What still amazes me is that if your RAM can handle it, you can run dozens od various mods without conflicts and that AI will be able to control reasonable well all of those mod created ships and weapons.
You can modfiy the vmparams file to get more ram usage. Originally it is limited to 2gbyte but you can improve it so the game could run more smoothly. To be exact this line > java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144m -Xmx6144m -Xss2048k -classpath - Only the Xms files need to be changed. These are my current settings.
Capture Crew and Captains is a must for any wild, Ghengis Khan-like pirate playthroughs. If you just want to fight and conquer without the slightest concern to economy, than you need that mod, otherwise you'll be out of crewmen real quick.
Interstellar Imperium is out now. Even though the main page is not updated, the mod is released on the latest comments. Waiting for Ship/weapon pack next.
i would add: 1. Combat Alarm Sounds, warnings for heavy damage, low hull, high flux, disabled engine (its a must install for me, realy turns up the immersionfactor) 2. Console Commands, just so i can promote someone to officer when i need one. 3. Rebalanced Pilums, still crap, but less so. 4. Star Federation, FTL inspired ships 5. last but not least: Starship Legends, over time the Ship itself gets known for random things giving it buffs or debuffs, giving a lot more personality to your fleet. im playing with them right now, so even if some arent updated, they still work. PS: Dassault-Mikoyan Engineering is another great clean white faction, highly recommend!
I do really like DME, their ships are really cool and the Blade Breakers can be nasty. Starship Legends is another great one for sure, I haven't yet played with Combat Alarm, so gotta have to check that one out as it sounds really useful. Thanks!
I agree with all of these except Rebalanced Pilums. ‘Rebalance’ mods for vanilla often screw up any other mods you have that base their own balance on vanilla, and Rebalanced Pilums makes Pilums the only HE missiles you should ever use.
@@brilobox2 well, to be honest, i havent seen or used the rebalanced pilums in a long time. i just put them here because i vividly remember vanilla pilums to be beyond useless. as far as i remember the mod just makes them ok/goodish. didnt notice any OPness, especial mixed into all the other missiles from mods.
Dassault-Mikoyan is in the extreme end of carrier-based factions. Diable Avionics have a particular synergy with those carriers with the right configurations as a wanzer platform. There's Tahlan Shipworks to add small but powerful isolated factions while sprinkling in ships to other factions for the power creep, including the elusive AI faction may be found among Remnants. To my recollection, Arkgenesis pack contains the mercenary faction that declares war on factions randomly. While their ships are on the lower end of midline, having friendly relations allows purchase of their ship blueprints as they are designed the low-tech way of nanoforging parts but not the whole ship. Outer Rim Alliance are built more against anti-carrier fleets due to many weapons having secondary point defense capabilities. Sylphon R&D is another high tech faction composed of self-aware AIs and AI sympathizers that defected from Tri-Tachyon. Allies of that faction can convert certain Sylphon ships into AI crewed variants that have their pros and cons.
I love starship legends and can't wait till they incorporate the mod to the main game, it feels like a must, it certainly gives your ships more"personality".. it's a must for me.
The problem with avionics is that it tries to stay balanced with vanilla, which means if you have any other mods, their ships seem like crap in comparision.
I joined a large allied fleet with my own large fleet in attacking a Diable Avionics star fortress. The fortress absolutely spanked both fleets with ease. I think I managed to disable just 1/4 of it. But it mopped the floor with like 500 DP of ships with zero trouble. It was silly.
