, but it really does it for me, and Final Fantasy Tactics Advance got A LOT of my childhood hours, until i got Advance 2, which im sure got even more. I STILL love that game
In the Ps2 FFX-2 International version. If you equip gunner with catnip and have a yellow HP level. You can basically use trigger Happy and cause ridiculous (9999 per hit) of damage in a small amout of time
There's a glitch you can do in the Famicom version of FF3 to get Onion gear pretty early in the game. The only really tedious part of it is the swords, as the other pieces only require you to do the glitch once for each piece of armor. Anyway... even without hitting high levels, onion knights with their best gear are invincible for pretty much the entire game.
When I replay FFT I use cheats to make Ramza one of the hidden knight classes, and only bring 1-2 allies per battle to compensate. Super fun and I never get tired of those cool abilities like Stasis Sword.
I'm surprised you didn't geve honorable mentions to the Astrologist in FF Tactics. Galaxy Stop was one of the most powerful moves I have ever seen. It was unique in that it always affected every enemy, reguardless of positioning.
Blue Mage Quina for sure. Knight Steiner auto Regen is basically unkillable. Ranger/Hunter Wakka. Ninja/Thief Yuffie in remake and rebirth. Onion Knight FF3. Summoner/White Mage Yuna. Paladin Cecil. So many!
It might be stretching it a bit, but in Bravely Default 2, the Bravebearer asterisk is easily the most powerful asterisk in the series. It's well suited for any role stats wise. Offensive starts have them plowing through the toughest fights as if they were made out of paper, and it's support abilities, combined with it's passives, makes it the best provider of BP in the game.
I'm shocked Dancer isn't on here. It hasn't consistently been broken but in particular during FFT and FFXI it was complete insanity. Especially when you consider it as an MMO class and had the rare distinction of being able to solo before almost any classes could in that game but also could do whatever role you needed in a party. Looking for a healer? Dancer can do it. Tank? Dancer got you covered. Dancer may not have been your first choice for any role but they could easily handle all three of the trinity with little issue for normal party scenarios.
I feel like seer in ffta2 and morpher in ffta should get special mentions. Morphers in ta are essentially upgrades to blue mages. They take the souls of captured monsters and become the monster; granting them the monsters stats and skills. This is already good on its own; but when you consider you can feed caprured monsters to increase their stats without limit you can eadily make a character with many of tge best skills in the game and the only class capable of maxing every stat Seer meanwhile had the most insane combo potential in ta2. Their signature skill, high magic, let them cast any magic they know, then teleport to any affected targets and hit them with a melee attack before finishing their turn. While already pretry good with the right set up it is far amd away the most damaging ability in i believe any of the tactics games. Combine them with a blue mage and you can use high magic to cast blue mage spells on top of the seer's ra level spells. With theblue mages good str growth anddecent magic growth you also guaruntee both the magic and melee attacks do good damage. Combine that then with double sword from ninja to dual wield and now you hit every enemy affected by a spell with both your swords. This made you a powerhouse able to deal afflictions and exploit elemental weaknesses while giving your melee attacks the range and aoe of whatever spell you cast; which was just insane.
Unfortunately, Onion Knight in FF3 for the DS was tough to get for 10+ years after its release. I got the game for Christmas of (IIRC) 2017 and played it on my 3DS. By then, the online features of the game were more or less gone. Still, I managed without it. I ended up with Luneth as a Ninja, Arc as a Magus, Refia as a Devout and Ingus as a Black Belt, and beat the final boss with those.
I know it's technicly not a Job but in FF16 if you call the Eidolons as Classes I think that Leviathan is kinda broken, since the game ist build around close combat, while with Leviathan you fight them from afar and have a wider dodge.
Seymour 2 (I think) could instantly banish Aeon's after they've had their first turn. So, as you mentioned, I simply stacked up their overdrives before I went into battle with him
I having trouble understanding how the Onion Knight is powerful is it the character’s level that is giving the big stats boost or is it the job level that is doing that?
Lady Lucky job in ffx-2, in addition to having all the best abilities from other jobs in the game, there is a specific one where you buy your opponent so they can lose the match
Orlandou's job is literally so crazy the game has a negative difficulty spike as soon ss you recruit him The game becomes insanely EASIER the moment you say yes to recruiting Orlandou
Assassins in the original FF Tactics are force to be reckoned with. Their stopping ability almost never miss. It is however locked to NPCs Celia and Lede.
In FFT early game I turned everybody to a monk with earth slash, chakra, and revive. You can beat the game with ease with monks and when Orlandu comes it's over.
I still prefer Freelancer/Mimic from FF5 as the ultimate Jobs, cause, once yu master all other jobs, that is extreamly easy to do in FFV, they become the most broken jobs of all, with Mimic being limited to Mage classes due to its bad gear selection but 3 job abilities and Freelancers becoming the strongest warriors by far with their 2 job ability picks (Spellsword + Rapid Fire) and full acces to all gear for those who dont know, in FFV all jobs have specific stat modifiers, but Mimic and Freelancer have horrible stat modifiers, that is until you master Mimic and they inherit all positive traits from all the other jobs, they are so strong that in the Advance Remake the new super bosses had a gimick to not die to the combo of Spellsword + Rapid Fire, the fight had an aditional target the player could not directly select but that had 100% evasion of phisical and magic attacks and also a special provoke that garanteed that Rapid Fire (that normally selects random characters) would be forced to attack, thus allways missing
True, but inherently they're unremarkable jobs. They don't really have any strength on their own, but rather depend entirely on the strength of other jobs to make them stronger.
