I had a lot of fun picking apart the world and characters of Space Marine 2! There are some really cool details, secrets and lore connections scattered across the game. There are still lots of details hidden away in Space Marine 2, but if you've found any then leave them in the comments and maybe we can do a part 2 sharing more cool stuff! For the Emperor!
I am so mad that in response to his squad mate saying "The Codex Astartes does not support this course of action" Titus didn't say "Shut the f*ck up, (not Leandros)" Before jumping out and screaming "FOR THE EMPEROR!"
@@Anders-vl6kk Thank you! That's real kind of you to say. 40k has been my favourite franchise since I was about 14-15, so it's real exciting to get to yap about it
@@Baronnax Man I wish the guardsmen had as much health as the Halo marines. I spent so long trying to keep that one squad alive in the lictor boss mission, I'd turn around and see ONE warrior snuck by and killed them all 😭
@@Auzzymandias if you coop it the more imperial guard you save the more you have to absolutely destroy whats left i once saw like 20 guardsmen focus fire a warrior's face for 2 seconds until it exploded
Small caveat: This game takes place years after Cadia was destroyed, so the regiment at this point includes non-native Cadians from various worlds colonized by survivors. These replacements often do not have the purple eyes (some do get them from their parents though). In the late game, the non-purple eyed Cadians are the ones falling into trances because they don't have the resistance developed from being near the Eye of Terror.
One cool detail is the difference between executing Thousand Suns Rubric Marines/Rubric Terminators versus Thousand Suns Sorcerers. Because the Rubric of Ahriman turned non-magic users into dust, there is no blood/body when you're executing the normal Rubric Marines/Terminators. However, when executing sorcerers, there is blood since they kept their physical bodies.
Doesn't that have something to do with the Marines having no psyker ability so their bodies were infused with magic, to the point where their armor was practically controlled by sorcery? Whereas the Sorcerers already had some form of psyker ability, so they didn't need it? I remember reading that somewhere.
The army that Archeron adresses before going to fight the Thousand Sons in the Battle Barge is calculates to around 1930 points if you were to put them on the tabletop. Put a character in there (archeron) you get to 2000 points which is the most common point size to play the tabletop on :)
I’ve just reached much later on in the campaign. Your armour shows signs of damage with bullet holes, chips and scrapes everywhere rather than looking brand new
Idk if it was a bug, but after Titus and friends escape from the cave in and Titus armor is all banged up, his helmets lenses are dark like they're damaged
I was confused on which of the Word Bearers' attack on Calth he was talking about. Besides the Betrayal/Battle at Calth, the Iron Warriors (with aid from a Word Bearer daemon prince) attacked Calth again in M41 (covered in a Uriel Ventris novel).
@@HaloFTW55 it would have been the first attack on Calth before anyone knew of Horus' betrayal. The population was decimated by the Word Bearers and their Daemon allies.
During the orbital drop scene, you can see bodies floating in space from the frigate that broke open. Also if you hit multiple objects, you get an achievement "my FACE is my shield".
I just gotta say the part where you rally around the banner, is one of the best moments in gaming i've witnessed, even better than the ending of Halo Reach, I was so hyped when that happened, I just wished the game was longer because its so good!
I got so excited when you go down into the depth of Demerium and see the Necron ruins, i was hyped for some Necron action, sadly not to be this time....I can cross my fingers for a DLC
@@HaloFTW55I thought it was way more a reference to the glaringly obviously casting die as in reference to dice in the tabletop game. I don't mean to say you're both wrong but... I think the reference I've been thinking of is probably the intent as it's way more obvious, no? 😂
When you listen to all of . . . Him *squints* whine about your corruption, you get an achievement called 'why is it always you three.' A Harry Potter Reference
One detail that caught me off guard was while playing co-op as Gadriel, the part where Imurah messes with the minds of Titus and his squad, you get a whole separate dialog from Imurah as compared to when playing as Titus. And when Titus is speaking to himself, you don't hear the voices that Imurah speaks to Titus when you play as Gadriel or Chiron. I was really mindblown by this little attention to detail, now I have to try playing as Chiron to see what Imurah has to say to him haha!
I love how the models for all of the cultists are based on the old monopose cultist models, the same ones that the cultists from Boltgun are modeled after. As someone who very recently finished painting up two squads of them from the Dark Vengeance starter box that I got in high school, these cultist models definitely have a vibe I enjoy more than the current ones, though they are serviceable too.
I loved that the Rubric Marines are filled with pixie dust, which is an interesting take on the established lore that doesn't say anything about the dust being sparkly. To me this adds a bit of goofyness to what would otherwise be a very dark detail about the 1kS.
I think it works to make the game visually interesting, in a lot of the books general warpiness is described as impossible purple pink blue light so it makes sense
I mean, I've always presumed that the dust of the Rubricae shone with power or something, since it was reduced to that by a ritual and still houses their soul and all that. So it's psychic dust at its most basic.
@@Hatypus I've never read of it being described in any high detail. TBH I get the sense that in the old lore, the writers were going for a tragic feel for the 1kS's transformation, so I always imagined the dust as being drab and dull. In any case, I like the game's depiction, and if it really was meant to be a goofy detail, it wouldn't be the only one the devs snuck into this game.