Nice one! I really should play more games with mods on but I just find it tedious to take the time digging through them to find nice working mods. Vids like these save tons of time since I know you're only going to promote mods that work and have great content. Well played!
hey hey people setth here thanks to that dude i learned the existence of starsector and yeah starsector gonna take hours and days of your life and with mods it just doubles it
If you're really into the junk yard aesthetic then Low Tech Armada is a mod for you. Nothing beats ramming your low tech capital straight into an enemy one to see which one of you two is leaving alive
Some more mods that should be on the list. Ship and Weapons pack, adds IBB special bounties that include unique ships from base game and even other mods! Scy Nation, cool futuristic ships that have some unique weaponry, like black hole torpedo. Outer Rim Alliance, broadside ship design for the whole faction with lots of energy weapons. Blackrock Driveyards, really unique looking ships with some of the coolest weaponry and sound design. Shadowyards, very fantastical looking ships with a focus on energy weapons. There are many more faction mods that I can recommend: Vic, Kingdom of Terra, neutrino, tiandong, mayasura, knights Templar, foundation of Borken, roider union, kadur remnant, tahlan. Of all of those mods are updated to the latest version but they are all very good mods
I'm aware of that version (some footage here is from it), but it's not yet ready for general consumption. I wouldn't want to promote it yet as the mod creator does not consider it ready.
I personally like the older Interstellar Imperium. I do respect why he re-did it to make it more in line with his lore for the faction but still, I really dug the old look. Neutrino Corp. is one of my big favorites, along with Diable of course. I also really like Mayorate's ships.
5 month old video, but I've gotta ask, what's that ship at 0:37 from? I love it and those homing (?) shot it's firing As for mods, I do need to note Volkov Industrial Conglomerate. Fancy ships and fancy guns
Junk Yard Dogs: I always shy away from mods that are just the same ol' ships with a bit of gubbins attached. Also, Underworld is just this, but better. Much better. Scalertech: Some really cool options, unique designs. Fun stuff. If I recall, they have a missle launcher that changes style depending on the range its shot. Close range its a torpedo, midrange its a standard missle, long range its more like a pilum. Diable Avionics: Bleeds cool. Most of their fighters are mechs, and alot of their frigates transform, and actually move. Their statline is kinda....not great. But man, they are a nice addition to a mod list. DIY Planets: It's.....nice. But not worth the bloat it brings. Colonies just aren't very fun to manage, and this mod makes them more fiddly. Industrial Evolution: Same as DIY planets. Yes, it gives some neat buildings to construct, but so what? Capture Crew and Officers: Never tried it. Getting officers was never very hard and never ran into long term crew issues. SuperWeapon Aresenal: Some of those guns are good fun to use. Situational, niche, but in a player's hands they can do some magic. Underworld: THE pirate upgrade mod. It gives the baseline pirates new, and actually good toys to fly around in. The purple pirates are another faction that will waltz up to you and tell you to give them 80% of your fuel or supplies. A good source of high tech loot. Nexerellin: Its not a mod, it's a long term CPU stress test. Every planet will change hands, every station. It HEAVILY discourages colonization, because you can just take all the good planets yourself. Interstellar Imperium: Cool aesthetic, good missiles, forgettable hulls stats. And then, if you have ship/weapons installed, their bounties are the most ass-clenching fight imaginable. Single digit frames, from all the shit on screen at once.
the positive side of coming VERY late to a great game .. there's SO MUCH great content to play once you got trough your first vanilla playtrough something i don't understand, how does everyone know you raided a small convoy without suvivors when you didn't have your transponders on .. would love a serious pirate game masking as a trader here and there to sell your forcefully taken spoils, without everyone instantly jumping at you
I literally just finished tutorial lol you can jump people? I was hoping I could do that, I've just been smuggling and getting caught but I have no idea how to evaluate ship/weapon strength or even where to find better ships I stay away from combat entirely, which is boring because its so cool
@@michaelrichards5340 just quick save give it a try and if you mess up or you lose too much reputation.. load. For jumping it's important nobody involved saw u with transponder on and you get away without the next fleet catching u. Then raiding is quite easy, but it always costs reputation to the attacked faction. Which is why bounty hunting is the more common way of raiding others, you have a bad relationship with pirates anyways
@@TheyCalledMeT ah quick save and practice, I've been playing way too much simulation games, I usually take my losses in those games and recover, but I finished tutorial in this, saved, messed up an expensive trade, then got attacked by pirates, the failed a survey mission, this is my 4hr and I'm starting to realize this isn't the typical space game that acts like it proves consequences but doesn't... I restarted back at my save and realized I have to measures risk v reward, credit gained for missions vs loss to carry it out and as u added, rep management too, I'll definitely try these out tho thanks!
