Playground Levels in Video Games

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 159

  • @GermanPeter
    @GermanPeter  6 หลายเดือนก่อน +142

    Sorry for the lack of narration of the content warning, I forgot it initially and was SUPER sick afterwards. Still am, but I didn't want to make you wait even longer just for the intro :P

    • @mariocamspam72
      @mariocamspam72 6 หลายเดือนก่อน +5

      its alright!

    • @eugeniaamariei8626
      @eugeniaamariei8626 6 หลายเดือนก่อน +2

      I'm sick too. Whooping Cough. Good Luck.

    • @nousheensyed8679
      @nousheensyed8679 6 หลายเดือนก่อน +4

      Video released: 1 min ago
      Comment: 5 days ago
      Wtf

    • @teanott5073
      @teanott5073 6 หลายเดือนก่อน

      ​@@nousheensyed8679the beauty of patreons and unlisted videod

    • @eugeniaamariei8626
      @eugeniaamariei8626 6 หลายเดือนก่อน

      @@nousheensyed8679 It's a membership thing.

  • @jackcimino8822
    @jackcimino8822 5 หลายเดือนก่อน +9

    Doom's Mt. Erebus is another excellent playground level that stands out from all of Doom 1's maps. Halls of the Damned gets a shoutout too.

  • @AmyStrikesBack
    @AmyStrikesBack 6 หลายเดือนก่อน +110

    Something about doomguy on a horsy makes me Really happy

    • @Dumba55
      @Dumba55 6 หลายเดือนก่อน +5

      He gets his well deserved break

  • @OfficialEpicPixel
    @OfficialEpicPixel 6 หลายเดือนก่อน +98

    Tony hawk games are the pinnacle of what you described.

    • @lil_thang
      @lil_thang 6 หลายเดือนก่อน +4

      yeah absolutely this i didnt scroll down before writing my comment lul, Tony Hawks games are perfect example of this concept to me

    • @henrystickminfan2
      @henrystickminfan2 6 หลายเดือนก่อน +1

      both literally and figuratively.

    • @WAFFENFABRIK
      @WAFFENFABRIK 6 หลายเดือนก่อน +1

      Structurally, a good THPS level might as well be a rollercoaster ride, but there is a LOT of playground areas throughout the series now that I think about it
      THPS1's School map has a playground area
      THPS2's Skate Heaven map has playground areas
      THPS4 has a carnival map
      THUG's New Jersey has a playground
      THAW's story revolves around building your own jury-rigged amusement park to skate in
      aaaand Project 8 has a literal amusement park level along with playground areas being scattered around the highschool map.
      (Oh yeah, and Tony Hawk's RIDE had a really crappy on-rails rollercoaster level)

  • @Scypek
    @Scypek 6 หลายเดือนก่อน +43

    I recently player A Short Hike, and that fits really well. One simple goal and lots of simple quests and challenges that help reach it, way more than you actually need to make it to the end. The challenges are all pretty seamlessly combined with the main gameplay mechanics, too. No level select, just people who say they wanna do a thing, and letting you join or leave them at any time.

    • @Grease-Goblin
      @Grease-Goblin 6 หลายเดือนก่อน +4

      A Short Hike is wonderful, and for fans of that game, I suggest checking out Lil Gator Game.

  • @oddishsmile7368
    @oddishsmile7368 6 หลายเดือนก่อน +25

    I feel like Banjo Kazooie is the best example of a playground game. Every challenge feels disconnected thematically but they all tie into your moveset in some way.

    • @CangoFango
      @CangoFango 5 หลายเดือนก่อน

      Agreed!

  • @CamerTheDragon
    @CamerTheDragon 6 หลายเดือนก่อน +10

    The concept of playground levels reminds me of test levels, since they're built to test the game there are usually a lot of small areas based around different things in the game, which can present a small challenge of sorts for many different aspects of the game. (Although test levels are often not actually in the final game)

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +5

      Oh, absolutely! Even in my own games, I had little playgrounds, where I had to walk from one thing to the next. I could have made a new room for each new thing, but this was more convenient!

