one helpful trick is that if you suddenly had a black out from to much draw on your power system, you can go into the sceince equpment your not currently using and click on the power button , third on the right to turn it off and remove it's drain from the power system
One thing to note here, why the longer-running missions are probably the go-to missions IMO: each minute a minion will appear for free making the quick missions, that last 3 minutes and often require 3 minions cost efficient as long as you only have one active mission. However, when you have a whole network running you burn through your minions like there is no tomorrow and you need to buy in for new minions. As you buy them in a pack of 5 minions at a cost of 10k, each of these minions cost you 2k and will thus reduce the profit of the operation by that factor. While this does not sound much as a problem, as you just need to constantly buy new minions to send them out and in the end you will get more money than you spend, the actual problem is, that your base is the bottleneck. There can only ever start one mission at a time and one after the other and it takes some time to deploy the operation. If you queued up multiple missions (i.e. 6) the latter one will take a while till they finally are dispatched. At that time the map situation may be completly different in terms of heat and other super-heros/villains on the map. So far, I figured out that these NPCs wont enter a region with an active mission, though I'm not so sure about the queued ones. Selecting the longer-lasting missions might grant you less profit on a quick look, though you can support multiple missions naturally that way (and at least reduce the need to buy minions). Also you don't have to constantly jump back and forth on the global map as well, which is already happening on a later stage of the game with longer-running missions to reduce the heat of certain regions.
Another good thing about putting the break rooms close to the entrance is that these type of rooms don't raise suspicion. An investigator sees a perfectly ordinary break room or staff cafeteria and doesn't immediately run off to sound the alarm. Plus there's sure to be lots of minions in these areas to deal with said pesky investigator however you wish.
@Torin Jensen Oh look: Two burner accounts trying to make a bit of malware look legit. The only people getting "pwnd" are the ones dumb enough to try this shit. Put simply, Instapwn will hurt you.
An interesting trick to do is in your Casino have all your normal minion access points be regular casino doors while making a single high security door leading off to a deadend. Fill this area with traps like poison darts and fan + laser wall and watch all the low tier investigators get distracted by the shiny high security door to doom hall. Just be sure your minions have no reason to go through that area. Your minions will go in there from time to time to wash the stinky body bags out of the halls and patch up traps but that's it. Also the Distract protocol in the casino will help keep the investigators from going into the real base so long as you put a simple trap on the other side of your seemingly simple door. Facades are fun and investigators are dumb. In Short: Build a high security door off your casino with a doom hall filled with traps and trap combos behind it leading to nowhere. Make sure all other doors out of the casino are casino doors, you can put high security doors after them if its leading into the main base though.
Another tip for use in the Casino, abuse the pathfinding to maximize the results by placing decorations such as the gold rail or the ropes in way that makes so agenta can only follow one path, then flood that path with distractions. The agents won't stop at every one of them, but the more they have to walk past the more opportunities you have to distract them. Also, keep in mind that different distractions have different effects. Some reduce resolve which will make the agents leave if it hits 0, others reduce skill which has many effects. Low skill makes it easier to see through their disguises and makes it harder for them to see and disarm your traps. Finally, if you want to capture an agent alive you will need to lower their vitality to 10 and their skill to 0, if their skill is already lowered by the distractions you will have an easier time capturing them.
I found a FTP open source game on Steam called Endless Sky which I've been playing for a while now. My only issue is the lack of information with regards to progression. Personally I think it's a really good game with a deep storyline and hundreds of hours of gameplay lots of reading involved but that's where you shine, it really is worth it in my opinion.. I think you should give it a try maybe you'll like it who knows..
The first minion I recruit is allways deceptions ones, guards are useless in the early game, just position your genius at the entrance of the lair and distract the agents. Way more efficient than having 20 guards killed every time 5 mediocre agents infiltrate your base just to get 5 intels. Just build computer thingy it's easy to research and it generates intel income
I found it particularly useful having your guardroom right next to your prison, or better yet guardroom leading to the prison itself, in case any of your pesky captives break out, they'll be instantly swarmed my the guards and quickly put back in there place, allowing you to more quickly interrogate or brainwash them and make room for the next batch of pesky do-gooders.