@@Hc2p3n4t4rp I just feel like Onion Knight is redundant. If you're grinding all the way up to level 90, then your levels are so high that you're not even going to need such a powerful job at that point.
@@gurvmlk its a talk about the strongest jobs, not the most time efficient also, as mentioned in the video, Lv90+ Onion Knight is a requirement for the super boss and for safety of mind in the final dungeon that is a nightmare incarnate Mime/Freelancer arent needed for such challenges outside of the Advance super bosses, they are just straight broken within their game
Honestly, it's hard not to break FFTA. Ninja's Dual Wield massively increased AP gain while allowing a character to tear through enemies; Red Mage can dualcast any magic, including the frankly overtuned summons; Defenders could become essentially unkillable; Juggler had an infinite exp and movement loop along with damaging status inflictors; and Sage is a walking magic hammer with arguably the best healing spell in the game and a drain spell thrown in because why not?
It would be funny to see Warrior get an appearance in a follow-up. With specifically the FF XIV version. The meme being that they can do all 3 jobs (Tank, DPS, AND Healer) in one
I think for a job I think should be on there would be, free Lancer ff5; the reason being, that it can boast the passive stat percentage bonuses gained from mastering a class like black or white mage with give extra magic. Which can be done with out equipping them and that allows you to do things like have dual weild from ninja class and it be passive while using x shot from the ranger. Or I'd say Mimic class because with I u can use dual cast and equip up to 2 different speel types while having dual cast equipped.
I can only play the NES version of FFIII because by end game the Sage and Ninja were the definition of OP, but Dark Cloud was so dang hard it worked. The way they nerfed those classes I stopped my play through of the DS version right there and didn’t go back. Didn’t wanna know what they did to ole Onion Knight. VI kinda had its own version, The Imp. If you did all the work to outfit it (and if you know a way to do it without savestates lol lemme know) it would be one of if not the strongest physical hitting-only character.
In the original PS1 FFT, it was Calculator that's actually broken, 0 mp magic on potentially everything on the map. I had Ramza and 4 knights equipping Excaliburs casting Holy on every calculation, defeated everything without moving a single step, losing any hp or using any mp. This was so OP they nerfed the Arithmetician to now use MP.
and if you gave it as a secondary to Thunder God Cid...
Orbital lazors for the win. Chameleon Robes for all!
Mathematician was certainly broken but more than Cid? Nah. Cid was a literal one man army. Once you get him he can solo the rest of the game. A Mathematician could do insane damage but were glass cannons if anything got close enough.
@@Ashtarte3D Well a solo Calculator goes like this:
Turn 1: calculate multiples of the closest enemies, cast Holy, half the map dies.
Turn 2: 2nd half dies.
@@Ashtarte3D Cid still has to physically get close to his targets and he can only kill a few at a time unless they're tightly grouped. He also doesn't join the party until the game is practically over. A Calculator can end a whole battle in 1-2 turns or trivialize a boss battle by buffing/healing any ally in any location, even if they're spread out. You can technically unlock Calculator before Act 3 and power it up to game-breaking levels pretty fast by exploiting the Accumulate/Yell JP mechanic (Just spam a self-targeting move for hours on a map with a weakened enemy that can't heal).
I think the Freelancer definitely deserves an honorable mention. It starts out as a placeholder until you unlock the job system. But like its cousin, the Onion Knight, it has the potential to become insanely powerful. Everytime you master a job, the Freelancer will gain all of its stats and abilities, meaning that once you master every job, the Freelancer becomes a Red Mage on steroids, able to take full advantage of every job's powers. In fact, I would argue that the only thing holding it back from being _the_ best job in the game is its sister, the Mime job, having the same ability to benefit from mastered jobs, though being geared slightly more towards caster builds than the Freelancer.
Highest stat gains from a job
Well it depends on the game after all Freelancer is on the DS and PSP remake of FF3 and unlike FF5 in those 2 versions of FF3 Freelancer is pure CRAP Mimic is only in FF5 FF tactics where it kind of SUCKS + Gogo in FF6.
WITHOUT the ONION Knight equipment even on the PIXEL remaster at JOB lv and party member lv 99 that job is still pure CRAP the Dragons almost NEVER show up IN the Crystal Tower floors 5 to 7 and when they DO they almost ONLY Drop Elixers never the Onion Knight equipment.
Lol let them cook. It's a filthy casual view, and ff5 blue mage needs you to chase obscure enemies without the chemist's brokenness. Freelancer is way better than mime who needs dualcast to out up with equipment limits and mix to replace item (which you'll need a guide).
Thumbnail has Orlandeau who isn't as broken as FFT Balthier who lets you steal with sensible rates unlike thieves (need concentration/brawler) and is much faster once you compare them both with Excalibur. Barrage is more OP than anything Orlandeau could do as it works with any weapon rather than swords and knight swords, so you got ranged attacks (attack boost from the initially unlocked geomancer and level 6 monk make combining Balthier abilities way easier).
