@@rustyjones7908 It's been a while since I last played FF6, but my memory of the imp gear was that it was more of a novelty than a help since you don't get the full set until pretty late in the game. Though it is fun rolling a party of 4 imps around the WoR
@@Dinedal37 There is a reason why there is a company that lets you hunt boars in a helicopter using a machine gun, having 50 boars charge you is basically death and they tend to be in packs....
I'd suggest Final Fantasy 14's "Misery". On the surface it looks like the usual damage vulnerability debuff but what makes it especially unique is that the way you "treat" the effect other than letting it time out is to use the /comfort emote on the affected party member.
I think one of my favorite obscure status effects was the "Old" effect from FF5. It gradually reduced all of the character's stats to 1, except Level. But on enemies, it gradually reduced their level as well.
I never played 5 but if I remember right that was actually an out-of-battle effect on Tellah, the mage you get as a guest party member in part of FFIV. It makes some (all?) his stats go down when he levels up instead of going up.
@@lordravenbladeyeah, his physical stats would lower as he leveled (the only character to lose stats before level 70 I think? Level up bonuses become random at a certain point)
You are right! I think "old" is a reamarkably creative one as well! Edit: I also really liked how it was represented visually with the grey hair. Sometimes, if I would not pay enough attention during battle I would wonder what was going on, look at the hair and be like ,,OK...fair..."
Medicated does also appear in FFXIV when consuming potions such as Infusions of Strength. It acts as a cooldown so that you can't take multiple potions in a row.
@@darkmask5933 Nope, but you can't change gear in combat anyway. There's only really one or two sets of gear that are considered the "best" for any given class and trying to swap gear mid fight would be a real pain with the "always be pressing attack buttons" style of combat.
I've never heard of the malboro thing in tactics. (And Tactics has been my favorite and most played FF of all time since 1997.) I must have several thousands of hours collectively across so many saves, I can't believe I've never heard of this.
Yeah. Seems so strange...But it does exist! I guess almost nobody knows because only generic characters can turn into this but people don't use generics of course...
@@Safersephiroth777 The biggest factor was that It required an allied Rank III member of a monster species and someone with the "Beastmaster/Monster Skill" Support ability to see. Catching and/or breeding Rank III monsters was a pain for little benefit. As most enemies were generics targets were plentiful, but even poaching them for Platinum Daggers and Ice Shield was not worth it.
@@gargervon8697 shield is it's own status effect, and peerless is also granted from one of her L3 limits as well. As far as the actual effect of peerless, multiple other games also have the same thing.
At first I was like, "Why are they considering Bad Breath to be its own status effect?" Then they explained it, and I was just like, "I'm sorry, what?"
and that Ripper glitch was NOT fixed in the Pixel version of FF6 either but while only 3 enemies use it ALL 3 Kefka's tower parties CAN fight the Dark Force normal enemy which in turn is 1 of the 3 that CAN use it the Blue dragon ancient castle boss and the normal Reach Frog enemies are the other 2 Shadow should never fight unless he dies in the battles and stays dead. As for X zone its MORE annoying in FF6 when enemies use it then the EFFECT from FF12 reason being the FF6 spell is a instant kill spell but it attempts to hit the ENTIRE party the FF12 effect is still only single target. Pig/Toad FF4 are BOTH worthless spells in game.
Just make sure to bring Strago along with Shadow. If the enemy uses Rippler on Shadow, have Strago steal him back. You'll just have to fiddle around later to give him back to Shadow (or transfer him to Relm).
Proud to say I've known about Malboro status. I've always had it in the back of my head to do a FFT "Monsters-Only" Run. Just Ramza and his pets. But I know that setting that kinda thing up would be a nightmare. Only thing that's really scared me away. Same with a "Heroes only" run, a run where you only use characters the game gives you, and I DON'T include the initial 7 generic units at the start of the game. It'd get easier in chapter 2, but it'd be insanely hard in chapter 1.