I'd want a colony mod while the devs don't settle for how many colonies we can have with each update. To make colony administration more balanced and some mods to control reputation better. It feels Starsector has a threshold and it is Hegemony reputation. You'll be having an enemy some time after getting colonies and the only was to curb bad reputation are quests and AI cores. There should be more options.
@@KokoplaysMB I'm more worried about the support all factions give you. When you have a very large armada you'll need a lot of planets to re-supply specially fuel. As you can't build a lot of fuel station planets, you might end up dry frequently. You can't kill one faction because it will destabilize the whole core section. Believe me, I've tried a lot of scenarios and held 10 colonies, 5 only for fuel as 2 factions and pirates constantly attacked, this when pirates were more frequent. Its an impossible battle when you surpass this threshold. Hegemony might be the choice for extermination if you need to thin out because their reputation system is a lot tougher because of AIs, and the "simpler" system is Tri-Tachyon, you can maintain TT just giving some cores from time to time. If you kill everything you won't have anyone to sell and make cash through markets.
superweapons arsenal is no longer available for download because the mod author got exposed for using assets from multiple modders without permission, which really sucks.
The mod creator wasn't "exposed" its just some other mod creator got mad for some stupid reason (I can't remember the exact details but it's pretty stupid)
The two I mentioned add quite a lot, but maybe check out Grand Colonies mod which allows you to construct more stuff on your planets or Terraforming and Station Construction which allows you to turn your barren worlds into lush planets full of life or build your own stations.
Adjustable Sector is another one everyone needs. What's the point of playing a space sim if it isn't so big that you'll never see it all? What's the point of exploring if there isn't the threat of getting stranded dozens and dozens of light-years away from civilization? Also, Hyperspace Network - the best QoL mod. It let's you run searches on the Intel screen for ships you want and then tells where they're being sold. Much better than going station to station hoping they have what you want. It's a definite must have.
I've no idea what you're doing to make it look bad :D There's Graphics.Lib mod that enhances effects etc. a bit, but nothing as drastic as great vs crappy.
Why do other players not make an incompatible mod compatible like I've heard people doing with old rimworld mods, modifying them to make them work correctly when the dev isn't keeping up to date?
There are some unofficial updates for mods that haven't been touched by the devs in a while. Your best bet is joining the unofficial Starsector Discord and ask around.
@@KokoplaysMB i don't use mods myself yet. Still playing around vanilla getting to know all the mechanics fully first. But when I see someone say "sadly it's not compatible with latest version" I always think "why not make it work then?" because I seen mods for other games updated by a user of the mod when dev hasn't updated it. Not saying it's something that's easy or even something the regular modder can do tho. I do get sometimes it just more work then it worth if there big changes to the game. Just no one explains with even just a quick assumption why it isn't up to date, or if it'll even be challenging for someone else to update a mod. They only state, not explain why.
That's kinda the point with faction mods. You play with those you like and then you try different ones for the next playthrough, mix and match. Nex connects them all together.
@@KokoplaysMB I'm currently doing a 'regular' playthrough to get the hang of it again. Found a 14th big Big boy battlecarrier to add to my fleet... needed 600 crew? lol. took the hegemony commission anyway. O_O
My top ten (in random order) are: 1. Adjusted Sector 2. Survey Corps Ship Pack 3. Ruthless Sector 4. Roider Union 5. Object Analisys 6. Quality Captains 7. Neutrino Fetector MK.II 8. Hiver Swarm 9. More Hullmods 10. Hyper Drive
Nexerrillin: .. me: TO HELL WITH THE HEDGEMONY, IM GONNA LIBERATE PLANETS AND PUT THEM UNDER THE CONTROL OF THE RE(Redacted due to violation of Hedgemony Sedition Laws)
@@KokoplaysMB You can do it by using the console commands mod and putting yourself in a commission with them. Then invade. LONG LIVE THE RE[REDACTED due to hegemony violations]
What still amazes me is that if your RAM can handle it, you can run dozens od various mods without conflicts and that AI will be able to control reasonable well all of those mod created ships and weapons.
