TO BE HONEST, ALL THE CONTENT CREATOR DROPPED THE BALL ON THIS ONE, BIG TIME!!!!!!!!!!!! INSTEAD OF PLAYING WITH AN INVISIBLE WALL WHY NOT TEST THE SERVER MESHING AND GET A CRAP TON OF PLAYER IN AREA.... WHAT A SHAME THESE VIDEOS OF THE TEST ARE SO SAD AND WEAK. WE GOT 799 MORE PLAYERS ON HERE OH OK IM JUST GOT IN SPACE AND GO BACK AND FORTH 15 METERS FOR HOURS LMAO
That's an awful sponsor, Level. I understand if you need to make ends meet - But just about any other sponsor would be better than this morally corrupt company.
This sponsor has ruined the lives of many people, I like your content but I can't support you if you support an ethically awful sponsor... Hope you can easily switch to another sponsor that can keep you afloat so we can continue enjoying your awesome content.
Yeah I get needing to make ends meet but this is a terrible company. Just search "is better help bad?" and you'll see why. If you need the resources this company claims to have there are much better options. Hopefully if anyone does actually they'll see these comments first.
Thing is: Those orbital rotation transitions are 100% a Object-Container and associated physics-grid problem as far as I am aware. I am pretty sure you can do the same thing and have the same results right now when going into live, if you just find the transition between the planetary Object-Container and space
Yeah it seems odd they put the server boundary in an area that has known strange behavior. My guess it was probably the easiest boundary to implement. I would have thought doing the entire planetary system (like Hurston and all its moons) would be the most sensical.
@@jackinthebox301 Well, they can (right now) only give Static-Zone Object-Containers to specific servers. I also thought of Planet + Moons at first but I think there might actually be a possibility that those aren't even kept in their own Static-Zone Object-Container which would explain why they couldn't do that. The next smaller size (so still pretty big areas) would then be planets and moons and that's what they did. I fully expect to see the real implementation and how seamless it is (or how many problems still exist) when they go even smaller in later tests. They already said at some point they want to test a server that is just dedicated to one landing-zone. Those transitions should be without any weird physics-grid changes between servers
@@latech7671They use nested object containers, so they can absolutely scale up the servers for the entire planetary system, such as Hurston and all its moons, or MicroTech and all its moons. They purposely wanted to test servers per planetary body to weed specific edge cases, as the whole point right now is to find such edge cases and find a good smooth middleground of operation.
I was never like "it's impossible", however I never understood why it took so long. This is such a core technology that it should have been implemented at least 5 years ago. Now they just need to figure out soft handover and dynamic scaling for the backend. I hope they learn from how mobile communications handle handover.
@@B20C0 They would've implemented that tech 5 years ago if it was possible. It wasn't. It took them 10 years to get to this point. Do you not think if there was a ready made solution they could've used, they'd save themselves the time, effort and money and just use that off the shelf solution? You're a fool if you think they just didn't implement a ready made solution for the fun of it.
This game is not just a single player game with a story of hours. It's not a game with a small map. And not a multiplayer with only a 100 players. Some "people" are always hating...
@@Xalantor Nah, they simply didn't prioritize it as much. I never said there was a ready made solution for Star Citizen specifically but the concepts have been there for a while now. E.g. multicasting for doing smooth handovers isn't exactly revolutionary. Stop drinking the Kool-Aid.
I've said this a few times, but whether or not Satr Citizen as a game sticks is irrelevant. The tech CIG is pioneering using this game as the backdrop is arguably the most important thing coming out of this. Seeing this tech pop up in other games in the future is going to be amazing.
Definitely, obviously it would be good for star citizen to become something like to wow were it stays around for years but the ground they’re breaking when it comes to the backbone for this game should be next level for all who decide to use their engine and patents.
I am already flabbergasted that their server center did not explode from that load. Excruciatingly slow progress, but progress nonetheless. If they actually make a Making-of: Star Citizen like they promised during the kick-starter, it will be a feature length movie.
IIRC: They use AWS, which dynamically provides them with virtual machines to act as servers. That's why dynamic server meshing is so important. It'll allow them to provision and release AWS resources as player counts increase and decrease. What I want to know is if they will only do horizontal scaling, or also vertical scaling. If they only do horizontal scaling, we will see a lot of these server mesh boundaries that can cause problems (as shown in the video). So it's important that they fix those.
The rotating object container spaces around planets have been there for a long time. Most people just weren't aware of them because there was no reason to fly to that exact boundary. For those of us doing quantum interdiction, they were very relevant. It's just because CIG is assigning different object containers to different servers that people are noticing this now.
Betterhelp sold patient / customer data to bidders like facebook. You shouldn't peddle their snakeoil for them as they are not a transparent and healthy company. Man, that's fucked up.
5:45 might have always been a bug in the game, we just din't notice it because it's an arbitrary point and the only reason olly knew where it is is because of the server changing / knocking him out of qt
It's really not. What they call "server meshing" has been done in MMOs for like 20 years. It's not some new tech they're developing, it's just a buzzword to explain away years of no progress.
a ship with 100 players would have its internals in their own server, but the external part of the ship/any areas with outside views would be in the main server
I think daily about this game, and i've just played a couple of hours total. I will not start to play seriously at least until 4.0 releases, but man once i start i'll never see another game on my pc.