That game throws away all these things in the name of what? Nobody should ever let Yoshi P near a mainline single player Finao Fantasy again. I’d rather Nomura tbh. The combat system in FFVII Rebirth should be the standard for the series going forward
Theirs also its rage which is pretty much unlocked at the same time the spell is since the Mover/Dullahan rage for it are BOTH fought in Kefka's tower and so are 2 of the Dragon bosses for the Crusader esper. FF5 GBA necromancer also has it as a spell and yes it hits everyone on the GBA version so you also need fire shields in the GBA version of FF5 POST game only.
You know, it's kind of funny how there are a number of detrimental status effects that have come and gone throughout the series, but the number of beneficial status effects has remained fairly consistent. Protect, Shell, Reflect, Regen, Auto-Life, Float, and Haste have been in most iterations. Not to say there aren't some outliers (Aura from FFVIII and Invisible from FFIX), but it seems like the devs can't think of new ways to help the players.
But I'll thank you for making such awesome videos on a topic.I thoroughly enjoy and talking about things that after my twenty seven years of research still having heard
The arbitrary decision of when there is a healing for confusion with smelling salts vs get wrecked and use a remedy... if you have the license or jp for it.
Correction needed it seems. For FFT the Malboro turns a night into a Malboro in the video. So it seems you just need the support ability, not necessarily be a squire
Ive always thought exploder (or whatever its called) was a weird status effect, it kills you if you take an action but there's generally no/very few ways to heal it, so in some games its like "could you just 1 shot me and we can skip a step at least cus im gonna be throwing out a phoenix down anyways"
Medicated sounds like a fairly common thing for MMOs to prevent stacking of buff elixers, except most of them just have those elixers share a cooldown instead of giving you a debuff. No idea what's up with that 2 hour one though, yeesh.
Another weird FFXI status effect is "Costume". Generally, players can use fun joke items and change their appearance to become other things, from a powerful enemy to a slime to even a treasure chest, but at the end of the day it doesnt actually change a character's abilities, in fact it locks out a player from being able to attack until they take the costume off, which can be done freely. However, there are some very rare enemies in the the game that can actually influct Costume as a debuff, locking the player into a funny form or even as a copy of the enemy themselves, and can sometimes even Charm the player as well!
Honestly, I'd say that FF9's set of bad statuses were the most threatening.... So many that can make you lose turns or outright wipe someone out, one that can prevent your growth, and some that are absurdly annoying. And it's just absurd to realize that "Grand Cross" can basically smack you with ALL of them at once...
Medicated was necessary in FFXI. Medicine and potions were so powerful without it would have been abused. There are always workarounds! Especially in long drawn out fights! As for Malboro, if you let one get a turn you're doing it wrong!
My only real problem with FFXII's Demon Wall is the arena itself; the party could have just as easily climbed up on the railing. It's like that old Austin Powers steamroller gag.
I'm so mad FF4 didn't go with oinkment now. Also, I believe x-zone made a previous appearance in FF6. A lot of people used it to defeat Wrexsoul, unless I'm just misremembering the spell's name.
The status screen in FFVII has always bugged me: there is a s***-ton of status effects apparently available in attack and defense, some of which don't make much sense to me. But unfortunately it seems that not all statuses can be used in the way the programmers intended.
I played FFIX through once, over 20 years ago, and all I remember is that there was a scene that had to do with Vivi peeing off of a bridge. Always loved how he looked like a FF1 black mage.
In now regret having never played Final Fantasy Tactics! Given the chance, first thing I'd do is turn a Squire into a Malboro! "You're not important to stay human, so just stand in front of the Grand Malboro for a second!" "Huh? What are you gonna have it do?" "Turn you into a Malboro obviously!" Seems like a winning strategy given what Bad Breath does in all the other games! XD
Squire: I-I'm way more useful to you with enough time and training! If you really want another Malboro, just wait a few days, they breed like weeds! You don't have to do this! Ramza: lol idc
I remember playing ff9 for the first time and wondering why I had to keep healing my party members. I was like "They didnt get attacked why are they losing HP". Friggin trouble man.....