And if you need the original, arithmetician changing jobs to a white mage (like arcane strength iaido) for magic and speed outperforms Orlandeau, and of course teleport/invigoration on Lucavi.
In FF5 I find MIME better to Summon Bahamut constantly and NOT worry about its MP cost I only used Free Lancers against Omega in FF5.
@veghesther3204 spellblade break/flare with rapidfire is stronger let alone masamune mix goes first to mess with faster enemies. Dualcast bahamut can't compete, though I do like hastega/quick to let another freelancer finish the job. Dualcast also won't work with blue magic.
Not exactly related to the vid, but watching it inclined me to share that FFU has rekindled and enhanced my admiration and enjoyment of Final Fantasy. Glad to be an Onion Knight.
Orlandeau is a beast, but im disappointed we never gained his son as a party member, that Astrologist job was intriguing
Another job we didn't see much of in fft is zalbagg's job I believe arc knight is basically a boosted knight skills were it broke stats but we don't see much of it at all.
With a Game Shark you could have him. His job was dope.
They had so many interesting jobs in game. They really made them feel unique and interesting
You can play astrologian in ff14 but I don’t think it’s quite the same.
Give me hope that they really are working on a remake and we will get some of those things. Maybe a nerf to Cid...you could literally solo the game once you get him. Cloud was used for fun.
The merchant job really was the "I'll pay you a hundred dollars to f&$@k off" meme lol
Merchant isn't that great even in Dragon quest 3 required its still pure crap for a job and also SUCKS in Dragon quest 6.
In 4hol you beat chaos with the power of greed.
"Why won't you die?!"
"Money"
@@veghesther3204funny cause with enough gil in “final fantasy” and not “dragon quest” merchant was stupid broken for what it could do gil toss was a freaking wrecking ball by its self!
Cid: Better drain 999 MP from this enemy so that I have enough MP to cast my free one-shot spells.
You could say the Onion knight had a lot of layers too it, with the deepest one being the most potent.
Who came here for Orlandeau?
Beowulf every day of the week. Nothing is funnier than level 99 statues.
I would like to know who did not recruit Orlandeau. Almost impossible.
My Orlandeau NFT Card Battle will be one of the most powerful...
I'm hoping FFBE War of the Visions remembers FFT units exist
One of the most badass beast characters and we only saw him once
Blue mage enough said
Depends on the game
calculator + black mage build. FF tactics.
White mage calculators with the robes that absorb holy damage. Now friendly fire is instead a massive heal.
@@razekal4255 yeah remember that! then worker 8 also is ok since he doesn't take any magic damage. holy animation is too long, i played around with flare back then haha
@@razekal4255Excalibur works for this as well so cid running around with it meant holy was also a heal for cid or any knight holding it.
Yea in the original PS1 FFT, it was Calculator that's actually broken, 0 mp magic on potentially everything on the map. I had Ramza and 4 knights equipping Excaliburs casting Holy on every calculation, defeated everything without moving a single step, losing any hp or using any mp. This was so OP they nerfed the Arithmetician to now use MP.
@@GuyWithAnAmazingHat my team is ramza, cloud, reis, Orlandu, and agrias.
I feel I must say that while Assassin did indeed appear in FF6 first, the Assassin that appears in FFTA is based more on the one in the original FFT, an enemy only class that can inflict Stop, Death, Charm and Petrify at a 100% rate (unless you are immune) as while as cast Ultima.
And I must point out that shadow can cast all of those in ff6 with enough effort put in to grinding espers.
Yeah, even if they called him "Assassin" instead of "Ninja", Shadow's abilities are like the Ninja of other games.
FFT/FFTA Assassins are also Ninja-esque, but don't have a Throw command and appear in games with an actual Ninja class too.
@@NovaSaber yeah, the assassin job as it's being discussed here doesn't really appear in vi, since it's just a ninja by another name
Got to agree with Onion Knight being on the list. That's by far the craziest class I've ever used. Had 4 level 99 ones with a full set of Onion equipment and the final boss was soooo easy.
I know you mentioned the Red Mage briefly but i've always felt the job deserves more attention than it gets.
Red Mage has been my class of choice for both online Final Fantasy games as well as the few it appears in offline ones.
With the ability to use White and Black magic as well as elemental melee attacks like Flame Sword Red Mage is perfect for people like myself who like a well round "jack of all trade" type class. In Final Fantasy XI people would even have the Red Mages pull mobs for the party over Tank classes. Red Mage really needs more love than it gets.
FFXIV Shadowbringers' red mage was nuts. Unlockable at level 50, I then took it into a dungeon at its opening level and did so much damage I kept ripping aggro off the tank, despite him having skills to increase enemy enmity. All that damage, and I can resurrect people? Very common class for raids.
@@meltingkeith7046 To be honest, if it happened in Shadowbringers, that tank wasn't very good. With the changes introduced in Shadowbringers, tanks could keep the aggro effortlessly. So unless they were REALLY bad, or you managed to keep targetting mobs that the tank wasn't attacking (something that still is ON the tank, not on you, their job is to target ALL the mobs), you shouldn't had been able to keep ripping aggro from them.
FF XIV RDM is still cool, though. That was me ripping on the tank, not on the RDM job.
