00:11 - Drill 1: Neutral Drills 04:19 - Drill 2: Reacting After Drive Rush Pressure 07:35 - Drill 3: Spacing Traps in the Corner Drill 1: Neutral Drills Dummy: Walk around crouch medium kick. Jump. Walk around crouch light punch. Walk around Drive Impact (DI). Walk around character-specific special (e.g. Heavy Dragon Lash for Ken). Drill 2: Reacting After Drive Rush Pressure Dummy: Do nothing/walk backward. Delay tech. Jump. Drill 3: Spacing Traps in the Corner Dummy: Attempts crouching medium kick (whiff punish opportunity). Walks backward (do nothing). Jumps out of the corner. (Forgive the unsolicited timestamps - I just had an idea to automate transcriptions + timestamps and "drill sheets" for some of the more tutorial type videos and thought I'd test it here. It may even be inaccurate! I totally understand if you end up removing this! I don't like alt tabbing back and forth to rewind when practicing, so a visual list of what I'm setting up to practice is very useful.)
Its a hard lesson to learn that labbing (homework) is not an extra bit that can be glossed over but a continuation of the overall gameplan (victory). Thanks for showing how you setup training mode it can be daunting to contend with the tons of options
Planning another one either tomorrow or Thursday that is going to be a compilation of some smaller bits of tech that wouldn’t justify their own videos. I also recently won almost 20 games in a row to get back to 1600, so I’m planning to either do a video or stream looking at those sets as well in the near future.
I find your videos always extremely helpful and they have helped me getting as far as i have, really well done stuff here. If I may ask for advice: I have huge issues against aki and ed. especially if all they do is sit back. Especially the aki's i meet usually only do fireball driverush or sit back with whip which screws over phalanx, and if i get closer they just do dr crmk or whatever that is that leaves them +6 in my face. if I don't approach the game doesnt happen, and if I approach i will probably have to deal with fireball driverush. which i also cant jump cuz they can just adapt to antiair. and I really dont just wanna be put in a mixup the whole time. any advice?
Unless you’re playing at like 2000 MR it’s unlikely that these players are playing this super solid, reactive game plan. I’d suggest just trying to approach it slowly and look for patterns/habits that you can exploit and punish. If you give me your CFN I’d be willing to look at some replays. I’m probably going to stream on Thursday going over some of my own matches, so I could do it then.
I think the best bet is to either try to play close enough that you can try to trade with 5HK when she does a fireball, or far enough away that she outruns the fireball. If she does it at the right spacing she gets the mixup as her reward.
I made one a long time ago: th-cam.com/video/OlKAWgE93wk/w-d-xo.htmlsi=SUEpcLLDtnrZdQm_ Or, if that was a passive aggressive way to tell me to change the thumbnail (because this video and that video has like the same thumbnail) thanks for paying attention, and it’s done.
it’s not humanly possible too react to every skip neutrel move bro. so excuse me for not being able to process every god damn move thats being thrown at me.
No, but it is possible to react to most of them if you’re looking for them and have a prepared response in mind. It’s true that some moves are designed to not be reacted to (at least from certain ranges), but most moves that seem like a “free” approach have a response that you can pick to stop them if you can react in time. The difficult part isn’t necessarily reacting with the right thing once you know what to look for, it’s determining what options your opponent is looking for. If I’m playing against Ken and I’m just thinking about whiff punishing him, anti airing, and trying to get a read on his fireball timing, I’ll probably fail to check drive rush, but my failure there isn’t in my reaction it’s in my prioritization of my mental stack.
You are correct. It's not humanly possible to react to everything, even at reactable ranges. That is the mental stack at work. But if you can go from reacting 1 in 10 times to 3 or 4, that is worth the work. Quite honestly, if you play enough, and depending on your learning style, you may not even necessarily need to drill much.
00:11 - Drill 1: Neutral Drills
04:19 - Drill 2: Reacting After Drive Rush Pressure
07:35 - Drill 3: Spacing Traps in the Corner
Drill 1: Neutral Drills
Dummy:
Walk around crouch medium kick.
Jump.
Walk around crouch light punch.
Walk around Drive Impact (DI).
Walk around character-specific special (e.g. Heavy Dragon Lash for Ken).
Drill 2: Reacting After Drive Rush Pressure
Dummy:
Do nothing/walk backward.
Delay tech.
Jump.
Drill 3: Spacing Traps in the Corner
Dummy:
Attempts crouching medium kick (whiff punish opportunity).
Walks backward (do nothing).