Creators of these mods work together to make sure there's no conflicts, Starsector has a really cool modding community.
There's not a single StarSector modder that refuses to work together; basically 1 big modding family really
Indeed. Only Achaean Order may heavily conflict since it's a total conversion, but still. Not too serious.
There's a config file you have to change a few things to let the game use more ram.
You can modfiy the vmparams file to get more ram usage. Originally it is limited to 2gbyte but you can improve it so the game could run more smoothly.
To be exact this line > java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144m -Xmx6144m -Xss2048k -classpath - Only the Xms files need to be changed. These are my current settings.
Capture Crew and Captains is a must for any wild, Ghengis Khan-like pirate playthroughs. If you just want to fight and conquer without the slightest concern to economy, than you need that mod, otherwise you'll be out of crewmen real quick.
Interstellar Imperium is out now. Even though the main page is not updated, the mod is released on the latest comments. Waiting for Ship/weapon pack next.
I'm so happy it's finally been updated. I believe you can get the tournament version of ship and weapon pack on the unofficial discord.
i would add:
1. Combat Alarm Sounds, warnings for heavy damage, low hull, high flux, disabled engine
(its a must install for me, realy turns up the immersionfactor)
2. Console Commands, just so i can promote someone to officer when i need one.
3. Rebalanced Pilums, still crap, but less so.
4. Star Federation, FTL inspired ships
5. last but not least: Starship Legends, over time the Ship itself gets known for random things giving it buffs or debuffs, giving a lot more personality to your fleet.
im playing with them right now, so even if some arent updated, they still work.
PS: Dassault-Mikoyan Engineering is another great clean white faction, highly recommend!
I do really like DME, their ships are really cool and the Blade Breakers can be nasty. Starship Legends is another great one for sure, I haven't yet played with Combat Alarm, so gotta have to check that one out as it sounds really useful. Thanks!
I agree with all of these except Rebalanced Pilums.
‘Rebalance’ mods for vanilla often screw up any other mods you have that base their own balance on vanilla, and Rebalanced Pilums makes Pilums the only HE missiles you should ever use.
@@brilobox2 well, to be honest, i havent seen or used the rebalanced pilums in a long time. i just put them here because i vividly remember vanilla pilums to be beyond useless. as far as i remember the mod just makes them ok/goodish. didnt notice any OPness, especial mixed into all the other missiles from mods.
Dassault-Mikoyan is in the extreme end of carrier-based factions. Diable Avionics have a particular synergy with those carriers with the right configurations as a wanzer platform.
There's Tahlan Shipworks to add small but powerful isolated factions while sprinkling in ships to other factions for the power creep, including the elusive AI faction may be found among Remnants.
To my recollection, Arkgenesis pack contains the mercenary faction that declares war on factions randomly. While their ships are on the lower end of midline, having friendly relations allows purchase of their ship blueprints as they are designed the low-tech way of nanoforging parts but not the whole ship.
Outer Rim Alliance are built more against anti-carrier fleets due to many weapons having secondary point defense capabilities.
Sylphon R&D is another high tech faction composed of self-aware AIs and AI sympathizers that defected from Tri-Tachyon. Allies of that faction can convert certain Sylphon ships into AI crewed variants that have their pros and cons.
I love starship legends and can't wait till they incorporate the mod to the main game, it feels like a must, it certainly gives your ships more"personality".. it's a must for me.
Excellent, informative, dependable mod showcase video.
10/10. Thank you for time Koko.
Glad you liked it!