The Chairon bit threw me off when he said it, but you elaborating and reminding me about the Primaris was good and makes him a bit cooler for that. I am surprised you didn’t mention the Necrons at all as Titus and the game really tease you about them. I was hoping they would be revealed as the “plot twist” because I really didn’t care for Imurah and the convoluted Thousand Sons plot. Would’ve been nice to finish him off only to awaken the Necrons and fight them. Alas, didn’t happen
Perhaps, a DLC? I remember there was a mechanicus dead that left a datapad on Aurora, she was talking that she decifiered some code that said Awake or Awoke, don't remember, and then something did awake and killed her. I think this can be a set up for necrons, like a delayed activation or something
When I heard him say he was a boy on Calth I knew he was one of the Unnumbered Sons, one of the original 100,000 Primaris. I thought that was a great detail. The first Primaris marines were being used as a legion more or less until they were used to reinforce existing chapters, or be used to form brand new chapters.
The road map mentions "a new enemy". i initially believed this be a new enemy type, but the grammar works out that it could straight up be a new enemy faction.
I might be wrong but loading screen inside Thunderhawk to me is a tribute to XCOM: Enemy Unkown and XCOM 2. You have your squad inside and then in the middle there is a briefing about the mission
@@360SubSeven Darktide pinched it from XCOM. XCOM, Darktide and Space Marine are some of my favourite games, so having them all use the same design language is pretty sweet
To be fair the concept of seeing your squad in the ship while connecting/loading is something that they could reasonably come up with by themselves, particularly in games featuring fancy cosmetics you want to show off before the match
I can't wait to see where this games goes and the amount of content they add, its gonna truly be legendary for the emperor to watch us thrive in his name.
@@bombarded15 There will be free upcoming DLCs, new PvE Missions, New Maps, New PvP Game modes, new enemies, weapons, and a Horde Mode. This has already been confirmed in the official road map of Space Marine 2 put out by the devs of this game.
horde mode is gonna slap. although PvP has unlimited potential. every match usually plays very different depending on team composition. just need a few more levels.
The natural born cadian eyes also play a note later in the game where during the beginning of the last few missions, all the guardsmen who have gone mad are not Cadian born and were likely born in the flotilla of Cadian ships as Cadian born guardsmen have a natural resistance to the force causing them to go mad (I am being intentionally vague to avoid spoilers for the finale)
Many of the original batches of Primaris Marines were abducted by Belsarius Caul over the 10,000 years since the Heresy. In the Dawn of Fire series of books it explains some of the timeline and severe body dysmorpia that those Primaris felt upon being awakened after literally thousands of years of stasis while being hypno indoctrinated. TL;DR the original Primaris Marines got the Halo Spartan 2 treatment.
@@davidtrujillo1689until the climactic final battle, when Calgar shows up to save the boys in blue, you can see some 1st Co Veterans cleaning up what the Victrix and Calgar leave behind. Would’ve been cool to have Caedo there in the background
@@wyvern_wolf2821 nah. Boltgun takes place almost immediately after SM1. SM2 takes place well over a century later. Caedo may be dead from some other mission by now
I was hoping to see something referencing Malum Caedo from Boltgun. He was sent to Graia, the planet from the first game, to capture the same power source from the first and second SM games and could have been a prelude to the second game
Well, and we have the power source here again - moreover in the Boltgun Caedo faces Chaos sorcerer and lot or Tzeench deamons(plus some Nurgle) and supprise supprise - main baddies are Tzeench followers.
@@Cheapshot512 unfortunately, that is not true. As he is not accompanied by Sternguard during his appearance. But he has his Victrix Honor Guard. No beaks. No Malum.
@@Auscarsy He is accompanied by Sternguard in the CG cutscene, right behind the Victrix Guard, it's very brief and hard to see, but still no beakies, so no Malum.
A fun fact i really liked is that Varellus (The Space Marine that gets killed in the traitor guardsman ambush Explosien) May actually still be "Alive" Right after that mission ends, in the launch bay, you can overhear some Ad-mech talking about an honored battle brother who had just come back from a mission with grave wounds, arriving in a sarcophagus, ready to be put into and empty dreadnought, which is being worked on at the same time in the room. While he is not the dreadnought we fight alongside later on, its a really cool little detail.
Dont forget during the customization on your space marines the background music is close similar to dawn of war dark crusade on the single player champagne map selection.
love how the majority of the best videos from this channel are Dave talking about his favourite stuff, or tormenting poor museum staff with cursed video game content
I'm sure anyone who played the original noticed it from the first trailer, but I do appreciate them adding 2 more service studs to Titus's forehead to indicate how much time has passed since the first game.
On yher subnject of CHairon's age, a number of the first generation Primaris are from the time during or immediately after the Horus heresy, and were kept on ice while the project was being developed. They were first deployed in the Indomitus campaign.
Another curiosity is Cpt Acheran is dead bow in Lore, died in the Vigilus Campaign... so Space Marine 2 must ocurr close to the start of the Indomitus Crusade, maybe in parallel with the Decastation of Baal
There is a saying that God is in the details, meaning that whatever is done is made well and through. You have located and explained 20 of such details, be they small or large, showing that you have the type of eye that catches such examples of a product that is the result of people who have worked and labored to bring such authenticity to life. Well done.