Jumps out of the corner.
(Forgive the unsolicited timestamps - I just had an idea to automate transcriptions + timestamps and "drill sheets" for some of the more tutorial type videos and thought I'd test it here. It may even be inaccurate! I totally understand if you end up removing this! I don't like alt tabbing back and forth to rewind when practicing, so a visual list of what I'm setting up to practice is very useful.)
Its a hard lesson to learn that labbing (homework) is not an extra bit that can be glossed over but a continuation of the overall gameplan (victory). Thanks for showing how you setup training mode it can be daunting to contend with the tons of options
I wish I could promise math students the equivalent of master rank or 1800 MR. Unfortunately they still don’t want to do the homework.
More howdy's equal more excitement to the lesson plan.
A commenter said I should add one on my next video, so I did.
I've been doing anti-airs, fireballs, and throws teching. The training mode is really good
Thanks for the work, great video and especially great thumbnail. Are there any marisa specific videos in the pipeline we can get hyped for?
Planning another one either tomorrow or Thursday that is going to be a compilation of some smaller bits of tech that wouldn’t justify their own videos.
I also recently won almost 20 games in a row to get back to 1600, so I’m planning to either do a video or stream looking at those sets as well in the near future.
Amazing stuff, the video has a nice flow. Looking forward to more
Thanks!
Exactly what I needed to see, amazing content ty
Glad to hear it!
I find your videos always extremely helpful and they have helped me getting as far as i have, really well done stuff here.
If I may ask for advice: I have huge issues against aki and ed. especially if all they do is sit back. Especially the aki's i meet usually only do fireball driverush or sit back with whip which screws over phalanx, and if i get closer they just do dr crmk or whatever that is that leaves them +6 in my face. if I don't approach the game doesnt happen, and if I approach i will probably have to deal with fireball driverush. which i also cant jump cuz they can just adapt to antiair. and I really dont just wanna be put in a mixup the whole time. any advice?
Unless you’re playing at like 2000 MR it’s unlikely that these players are playing this super solid, reactive game plan. I’d suggest just trying to approach it slowly and look for patterns/habits that you can exploit and punish.
If you give me your CFN I’d be willing to look at some replays. I’m probably going to stream on Thursday going over some of my own matches, so I could do it then.
He said shoutout the idom 😂. Great channel, im glad i found it
Trying to branch out a little from my mostly Marisa specific content.
Lovely job mate🤙
Semi-random question. If juri does a fireball drive rush, what’s the ‘proper’ answer for it?
I think the best bet is to either try to play close enough that you can try to trade with 5HK when she does a fireball, or far enough away that she outruns the fireball. If she does it at the right spacing she gets the mixup as her reward.
Can you make a video on how to learn a character matchup and developing a basic gameplan for that matchup
I made one a long time ago: th-cam.com/video/OlKAWgE93wk/w-d-xo.htmlsi=SUEpcLLDtnrZdQm_
Or, if that was a passive aggressive way to tell me to change the thumbnail (because this video and that video has like the same thumbnail) thanks for paying attention, and it’s done.
@ZachHenke I'll check the video out, thank you
I drink 5 beers so if I can do it then I’m set when I’m sober. Only problem is I never am
I feel that lol
0:35 maybe add a fireball option as well?
Yeah. Anything you want to get used to reacting to.
Doing these now
They really are very good.
it’s not humanly possible too react to every skip neutrel move bro. so excuse me for not being able to process every god damn move thats being thrown at me.
Timing beats speed, 'lil bro. You're missing the point. Drill, drill, drill.
No, but it is possible to react to most of them if you’re looking for them and have a prepared response in mind. It’s true that some moves are designed to not be reacted to (at least from certain ranges), but most moves that seem like a “free” approach have a response that you can pick to stop them if you can react in time.
The difficult part isn’t necessarily reacting with the right thing once you know what to look for, it’s determining what options your opponent is looking for.
If I’m playing against Ken and I’m just thinking about whiff punishing him, anti airing, and trying to get a read on his fireball timing, I’ll probably fail to check drive rush, but my failure there isn’t in my reaction it’s in my prioritization of my mental stack.
You are correct. It's not humanly possible to react to everything, even at reactable ranges. That is the mental stack at work.
But if you can go from reacting 1 in 10 times to 3 or 4, that is worth the work.
Quite honestly, if you play enough, and depending on your learning style, you may not even necessarily need to drill much.
The idea to practice a response to it so when you get a read on what the opponent wants to do you have an answer for it.