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Here's a tip: DES doesnt happen until... Well... Y'know. Therefore you can sit around Earth for a year doing science and not progress the story until you're ready. Improving the tech lab ASAP is huge because it significantly accelerates your science development.
Your video was very helpful. My people kept dying or i was losing trust. I realize after watching your video, i was overworking the hell of them. Thanks for the info!
It's a very good layout, I like it enough that I use most of it. One minor change though is that you shouldn't run the road across the front of the Probe Launcher. Just run 3 tiles of road from the right side to the outermost entry point. You have nothing but housing to the left and the only thing the building will need is polymer which is coming from the right so the road does nothing to improve the flow of goods but makes a 3x9 space unusable. You can save the space for an upgraded housing building and a battery later or stick your infirmary there now and use the space it occupies now for another 2 houses that you can of course upgrade later and still have a 3x3 plot for a 3rd house or, as before, a battery. Every scrap of usable space seems to be needed in this game so I hope you can find good use for the extra 3x9!
I love this game!!!! Done about 20 hours or so. I'm in chapter 4. All I will tell you is that storage of your key resources is ESSENTIAL!!! Stock up like there's gonna be an interstellar COVID. 😅😅😅
hey there, just one thing regarding your housing you probably never discovered, is that you only require a road to build your living premises, then house can be left without being attached to road. 😉
I cant believe you conned me into a like and subscribe on the first video..... Are you sure your not a professional Snake Oil Salesman? Looking forward to many more videos. ;)
accident prone is an understatement, I got a trophy for 5 accidents in one day. and I only had one sector open. thank you for the video, I will look dock but I didn`t know that was a docking bay. I always built one like a fool.
@@blunthonesty8633 that's the only logical reason behind it. I wish they would take notes from Frostpunk. In that game specially the last autumn DLC, accidents are caused by you overworking your staff, skipping safety measures, and not upgrading technology. Accidents are a result of your greed and/or incompetence. This encourages you to get better at the game.
Big noob here, just played my first play session. My first ever layout is an epic mess. We have the same stuff except I don't have much space left and you used like only half. But I guess I am proud of having found the big secret by myself.
My first sector was specialized in space because of all the hangars, EVA and probe stuck to the wall from very beginning, and science center. Kinda became that naturally, so I thought screw it, and used all the walls to help me with hull repair bonus from specialization.
Storage and workshop in the corners is not the most effective imho. I make them in the centre so distribution is faster. Food in the centre is waste of good logistical junction. I also move the dock to the left corner and build another next to it when able. 2 science ships, 2 cargo and a miner all working at the same time just pumps you so fast.
Thankyou soo much for this, as i have been struggling a little. Canot wait for more. You have a new sub and a BIG thumbs up from me :D Love from Australia
do the planets etc move around the solar system at set story beats? as In my save the planets are not located the same as in this video so I can't aim a probe "about here". As your points of reference are not the same
The planets dont move, but if you press 'home' on they keyboard it should point the camera 'north' and then maybe they should line up with what ive shown in the video
I noticed you barely touched on housing upgrades but didn't explain the process. In my first two playthroughs (1st was a disaster) I rushed Cell Housing, that thing that is mounted on the wall. Because that's ALL I saw. Only now I find out that housing is bad for morale?!
@@JDPlays I just didn't know how to research/choose a different housing type. Your IXION Ep4 - Walkthrough was very clear and helpful. _I think it was Ep4._
One thing, the housing bonus is strictly based on the majority of people so if you have 51% in regular or double sized housing, you get full bonus. So you can play that balance game.
Well, today I learned that each building has smaller upgrades within the tech tree. I seriously had no idea that the Lab had an upgrade for its science point production. I'm on cycle 309. I've basically lost out on 170 science points if I'm counting the first upgrade alone. It's probably more if I factor in science ship upgrades or the second upgrade to the Lab.
Little trick: food need doesn't start until you actually finish building the food court. So in the prologue, save some food by pausing the construction.
You're more than welcome to keep my thumbs up and I'll bribe you for some more guides to this game with a subscribe to 😆 thank you for this guide it is very helpful
I've been loving this game so far. I'm not really into the more "hardcore" city sims like Anno/this? normally, but it's such a fun blend of things going on. I do need to watch the next vid to figure out how to transfer resources from one sector to another. I have two sectors, see the tab that allows the transfer, select the resources i need moved and don't think anything is happening...Do i need corresponding cargo holds on the other side waiting for the resources?