I'll be honest, I expected to see Red Mage rather than Assassin from FF Tactics Advanced because it let you double cast summon magic if you had both equipped, and two summons back to back tended outshine ultima masher hitting a single enemy.
FF5 Red Mage's Dualcast ability on a summoner can be damn-near broken when you have a group of Mimes. Dualcast Bahamut for 0 MP? Yes please! Neo-Exdeath dropped like a joke, only managing to get off 1 Grand Cross.
Orlandu broke FF tactics! It was a challenging game and that’s why I loved it! And then you gain access to that ridiculous cheat code lmao
Even when I was like 15 years old playing that game, I refused to put him in my party because it felt like cheating.
Meh, I rarely used Orlandu but after I beat the game I did use a cheat code to get one movement ability that no character can get but a boss did have... teleport 2, it has a 100% chance to move ANYWHERE on the battle field
In the original PS1 FFT, it was Calculator that's actually broken, 0 mp magic on potentially everything on the map. I had Ramza and 4 knights equipping Excaliburs casting Holy on every calculation, defeated everything without moving a single step, losing any hp or using any mp. This was so OP they nerfed the Arithmetician to now use MP.
Naw black mage with draw out is broken.
Indeed. Even back when I was so bad at RPGs that I sometimes struggled with Mystic Quest, Orlandu still made Final Fantasy Tactics a total cakewalk. Not only because of his inherent power, but because utilizing him required no thought. Sure, there are other powerful jobs and combinations of skills that you can achieve, but Orlandu's strength was completely mindless. It didn't require any sort of in-depth thought, or builds with your skills. You just hit things, and you won.
The best job in the series is Opera Floozy! It's so powerful that only one character ever achieved it and she nailed it.
That job has a serious lack of HP.
@@HomeDefender30 Well I'm unsure if you're talking about Celes but every time I play FF6 now I'm renaming her to OperaFloozy.
I always get a little giddy anytime 4 Heroes of Light gets mentioned. Love that game.
Special shoutout to the Elementalist crown for trivializing damage from a bunch of bosses
IMHO White Wind was strong because it not only healed the whole party but also removed most if not all negative status effects(?).
It did that in FF7 yeah. I can't remember any other game where White Wind did that though.
@@SimpTote White Wind kinda does that in X-2, but it only removes Sleep, Silence, Darkness, Poison, Confusion, and Berserk
@@ThundagaT2 Agh figures. One of the few I haven't played through.
But in FF9 its PURE CRAP at 9999 HP for Quina it doesn't even top 2500 Healing when you use it and in FF9 it only restores HP.
I always love to hear someone praising the absolutely goated Onion Knight. I wish you'd have touched on Dissidia Onion Knight though instead of just teasing him in the outer. That child is a one person apocalypse
FF X-2 mentioned I am happy ( but the best dressphere of this game was Mascot by far). cool video nonetheless, I remember grinding for hours trying to get the onion gear on the colored dragons it was really tough
1 maxed out gun alchemist and 2 dark knights made the game impossible to lose. Megalixer and darkness and darkness, aoe death to all enemies. It became a face roll game at that point.
@@BlakeAustin2011 yess the alchemist once you get the Mega-Potion is so op because when you finish a battle all the girls preparing a heal or a buff would use it instantly, meaning your alchemist would give you full health at the end of every battle for free (no mp cost) with the mega potion. Dark Knight was a must have for the endgame if you don't have mascot because of the high HP and defense, and the fact that Darkness ignores enemies defense when only a few actions can do that against high defense enemies/bosses
I would've picked chemist for FF5 since so many of the mixes augment the characters so powerfully their is no team build that can't be improved or self-imposed challenge that can't be overcome with it. Increase your level for damage calculation purposes; make yourself immune to entire elements; add massive buffs to defense, HP, and elemental damage; the only real limiters to the skill are knowing what each mix does and how to farm dragon fangs and dark matters -- both easily overcome in the age of the wiki. A chemist can solo Omega and Shinryu. There are very few games, if any, that have a skill so potent in effect and so diverse in application.
Agreed, Blue Mage is nowhere close to the best class in the game, although it does have a great range of utility. Chemist or Freelancer is probably the best answer.
Yup, anyone who has played Final Fantasy V Four Job Fiesta knows the joy of getting a chemist.
The problem with the Chemist is that a lot of that strength comes from having advance knowledge you may not possess. Especially since, to my understanding (I've never really used the Mix command much before for these very reasons I'm giving), a lot of the abilities provided by mixed potions aren't very clear about what they actually do in the game. Not to mention you're limited by your resources, meaning unless you want to grind, you're stuck with a very finite number of times you can actually utilize those abilities.
@@gurvmlk Ease of use would also eliminate Blu from the competition. Additionally, most of the best mixes are either all purchasable items or guaranteed drops.
Came here to say this. Blu in 5 is certainly very strong but it's not even the most powerful wind crystal job. And there's no class before or since that can compete with how Chemist breaks the game.
Some people take these games for granted and don't realize how great they are
Well said bro 😎.
@@Gluemnno one said you specifically were the “some people”
@@Gluemn are your comments written by an AI or do they contradict on purpose?
Worst of all is the -complaining- overbitching about the pettiest of stuff.
What I would give for the AAA sector to abandon the Generic Barren Wasteland+mtx dated formula...