Saved Cadians also express gratitude if they are alive after the battle is over. It may not be the case in 100% of situations, but I heard them do it, that's a nice touch.
Captain Acheran is first mentioned in the campaign booklet of the box Shadowspear, where new Chaos Marines and new Vanguard Space Marines where released in 2019. In that booklet, we learn that Acheran has replaced Sicarius in the role of 2nd Company Captain, and has conducted a mission on the planet Nemendghast. So, his name is not new. Since V9 at least, he is mentioned to be the captain of 2nd Company in the codexes.
I would say that closing an eye when shooting is a mistake on the devs part. Normal people are taught to shoot with both eyes open, I think SMs would do it too
Someone just pointed out to me today that there is a dormant Imperator class Titan in the back ground of one of the PvP maps. I love all of the little (and big!) details they put in this game for the 40k fans!
When you're do the suborbital drop onto Demerium, you'll notice a number of other small craft buzzing about. The ones with T-shaped tails and twin engines that come from behind you just after the Thunderhawk peels off are either Stormhawk or Stormtalon gunships, both of which have been described as the primary interceptor of the Marines - given the hull shape from behind, and the low-slung gun pod, I'd say they're more likely Stormtalons. Also, a number of Imperial Fighter craft are seen buzzing about, leading up to one flying right by you alongside the Helldrake - those are Fury-Class Fighters, the standard void interceptor of the Imperial Navy. And those ships are not small, they're about twice the length of a Thunderhawk. Makes you wonder how big a Starhawk Bomber would appear. No idea about the Tyranid void ray, unfortunately - the usual air units in the game a Gargoyles (Termagaunts with wings) and Hadrians (which nurtures and carries broods of Gargoyles), but neither of those match what those ray-like creatures were.
I love that even with the hype this game got, and how it clearly would be a big step in Warhammer becoming more mainstream, the devs still went all out with displaying the setting and universe as accurately as possible and throwing in all these cool details that only a relative handful of people will notice or care about. Letting Warhammer speak for itself and the players decide whether they want to get into it or not, instead of dumbing things down and changing the universe to appeal to people who wouldn’t like the source material. I’ve been so sick of the whole “modern audience” or “broader audience” thing for so long. As an extremely casual Warhammer fan, the game being true to itself instead of changing to suit my tastes only made me more interested in the universe.
Just a little correction I needed to comment. When a marine returns from the deathwatch, they don’t swap sides of the shoulder. If they wish to keep their deathwatch shoulder after leaving the service then they continue to wear it on their left arm.
One small detail that makes me laugh is when you are in the Barge, sometimes you will see a mechanicus inspecting a Thunderhawk on a ladder. If you come back later, say after a match or operation, you will see he has had a wprk place accident and fallen off the ladder.
Speaking of my Deathwatch shoulder, it is IMPERATIVE to me, that they add chapter logos into the options for both shoulders so I can make proper Deathwatch marines, and that they make the Deathwatch arm and shoulder able to be placed on the right arm so I can make proper Deathwatch veterans. I love the Deathwatch so much, and am a veteran of the Tabletop RPG of the same name so these are key parts of my Space Marine fantasy.
I'm hoping to see Jonathan do the gun reviews for Space Marine 2 if there's anything different enough, but especially Helldivers after the new Warbond and you could do both the weapons from the previous Freedom's Flame warbond and the new chemical one for a video!
Just an add on, saw a vid where Lt Titus Holding Flag Bearer scene, a Brother was pulling the other injured Marine to rally with Titus. In the same scene, there was another injured Brother crawling to Titus What a game
I mean Chairan is very likely over 10k years old, since he's a primaris and almost all primaris where kept on stasis and experimented on for all this time
Games as a service only work if the base is solid. With so much going on, I don't think anyone would complain seeing the ultramarines fighting other factions as dlc
Be a neat twist if the T'au DLC had you fighting alongside Farsight's troops with the understanding of, "Cool, we can be friends until the Ethereals get off our planet. After that, it gets complicated."
Pretty sure there some kind of dormant Necron tech in the part where you discover it's a tomb world, near a data slate talking about waking something up. My 40k lore was not strong enough to identify it though.
I saw that chain sword and thought "No way it is the same from the first" I thought they would have destroyed it for taint or something but ya, that is totally it, seeing it side by side.
One thing I've been looking for is an explanation on the other pauldrons in multiplayer. I know some are definitely just cool designs, but I know for a fact others have some sorta meaning behind them yet I cannot find explanations anywhere from the sources I listen too and read from
I want a moda-like game mode where guardsmen and cultists are going at it and you’ve got three or four Astartes on the imperium side and heretics on Chaos.
Just to correct you a little. Dawn of War & Space Marine are both products of Relic entertainement. They changed their name to THQ Canada for a while but changed it back when THQ went financially bankrupt. So, in a sense, using Isadors' quote is still their IP. It's also why we have access to the Blood Ravens skin.
Great details. But hmm vs Chairon... must have been below as, no Mark of Calth (think radiation burns) that those on the surface would have gained (if i'm remembers the HH books covering Calth right). Interesting that they added someone like him thou.