Pretty much already like that for me with 3.22. I love the fact that it can go hard with fast-paced intense combat on the ground or in a ship, or go slow with trading and delivery missions. No other game offers this kind of variety.
It's kind of the curse of this game my friends, I started playing 8 years ago and I just haven't got excited about anything else. Same with Arma 3 11 years ago. It's because there's been no direct competition to either of these, they are the kings.
Interesting to see these numbers go up. Played some Star Atlas recently with 5k players on a single map and they showed a tech demo with 30k players (bots) on a single server.
Show me the videos of that, cuz there nothing in twich and TH-cam, I saw Just a small map with Just 1 persona which is the hangar map and a fps map, I cant see any múltiple player gameplay out there.
That's pretty impressive, any videos of this? I remember the tech demo they showcased at their annual event showing thousands of players in a single map. They actually got their tech to work?
@@Sakisaka_ReiBike barge? They referenced Jurassic Park, so I'm thinking some kind of hover container; we absolutely need one since 3.23 is the cargo patch, and with cargo missions coming in we need some way to transport 32 SCU cargo boxes over long distances on foot.
Shoutout to all the nonbelievers and doom sayers, those who called this game a scam. Sorry you were wrong. Hope you enjoy the success this game will bring the industry, instead of denying its great accomplishments further!
Nitpick: There are only three Hornets. Hornet, Hornet Ghost and Super Hornet. Your wildfire is just a Hornet with a special skin. Nothing about it is different than a F7C. No point owning one unless you want the cosmetic attached to it. Just melt is and buy a F7C with store credit.
8:30 You should be able to melt the currently ship for store credit then buy the one you want that's the same price with said store credit. The upgrade system wont let you select it but you should still be able to switch it out
Regarding orbits/spinning planets. Since 3.0 the entire object container for planets and moons spin, since these containers are what can be servers the boundary is the same. You can see this effect in pre-server meshing servers as well. It's just not too common to be near the border.
CIG cant and SHOULD not sell the server meshing tech. Its so custom made to their own game that the effort to try and port os almost surely not worthy at all.
After exactly how many years, with what percentage of promises features, and at what level of quality does the game become a failure? Hypothetically, if it takes 20 years to hit 1.0, it doesn't have 40% of the promised features, and the framerate is unstable on high-end hardware, would you say that's a success or failure? What would it take for you to admit the project failed? Or is there no circumstance, so long as development remains ongoing, even after 50 years?
@@alphaclamWhat? This comment literally makes no sense. Even if it took 50 years, if they managed to deliver everything they promised on the Kickstarter, then it's still a success. Taking a long time =/= failure. Failure is when they cannot deliver on what they promised at all in any capacity.
Regarding the sneak peak of that ship, my guess is on that its an ARGO medium size salvage ship, if you look closely on the right side, Argo orange my dudes.
As a dedicated cargo hauler, I've noticed the increasing popularity of piracy as a gameplay feature. Surprisingly, I don’t mind it-piracy adds an exciting dimension to the game. However, there's a major concern that needs addressing: the unfair advantage pirates have when they attack traders in areas without comm stations. Currently, these attacks often go unpunished, and it's frustrating to be repeatedly ambushed by players this way and not being able to retaliate. To enhance gameplay fairness and balance, I propose an innovative solution: equipping the Cutlass Blue with a 10-20km comm station range. This would allow traders to hire Cutlass Blue pilots for protection. The presence of a Cutlass Blue could enable traders to send out a distress signal with a single button press during an attack, providing a fair chance for assistance. This feature would add a strategic layer for both traders and pirates, where pirates would need to first disable the Cutlass Blue to prevent the distress signal from being sent. Incorporating this idea could significantly improve the gameplay experience. Traders would feel more secure, knowing they have a viable means of calling for help, while pirates would face a more balanced challenge. If the pirates manage to disable the Cutlass Blue, the gameplay reverts to its original state, maintaining the risk and excitement of piracy. This solution not only enhances fairness but also enriches the game’s strategic depth. It's a win-win for both cargo haulers and pirates, fostering a more engaging and dynamic in-game environment. What do you think?
It really is an exciting time there's alot of work they are gonna need to do, not just on the server tech itself, but in the game designs that bring servers to their knees (persistence of wreck pieces for example is awesome, but without quanta NPCs or missions given to humans to clean them up...they clog everything) but Benoit and the team must be very proud of the test, and it really gives alot of hope to the backers that we'll see a real MMO emerge
I watched another stream (from another streamer), and we literally could see the ship drifting away the moment the player steps away from the planet server, and as fast as he comes closer (inside the planet server) he syncs with the ship and its not drifting away anymore
LevelCap, we can here it in your voice. Not necessarily the therapy part, but the emotion none the less. We felt it when we watched the Star Engine demo too.
Seems like they will have the same problems Second Life has when crossing servers, you always get a lil hiccup, glitch etc. Don't think the tech is there yet for it to ever be truly seamless.
I really don’t understand why people hated on this game so intensely. It’s the only game out there that’s really pushing the boundaries and I bet it will drive the he future of game development.