I have never ever met a fan of the Final Fantasy series, who doesn't understand how important it is in the greater gaming landscape and for the history of games.
Also never met a fan of Final Fantasy who didn't think the games were great. Because if you're a fan of something, it's kinda implied you think that thing is great. If you hated it, you wouldn't be a fan.
No idea what you are talking about or what you're trying to say. I don't understand the logic of your comment.
Ninja in Tactics Advanced. An entire team of Ninjas is game breaking.
The Ranger job from FF V was killer simply for rapid-fire. You could stack it for 8 hits with double weapons and just be unstoppable. Last time I played through I pretty much beat Exdeath with physical attacks lol.
Rapid Fire (or X-Fight) isn't complete without Mystic Knight's Spellblade command and Ninja's dual-wield ability; a perfect recipe for killing bosses with elemental weaknesses in just a single attack. The combination became so iconic in FFV to the point where it was given to Butz (err, Bartz) in the OG Dissidia as his EX Burst - though it was later renamed into "Master Mime" in Dissidia 012.
My favourite way to beat ExDeath is by dual casting Bahamut and just using mimic with everyone. Massive aoe damage and only the first 2 spells cost MP
the holy trinity: ranger, mystic knight and ninja
Now that I think about it, the holy trinity combo is primarily for boss-melting purposes. As for random encounters, just get the Samurai job mastered to learn the Iainuki (Slash) command and have both Masamune (for First Strike) alongside Hermes Sandals (for Auto-Haste) equipped. Enjoy being Odin.
FFT has so many good ones too available to the player. Sword Saint, Temple Knight, Calculator (well, its abilities are good the actual stats of the class are bad). A lot of insane power in that game.
The highlight of my childhood is a squad of dualwielding Ninja-Monks, belting out 999x2 every turn
@@straypaperWith Blade Geasp at 97 Bravery so you never get hit and Concentration so your attacks never miss.
I really think the strongest job I've played in Final Fantasy was Red Mage/Summoner in FFTA2.
Summoner was basically a class which had massive AoE abilities but was balanced around having high mana costs. Notably it had access to every element of magic and also Phoenix, a spell that resurrected multiple allies in an AoE.
Combining it with Red Mage completely broke it in half by changing the mana costs into HP with Blood Magic and allowing it to Double Cast 2 spells a turn.
You could spend one spell doing whatever you wanted, then tag yourself in the AoE with the second cast while wearing an absorption robe for that element to heal back the entire HP cost.
So basically you could run around spamming some of the most broken skills in the game for free.
In particular the ability to just completely revive your party every turn with phoenix was really overpowered.
I second this. And not just that, you can immediately heal upon reviving your team, which is really really helpful.
Dragonkin from FF Tactics. Once Reis learns Holy Breath, it can connect up to like six times with a range of like 2 and can insta-kill even the last boss, iirc.
Nice to hear Auron's theme get some love. Most underrated Final Fantasy musical tracks, please?
One of my favorites classes in FFT is dancer, I keep two in my party to bring down enemies HP and MP. They are highly effective units that don't get the love they deserve.
You should really shoutout J7Jase for Final Fantasy Tactics content. You use his videos and gameplay footage all the time lol
Psychic from X-2 was super overpowered, but since I didn't have the international version until recently, I have to go with X-2's Alchemist. It takes a lot of AP, but eventually you get free Megalixers just for asking. Every turn. It's insane.
Yeah, tack on 2 dark knights blasting darkness and it’s off to the races to win.
Also berserk was really funny, they are immune to auto attacks and counter attack every time an enemy attack them, you give them the Tetra bracelet or force of nature and they absorb all elemental damage too, so so fun. though it doesn't block ultima and special physical attacks
I come here for every video, as early as I see them to tell you, you make my days better each time I open YT and see a video. Even if it's one I've seen before I never tire of hearing such incredible details about my favorite series, thank you for being who you are, thank your team for helping make the videos and most of all thank you for having such a pleasing relaxing calming voice ❤
FFT: Calculator + Chameleon Robes + Holy let's you nuke the entire map without even moving while healing your entire party. For 0 mp (in the original). Nothing comes close to that.
A good honorable mention would be the Dark Knight from the War of the Lions version of FFT. You had to work to get it, but it was an absolute beast once you did. High attack power, high defense, and a slew of abilities that were just broken. Getting a couple of DRKs on your team was almost just as game breaking as TG Cid himself. Oh, and DRK could equip all the same gear Cid could, so you could slap Excalibur on it and go to town!
I didn't even know Merchant was a job class in Final Fantasy.
Sage from Final Fantasy: Origins was pretty nutbar.
When I played tactics for the first time. I held out to so much hope that Ramza would become a sword saint or something like Delita 😭
I was expecting Freelancer in FF5, but after seeing Onion Knight...I get it. Still, FF5 Berserker is nuts. Yeah, you lose control, but don't sleep on it. It is amazing. I beat Atomos without anyone dying from Meteor even once. My roommate used it to slay Omega. It is truly a hidden gem.
Love the list and I agree with 100% of all of the jobs!