6:15 I'm not an expert but aren't you recommended to keep both eyes open when firing? As it reduces spacial awareness From my own experience it doesn't help but I've only ever played airsoft and paintball, in either one of those, situational awareness was far more important than aiming
I had a lot of fun picking apart the world and characters of Space Marine 2! There are some really cool details, secrets and lore connections scattered across the game.
There are still lots of details hidden away in Space Marine 2, but if you've found any then leave them in the comments and maybe we can do a part 2 sharing more cool stuff!
For the Emperor!
I am so mad that in response to his squad mate saying "The Codex Astartes does not support this course of action" Titus didn't say "Shut the f*ck up, (not Leandros)" Before jumping out and screaming "FOR THE EMPEROR!"
@@philosotree5876 haha I think the heavy side eye did that
I love how obsessive you are about Warhammer :) You did not just the game justice with this video, but all of Warhammer lore!
@@Anders-vl6kk Thank you! That's real kind of you to say.
40k has been my favourite franchise since I was about 14-15, so it's real exciting to get to yap about it
I recommend the r/40klore sub. The only thing we do there is picking apart 40k lore/background/everything.
Being able to save the cadians is one of my favorite details, theres even special dialogue in some areas if you do
Reminds me of all those hours spent redoing missions in Halo trying to keep all the marines alive.
@@Baronnax Man I wish the guardsmen had as much health as the Halo marines. I spent so long trying to keep that one squad alive in the lictor boss mission, I'd turn around and see ONE warrior snuck by and killed them all 😭
@@Auzzymandias if you coop it the more imperial guard you save the more you have to absolutely destroy whats left
i once saw like 20 guardsmen focus fire a warrior's face for 2 seconds until it exploded
I've been trying with all my strength but the Tyranids are too many 😢
Salamander here
Small caveat: This game takes place years after Cadia was destroyed, so the regiment at this point includes non-native Cadians from various worlds colonized by survivors.
These replacements often do not have the purple eyes (some do get them from their parents though).
In the late game, the non-purple eyed Cadians are the ones falling into trances because they don't have the resistance developed from being near the Eye of Terror.
saw what he said at 10:15 and came looking for this comment. these devs really put in some work with the details
Another Detail. The Traitor Commander is wearing the Vox Helmet while another is wearing the Voxbackpack that is normally used with that helmet.
One cool detail is the difference between executing Thousand Suns Rubric Marines/Rubric Terminators versus Thousand Suns Sorcerers. Because the Rubric of Ahriman turned non-magic users into dust, there is no blood/body when you're executing the normal Rubric Marines/Terminators. However, when executing sorcerers, there is blood since they kept their physical bodies.
Doesn't that have something to do with the Marines having no psyker ability so their bodies were infused with magic, to the point where their armor was practically controlled by sorcery? Whereas the Sorcerers already had some form of psyker ability, so they didn't need it? I remember reading that somewhere.
@@ZombieOnCoke Yes, that's the Rubric of Ahriman that I mentioned above.
@@ZombieOnCoke Was supposed to stop the rampant mutation that they happens.
Small nitpick. It's Thousand Sons.
@@Fuzzycat16 Small nitpick - Thousand Sons Chaos Marines are called Rubric Marines.
The army that Archeron adresses before going to fight the Thousand Sons in the Battle Barge is calculates to around 1930 points if you were to put them on the tabletop. Put a character in there (archeron) you get to 2000 points which is the most common point size to play the tabletop on :)
Till Guilleman changes the data slate and Acheron can't take one of his units lol.
Bro 2k is a big battle.
the army with acheron is about 2200, but the one with calgar towards the end is exactly 2000
I’ve just reached much later on in the campaign. Your armour shows signs of damage with bullet holes, chips and scrapes everywhere rather than looking brand new
Idk if it was a bug, but after Titus and friends escape from the cave in and Titus armor is all banged up, his helmets lenses are dark like they're damaged
Same with the rest of the squad! Awesome detail
Can't relate
Low settings
@@maximoxtech1125 same, but I did notice that he was missing a chunk out of his right ear in one of the cutscenes
@@theskipper7305Maybe his HUD is turned off?
Chairon being a literal Second Borne is wild, in statis/transformation for 10 millennium - and him being older and younger than Titus is hilarious
When he mentioned being on Calth I thought it was a lore mistake. But him getting swooped up by Cawl makes amazing sense.
he did spend like 90% of that time in stasis tho tbf
@@Corusame true and wild.
I was confused on which of the Word Bearers' attack on Calth he was talking about.
Besides the Betrayal/Battle at Calth, the Iron Warriors (with aid from a Word Bearer daemon prince) attacked Calth again in M41 (covered in a Uriel Ventris novel).
@@HaloFTW55 it would have been the first attack on Calth before anyone knew of Horus' betrayal. The population was decimated by the Word Bearers and their Daemon allies.
The screen at 9:22 says 'We've been trying to reach you about your Battle Barge's extended warranty'.
You're welcome! 🙂
🤣
During the orbital drop scene, you can see bodies floating in space from the frigate that broke open.
Also if you hit multiple objects, you get an achievement "my FACE is my shield".
Alright, that achievement hilarious! Imagine if Calgar gets wounded enough in the final mission to win an achievement called "We'll call it a draw!".