The Dreadnought class Capital ship from the diable avionics mod is perhaps one of the most fun capitals class ships you can pilot.
The problem with avionics is that it tries to stay balanced with vanilla, which means if you have any other mods, their ships seem like crap in comparision.
I joined a large allied fleet with my own large fleet in attacking a Diable Avionics star fortress. The fortress absolutely spanked both fleets with ease. I think I managed to disable just 1/4 of it. But it mopped the floor with like 500 DP of ships with zero trouble. It was silly.
Just seeing the Tiwaz and Sphyrnidae in action warms my heart.
Such beautiful ships. I wonder who made them...
Nice one! I really should play more games with mods on but I just find it tedious to take the time digging through them to find nice working mods. Vids like these save tons of time since I know you're only going to promote mods that work and have great content. Well played!
You should definitely give these a try.
Super helpful, thank you. New to Starsector and did not know about these.
hey hey people setth here
thanks to that dude i learned the existence of starsector
and yeah starsector gonna take hours and days of your life and with mods it just doubles it
Sseth's videos are awesome
Love to see another sets of mods for quality of life for people getting into the game.
You forgot the most important one, Safety override for capitals ships. When you try it on the Legion you can play with out it anymore.
You're not wrong, I love me SO ships!
If you're really into the junk yard aesthetic then Low Tech Armada is a mod for you. Nothing beats ramming your low tech capital straight into an enemy one to see which one of you two is leaving alive
I love LTA, great addition for sure!
Some more mods that should be on the list. Ship and Weapons pack, adds IBB special bounties that include unique ships from base game and even other mods! Scy Nation, cool futuristic ships that have some unique weaponry, like black hole torpedo. Outer Rim Alliance, broadside ship design for the whole faction with lots of energy weapons. Blackrock Driveyards, really unique looking ships with some of the coolest weaponry and sound design. Shadowyards, very fantastical looking ships with a focus on energy weapons. There are many more faction mods that I can recommend: Vic, Kingdom of Terra, neutrino, tiandong, mayasura, knights Templar, foundation of Borken, roider union, kadur remnant, tahlan. Of all of those mods are updated to the latest version but they are all very good mods
11:17 wrong, the mod is updated, there is a bootleg version running around in the unofficial SS discord server, you just need to look hard enough :)
I'm aware of that version (some footage here is from it), but it's not yet ready for general consumption. I wouldn't want to promote it yet as the mod creator does not consider it ready.
I personally like the older Interstellar Imperium. I do respect why he re-did it to make it more in line with his lore for the faction but still, I really dug the old look.
Neutrino Corp. is one of my big favorites, along with Diable of course. I also really like Mayorate's ships.
I'm just glad we got Imperium back and updated, so fun to play with.
"If your girlfriend says she likes long instead of thick trust me she is lying"
Koko your killing me here
No idea what you're talkin about :D
Intersteller Imperium has finally been updated : D
Oh, I have noticed!
Nice! Thanks for sharing. I have not played a modded game yet
Lemme know if you try out any of these and how it works out for you!
5 month old video, but I've gotta ask, what's that ship at 0:37 from? I love it and those homing (?) shot it's firing
As for mods, I do need to note Volkov Industrial Conglomerate. Fancy ships and fancy guns
That one is from Tahlan Shipworks, pretty cool ship. Also I agree VIC ships are cool, although somewhat squishy.
Just got the game a few days ago and Im hooked!
It's an awesome game!
Junk Yard Dogs: I always shy away from mods that are just the same ol' ships with a bit of gubbins attached. Also, Underworld is just this, but better. Much better.
Scalertech: Some really cool options, unique designs. Fun stuff. If I recall, they have a missle launcher that changes style depending on the range its shot. Close range its a torpedo, midrange its a standard missle, long range its more like a pilum.
Diable Avionics: Bleeds cool. Most of their fighters are mechs, and alot of their frigates transform, and actually move. Their statline is kinda....not great. But man, they are a nice addition to a mod list.
