hexshields does work on modded shields, just needs to be enabled in the config by entering modded HullStyle IDs in the HexShields/data/config/hex_whitelist.csv. There is an example csv file that contains a bunch of them on the forum thread that can easily be dragged-and-dropped to replace the default one. Thanks for the shoutout!
I realised recently that we need mod that would allow to filter and sort weapons and strike crafts for specific characteristics, like range, PD ability, flux cost etc in both refit nd production view. That would make life so much easier.
You should make a video solely on QOL mods featuring stuff such as speedup, the mass move with alt mod and the colony improvements to name a few. If newer players had a list of mods that dont add massive amounts of ships/factions/weapons but instead make the game take fewer buttons to do the same tasks then many may see it as more interesting and easier to get into. Or I could be wrong. :D
@@MoshiKnight If theres a lot to put in then wouldnt it be more useful? Most QOL mods tend to do very little and so lots may be daunting. The benefit of you showing them off and providing a list for people to just jump to what they like is that it becomes a lot more accessible.
yes a lot of these small mods add so much that flashy mods shine over, but when playing WITH it. can;'t hide how impacting they are. I got a lot of these and the small mods tend to be one of the best to find to improve enjoyment with vanilla even(if you don't want more ship/equip bloat).
i love diy planets, i use it sparcelly and try to make it somewhat realistic to not abuse the mechanics and make a terran planet on a starless system or too close to a star. but its pretty neat to use those presumably centuries old technologies from the terraforming projects of the domain and they work pretty damn well too
Oh shit I didnt know you can actually drink those booze. I just go around finding recipes and raiding/stealing it so my colony can produce and sell it. I got all the recipes and its bringing a decent amount of cash lmao
Are there some mods that allow you to lock hardpoint weapon orientation? In the base game, most hardpoint slots have a 5 degree or so “wiggle room” in their orientation, and this can throw off your aim at standoff range. The Thermal Pulse Cannons on the Onslaught are notable for *not* having this “wiggle room” feature, and as such their inaccuracy is solely limited to regular weapon spread and recoil.
i love karkinos, but officially not yet any update for current version, personally i tweak that blackrock mod, but sometime cause game crash because not clean tweak, I'm not good at tweaking old mod.
If you are looking for difficulty ruthless sector makes the remnant fleets stronger the further out and lights out hides unknown star systems on the map till you find it. Gundam UC and Arma Armatura adds mech ships and fighters
Beyond the Sector and Capture Crew are highly unstable, and game forums heavily discourage them. Beyond that, if you take DIY planets, it is best to take Slightly Better Tech Mining to buff the rates, because it pollutes the loot pool, making items harder to find.
i just added beyond the sector and havent run into problems yet, capture crews ive had for a few games and it hasnt really ever given me any problems yet either. but i have noticed the loot pool pollution from DIY planets! ill try out slightly better tech mining!
hexshields does work on modded shields, just needs to be enabled in the config by entering modded HullStyle IDs in the HexShields/data/config/hex_whitelist.csv. There is an example csv file that contains a bunch of them on the forum thread that can easily be dragged-and-dropped to replace the default one. Thanks for the shoutout!
ah yes glad tomato came in here i made the whitelist and i have it updated to include more if anyone needs it :D
THANK YOU, that always bothered me
I gues it "works" sigh...what if i have a super modpack? I guess enter each of them one by one
I realised recently that we need mod that would allow to filter and sort weapons and strike crafts for specific characteristics, like range, PD ability, flux cost etc in both refit nd production view. That would make life so much easier.
or simply by faction/common like the other filters but when fitting(the important part)
@@WARCALIPTOLF yes, its so annoying having to scroll drown 100 weapons just to find a specific one from a mod
sorting by range would be so nice...
Was actually thinking this as I was playing. That's and a way to add notes to systems so I can keep track of the good ones easier.
@@CAMSLAYER13 for notes, try "Captain's Log" mod
7:23 "Wasn't made to make forging profitable"
me with a synchrotron core and 5 Atlas making money by buying cheap volatiles and selling fuels : bet
the greatest way to profit in starsector: make philip andrada cry
"Mods you should try" would be an incredible series.
I wish there were more mod showcases like this that aren't faction mods. Great video bro!
Thanks, Moshi! Utility mods are so cool.
You should make a video solely on QOL mods featuring stuff such as speedup, the mass move with alt mod and the colony improvements to name a few. If newer players had a list of mods that dont add massive amounts of ships/factions/weapons but instead make the game take fewer buttons to do the same tasks then many may see it as more interesting and easier to get into. Or I could be wrong. :D
Oh yeah, that's a good idea. It could be like an essential mods guide, but there could be a lot to put in
@@MoshiKnight If theres a lot to put in then wouldnt it be more useful? Most QOL mods tend to do very little and so lots may be daunting. The benefit of you showing them off and providing a list for people to just jump to what they like is that it becomes a lot more accessible.