Just real quick...fuck FF12 Zodiac remaster and removing the reward for killing the first Doom Wall in Raithwall's Tomb, went from rare sword early to a dark mote laaaaaaame
that was likely done cause some quickening grinding let you steamroll so many earlier fights easily. logically it makes sense to change the reward, but a dark mote? yeah that's too little of a reward now
@@DarkFrozenDepths I think I used quickenings like once when I played ff12. I just remember not knowing what I was doing. I'm sure I could learn how but since I beat yiazmat I decided I was good enough already lol
@@rustyjones7908 quickenings are surprisingly forgettable cause most only do them for the sky pirate's den/trophy stuff or to take out some enemies far sooner than you should be able to. the best "DPS" later on ends up being your regular attacks anyway, more so in the zodiac versions where there's no damage cap (some people literally causing the game to crash after dealing over 1 mil damage in a hit)
What version of FFXI was that? I played it a bit on PC a few years back, since I've played every main line game, and even on decent hardware the graphics looked like trash. Nowhere near as sharp as what was in this video.
God I love FFXI, haven't logged in for a couple years, but may do that after grad school, because it's just so damn good. Medicated is annoying as hell.
Correct in fact the memento ring that Relm first joins with instant death immune relic the ONLY OTHER party member that can equip it just SO happens to be Shadow himself and theirs exactly 2 of those rings in the ENTIRE game for FF6.
FF11 is such an amazing game. I would love to play it again but 12 bucks monthly is so outrageous i cant bring myself to play it. They should make it free with a sub to 14. They don't update the game anymore or even try to do anything with the game itself anymore. Its so greedy.
Watching this makes me miss the abandonment of turn-based even more. There were so many strategic uses for statuses in the various games. While the action titles still have status effects, they're not nearly as viable or important. They're much more boring and repetitive as a result. Give us back turn-based Square-Enix!!!
"Oinkment" "What?" "The item that cures the "pig" status effect in FF4. They should have called it "ointment." "Jessie what the fuck are you talking about?"
Heat, Virus, and Trouble were all stupid and impractical effects, and even though I enjoyed FF9, these novel and mostly-BS effects unfortunately sullied the FF9 experience. Similarly, the FF12 Oil and Disease effects were just the developers trying way too hard to expand upon an established and already-perfect palate of enemy debuffs.
I like how Final Fantasy VI really leaned into the Imp status effect by providing a set of Imp equipment for you to equip while in this state.
I never played with it too much, but maybe since I turn Mog into a dragoon in late game it might work? Might want to try it again later.
@@rustyjones7908 It's been a while since I last played FF6, but my memory of the imp gear was that it was more of a novelty than a help since you don't get the full set until pretty late in the game. Though it is fun rolling a party of 4 imps around the WoR
"Pigs aren't known for their combat skills"
You're a city kid aren't you
So true, a boar 🐗 will kick your ass. And then end up maybe eating you. Lol
@@Dinedal37 There is a reason why there is a company that lets you hunt boars in a helicopter using a machine gun, having 50 boars charge you is basically death and they tend to be in packs....
@@archmagemc3561 exactly.
I'd suggest Final Fantasy 14's "Misery". On the surface it looks like the usual damage vulnerability debuff but what makes it especially unique is that the way you "treat" the effect other than letting it time out is to use the /comfort emote on the affected party member.
huh played 14 for years and i didnt know about that one
I think one of my favorite obscure status effects was the "Old" effect from FF5.
It gradually reduced all of the character's stats to 1, except Level.
But on enemies, it gradually reduced their level as well.
I never played 5 but if I remember right that was actually an out-of-battle effect on Tellah, the mage you get as a guest party member in part of FFIV. It makes some (all?) his stats go down when he levels up instead of going up.