@@E-Rick101Likely astroturfed by big companies wanting it to fail. Think about it? Once 4.0 arrives Star Citizen will literally be a decade ahead of every other MMO on the market, tech wise. Feature wise, it's already ahead of every other AAA on the market right now, with stuff like physicalised cargo and salvage. But 4.0 puts it in an entirely new league of its own, and companies will either have to licence the tech from CIG or build it from scratch themselves, which is another decade of development. So every AAA company has it in their best interest to see the game fail because if CIG actually manages to get 4.0 by the end of the summer, no other game on the market or coming to the market in the next few years will be able to remotely compete with it in any significant way when it comes to tech.
I think it’s more the fact that the Kickstarter supporters were given a 2014 release date with full features. For a lot of people it’s just 10 years of development. For the original supporters it’s 10 years overdue.
I think the F7C MK2 Event Missions are quite nice, especially Mission 2 is one I could imagine doing more often. You should've waited for the end of those missions as it is just the beginning.
You have to complete the entire string of events, which will be added to, leading up to Invictus week. We are on stage 2 this week. You can do any of the string until Invictus, but you have to follow the stages as well.
I really hope this tech can be licensed to smaller dev teams at an affordable price. Sandbox mmos have been complete crap and one of the reasons in my opinion is the compromises made on scale. Many of these games do not work on a small scale servers and server "wars" (last oasis, mortal empires, ark) are incredibly lame. I was too young to play the genre in its hay day and am so eager for a come back!!
@@gkeulerit's actually true, they definitely will make new tech when the game comes out like every developer but they've aiming for 1.0 release in probably 3 years. And what is with your stupidity of "keeping telling yourself that"? They're literally started making gameplay content for 3.23. You people are just beyond saving
I think we won at last in someway, people used to clown on us by saying "magic tech" even when similar iteration of tech was done in other games, but i wouldn't judge the criticism because it took us long time to reach here and still there's lot more to do.
Chris said he’s not interested in licensing the Star Engine to other devs/publishers. However, that doesn’t mean he won’t license the server meshing solution. It would be really cool to see more games attempting a similar single-shard approach to mmos. The whole “metaverse” concept is a mere marketing joke without a networking solution like the one CIG is developing.
I would love if they conducted a test where I download the game and it works (I got a new computer and get the old error where after installing, it doesnt launch/work at all).
star citizen is growing into a monolithic pillar of gaming innovation. this tech they are developing will be revolutionary, and this game is going to, if it keeps getting better, become one of if not the best multiplayer games of all time and become a permanent cornerstone of the gaming industry. and we are watching it grow from it's infancy, this is amazing
For sure. I've never been a huge fan of the way CIG prioritizes things, however, I think SC will now move a lot faster since SQ42 is feature complete. They're already in the process of implementing some good features from SQ42 into the PTU of SC. Plus, now that SQ42 is feature complete, they'll be moving some dev resources from SQ42 to the PU. From a project management perspective, they're narrowing their scope AND applying additional resources which should help expedite development.
@@blakeberry182 yup. developing two games at once was an over stretch of resources. now that that strain is gone, I would expect massively improved progression time on SC, and since SQ42 is not going to require as much attention as it is a single player story, SC will get more love. until they decide to update SQ42 with new story of some sort in which case they may have more resources to split. I am very optimistic
Yes, but it's alpha. Beta is when developers start to optimise and Polish the game. However it's been in alpha for 12 years so they should just Polish it even in alpha
Its the most I have played with my crew. Every night since its start, we help another grind it out. But I will never want to do another mission that involves a bunker and keycard again, when this is over.
Man they really got a lot of people with that “Raptor” tease huh? It’s not even a ship, turn the image on its side and you’ll see how obviously it’s a tire and a taillight lol, it’s a ground vehicle, probably from Argo, I’d say for carrying cargo planetside to support distribution centers.
The "rotating hypothesis", pretty sure the server is not rotating. That might make sense to the human brain, but in the scope of a game server... not really. Sure, the planet can rotate but space has to be a coordinate system.
They weren't "more or less unplayable". They were literally non functional. Nobody could open a single door or get into a ship. It was very very very messy. A cool test, but it went terribly.
Worth noting we never actually got 800 players in one instance, far as I know it was like 5-600 max. Not that this means anything but still, that's the most players that have ever been in stanton
Honestly that many players at a station sounds horrible. I’ve already seen piles of 100+ medical gowns on the floor and 100+ empty drink bottles… imagine that ten times worse at every station in the game 😂
they explained that there is a point where you get max people in the area. so game would stop rendering all of the people and medical gowns that are actually there at certain point
@festersmith8352 i mean things are looking swell for me in that regard, i cant wait. The rest of the world not so much, quite bad. idk if you were talking in terms of the end times or the game lol, but if you were talking about the end...Please dont be shy. A gift is a gift and that is what we are offered. Not payment for works, but a gift for the work already done by The Lord Jesus Christ. I'd be happy to pray with you if you already know the Lord or if you have questions. I'd be happy to help you out. The Bible says what profiteth a man if he gain the whole world, but lose his own soul!
@@Bigmac_attack All good here! Appreciate the prayer offer though. Spend plenty of time doing that myself. Belong to a largish SC Org with the same mindset. Great place to be for encouragement and fellowship. Still be nice to see the verse finished before things go sideways for society. We really are our own worst enemy. Took quite a bit of being reworked by God, before I understood that for myself.