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster 6 หลายเดือนก่อน +22

    I feel like DOOM II’s ‘The Courtyard’ should have been mentioned, as the yellow key of the map isn’t even hidden, instead being in a corner of the courtyard and you spend most of the map going around rooms with unique challenges, it’s quite a fun map in my opinion.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +8

      Oh yeah, for sure. I think all of Sandy's maps fall under the umbrella, some more than others. That's why I like them so much :)

  • @UtopicTahu
    @UtopicTahu 6 หลายเดือนก่อน +31

    The playground level design is a main part of the immersive genre

  • @AmyStrikesBack
    @AmyStrikesBack 6 หลายเดือนก่อน +33

    My favorite example of this video definitly is tricks and traps, i wish more megawads did Something like this, a selection of short combat puzzles that you can do at any other you like

    • @majamystic256
      @majamystic256 6 หลายเดือนก่อน +1

      I played a level in a megawad not too long ago (i think it was a doomworld mega project wad)
      and it had a level that was kinda like tricks and traps and had way more doors to choose from than even tricks and traps
      edit: I think it is Map12 of Doomworld Mega Project 2013 - Boom Section

  • @twinboo529
    @twinboo529 6 หลายเดือนก่อน +5

    Wow! Pikmin, Doom and Mario 64 in one video! It’s like a dream come true!

  • @rbstat6946
    @rbstat6946 6 หลายเดือนก่อน +8

    Scooby Doo: Night of 100 Frights! Has a Tutorial level right at the beginning of the game, that's also technically a playground level. A ridiculously tiny level that lets you get your feet wet with most of the basic mechanics. (not all of the mechanics, but basically all the early game ones) And you can come back to it again when you get a power up and screw around for awhile!!! The funniest part though, is that it's an ACTUAL PLAYGROUND!!! Like with a slide and a tire swing and everything. They also put an absolute bop in that level so it's def supposed to be a place to just chill out in!

    • @durtypan
      @durtypan 6 หลายเดือนก่อน

      That was on my mind the whole video

  • @ShallowVA
    @ShallowVA 6 หลายเดือนก่อน +9

    Duke Nukem Forever's brothel level can be completed in about a minute, or if you do all the optional stuff it takes like an hour. Either way its awful though.
    Theres a lot of optional routes through the middle section of Cave Story, and its great for replayability! You can go for collecting all the items, or pick only the optional paths you need for the ending you want, or pick up different weapons you dont normally use to mix things up a bit... For a relatively linear metroidvania it has a decent amount of optional unmarked sidequests branching off from the main hub!

  • @ToastaToast
    @ToastaToast 6 หลายเดือนก่อน +4

    Lego Star Wars The Complete Saga had a playground level in the form of "Lego City" - admittedly, there wasn't much you could do, but they were simple, amusing games on their own.

  • @phorchybug3286
    @phorchybug3286 6 หลายเดือนก่อน +2

    My favorite playgrounds are the different theme parks of Crash Tag Team Racing. The cozy atmosphere of Mystery Island, the uncanny maze of Tomb Town, just all sorts of fun little worlds to goof off in.

  • @lil_thang
    @lil_thang 6 หลายเดือนก่อน +3

    i dont know if this fits the brief, but i feel like the original Tony Hawks games, probably up until Tony Hawks Underground very much gave me the feeling of 'playground levels' that you describe. You are given a list of challenges and collectibles for any given level, there are secrets and things that arent exactly challenges that are fun to do, and you are given almost total freedom to choose to play for any of the objectives once you're dropped into the level, OR you could also just ignore all objectives and skate around doing nothing, trying to get a huge combo or practising a specific jump move, etc...

  • @Player-10
    @Player-10 6 หลายเดือนก่อน +2

    Underrated channel. Just thought you should know that your content does, in fact, rock.
    Doom 2 is an interesting one to include in this topic, but I never really thought much of that, aside from Tricks and Traps. I find you do a good job at making me think a little more about certain subjects, in a new light. I usually think platformers, collectathons, and puzzle games first, but yeah, FPS fits that sometimes.