If you want to transfer between sectors you have to check the box to make transfers active for each resource for each sector, then set upper and lower boundaries for each. I have not found a way to directly make a one time transfer. Otherwise each sector has to have its own storage, and in fact if you are setting up a continuous overflow transfer the source sector needs to have a storage for that resource ... say Fe. It won't go from the dock to another sector unless there is a storage for it to buffer to.
something i do, and i dont know if this improves layout or harms it but it works for me, is that as quickly as i can i relocate the first shuttle bay to the bottom side towards battery? Essentially all my large bays are along the bottom of the screen/facing towards the central battery of the tiqqun. Have you ever tried that?
This looks good, though having the blocks of housing on the left makes me nervous for resource flow once you open sector 6. (Edit: Then again I guess it doesn't really matter since you'll probably have refactored the housing by then anyway.)
The road is connected, so they will have a connection at least. But also we will unlock trains later, which I believe drop resources in the centre 2 ports of each wall!
@@JDPlays I've learned a bit in the couple days since. Roads don't go straight through the sector walls like I thought, so you only need to connect at least one of the entrances to a wall for traffic to move from that one entrance to any entrance on the opposite side. Trains only move people faster and extend the range of some buildings.
The layout is a bit subpar to be honest - you want your 1st sector to become space specialization, with at least 2 docking bays, 2 hull repair and a single satellite later on in the mid game, spreading onto sector 6 and 2 for food and industry respectively as soon as you have enough resources to do so ...but, if you planned on not staying on your layout for sector 1 for too long - it's okay, I guess.
My god man ,... what do you charge to remote into my home PC and walk me through all this!??!?!?! You are going so fast, but this is great information I need!
He did say he didn't know what he was doing, once he has had his proboscis (as he is most likely not a human, but a superior alien) in the game for a while, he is likely to make it do things one wouldn't expect possible.
Some of the things that get me about this game. First off is the ridiculous scarcity of resources. IRL there is enough carbon, iron, ice and any other element you can think of literally millions if not billions of times over to fully build out the entire IXION station including the original structure before you even get out to the orbit of Mars. Probably many many times that! Second, insects?.. for food?! WTF was this game made by the shitlords from the WEF?? Insects are most definitely NOT the most efficient source of food and are in fact FAR more difficult to grow/harvest than mushroom farms or algae, from poo water in fact. In fact bugs would have to feed on some biomass like plants. Chickens are an almost ideal source of protein from eggs and meat and are going to be easier to contain that bugs, and would have basically the same dietary requirements. There are loads of reality check problems with the various installations found throughout the solar system as well. For instance any structure on Mars that is strong enough to hold the higher pressure compared to the Martian atmosphere would be able to hold so much sand on its roof in the Martian gravity that it would never be found. OR and this is just an idea the rocket blast from any decent sized shuttle braking would be plenty to dust off a structure. I could go on and on and one and on some more, there is absolutely no excuse for this kind of ignorance in the 2020s.
The game was made by a bunch of soy hipster vegans and it shows in many many ways throughout the story. For one thing they made right there's a 100 of childish misconceptions :(
Awfully ballsy of you to claim a perfect layout. It's pretty good, it looks nice and cramped. But it's not perfect. I learned all about making good road layouts from playing Forge of Empires. You have a lot of unnecessary roads. You want to pretty much have all of your roads going in one direction (probably horizontal), with absolutely minimal vertical roads. And the distance between your horizontal roads will provide different spacing for different sized buildings. You want 2 buildings between every road. This way every road is absolutely needed. For the vertical roads, as an absolute minimum, I'd have the far right and left against the sector borders, then another right in the middle, as a much needed shortcut. Also, try to intelligently place certain stockpiles, such as having the iron ore stockpile directly opposite from where the mining ships will deliver it, that way the transfer is pretty much instant... but this isn't as important as doing the same thing with the Steel Mill for example, having iron ore and alloy stockpiles directly opposite it will allow basically instant loading and unloading of the factory.
Remember the most important part of a layout is not the raw efficiency but that it looks thematically correct. Does your road network and building placement look like it was developed by a bunch of depressed agoraphobic space nomads? Anyone can take advantage of the more gamey elements of city builders like this, the challenge is in actually making something that looks interesting.
7:50 after 20 hours in game, I just learned there was a "research next" button.
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Sector 2 video: th-cam.com/video/EuY51f6CJJE/w-d-xo.html
This is not pinned, i had to scroll for it like forever ;)
Here's a tip: DES doesnt happen until... Well... Y'know.
Therefore you can sit around Earth for a year doing science and not progress the story until you're ready. Improving the tech lab ASAP is huge because it significantly accelerates your science development.