DIY Planets: It's.....nice. But not worth the bloat it brings. Colonies just aren't very fun to manage, and this mod makes them more fiddly.
Industrial Evolution: Same as DIY planets. Yes, it gives some neat buildings to construct, but so what?
Capture Crew and Officers: Never tried it. Getting officers was never very hard and never ran into long term crew issues.
SuperWeapon Aresenal: Some of those guns are good fun to use. Situational, niche, but in a player's hands they can do some magic.
Underworld: THE pirate upgrade mod. It gives the baseline pirates new, and actually good toys to fly around in. The purple pirates are another faction that will waltz up to you and tell you to give them 80% of your fuel or supplies. A good source of high tech loot.
Nexerellin: Its not a mod, it's a long term CPU stress test. Every planet will change hands, every station. It HEAVILY discourages colonization, because you can just take all the good planets yourself.
Interstellar Imperium: Cool aesthetic, good missiles, forgettable hulls stats. And then, if you have ship/weapons installed, their bounties are the most ass-clenching fight imaginable. Single digit frames, from all the shit on screen at once.
You won the "most negative and pessimistic person of the year" award, congratulations!
@@adairbernal5502 Honest opinions are honest.
Not gonna start in till the old faction are back (ApproLight, ApproLight Plus, Blackrock Drive Yards, Foundation Of Borken, and Sylphon RnD)
There's always new factions to have fun with till those are updated.
I want the reaver mod. The one u are using in ur playthrough.
The idea of joining a faction is genius.
The Reavers are part of the Keruvim Shipyards mod, you can play with them if you also have Nexerelin.
This game is really cool. Generally speaking I’m notacfan of the top down space games. This game does it right.
It does it amazingly well indeed!
Great vid! And I'm interesting what portrait pack are you using?
Thanks! I'm pretty sure I was using "Another Portrait Pack" mod here
@@KokoplaysMB yes I've found it! thanks!
the positive side of coming VERY late to a great game .. there's SO MUCH great content to play once you got trough your first vanilla playtrough
something i don't understand, how does everyone know you raided a small convoy without suvivors when you didn't have your transponders on .. would love a serious pirate game masking as a trader here and there to sell your forcefully taken spoils, without everyone instantly jumping at you
Starsector is truly amazing!
I literally just finished tutorial lol you can jump people? I was hoping I could do that, I've just been smuggling and getting caught but I have no idea how to evaluate ship/weapon strength or even where to find better ships I stay away from combat entirely, which is boring because its so cool
@@michaelrichards5340 just quick save give it a try and if you mess up or you lose too much reputation.. load.
For jumping it's important nobody involved saw u with transponder on and you get away without the next fleet catching u.
Then raiding is quite easy, but it always costs reputation to the attacked faction. Which is why bounty hunting is the more common way of raiding others, you have a bad relationship with pirates anyways
@@TheyCalledMeT ah quick save and practice, I've been playing way too much simulation games, I usually take my losses in those games and recover, but I finished tutorial in this, saved, messed up an expensive trade, then got attacked by pirates, the failed a survey mission, this is my 4hr and I'm starting to realize this isn't the typical space game that acts like it proves consequences but doesn't... I restarted back at my save and realized I have to measures risk v reward, credit gained for missions vs loss to carry it out and as u added, rep management too, I'll definitely try these out tho thanks!
@@michaelrichards5340every station/planet dockyard offers combat simulation tests for free
You can practice combat there for free
Excellent showcase!
Thanks!
I'd want a colony mod while the devs don't settle for how many colonies we can have with each update. To make colony administration more balanced and some mods to control reputation better. It feels Starsector has a threshold and it is Hegemony reputation. You'll be having an enemy some time after getting colonies and the only was to curb bad reputation are quests and AI cores. There should be more options.
Play with Nexerelin and kill Hegemony. They can't hurt you if they don't exist.