Billion dollar company soon, this tech can be patented and licensed to other games. Now we just need a tech where asia can play with NA players with single digit ms
The servers are supposed to be dynamic in the end. For the test it was one server per planet and one for the space in between. There are around 4 planets and a dozen moons so far, but soontm more.
unreal engine has had this meshing planned for a long long time, their api for servers have been terribly lacking and workarounds are costly - but 5.4 or next version might have ability to migrate servers.
Go to our sponsor betterhelp.com/levelcapgaming for 10% off your first month of therapy. Thank you to BetterHelp for Sponsoring this video. #ad
no I don't think I will, there's a reason the company was shutdown years ago...
TO BE HONEST, ALL THE CONTENT CREATOR DROPPED THE BALL ON THIS ONE, BIG TIME!!!!!!!!!!!! INSTEAD OF PLAYING WITH AN INVISIBLE WALL WHY NOT TEST THE SERVER MESHING AND GET A CRAP TON OF PLAYER IN AREA.... WHAT A SHAME THESE VIDEOS OF THE TEST ARE SO SAD AND WEAK. WE GOT 799 MORE PLAYERS ON HERE OH OK IM JUST GOT IN SPACE AND GO BACK AND FORTH 15 METERS FOR HOURS LMAO
That's an awful sponsor, Level.
I understand if you need to make ends meet - But just about any other sponsor would be better than this morally corrupt company.
This sponsor has ruined the lives of many people, I like your content but I can't support you if you support an ethically awful sponsor... Hope you can easily switch to another sponsor that can keep you afloat so we can continue enjoying your awesome content.
Yeah I get needing to make ends meet but this is a terrible company. Just search "is better help bad?" and you'll see why. If you need the resources this company claims to have there are much better options. Hopefully if anyone does actually they'll see these comments first.
Pls DONT EVER promote BETTER HELP again. They shared patients mental health data with 3rd parties even tho they claimed they wouldn't.
Did they share it so other companies could run targeted adds???
@@1ntense796 yes
Where did you find this information / what's the source?
@@Whispy1 www.ftc.gov/business-guidance/blog/2023/03/ftc-says-online-counseling-service-betterhelp-pushed-people-handing-over-health-information-broke
@@Whispy1 www.ftc.gov/business-guidance/blog/2023/03/ftc-says-online-counseling-service-betterhelp-pushed-people-handing-over-health-information-broke
Thing is: Those orbital rotation transitions are 100% a Object-Container and associated physics-grid problem as far as I am aware.
I am pretty sure you can do the same thing and have the same results right now when going into live, if you just find the transition between the planetary Object-Container and space
Yeah it seems odd they put the server boundary in an area that has known strange behavior. My guess it was probably the easiest boundary to implement. I would have thought doing the entire planetary system (like Hurston and all its moons) would be the most sensical.
@@jackinthebox301 Well, they can (right now) only give Static-Zone Object-Containers to specific servers. I also thought of Planet + Moons at first but I think there might actually be a possibility that those aren't even kept in their own Static-Zone Object-Container which would explain why they couldn't do that. The next smaller size (so still pretty big areas) would then be planets and moons and that's what they did.
I fully expect to see the real implementation and how seamless it is (or how many problems still exist) when they go even smaller in later tests. They already said at some point they want to test a server that is just dedicated to one landing-zone. Those transitions should be without any weird physics-grid changes between servers
@@latech7671 Yeah, like all these videos are saying, this is still early days. Lots of things to be worked out.
Those orbital transitions have been in for years. It helps to know where they are when setting a trap in the Mantis.
@@latech7671They use nested object containers, so they can absolutely scale up the servers for the entire planetary system, such as Hurston and all its moons, or MicroTech and all its moons. They purposely wanted to test servers per planetary body to weed specific edge cases, as the whole point right now is to find such edge cases and find a good smooth middleground of operation.
This game is becoming more like it was envisioned; and im all for it
it was always a matter of time.
@@seveneternal7988 not really. you have to remember, the longer the timeframe, the more chances to put the project into the ground :/
@@SkyForceOne2 actually no. The longer it take to develop, the better the game is.
@@seveneternal7988 that does not correlate and does not adress the point i was making lmao
Duhh?
And years ago people were like "it's impossible" and that question is usually followed up by "How did they do that?"
I mean, that was 10 years ago? I would have assumed advances in technology would happen in decades' time.
I was never like "it's impossible", however I never understood why it took so long. This is such a core technology that it should have been implemented at least 5 years ago.
Now they just need to figure out soft handover and dynamic scaling for the backend.
I hope they learn from how mobile communications handle handover.
@@B20C0 They would've implemented that tech 5 years ago if it was possible. It wasn't. It took them 10 years to get to this point. Do you not think if there was a ready made solution they could've used, they'd save themselves the time, effort and money and just use that off the shelf solution? You're a fool if you think they just didn't implement a ready made solution for the fun of it.
This game is not just a single player game with a story of hours. It's not a game with a small map. And not a multiplayer with only a 100 players. Some "people" are always hating...
@@Xalantor Nah, they simply didn't prioritize it as much. I never said there was a ready made solution for Star Citizen specifically but the concepts have been there for a while now. E.g. multicasting for doing smooth handovers isn't exactly revolutionary. Stop drinking the Kool-Aid.
I want 10k players at new babbage.