Yep I just had someone else confirm this, Expect a video in the future!
upgrade to science lab is most essential as it give u 3 science every 5 turns which i think is 1800% improvement
Your video was very helpful. My people kept dying or i was losing trust. I realize after watching your video, i was overworking the hell of them. Thanks for the info!
It's a very good layout, I like it enough that I use most of it. One minor change though is that you shouldn't run the road across the front of the Probe Launcher. Just run 3 tiles of road from the right side to the outermost entry point. You have nothing but housing to the left and the only thing the building will need is polymer which is coming from the right so the road does nothing to improve the flow of goods but makes a 3x9 space unusable. You can save the space for an upgraded housing building and a battery later or stick your infirmary there now and use the space it occupies now for another 2 houses that you can of course upgrade later and still have a 3x3 plot for a 3rd house or, as before, a battery. Every scrap of usable space seems to be needed in this game so I hope you can find good use for the extra 3x9!
I love this game!!!! Done about 20 hours or so. I'm in chapter 4. All I will tell you is that storage of your key resources is ESSENTIAL!!! Stock up like there's gonna be an interstellar COVID. 😅😅😅
hey there, just one thing regarding your housing you probably never discovered, is that you only require a road to build your living premises, then house can be left without being attached to road. 😉
Borrowing the like is a very refreshing way to peddle for interaction. Take mine and keep it, good sir.
I cant believe you conned me into a like and subscribe on the first video..... Are you sure your not a professional Snake Oil Salesman?
Looking forward to many more videos. ;)
Nar I got out of the Snake Oil business a few years ago, The clientele had fangs and the anti venom got expensive
accident prone is an understatement, I got a trophy for 5 accidents in one day. and I only had one sector open. thank you for the video, I will look dock but I didn`t know that was a docking bay. I always built one like a fool.
Is it called. "Please make it stop!" I got one called. "You had one job." Game over in the Prologue lol
@@exemida they need to lower accidents when optimal conditions. you can have the optimal working crew, get one accident, and go to overworked status.
Are we sure they are accidents? The frequency feels more like there are crew actively sabotaging stuff.
@@blunthonesty8633 that's the only logical reason behind it. I wish they would take notes from Frostpunk. In that game specially the last autumn DLC, accidents are caused by you overworking your staff, skipping safety measures, and not upgrading technology. Accidents are a result of your greed and/or incompetence. This encourages you to get better at the game.
TY, i really enjoyed this.
Always love the tutorial videos as well as the let's play ones, thanks for the great content!
oh man, thank you for this
The workers aren't accident prone, they're suicidal. No pubs.
TRUE, or getting drunk on moonshine!
3:07
I am left handed. Were I to be born with 2 left hands my life would've been so much easier in so many ways.
I was also born left handed, so far the only thing my left can do better then my right is press WASD.
@@JDPlays I knew you were sinister the first time I watched a video of yours! :)
These guys were somehow born with two left hands AND right handed.
It goes about as well as you'd expect.
Thank you.
Thx for the video!
Big noob here, just played my first play session. My first ever layout is an epic mess. We have the same stuff except I don't have much space left and you used like only half. But I guess I am proud of having found the big secret by myself.
Fantastic video on setting up the first sectors.
Hi Dom nice to see u around here too: excellent game for the brain perfect exercise for aged/retired people/CEO like me
Borrow a like, very clever and worthy of a subscribe, not to mention i love the videos.
Thank you!
The one missing citizen went on the science ship 😉
and 5 into the cargo ship!
its actually the other way around@@JDPlays
Thanks
Bro I have been looking for a gameplay for someone who has a solid plan for placement of buildings, you can keep the borrowed like.
Thx for that it helps me a lot
My first sector was specialized in space because of all the hangars, EVA and probe stuck to the wall from very beginning, and science center. Kinda became that naturally, so I thought screw it, and used all the walls to help me with hull repair bonus from specialization.
14:10 All of a sudden you doubbled your crew, how did you do this?
Just noticed you have to follow the story-line to make progress.
Yep this is a highlight video I skip over a lot of that stuff, thats saved for the Lets Play
Storage and workshop in the corners is not the most effective imho. I make them in the centre so distribution is faster. Food in the centre is waste of good logistical junction. I also move the dock to the left corner and build another next to it when able. 2 science ships, 2 cargo and a miner all working at the same time just pumps you so fast.