@@AnonEMus-cp2mnbetter yet, and achievement for getting x amount of kills with the Powerfist called "I. CAST. FIST!!"
Ah yes, the TTS easter eggs
@@ShaunOfTheN00bs Receive 'x' amount of shots should get the achievement "Brother, I am pinned here"
I gotta check if these tts references are real
one that i thought would be in this video is the statue of sanguinius at the temple,it's a cool nod to his actual 30k resin miniature
I thought the fallen titan in one of the pvp maps would be included
I just gotta say the part where you rally around the banner, is one of the best moments in gaming i've witnessed, even better than the ending of Halo Reach, I was so hyped when that happened, I just wished the game was longer because its so good!
I got so excited when you go down into the depth of Demerium and see the Necron ruins, i was hyped for some Necron action, sadly not to be this time....I can cross my fingers for a DLC
I loved the side conversation between 2 marines in the middle of it where one loses his leg and isn't sure at first
And epic moment that I wish were longer
The first achievement in the game "The Die Is Cast" is a reference to Julius Ceaser crossing the Rubicon much like Titus did
Also doubles as a cheeky reference to die casing of metal/plastic/resin tabletop miniatures if you think about it.
@@HaloFTW55I thought it was way more a reference to the glaringly obviously casting die as in reference to dice in the tabletop game.
I don't mean to say you're both wrong but... I think the reference I've been thinking of is probably the intent as it's way more obvious, no? 😂
@Mr_Jish no it is clearly a caeser reference as he said it when he decided to cross the Rubicon.
When you listen to all of . . . Him *squints* whine about your corruption, you get an achievement called 'why is it always you three.' A Harry Potter Reference
One detail that caught me off guard was while playing co-op as Gadriel, the part where Imurah messes with the minds of Titus and his squad, you get a whole separate dialog from Imurah as compared to when playing as Titus. And when Titus is speaking to himself, you don't hear the voices that Imurah speaks to Titus when you play as Gadriel or Chiron. I was really mindblown by this little attention to detail, now I have to try playing as Chiron to see what Imurah has to say to him haha!
That's really cool, I have only played Titus so I didn't even consider that might be a possibility.
I love how the models for all of the cultists are based on the old monopose cultist models, the same ones that the cultists from Boltgun are modeled after. As someone who very recently finished painting up two squads of them from the Dark Vengeance starter box that I got in high school, these cultist models definitely have a vibe I enjoy more than the current ones, though they are serviceable too.
I loved that the Rubric Marines are filled with pixie dust, which is an interesting take on the established lore that doesn't say anything about the dust being sparkly. To me this adds a bit of goofyness to what would otherwise be a very dark detail about the 1kS.
I think it works to make the game visually interesting, in a lot of the books general warpiness is described as impossible purple pink blue light so it makes sense
I mean, I've always presumed that the dust of the Rubricae shone with power or something, since it was reduced to that by a ritual and still houses their soul and all that. So it's psychic dust at its most basic.
@@Hatypus I've never read of it being described in any high detail. TBH I get the sense that in the old lore, the writers were going for a tragic feel for the 1kS's transformation, so I always imagined the dust as being drab and dull. In any case, I like the game's depiction, and if it really was meant to be a goofy detail, it wouldn't be the only one the devs snuck into this game.
Tzeenchian color scheme?
I like it. Compared to one which was just blood and gore this is flexing some of the more goofy aspects that would look better in motion
When rescuing Leuze, the tomb he is in has a massive statue of Sanguinius on the roof, and the statue is based on his miniature from Forgeworld.
I do love the detail of Chairon being from Calth. Adds a bit of “Hey, remember Horus?”
As the members of the 1st chapter say: Never forget, never forgive! For Caliban!
The Chairon bit threw me off when he said it, but you elaborating and reminding me about the Primaris was good and makes him a bit cooler for that.
I am surprised you didn’t mention the Necrons at all as Titus and the game really tease you about them. I was hoping they would be revealed as the “plot twist” because I really didn’t care for Imurah and the convoluted Thousand Sons plot. Would’ve been nice to finish him off only to awaken the Necrons and fight them. Alas, didn’t happen
Perhaps, a DLC? I remember there was a mechanicus dead that left a datapad on Aurora, she was talking that she decifiered some code that said Awake or Awoke, don't remember, and then something did awake and killed her. I think this can be a set up for necrons, like a delayed activation or something
When I heard him say he was a boy on Calth I knew he was one of the Unnumbered Sons, one of the original 100,000 Primaris. I thought that was a great detail. The first Primaris marines were being used as a legion more or less until they were used to reinforce existing chapters, or be used to form brand new chapters.
HERESY!!! This is a major spoiler!
I think that's why he didn't covers it.
Is there any other kind of Tzeentchian plot than convoluted?
The road map mentions "a new enemy". i initially believed this be a new enemy type, but the grammar works out that it could straight up be a new enemy faction.
I might be wrong but loading screen inside Thunderhawk to me is a tribute to XCOM: Enemy Unkown and XCOM 2. You have your squad inside and then in the middle there is a briefing about the mission
It is also very Darktide
@@360SubSeven Darktide pinched it from XCOM. XCOM, Darktide and Space Marine are some of my favourite games, so having them all use the same design language is pretty sweet
@@360SubSeven And Darktide's is likely based off XCOM's too, as Darktide came out much later.