  • @theopoldthegamer4284
    @theopoldthegamer4284 6 หลายเดือนก่อน +2

    Baba Is You is kinda like The Talos Principle in that there's a lot of challenges to beat, but you can beat them at any order

  • @jclark7978
    @jclark7978 6 หลายเดือนก่อน +32

    She german on my peter till i find the quirks

  • @coffee0093
    @coffee0093 6 หลายเดือนก่อน +5

    I feel like Bioshock or Prey 2017 came to mind. a lot of objectives are like 'do this' but it's up to the player on how they approach them. I've always described immersive sim level design as 'semi-open world' since most maps are literally playgrounds

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +3

      Immersive Sims could fit that bill, but I think a big part is the random gimmicks. Dishonored too gives you tons of ways to complete the objective, but it doesn't really have a place where you can just mess around for a bit. There's side objectives, but where's doing stuff just for the sake of doing it?

  • @d00gz_
    @d00gz_ 6 หลายเดือนก่อน +5

    When I think of Playground Levels I think of stuff like Bob Omb Battlefield in Mario 64, or Sapienza in Hitman. Early game levels that have a central objective, but are very open-ended in how you approach them and give you plenty of space to experiment with game mechanics or just generally goof off, plus side challenges.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +3

      Hitman is an amazing example! You have so much freedom in regards to how you want to kill your targets, and even which side objectives you wanna do. No two playthroughs are the same!

  • @azordash_games
    @azordash_games 5 หลายเดือนก่อน

    I’m convinced you suggested this video just so I would have to re-live Downtown again 😆
    In all seriousness great video, I agree with all of your examples and good to see TTP2 getting some love!

  • @aukondk
    @aukondk 6 หลายเดือนก่อน +3

    That fixed Doom ][ title pic weirded me out because I couldn't work out what was different at first. Never thought about how the original art was mirrored.

  • @itsmegoat2
    @itsmegoat2 6 หลายเดือนก่อน +2

    Your channel is what makes me happy in my saddest times

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      Thank you, that means a lot!!!

  • @ZoopsMind
    @ZoopsMind 4 หลายเดือนก่อน

    Black & White had a great one, literally caled "The Gods' Playground." Just a nice fun little island unconnected to the story, with no enemies, where you can get to grips with the mechanics of the game and piss around to your heart's content.

  • @mangos-1
    @mangos-1 6 หลายเดือนก่อน +1

    “Zum Glück gibt es einen Familienmenschen.” - German Peter

  • @josaicmosaic
    @josaicmosaic 6 หลายเดือนก่อน +3

    postal 2 is a pretty good example of this, the whole game is a playground level (except apocalypse weekend) also a postal 2 video would be cool

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      Postal 2 definitely fits, yes. Also no on the video.

    • @josaicmosaic
      @josaicmosaic 6 หลายเดือนก่อน

      @@GermanPeter wow hes alive

    • @Grease-Goblin
      @Grease-Goblin 6 หลายเดือนก่อน

      @@GermanPeter Out of curiosity, what is your reasoning for not doing a Postal 2 video?

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      I'm not doing a video because I am not 15 anymore lol

    • @josaicmosaic
      @josaicmosaic 6 หลายเดือนก่อน +3

      QUICK WE NEED TO MAKE A TIME MACHINE TO 2013

  • @Evil_Moo
    @Evil_Moo 6 หลายเดือนก่อน +1

    One that comes to mind for me is the Black Mesa Hazard Course from Half-Life 1. Technically it is quite linear, tutorialising you on various mechanics , so it doesn't fit your definition too well, but I often enjoyed playing through it, seeing if I could break it, testing various interactions, killing friendly NPCs and then having to survive the security gun turrets that popped out of the ceiling etc. I guess the intro segment of the main game also had that feel to an extent. You could just rush to the suit and then to the test chamber, or you could mess around with equipment, explode the microwave, use the vending machine, bother everyone you encounter for no reason. It doesn't matter if you do those things or not, but having them there adds a playful richness to the world. Good times.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      Definitely doesn't fit my definition, but just messing around in a level because you want to could also count.