Thankyou soo much for this, as i have been struggling a little. Canot wait for more. You have a new sub and a BIG thumbs up from me :D Love from Australia
do the planets etc move around the solar system at set story beats? as In my save the planets are not located the same as in this video so I can't aim a probe "about here". As your points of reference are not the same
The planets dont move, but if you press 'home' on they keyboard it should point the camera 'north' and then maybe they should line up with what ive shown in the video
@@JDPlays nah I tried that. my earth and moon are at 10 o'clock and Venus is at 1 o'clock. definitely different to yours
How did you go from 99 people (14:08) to 199 (14:10)?
he did all the map events off camera.
@@Kianwan I did them and Still only got 105
85 To start with +20 bonus workers event +100 from finishing the engine and then -6 from the ships built
I noticed you barely touched on housing upgrades but didn't explain the process. In my first two playthroughs (1st was a disaster) I rushed Cell Housing, that thing that is mounted on the wall. Because that's ALL I saw. Only now I find out that housing is bad for morale?!
Some Housing has a positive buffs some cramps them in like sardines and gives no bonus Its another things to balance
@@JDPlays I just didn't know how to research/choose a different housing type. Your IXION Ep4 - Walkthrough was very clear and helpful. _I think it was Ep4._
One thing, the housing bonus is strictly based on the majority of people so if you have 51% in regular or double sized housing, you get full bonus. So you can play that balance game.
Well, today I learned that each building has smaller upgrades within the tech tree. I seriously had no idea that the Lab had an upgrade for its science point production. I'm on cycle 309. I've basically lost out on 170 science points if I'm counting the first upgrade alone. It's probably more if I factor in science ship upgrades or the second upgrade to the Lab.
same here. playing for 30+ hours and still finding new stuff :))
had to give a like when you ask so nicely, and I like that you made a video about this game.
👏🙂
Very helpful
Keep up the great work
Little trick: food need doesn't start until you actually finish building the food court. So in the prologue, save some food by pausing the construction.
There is an achievement of you a person dies in the Prologue called. "You had one job." Lol
You're more than welcome to keep my thumbs up and I'll bribe you for some more guides to this game with a subscribe to 😆 thank you for this guide it is very helpful
I've been loving this game so far. I'm not really into the more "hardcore" city sims like Anno/this? normally, but it's such a fun blend of things going on. I do need to watch the next vid to figure out how to transfer resources from one sector to another. I have two sectors, see the tab that allows the transfer, select the resources i need moved and don't think anything is happening...Do i need corresponding cargo holds on the other side waiting for the resources?
Yes
If you want to transfer between sectors you have to check the box to make transfers active for each resource for each sector, then set upper and lower boundaries for each. I have not found a way to directly make a one time transfer.
Otherwise each sector has to have its own storage, and in fact if you are setting up a continuous overflow transfer the source sector needs to have a storage for that resource ... say Fe. It won't go from the dock to another sector unless there is a storage for it to buffer to.
something i do, and i dont know if this improves layout or harms it but it works for me, is that as quickly as i can i relocate the first shuttle bay to the bottom side towards battery? Essentially all my large bays are along the bottom of the screen/facing towards the central battery of the tiqqun. Have you ever tried that?
Liked
Liked, subscribed, hit the bell, and here is your comment good sir. :)
This looks good, though having the blocks of housing on the left makes me nervous for resource flow once you open sector 6. (Edit: Then again I guess it doesn't really matter since you'll probably have refactored the housing by then anyway.)
The road is connected, so they will have a connection at least. But also we will unlock trains later, which I believe drop resources in the centre 2 ports of each wall!
@@JDPlays I've learned a bit in the couple days since. Roads don't go straight through the sector walls like I thought, so you only need to connect at least one of the entrances to a wall for traffic to move from that one entrance to any entrance on the opposite side.
Trains only move people faster and extend the range of some buildings.
What happens if you decline on the secret station
Having to restart cause I science locked myself and it sucks. Anyone know when you can get the science upgrade in the tech lab?
After completing all of Tier 2 research you can get the first science upgrade
@@JDPlays I'll have to restart I accidentally locked myself out and have to wait 30 cycles per beaker now :(
The layout is a bit subpar to be honest - you want your 1st sector to become space specialization, with at least 2 docking bays, 2 hull repair and a single satellite later on in the mid game, spreading onto sector 6 and 2 for food and industry respectively as soon as you have enough resources to do so ...but, if you planned on not staying on your layout for sector 1 for too long - it's okay, I guess.
between science and eva you can play house street house. With the house house street in the video you loose two places for housing
You will shortly get a housing upgrade that is twice the Size that will fit in here nicely!