I would add that in FF Tactics A2: Grimoire of the Rift, the Elementalist job is one of the most OP jobs for the same reason Sword Saint is in Tactics. The ability to deal status effects along with dealing damage is decent, but to combine it with Red Mage’s Dualcast allowed you to inflict both Immobilize and Disable/Silence in a single turn to most enemies was very strong
I'm surprised to not see Sage, being that it's the "ultimate mage"
Orlandeau my man!
I’m so glad you opted to talk about the psychic job rather than the mascot. Mascot could take a hit and deal some serious damage; but I never used it unless I absolutely had to
Blue Mage was absolutely the GOAT of FFV, but I feel like Chemist deserves an honorable mention. With Mix, they had access to a lot of crazy support options (so long as you knew the recipes). Some examples: They could grant a party member the heavy status, granting them immunity to instant death and most other status ailments. They could double an ally's max HP or increase their level (thus giving them a blanket stat boost for the fight). Some of these required some uncommon items, but the simplest and most effective was combining a potion and a phoenix down for a Life 2 that also fully restored MP. Such an underrated class.
Blue Mage has always been a bit of a mixed bag. I didn't really use it in anything other than IX, and that was on account that Quina could actually learn all of them.
When i first have orlandu on my team i realize that his job is totally broken, gave him excalibur and one shot every moster on the map (mostly) with lighting stab is just freaking ridiculous and since he can just break any enemy equipment every human encounter is practically a joke
The Assassin in FFTA was great, but personally I considered the Hunter to be way more broken for the human classes. Sonic Boom could target an area for full weapon damage at range, even when used with a melee weapon, so you could give a Paladin Excalibur II, then use Sonic Boom to destroy everything at range. Paired with Ultima Shot, and you've got some of the strongest skills on one character. Plus, Sonic Boom didn't cost any MP and wasn't tied to an element, so it couldn't be resisted.
Hunter was good, but would still put assassin above for all the jank it could pull off. Ultima isn’t even the half of it. Crazy part is being able to put enemies out of commission so a thief could steal everything with perfect accuracy.
Dont know about that but Red Mage with Summoner subclass is also super strong.
@@jamrolypolyXD forget if it was just ffta2 or both 1 & 2, but yeah. Red mage and summoner could be bonkers. Especially if you had the health for mp passive and element absorption gear.
Crazy aray of classes. Loved knowing more about them, even learning some new ones.
FFX2 is goated fr 🔥🔥
I think FFT' s Calculator/Mathematician deserves a shoutout in a possible Part 2. The ability use magic for free and have the damage attached to Arithmetics seems weird at first, but they are fucking POWERHOUSES, so much that I often refuse to even complete the prerequisites for the job.
Something similar to Onion Knight was present in Parasite Eve. Once you are above lv 40 I want to say, the exp needed to gain next level drops to almost start of the game level. One late game battle with dinos can give you 2-3 lvs.
Part of me believes there is a reason Beatrix wasn’t a permanent party member in FFIX. She wrecked house during the two segments she was playable lol
Uncanny coincidence: This is the first video I've watched on your channel, but when the buster sword logo popped up, I started humming Auron's theme to myself.
Then, lo and behold, you started playing it. I don't *feel* like the song is that emblematic of Final Fantasy as a whole, but I suppose I could be wrong!
Love to see Assassins on here from FFTA - it was where my mind went immediately when I saw this video. Sunk more hours into that game than I care to admit and that was always a MUST on the team. Funny enough though that Blue Mages being listed as powerful in other games I found in FFTA they were much trickier to get them to be powerful (despite the beastmaster role being a thing.
Other thing I think that make Assassin really strong is most of her attacks can be made on distance because she can use great bows, a lot of evade and with the right equips, she can walk through the map in 2 turns.
My favorite job combination from FFTA are Paladin/Fighter with double sword, Alchemist/Sage, Red Mage/Summoner, Assassin/sniper and Mog Knight/Gunner....
Morphers are funny to watch, but a little weak in my opinion.
Beastmaster helps Blue Mage a lot, but is a bit to grind for my taste.
Mime is the most powerful job of all time and it aint even close. You just do a powerful move once and mimes mimic it indefinitely until everything dies.
You forgot mime in V, VI, and tactics. They just do it all except summon but who really uses summons unless your forced too or if you just want to watch the cool animation.
While Gogo is versatile, his stats are abysmal. So while he's versatile, everything he can do is something that somebody else can do better. Not to mention that his spells are entirely dependent the spells of his allies. Meaning he'll neither have many useful spells if he's in a party that's been slacking on learning magic, nor can he bring to the table any spells which his companions don't already have to help diversify the party's spell selection. So while he's incredibly useful in that he can be made to work in any party, I certainly wouldn't call him the best job class in that particular game.
Red Mage/ninja from FFXI was super op at one point. It was capable of soloing content that normally took a 18 person party to pull off.
RDM was definitely awesome in FFXI. Not that I'm biased or anything >.>
Yeah, it was incredibly strong, but the caveat is that the strength RDM/NIN had was in outlasting anything it fought. It was all about the DoTs, enfeebles, enspells, and generally eroding away and wearing down the opponent. This, of course, meant that while yes, RDM could do crazy solos (Avesta is a legendary name for a reason), it took a *VERY LONG TIME*™. Talking hours for some solos. It also *mandated* that you have top end gear, as well as just outright having the skills to pull it off (some fights were tricky as hell to solo while dealing with mechanics). Not everyone was capable of pulling it off.