  • @ShadyHero
    @ShadyHero 23 วันที่ผ่านมา

    in lego starwars there's levels you can play that are quite literally playgrounds. I remember spending hours in them!

  • @Scorbunnymilitant
    @Scorbunnymilitant 6 หลายเดือนก่อน +1

    I think that Toy Story 2 game needs to categorized as playground game as it was basically a Mario 64 on ps1

  • @clairofmemories
    @clairofmemories 5 หลายเดือนก่อน

    honestly one of my favorite games with this structure is Wario Land 3! it’s structured somewhat like Mario 64 but it’s in 2d and is more like a metroidvania without the big open map, it’s a lot of fun and I highly recommend it (and the other wario land games for that matter, despite them having a much more linear structure than 3 does)

  • @rukifellth2
    @rukifellth2 5 หลายเดือนก่อน

    One example that comes to mind is Goldeneye007 and Tmesplitters 2.
    both games are more thought out and built like Mario 64 levels where objectives are strewn about a bit everywhere and can be sorted out in all manner of silly ways.
    Aaaaand if you feel like just messing with the game?
    YOU CAN, mission aint over (even should you fail) until you quit!
    It's baffling how no other games actually follow in their footsteps.
    Kinda like how Swedish film trail after Ingmar Bergman without ever understanding what made his films good. XD

  • @Vectoris-ud8el
    @Vectoris-ud8el 6 หลายเดือนก่อน +2

    Sometimes I boot up Mario odyssey ,go to the metro kingdom and just maybe play balloon world ,maybe recollect moons ,maybe try to do some glitches or maybe just hop around.

  • @Cottonmouth0309
    @Cottonmouth0309 6 หลายเดือนก่อน +3

    As soon as I heard funfair levels, I immediately thought of the dark carnival level from blood.

    • @Grease-Goblin
      @Grease-Goblin 6 หลายเดือนก่อน +1

      Blood is such a good game.

  • @mortalkonquest2948
    @mortalkonquest2948 6 หลายเดือนก่อน +11

    What if instead of germanpeter he was called freakypeter

  • @dotcomgamingd5564
    @dotcomgamingd5564 6 หลายเดือนก่อน +4

    TALOS PRINCIPLE MENTIONED WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    it is also MY favorite puzzle game of all time. haven't played 2 yet though!

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      Oh, TP2 is pretty great. It expands a lot on the mechanics from the first game, but gets rid of the annoying things (no more recording puzzles or mines). However, there's a lot more walking, and A LOT more dialogue. I personally prefer the quiet loneliness of the first game. Still, 2 is pretty darn great. And WAY more challenging near the end, it's on the same level as Gehenna.

    • @dotcomgamingd5564
      @dotcomgamingd5564 6 หลายเดือนก่อน

      @@GermanPeter awesome, thanks for letting me know!!! great video btw

    • @Grease-Goblin
      @Grease-Goblin 6 หลายเดือนก่อน

      @@GermanPeter The constant dialogue made it so I barely scratched the surface of the game. I loved having the option to approach the lore at my own pace (or not at all) in the first game, but having so much of it always happening whether I choose to interact with it or not made me kind of lose interest. It's a shame, because it looks like they poured so much love into the game, and I just don't love it back. I will say that, while I won't be missing the mines, I am a little sad to hear that there's no more recording puzzles. I really liked that mechanic.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      There's something better than the recording puzzles, actually. It's essentially the same mechanic, having to be in two places at once, but it's MUCH more fun. They were actually some of my favorite puzzles in Talos 2. Seriously, the puzzle design is a million times better. It's just the story I don't particularly care for as much.

  • @TheJamesM
    @TheJamesM 5 หลายเดือนก่อน

    I think SM64 kicking you out of the level after each star is really key to its particular feeling of play and exploration. I did enjoy Odyssey, but it didn't recapture the magic in part for that reason. In Odyssey, none of the moons felt distinctly impactful to me; I was just kind of wandering around finding stuff. In 64, each star feels like a little adventure with a beginning, middle and end, and will often involve discovering something new about the level. That constant rediscovery - seeing a familiar space in a new light - is really enjoyable; I think it's part of the appeal of Metroidvania type games, too. Sweeping up all the stars in one efficient pass would undercut the whole experience.