Haha, gave you the like just because the way you asked made me laugh. We'll see if I need to take it back (spoiler: I won't!)
Thank you!
My god man ,... what do you charge to remote into my home PC and walk me through all this!??!?!?! You are going so fast, but this is great information I need!
you can slow down the video, the speech is pretty weird on 0.5 speed but you can clearly see what he's doing if you need to rewatch something
Is there a picture of this layout somewhere?
Google Greenshot.
I know this is an old video. But ignore DES and slow down. Unlike what is said at the start of the video, time ISN'T a constraint.
ixion walkthrough?
Maybe, Lets Play/Walk thru drops hopefully in a few hours
@@JDPlays pls do..thers no one that plays efficiently,they build like crazy evreting and mess with my rng xD.
The 80th missed their flight
Game looks great, but doesn't have that level of complexity like Stardeus, with the whole breathable air and temperature mechanics.
No it doesn't this game is much more story driven!
How is this the perfect layout?
He did say he didn't know what he was doing, once he has had his proboscis (as he is most likely not a human, but a superior alien) in the game for a while, he is likely to make it do things one wouldn't expect possible.
Martin Robert Davis Cynthia Lewis Sharon
Some of the things that get me about this game. First off is the ridiculous scarcity of resources. IRL there is enough carbon, iron, ice and any other element you can think of literally millions if not billions of times over to fully build out the entire IXION station including the original structure before you even get out to the orbit of Mars.
Probably many many times that!
Second, insects?.. for food?! WTF was this game made by the shitlords from the WEF?? Insects are most definitely NOT the most efficient source of food and are in fact FAR more difficult to grow/harvest than mushroom farms or algae, from poo water in fact. In fact bugs would have to feed on some biomass like plants. Chickens are an almost ideal source of protein from eggs and meat and are going to be easier to contain that bugs, and would have basically the same dietary requirements.
There are loads of reality check problems with the various installations found throughout the solar system as well. For instance any structure on Mars that is strong enough to hold the higher pressure compared to the Martian atmosphere would be able to hold so much sand on its roof in the Martian gravity that it would never be found. OR and this is just an idea the rocket blast from any decent sized shuttle braking would be plenty to dust off a structure.
I could go on and on and one and on some more, there is absolutely no excuse for this kind of ignorance in the 2020s.
Plague risk I guess.
The game was made by a bunch of soy hipster vegans and it shows in many many ways throughout the story. For one thing they made right there's a 100 of childish misconceptions :(
Awfully ballsy of you to claim a perfect layout. It's pretty good, it looks nice and cramped. But it's not perfect. I learned all about making good road layouts from playing Forge of Empires. You have a lot of unnecessary roads. You want to pretty much have all of your roads going in one direction (probably horizontal), with absolutely minimal vertical roads. And the distance between your horizontal roads will provide different spacing for different sized buildings. You want 2 buildings between every road. This way every road is absolutely needed. For the vertical roads, as an absolute minimum, I'd have the far right and left against the sector borders, then another right in the middle, as a much needed shortcut. Also, try to intelligently place certain stockpiles, such as having the iron ore stockpile directly opposite from where the mining ships will deliver it, that way the transfer is pretty much instant... but this isn't as important as doing the same thing with the Steel Mill for example, having iron ore and alloy stockpiles directly opposite it will allow basically instant loading and unloading of the factory.
I just posted a video demonstrating exactly what I'm talking about. A lot easier than trying to describe over text.
Can you share the link to your video??
@@Angela-rn1pb It's on my channel, I only have 3 videos.
Your layout is FAR from perfect
Thanks I think, I'm fairly sure from the title i disagree but im always happy to see other suggestions for perfect layouts
@@JDPlays if your road past the PL didnt connect through, you could squeeze in another couple of batteries.
yup, very sloppy layout
@@JDPlays well I think you did very well!
Remember the most important part of a layout is not the raw efficiency but that it looks thematically correct. Does your road network and building placement look like it was developed by a bunch of depressed agoraphobic space nomads? Anyone can take advantage of the more gamey elements of city builders like this, the challenge is in actually making something that looks interesting.
You must be deluded to think this layout is "perfect"
It's perfect for him right now with the info he has. Once he figures the have out, the layout will change.
Link to My Quick Ixion zone planner docs.google.com/spreadsheets/d/1hdXq1-DFBeXv3XJi3ItyD6ZetfU2ytPtGOEasL5A1Tg/edit?usp=sharing
Hahah that super helpful!
So perfect that you have a long strip of 2x wide terrain that nothing fits onto...