They did make it a status effect in XIV as well. Granted, in that one it literally turns your into and old hunched over hag for like 20 seconds.
@@lordravenbladeyeah, his physical stats would lower as he leveled (the only character to lose stats before level 70 I think? Level up bonuses become random at a certain point)
Editor: we did cover old in the previous video if you want to check it out 👍
You are right! I think "old" is a reamarkably creative one as well!
Edit: I also really liked how it was represented visually with the grey hair. Sometimes, if I would not pay enough attention during battle I would wonder what was going on, look at the hair and be like ,,OK...fair..."
You are right: 25 years and I had no idea about the marlboro status.
(another thing to look forward to since I'm doing a beast run this time around)
Same. I've played this game since it came out and many times since and have never seen it heard of it. Will try it one day
Medicated does also appear in FFXIV when consuming potions such as Infusions of Strength. It acts as a cooldown so that you can't take multiple potions in a row.
Shame that we can't because being juiced on drugs during CD dumps is great.
Does XIV also have the status effect Encumbrance? Locking out being able to change your gear is always devastating in XI!
@@darkmask5933 Nope, but you can't change gear in combat anyway. There's only really one or two sets of gear that are considered the "best" for any given class and trying to swap gear mid fight would be a real pain with the "always be pressing attack buttons" style of combat.
Medicated is also in FF14 and it's the effect you get when drinking status buffing potions
its a status effect that makes sense, wow did similar with bandages
Marlboro status in FFT? In all these years this is the first time hearing it. Mind blown.
"Oinkment" 🤣🤣🤣
That was my favorite 😂
Dragon Quest ass pun
@@2011supergamer What's an ass pun?
@@istrascia fart
A pun thats full of shit @@istrasci
7:16 GENERALS GATHERED IN THEIR MASSEEEES
Thanks Ozzy
JUST LIKE WITCHES AT BLACK… uh… fuck… anyone know something that rhymes with masses
@@cashnelson2306EVIL MINDS THAT PLOT DESTRUCTIOOOOOOOOOON!!!!!!
Trouble is such a good status effect. I've made D&D monsters with that status effect.
Malboro status is legit terrifying on a body horror sort of level.
Congrats! Thats you now!
Forever!
I've never heard of the malboro thing in tactics. (And Tactics has been my favorite and most played FF of all time since 1997.) I must have several thousands of hours collectively across so many saves, I can't believe I've never heard of this.
Same, like legit same
Yeah. Seems so strange...But it does exist! I guess almost nobody knows because only generic characters can turn into this but people don't use generics of course...
@@Safersephiroth777 The biggest factor was that It required an allied Rank III member of a monster species and someone with the "Beastmaster/Monster Skill" Support ability to see. Catching and/or breeding Rank III monsters was a pain for little benefit. As most enemies were generics targets were plentiful, but even poaching them for Platinum Daggers and Ice Shield was not worth it.
In FFXIV there is a rare status called 'Misery', what makes it unique is that to remove it early you have to use /comfort as esuna does not effect it.
Vit 0 is such a great status effect. It's so simple but effective. The Meltdown spell looked cool, too.
The other way to inflict VIT0 was Doomtrain.
Imp from FFVI
Not only because its unique to the title, but also because the Imp Equipment
If another list is done, i would recommend the peerless status from og ff7, far as i know only Aeris' final limit bestows it
I believe also the Shield materia, and Planet Protector Limit do.
@@gargervon8697 shield is it's own status effect, and peerless is also granted from one of her L3 limits as well. As far as the actual effect of peerless, multiple other games also have the same thing.
I have played FFT countless times over the years and I had no idea Marlboro could be inflicted as a status effect!
At first I was like, "Why are they considering Bad Breath to be its own status effect?" Then they explained it, and I was just like, "I'm sorry, what?"