  • @ohkey
    @ohkey 6 หลายเดือนก่อน +3

    PIKMIN MENTIONED!! I LOVE PIKMIN!!

  • @Jenkinsmum
    @Jenkinsmum 6 หลายเดือนก่อน

    0:40 I think those are called coil spring animals. The closest to a playground level I can think of is the Lara Croft's House in the first Tomb Raider trilogy, since you can challenge yourself to do a timed obstacle course or play at your own pace. You can also find the secret rooms using the moves you've learned. Certainly levels have their own gimmick like Madabu Gorge which revolves around a kayak and platforming without falling in the rapids. Wreck of the Mario Doria's gimmick is platforming upsiide-down. You get the idea, tomb raider has playground levels, combat-heavy levels, and others.

    • @BenAkenobi
      @BenAkenobi 6 หลายเดือนก่อน

      Oh yeah, the Croft Manor, and it's also in newer games, TR:Legend onwards, too

  • @Ensign_games
    @Ensign_games 6 หลายเดือนก่อน +1

    apparently my current project's levels are all playground levels
    But I will keep the hub being a playground level though as I like the concept of them

  • @KernelLeak
    @KernelLeak 6 หลายเดือนก่อน

    I'm not sure if it fits your definition of Playground Levels, but Baba Is You lets you (re-)play every world's stages in about any order, plus they're a challenge a screen each.
    I would have said the same goes for Deadly Rooms Of Death (DROD), but I guess that's too linear to be a playground - but with literally hundreds to thousands of mapsets to choose from, you could call that a hub...

  • @BenAkenobi
    @BenAkenobi 6 หลายเดือนก่อน +2

    For a while i launched GTA IV just to reach the minigame called cub3d and just play that instead of causing ruckus with police or bikers or whatever

  • @BasementDweller_
    @BasementDweller_ 6 หลายเดือนก่อน

    The best levels.

  • @somnvm37
    @somnvm37 6 หลายเดือนก่อน

    edit: oh alr, ig i needed to wait 30 seconds to hear this lol
    btw, from what I've heard, most of these experimental interactive levels, esp those in doom 2, were made by sandy petersen, and not romero or someone else. Pretty fun. Also sandy has a youtube channel and responds to people, so it's pretty interesting.

  • @chips_lol9537
    @chips_lol9537 6 หลายเดือนก่อน

    Ah yes my favorite german

  • @scheddoc
    @scheddoc 6 หลายเดือนก่อน

    I remember putting a lot of time into "Portal Playground" as a kid.

  • @r.g.thesecond
    @r.g.thesecond 6 หลายเดือนก่อน

    happy to see Sandy get more credit these days

  • @Skrippnlo5
    @Skrippnlo5 6 หลายเดือนก่อน

    I had heard people saying DOOM 2's city levels sucked before i played the game, but when i finally got to them, the first thing that came to my mind was Mario 64! (which is funny because i've never actually played it)
    Honestly, i ended kinda liking DOOM 2 twice as much as i liked DOOM or even more. That *might* be related to how i used to think i was bad at games and could only play on easy... or the fact i wasn't really into game design at the time. (which is probably the reason why nowadays i end up liking pretty much everything i play) But i feel like this is mainly because of the levels.
    There's just an uniqueness to DOOM 2's maps that i never really felt with the first one. (even though there probably was)
    I can't really think of a level without at least one memorable aspect making it different to the rest, they all really manage to have their own identity, it never feels like they're following a template.