@@KokoplaysMB I'm more worried about the support all factions give you. When you have a very large armada you'll need a lot of planets to re-supply specially fuel. As you can't build a lot of fuel station planets, you might end up dry frequently. You can't kill one faction because it will destabilize the whole core section. Believe me, I've tried a lot of scenarios and held 10 colonies, 5 only for fuel as 2 factions and pirates constantly attacked, this when pirates were more frequent. Its an impossible battle when you surpass this threshold. Hegemony might be the choice for extermination if you need to thin out because their reputation system is a lot tougher because of AIs, and the "simpler" system is Tri-Tachyon, you can maintain TT just giving some cores from time to time. If you kill everything you won't have anyone to sell and make cash through markets.
Are there any ship mods that gives you options for skin color? Diable avionics is an instant 10/10 just for that.
superweapons arsenal is no longer available for download because the mod author got exposed for using assets from multiple modders without permission, which really sucks.
Now that is really unfortunate..
The mod creator wasn't "exposed" its just some other mod creator got mad for some stupid reason (I can't remember the exact details but it's pretty stupid)
Do you have any recommendations for colony related mods? I do enjoy the current system but any addition to it is a welcome one
The two I mentioned add quite a lot, but maybe check out Grand Colonies mod which allows you to construct more stuff on your planets or Terraforming and Station Construction which allows you to turn your barren worlds into lush planets full of life or build your own stations.
I have to strongly recommend the New Galatic Order, both because of its legitimate quality and because it upsets the forum's speds.
I'd love a link to it please.
Ah these overbright system 🌞 background from Unknown Skies. Looks totally bad, besides all my love to Tartiflette. Btw great video
Oh thank you!
Love your vid. How about a update list for 2023?
I'll put it on my to-do list, it's about time I revisit Starsector
I have just downloaded starsector but yet to play it, would you recommend I play the vanilla game first before downloading these mods?
I would recommend to play vanilla first and then slowly start adding mods when you feel something could be improved.
@@KokoplaysMB thanks
Ah yes, nothing better to please the urge of becoming a organ seller than a mod that lets you harvest your enemies, hahaha!!
But of course!
Superweapons were taken down due to the creator stealing assets from other moders.
Unfortunately
How many of them are compatible? After watching your video I wanna go back and install all of them😜
You can play with all of them and even Interstellar Imperium got updated now!
@@KokoplaysMB oh man!! Can't wait!! Thanks for the speedy reply, safe travels o7
Dammit, I never had a chance!
RIP
*looks at current date*
Awww, shit.
Jokes aside, very good video!
Ah shiet, I really need to change the title..
Hey if you make a second one of these add 'arma armature' it's really cool and adds mechs and buff fighters that don't need a carrier
It is indeed a great mod
Adjustable Sector is another one everyone needs. What's the point of playing a space sim if it isn't so big that you'll never see it all? What's the point of exploring if there isn't the threat of getting stranded dozens and dozens of light-years away from civilization?
Also, Hyperspace Network - the best QoL mod. It let's you run searches on the Intel screen for ships you want and then tells where they're being sold. Much better than going station to station hoping they have what you want. It's a definite must have.
personally i really enjoy starship legends
That's a good one
Is there a graphics mod out there as well? Everyone's game looks great, and mine seems crappy on a 3080 XD
I've no idea what you're doing to make it look bad :D
There's Graphics.Lib mod that enhances effects etc. a bit, but nothing as drastic as great vs crappy.
I can't see myself playing without seeker again.
Sadly you cannot get the Superweapons mod anymore, since apparently the creator was stealing assets
True, shame that
Ahh I wish I had the art skill to make a ship pack.
Don't we all..
Nicee
Nicee tb mab
Any mod that overhauls game to be like Star Trek/ Star Wars???
I know there's mods that add Star Wars factions and ships, but I'm not sure what it's called.
Does anyone know how to quick transfer your items instead of clicking one at a time. It can get annoying doing them one by one
are they all compatible with each other ?