That’s sounds absolutely cancerous
lol if only. Even if a server could handle that, no ones PC could. Hope you enjoy riding the metro at 3 frames per second.
Infection styled gamemode on a stranded space station of at least 200 players when?
@@Neo3151 Would be a sick org event on an Idris/Javelin.
Bro why 😂 whats to do at new bab besides make snow men anyways 😂
I've said this a few times, but whether or not Satr Citizen as a game sticks is irrelevant. The tech CIG is pioneering using this game as the backdrop is arguably the most important thing coming out of this. Seeing this tech pop up in other games in the future is going to be amazing.
Definitely, obviously it would be good for star citizen to become something like to wow were it stays around for years but the ground they’re breaking when it comes to the backbone for this game should be next level for all who decide to use their engine and patents.
I am already flabbergasted that their server center did not explode from that load. Excruciatingly slow progress, but progress nonetheless.
If they actually make a Making-of: Star Citizen like they promised during the kick-starter, it will be a feature length movie.
IIRC: They use AWS, which dynamically provides them with virtual machines to act as servers. That's why dynamic server meshing is so important. It'll allow them to provision and release AWS resources as player counts increase and decrease. What I want to know is if they will only do horizontal scaling, or also vertical scaling. If they only do horizontal scaling, we will see a lot of these server mesh boundaries that can cause problems (as shown in the video). So it's important that they fix those.
Mate, it will be a 12-part series on Amazon Prime at this stage.
@@Yodakirata And then when you get to the end of episode 12, you find out there are three more twelve-episode runs incoming
The rotating object container spaces around planets have been there for a long time. Most people just weren't aware of them because there was no reason to fly to that exact boundary. For those of us doing quantum interdiction, they were very relevant. It's just because CIG is assigning different object containers to different servers that people are noticing this now.
Betterhelp sold patient / customer data to bidders like facebook. You shouldn't peddle their snakeoil for them as they are not a transparent and healthy company. Man, that's fucked up.
Its even sadder given Levelcap's previous stance on how scummy G2A was. BetterHelp is just as scummy
@@doublezeta4s if you really want to pick your evil, G2A is far, far worse.
"we still dont have a release date for 3.23 other than Q2"
They literally told us April.
"they literally told us April" which is Q2, you're clearly new to star citizen. What actually happens and what star citizen says it usually different
Ah, young grasshopper. CIG has been known to tell us one thing and it doesn't always go to plan.
@@yous2244 "What they say" is exactly what a release date is though. He didn't say it _would_ come out in april
they told us april read the news letter
@@echo5827release date means the date it will release 🙄
Even with the rough edges, the tech is remarkable. Very proud of the team and thanks to the testers doing their part too.
There has been an edge where the planet rotation starts in the game for a long time. Any good Mantis pilot uses it to set their trap.
5:45 might have always been a bug in the game, we just din't notice it because it's an arbitrary point and the only reason olly knew where it is is because of the server changing / knocking him out of qt
The tech is really bloody cool, can't deny that one bit
I think planetside 2 did the same thing in 2015.
@@MachinedFace88ttv They're different tech.
@@MachinedFace88ttv you are confusing a sever cluster and Server Meshing which are totally different things...
It's really not. What they call "server meshing" has been done in MMOs for like 20 years. It's not some new tech they're developing, it's just a buzzword to explain away years of no progress.
@@vtubersubs3803Wrong
Imagine this technology mixed with minecraft + distant horizons. You could have an entire world in minecraft.
a ship with 100 players would have its internals in their own server, but the external part of the ship/any areas with outside views would be in the main server
I think daily about this game, and i've just played a couple of hours total. I will not start to play seriously at least until 4.0 releases, but man once i start i'll never see another game on my pc.
Pretty much already like that for me with 3.22. I love the fact that it can go hard with fast-paced intense combat on the ground or in a ship, or go slow with trading and delivery missions. No other game offers this kind of variety.
It's kind of the curse of this game my friends, I started playing 8 years ago and I just haven't got excited about anything else. Same with Arma 3 11 years ago. It's because there's been no direct competition to either of these, they are the kings.
Interesting to see these numbers go up. Played some Star Atlas recently with 5k players on a single map and they showed a tech demo with 30k players (bots) on a single server.
Show me the videos of that, cuz there nothing in twich and TH-cam, I saw Just a small map with Just 1 persona which is the hangar map and a fps map, I cant see any múltiple player gameplay out there.
That's pretty impressive, any videos of this? I remember the tech demo they showcased at their annual event showing thousands of players in a single map. They actually got their tech to work?
I MIGHT FINALLY COME BACK
3.23 will fix the map give persistent hangers and first version of server meshing... big update, some time in April.
Same!
I think the "Raptor" is a SCU box/cargo barge :)
It's a hover bike
@@Sakisaka_ReiBike barge? They referenced Jurassic Park, so I'm thinking some kind of hover container; we absolutely need one since 3.23 is the cargo patch, and with cargo missions coming in we need some way to transport 32 SCU cargo boxes over long distances on foot.
@@Billy-bc8pk They shared it on Twitter. It's a small hoverbike they teased back at citcon.
This game is about to blow up, big-time. The upcoming updates are going to shut down the doubters
Shoutout to all the nonbelievers and doom sayers, those who called this game a scam. Sorry you were wrong. Hope you enjoy the success this game will bring the industry, instead of denying its great accomplishments further!