I'd like to see a list of the most powerful ff protagonists
This
1. Cloud
2. Cloud
3. Cloud
4. Cloud
5. Cloud
6. Tifa's boobs
7. Cloud
Would such a list only count their latest canon appearances, or would it include capabilities from spin-offs such as the Dissidia games?
I was just talkin the mainline games
Glad you mentioned Interceptor. Rippler can steal your dog and lose him forever.
and that Ripper glitch was NOT fixed in the Pixel version of FF6 either but while only 3 enemies use it ALL 3 Kefka's tower parties CAN fight the Dark Force normal enemy which in turn is 1 of the 3 that CAN use it the Blue dragon ancient castle boss and the normal Reach Frog enemies are the other 2 Shadow should never fight unless he dies in the battles and stays dead.
As for X zone its MORE annoying in FF6 when enemies use it then the EFFECT from FF12 reason being the FF6 spell is a instant kill spell but it attempts to hit the ENTIRE party the FF12 effect is still only single target.
Pig/Toad FF4 are BOTH worthless spells in game.
Just make sure to bring Strago along with Shadow. If the enemy uses Rippler on Shadow, have Strago steal him back. You'll just have to fiddle around later to give him back to Shadow (or transfer him to Relm).
Correction ion Medicated. It _has_ appeared again. It's a status condition from crafter's tinctures in XIV.
Any potion/tincture applies it
Proud to say I've known about Malboro status. I've always had it in the back of my head to do a FFT "Monsters-Only" Run. Just Ramza and his pets. But I know that setting that kinda thing up would be a nightmare. Only thing that's really scared me away.
Same with a "Heroes only" run, a run where you only use characters the game gives you, and I DON'T include the initial 7 generic units at the start of the game. It'd get easier in chapter 2, but it'd be insanely hard in chapter 1.
Is Marlboro Spores just in WoTL, or also in the PSX version? If so, totally news to me!
7:05 damn, shotie workin it
I always strike myself to absolve myself of confusion.
I probably should go easy on marlboro tentacles but I love the items I refine.
Even after all these years FFVI keeps surprising me with its secrets, I had no idea about the Interceptor status
And then we got XVI and had none of these...
That game throws away all these things in the name of what? Nobody should ever let Yoshi P near a mainline single player Finao Fantasy again. I’d rather Nomura tbh. The combat system in FFVII Rebirth should be the standard for the series going forward
meltdown was so broken jesus xD
Meltdown in FF 3 (FF6) was fun when equipping the party with fire Shields and fighting tyrannosaurs and brachiosaurs for level grinding.
Theirs also its rage which is pretty much unlocked at the same time the spell is since the Mover/Dullahan rage for it are BOTH fought in Kefka's tower and so are 2 of the Dragon bosses for the Crusader esper.
FF5 GBA necromancer also has it as a spell and yes it hits everyone on the GBA version so you also need fire shields in the GBA version of FF5 POST game only.
You know, it's kind of funny how there are a number of detrimental status effects that have come and gone throughout the series, but the number of beneficial status effects has remained fairly consistent. Protect, Shell, Reflect, Regen, Auto-Life, Float, and Haste have been in most iterations. Not to say there aren't some outliers (Aura from FFVIII and Invisible from FFIX), but it seems like the devs can't think of new ways to help the players.
I would include Bravery, Faith, and Hero.
Invisible's also in FF6 and FFT. Blink has been kinda inconsistent as a status in FF games.
RIP FFXIV Stoneskin
But I'll thank you for making such awesome videos on a topic.I thoroughly enjoy and talking about things that after my twenty seven years of research still having heard
The arbitrary decision of when there is a healing for confusion with smelling salts vs get wrecked and use a remedy... if you have the license or jp for it.
Correction needed it seems. For FFT the Malboro turns a night into a Malboro in the video. So it seems you just need the support ability, not necessarily be a squire
Ive always thought exploder (or whatever its called) was a weird status effect, it kills you if you take an action but there's generally no/very few ways to heal it, so in some games its like "could you just 1 shot me and we can skip a step at least cus im gonna be throwing out a phoenix down anyways"
Medicated sounds like a fairly common thing for MMOs to prevent stacking of buff elixers, except most of them just have those elixers share a cooldown instead of giving you a debuff.