  • @jokerofspades-xt3bs
    @jokerofspades-xt3bs 6 หลายเดือนก่อน

    I'm not 100% sure if these count but the levels in Bomb Rush Cyberfunk are very playground like in nature

  • @rejectfalseicons
    @rejectfalseicons 6 หลายเดือนก่อน

    Jerma clips spotted. also, my first thought when hearing the description for a playground level was it takes two :-)

  • @averagefearoftheocean3005
    @averagefearoftheocean3005 6 หลายเดือนก่อน +1

    0:47 how did they make the stock image sand look so yummy 😋

  • @shinyagumon7015
    @shinyagumon7015 6 หลายเดือนก่อน +2

    Would you count other 3D Collecathons as Playground Levels too?
    Because I love Banjo Kazooie, but it's doesn't really fit your definition because a lot of the Jiggies require you to learn new moves and use items.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      I haven't played any other ones unfortunately :P

  • @eatthebana
    @eatthebana 5 หลายเดือนก่อน

    yakuza is kind of an example, in premium adventure anyway, the yakuza minigames are so fun

    • @GermanPeter
      @GermanPeter  5 หลายเดือนก่อน

      The original script mentioned how Yakuza doesn't really apply. I mean, I never played much of it, but the mini-games I played were more in the vein of Coin Game, in the sense that they were just real-life arcade games they specifically recreated for the game. They didn't really play around with the engine or anything, you just enter a room and play the claw game for a few minutes and then leave.

  • @ghcfuj77557
    @ghcfuj77557 6 หลายเดือนก่อน

    There's a level labeled on the developer options on the ds version of lego star wars the complete saga calledrd lvl_playground, when selected the game crashes, beyond me what it is

  • @angelofthedead1886
    @angelofthedead1886 6 หลายเดือนก่อน

    You should do a video about Signalis, it’s a pretty fantastic German horror indie game ever.

  • @BRNG2042
    @BRNG2042 6 หลายเดือนก่อน

    People sleep on the manmelter. Though i personally prefer the detonator for its crowd control capabilities, the support which turns into instant damage is incredible, mostly because i can't hit 2 flares in a row and i like rhe phlog

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      Wrong video, my friend.

  • @xFluing
    @xFluing 6 หลายเดือนก่อน +1

    Since you're such a fan of Talos, have you tried Talos 2? It's even more visually stunning than the first one

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      Yes, it's wonderful, but I prefer TP1 :P

  • @Tulemasin
    @Tulemasin 6 หลายเดือนก่อน

    I think Spyro the Dragon original trilogy fits well with your definition of Playground gameplay. They also have remake versions on modern platforms if PS1 isn't an option.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      Collectathons work really well with playground level design, yeah!

  • @BasCPU
    @BasCPU 6 หลายเดือนก่อน

    Black and white had a interesting feature called God's Playground. You could start more tutorials here and play with actual toys as well!

  • @kitkatrina1337
    @kitkatrina1337 6 หลายเดือนก่อน

    great video! i always loved sm64's design, this sort of makes me want to make my own game a little more open-ended („• ֊ •„)

  • @dimoniysh5075
    @dimoniysh5075 6 หลายเดือนก่อน

    can't belive you didn't mentined ravenholm, it's probably the best "playground" level in fps genre or games in general

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      Oh, definitely!

  • @Saver310
    @Saver310 6 หลายเดือนก่อน

    5:33 aaaaaa flipped titlepic

  • @AYJAYKENS
    @AYJAYKENS 5 หลายเดือนก่อน

    Patchy The Pirate going through the playground be like:

  • @MrTramMan
    @MrTramMan 6 หลายเดือนก่อน

    Goat simulator is a great example of Playground levels

  • @Clonetrooper0130
    @Clonetrooper0130 6 หลายเดือนก่อน

    I genuinely thought that my yt progress bar turned yellow at first :P

  • @r.l.r.7550
    @r.l.r.7550 6 หลายเดือนก่อน

    Excuse me, I can swing for days, with only minor thigh pain.

  • @kevinbrodacki
    @kevinbrodacki 6 หลายเดือนก่อน

    Was the SM64 captured on a GBA? Don't remember it being that pixelated lol

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      No, I think it was emulated. It's not my footage, link is in the description.

  • @stasuwa9169
    @stasuwa9169 6 หลายเดือนก่อน

    Last level of postal ?