Did everyone just forget about what betterhelp was?
feels like it
yea the literal FTC even has a whole article on their website about how BetterHelp straight up lied about not sharing personal information.
Genuinely I can't believe it's now popping back up after a few years and the youtubers are all for it.
Dropped out of ship between servers and couldnt get a single mission to actually accept. More work required or we get 3.18 all over again.
Well 4.0 isn't ready till 6 or 8 months later so they have a lot of time to work on it
Nitpick: There are only three Hornets. Hornet, Hornet Ghost and Super Hornet. Your wildfire is just a Hornet with a special skin. Nothing about it is different than a F7C. No point owning one unless you want the cosmetic attached to it. Just melt is and buy a F7C with store credit.
8:30 You should be able to melt the currently ship for store credit then buy the one you want that's the same price with said store credit. The upgrade system wont let you select it but you should still be able to switch it out
Regarding orbits/spinning planets. Since 3.0 the entire object container for planets and moons spin, since these containers are what can be servers the boundary is the same. You can see this effect in pre-server meshing servers as well. It's just not too common to be near the border.
shoot that server change when in planetary boundary are simple but genuinely genius
Imagine battlefield with 800 players
CIG cant and SHOULD not sell the server meshing tech. Its so custom made to their own game that the effort to try and port os almost surely not worthy at all.
Beautiful integration segue, Level
The Star Citizen hate crowd been real quiet after this one
Most off them probably died from old age or covid.
they have all 30kd
The "hate" crowd got real quiet after the Elite Dangerous Odyssey fail too.
After exactly how many years, with what percentage of promises features, and at what level of quality does the game become a failure? Hypothetically, if it takes 20 years to hit 1.0, it doesn't have 40% of the promised features, and the framerate is unstable on high-end hardware, would you say that's a success or failure? What would it take for you to admit the project failed? Or is there no circumstance, so long as development remains ongoing, even after 50 years?
@@alphaclamWhat? This comment literally makes no sense. Even if it took 50 years, if they managed to deliver everything they promised on the Kickstarter, then it's still a success. Taking a long time =/= failure. Failure is when they cannot deliver on what they promised at all in any capacity.
Regarding the sneak peak of that ship, my guess is on that its an ARGO medium size salvage ship, if you look closely on the right side, Argo orange my dudes.
I suspect it's the MIRAI hover bike. But I would absolutely love a small or medium ARGO salvager. Any manufacturer but Drake to be honest.
As a dedicated cargo hauler, I've noticed the increasing popularity of piracy as a gameplay feature. Surprisingly, I don’t mind it-piracy adds an exciting dimension to the game. However, there's a major concern that needs addressing: the unfair advantage pirates have when they attack traders in areas without comm stations. Currently, these attacks often go unpunished, and it's frustrating to be repeatedly ambushed by players this way and not being able to retaliate.
To enhance gameplay fairness and balance, I propose an innovative solution: equipping the Cutlass Blue with a 10-20km comm station range. This would allow traders to hire Cutlass Blue pilots for protection. The presence of a Cutlass Blue could enable traders to send out a distress signal with a single button press during an attack, providing a fair chance for assistance. This feature would add a strategic layer for both traders and pirates, where pirates would need to first disable the Cutlass Blue to prevent the distress signal from being sent.
Incorporating this idea could significantly improve the gameplay experience. Traders would feel more secure, knowing they have a viable means of calling for help, while pirates would face a more balanced challenge. If the pirates manage to disable the Cutlass Blue, the gameplay reverts to its original state, maintaining the risk and excitement of piracy.
This solution not only enhances fairness but also enriches the game’s strategic depth. It's a win-win for both cargo haulers and pirates, fostering a more engaging and dynamic in-game environment.
What do you think?
It really is an exciting time
there's alot of work they are gonna need to do, not just on the server tech itself, but in the game designs that bring servers to their knees (persistence of wreck pieces for example is awesome, but without quanta NPCs or missions given to humans to clean them up...they clog everything)
but Benoit and the team must be very proud of the test, and it really gives alot of hope to the backers that we'll see a real MMO emerge
The ship disappearing seems to be just him rotating so fast away from it. This has happened to me a couple times around planets.
I watched another stream (from another streamer), and we literally could see the ship drifting away the moment the player steps away from the planet server, and as fast as he comes closer (inside the planet server) he syncs with the ship and its not drifting away anymore
was it the moon video? With the moons the ship rotates a lot slower.
Now do you think more ppl will get into pvp or less now 🤔
You know better help is a scam right? None of these so called therapists are just unlicensed people. The service has been exposed already 😂
1.0 PLEASE COME OUT I NEEEEEEEEED IT
LevelCap, we can here it in your voice. Not necessarily the therapy part, but the emotion none the less. We felt it when we watched the Star Engine demo too.
Starfield has been silent since this video dropped
Starfield is a sorry excuse of an MMO.
Starfield is a wannabe Star Citizen
Yep, the RAPTOR was an amazing ship XD
what is the name of soundtrack that plays around 9:22?
Betterhelp sells your medical data.
btw levelcap, give customer service a shout
they are often happy to give people deals and switch things around, particularly if ur concierge etc
Seems like they will have the same problems Second Life has when crossing servers, you always get a lil hiccup, glitch etc. Don't think the tech is there yet for it to ever be truly seamless.