No idea what's up with that 2 hour one though, yeesh.
Another weird FFXI status effect is "Costume".
Generally, players can use fun joke items and change their appearance to become other things, from a powerful enemy to a slime to even a treasure chest, but at the end of the day it doesnt actually change a character's abilities, in fact it locks out a player from being able to attack until they take the costume off, which can be done freely.
However, there are some very rare enemies in the the game that can actually influct Costume as a debuff, locking the player into a funny form or even as a copy of the enemy themselves, and can sometimes even Charm the player as well!
Glass buckle gives plus 1 on STR ,MAG , SPIRIT on level ups in final fantasy 9 invisible status gains FTW.
Error status effect. An NPC says he has it. "I am error"
Oh wait. That was Zelda
11:19 you can WHAT???
Honestly, I'd say that FF9's set of bad statuses were the most threatening....
So many that can make you lose turns or outright wipe someone out, one that can prevent your growth, and some that are absurdly annoying. And it's just absurd to realize that "Grand Cross" can basically smack you with ALL of them at once...
Do a compilation video of all the statuses.
Excellent stuff. Loved it. On a related note, I love having a pimped out imp on my team in VI. ^__^
@FinalFantasyUnion
What statuses did you collect but didn't make it onto the video?
How about itchy? status from ffx-2 ? It's prevent you from change class in battle
Medicated was necessary in FFXI. Medicine and potions were so powerful without it would have been abused.
There are always workarounds! Especially in long drawn out fights!
As for Malboro, if you let one get a turn you're doing it wrong!
What about Itchy in FFX-2(?).
I still love the odd effect of Misery from FF14. XD
X-zone.. still one step up from the infamous friend-zone.
How do use invisibility properly in ff12? .
wasnt X-Zone in a Final Fantasy earlier than 12?
My only real problem with FFXII's Demon Wall is the arena itself; the party could have just as easily climbed up on the railing. It's like that old Austin Powers steamroller gag.
What's the outro song?
I'm so mad FF4 didn't go with oinkment now. Also, I believe x-zone made a previous appearance in FF6. A lot of people used it to defeat Wrexsoul, unless I'm just misremembering the spell's name.
It was indeed called X-Zone.
Doesn't happen often, but bleed + poison is the worst.
No angel wing? A magic berserk status unique to rinoa in ff8? Arguably rarer than the interceptor status from ff6
Annoyntment 😂 Classic Final Fantasy 9 banter.
Thanks for the video
I'm thinking of Imp from FF 6. The imp armor way awesome, if I remember correctly!!?!?!
The status screen in FFVII has always bugged me: there is a s***-ton of status effects apparently available in attack and defense, some of which don't make much sense to me. But unfortunately it seems that not all statuses can be used in the way the programmers intended.
I'm a simple man, I see Vivi in the thumbnail, I click. Always interesting to hear you talk about obscure FF trivia
I played FFIX through once, over 20 years ago, and all I remember is that there was a scene that had to do with Vivi peeing off of a bridge.
Always loved how he looked like a FF1 black mage.
In now regret having never played Final Fantasy Tactics! Given the chance, first thing I'd do is turn a Squire into a Malboro! "You're not important to stay human, so just stand in front of the Grand Malboro for a second!" "Huh? What are you gonna have it do?" "Turn you into a Malboro obviously!" Seems like a winning strategy given what Bad Breath does in all the other games! XD
Squire: I-I'm way more useful to you with enough time and training! If you really want another Malboro, just wait a few days, they breed like weeds! You don't have to do this!
Ramza: lol idc
Everyone knows X Zone is Dimension X.
I remember playing ff9 for the first time and wondering why I had to keep healing my party members. I was like "They didnt get attacked why are they losing HP". Friggin trouble man.....