Personally I see that the guards should NOT be the first type as you do not need to kill agents in the beginning. Workers can redirect any beginning agent out of the liar part of your base if directed to. The valets seen to be the best first as that allows you to open the casino and make a lot of money.
you would think, but agents in my experience can just start killing Valets and other minions for no reason, even when set to distract and without guards they will slaughter your workforce. Also, if you're not running the tutorial you can get a super agent appear before you have built up your guard population and they will slaughter your entire lair and your genius.
1. I disagree in hiring guards first, valets and cocktailbars are much more effective than guards at dealing with agents early in the game. Without upgrades Guards only do 4 times the damage that normal workers do, but still have the same 50 health. So a single extra locker is about as good as getting a single guard (since the guard also cost one locker space). Addtionally with a bit of micro mangement you can make some cash on the side, by scamming tourists while there are no agents. Personally I would go valets, science, muscle then tech. 4. You can only have a maximum amount of 10 optional objectives at the same time but they refresh at steady rate(like minions) as long as you don´t max out. So if you don´t cash in optional objetives when you have 10 you lose out on potential extra income. So if you want to keep money ready, cash in the low paying ones and only keep a few high paying ones for emergency. 7. Maxing out on heat means more and better Agents ariving at your lair (possibly excelrates the appearance of Superheroes too). Better to use heat reducing shemes before that happens. You can stop shemes before they complete to stop from going over your max level. Like money they build up their heat over time and not just once the sheme is finished.
Great video, very useful. In regard to your first tip, why prioritize guards and not valets? Aren't guards primarily used to kill agents, which would then shoot your global heat through the roof? Isn't it better to prioritize social minions to distract agents so they can leave with no suspicion?
On one of my play tests I thought the very same but agents will just go nuts and start killing Valets/minions for no reason and without guards to take them out they would easily slaughter most of your work force
@@Spanj Hmm, that's disappointing. If what you're saying is correct, agent hostility is more than likely something the devs will have to tweak pretty soon. Doesn't make sense for agents to go crazy like that for no apparent reason, that is unless they're soldiers specifically sent to your island to reap chaos.
@@WiseG33k its not for no reason level 1 agents you can get off with level 1 valets without problems but level 2 agents you need level 2 social minion to get rid of them if you do that with valet they have a chance to do it but if this fails the agent will attack
@@patrickv1080 I understand that but it doesn't explain the aggressive reactions for investigators. When they enter a mess hall and start ahooting, something has gone wrong.
I've been watching a few previews. Has the bug where items start losing durability once you start your lair been fixed, or is that a feature since the last patch? ?Keep up the "evil" work, we're rooting for you!
Deception are a way better first pick than guards. Just stick them in the casino and they'll turn the weak early game investigators away without a fight. They can even make you a little bit of extra money off the tourists.
I hate how TH-cam removed the dislike ratio because now I cannot tell if people downvoted this vid, thus the tips might not be good at all... After watching it I'm happy it's not the case but let's face it, from out of all "tips" videos quite a few are garbage and now we will never know beforehand. Sad.
Unfortunately its no improvement to evik genius 1 in many aspects... waiting for a sale. Oh and it was bad for the games personality to give it the non offensive SJW treatment. Go woke go broke.
one helpful trick is that if you suddenly had a black out from to much draw on your power system, you can go into the sceince equpment your not currently using and click on the power button , third on the right to turn it off and remove it's drain from the power system
One thing to note here, why the longer-running missions are probably the go-to missions IMO: each minute a minion will appear for free making the quick missions, that last 3 minutes and often require 3 minions cost efficient as long as you only have one active mission. However, when you have a whole network running you burn through your minions like there is no tomorrow and you need to buy in for new minions. As you buy them in a pack of 5 minions at a cost of 10k, each of these minions cost you 2k and will thus reduce the profit of the operation by that factor.