Honestly 200 players in a server is already REALLY good. Now, we just need that many players with cross platform availabilities in all games.
I really don’t understand why people hated on this game so intensely. It’s the only game out there that’s really pushing the boundaries and I bet it will drive the he future of game development.
Cuz people don't understand that 10 years development for a crowdfunded game of this scale is not that long
For real. Every advancement this project makes is beneficial for the industry as a whole, so the hate is pretty ridiculous imo.
@@E-Rick101Likely astroturfed by big companies wanting it to fail. Think about it? Once 4.0 arrives Star Citizen will literally be a decade ahead of every other MMO on the market, tech wise. Feature wise, it's already ahead of every other AAA on the market right now, with stuff like physicalised cargo and salvage. But 4.0 puts it in an entirely new league of its own, and companies will either have to licence the tech from CIG or build it from scratch themselves, which is another decade of development. So every AAA company has it in their best interest to see the game fail because if CIG actually manages to get 4.0 by the end of the summer, no other game on the market or coming to the market in the next few years will be able to remotely compete with it in any significant way when it comes to tech.
I think it’s more the fact that the Kickstarter supporters were given a 2014 release date with full features.
For a lot of people it’s just 10 years of development. For the original supporters it’s 10 years overdue.
@@IranianOyibonot to mention the scam and fraud On going with the Company who refuse to give crowdfunders their investment back.
That's nice... I wonder when they gonna figure out the tech called parachute tho... or nightvision.
Can’t wait to play the beta with my great grandchildren
I think the F7C MK2 Event Missions are quite nice, especially Mission 2 is one I could imagine doing more often.
You should've waited for the end of those missions as it is just the beginning.
Do you have to complete all the overdrive intel raids to get the hornet upgrade or is there more missions ?
You have to complete the entire string of events, which will be added to, leading up to Invictus week.
We are on stage 2 this week.
You can do any of the string until Invictus, but you have to follow the stages as well.
@@festersmith8352 Thank You! 🙏
I really hope this tech can be licensed to smaller dev teams at an affordable price. Sandbox mmos have been complete crap and one of the reasons in my opinion is the compromises made on scale. Many of these games do not work on a small scale servers and server "wars" (last oasis, mortal empires, ark) are incredibly lame. I was too young to play the genre in its hay day and am so eager for a come back!!
pax dei looks good from what i've seen
If this tech is perfected , we will be one step closer to having a world like in the movie ready player one. I’m pledging more cig . Hyped.
"scam" screamers silent since this dropped
lol the whole point of the "new tech" is so they don't have to put out a finished game, the game is always in this "new tech" phase
@@gkeulerServer meshing is the last major pillar of "new tech". after that it's just content.
@@kaejuka6249 keep telling yourself that
chill bro if ya not interested then why the need to care @@gkeuler
@@gkeulerit's actually true, they definitely will make new tech when the game comes out like every developer but they've aiming for 1.0 release in probably 3 years. And what is with your stupidity of "keeping telling yourself that"? They're literally started making gameplay content for 3.23. You people are just beyond saving
I think we won at last in someway, people used to clown on us by saying "magic tech" even when similar iteration of tech was done in other games, but i wouldn't judge the criticism because it took us long time to reach here and still there's lot more to do.
Chris said he’s not interested in licensing the Star Engine to other devs/publishers. However, that doesn’t mean he won’t license the server meshing solution. It would be really cool to see more games attempting a similar single-shard approach to mmos. The whole “metaverse” concept is a mere marketing joke without a networking solution like the one CIG is developing.
0:17 slight correction - you can't say "solar system" you need to say "staunton system" :P
I would love if they conducted a test where I download the game and it works (I got a new computer and get the old error where after installing, it doesnt launch/work at all).
star citizen is growing into a monolithic pillar of gaming innovation. this tech they are developing will be revolutionary, and this game is going to, if it keeps getting better, become one of if not the best multiplayer games of all time and become a permanent cornerstone of the gaming industry. and we are watching it grow from it's infancy, this is amazing
For sure. I've never been a huge fan of the way CIG prioritizes things, however, I think SC will now move a lot faster since SQ42 is feature complete. They're already in the process of implementing some good features from SQ42 into the PTU of SC. Plus, now that SQ42 is feature complete, they'll be moving some dev resources from SQ42 to the PU. From a project management perspective, they're narrowing their scope AND applying additional resources which should help expedite development.
@@blakeberry182 yup. developing two games at once was an over stretch of resources. now that that strain is gone, I would expect massively improved progression time on SC, and since SQ42 is not going to require as much attention as it is a single player story, SC will get more love. until they decide to update SQ42 with new story of some sort in which case they may have more resources to split. I am very optimistic
then there's ubisoft and ea
@@este_marco disappointing as of late but they each made great games in the past
Unity recently presented a server meshing demo. No idea if it's ready for prod.
I just got an AD for UEC. People are already selling in game credits and the game isnt even finished yet...
I love the overdrive event. I hope they do another one but for the current owners of the F8C to upgrade to the F8A.
Fun fact there's only one Solar System. All the other's are (star name's} system, or star system generally
This is all nice and stuff but star citizens biggest problem has always been optimization
Graphics render team is working on that with Vulkan.