Yes
Most mods are
Why do other players not make an incompatible mod compatible like I've heard people doing with old rimworld mods, modifying them to make them work correctly when the dev isn't keeping up to date?
There are some unofficial updates for mods that haven't been touched by the devs in a while. Your best bet is joining the unofficial Starsector Discord and ask around.
@@KokoplaysMB i don't use mods myself yet. Still playing around vanilla getting to know all the mechanics fully first. But when I see someone say "sadly it's not compatible with latest version" I always think "why not make it work then?" because I seen mods for other games updated by a user of the mod when dev hasn't updated it.
Not saying it's something that's easy or even something the regular modder can do tho. I do get sometimes it just more work then it worth if there big changes to the game. Just no one explains with even just a quick assumption why it isn't up to date, or if it'll even be challenging for someone else to update a mod. They only state, not explain why.
Hey this channel seems neat
I’d like to know the portrait pack on number 5
Nex is a must...the others...are kinda interchangeable.
That's kinda the point with faction mods. You play with those you like and then you try different ones for the next playthrough, mix and match. Nex connects them all together.
@@KokoplaysMB Yep..some are busted though from the newest update.
Interstellar Imperium has recently been updated to 0.95.1a
They kept the suicide bomb ship
Yes it has, like a week after I posted this :D
I have a question, is there Warhammer 40k mods?
I don't think so at the moment, although I remember someone was working on one.
There are similar original mods inspired by warhammer 40k but no actual warhammer mod i think
You telling me I can use my 3k+ excess crew capacity for something other then marines?
Hmmm.... Do I just download ALL of these? That's the real question. hmm...
Yes. Yes is the answer.
@@KokoplaysMB I'm currently doing a 'regular' playthrough to get the hang of it again. Found a 14th big Big boy battlecarrier to add to my fleet... needed 600 crew? lol. took the hegemony commission anyway. O_O
@@Inflatableorc that is a great find, especially for a regular run. May it serve you well!
I've tried nex but I've just come to hate it, People just keep spamming me with invasion fleets and they were FREINDLY to me.
So you kill their fleets, take their best ships and invade them back. Fun times for all
That mechanic is stupid, disable it in the configs
My top ten (in random order) are:
1. Adjusted Sector
2. Survey Corps Ship Pack
3. Ruthless Sector
4. Roider Union
5. Object Analisys
6. Quality Captains
7. Neutrino Fetector MK.II
8. Hiver Swarm
9. More Hullmods
10. Hyper Drive
There's some good ones in there and some I haven't tried yet. Gotta put them on my list, thanks!
What happens if I play them after 2021? Did they disappear?
Yup.
@@KokoplaysMB surprised you didn't put Dassault-Mikoyan engineering there
can i have all these mods loaded together?
Yes you can.
Damn youtube its 2022!
Nexerrillin: ..
me: TO HELL WITH THE HEDGEMONY, IM GONNA LIBERATE PLANETS AND PUT THEM UNDER THE CONTROL OF THE RE(Redacted due to violation of Hedgemony Sedition Laws)
I like the way you think.
@@KokoplaysMB You can do it by using the console commands mod and putting yourself in a commission with them. Then invade.
LONG LIVE THE RE[REDACTED due to hegemony violations]
👌
DIY planets doesn't even work with the latest game version.
It does, I streamed using it with the latest update.
Junk Yard Dogs is wierd, the ships feel unkillable
They are a bit strong for sure.
Honestly I have a Big Hate for Junkyard dogs.
They got way to many fucking drones.
>no arma armatura
Im running out of time!
QUICK!
@@KokoplaysMB I was to late, NOOOO!!!!
I wish i can play the game but its to spensive to me :c
Download and use the Seth code. But buy it when you can!
Idk if you've got it or not but u can actually get the game for free if u watch sseth vid :P
am i too late???
Yes, you're only allowed to watch this video if you're still in 2021.
It’s like watching bacteria!
Bacteria?
Bacteria
well rip me
RIP
A bit late for that
About time I change the title..