While this does not sound much as a problem, as you just need to constantly buy new minions to send them out and in the end you will get more money than you spend, the actual problem is, that your base is the bottleneck. There can only ever start one mission at a time and one after the other and it takes some time to deploy the operation. If you queued up multiple missions (i.e. 6) the latter one will take a while till they finally are dispatched. At that time the map situation may be completly different in terms of heat and other super-heros/villains on the map. So far, I figured out that these NPCs wont enter a region with an active mission, though I'm not so sure about the queued ones.
Selecting the longer-lasting missions might grant you less profit on a quick look, though you can support multiple missions naturally that way (and at least reduce the need to buy minions). Also you don't have to constantly jump back and forth on the global map as well, which is already happening on a later stage of the game with longer-running missions to reduce the heat of certain regions.
Thanks for sharing! Good info!
Another good thing about putting the break rooms close to the entrance is that these type of rooms don't raise suspicion. An investigator sees a perfectly ordinary break room or staff cafeteria and doesn't immediately run off to sound the alarm. Plus there's sure to be lots of minions in these areas to deal with said pesky investigator however you wish.
@Torin Jensen Oh look: Two burner accounts trying to make a bit of malware look legit. The only people getting "pwnd" are the ones dumb enough to try this shit. Put simply, Instapwn will hurt you.
An interesting trick to do is in your Casino have all your normal minion access points be regular casino doors while making a single high security door leading off to a deadend. Fill this area with traps like poison darts and fan + laser wall and watch all the low tier investigators get distracted by the shiny high security door to doom hall. Just be sure your minions have no reason to go through that area. Your minions will go in there from time to time to wash the stinky body bags out of the halls and patch up traps but that's it. Also the Distract protocol in the casino will help keep the investigators from going into the real base so long as you put a simple trap on the other side of your seemingly simple door. Facades are fun and investigators are dumb.
In Short: Build a high security door off your casino with a doom hall filled with traps and trap combos behind it leading to nowhere. Make sure all other doors out of the casino are casino doors, you can put high security doors after them if its leading into the main base though.
I didn't even think of creating multiple lab rooms, I was stuck in Evil Genius 1 thinking. Thank you for that tip
put a security desk right at the end of your twisty corridor O death , anything that gets though the traps runs face 1st into the security :)
Another tip for use in the Casino, abuse the pathfinding to maximize the results by placing decorations such as the gold rail or the ropes in way that makes so agenta can only follow one path, then flood that path with distractions. The agents won't stop at every one of them, but the more they have to walk past the more opportunities you have to distract them. Also, keep in mind that different distractions have different effects. Some reduce resolve which will make the agents leave if it hits 0, others reduce skill which has many effects. Low skill makes it easier to see through their disguises and makes it harder for them to see and disarm your traps. Finally, if you want to capture an agent alive you will need to lower their vitality to 10 and their skill to 0, if their skill is already lowered by the distractions you will have an easier time capturing them.
I found a FTP open source game on Steam called Endless Sky which I've been playing for a while now.
My only issue is the lack of information with regards to progression.
Personally I think it's a really good game with a deep storyline and hundreds of hours of gameplay lots of reading involved but that's where you shine, it really is worth it in my opinion.. I think you should give it a try maybe you'll like it who knows..
The first minion I recruit is allways deceptions ones, guards are useless in the early game, just position your genius at the entrance of the lair and distract the agents. Way more efficient than having 20 guards killed every time 5 mediocre agents infiltrate your base just to get 5 intels. Just build computer thingy it's easy to research and it generates intel income
I found it particularly useful having your guardroom right next to your prison, or better yet guardroom leading to the prison itself, in case any of your pesky captives break out, they'll be instantly swarmed my the guards and quickly put back in there place, allowing you to more quickly interrogate or brainwash them and make room for the next batch of pesky do-gooders.
I just add a bit corridor in my prison and put a security camera in there
Personally I see that the guards should NOT be the first type as you do not need to kill agents in the beginning. Workers can redirect any beginning agent out of the liar part of your base if directed to. The valets seen to be the best first as that allows you to open the casino and make a lot of money.
you would think, but agents in my experience can just start killing Valets and other minions for no reason, even when set to distract and without guards they will slaughter your workforce. Also, if you're not running the tutorial you can get a super agent appear before you have built up your guard population and they will slaughter your entire lair and your genius.