3.23 comes with Vulkan, DLSS, FSR and CIG TSR, bye bye optimization issues.
Yes, but it's alpha. Beta is when developers start to optimise and Polish the game. However it's been in alpha for 12 years so they should just Polish it even in alpha
@@seveneternal7988those are fucking bandaid fixes not real optimization buddy.
I couldnt care less about all the Jank.. server meshing is absolutely insanely INCREDIBLE!! Even in this nascent state 🤯
800 players at once, Yay! now all they have to do is deal with the 5million other pledged players.
That thumbnail is splendid
This is the tech we are backing for!
The event is fun and actually brings people together, the same way all events so far.
Its the most I have played with my crew.
Every night since its start, we help another grind it out.
But I will never want to do another mission that involves a bunker and keycard again, when this is over.
They're kinda paving the way for the gaming industry. Letting the others know whats possible and pushing boundaries. letting developer dream bigger.
Betterhelp???
Being scammed means you don't get anything in return🤡
Havent MMOs been doing this for decades?
no, this is much different
@@gian.4388 how so?
No, not really seamless transtitions between server is New.
@@dickduran swg and planetside were huge and had thousands of players on the same instance.
@@ninthundertow these games are still one server. With layers between them.
It's all well and good, I just haven't played it for 3 or so years.
Man they really got a lot of people with that “Raptor” tease huh? It’s not even a ship, turn the image on its side and you’ll see how obviously it’s a tire and a taillight lol, it’s a ground vehicle, probably from Argo, I’d say for carrying cargo planetside to support distribution centers.
Raptor is a vehicle either for transport of small base building is my guess.
Releasing in year 2077
The "rotating hypothesis", pretty sure the server is not rotating. That might make sense to the human brain, but in the scope of a game server... not really. Sure, the planet can rotate but space has to be a coordinate system.
Its a good part of the struggle to get the planets to rotate around the sun.
Something they hope to try in the future.
Are those 30k crashes still a thing?
Haven't had one myself in so long, I forgot when.
But yes they still happen.
The reward for the Event should be the ticket AND in game rewards
don't worry, its only 2 more years away
They weren't "more or less unplayable". They were literally non functional. Nobody could open a single door or get into a ship. It was very very very messy.
A cool test, but it went terribly.
Worth noting we never actually got 800 players in one instance, far as I know it was like 5-600 max. Not that this means anything but still, that's the most players that have ever been in stanton
Not really, people even made videos and screenshots of that. I don't know whether you're living under a rock or something
Bro you gotta drop better help as a sponsor they’re scummy af
the raptor.,....... flip that image and it looks like a wheel.
Honestly that many players at a station sounds horrible. I’ve already seen piles of 100+ medical gowns on the floor and 100+ empty drink bottles… imagine that ten times worse at every station in the game 😂
they explained that there is a point where you get max people in the area.
so game would stop rendering all of the people and medical gowns that are actually there at certain point
Godspeed Chris Roberts
Am I the only one experiencing the train glitching off the track as it goes? Can that be fixed or is it noticed?
Its a known issue that showed up when PES was introduced.
They'll get to it.
Raptor appears to be a gravity bike.
Boy we we're all wrong
yup haha@@starshotstream
Is this new tech. If not, which game is using it rn?
It is new tech, this is also one of the reason Star Citizen is still "an alpha"
Probably a good start.
Very exciting! cant wait for the futur!!
This game is gonna be done then, boom, rapture!
While I don't subscribe to the rapture theory.
Things aren't looking good for us, are they?
There is a plan though.
@festersmith8352 i mean things are looking swell for me in that regard, i cant wait. The rest of the world not so much, quite bad. idk if you were talking in terms of the end times or the game lol, but if you were talking about the end...Please dont be shy. A gift is a gift and that is what we are offered. Not payment for works, but a gift for the work already done by The Lord Jesus Christ. I'd be happy to pray with you if you already know the Lord or if you have questions. I'd be happy to help you out. The Bible says what profiteth a man if he gain the whole world, but lose his own soul!
@@Bigmac_attack All good here!
Appreciate the prayer offer though.
Spend plenty of time doing that myself.
Belong to a largish SC Org with the same mindset. Great place to be for encouragement and fellowship.
Still be nice to see the verse finished before things go sideways for society.
We really are our own worst enemy. Took quite a bit of being reworked by God, before I understood that for myself.
@festersmith8352 really? that sounds cool. well, if you have a discord or anything, I'd be glad to join up
I'd love to see this server tech used in a sequel or reboot of Planetside 2, but the franchise is failing slowly.
Billion dollar company soon, this tech can be patented and licensed to other games. Now we just need a tech where asia can play with NA players with single digit ms
But... Then it will be one server for each planet? How many planets are there?
The servers are supposed to be dynamic in the end. For the test it was one server per planet and one for the space in between.
There are around 4 planets and a dozen moons so far, but soontm more.
it was fun but still needs alot of work . crashing during QT and random times.
Hello Games' Light No Fire needs this tech
Sure, just give it 500+ employees, 300+ million dollar and 5+ years of research.
@@MEYH3Mthey have that kind of money already
@@yeawhateverdudesure not even remotely close.
unreal engine has had this meshing planned for a long long time, their api for servers have been terribly lacking and workarounds are costly - but 5.4 or next version might have ability to migrate servers.