The real OPness of the Red Mage/Ninja combo is in how skilled and geared the player playing it was.
Surprised Ninja wasn't on this list. They've always been solid additions to the team throughout the franchise.
I think the Dark Knight should go on the honorable mentions. Because Black & Dark Bane along with Minus Strike can seriously mess up enemies. Plus, their ability to get stronger by taking damage is insane!
FFTA2 i believe has the Viera's Red Mage that can use Double cast is amazing, especially when paired with a summoner secondary, and Blood Price passive. Just having this unit makes you one atep ahead vs any enemy
I've loved summoners in every FF game I played, but FFX was the only time when they _really_ got it right. In previous games, summoning was really no different than casting a similar black or blue magic spell. Yes, you get a cool animation and summoners often played a significant part of the story when it was locked to one or two characters, but from a gameplay perspective, why not just cast Firaga instead of summoning Ifrit? What's more, from a lore perspective, FFX's summoning mechanics made a lot more sense than previous games.
I feel like Cyclic Warrior should have been here from SOP, you're invincible with the right setup that's also easy to build into and can dish out hundreds of thousands of damage at a time, insta killing all regular enemies and nuking bosses. It's actually really fun lol
Arithmetician or Calculator from Final Fantasy Tactics was pretty game breaking too, depending on how you used it.
What game is that 3D clip of CID in the first entry from? I don’t recognize it.
Mobile game
I love job systems. Idk why, but it really does it for me, and Final Fantasy Tactics Advance got A LOT of my childhood hours, until i got Advance 2, which im sure got even more. I STILL love that game
In the Ps2 FFX-2 International version. If you equip gunner with catnip and have a yellow HP level. You can basically use trigger Happy and cause ridiculous (9999 per hit) of damage in a small amout of time
There's a glitch you can do in the Famicom version of FF3 to get Onion gear pretty early in the game. The only really tedious part of it is the swords, as the other pieces only require you to do the glitch once for each piece of armor. Anyway... even without hitting high levels, onion knights with their best gear are invincible for pretty much the entire game.
Considering the story and characters of FFX it always made me happy how they made Yuna a literal one girl army. Very fitting for her if you ask me.
When I replay FFT I use cheats to make Ramza one of the hidden knight classes, and only bring 1-2 allies per battle to compensate. Super fun and I never get tired of those cool abilities like Stasis Sword.
2:41 that's freaking AWESOME looking!
I played FF tactics on PS1... WOW
Nice to see FFTA mentioned.
Where's the worst jobs in final fantasy history video? 🤔
Beastmaster is also fairly unique considering it turns the one with it as their active job into a mix of summoner, blue mage and pokemon trainer.
I'm surprised you didn't geve honorable mentions to the Astrologist in FF Tactics. Galaxy Stop was one of the most powerful moves I have ever seen. It was unique in that it always affected every enemy, reguardless of positioning.
Blue Mage Quina for sure. Knight Steiner auto Regen is basically unkillable. Ranger/Hunter Wakka. Ninja/Thief Yuffie in remake and rebirth. Onion Knight FF3. Summoner/White Mage Yuna. Paladin Cecil. So many!
It might be stretching it a bit, but in Bravely Default 2, the Bravebearer asterisk is easily the most powerful asterisk in the series. It's well suited for any role stats wise. Offensive starts have them plowing through the toughest fights as if they were made out of paper, and it's support abilities, combined with it's passives, makes it the best provider of BP in the game.
Oh my god I remember Yojimbo! My mom used him a good couple of times in her replay of final fantasy x
Final fantasy tactics has infinite replay value
When I saw this as a thumbnail, my first thought was Orlando from Tactics. Glad to see it was the first on the list.
I'm shocked Dancer isn't on here. It hasn't consistently been broken but in particular during FFT and FFXI it was complete insanity. Especially when you consider it as an MMO class and had the rare distinction of being able to solo before almost any classes could in that game but also could do whatever role you needed in a party. Looking for a healer? Dancer can do it. Tank? Dancer got you covered. Dancer may not have been your first choice for any role but they could easily handle all three of the trinity with little issue for normal party scenarios.
In FF5 Dancer outside of Sword dance is CRAP and its far from a GOOD Class in Dragon quest 7 as well.
@@veghesther3204 They can also equip ribbons, but the usefulness of that is extremely situational.
I feel like seer in ffta2 and morpher in ffta should get special mentions.
Morphers in ta are essentially upgrades to blue mages. They take the souls of captured monsters and become the monster; granting them the monsters stats and skills. This is already good on its own; but when you consider you can feed caprured monsters to increase their stats without limit you can eadily make a character with many of tge best skills in the game and the only class capable of maxing every stat
Seer meanwhile had the most insane combo potential in ta2. Their signature skill, high magic, let them cast any magic they know, then teleport to any affected targets and hit them with a melee attack before finishing their turn. While already pretry good with the right set up it is far amd away the most damaging ability in i believe any of the tactics games. Combine them with a blue mage and you can use high magic to cast blue mage spells on top of the seer's ra level spells. With theblue mages good str growth anddecent magic growth you also guaruntee both the magic and melee attacks do good damage. Combine that then with double sword from ninja to dual wield and now you hit every enemy affected by a spell with both your swords. This made you a powerhouse able to deal afflictions and exploit elemental weaknesses while giving your melee attacks the range and aoe of whatever spell you cast; which was just insane.