These tips are Eeeeeeexcellent
10:23 almost referred to the first game there.. "Acts of.... Infamy"
1. I disagree in hiring guards first, valets and cocktailbars are much more effective than guards at dealing with agents early in the game. Without upgrades Guards only do 4 times the damage that normal workers do, but still have the same 50 health. So a single extra locker is about as good as getting a single guard (since the guard also cost one locker space). Addtionally with a bit of micro mangement you can make some cash on the side, by scamming tourists while there are no agents. Personally I would go valets, science, muscle then tech.
4. You can only have a maximum amount of 10 optional objectives at the same time but they refresh at steady rate(like minions) as long as you don´t max out. So if you don´t cash in optional objetives when you have 10 you lose out on potential extra income. So if you want to keep money ready, cash in the low paying ones and only keep a few high paying ones for emergency.
7. Maxing out on heat means more and better Agents ariving at your lair (possibly excelrates the appearance of Superheroes too). Better to use heat reducing shemes before that happens. You can stop shemes before they complete to stop from going over your max level. Like money they build up their heat over time and not just once the sheme is finished.
Valets in your stat support rooms always worked well to help moral of the minions. As well as getting loot that helps minions recover stats.
Great video, very useful. In regard to your first tip, why prioritize guards and not valets? Aren't guards primarily used to kill agents, which would then shoot your global heat through the roof? Isn't it better to prioritize social minions to distract agents so they can leave with no suspicion?
On one of my play tests I thought the very same but agents will just go nuts and start killing Valets/minions for no reason and without guards to take them out they would easily slaughter most of your work force
@@Spanj Hmm, that's disappointing. If what you're saying is correct, agent hostility is more than likely something the devs will have to tweak pretty soon. Doesn't make sense for agents to go crazy like that for no apparent reason, that is unless they're soldiers specifically sent to your island to reap chaos.
@@WiseG33k its not for no reason level 1 agents you can get off with level 1 valets without problems but level 2 agents you need level 2 social minion to get rid of them if you do that with valet they have a chance to do it but if this fails the agent will attack
@@patrickv1080 I understand that but it doesn't explain the aggressive reactions for investigators. When they enter a mess hall and start ahooting, something has gone wrong.
ANOTHER game that looks amazing... damn, but I want to play!
it comes out tonight! i already preordered
I've been watching a few previews. Has the bug where items start losing durability once you start your lair been fixed, or is that a feature since the last patch? ?Keep up the "evil" work, we're rooting for you!
in the play testing i did, nothing took durability dmg until I got the tech
I'd appreciate timestamps in the video :) !
Otherwise good video! ty for making it
Deception are a way better first pick than guards. Just stick them in the casino and they'll turn the weak early game investigators away without a fight. They can even make you a little bit of extra money off the tourists.
whats your opiniun that the game has Incorporates 3rd-party DRM: Denuvo Anti-tamper ?
I generally buy my games and have good stable internet so it doesnt bother me, but I do think always online DRM is a big no no
but lockdowns also improve the agents comming from that zone ... AVOID lockdowns .. AT ALL COSTS
Killing a minion and then taking a picture of the body bag ..
If you can't find the evidence ... make it ..
Who's the real evil Genius???
😏😏😏😂👍
Ugggh I wanna play but I'm at work
I hate how TH-cam removed the dislike ratio because now I cannot tell if people downvoted this vid, thus the tips might not be good at all...
After watching it I'm happy it's not the case but let's face it, from out of all "tips" videos quite a few are garbage and now we will never know beforehand. Sad.
Tips from the Evil Britt? Good, good Now the world will be MINE! Whahahahaha! hehehe thanks boss. Peace all.
No one agrees on the order of the minion types lol xD
First comment
Unfortunately its no improvement to evik genius 1 in many aspects... waiting for a sale. Oh and it was bad for the games personality to give it the non offensive SJW treatment. Go woke go broke.
it is not SJW in anyway.