That was my instant thought too looked exactly like an xcom tribute
To be fair the concept of seeing your squad in the ship while connecting/loading is something that they could reasonably come up with by themselves, particularly in games featuring fancy cosmetics you want to show off before the match
This all shows the dedication, grounded lore and correct way to design a game that is highly loved. This warms the emperor's soul
I can't wait to see where this games goes and the amount of content they add, its gonna truly be legendary for the emperor to watch us thrive in his name.
Honestly, after seeing what happen to helldivers 2. I'll give this game 6 months before the fans turn on it
@@porkinator863 The game died because of the greedy events of Sony and the anti-fun nerf the devs put to force more grinding in the player base
Where it goes? We paid $70 for a 10hr story and three multiplayer maps, that's all theres gonna be until we pay up again
@@bombarded15
There will be free upcoming DLCs, new PvE Missions, New Maps, New PvP Game modes, new enemies, weapons, and a Horde Mode.
This has already been confirmed in the official road map of Space Marine 2 put out by the devs of this game.
horde mode is gonna slap. although PvP has unlimited potential. every match usually plays very different depending on team composition. just need a few more levels.
The natural born cadian eyes also play a note later in the game where during the beginning of the last few missions, all the guardsmen who have gone mad are not Cadian born and were likely born in the flotilla of Cadian ships as Cadian born guardsmen have a natural resistance to the force causing them to go mad (I am being intentionally vague to avoid spoilers for the finale)
Many of the original batches of Primaris Marines were abducted by Belsarius Caul over the 10,000 years since the Heresy. In the Dawn of Fire series of books it explains some of the timeline and severe body dysmorpia that those Primaris felt upon being awakened after literally thousands of years of stasis while being hypno indoctrinated.
TL;DR the original Primaris Marines got the Halo Spartan 2 treatment.
When Gadriel looked at Titus and said that line about the jump pack Titus was thinking “are we gonna have a problem? I won’t be betrayed again”
thunderhawk has the same name from SM1 - lance of jove
I really wish this game had a cameo by Malum Caedo, the Marine from the game Boltgun.
Malum is a sternguard veteran, from the first company. In game, a marine in the battle barge mentions the second company is alone on this misssion.
In the end we can also see white helmets of first company @@davidtrujillo1689
Caedo is busy cleaning up Titus's old mess back in Gria anyways
@@davidtrujillo1689until the climactic final battle, when Calgar shows up to save the boys in blue, you can see some 1st Co Veterans cleaning up what the Victrix and Calgar leave behind. Would’ve been cool to have Caedo there in the background
@@wyvern_wolf2821 nah. Boltgun takes place almost immediately after SM1. SM2 takes place well over a century later. Caedo may be dead from some other mission by now
I was hoping to see something referencing Malum Caedo from Boltgun. He was sent to Graia, the planet from the first game, to capture the same power source from the first and second SM games and could have been a prelude to the second game
Well, and we have the power source here again - moreover in the Boltgun Caedo faces Chaos sorcerer and lot or Tzeench deamons(plus some Nurgle) and supprise supprise - main baddies are Tzeench followers.
I've seen more than a few people claiming one of the sterngaurd accompanying Calgar has a beaky helmet on
@@Cheapshot512 unfortunately, that is not true. As he is not accompanied by Sternguard during his appearance. But he has his Victrix Honor Guard. No beaks. No Malum.
@@Auscarsy He is accompanied by Sternguard in the CG cutscene, right behind the Victrix Guard, it's very brief and hard to see, but still no beakies, so no Malum.
So much love for the lore is put into this game and it shows.
Feel free to give Dave a luetin09 length of time to talk to me about 40k. Love it. Have to wait just a few more weeks to play space marine 2.
Even with all the time in the world, I don't think I could keep up with the lore king! haha
Nah Luetin is the master! Think he has already started tackling SM2 as well
A fun fact i really liked is that Varellus (The Space Marine that gets killed in the traitor guardsman ambush Explosien) May actually still be "Alive"
Right after that mission ends, in the launch bay, you can overhear some Ad-mech talking about an honored battle brother who had just come back from a mission with grave wounds, arriving in a sarcophagus, ready to be put into and empty dreadnought, which is being worked on at the same time in the room. While he is not the dreadnought we fight alongside later on, its a really cool little detail.
Dont forget during the customization on your space marines the background music is close similar to dawn of war dark crusade on the single player champagne map selection.
I thought it sounded familiar!!
5:23 the look my man gives him is so real like the silence speaks volumes😂😂😂😂
Straight up giving him daggers. It was a great nod and respect for Gadriel's bit are the end saying he's looking forward to doing the action.
love how the majority of the best videos from this channel are Dave talking about his favourite stuff, or tormenting poor museum staff with cursed video game content
The text on the screen is a cipher that translates to "This is the terminal of Johnathan Ferguson, keeper of firearms..." etc. etc.
Must admit I thought his pauldron was simply because he went from first born to primaris and as such would not fit his new armour.