Just real quick...fuck FF12 Zodiac remaster and removing the reward for killing the first Doom Wall in Raithwall's Tomb, went from rare sword early to a dark mote laaaaaaame
Okay. That makes sense. I thought I was bugging because I played ff12 on ps2 and thought the reward was different
Yeah, most of the changes were good, some were not.
that was likely done cause some quickening grinding let you steamroll so many earlier fights easily.
logically it makes sense to change the reward, but a dark mote? yeah that's too little of a reward now
@@DarkFrozenDepths I think I used quickenings like once when I played ff12. I just remember not knowing what I was doing. I'm sure I could learn how but since I beat yiazmat I decided I was good enough already lol
@@rustyjones7908 quickenings are surprisingly forgettable cause most only do them for the sky pirate's den/trophy stuff or to take out some enemies far sooner than you should be able to.
the best "DPS" later on ends up being your regular attacks anyway, more so in the zodiac versions where there's no damage cap (some people literally causing the game to crash after dealing over 1 mil damage in a hit)
Anyone here played BreTh of Fire 4? Ever heard of Egg?(like turned into one)
"Trouble mucus"
Wait...what?
👁👄👁
What version of FFXI was that? I played it a bit on PC a few years back, since I've played every main line game, and even on decent hardware the graphics looked like trash. Nowhere near as sharp as what was in this video.
Medicated is also in FFXIV.
Thanks for the video!
God I love FFXI, haven't logged in for a couple years, but may do that after grad school, because it's just so damn good. Medicated is annoying as hell.
the implication that enemy Marlboros are humans 😱
Seizure from FF7. Literally one boss can inflict it (Bottomswell), when he puts a player in the bubble that has to be broken with magic.
Army of Warpigs?! LMAO 🤣 🤣
Can't wait to bust that one out at the D&D sesh 😂
Interceptor best boi.
Wait… does that mean Malboros are canonically parasites, then?
Can u please add chapters, i havent played any pixel remaster so i have to search for the games i played in the video which is annoying
Confirm Relm is Shadow's daughter???
Clyde doesn’t take paternity tests
Correct in fact the memento ring that Relm first joins with instant death immune relic the ONLY OTHER party member that can equip it just SO happens to be Shadow himself and theirs exactly 2 of those rings in the ENTIRE game for FF6.
Oinkment.
I need to hack this in now.
Medicated is in FFXIV as well!
Number 5 made think of a Wiz Khalifa song
Gayla Fluid
Good afternoon....
Clearly never played Hogs of War if you think pigs arent battle heavy haha
Editor: I nearly put that in the video for giggles 😅
In FFXI when Medicated wore off, you received the disquieting message, "Atariswitch is no longer medicated."
Calling the "medicated" effect from FFXI a status effect feels odd. Is a cooldown time really a "status effect"? I don't think so.
FF11 is such an amazing game. I would love to play it again but 12 bucks monthly is so outrageous i cant bring myself to play it. They should make it free with a sub to 14. They don't update the game anymore or even try to do anything with the game itself anymore. Its so greedy.
dual ff7
who the fuck says zidan, its zidane, like dane as in great dane
Watching this makes me miss the abandonment of turn-based even more. There were so many strategic uses for statuses in the various games. While the action titles still have status effects, they're not nearly as viable or important. They're much more boring and repetitive as a result. Give us back turn-based Square-Enix!!!
"Oinkment"
"What?"
"The item that cures the "pig" status effect in FF4. They should have called it "ointment."
"Jessie what the fuck are you talking about?"
Heat, Virus, and Trouble were all stupid and impractical effects, and even though I enjoyed FF9, these novel and mostly-BS effects unfortunately sullied the FF9 experience. Similarly, the FF12 Oil and Disease effects were just the developers trying way too hard to expand upon an established and already-perfect palate of enemy debuffs.
Watched for years but unsubbing because.of "oinkment"... later nerds😂😂