Unfortunately, Onion Knight in FF3 for the DS was tough to get for 10+ years after its release. I got the game for Christmas of (IIRC) 2017 and played it on my 3DS. By then, the online features of the game were more or less gone. Still, I managed without it. I ended up with Luneth as a Ninja, Arc as a Magus, Refia as a Devout and Ingus as a Black Belt, and beat the final boss with those.
You know, I'd really like to know where you get all these nice piano renditions from.
I know it's technicly not a Job but in FF16 if you call the Eidolons as Classes I think that Leviathan is kinda broken, since the game ist build around close combat, while with Leviathan you fight them from afar and have a wider dodge.
Seymour 2 (I think) could instantly banish Aeon's after they've had their first turn.
So, as you mentioned, I simply stacked up their overdrives before I went into battle with him
I having trouble understanding how the Onion Knight is powerful is it the character’s level that is giving the big stats boost or is it the job level that is doing that?
In the FFT remake onion knight was changed. Its strength was based off how many other jobs were mastered
Lady Lucky job in ffx-2, in addition to having all the best abilities from other jobs in the game, there is a specific one where you buy your opponent so they can lose the match
Orlandou's job is literally so crazy the game has a negative difficulty spike as soon ss you recruit him
The game becomes insanely EASIER the moment you say yes to recruiting Orlandou
Assassins in the original FF Tactics are force to be reckoned with. Their stopping ability almost never miss. It is however locked to NPCs Celia and Lede.
In FFT early game I turned everybody to a monk with earth slash, chakra, and revive. You can beat the game with ease with monks and when Orlandu comes it's over.
I still prefer Freelancer/Mimic from FF5 as the ultimate Jobs, cause, once yu master all other jobs, that is extreamly easy to do in FFV, they become the most broken jobs of all, with Mimic being limited to Mage classes due to its bad gear selection but 3 job abilities and Freelancers becoming the strongest warriors by far with their 2 job ability picks (Spellsword + Rapid Fire) and full acces to all gear
for those who dont know, in FFV all jobs have specific stat modifiers, but Mimic and Freelancer have horrible stat modifiers, that is until you master Mimic and they inherit all positive traits from all the other jobs, they are so strong that in the Advance Remake the new super bosses had a gimick to not die to the combo of Spellsword + Rapid Fire, the fight had an aditional target the player could not directly select but that had 100% evasion of phisical and magic attacks and also a special provoke that garanteed that Rapid Fire (that normally selects random characters) would be forced to attack, thus allways missing
True, but inherently they're unremarkable jobs. They don't really have any strength on their own, but rather depend entirely on the strength of other jobs to make them stronger.
@@gurvmlk and Onion Knight requires 10 times the amount of grinding
@@Hc2p3n4t4rp I just feel like Onion Knight is redundant. If you're grinding all the way up to level 90, then your levels are so high that you're not even going to need such a powerful job at that point.
@@gurvmlk its a talk about the strongest jobs, not the most time efficient
also, as mentioned in the video, Lv90+ Onion Knight is a requirement for the super boss and for safety of mind in the final dungeon that is a nightmare incarnate
Mime/Freelancer arent needed for such challenges outside of the Advance super bosses, they are just straight broken within their game
@@Hc2p3n4t4rp I'm aware of that. I just feel like practicality is part of strength.
Honestly, it's hard not to break FFTA. Ninja's Dual Wield massively increased AP gain while allowing a character to tear through enemies; Red Mage can dualcast any magic, including the frankly overtuned summons; Defenders could become essentially unkillable; Juggler had an infinite exp and movement loop along with damaging status inflictors; and Sage is a walking magic hammer with arguably the best healing spell in the game and a drain spell thrown in because why not?
FFT thumbnail, click instantly!
Assasin 🔥🔥🔥
It would be funny to see Warrior get an appearance in a follow-up. With specifically the FF XIV version. The meme being that they can do all 3 jobs (Tank, DPS, AND Healer) in one
Not an FF but in bravely default 2nd or whatever, the black mage variant that can change how the elemental spells work was tight
Has there ever been a Necromancer playable in the regular roster?
I'm surprised they're not in either of the MMORPGs.
I think for a job I think should be on there would be, free Lancer ff5; the reason being, that it can boast the passive stat percentage bonuses gained from mastering a class like black or white mage with give extra magic. Which can be done with out equipping them and that allows you to do things like have dual weild from ninja class and it be passive while using x shot from the ranger. Or I'd say Mimic class because with I u can use dual cast and equip up to 2 different speel types while having dual cast equipped.
I can only play the NES version of FFIII because by end game the Sage and Ninja were the definition of OP, but Dark Cloud was so dang hard it worked. The way they nerfed those classes I stopped my play through of the DS version right there and didn’t go back. Didn’t wanna know what they did to ole Onion Knight. VI kinda had its own version, The Imp. If you did all the work to outfit it (and if you know a way to do it without savestates lol lemme know) it would be one of if not the strongest physical hitting-only character.
FF Tactics was one of the most beautiful games I’ve ever played.
What about the Calculator from FFT?