I'm sure anyone who played the original noticed it from the first trailer, but I do appreciate them adding 2 more service studs to Titus's forehead to indicate how much time has passed since the first game.
On yher subnject of CHairon's age, a number of the first generation Primaris are from the time during or immediately after the Horus heresy, and were kept on ice while the project was being developed. They were first deployed in the Indomitus campaign.
Another curiosity is Cpt Acheran is dead bow in Lore, died in the Vigilus Campaign... so Space Marine 2 must ocurr close to the start of the Indomitus Crusade, maybe in parallel with the Decastation of Baal
Actually Acheran survives in lore, he appears in Dark Imperium fighting the Plague Wars.
The fact that Birmingham is a Planet that’s desolate and considered a hellscape is the best part of 40K
Lore accurate Birmingham
Very nice; I thought I was the only one that tried to help out with those little background battles
There is a saying that God is in the details, meaning that whatever is done is made well and through. You have located and explained 20 of such details, be they small or large, showing that you have the type of eye that catches such examples of a product that is the result of people who have worked and labored to bring such authenticity to life. Well done.
The attention to detail in this game is insane. Alot of love went into this one!
Saved Cadians also express gratitude if they are alive after the battle is over. It may not be the case in 100% of situations, but I heard them do it, that's a nice touch.
The statue of Sanguinius of Forgeworld miniature.
that was sick seeing him in the background
Blew my mind when I saw that
Captain Acheran is first mentioned in the campaign booklet of the box Shadowspear, where new Chaos Marines and new Vanguard Space Marines where released in 2019.
In that booklet, we learn that Acheran has replaced Sicarius in the role of 2nd Company Captain, and has conducted a mission on the planet Nemendghast.
So, his name is not new.
Since V9 at least, he is mentioned to be the captain of 2nd Company in the codexes.
I would say that closing an eye when shooting is a mistake on the devs part. Normal people are taught to shoot with both eyes open, I think SMs would do it too
Someone just pointed out to me today that there is a dormant Imperator class Titan in the back ground of one of the PvP maps. I love all of the little (and big!) details they put in this game for the 40k fans!
When you're do the suborbital drop onto Demerium, you'll notice a number of other small craft buzzing about. The ones with T-shaped tails and twin engines that come from behind you just after the Thunderhawk peels off are either Stormhawk or Stormtalon gunships, both of which have been described as the primary interceptor of the Marines - given the hull shape from behind, and the low-slung gun pod, I'd say they're more likely Stormtalons.
Also, a number of Imperial Fighter craft are seen buzzing about, leading up to one flying right by you alongside the Helldrake - those are Fury-Class Fighters, the standard void interceptor of the Imperial Navy. And those ships are not small, they're about twice the length of a Thunderhawk. Makes you wonder how big a Starhawk Bomber would appear.
No idea about the Tyranid void ray, unfortunately - the usual air units in the game a Gargoyles (Termagaunts with wings) and Hadrians (which nurtures and carries broods of Gargoyles), but neither of those match what those ray-like creatures were.
I love that even with the hype this game got, and how it clearly would be a big step in Warhammer becoming more mainstream, the devs still went all out with displaying the setting and universe as accurately as possible and throwing in all these cool details that only a relative handful of people will notice or care about.
Letting Warhammer speak for itself and the players decide whether they want to get into it or not, instead of dumbing things down and changing the universe to appeal to people who wouldn’t like the source material.
I’ve been so sick of the whole “modern audience” or “broader audience” thing for so long. As an extremely casual Warhammer fan, the game being true to itself instead of changing to suit my tastes only made me more interested in the universe.
"i'll be straight with you titus. what's heavier a kilogram of steel or feathers."
"The Emperor provides... a balance so we can measure their weight."
I’ve been a big player of 40K since 3ed but I never knew about the purple eyes of Cadians. 🤯
Just a little correction I needed to comment. When a marine returns from the deathwatch, they don’t swap sides of the shoulder. If they wish to keep their deathwatch shoulder after leaving the service then they continue to wear it on their left arm.
Im learning everyday of this game since it’s my first space marines game (received for free from AMD)
Man that was nice! alot of small details that make me happy that the correct studio made the game!
One small detail that makes me laugh is when you are in the Barge, sometimes you will see a mechanicus inspecting a Thunderhawk on a ladder. If you come back later, say after a match or operation, you will see he has had a wprk place accident and fallen off the ladder.
Titus closing his left eye when aiming means hes cross eye dominant.
Titus even gave him the face of *bruh, not another leandros* when he said "The Codex Astartes does not support this action"
Speaking of my Deathwatch shoulder, it is IMPERATIVE to me, that they add chapter logos into the options for both shoulders so I can make proper Deathwatch marines, and that they make the Deathwatch arm and shoulder able to be placed on the right arm so I can make proper Deathwatch veterans.
I love the Deathwatch so much, and am a veteran of the Tabletop RPG of the same name so these are key parts of my Space Marine fantasy.
I'm hoping to see Jonathan do the gun reviews for Space Marine 2 if there's anything different enough, but especially Helldivers after the new Warbond and you could do both the weapons from the previous Freedom's Flame warbond and the new chemical one for a video!