  • @Vermilleno
    @Vermilleno 6 หลายเดือนก่อน

    I'd love dedicated video to The Talos Principle.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      Has been planned for about a year :)

  • @Matt-md5yt
    @Matt-md5yt 6 หลายเดือนก่อน

    Sweet

  • @Just_Denis2006
    @Just_Denis2006 3 วันที่ผ่านมา

    My dumb mind thought you gonna speak about real playgrounds in games💀

  • @Fefe-vp9yk
    @Fefe-vp9yk 6 หลายเดือนก่อน

    Mega man is actually a playground game?!?!?!?

  • @Protoman3
    @Protoman3 6 หลายเดือนก่อน

    where did you get that doom 2 title screen?

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      Shallow made it

  • @ferdinand12390
    @ferdinand12390 6 หลายเดือนก่อน

    so Toy Story 2 would count as a playground game?

  • @tinpot64
    @tinpot64 6 หลายเดือนก่อน +1

    *cough cough* goat simulator *cough cough*

  • @soepicnes8153
    @soepicnes8153 6 หลายเดือนก่อน

    im sad there was no WALLIE game mentioned...

  • @BenAkenobi
    @BenAkenobi 6 หลายเดือนก่อน

    Gave some more thought about the topic and i'd disagree about Talos Principle as your concept of "playground" simply because Talos has all of its mechanics working exactly for their purpose within the story and nearly all player's actions, while can be freely interrupted and attempted in almost any order, are getting player closer to the game's goal. I mean that in particular the Talos Principle has such world building that you aren't really getting free from game story anytime within the game. Even though it's a great game, no denying that.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      I clarified in the video that you still need to do all the (main) puzzles, but the order you do them in doesn't really matter for the most part. However, the puzzles themselves are very gimmicky. The mines for instance receive a new purpose in just about every single one of them. Sometimes they're obstacles to avoid, other times they're meant to blow up turrets or even serve as platforms.

  • @MuteTheGuy
    @MuteTheGuy 6 หลายเดือนก่อน

    Would you consider Pizza Tower one of those games with Playground levels? Because in a way, I can see it just as what you've described
    But only in a way

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      I've never played it, but maybe?

    • @MuteTheGuy
      @MuteTheGuy 6 หลายเดือนก่อน

      @@GermanPeter Oh! Well to summarize why it could be the case, Pizza Tower sees you playing as Peppino (an Italian with a very extensive set of skills and moves) in various levels each with their own gimmick. You can also play the levels in any order you want! The only requirement is to complete all of the levels on the floor you are on to go to the next set of levels in the other floors, which once more you can play in any order you want to (Kinda similar to Mario 64 with the later sets of worlds). In any case this is a very brief summary of Pizza Tower that also serves as my reasoning to why it could be considered one of those games with playground levels. Hope to not have bothered too much and wish you a great day!

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      Ah yeah, that could be considered a playground game.

  • @insertusername9755
    @insertusername9755 6 หลายเดือนก่อน

    Actual playgrounds or conceptual?
    What, not a list of every game that has physical playground in it :(?

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      The only ones I can think of are Half-Life 2, Half-Life: Alyx, and Majora's Mask.

    • @chobies5383
      @chobies5383 6 หลายเดือนก่อน

      Teardown (Mentioned in the video) has some playgrounds, the one I can think of off the top of my head is the one at the Evertides mall

  • @LucyDucy
    @LucyDucy 6 หลายเดือนก่อน

    littlebigplanet enough said

  • @arekrekas213
    @arekrekas213 6 หลายเดือนก่อน

    honestly i just clicked to see peter talk about Pikmin

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +1

      Stay tuned then, because I'd like to talk about Pikmin in depth in the future ;)

    • @arekrekas213
      @arekrekas213 6 หลายเดือนก่อน

      @@GermanPeter omg, really?? thank you!!

  • @Monsoon.Rebecca
    @Monsoon.Rebecca 6 หลายเดือนก่อน

    Wild Quake 3 doomguy spotted

  • @zzyy1934
    @zzyy1934 6 หลายเดือนก่อน

    After watching this whole entire video, I still don't understand wtf "Playground Levels" are.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      Then practice your listening and comprehension skills, I don't know how much easier to describe it lol

    • @chobies5383
      @chobies5383 6 หลายเดือนก่อน

      ​@@GermanPeterWhat did you expect from a can of Campbell's soup?