Hexagon...Is bestagon.
Hi thank you for that ! I love the dark sci fi atmosphere of the game, the mod hiding the systems seems to be really great
yes a lot of these small mods add so much that flashy mods shine over, but when playing WITH it. can;'t hide how impacting they are. I got a lot of these and the small mods tend to be one of the best to find to improve enjoyment with vanilla even(if you don't want more ship/equip bloat).
great Video, thank you for presenting the mods.
Amazing. Going to use every single one at once and see if the game doesn't explode. The QoL is def a must-have mod now.
Great video. Highlighting some smaller mods that people might not be aware of
Thanks moshi now im ready to play again
Have fun, thanks for the DME suggestion back then as well, I had fun using it with Nex
@@MoshiKnight yup DME is really awesome especially the Blade ships
Im surprised you even still remembered when i suggest DME
i love diy planets, i use it sparcelly and try to make it somewhat realistic to not abuse the mechanics and make a terran planet on a starless system or too close to a star. but its pretty neat to use those presumably centuries old technologies from the terraforming projects of the domain and they work pretty damn well too
Might as well try Starship Legends
yes
very cool video, thank you
Oh shit I didnt know you can actually drink those booze. I just go around finding recipes and raiding/stealing it so my colony can produce and sell it. I got all the recipes and its bringing a decent amount of cash lmao
TH-cam: You probably meed subtitles for this video, so here it is *auto enable subtitles*
Subtitles: MUSIC
Are there some mods that allow you to lock hardpoint weapon orientation? In the base game, most hardpoint slots have a 5 degree or so “wiggle room” in their orientation, and this can throw off your aim at standoff range. The Thermal Pulse Cannons on the Onslaught are notable for *not* having this “wiggle room” feature, and as such their inaccuracy is solely limited to regular weapon spread and recoil.
this video is better then it has any right to be.
Did blackrock get updated?
are the lights out moon colonisable?
Yes and yes, moons have pretty high hazards though
@@MoshiKnight k time to build a system with 20 colonies
I really like this format but I wish I knew what all the alcoholds, especially since the ludds are my favorite faction
i love karkinos, but officially not yet any update for current version, personally i tweak that blackrock mod, but sometime cause game crash because not clean tweak, I'm not good at tweaking old mod.
At least few of those sound useful!
Thans, nice vid
Was Blackrock Drive Yards updated or something?
What is the black ship with green engines in the beginning?
Blackrock Drive Yards i think, not updated to latest patch tho
@@morgansmith1529 there is an unofficial update on starsector discord
What mod adds the white ships from the intro?
Dassault-Mikoyan Engineering
Is there some Star Trek mod?
Noice
👏🙂
heres my modlist let me know if im missing any good ones!
"yunrutechmining",
"yunruindustries",
"$$$_lightshow",
"$$$_trailermoments",
"Adjusted Sector",
"anotherportraitpack",
"archeus_beta",
"automatedcommands",
"timid_admins",
"beyondthesector",
"BSC",
"capturecrew",
"CAS",
"chatter",
"su_Concord",
"diyplanets",
"DetailedCombatResults",
"diableavionics_snowblast",
"diableavionics",
"dynamictariffs",
"sun_fuel_siphoning",
"gladiatorsociety",
"GrandColonies",
"HHE",
"HexShields",
"hte",
"hiigaran_descendants",
"sun_hyperdrive",
"IndEvo",
"internalaffairs",
"timid_xiv",
"JYD",
"kadur_remnant",
"LTA",
"lw_lazylib",
"ArkLeg",
"logisticsNotifications",
"mag_protect",
"MagicLib",
"su_CarrierHullmod",
"su_CarrierHullmod_Rebalance",
"more_hullmods",
"nexerelin",
"kayse_phaseships",
"wisp_perseanchronicles",
"roider",
"secretsofthefrontieralt",
"SEEKER",
"swp",
"speedUp",
"sun_starship_legends",
"stelnet",
"superweapons",
"timid_supply_forging",
"tahlan",
"Terraforming & Station Construction",
"star_federation",
"TORCHSHIPS",
"transfer_all_items",
"underworld",
"US",
"URW",
"vayrasector",
"vayrashippack",
"whichmod",
"yunru_pirate_collection",
"yunrucore",
"shaderLib"
If you are looking for difficulty ruthless sector makes the remnant fleets stronger the further out and lights out hides unknown star systems on the map till you find it.
Gundam UC and Arma Armatura adds mech ships and fighters
Beyond the Sector and Capture Crew are highly unstable, and game forums heavily discourage them.
Beyond that, if you take DIY planets, it is best to take Slightly Better Tech Mining to buff the rates, because it pollutes the loot pool, making items harder to find.
i just added beyond the sector and havent run into problems yet, capture crews ive had for a few games and it hasnt really ever given me any problems yet either. but i have noticed the loot pool pollution from DIY planets! ill try out slightly better tech mining!