Just an add on, saw a vid where Lt Titus Holding Flag Bearer scene, a Brother was pulling the other injured Marine to rally with Titus. In the same scene, there was another injured Brother crawling to Titus
What a game
There is a statue of Sanguinius slaying a khornate daemon in the temple where the mk3 power armour statues are
Lol I was also very surprised to read Isador's quote in this! :D
It is a quote from the Imperial Faith, also used in some novels by religious figures.
every encounter with acheran feels like we're gonna throw hands in a few moments
Next episode should include recurring characters and or characters tied to other lore
I hope more studios will learn form this game, respect the lore and your fan base. ALWAYS!
I mean Chairan is very likely over 10k years old, since he's a primaris and almost all primaris where kept on stasis and experimented on for all this time
Dlcs Titus needs to travel across the galaxy to shoot some xenos... Necrons, orks, drukhari, tau, chaos marines.
Games as a service only work if the base is solid. With so much going on, I don't think anyone would complain seeing the ultramarines fighting other factions as dlc
Won't have to go far for Necrons lol
Be a neat twist if the T'au DLC had you fighting alongside Farsight's troops with the understanding of, "Cool, we can be friends until the Ethereals get off our planet. After that, it gets complicated."
Pretty sure there some kind of dormant Necron tech in the part where you discover it's a tomb world, near a data slate talking about waking something up. My 40k lore was not strong enough to identify it though.
The ad mech are dissecting a tomb sentinel, I think
@@GuilhermeLPC Yes thank you! That's defintely the closest Necron unit looking at the models, it has the 2 antennae on top and round mouthpiece.
Not a subtle tidbit but I adored the statue of sanguinius, it was so well modelled and stunning!
the funny thing about the whole closing one eye bit is you're not at all supposed to do that with a gun as it messes with your depth perception
Glad this was near the top of comments.
Not on scoped weapon
@@nealpowell4341 yes on a scoped weapon actually
Great vid. All content, no fluff
That's crazy quality you have to notice all those details, how do you achieve it? do you have dlss off?
Man it really looks like they gave this game the love it deserves.
My favourite is the dawn of war cultist voice actor in that data slate! Yes!
The dark tongue 9:55 runes honestly made me think of Prince. So I had a brief moment where suspension of belief was broken.
I spotted malum ceado with the rest of calgar's squad
Yes please Dave! More W40k lore would be great!
The screen around 9:22-9:29 may be coded in hexadecimal, which was the mechanicus' code used in their more secret rites.
Welp! Gotta replay the campaign to find these secrets.
You didn't mentioned 2 Emperor Titans - on Kadaku and Demetrium
I walked past that thing so many times before it registered it was an emperator.
I stopped and stared when I realised
On Calth some space marines are voiced by Brian Dobson from dawn of war series so when I heard them I was overjoyed
I saw that chain sword and thought "No way it is the same from the first" I thought they would have destroyed it for taint or something but ya, that is totally it, seeing it side by side.
The temple of Thassian also has a giant statue of Sanguinius on top of it.
Leandros: "The Codex Astartes does not support this action."
Commander Boreale: "No, the Codex Astartes calls this manoeuvre *Steel Rain* "
No, Steel Rain is about drop pods, not base jumping.
@@andrew3203
And you think Commander Boreale sane enough to care about the difference? :p
One thing I've been looking for is an explanation on the other pauldrons in multiplayer. I know some are definitely just cool designs, but I know for a fact others have some sorta meaning behind them yet I cannot find explanations anywhere from the sources I listen too and read from
surprised you didnt mention the necron geoglyphs
While Calgar were in Imurah's realms. You can see that he's glowing gold, That is the Emperor's blessing.
The real sin here is that Acheran is wearing Phobos armor, but he has a cape on to cover that luscious Scottish dump truck.
I want a moda-like game mode where guardsmen and cultists are going at it and you’ve got three or four Astartes on the imperium side and heretics on Chaos.
Between Titus squinting and that Eliminator sergeant doing a teacup grip I gotta wonder what's up with Space Marine pistol training
The fact that this video exists means the dev cares
Just to correct you a little.
Dawn of War & Space Marine are both products of Relic entertainement. They changed their name to THQ Canada for a while but changed it back when THQ went financially bankrupt.
So, in a sense, using Isadors' quote is still their IP.
It's also why we have access to the Blood Ravens skin.
There's one channel who did zero-casualty playthroughs of DoW games.
I want him to do a Space Marine 2 playthrough where he saves every guardsman.
Great details. But hmm vs Chairon... must have been below as, no Mark of Calth (think radiation burns) that those on the surface would have gained (if i'm remembers the HH books covering Calth right). Interesting that they added someone like him thou.
I've read comments asking why he didn't have the deathwatch pauldron but nice to see why.
The text on the green screen is called hexidecimal
7:00 this confirms that the Imperium of Man is just space Albania
5:56 proper marksmanship practice is both eyes open
Not with magnified optics. Only with unmagnified
6:15 I'm not an expert but aren't you recommended to keep both eyes open when firing? As it reduces spacial awareness
From my own experience it doesn't help but I've only ever played airsoft and paintball, in either one of those, situational awareness was far more important than aiming
Yes
I vaguely remember reading the "open mind" quote on the sidebar art of the 2nd edition main rule-book.