  • @NotMyNick97
    @NotMyNick97 6 หลายเดือนก่อน

    Postal 1: 💀

  • @Grease-Goblin
    @Grease-Goblin 6 หลายเดือนก่อน

    I disagree somewhat about the Super Mario 64 vs. Super Mario Odyssey viewpoint. SM64 is more of a playground _game_ where you can decide to ignore certain worlds. SMO, while having a more direct and linear world progression, has much better playground _levels_ because they have many more challenges, no interruption of the game flow from kicking you out after a challenge, have lots of challenges that can be accomplished while doing other challenges, and many challenges have little to no required path (especially if you have a strong grasp on the movement system). As far as the video's title goes (Playground _Levels_ in Video Games), SMO beats SM64. Even if we stay on the N64, I much prefer how Rare handled the idea of playground level design in their 3D platformers. Banjo-Kazooie is, in my opinion, the best N64 3D platformer with playground level design. It does everything that SM64 did, but the levels were better at doing the playground style.
    Also, the Tony Hawk series is peak playground level design. I'm undecided on whether the THPS 1-3 timed level formula is better at this versus the THPS4 and onward approach to having untimed levels with dozens of timed challenges, but in either case, few games come close to achieving the splendor of Tony Hawk playground level design. Fun fact: Doom 2016 (and Doom Eternal, by extension) used Tony Hawk level design as a reference for designing combat arenas.

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      I get what you mean in regards to Super Mario Odyssey giving you more freedom and options, but I still think 64 applies more. I mean, we're just arguing semantics here, and yeah, 64 would be more a playground GAME, but the fact you can completely omit certain stages beats out Odyssey for me. Plus, while it has a ton more challenges, many of them have to be beaten in a certain way, usually by capturing something. You can't get over the massive pits without the flying squids, you need to be a lava bubble to cross the lava, and so on. In 64, you can do the challenges in pretty much any way you want to.
      I'm not saying 64 is the better game overall because of this, I just think it captures the spirit of "playground levels" better.

    • @Grease-Goblin
      @Grease-Goblin 6 หลายเดือนก่อน

      I'll agree to disagree.

    • @majamystic256
      @majamystic256 6 หลายเดือนก่อน

      I find the THPS4 and onwards format more fun and somewhat RPGlike in a sense

  • @reallyman6502
    @reallyman6502 6 หลายเดือนก่อน

    1:57 oh you don't know ANYTHING about gta players

  • @bungler433
    @bungler433 6 หลายเดือนก่อน

    sandbox level

  • @gooeydude574
    @gooeydude574 6 หลายเดือนก่อน

    Anyone else actually enjoy Wet Dry World?

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน

      I do! I've actually come around to enjoying it, with its mysterious aura. The gameplay is not my favorite, but I do enjoy the aesthetics.

  • @VanguardAlexkio
    @VanguardAlexkio 6 หลายเดือนก่อน

    0/10 no 500 CALIBER CONTRACTZ mention

  • @stopmotionadventures4812
    @stopmotionadventures4812 6 หลายเดือนก่อน

    1 day ago

  • @muzeruzer6431
    @muzeruzer6431 6 หลายเดือนก่อน

    Sq

  • @nousheensyed8679
    @nousheensyed8679 6 หลายเดือนก่อน +3

    46 seconds, 1 view, bro fell off

    • @GermanPeter
      @GermanPeter  6 หลายเดือนก่อน +13

      Find a new joke

    • @jammygeez
      @jammygeez 6 หลายเดือนก่อน +5

      ​@@GermanPeter 🥶🥶

    • @Olflix
      @Olflix 6 หลายเดือนก่อน +1

      @@GermanPeter based

  • @Tesssssaaaaa
    @Tesssssaaaaa 6 หลายเดือนก่อน

    So basically every level in Banjo-Kazooie lol